#of the devil ad_48
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finally finished episode 1 (and 0, before that, before you ask) of Of The Devil and as a certified american, internet user, acting (and game development) student, i felt it imperative to share my opinion of this project. im writing this at 4 am and while half-tipsy so if you see typos, no you dont.
the following includes significant spoilers for both episodes 0 and 1 of Of The Devil so if you havent played it, you might want to Not read this!
im just gonna go ahead and start with what i think overall: THIS IS A REALLY GOOD FUCKING GAME. Like, REALLY REALLY GOOD. Like, I enjoyed this more than many of my attempts and experiences to play some of its inspirations (re: ace attorney, danganronpa) which is NOT me hating those inspirations; i am saying the innovations and unique creative decisions made to set Of The Devil apart from other titles in the murder mystery genre of games has made it what i love about it.
starting with general Things I Love:
Character Writing: name one boring character in this game. (spoiler alert: impossible!) this game has mastered an art of bringing charm and whimsy to a variety of characters who vary in age, design, occupation, relation to one another--without a single stale mark among any of them. every character is multi-dimensional. yes, emma is a perpetually tired nerd, but also yes, she is a ruthless, meticulous, prompt, dedicated lawyer who has a repeated record of having beat morgan in trial several times over, and will come running at 4 am to work.
yes, morgan is a hard-ass. also yes, she is a murderer. also yes, she is a criminal defense attorney. also yes, she is the most trusted ally of david ashur--a world-renowned programmer--and has killed on his behalf before without remotely being asked to do so. yes, she has taken serra under her wing and hired her. yes, she refers to serra as it and questions serra's independent thought on several occasions. yes, she begins to accept serra's opinions, quips, and muses more, and in her mind, refers to her as spearmint (out of endearment? teasing?). hell, yes, she chooses to even keep serra in her life after opening the episode 1 case with saying once she'd fulfilled this debt to serra (and david), she couldn't care less how serra fucked off afterwards.
tl;dr: the characters feel human. even the not-human ones. and they cover a variety of personalities and dynamics that clash and harmonize in lovely ways. Dialogue Writing: insane banter, bouncing off one another, fun puns and jokes and quips to specific characters. highlighted even further by the lovely portraits that change through conversation. ISAT and OTD prove: 2D character portraits can really do it all, and beautifully portray emotion in games with no emotional vocality (voice-acting, chat,) to support them. would make a good fandub. (i know there is a jelloapocalypse one, but as an acting student, i could see this as a fun challenge myself too if i can gather a couple more friends...) The Mysteries and Puzzles: did you play the game? the mirror-bit of episode 0? the synatonin-poisoned water, kept in the body for hours, becoming deadly when mixed with alcohol, gagged back up with salt-and-water concoction to get away with a murder-designed-as-a-suicide-turned-into-murder-against-an-innocent-party? cause that was very fucking clever.
Music: banger. nothing more to say here. the greatness of the soundtrack speaks for itself.
Character Designs, Art Style, and Visual Choices:
art style: 1000000/10. speaks for itself. same with character design choices, a fine diversity of heights, complexions, ages among the cast, etc. i suppose i would like to see more black and afro-featured characters moving forward as isaac was really the only one thus far, but given how small the cast is, this isn't an awful ratio for now.
i wanna talk about the visual/cinematic decisions. i want to talk about the way we cut to type-writer font and text and cut to panels of what looks like it was ripped right out of the script; you know, the solid-colored, semi-static background stills? where the character name and dialogue line sit in the middle, in the top left corner, you'll find the location of the current scene, and at the bottom, the line number, like we're looking at the actual script on paper? i love those. they create a nice change of pace and highlight of satirical and interesting moments in conversation. same with the multi-colored text, italicized text choices, and the other cuts--where some lines would cut to a grey, new camera angle in another part of the room, with the dialogue in red at the bottom for some of the most soul-chilling realizations of the narrative? W choices.
Plot Twists and Surprising Additions: okay so actually playing episode 0 i joked it would be really fucking funny if morgan were the heartbreak killer fresh after clearing carlos' name and you can only imagine the look on my face when i clicked into the next panel to immediately see morgan in the doorway with a smoking gun in hand.
it seems like such a simple idea for a twist; let's make the criminal defense attorney, whose entire career has been responsibilities along the lines of clearing people of murder, a flat-out murderer. let's say SHE is the murderer responsible for the death of a victim whose case she is assigned to, to prove someone else's innocence for it. she goes in with full confidence KNOWING she is the one who pulled the trigger, and as such, the evidence to support carlos' innocence should be there somewhere. all while using her arguments (smell of gunpowder, for example) as ways to keep herself separated from suspicion (light a cigarette inside the interrogation room so that the smell of gunpowder potentially on her is overwritten with the cigarette scent). and then reveal those supposedly six people she's shot in the heart? yeah, they are FAR from her first victims. very far. even david's stalker was, at minimum, her 20th, maybe 30th, maybe 40th kill; she's too precise, too meticulous, too... comfortable and satisfied doing it. it cant be new. cant be a fluke hobby. its something she is consistently finding satisfaction within, almost therapeutically. why???? (let's find out.)
anyways. we WILL be tuning into episode 2. we WILL be buying any merch on the horizon, and we WILL be checking out the ao3 scene (and perhaps contributing to it...?)
thanks gamers
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