#oh I also tell everyone that she is actually an Oath of Redemption Paladin
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salokorai · 2 years ago
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Another new child drop from my side: Hanariel Schilftanz... IF that is her real name????
They're a changeling and go by a ton of names and usually pick out a shape that fits the occasion and they are genderfluid. They are also an assassin and usually like to collect the shapes of those that they kill. But Hanariel is such a sweetheart! It's the shape that she is currently working with in the small campaign which we have just started playing. The other players already know that Hanariel is a changeling but they don't really know her story and relationship to her shapes and such just yet and I am excited to have them find out!
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tigerkirby215 · 3 years ago
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5e Kayle, the Righteous build (League of Legends)
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(Artwork by Jessica “OwleyCat” Oyhenart and Victor “3rdColossus” Maury. Made for Riot Games.)
You know I find it funny that I haven’t made a build for Kayle yet, given that I made Morgana awhile ago sort of as a spur of the moment thing. Despite the fact that I main support I really don’t play Morgana (can’t hit skill shots omegalul), but meanwhile I really like Kayle. She was one of the first champions I played along with Sona since I was told she was very similar to Terrorblade who was one of my favorite carries in DOTA 2. I dropped her for a bit after her rework but I picked her up again and she’s still super fun! I mean, shame she’s kinda trash in the meta.
Anyways it’s about time I make a build for her since Morgana was alone for so long, especially since she’s coming back along with Pentakill! Kayle’s probably the perfect character to play if you want to go Lawful Stupid, but out of respect for everyone else please don’t play her Lawful Stupid.
GOALS
On wings of fire, hope ascends - It’s the quest of all champions to eventually transcend mortals. Hopefully we’ll at least be able to fly after this.
Fire reveals truth - Kayle is also well-known for her Zealous attack speed, so we’ll need to be able to get out as much DPS as possible.
The worthy survive! - A little bit of Divine Judgement goes a long way. An explosion of flaming swords helps too.
RACE
This may come as a surprise to you but Kayle is an Aasimar. More specifically a Protector Aasimar, which is rather fitting seeing as she’s seen as The Protector in Demacia. As an Aasimar your Charisma increases by 2, but I’m going to increase your Constitution instead of the typical Wisdom increase from Protector Aasimar, for a bit more lane sustain.
You have Celestial Resistance to both your own Radiant damage and your sister’s Necrotic damage, have the Light Bearer feature for the Light cantrip, and can give yourself or an ally a Celestial Blessing thanks to Healing Hands. It only heals up to your level but it certainly helps!
You also get Darkvision and the Celestial language, and Radiant Soul at level 3 thanks to your Protector subrace, We’ll discuss that when we get to level 3.
ABILITY SCORES
15; CHARISMA - League of Legends body types, am I right? Sure you have a bit of an “evil must be purged” personality, but D&D Paladins like that a lot.
14; DEXTERITY - Something something medium armor. I would call what you wear Half Plate, which means that for once the choice of Medium Armor is accurate!
13; STRENGTH - This feels strangely familiar...
12; CONSTITUTION - Kayle is very squishy in League but I like not dying so...
10; INTELLIGENCE - You may have lived through history but most of that time was spent up in the stars. Basically we need everything else more.
8; WISDOM - Yeah I didn’t increase Wisdom with your racial increase because I was planning to dump it. Kayle’s fatal flaw is that she’s blinded by her sense of justice, which is a sign of poor Wisdom and critical decision making.
BACKGROUND
There isn’t a great background for “Half of the Aspect of Justice” but Celebrity Adventurer’s Scion works fairly well. You get proficiency with Perception as well as Performance (you were in Pentakill, after all!), a Disguise Kit (but I’d maybe replace that with something else or ditch it entirely), and two languages of your choice. (Pick your poison.)
Your background feature Name Dropping lets you tell people that your mom was actually a god. You might be able to find people who knew your mom (or more realistically worshiped her before... you know... you became half of her?) and folk might recognize that you’re... half a god, and give you free stuff.
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(Artwork by Alvin Lee and Kan Liu. Made for Riot Games.)
THE BUILD
LEVEL 1 - SORCERER 1
Starting off as a Sorcerer because Kayle is about as useless as a level 1 Sorcerer at level 1. (Also because CON saves are nice.) But you can also grab proficiency with Religion (you are a god, after all) and Intimidation. (Because you aren’t exactly nice.)
