#of if that cursed franchise watches a game the cats lose so-
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now im not saying its a "sometimes the pucks just don't go in" curse type of night however-
#congrats#my favourite petty bit rn is going ��plan the cup parade” since you won against us so#plan the cup parade yall#ive always been (side eye) at the devs like yeah sometimes theyre fun ig theyre just annoying when they win#so like thanks for giving me more reasons to be petty#you hate fun and whimsy so much you broke our robe streak!!!!#haterism runs in my blood i will not forget this#for shame!#many reasons why we lost however#im allowed to be petty and grouchy about it#also longstanding fish curse#of if that cursed franchise watches a game the cats lose so-
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Coming close to ending Sotsu [pretty big read and some spoilers from games and recent episode]
So this week’s episode once again filled in missing pieces from Gou. The current arc Kagurashi-hen or God Entertaining chapter follows after Tatariakashi-hen/Curse Revealing and leads into Nekodamashi-hen/Cat-Deceiving parts.
Gonna say this now, some spoilers will be mentioned from the current episode and past games.If you wanna continue then by all means, go at your own risk.
There were two things that made this episode interesting, Hanyuu giving context to the Furude family and her past along with Eua saying a specific line. To start off, Hanyuu explaining the Furude family and her role playing into that is super important. It connects the games more to the storyline of what Gou/Sotsu is trying to tell. In Higurashi no Naku Koro ni Kizuna/When the Cicadas Cry Bonds, we get an arc that focuses mainly on Hanyuu and the Furude family. The arc I’m talking about is Kotogushi-hen/Congratulating chapter. Long story short, Hanyuu loves a priest from the Furude clan, they get married, have a child, things go well up to a point where they don’t, Hanyuu goes evil, and her daughter has to kill her in order to stop her rampage. The weapon to stop her was the Onigari no ryuou/Demon-hunting willow cherry tree sword aka the looper ending sword. That was a lot of context but I feel like I need to say it so people understand that I have knowledge from the franchise. It’s interesting that this episode introduces back Hanyuu like this because it solidifies that this storyline arc might just be Higurashi based only. Too early to confirm it since the series hasn’t ended yet but it’s a good guess. And since we’re in the God-Entertaining arc right now, Hanyuu is going to square up with Eua which is going to be a dope battle.
But another thing that strikes me odd but in a good way about Hanyuu is that she destroyed different fragments to gain power from them. By doing that helped Rika be able to remember who killed her in order to move forward and find the looper later but I feel like its a bad thing. She basically took the good memory based fragments to restore herself back to a more stronger form. That itself is pretty telling which I’ll go into later. Just Hanyuu doing that is going to lean to her downfall later in the series.
Now, Eua on the other hand is for sure something super fascinating. So you guys remember in Tatariakashi-hen, we saw Satoko fight with herself and the evil version won? That witch evil baddie Satoko is now the one in control? I feel like that one episode and scene are important to piece Hanyuu and Eua together as two beings. It’s a guess though but it does make some sense. The reason for this is by Eua looking down on Hanyuu a lot and being more powerful than her too. Also, the last thing she said in the recent episode was “If it isn’t my darling failure.” That could mean two things, Hanyuu is the original good and Eua is the bad that was split from the looper sword or Eua is the God of Gods to their universe. So with the split theory, I saw that because Hanyuu’s daughter kills her since she went full rage demon mode. That could’ve split the two when it comes to Gou/Sotsu story since they hinted at the daughter using it but not actually killing Hanyuu. Which would be neat cause it would mirror the good and bad Satoko’s having their moment. But its a guess. Now as for Eua being the God of Gods could also work too. She’s powerful, arrogant, watches the events from the outside for entertainment value, and plays into the events for her own benefits. Well she doesn’t really “play the events for her own benefits” completely, she just moves the pieces accordingly to reach a certain ending. Reason I say it because her calling Hanyuu a failure is out of nowhere and odd. Like as if Eua has superiority over Hanyuu when it comes to ranks. But again, just a guess from dialogue and what we’ve seen in these past 12 episodes of Sotsu.
