#none of this is an argument btw just trying to answer ur question!
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puhpandas · 1 year ago
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Why do people like ggy? I don't like what it does to Gregory's characterization, how it makes Vanny pointless, and how it contradicts the game.
I think you just answered your own question. you dont like what it does to his character but some other people do!
vanny being pointless isnt GGYs fault, it's just unfortunate that GGY takes away from her. which like I said isnt his fault because Vannys lack of screentime/character is just a fundamental problem with her. if she'd gotten the screentime she needed, it wouldnt be nearly as bad.
and it doesn't really contradict the game if you think about it. theres nothing in the game about Gregory to contradict lol. he has a lot of mystery surrounding him that GGY can explain if you apply it to him.
Gregory's lack of a record, his skill with robots, freddy 'remembering' him somehow in cut security breach lines, sleeping in the box, a lot of these can be explained if you assume Gregory had memory loss during sb after getting freed like vanessa somehow. it makes a whole lot more sense.
and it's also just an interesting dynamic for Gregory and the other characters in his life! gregory and vanessa being in the same boat changes things, and it makes a narritave they're pushing in ruin make a whole lot more sense (the idea that Gregory and vanessa worked on mxes together, and collabed as a 'we were ur victims now we're going to lock you away' type deal)
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hetacon · 4 years ago
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Prom Queen: Chapter 4
First || Previous || Next
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Word Count: 1,800
Pairings: Endgame Prinxiety, Platonic LAMP, more could be included at a later point
Warning: Swearing, small food mention, let me know if there’s anything I missed!
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Summary: “Hey Virgil, tell us about yourself, yeah?” one of the girls asked, the guy she was just talking with fixing his gaze on to Virgil too.
(Make sure to read all the way to the end if you want my thoughts so far! Let me know if you want to be added to the taglist for this story, my art, or writing! Enjoy the chapter!)
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Virgil started to spend more time with the popular kids after they got back to school, something he never thought would be happening. They were gossipy and didn’t really appeal to Virgil as overall people but Roman was their friend so he started to get to know them for the sake of his best friend. He didn’t even really know them honestly, they almost never talked about themselves or their interests or anything in terms of personal information, the conversations almost consistently focused on the drama going around the school that day. There was something new every time they went over. For a solid month, he and Roman would go chat for a minute or two before going off to find Patton and Logan.
That was actually what they were just doing that day when one of Roman’s friends got Virgil’s attention.
“Hey Virgil, tell us about yourself, yeah?” one of the girls asked, the guy she was just talking with fixing his gaze on to Virgil too.
Virgil looked over to Madison if he remembered correctly, trying to hide most of his shock at the fact that she even addressed him. Not many of Roman’s friends acknowledged him much when they would go over but Virgil guessed they’d taken some interest in him. He had been coming over with Roman for quite a good while now, it figures they’d notice his presence at some point. He had to respond quick though, this chance couldn’t go to waste. “Uh, ok, what do you want to know?”
“What kind of music do you listen to?” Well, an odd question to start off with.
Virgil shrugged a bit. “Eh, just what everyone else listens to, you know? Not really anything in particular. It’s not like I really look for songs to listen to by anyone specific.”
Roman nudged him with a snort. “Since when has this ever been the case? If there’s one thing I know about you, it’s that you’re emo through and through,” he said, a certain fondness to his look. Virgil bumped his shoulder with a laugh back, fixing him with a playful glare.
“And what if I can like things that you don’t expect of me, huh?” Virgil asked with a slight tease. Roman simply raised an eyebrow but shrugged, letting the argument go without much more of a struggle. Roman wasn’t wrong though, he still listened to everything that he had before, none of it had changed despite what he said. Definitely none of what people usually listened to. He was never one to follow trends with music or otherwise and Roman unfortunately knew that.
“Do you do anything interesting?” one of the people joining the conversation asked.
“Things here and there, not exactly much. School is a drag, takes up way too much of my time to actually let me focus on anything even remotely interesting,” Virgil said calmly, trying to look casual. He hoped it was working, he felt like a nervous wreck. With a few laughs and a “Fuck yeah it is!” he mustered up the courage to add in, “I draw if that counts for anything.”
“Oh yeah? Mind if we take a look?”
Virgil nodded and rummaged through his bag, finding a leather bound book. This one happened to be his more serious one, he had another that was far more personal stashed away. Only Roman, Patton, and Logan ever saw that one, and not even in its full entirety. The personal one had gotten a lot more use than the one currently in his hands. Virgil slid the book over the table and he watched as it was opened to a page of really messy scribbles in the shape of a distraught person’s face. He’d remembered drawing that one, he was in the middle of history sophomore year having a panic attack but was too nervous to ask to step outside.
“Woah, this is cool man,” Tyler said as he looked over it, others nodding in agreement. They proceeded to flip through the pages for a bit while they took turns asking him more questions.
With so much talk, Virgil noticed Roman jump up suddenly, tugging at Virgil’s sleeve frantically. “Pat and Specs!” he explained before packing up his things frantically. “So sorry guys, I need to talk to them before we have to go to class! I’ll catch up with you tomorrow!” he shouted out as he started speed walking, Virgil in tow. Virgil barely managed to collect up his stuff before he was at Roman’s side, seeing the slightest crease between Roman’s eyebrows. As relieved as Virgil was to be away from all of the questions and potential judgement, he noticed Roman was in a big rush. He couldn’t really place why.
“Hey, you uh.. You ok? What’s up?” Virgil asked, relieved as Roman slowed down a little as they turned a corner.
“I just want to get to Pat and Specs, they’re our friends you know?” Roman asked with a bit of an edge before sighing. “Sorry, I just didn’t expect you to uh.. Hit it off so much with them, I usually just say a quick hello really,” he explained.
“Really? You think so?” Virgil really hoped he was impressing the popular kids, they were Roman’s friends after all. If he was having luck with them, he wasn’t going to lose Roman that easily. He couldn’t possibly do that, not when he’d already put so much at risk.
“Yeah but anyone who doesn’t like you how you are is insane,” Roman said lowly. Virgil thought he saw Roman’s jaw clench for a second but he quickly looked ahead of them as Roman glanced over.