Sorcerers get to choose their Sorcerous Origin at level 1 and Divine Soul is like being a Cleric but you get to dump your Wisdom because you’re blind to morality. You get one free spell from your Divine Magic and I guess Bless makes sense since its attached to Law? Honestly there are other spells I’d recommend (Protection from Evil and Good would be helpful, and you can’t go wrong with either Healing Word or Guiding Bolt) but it’s honestly easier to just take Bless and call it there.
But of course since you get Divine Magic that means you get Spellcasting! You learn 4 cantrips from the Sorcerer list at level 1 such as Firebolt to smite the wicked, Sacred Flame for enemies with a lot of armor (but hopefully bad Dexterity), Thaumaturgy to make sure your words are heard, and Guidance because it’s good to provide aid to those who need it.
You also learn two spells from the Sorcerer list: we’ll be taking Mage Armor for the same reason you buy Doran’s Shield as a top laner (because laning phase sucks and you’re weak as hell at level 1), and we’ll also grab Healing Word for your Celestial Blessing. As a treat.
You are also Favored by the Gods, so if you miss an attack roll or fail a saving throw you can add 2d4 to the roll to potentially turn it into a success. Given that you’ll likely be making a lot of attack rolls later in this build it’s very useful to be able to give yourself some insurance.
LEVEL 2 - SORCERER 2
Second level Sorcerers get a Font of Magic for Sorcery Points equal to your Sorcerer level. For now all you can really do with them is get one of your spell slots back, but they’ll be more useful later on.
For something that’s useful right now take Ice Knife for the AoE burst of your Starfire Spellblade. Yes it does Cold damage, but you also shouldn’t have an AoE E by level 2. Hell you technically shouldn’t even be a ranged champion yet. We have to make compromises here.
If you want a single target Starfire Spellblade Guiding Bolt is a decent choice I suppose.
LEVEL 3 - SORCERER 3
Third level Sorcerers gain the power of the Aspects thanks to Metamagic. You learn two Metamagic options to change your spells in various ways: Quickened Spell will let you increase your attack speed to slay the unjust with Zealous fervor, and while it’s perhaps not the most practical choice Transmuted Spell will let you wield holy fire, instead of holy ice or whatever other damage type you pick up.
If you don’t care about doing specifically fire damage than Empowered Spell is a good choice to more effectively maximize damage.
As a Protector Aasimar your Radiant Soul lets you sprout wings as an action. For 1 minute you have a 30 foot flying speed and can add your Charisma modifier as Radiant damage to one target whenever you deal damage. It might not be much at level 3 but the extra damage from Starfire Spellblade adds up when you get more AP! Oh and to top it off you can also learn another spell like Misty Step, for Flash.
LEVEL 4 - SORCERER 4
4th level Sorcerers get the first of many Ability Score Improvements. Increase your uneven Charisma score as well as your Constitution score for nice, even, Lawful stats.
You can also learn another cantrip like Message to keep in team chat, as well as a leveled spell like Spiritual Weapon. Kayle summons hundreds of swords for her ultimate so I think it’s fine if you summon one sword for some more DPS.
LEVEL 5 - SORCERER 5
Normally I wouldn’t go out of my way to get 5th level spells but we kinda need Fly more than once per Long Rest. Sprout those wings or grant the gift of angelic ascension to an ally!
The bad witch Tasha also gave Sorcerers Magical Guidance, letting you spend a Sorcerery Point to reroll a failed ability check.
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(Artwork by Zeen Chin. Made for Riot Games.)
LEVEL 6 - PALADIN 1
I swear it wasn’t my intention to make two casters with Paladin levels one after another, but we’re doing it anyways because it’s not like Kayle wouldn’t be a Paladin. First level Paladins get Divine Sense to know of any villains who need justice, and Lay on Hands to save the righteous.
LEVEL 7 - PALADIN 2
Second level Paladins get to choose their Fighting Style. Normally I’d take Blessed Warrior for a character who’s more-or-less a pure caster but you kinda get too many Cleric cantrips as is, so we’ll settle for good ol’ Defense because you can’t go wrong with +1 AC.
Protection and Interception are also fine to help your friends if you’re willing to hold onto a shield (no reason not to), and if you want to do a funny joke you can take Blind Fighting because Justice is Blind.
But of course what we’re mostly here for is Spellcasting: sure you got the entire Cleric list at your disposal but Sorcerer spells known is very limited, so take the following from the Paladin list:
Command to force evildoers to grovel at your feet.
Detect Evil and Good to... detect evil and good.
Protection from Evil and Good to... yeah this is fairly obvious too.