These are just my guesses and solutions from what was given from the series. The next episodes for sure are going to have somethings that’ll blow us away both in a good and bad way. Cause the Gods are gonna fight, the main friends are going to remember, and Rika is going to lose it same with Satoko. Like I always say it, every Thursday, I can’t wait and I’m excited.
#there are spoilers so this is a warning#higurashi sotsu#thoughts on episode 12#hanyuu has entered the ring#eua could be evil hanyuu that was split maybe?#still hyped for how this series will end
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Art by BennyTheBeast
Yup.
This month is FULL of milestone anniversaries. Sonic Adventure had it international release 20 years ago THe first episode of G1 Transformers cartoon aired about 35 years ago It is also the year that marks 80 for both Marvel and DC Comics (namely Batman) It is also the 50th Anniversary of Scooby Doo.
For 5 decades, a group of meddling kids and their dog roamed around the country, solving mysteries that just happened wherever they go. As the years went on, they went from handling crooks in costumes to deal with real supernatural stuff in more ways than one, such as dealing with were-cats and zombies in one adventure, while teaching the daughters of famous monsters volleyball.
And today marks the 40th of one their... "controversial" additions to the franchise: Scrappy Doo.
About a decade since it's original airing, Scooby Doo has ran it normal course and started to lose ratings, risking it to be cancels. So the crew introduced a new younger character to the show, Scooby's tough and go-get-em puppy nephew Scrappy.
At first, Scrappy was a big hit. He got the ratings up, and even shared the title with his famous Uncle, as well as a series of spin-off shorts, toys, and games. But, shorter than a decade than his premier... he was dropped from the franchise. No longer in newer shows or movies around the 90s, save for a few comics and a video game... Scrappy was pretty much just in reruns...
And all those "fans" he attracted grew up and lost his appeal to them, either hating him for loud and "obnoxious" personality while stepping on the roles of the original gang, being a cliche/trope for ratings, or just being labeled as the front-runner of the "dark" days of the franchise when they kept changing everything to the point it wasn't the same show anymore. Overall, he has been and still is considered to be one of the worst cartoon characters in the history of animation.
And thanks to the internet, all these people express their disdain for Scrappy... which someone at WB thought to cash in on, as the orginal Cartoon Network website and few TV bumpers took shot at Scrappy for being so unpopular.. to the point that in the live action movie, they had Scrappy turned out to be the bad guy of the film.. and any mention or depiction of him was met with disdain... even in theme parks...
That was pretty much the abridged version, for a more detailed insight to Scrappy's life, take a look at this video: https://www.youtube.com/watch?v=6fdQS-rjsnk
With it being the 50th anniversary of the overall franchise, we've have seen tributes done to the Mystery Inc. in various ways, be it new movies and show, comics, art, and social media... sadly, even though it is also the 40th anniversary of Scrappy Doo, the little powerhouse puppy was not in most of them. One movie, "Curse of the 13th Ghost" followed up in a show he was prominent in... only to be left on the cutting room floor due to executive orders (the director WANTED to use him).
But it wasn't a total lost for him: As for "international dog day", Funko Pop actually had a legit Scrappy Doo figure for limited release. But thanks to a zealous fan on DA for the heads of letting me know this was legit. I was surprise they went ahead with this take of Scrappy, and not starting out with the movie version of himself. Heck, Scooby DUM had a figure before him.
ANd come Wendesday: The last issue of Scooby Doo Team Up will come out, and in the solicitation for the issue, they mention Scrappy Doo being part of it: What is means, who knows. I do know that the first half of the issue is out digitally, and it ends with Bat-Mite and Scoob-Mite bring (most of) the past incarnations of the Scooby Doo Gang, including Apocalypse and the live action movie.... not sure if they include their versions of Scrappy too (They also have 13 Ghost Shaggy and Daphne, but not Scooby with them).
