#now its time for majoras mask ig!!
Explore tagged Tumblr posts
baileyboo2016 · 11 months ago
Text
GUESS WHO JUST BEAT OOT RAAAAAHHHHH
12 notes · View notes
goldie-claws · 7 years ago
Text
So uh, mini rant time ig b/c I’ve been thinking about this since I saw Chuggaa’s episode on it and apparently it’s driving me bonkers, so here’s my thoughts on Skyward Sword before I eat my own hat:
For me, it is a game that means A LOT to me, even if I don’t talk about why (although at this point, that part is probably obvious to a few), and I will defend its corner if I have to. But, I will admit that it does certainly have flaws, and the one I want to mention in particular is, overall I guess, everything about it. The backtracking, the small world, rather frustrating lack of lore (couldn’t we have got ONE interaction between Fi and Ghirahim, they’re both sword spirits god dammit), THE BACKTRACKING etc.
The thing I want to highlight from what Chuggaa said (and if anyone tries to backtalk me and say ‘oh but he’s unreliable’, I trust this man more than I trust myself, and he does his god damn research like dude fholy shit calm down.), is the whole ‘Miyamoto and Aonuma kept arguing over how Skyward Sword should be as a game.’ By the end of it, they only had about a year to work on the game, and tbh they could have saved themselves so much hassle if Miyamoto had just not had any say in it.
Like, the facts I know is that Miyamoto likes games like Mario, or Metroid I guess, where the game is more about the actual gameplay than the story. (Yes, I am aware that the Mario and Luigi, and the Super Paper Mario series exists, but hear me out for a sec.) Mario, in my opinion, has always been about going through levels, getting the stars, and saving Peach. Metroid seems to also rely heavily on gameplay more than story (my knowledge of Metroid is more limited, I will admit that, but the only reason I know of certain things (Samus’ upbringing, for example) in the story is b/c I actively had to look it up. OK, there is a manga detailing all that, but what if you didn’t know a manga existed? The information just falls flat on you.)
Aonuma meanwhile, seems to like games with story, gameplay is more of an afterthought if you will to him. The best example I can think of of course, is the Legend of Zelda series, which he has been the producer and manager of for a good while now (he was a director way back to the days of Majora’s Mask, 17 years ago my dude). Miyamoto may be the boss, but when Aonuma is practically the owner of the Zelda series, he should damn well get first say.
Chuggaa says that the game was in development for 10 years or so, b/c Miyamoto and Aonuma couldn’t agree on anything, and honestly it should have been Aonuma’s word over Miyamoto’s, in my opinion. Skyward Sword already lacks lore in certain areas already, so I can only dread to think what it would look like if it took Miyamoto’s route and it had literally no lore of any kind. There are some games that can get away with little lore for sure (a prime example I can think of is the Team Ico series (Ico, Shadow of the Colossus, The Last Guardian)), but it still gives you lore. There’s a fine line between not including lore to be mysterious, or not including lore just to confuse people. The latter is naturally something I despise above all else. I play a game to enjoy myself, not question it for years on end b/c it makes literally no sense to me whatsoever.
Yeah sure, Majora’s Mask was developed in a year, and that game is a BIG FAVOURITE by many fans, but I still feel like Skyward Sword would have been so SO much better and worth the wait if there wasn’t so much arguing about what route it was going to take. The game had a lot of potential, something which I feel quite strongly about, but it was ultimately wasted b/c nothing could be agreed on. I would kill to see what Skyward Sword could have been, and if by a strange line of events it had the chance to be remade, then I would want the original idea of Skyward Sword to be used, not the one we got. Like I said, I do love the game, it does mean a lot to me and I won’t stand for people bashing it when I’m in earshot, but it could have been so much more than what we ultimately got, which I find overall to just be depressing.
TLDR; Miyamoto should have stuck to his own corner during Skyward Sword’s development, Aonuma should have had full control, and then maybe the game would have been far more impressive than what it currently is.
5 notes · View notes