Virgil was tackled in a hug by Patton, causing him to smile as he hugged back. He didn’t smile for long though as the bell rang, causing Roman to sigh. He looked over, laughing a little awkwardly. “Ha, sorry Ro, didn’t mean to make us so late.”
Roman shrugged. “It’s ok, just means we’ll have to get here as soon as possible tomorrow!” With that, he and Logan started to talk as they headed to class together.
Virgil watched as Roman walked away from him and Patton and he frowned slightly before Patton was nudging his shoulder and nodding his head to the direction of their classes.
Virgil nodded back and started walking, burying his hands deep into his pockets. He really wished he had his usual hoodie to pull over his head and hide from the world. His bangs would have to do, giving him a good look at the sickeningly sweet pink he’d decided on a month prior. Who let him do that again?
“Hey, you ok?” Patton asked, silently offering Virgil a cookie. Snickerdoodle today, Virgil would’ve usually loved it.
“Yeah, I’m fine,” Virgil told him. “I’m not hungry, thanks though.”
Patton looked at him with a worried look for a second before sighing, taking a bite of the cookie himself. “Alright Virge, if you say so. Who knows, maybe some rest is all you need, make sure you go easy on yourself!”
Virgil agreed, looking ahead of them.
He went home that day and went through the motions in a haze, glad when he finally got out of his disgustingly bright outfit. He stared blankly at the wall when he got a text from Roman.
“Hey, sorry I was so tense where we left things off.. I promise you didn’t do anything, that was all me.”
“What was up with that?” Virgil texted back.
Roman’s response took a minute before it popped up on Virgil’s screen. “I don’t know, I just didn’t expect them to really take such an interest in you. They can be a bit... Stuffy. Like, all the time, I much prefer hanging out with you, Pat, and Specs.”
“I mean, they’re your friends right? They asked me questions, I answered.”
“Yeah, that’s true. Some of your answers surprised me though lol, you are truly a dark and stormy knight after all!”
“Hey, I’m allowed to expand my tastes, aren’t I? You got me into some of your dumb musicals after all.”
“They are not dumb, take that back you jerk!”
Virgil snorted, hugging his pillow to his chest as he typed out another message. “Oh yeah? Make me, you pompous thespian drama queen.”
“I just might!”
Before Virgil could respond, Roman shot him a quick text reading “Shit, GTG, I need to run a few scenes before I sleep! Until tomorrow~!”
“Go chase your dreams of ‘professional make believe’ as Logan would say, night.”
As an afterthought, Virgil tacked on a red heart before blushing harshly, cursing into his hands. He really did that, no taking that one back now was there?
Either way, check in time. Roman was still his friend, they just had a normal conversation like two human beings ought to be able to have. While he seemed a little off-put by some of the changes Virgil was talking about, he didn’t seem to take it as a serious offense so a plus there. The clothes were horrible, Virgil still hated his hair, but he was doing this for Roman so he’d suck it up. Roman’s friends were starting to like him, they liked his art so that was good. Luckily they latched on to something he couldn’t lie about.
Just as Virgil was about to go to bed, another notification popped up on his phone, this time from an unknown number. Virgil stared at it for moment, his brow furrowed. He opened it though and read it.
“Hey Virgil, this is Madison! Got ur number from Roman’s phone lol, hope u don’t mind sweetie!”
Well, he kind of did mind but putting that aside-
“Hi, did you need anything?”
“Not rn but I might! Just wanted to have ur number just in case. Anyways, I’m going to bed, see u tomorrow!”
Virgil nodded to himself before he got one more text.
“BTW loveeeee ur artwork, keep up the good work bby!”
This was certainly... Bizarre. He didn’t expect to ever have the number of a popular girl in his phone but he never knew high school would be this insane. He’d survive this though, for Roman if nothing else. And if not, he just might lose Roman forever and never be able to forget about it for as long as he lives! Ok, breathe Virgil, breathe...
Things would work out, Virgil was going to make sure they did or die trying. Nobody, Roman included, could think to stop him now.
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More Prom Queen content huh? Anyways hey hey hey guys! How’d you like the newest chapter?
To be honest, I’m not sure how to feel about this one. I feel like all of my writings sound like they’re in an echo chamber. Like as if the events are completely isolated and don’t fit into an expansive narrative and existence. I have no idea if that makes a bit of sense, it might just be my depression tbh? It’s been kicking my butt more than usual.
But Virgil is finally getting noticed by the popular kids, woohoo! This obviously can’t go wrong! We shall see what Virgil will be getting up to with time!
As always, feel free to leave comments or send me asks and whatnot if you want to talk with me about the story! I’d love to hear from you guys!
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Taglist: @artissijules, @virgils-paranoia, @its-the-cat-queen, @myyoutubecorner, @marshmallow-the-panda, @anotheregofanficblog, @tssidesfamily, @shapa-likes-art, @isabelle-stars, @falsemood, @katlikethesword
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inventors-fair · 4 years ago
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Three Cheese Commentary: An exercise in utility
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I really shouldn’t complain about contests being popular with people.
Still, what a way for the year’s contests to start. A heckuva lot of entries for a very hard prompt makes me feel good, in an odd way. I have a hypothesis that the clarity of directions and the examples provided were enough to make it feel as though there was a low barrier to entry. It’s interesting and kind of my fault that a lot of mythic legendary creatures found their way in. Ah well. Lessons learned.
If you’re reading this, I want to give you a little hint: we love hard decisions. If your cards really are brilliant, if you do your best to improve with each and every entry, if you listen to the commentary and submit the best possible card, then our jobs as judges would be nail-bitingly hard. And I love that. I love having to sigh wistfully and move a card from “winners” to “runners-up.” I love praising cards that contest for coolness in their spaces. In short: you don’t have to listen to us specifically because, well, we’re not professionals, but if you tweak the tweaks and polish on your polish, then—well, the goal is that you grow as designers and in your understanding of the game. And that you’ll have fun along the way. 