But... considering how little love Scrappy has gotten from the general Scooby Doo fans, let alone the actual franchise/WB... I had :icongepredators: do this for me to help make this statement:
No matter how the fans see him, let alone how they call him in "cannon" Scooby Doo material: Scrappy Doo was part of Mystery Incorporated. He was part of that gang of friends. He was part of the family. And they love him. No matter what.
It really isn't in the Gang's nature to just hate people, let alone a fellow meddling kid who just wants to help them, let alone stick around to fight a threat than run around aimlessly. And with the very slim chance of Scrappy being seen in a positive light ever agin... might was well try to believe that the Gang does love him.
Everything here is owned by Warner Bros. Studios
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Biweekly Media Roundup
- Death On The Nile (Movie) - Welp, This sure was a movie.
- Hilda and the Mountain King (Movie) - This was more of a season finale than a movie in of itself, but I do really like Hilda. The color pallet and designs are all unique and lovely, the worldbuilding is consistent and unique, and it’s super refreshing to see a kids adventure series where the child protagonist has a good relationship with their parent. The movie itself was...okay. It was a fine enough plot but it felt like it could have been a regular length episode if they just cut out some fat, as a lot of the cast weren’t given much to do.
- Spiderman No Way Home (Movie) - This was a lot of fun! Lots of great comedic beats, it was nice to see all the spidermen and villains together and their interactions were all great. I love casual banter between villains and hero’s so this really hit, and I appreciate how unashamedly wholesome this version of spiderman tends to be, it has a lot of heart. I’d like to do a rewatch at some point when I don’t have to pay like $20 for it. Also, love the post credit scene where Eddie and Venom where just having a nice vacation the whole time. Good for them. Like most people I am really feeling the marvel burnout, so I wasn’t in a hurry to see this, but I am really glad I did, the Spiderman franchise just has straight up winners nonstop.
- All Saints Street (Web Series) - Again super cute series, I’m excited for Crystal to show up in the anime as she’s super fun in the webcomic.
- The Magnus Archives (Podcast) - Goodnight Sweet Prince, you were a wonderful hyper fixation while you lasted, and you will be missed.
- Pathologic (Video Games) - Oh boy, this has been the biggest media I’ve been into lately, after watching a few long video essays, I’ve been making my way through all 3 routes in the classic version and plan to get to Patho 2 next. I’ll hold off on most of my thoughts until I can complete one of the games in full, but as far as first impressions go, I love Daniil and how much of a little bitch he is, Artemy surprised me in his characterization, he’s simultaneously big hearted and extremely brutal (reminds me of Tsukishima from Golden Kamuy), the music is pretty baller, love the design of the polyhedron, both love and hate the ugly brown color palate (so great for fitting the mood, so hard to look at), I am getting a headache trying to figure out what anyone is saying at any point, and I love Daniil and Artemy’s voice lines and how many of them are basically just “I’m tired and I want to die”. Big mood.
- Schitt’s Creek (TV) - Background Series my sister started while I work my desk job. It’s pretty good so far, not laugh out loud funny but has a pleasant atmosphere and humorous set up. I wish I liked the characters a bit more, as they kind of occupy this space of purposely not being good, lovable people, but not really being terrible enough to be funny a la IASiP style. Like, they’re decent enough people that I’m rooting for them not to fail but also insufferable enough to not understand why so much of the supporting cast put up with them. But hey, I’m sure I’ll get more attached over time.
- Arcane (TV) - Have my family watching this right now. Trying to pick up on all the parallels and foreshadowing I missed the first time. Still really impressed by the visuals and tight writing. Also we got to the episode where Cat and Vi met and my sister was like “I hope they can become good friends :)”. Which. Yeah they sure are “good friends” alright lol. Gal Pals you could say.
- Golden Kamuy (Manga) - Apparently there’s only like 2 or 3 chapters left until it ends?? Huh? Not sure how it’ll get wrapped up in that time but looking forward to finding out.