Heroism to empower heroes.
Shield of Faith to protect the righteous.
You also get Divine Smite, which sure would be nice if you used your sword as a melee weapon. I mean if you want to hit someone in melee you can turn a spell slot into damage but I kinda have to wonder why would you.
LEVEL 8 - PALADIN 3
Third level Paladins get to choose their Sacred Oath. Honestly just about any Paladin Oath would work for Kayle, but an Oath of Redemption would probably be best after you failed to upkeep justice the first time. Along with adding Sanctuary and Sleep to your spell list you also get two Channel Divinity options: if you go for Emissary of Peace you can add a flat +5 to all your Persuasion checks for 10 minutes. But Rebuke the Violent works great as a recreation of Divine Judgment’s damaging effect! When a creature within 30 feet of you damages someone other than you they must make a Wisdom saving throw after you use this reaction. If they fail they will take the same amount of damage they dealt as Radiant damage, and if they succeed they will take half. This has no maximum limit so you can use it when an enemy nukes your allies to have them experience retribution! "Drown in holy fire!"
The vial witch Tasha also lets you Harness Divine Power with your Channel Divinity to regain a spell slot equal to half your proficiency bonus once per Long Rest. And finally you get Divine Health, because justice doesn’t take sick days.
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(Artwork by John Yucedag. Made for Riot Games.)
LEVEL 9 - PALADIN 4
4th level Paladins get another Ability Score Improvement so cap off that Charisma modifier, because we’re building AP in this build. Maxed out Charisma also means more prepared spells, but we’re going to wait for...
LEVEL 10 - PALADIN 5
5th level Paladins get an Extra Attack which sure would matter if you were actually swinging that sword instead of shooting Fire Bolts and Sacred Flames.
But what does matter is that you get second level Paladin spells! Along with Hold Person and Calm Emotions from the Redemption spell list (you should perhaps cast Calm Emotions on yourself at some point?) you can prepare spells like Aid to boost yourself and your allies, and Warding Bond (Tasha’s work once again) to take some damage for an ally. (Which is almost like making them immune to damage?)
LEVEL 11 - PALADIN 6
The only reason to multiclass into Paladin as a caster would be for Aura of Protection. Seeing as your Charisma modifier is maxed out already that means that you (and your allies within 10 feet) can add +5 to all their saving throws! I really don’t think I need to explain why that’s useful: your Constitution saves are now a +11 (meaning that if you take 22 damage or less you automatically succeed the Concentration check) and even your lowest save is still a +4!
You can also prepare one last spell but I’m actually going to take this time to remind you that Paladins are prepared spellcasters. Even though you have a relatively limited amount of Paladin spells be sure to swap them around to whatever’s the most useful for your task at hand. But if you must pick up a spell Detect Magic is never bad to have?
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(Artwork by Alex “alexplank” Flores. Made for Riot Games.)
LEVEL 12 - SORCERER 6
Now that the obligatory Paladin levels are done it’s time to go back to Sorcerer. Hope your party didn’t expect you to be the support because you’re only now getting Empowered Healing to spend a Sorcery point and reroll any healing that you or an ally within 5 feet performs. I mean by total level 12 healing numbers will actually get pretty big, so this becomes a lot more useful!
But speaking of healing we’ll be getting not that but Haste instead. While you can’t use it too well (can only use it to make a weapon Attack, Dash, Disengage, Hide, or Use an Object) you can turn your allies into an avenging angel! As long as you can keep your Concentration which I mean... you have a +11 to your CON save.
LEVEL 13 - SORCERER 7
Unfortunately there’s no spell to make someone completely immune to damage for one round (while also still letting them move as normal except the 9th level spell Invulnerability that you can only cast on yourself) so we’ll just have to settle for Death Ward keeping the target you cast this on alive after reaching 0 HP. No rain of holy swords either unfortunately.
LEVEL 14 - SORCERER 8
8th level Sorcerers get an Ability Score Improvement and I think it’s about time for us to grab Metamagic Adept for 2 more Sorcery points to use on your Metamagic options like Twinned Spell to spread your wrath amongst all, and Careful Spell to avoid hurting those allied to your cause.
Speaking of AoE damage Vitriolic Sphere may do Acid damage but it’s a great recreation of the AoE damage of a high level Starfire Spellblade.
LEVEL 15 - SORCERER 9
Behold the might of 5th level spells! Remember how I was a little disappointed that you didn’t have the ability to make flaming swords rain down from the sky? Here you go: Flame Strike! Sure it basically does the damage of Fireball (and hey feel free to grab Fireball if you’re so inclined) but it has the holy flair that’s to be expected of Kayle.