For every card, I’m going to converse with the intent, talk about where improvements can be made and what might have gone wrong, and then go through wording nitpicks (another part of what makes cards hard, heh. You gotta do design AND cost AND flavor without committee). Cards with JUDGE PICK are personal favorites that for whatever reason either didn’t meet the criteria for winners or just tickled my fancy despite being some kind of not-there-in-certain-ways. Or maybe they just got pushed out of runners-up because of space. See? Hard decisions.
Let’s talk about some cards:
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@aethernalstars — Anurid Matriarch
Intent: The Matriarch feels like a casual build-around-me keyword card with some connection to the Anurids of Dominaria. There are only two frogs with reach (and none with first strike) to date but this isn’t supposed to be a tribal card, is it. Not like that, anyway. Giving keywords those ups makes sense. Token generation is pretty solidly GW, giving them flying is WU, sure. First strike to double feels distinctly white. I imagine this card as a casual build-around-me or a token generator. Five mana for a 1/1 token ain’t bad.
Improvement: I have no idea what this card really wants to be. First strike doesn’t see anything outside of white, and reach doesn’t see much inside white. Or blue, for that matter. The flying makes sense for blue but this whole card doesn’t feel cohesive in terms of colors or identity. I did my Anurid research and I don’t see any precedent for this. Frog beasts are cool but… Well, this card answers the question of “why” with “just because.” I don’t fully understand the niche it’s trying to fill or the environment in which it wants to exist. If you’re gonna make a Frog build-around-me, lean into that. If you’re gonna make a keyword tribal card, focus on just one. If you want to make it color-balanced, look at what everything could do together for a flavorful feel.
Nitpicks: Flying comes before double strike.
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Amarinthe — Rashmi, Enlivened Artificer
Intent: Temur has a pseudo-foothold in Kaladesh mechanically, so I’m not surprised that Rashmi’s here doing her thing. Giving your cards Jump-start is interesting, as UR has a sort of flashback mechanic, plus the lands from the graveyard work into green quite well. What I really like is the way that the Crucible effect interacts with jump-start. That’s pretty cool design chops. I can see this in a supplemental Commander sphere or even as a Standard mythic for a three-color archetype. It doesn’t seem exceptionally broken on either front. From a purely mechanical perspective, I think you made an awesome card.
Improvement: This card perhaps feels RUG, but it 100% doesn’t feel like Rashmi or a druid. Elves can be artificers on Kaladesh, and that’s not an issue, but you call her an artificer, you type her as a druid (which yes, was her original type when she was more druidic), and you give her a primary ability that’s got basically nothing to do with artifacts or druidic principles. The lands work great with the druid part, but the flavor could be sorted out. I would take out “jump-start” as a keyword and just work in the wording “you may cast from your graveyard” etc., make a new character, and flavor them appropriately. The flavor text should complement the mechanics; as it is, I’m not certain.
Nitpicks: “jump-start” should be lowercase, but it doesn’t really matter if you do end up taking it out. 
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@arashisann — Yurlok’s Conflux
Intent: With Yurlok being a new commander hotness, I can see the intent of this card as a Jundian standard/supplemental addendum. The lava flow makes mountains, then the second ability...represents something predatory? And the last is Jund destruction. The R>B>G makes sense there.
Improvement: I don’t know if this card is necessary salvageable as-is; you might be better off making two or three separate cards if you want to show this character. When making a saga, you have to tell a story in a limited form, and it’s hard, absolutely! You represented the lava flow in the first ability quite well, and I do like that a lot. The creature and artifact sacrifice isn’t indicative of anything that I can follow story-wise. Reading the wiki I understand the way that you might want to represent the Thrash dying or Esper being invaded. I don’t believe this is the way to do it. With the very last sentence not doing anything when you’re sacrificing anyway, I don’t believe the best card for you is a saga at all. How could you tell this in an instant or sorcery card, perhaps? The moment that Yurlok comes over the Esper border?
Nitpicks: “non-Mountain;” the land type should be capitalized in both parts, see Quicksilver Fountain. The ability should also be one word. As I mentioned, removing the counters doesn’t do anything mechanically because it’s sacrificed after resolution. Check the MSE Discord if you want to get your text fixed, BTW. I know how frustrating that can be.
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@askkrenko — Etherium Restoration
Intent: You know, even without Ed being there, I’m getting a Bruna-ish feel. That’s not a bad thing, it’s just that UW expensive returning stuff kinda has those associations. The fact that the creature is being restored with etherium though is pretty awesome, and you know what, that alone (the return plus the re-artifacting) is a great way to convey what Esper does and wants to do. 
Improvement: The aura and equipment stuff doesn’t grab me, honestly. What do auras have to do with Esper? And the only equipment that I could find that fit was Mask of Riddles. So I’m going to stop here because the obvious answer is that you’re exploring new story design space for what Esper might be. I respect that. With the information we have now, it’s middle-of-the-road. My vote would be to make this (3)(B/W)(U) and make an argument for UW reanimation to artifice overall, then completely drop the aura/equipment part. Plus, gotta say, I know the flavor text is a pop culture thing but you’re messin’ with my favorite plane! Show some respect! /j
Nitpicks: If you do keep that second part, “Aura” and “Equipment” should be capitalized.
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@bread-into-toast — Krofor, Corpse Hauler
Intent: It’s a nightmare insect? I’m down. Even without that particular piece of art I can see how people might be afraid of a giant bug. This is pretty evidently a Commander-geared card although I can see how casual brewers might want to throw it down in a combo match and do some graveyard hate. GW graveyard exile and black ability scavaging is pretty cool, so I can see where your intent was with that. Good catch putting “Nightmare” first, too. I almost suggested mixing it around. I like how aggressive this card can be.
Improvement: Firstly, Corpse Hauler is literally another card which already had a self-evident mechanical ability to get creatures back to the hand. Even if it’s an homage, I would distinguish it; besides, it’s not so much “hauling” corpses as it is eating them. Presumably. “All abilities” is a bit of a slippery slope, too. Activated abilities is one thing, but all abilities whatsoever? I’m uncertain if that’s design space you want to tap into, but don’t pull the trigger. My main issue is that you have the activated ability cost “X and W, B or G.” I understand what you were trying to do but that that point you might as well just have it be “1X.” There wouldn’t be anything stopping you from making that mana already. In short, rectify the name to fit flavor, change the ability cost, and be wary of weird interactions with abilities.