Listening to: Hypnotic by Zella Day, Sway by Michael Buble, Be Kind by Halsey, Losing My Religion cover by Bellsaint, Moana OST, Shivers by Ed Sheeran, Black Magic by Little Mix, Two Evils by Bastille, Pathologic OST, Cat’s in the Cradle by Harry Chapin, Curses by The Crane Wives, Brandy by Looking Glass
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3D Monster Maze is 16K of pure nightmare fuel, but what creeps you out in gaming?
Nightmares in a Broken Sport
Halloween is upon us. It is that point of yr the place youngsters roam the road in search of sweet, Michael Myers stands in folks’s laundry traces, and tabloids print tales about LSD-laced sweets and razor-blade stuffed apples that in all probability by no means truly occurred.
Video video games are additionally entering into the Halloween temper, with quite a few titles working in-game occasions, or including horror-themed loot, gear, and different aesthetics to rejoice the spoopy season. Horror and video video games have all the time been a match made in hell (and, conveniently, a license to print cash). There is a purpose Capcom preserve churning out Resident Evil video games and why 5 Nights at Freddy’s quick grew to become a family title; Now we have a morbid fascination with concern.
However all horror titles, outdated and new, tip their hat to a recreation launched on the common-or-garden ZX81. That recreation is 3D Monster Maze. Developed in 1981 by the workforce of J.Okay. Greye and Malcom Evans, 3D Monster Maze has the participant information themselves silently by way of a first-person labyrinth, procedurally-generated again earlier than that was even a time period. There is just one different inhabitant, a hungry Tyrannosaurus Rex, stomping across the maze in real-time. It’s the sole aim of the participant to flee the maze earlier than they develop into carnivore chow, a job deceptively easy in its depth.
Arguably the primary ever survival horror title, 3DMM is overwhelmingly creepy, and in ’81, it was virtually coronary-inducing. The stark, blocky, black-and-white visuals someway make the sport extra horrifying, like a “cursed-game creepypasta” that truly existed. The entire idea of first-person video games have been at such an infancy, that slowly and tentatively turning a nook, simply to see the T-Rex barrelling towards you was genuinely terrifying.
The sport itself builds stress will easy on-screen statements like “Footsteps approaching” and the dreaded “RUN! He’s behind you”. 3D Monster Maze even opens with ominous warnings that the sport isn’t for these of a nervous disposition, earlier than giving the participant one final likelihood to again out slightly than face the fearful maze. That is showmanship that may make P.T. Barnum proud.
Ought to the participant evade Rex and make it to the exit, they’re handled with a kaleidoscope of letters and warned that “Rex may be very indignant”, earlier than being transported to a brand new maze with a quicker monster. All of this terror and know-how was someway crammed into 16Okay of reminiscence. 16Okay! The header picture of this text is 3 times that.
The horror video games of as we speak – notably the glut of PC first-person bounce scare titles – owe a debt of gratitude to J.Okay Greye, Malcolm Evans and 3D Monster Maze. This easy little recreation was approach forward of its time and, no matter its rudimentary design, nonetheless someway manages to keep up a creepy air of unease, due to, not despite, its rudimentary visuals.
Chris Hovermale
Flashback to your first Kirby recreation. You’re making your approach throughout Dreamland, preventing a couple of colourful foes who’re attempting to cease you from rescuing the world’s meals provide, or restoring the fountain of goals, or regardless of the plot is. Your enemies may look cute, however they are going to nonetheless damage Kirby after they aren’t provoked and even while you simply contact them, so that you don’t query the truth that they’re your enemies. However finally, you stumble throughout this orange floaty factor. Let’s name it Scarfy. Scarfy doesn’t transfer. Scarfy doesn’t assault.
Might it’s that you just discovered a brand new good friend? Maybe it’s a good suggestion to greet Scarfy, perhaps you’ll get a immediate to speak to it or it’ll provide you with a present. Or perhaps that Scarfy is evil since you’ve performed this recreation sufficient to know the foundations of early platformers. If it’s in your approach, it should need you lifeless, so you must assault it first.
Whichever you selected, you have been unsuitable. Your selection scarred your childhood.