If you want something more interesting than “Radiant damage Fireball” Dawn is also a good spell choice.
LEVEL 16 - SORCERER 10
10th level Sorcerers get another Metamagic option! Seeing as weve already got plenty thanks to Metamagic Adept one of the few options left is Heightened Spell to make sure your foes tremble beneath your might! You can also grab another cantrip like Prestidigitation for more generalized divine power.
And finally there’s also plenty of great spells you can take but Dispel Evil and Good probably fits Kayle the best. Now is a great time to remind everyone that you’re more than welcome to make your own Kayle, and while what I take may be “accurate” it’s not even necessarily what I’d build if I was making the character.
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(Artwork by West Studio. Made for Riot Games.)
LEVEL 17 - SORCERER 11
11th level Sorcerers can finally ascend! I hope you kept your Paladin weapons because it’s time for Tasha’s Otherworldly Guise! Calling upon the power of the Upper Planes (or lower planes too I guess if you’re awful) you get:
Resistance to Radiant and Necrotic damage (which you already have. Oops.) (I mean Lower Planes would make you immune to Fire and Poison damage...)
Immunity to the Charmed condition.
A 40 foot flying speed.
+2 AC
The ability to use your Charisma to attack, meaning that you can finally swing a sword well!
And the ability to attack twice, which you already have.
And the cool part is that unlike Tenser’s Transformation you can cast spells and don’t Exhaust yourself after using this spell! If you want to finally use your Paladin levels to bright the fight to your opponents you finally have the power to do so!
LEVEL 18 - SORCERER 12
12th level Sorcerers get another Ability Score or Feat and I’m simply going to suggest the Tough feat. Even if Kayle doesn’t usually build health in League you can, and d6 hit die suck when it comes to actually surviving.
What? Did you expect another spell known? Nah fuck you lmao WoTC says no to Sorcerers having spells.
LEVEL 19 - SORCERER 13
13th level Sorcerers can learn 7th level spells and while this may seem like a copout I have none that I really want for Kayle. Pick whatever you think would be the coolest since you can make your own choices by level 19. (My personal vote for Kayle would be Fire Storm but you are kinda loading up on AoE spells.)
LEVEL 20 - SORCERER 14
Our final level is the 14th level of Divine Soul Sorcerer to finally ascend. You have Otherworldly Wings for a permanent 30 foot flying speed! You did it! You reached max level as Kayle! You’re now unstoppable!
FINAL BUILD
PROS
Kneel before the light! - Your spells known go up to 7th level, and your spell slots go up to 9th. I really don’t think I have to explain that a full leveled caster is extremely powerful.
What is dark in me, I will illuminate - Even your non-spellcasting has great utility. Both your Channel Divinity options are extremely useful, and a little bit of Lay on Hands healing never hurt anyone. Not to mention your Aasimar transformation providing a flat +20 to damage every turn while it’s active!
I am your salvation! - Even if you aren’t running up in melee range Paladin levels do help a ton for staying alive. +5 to all saves is no joke, especially when it means that your Concentration save sits at a whopping +13! (You have to take more than 26 damage to even have a chance at failing your Concentration check!)
CONS
Why have we wings, sister, if not to fly? - You’d think a high Charisma would at least make you good at socializing but... no you’re not even that. Proficiency in the “mean” Charisma skills and mediocre ability scores in everything other than Charisma means you’ll contribute very little other than divine wrath.
Wings of Immortal Flame, lift me from mortal temptation! - How much flight is too much flight? Between your Radiant Soul, Tasha’s Otherworldly Guise, and you know... the Fly spell you have quite a lot of ways to take to the skies which all become near-completely redundant by level 20.
Celestial justice, guide my blade - Ironically enough one of the biggest issues with this build is how long it takes to get online. The Paladin dip may keep you safe but it’s not making you stronger, and I doubt you’ll be sitting beside your friends like a support. If you don’t mind praying to darker powers Genie Warlock is actually a great choice to get considerably more damage (and “attack speed!”) with Eldritch Blast and easily accessible flight by level 6 in Warlock. (Celestial Warlock also exists if you want more healing utility and want to stay in flavor.)
Of course weakness is something to shed as you come closer to divinity, but remember that even if mortality makes you weak mortals are not. Your allies will fight by your side and its your duty to protect them, as they shall no doubt protect you. Treat them with respect and vanquish evil together! Because no one likes a lawful stupid top laner.