Nitpicks: “Lifelink” and “Vigilance” should be lowercase ‘l’ and ‘v’ respectively. The X in the rules text of the activated ability should also be spelled out and not a mana symbol. You can change this in MSE by highlighting, then going to the star next to the bold/italic toggle and turning it off.
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@col-seaker-of-the-memiest-legion — Sevala, Exiled Naturalist
Intent: I read up on what happened with Selvala after the events of the first Conspiracy set, and I see how you set off to mimic that, but then I saw the note about the Timeshifting, and yeah, I guess that works.. The green landfall, the red flashback and the white Path come across well. I suppose this is more of an eternal-themed card, although I could be wrong.
Improvement: Yeah, technically there’s nothing stopping you from having a noncreature card as a partnerable card. I’m trying to be diplomatic about the implications, though. Okay. So Selvala’s white aspect was introduced in the first Conspiracy set as she was heavily connected to the citizens of Paliano and worked as a community diplomat against the establishment. She forged a stronger connection to nature and thus became more green in her overhaul of the city. Path to Exile is not in her wheelhouse. She does not exile; she parlays, communes with creatures, seeks out new futures. What exiling magic does she have? What judgement? It doesn’t exist in her character, nor does the redness. Frankly landfall doesn’t really fit her character as well. The point is that even if a character could have a partner that’s a concept (which is antithetical to the mechanic as a whole), the spell you have chosen contrasts with Selvala instead of complementing her. And what does she have to do with flashback anyway? To improve this card, completely restart the conceptual process.
Nitpicks: The character’s name is misspelled. 
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@deafeningsandwichpeach — Ilharg, the Craze-Boar
Intent: Ha, I get it. I’m going to go out on a huge limb here, because I mean as much as I like all of this I get the feeling that either the name or art came before the full concept. Nothing wrong with that, because ultimately the card is good. SO. Either this is designed for a Timeshifted set where something really awful happens to our poor Boar God, or, well, something really bad DID happen to him somehow. I’m not sure what the land return represents flavorfully but it’s fine mechanically. The creature return as well is BR and I’m down for that, strong as it is. This card evokes the colors in a way that makes it slightly different than Jund; maybe it’s the art but I’m getting Innistrad vibes from him, the madness returning, the pain going on inside his head. It’s neat. Again, massive stretch though, let’s be real.
Improvement: And with that in mind, I wouldn’t have made him Ilharg. Honestly, this should’ve been a new character, and I would have been a lot more generous. I don’t really get what Ilharg as a whole even in an alternate timeline has to do with lands returning considering that he’s a big ol’ nasty city destroyer. Mechanically, this card needs to cost like EIGHT mana. The card you return from your graveyard to the battlefield stays there, and with a big enough graveyard you don’t have to worry about getting things from your hand anymore. Turns 1-4 dump all your creatures, turn five get the best of them if not earlier? Pretty busted in any format. For eight mana I wouldn’t complain.
Nitpicks: “up to two land cards,” not “lands.” Question: why isn’t he a God?
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@deg99 — Radiant Return (JUDGE PICK)
Intent: Black reanimation, white attachment, red hastiness. All the colors are definitely there! There’s something Mardu-not-Mardu about this RWB card, and I think I like it. I could see it as a standard card, definitely, or as a commander staple for a really interesting commander. I’m honestly not sure exactly what kind of deck would really appreciate this card right now! Keskit/Akiri? The Auras part is a little more interesting. Ardenn/Vial...Smasher? The fact that it defies current archetypes but still makes sense is very cool to me. I also wonder what a standard expansion in which RWB auraquipment is an archetype would look like now.
Improvement: A little flavor text could make this work one degree better. It’s really on me that  you went into the future with this card, isn’t it. There’s no major improvement to be made besides that. Consider contextualizing for future contests, perhaps? When necessary, anyway.
Nitpicks: “Return target...to the battlefield, then attach any number of Auras and/or Equipment you control to it...etc.” Don’t need the trigger.
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@demimonde-semigoddess — Seaglide Whaler
Intent: A pirate’s life for me! So we got an aggressive tempo-y pirate person with a decent couple of sharpshooter abilities. Blue sirens are certainly reasonable, as are Grixis pirates. I like the notion that it has to attack to “survey” and then take whatever shots it makes. I don’t think Ixalan could have had this card but honestly the future is a place where anything could happen.
Improvement: The problem with these colors is that in practical terms, the second mode is strictly black and yet can be played in an Izzet deck. Hybrid is a weird mistress. As much as these abilities might neatly tie into the three colors, hybrid makes deck construction nearly impossible. You can have a pinger in UB or a Fatal Blow in UR, both of which are either severe bends or breaks. Making this a straight UBR 3/1 flier could have been okay, perhaps, or having on-color activations, but as it is now, hybrid makes things hard. Consider looking at a Venn diagram between UB and UR to consider more appropriate abilities?
Nitpicks: Kathari Bomber implies the second mode to be “...damage this turn and sacrifice Seaglide Whaler.”
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@dimestoretajic — The Dark Tendril
Intent: Sultai skulk-lord could be a fun card to open and build around in limited, and a BUG defender-y deck could have some fun application. I like how you’ve made the new character and sort of done another take on treefolk.
Improvement: For this contest, I don’t feel a strong color balance in this card. Skulk was a weird black/blue centered mechanic, sure, and green assigns the toughness, but… This feels like it’s trying to make skulk look cool rather than address the issue that skulk was just plain not a good mechanic. I get where the color weight is supposed to be but the whole thing is shadowed by that underlying desire. If this card had just been “Creatures you control can’t be blocked by creatures with greater power” and the other stuff, on a name/type that was more resonant, then I think it could have been a stronger contender. I don’t understand the world in which “The Dark Tendril” lives. I don’t understand why it’s a treefolk. I would get rid of naming skulk, make the type more apparent, and give the character some character.