In the event you’re not aware of Scarfies, the moment you do something with them — contact, inhale, something — they are going to rework into dark-skinned cyclopes with ravenous enamel, pursuing you relentlessly with their new horrifying visage. In the event that they contact you, they EXPLODE IN A CIRCLE OF FIRE. Discovering this was my first expertise with jump-scares, so go determine I’m a wuss who avoids precise horror video games just like the plague.
However having the information of what they do is simply as scary. When you perceive the true hazard they current, you’ll all the time take warning to keep away from upsetting them, continuously dreading their true face even whereas it stays hidden. These items gave impressionable six-year-olds a style of horror, and even as we speak, I’m skeptical of this cute Scarfy plush. It in all probability performs a disturbing noise like Marx’s dying scream in the event you hug it. I ain’t discovering that out.
Different folks say that Zero is essentially the most horrifying and disturbing creature in Kirby’s historical past, and so they aren’t unsuitable. However Zero by no means threatened to offer me nightmares, partially as a result of I by no means truly fought him. This unstable demon in an angel’s masks did. And his form are in every single place in Kirby’s video games. In all places.
CJ Andriessen
Within the 1942 movie Cat Individuals, there’s a scene halfway by way of the place Alice Moore, performed by Jane Randolph, is strolling down the road alone at night time when she hears footsteps behind her. She seems again and there’s nothing there. The footsteps come and go, however neither she nor the viewers ever will get a glimpse at what’s making them. Whereas not notably horrifying by trendy horror requirements, it’s a completely unnerving scene that performs upon what is probably the best concern there may be: concern of the unknown.
Concern of the unknown is mostly a concern of concern. It’s a concern that you just count on to have one thing come alongside and frighten you, and the stress that builds inside you as you watch for what you concern is inevitable can generally be an excessive amount of to take. Large spiders, ghoulish monsters, and horrors of all form finally lose their capacity to terrify, however a concern that depends on the consumer’s creativeness for scares, that’s a monster that by no means will get outdated.
Perhaps that is dishonest for this week’s matter – no it most definitely is – however I’ve stared down zombies in Resident Evil, ghosts in Deadly Body, and aliens in Useless House; none of which deliver the thrills like they used to. However the unknown continues to terrify, generally even reworking pretty normal video games into one thing petrifying. The Metroid franchise isn’t a horror recreation however there’s something completely unnerving about exploring the depths of Zebes within the first recreation and SR388 in Metroid II that’s unnerving. Not understanding the place your subsequent dying goes to come back from in 1001 Spikes can flip the already edge-of-your-seat platformer right into a coronary heart racer. However each of these video games have enemies that may kill you, so there’s a slight purpose to be concerned. The place the unknown, this concern of concern, actually shines is when it’s in a position to rework a recreation that offers you no actual purpose to be scared in any respect.
Gone Dwelling is a recreation that I snigger about each time I give it some thought, as a result of I keep in mind the night time I performed it. It was round 12:30 within the morning and I, having blockaded any details about the title to that time, determined to offer it a whirl. I do know now the sport is principally a queer, high-school brief story a few woman strolling round her home, however that night time I knew nothing of these empty hallways, nothing of these nonetheless rooms, nothing of these secret passages. I knew nothing about this recreation and that completely scared the fuck out of me.
I do know I’m not the primary particular person to explain Gone Dwelling as an unintentional horror recreation, however I’ve but to play one other recreation that has scared me a lot with so little. My creativeness, fueled by this concern of concern, made the expertise far scarier than it’s. I really like the work that goes into creating grotesque monsters in horror video games or video games of any type, however I’ve seen my fair proportion of them to actually not be disturbed by their look anymore. However that concern of the unknown, that’s a concern that’ll by no means stop to terrorize me.
Josh Tolentino
Like CJ mentioned above, generally concern of nothing will be extra horrifying than any monster. And as an enormous coward, I would agree. Ever since my older sister pressured me to look at 1992’s Bram Stoker’s Dracula on laserdisc, I would recognized horror as a style is not for me. I do not play horror video games or learn horror tales, and usually tune out when individuals are discussing creepypasta and the like.