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(Artwork by Atey Ghailan. Made for Riot Games.)
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thaneirstaer · 4 years ago
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((Munday time: TELL ME ABOUT WHAT INSPIRED YOU TO CREATE THANE?! :D))
Well this is a rabbit hole, so to explain where Thane originated from we gotta go all the way back. So the rest of this goes under a read more before it is a WALL OF TEXT
This has also evolved from a what inspired me to make Thane to also being a How I Made Thane
The tldr here was “He wasn’t my first choice of character but then I decided I could move away from a violence first, brutish character to a character who is capable, and has strength but choses to strengthen his voice and bring reason to situations first.”
The first human warrior I made in warcraft was a character which is now my namesake, Dasacht.
He was an older grizzled smith, survived the later two of the game’s early history wars, warcraft 2 and 3. A hard ass soldier who was primarily more akin to an attack dog that kept getting parts of himself replaced after losing them in battle, fake eyes, metal arms and the like. He became synonymous with me and it’s the reason the trope of “Dad Character” tends to linger still to me.
I have always enjoyed martial characters especially humans because in a fantasy setting with magic, massive monsters and impossible odds, there’s always something so appealing to being just a person, willing to stand against all of this, being the bulwark to the impossible.
In 2017 a friend of mine was coxed into running a dnd campaign for a setting she had been working on for a long time by my girlfriend, after my girlfriend showed her character designs for Khoury Al’Essador, my girlfriend’s character.
As such I got offered to join the campaign and actually I had two other character designs I was interested in playing first, both being “dibs’d” by the other two party members. The first was the idea of playing a werewolf character, however I was told I couldn’t later, finding out that one of the party members was a werewolf from an order of werewolves who fight planar entities and the undead. This being everyone’s favorite bitch, Blue’s Tala 
After that I presented the idea of playing a gunslinger, kinda cowboy kinda lone ranger, but the gun guy trope was plucked up by the party’s plucky prick Zalrich Goldwood 
This left me looking both at the party and my character options and trying to think what characters were left that I could play. Character’s that I thought I would enjoy, so I had an idea for a knight, but primarily not a paladin, not to begin with anyway, he would earn being a paladin in my mind. This and having played a lot of Total War Warhammer which has a lot of imperial soldiers, knights in shining armor and desperate against all odds sort of fights. 
So me and the dungeon master, both being massive fans of Dragon Age, Grey Wardens and the like, I asked “Where in this world would have Griffon Knights?” To which she slapped Ondolathom on the map and went “boy have a spot for you”
So then I get excited and roll out my stats for thane, using a 4d6 discard lowest system. This usually means you’ll get a pretty solid state line 10 being an average man 20 being superhuman in that stat. For example being 20 in strength is herculean. So I roll my stats.
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Oh
None of these are truly remarkable but I put my highest in con, as the knight character it makes sense my character be tough. But the other stats aren’t amazing, so this is where we go from making the skeleton of thane’s character design to literally fleshing him out.
He has a relatively ”Okay” strength score  it is above average, dex is low so he’s slow and not as good with finesse tools or accuracy. He’s not remarkably smart, which I’ve played into his story as “always wanting to be a scholar” but he was refused from going down such an avenue as a child. His wisdom isn’t the highest, he is not a perceptive person nor remarkably charismatic.
So this is where we decide on what skills Thane is good at.
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Animal Handling I always wanted as a kid preferred quiet places Thane got along best with his horse and when he eventually got a mutt dog Cagfir he became Thane’s best friend. So that was a purely self indulgent “I wanna pet the dog” character trait
Athletics was my way of working around Thane’s relatively low strength. Athletics can be used for pulling, lifting, doing jumps, the kind of physical exertions without necessarily being combat. This is where Thane has managed to grapple, toss or hold monsters much bigger than himself to being impressive.
History is his upbringing, he was taught Ondathion lore and history when he was young, and I’ll mention religion here too as both were “necessary teaching” from his youth.
Insight is the ability to discern truth of someone’s words or intent. He is a noble, he was taught to be able to look at someone and figure out their motives behind colourful words and soft smiles.
Persuasion is his best skill, and the part of Thane I enjoy the most, given he is not some physical behemoth, both not being very big as a person (only 5ft 7) and not that strong, I decided Thane could look at talking and diplomacy best, given his abilities from the Oath of Redemption as a paladin, Thane gains further benefits to this, allowing him to talk people down or convince them to see reason.
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