Nitpicks: Three-colored cards really should have a gold border, not a hybrid one. Also, promo frames tend not to have flavor text (with exceptions for cards with no rules text like Memnite).
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@driftingthruthecosmos — Ulti, Sudden Conjurer
Intent: I like that triggered ability because it’s got some smooth flow over it. GU has its flash aspect, but black also likes destructive instants, and then the Disentomb-effect fits nicely into a payoff that feels black for sure. I also like how you’re using the three colors to push the card into a really neat 3/3 aggressive creature. Flash and deathtouch literally only show up together in these three colors but not together—and here you are changing that on a powerful legend!
Improvement: But the fact that she can only return creatures with flash is kind of a bummer. Sure there are plenty of cards that could work with her, and having some Ambush Viper casual tribal wouldn’t be too bad, but it’s still limiting. I would have implied that she works with flash, or let players work with flash, without being so specific about it, and I feel that the card would be improved with implied flash tribal over explicit in this case. Additionally, what on earth is that last ability doing? Each end step, you have to sacrifice a creature or lose one of your potential targets for her trigger? I have the feeling that you may have been too cautious to push power levels here. If you want to limit her, have it be “Whenever you cast your first spell during each opponent’s turn…” or something, and axe that last part.
Nitpicks: “unless you sacrifice a nontoken creature.” Full stop, you can never sacrifice creatures you don’t control so adding “you control” is redundant.
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@dumbellsndragons — Gorvax, Lich of the Horde
Intent: It’s a Mardu zombie orc wizard. At this point, you’re already doing something right for the Timmies out there. The first ability has Tainted Remedy plus some crazy draw after that, and oh man, it’s begging to be punishing. “I’m gonna Heliod’s Intervention you. Deck yourself. Runeflare Trap. Molten Psyche.” But also, that second ability? You can Bolt during an opponent’s turn and turn it into a one-red-mana Ancient Craving. For mythic, to build around? I honestly think that that’s perfectly fine. And insanely powerful.
Improvement: There’s weird stuff going on, but the hard part is that I don’t know if there’s things to improve. Giving your spells lifelink has Jeskai precedent, but it’s not NOT black. Doing a little digging, I can see that there are indeed zombies and even liches on Tarkir, but only in Sultai… But there’s no reason that the Mardu wouldn’t have them, right? Hm, maybe “Victory or Death” gets muddled here. Wizard, though, that’s a sticking point. And frankly, the whole “Lich” thing. I don’t see the lichiness in the abilities or the wizardry in the Mardu. You know what would be dumb fun? Ditching the Mardu aspect and making this WUBR. Wouldn’t fit the contest but what a friggin’ commander.
Nitpicks: None!
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@emmypupcake — Knight of Summer’s Vigor
Intent: I was surprised to see that there are actually quite a few green Knights. It makes sense, of course, considering both Eldraine and Bant and Selesnya. So yeah, an elf knight who makes more knights? This is a powerful card with some crazy abilities if it gets out of control at all, but the color restrictions and the lack of substantial evasion ensure that it’s not busted out of the gate. The name’s pretty good, too! Oh, Knight of New Alara...
Improvement: For this contest, I don’t feel color blending as much. Tokens with GW and knights with R(W) are fine, yeah, but aside from that, the colors of the tokens and the general feeling of the card isn’t enough to really excite me. I do want to see a set in which this card could exist, perhaps, with multicolored knights and elves and whatnot. I don’t have any real improvements for this card; I just don’t think it stands out against some of the weirdness. Keep it around and add some flavor text. Consider: what would you like for this set to be? In what world would these knights exist? Why is summer important?
Nitpicks: “Whenever,” not “when.” See Pollenbright Wings
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@evscfa1 — Estrid, the Unmasker
Intent: The Commander sets with shard Planeswalkers did give us a lot to work with but not a lot of extra stuff, so it makes sense that people might pick up on them for the contest. White auras, exile, and taxing all make sense mechanically. I feel that this is more standard than supplemental, a little weirdness for the way that the specific tokens and all would want to work. I don’t mind that part, honestly. Bringing Estrid back would be fine by me, even as monocolored. 
Improvement: Because, well, this is a mono-white card. The +1 creates white Auras (that don’t do anything, so that’s an issue), the -2 is close to Generous Gift, and the -8 is an enchantment-oriented Hum of the Radix, like a twist between Sphere of Safety and Aura of Silence. None of these abilities feel anything but white. The emblem is arguably UW, but not by much. With Auras that don’t do anything and a color identity that doesn’t mechanically contribute to the card, I feel that you can either keep her and buff some of the abilities or try to make her feel more in line with the contest, which you don’t really have to do at this point. I’m also worried about the name and the ability tie-ins. Estrid doesn’t “unmask” at all, does she? She’s a mask user, not a revealer of truth or any of the things “unmasking” would imply. Why would she make a False Mask? Is this some alternate storyline? If so, I don’t really understand what changed, or why.
Nitpicks: “*Its controller” in the -2, “*get an emblem” in the -8.
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@fractured-infinity — Rhythm of Death (rare)
Intent: Red (/black) gains first strike, black (/green) has deathtouch, green (/red kind of) has lure. Everything’s coming together in a kind of keyword soup, so that’s all well and good! In limited someone who opens this will be very, very happy to make people cry. In casual Commander, it’s sure to help make negotiations.
Improvement: In terms of this contest, yeah, this isn’t really buttering my radishes. It’s there, it’s pretty standard, and it makes sense. There are two cards that have first strike and deathtouch and four more that can gain it naturally and all but one are in those colors. And that wouldn’t be a problem if this card was presented differently. I’m ignoring the art for now because it’s actually distracting here. What is the “rhythm?” Is something being given the rhythm? What’s repeating, cycled, constant? What about a rhythm gives the creature these abilities? Change the name, flavor it up, get some text in there, and use blank art. 