To today one of many few exceptions to my horror aversion is Amnesia: The Darkish Descent, a recreation that thrived on imposing cowardice. You’ll be able to’t struggle the monsters in Amnesia, and may barely even stand to take a look at them, and it is in that pressured mode of reluctance that the concern takes maintain. When you possibly can see them in any respect, they’re grotesque and inhuman, and generally you possibly can’t see them, interval. It is a masterful instance of “much less means extra” in a recreation tradition the place extra is sort of all the time handled as higher, additionally benefiting from the truth that generally what we do not know will be much more distressing than what we do.
Bass
Journey video games, like these made by Humongous Leisure, have been my gateway into gaming. Their simplicity and concentrate on writing over mechanics make them an ideal match for attempting the medium out. However at such an impressionable age, not each journey recreation is a good suggestion.
So there’s this gap in The Neverhood that tells you to not bounce in, in any other case you’ll die. I do not keep in mind if I anticipated the sport to be mendacity to me, or if I simply wasn’t in a position to learn the indicators in any respect. In any case, my curiosity obtained the higher of me. I clicked on the drain, and Klaymen fell.
And fell.
And fell. Infinitely.
Imagining dying after such a protracted fall was terrifying. Imagining myself falling ceaselessly, much more so. I’ll all the time keep in mind this pit and its nightmarish implications.
Jonathan Holmes
There was undoubtedly a time after I would have mentioned Chiller, the arcade cupboard, was my vote for many nightmarish online game character. Simply the truth that a recreation about capturing bare torture victims with a crossbow till the flesh was torn from their bones was allowed in a kids’s arcade informed me extra concerning the world than my 10 year-old-mind was ready to know. The mere existence of that recreation made me queasy for years afterward. Today although, it would not hit me fairly as arduous. Perhaps it is as a result of I’ve since learn all concerning the considering that went into creating the sport, and I do know that the builders of Chiller have been additionally disturbed by what they made.
So what’s the recreation that leaves me feeling essentially the most traumatized in 2018? Like Chiller, it is one other recreation the place you, the participant, are put able the place you must maim an harmless to progress. The psychological horror of controlling J.J. Macfield and strolling her into a hearth, solely to have her scream “WHY!?!?” whereas she crumples to a black husk on the bottom, is essentially the most unsettling sight in a recreation that I can consider in the meanwhile.
Swery is nice at making video games the place you play the a part of a facet of the protagonist’s psyche that isn’t built-in into their larger ego house. In Lethal Premonition, you’re Zach, guiding York round and speaking to him in his head, whilst you management his arms on the wheel. You might be part of Agent York, however you aren’t York as he sees himself. You might be part of him that he sees as another person. Individuals I do know who hear voices and keep it up full conversations with those who their unconscious has created expertise just about the very same phenomena.
With The Lacking, you do not play as a hallucinatory pressure, however as a substitute tackle the position of J.J.’s self-destructive urges, and extra so, her feeling that sacrificing herself to avoid wasting another person is value it. Even when which means being the sufferer of the world’s anger, although it is typically arduous to inform the place her world ends and her inside emotional conflicts start.
Ughhh it’s so actual and unhappy. Swery actually nailed it this time.
Wealthy Meister
I have a tendency to not frighten simply. As a child this was not the case, a plastic skeleton might make me bounce by way of the rattling roof, however no matter my childhood cowardice one nightmarish set of creatures nonetheless provides me the creeps as an grownup. The household in Ocarina of Time’s Home of Skulltula.
In the event you’re unfamiliar with this specific facet quest, there’s a home in The Legend of Zelda Ocarina of time inhabited by a as soon as very rich household. The household, cursed for his or her greed has been remodeled into horrific big Skulltula spiders. It is as much as Hyperlink to destroy each Gold Skulltula within the recreation to free them.
They do not look notably horrifying within the recreation itself, however the pure idea of those big arachnids all mashed up with bits of human flesh nonetheless makes me shiver.
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