#oh god im so tireddsnfsndfjhnadsjsn i think im done with asks for now lmao
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(udg rpg anon) Completely spitballing here, bare with me for a moment, I’ve got too many ideas rattling around in my brain.
What if the kids had taken over Towa Tower? Since Haiji’s resistance stays underground, having each of their respective headquarters be at the highest and lowest points of the city might be a cool idea.
Perhaps the hunting game could be changed to a challenge of sorts. As a target, you’re not allowed to leave the city, but at the top of the tower is a device that will remove the wristbands, therefore allowing you to escape. Assuming the tower has 50 floors or so, every 10th floor could be a boss battle with one of the kids. Each of the targets could be a new playable character. Anyone not in your party would stay with the resistance.
As you beat the Warriors of Hope, they would get tossed out into the streets. Rather than never being seen again, I think it’d be really interesting if they appeared in the final chapter and stalled Monaca so that you could run up the tower and deactivate the wristbands, the Monokumas, any electronic device that might be fueling Monaca’s reign over the city. A bit self-indulgent here, but maybe the game could end with Future Foundation taking in the WOH as a sort of rehabilitation project.
I think the concept of the kids base being the highest point and the adults base being the lowest point is nothing less than genius. It perfectly resembles their mindsets as well with the adults hiding away but the kids conquering. I don’t mind the hunt concept that they went with in the game but they didn’t use it enough. Especially since there should have been a stronger dilemma about hurting kids who are trying to hunt you down ESP with the plot twist of the kids being brainwashed.
As for the tower climbing idea its a very good concept but I think the concept of the entire game taking place there can boring very fast. It’s a nice final battle idea though. Fighting through challenges to the final boss would hype you up. Everything else could be good lead up. I def agree with targets becoming a part of your team though and they should be integral to the plot.
I also think that the remnants of despair should be vital to the plot personally. I think its the perfect way to tie all the games together. thh through captives, sdr2 through remnants. its perfect.
I do love the idea of a rehabilitation project for the WOH. I personally headcanon that jabberwock becomes “recovery island” where the despairs open to island to those seeking refuge and redemption. Who better to help you redeem then the remnants themselves? they have no room to judge. It also works perfect with the theme of self hope that sdr2 has
#ask#danganronpa#udg#udg spoilers#sdr2 spoilers#oh god im so tireddsnfsndfjhnadsjsn i think im done with asks for now lmao#rpg anon
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