Nitpicks: “Enchant creature (lowercase) >> Enchanted creature has first strike and deathtouch, and must be blocked if able.” Take that with a grain of salt, though. Protective Bubble might have it say “Enchanted creature must be blocked if able and has first strike and deathtouch.” Or you can cut the middleman and make it two lines: “Enchanted creature has first strike and deathtouch. // Enchanted creature must be blocked if able.”
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@gollumni — Exotic Wings
Intent: It’s interesting that we have two back-to-back “must be blocked” cards (hm, no shorthand?) in a row, both Auras no less, but very different. I like your flavor use with the wings being a status symbol, bright and glittery, and therefore turning the creature into irresistible prey of sorts. Aura colors are good, and the solid green effect is in there as well. The mechanics fit a pretty standard-ly powerful draft uncommon that can be used for beating down when necessary. 
Improvement: I’m 90% sure that right now GW doesn’t get flying by itself anymore, or at least very rarely. Pollenbright Wings and Shield of the Oversoul exist, so I’m on the fence. Maybe I’m biased with recent printings, but for two mana I’m not sure it’s what GW would need. That said, I’m sure there’s dissent and arguments to be made, and yes, I know its full color identity includes blue; this is pragmatic. I think this could have been solidly WUG with another buff, perhaps, but that just would have made it favorable for this contest and honestly it’s up to playtesting to see if those colors need a cheap flying aura. But the wings. The flavor. I… So these wings belong to birds, naturally? Who is summing this enchantment for mating? This is some kind of buff or boon that most any creature could have so in what world is some enchant-o-mancer giving “do me” wings to Mx. Passerby?? But, this may be just a quirk of the game, yeh?
Nitpicks: None!
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@hiygamer — Etherium Replicator (JUDGE PICK)
Intent: Major kudos for making my look up Prototype Portal and seeing that my gut was wrong and that you DID use the right wording! This is a super-Esper card, more than any of the imprinted cards and honestly a great use of the art. Thopter Foundry is a great card but this one isn’t a bad use and would kind of make sense. Now, I’m not going to put this in improvements, because I want to ask a question: could this card be just plain UW? Possibly, but also consider: this card could be just a straight-up artifact as well, and it feels better how it is now. Why? Because the black invokes a different feeling. It invokes consumption, recycling, progress, larceny, calculation. It’s a very blue side of black. And it also feels, well, Esper! Its an established use of theme!... Honestly it’s probably more that. But I like it anyway. I’d say my bias was showing but none of the winners necessarily invoked Alara straight-up so thpt.
Improvement: There are mostly just wording errors. To be honest, if you’re getting something big, could this card be three mana? That’s probably pushing it, but worth testing. Multicolor custom cube time.
Nitpicks: “enterS the battlefield” (tense), “artifact or creature” (instead of the other way around), and most importantly: “Create a token that’s a copy of A CARD exiled with Etherium Replicator” etc. Because you can copy the ETB trigger and/or use shenanigans to exile other cards.
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@hypexion — Ferrari, Sharp Scrapper
Intent: Well if my eyes don’t deceive me, it’s another Esper card! And an artifact-y card? Hm, artifact-enchant-y card. It’s easy to see the designation between colors, with self-mill and the lifegain going into black but leaning towards all three colors, the second ability being straight Disenchant, and the last one being an interesting UB pseudo-reanimation on the cheap, which is super interesting and aggressive. I can see this card intended as either a standard staple or being used as a supplemental planeswalker face card. There’d be a heavy amount of artifacts and enchantments for sure, probably artifact creatures.
Improvement: Did I miss something? When did WUB start caring about enchantments as a multicolor wedge identity? Alela and Zur have their thing, sure, but are those the baseline now? I’m more head-scratching and 0% mad, honestly. As a flavorful card, though, I’m not sure what you’re conveying exactly. So they get rid of stuff and they’re happy when they find garbage, but sometimes they want to scrap things they don’t like, but then they can recreate some of your garbage? Let’s back up and say that this card isn’t a Scrapper and that they’re an artifact/enchantment person. In the most general sense, I don’t really feel a harmony of ideas. The card feels one-note, like there’s very little to do besides abuse the -2 ability and maybe the -1 to get rid of some big thing on the table. The +1 exists to serve the -2, and the -1 feels like it’s trying to be protective for protection’s sake. I don’t know why this character does the things they do through the card. As utility planeswalkers become more abundant, the things they do have to be more resonant; imagine a fully-built world and put your card in the middle. No card is a metaphorical island.
Nitpicks: I think (maybe) that the +1 could be: “Mill up to three cards, then you gain 3 life for each artifact and/or enchantment card milled this way.”
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@i-am-the-one-who-wololoes — Corpse Spell
Intent: I think you made this very apparent. As a counterspell, it does the job well, and then it lets you get an idea for free! The choice of casting a noncreature spell is particularly interesting, as it plays into this weird and not-really-that-common theme of transfiguration. Obviously polymorphing appears in blue and red but it feels black because of the flavor you’ve chosen to convey. That’s a great job.
Improvement: The big mechanical thing is that I would 100% make this let you case an instant, sorcery or creature instead of just a “noncreature spell.” These colors don’t really feel like they could transmute a creature into something that’s not an idea or, well, a corpse, and it really seems as though that’s the idea you’re going for. The big flavor thing, though, is the name. I really and truly don’t know what you’re trying to convey. Now, I’m aware that English isn’t your first language, and that’s a barrier that I’m not sure how to cross for this kind of criticism. “Corpse Spell” seems like a playtest name. As a concept, this card is great. As a submission, I’m still having to extrapolate a lot; most importantly, it doesn’t tell me how the caster is using the magic to turn a creature into something else. Work on telling that story, and when possible, use native speakers to help get ideas across.
Nitpicks: I think the wording would be: “Counter target creature spell. You may cast target noncreature card with converted mana cost less than or equal to that spell’s converted mana cost  from your graveyard without paying its mana cost, and if that card would be put into your graveyard this turn, exile it instead.” Because if you exile it as it resolves and it’s, like, an artifact or planeswalker, what’s the point? Hence my note about instants/sorceries and maybe other creatures.
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@ignorantturtlegaming — Draxys, Scourge Eternal
Intent: This card absolutely fits the elemental shell. It feels to me like a standard or CMR-style bomb mythic that hits the table and kinda goes nuts. I mean, it wouldn’t be your commander probably, but in Conspiracy-style? Man. Multiplayer draft, that’s what I mean. It gets cards, it gets counters, it deals damage, then Blitz Hellion-s away. It does indeed feel like a blend of all the crazy things that come in these colors, and you did that much very well. It’s not broken, but it’s powerful, and it’s repeatedly monstrous (not the mechanic, lol) with the fear that it’ll return (until someone Doom Blades it, but that’s the game for ya). Great feeling of a massive beautiful monster.
Improvement: Really, the one thing I would do to improve it would be to consolidate the second and third triggers into “When Draxys enters the battlefield, draw four cards, put four +1/+1 counters on it, then it deals 4 damage divided as you choose among any number of creatures and/or planeswalkers.” No, wait—why not make it an 8/8 and just have it draw cards and deal damage? Because of its massive cost, you’re not gonna play it and then activate Wheel of Fortune in the same turn unless you’re playing some crazy massive game, and then it just shuffles away anyway! So, my suggestion would be to make this one massive bomb when it hits and really get the Timmy out of it.
Nitpicks: None!
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@jsands84 — Quarrel, Tariff Enforcer
Intent: The colors are obvious enough, right? A sphinx (blue) based on taxing and punishing (white) to make your opponents lose life (black). Couldn’t be simpler. The color weight is reminiscent of standard cards like Ultimatum cycles but heck, we’ve seen weirder commander cards in the past. I like the fact that even though the color weight is really heavy, the keywords support that kind of aggression without being too overbearing like we’ve seen in other chase rares and mythics.
Improvement: That said, I don’t think it needs that weight at all. 3WUB would have done the exact same and it wouldn’t have looked awkward. Why would it need that weight in the first place? Well, perhaps if it entered the battlefield with an amazing immediate effect. And this card, well, it doesn’t. You have a great eye for flavor and the fact that a legendary (read:uniquely adept) sphinx is enforcing the tax laws of the universe? 10/10. But it doesn’t need that kind of punishment, especially considering, like, the effect really doesn’t come up outside of vintage. So yeah, reduce the weight.
Nitpicks: In the flavor text, “their” referring to the universe is kind of an odd pronoun. With most cases IIRC the concept is objectified instead of personalized, see Aether Adept. (Also there aren’t many cards with ‘universe’ in the flavor text, surprisingly.)
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@justincase-1012 — Startling Wisp
Intent: Illusions are almost entirely blue (and one of only two illusions with zero blue in its box is Esper-centric, funnily enough) so that’s all interesting, but this is definitely breaking from the artifact theme and going for color flavor. The fact that it is the one doing the startling is somewhat black, but the discard definitely is. Because of the narrowness of this ability, I feel that it’s intended to be a draft/standard oriented card as opposed to eternal breadth. A 1/1 flying indestructible spirit in these colors is honestly pretty fair and ghostly!
Improvement: This card is too narrow to be common but definitely too specific to be rare, and that narrowness really is...weird. It doesn’t just require noncombat damage, but it requires noncombat damage from creatures. Why? “The next time a source would deal noncombat damage to you or another creature you control this turn” would be perfectly reasonable. Also, why the next phase? Just have it say “Then, if ~ is on the battlefield, return it to its owner’s hand.” The timing doesn’t feel necessary. And honestly, I don’t find this card “startling” much. It’s alluring, certainly, but not startling. Consider renaming and tightening the focus. Too narrow and things just get ugly.
Nitpicks: So you do need “this turn” as I said above, and then looking at other printed oracle text: “that damage is dealt to ~ instead” etc. etc. 
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@kytheon4-4 — Surrak of New Atarka
Intent: Surrak was a three-color monster the last time we saw him, and he’s back in action now and reclaiming his colors. This is definitely meant to be a commander of sorts, hyper-aggressive with some awesome combat to boot. The first ability’s Gleam of Battle is really aggressively costed here but it makes sense in a timeline when he’s reclaimed some kind of new unity. And of course, the callbacks to both Tarkir timelines is there and well and good. Color-wise, your choice to then go ahead and make a future new timeline is really interesting and I can feel that sort of “new ‘Naya’” blood pumping in Surrak’s veins.
Improvement: The first damage trigger is great, if pretty pushed for Naya colors. The second clause is… Well, call it a “winmore” if you want, but it really is a winmore. Big creatures are big and that’s okay, but if they’re that big and dealing damage, then an indestructible counter is kind of adding insult to injury. And frankly, why not combine these all into one trigger, so that the Gleam ability is just a little less pushed? Whenever the creature deals damage, THEN it gets a counter, and IF it’s four or greater THEN you draw a card, and THEN if it’s eight or greater, something weird happens.
Nitpicks: None!
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@mardu-lesbian — Contentious Pair
Intent: A white Soldier, a red Goblin, and a deathtouch counter, and yep, the gang’s all here. Token-making in red and white is pretty standard, a little less for BR and more heavily in the white part of WB, but all the same there’s nothing wrong with that appearing in the three-color combo. It’s interesting you went for a post-Conflux kind of deal with Alara...wedges? Really unique. This is most definitely designed to be a common card for a standard expansion, meant to be drafted and whatnot. It implies a lot about the potential future!
Improvement: I’m unsure how you came up with these colors and creature types. Bant, the shard of soldiers, and Jund, of Goblins, do have one shared color: green. But then this card would have been what, white-green-red? And that’s problematic in another way, and I get that. As it stands, though, this feels heavily weighted towards BR and less towards white, and honestly, this feels definitely uncommon. You get two bodies at instant speed, one of which will most likely destroy an attacking creature. Instant deathtouch isn’t necessarily a bad thing, and it’s been in standard for a bit. The bodies and potential permanent deathtouch when you have an empty board is what raises the complexity. My flavor question: why are they contentious? Makes me feel like we’re seeing the start of the story more than a split-second moment; this card might feel better as an uncommon sorcery.
(Also, I’m just imagining them coming over a mountain at instant-speed during combat, and the soldier and the goblin are just talking about their differences and the goblin is showing off their poison dagger when a beast just WHAMS into them and they both instantly die as the soldier looks on in shock and horror. I do love it when cards tell weird stories.)
Nitpicks: None, I don’t think.
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@misterstingyjack — Galtiber, Segovian Titan
Intent: Ah, the memes. Well, still, 1/1 tribal is an interesting take on the whole build-around-me dealio. I can honestly say I’m unsure where this card would fit, but that’s not a bad thing. It feels build-around me, but could it work in a limited environment? You’d need a higher as-fan of 1/1s or tokens, and that’s not a bad thing. Honestly, this card doesn’t feel too bad. He’s a protector and he makes them all work together. It’s a neat little design that captures the diligence, unity and edification of these citizens.
Improvement: I really can’t think of a place where this card would see play, though, and the issue is? There’s no real way to improve that past putting this in a pretty bonkers set where it can either go nuts or be mediocre. There are a lot of cool things you can do with this card, but where does he fit? Segovia is a weird plane and designing for it is hard. I love this card and would love to build with it but the fact is that it’s just going to be weird. I’ll put this in nitpicks, but there’s wording issues. Additionally, talking about the character by name in the flavor text is a little off-putting to me. I’m sure it’s happened before but the story feels like a moment being described more than a character.
Nitpicks: “Creatures you control with base power and toughness 1/1” is the correct way to word these things, Iiii think.
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@morbidlyqueerious — Ricantha, Ribbon-Dancer (mythic) (JUDGE PICK)
Intent: As much as this technically could be someone’s general, I like this card as a standard-legal mythic, like Kethis or Yarok. It’s surprisingly easy to understand while being quite powerful in its own way. I wouldn’t call it a Voltron card so much as I would call it a control bomb, certainly for limited. The white-blue deals with the tapping, more the blue with the freezing, and the alluring aspect and keywords fill in the green. It brings a lot of the multicolored feel even with a monocolor activated ability. 
Improvement: You know, the flavor almost outshines the color aspect. Looking back I do see the intent, but I’m also mostly seeing an interesting take on the dancing and the enchanting aspect. They’re vigilant, they ‘tie down’ the creatures, and they make other creatures follow them. Honestly, this is a case of “right card wrong contest,” where you made a great card to convey the specific act of ribbon-dancing and a dance leader so much that it overtakes the intent of color. The jokingly biting way of saying this is that you didn’t pander to me as a judge enough (/s). I don’t know about reach; first strike, maybe, to show their agility?
Nitpicks: The combat trigger should be one sentence, see the oracle on Kamigawa snakes.
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@mtg-ds — Majak, Revival Instigator (JUDGE PICK)
Intent: Now I wouldn’t call this a gimmick card but I would say that there’s a lot going on here, again, with the flavor. Sacrificing each other creature actually feels white in a Cataclysmic way but with a black edge of making all the zombies. Hasty zombies fills in the red and plays into the instigative aspect, and man, getting everyone out onto the dance floor? I’ll admit that this card is kind of silly with the art, but there’s something unusually cathartic about it. He enters, turns them all into zombies, makes them dance, then whenever someone else dies they join the dance, and when he leaves the music stops. Like, it’s kind of brilliant, how the zombies can’t dance without him. As a flavorful card for a supplemental set I think that you did a fantastic job.
Improvement: My first small note is that the art is again really distracting, and like, I understand that that might’ve been the purpose but “zombie dance party” out of context feels a little unusual, and the name “Revival Instigator” is a touch on the nose. But those are small concerns next to the fact that this card really could have been black/red and wouldn’t have made that much of a difference. Could’ve even kept the Cleric typing. Again, I need to also say that this card is downright fantastic mechanically, but just not quite white there for the purposes of this contest. Keep this card as-is, maybe make him a Human IMO. I don’t have any significant improvements.
Nitpicks: None!
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@naban-dean-of-irritation — Tamakoma, Spectral Shiver (JUDGE PICK)
Intent: Clever clogs, I looked up that name and it is indeed fitting! Very clever you are, just as clever as giving the UB flash ninja ETB feeling that strikes fear into the heart of those who don’t know she’s coming. White’s got the spirit flash and indestructible, black’s got deathtouch, flash, AND indestructible, and blue’s got the ninja feeling. Something tells me this would totally be a supplemental card unless Kamigawa goes three-colors, but to be honest I get a MH1 vibe more, and that’s okay too. Major kudos for making me double-check cards like Ambuscade Shaman for this weird wording.
Improvement: I can see how this card would be white flavorfully; I think its just precedent working against you. Because of the way that black has been encroaching upon indestructible in the past couple years, this card could just be blue-black and fit into the ninja feeling just as well. I personally like the white spirit aspect. It’s just not as present here as I would have liked for this contest. Great card, no mechanical improvements.
Nitpicks: I don’t know if “the hollows of the night” are, like, a thing? I don’t know, just as a writer it reads weird to me. One day I’ll be accredited and that won’t seem like such a jackass comment too.
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@nine-effing-hells —  Llanlaia Rywh, the Inmost Eye
Intent: I like your take on elves here, using the focus and mood to turn the ordinarily green elves into some warrior monastery funky stuff. I’m getting the sense of a cave world, or some kind of twisted plane where expectations are thwarted and the different races of Magic have to find their own kind of way around. Definitely a face card for the tribe in whatever set it’s based in. 
Improvement: There’s no blue and black here, or at least I’m not feeling it mechanically, and for this contest that’s the most important thing. Giving a Runed Halo effect on a pump is really darn powerful, and to have this dismiss any damage or removal at instant speed is definitely powerful and definitely white. The concept of looking within for meditation is a bit blue, sure, but I don’t see that expressed on this card as much. I do have some major presentation issues. The name is almost completely unpronounceable, so consider shortening it and cleaning it significantly. The flavor text is also in need of shortening and edits. “Look within to look around.” With a hint that the elves are blind, boom, you’re golden. So: name change, flavor paring, and consider that this card feels overall white. That said, for flavor and balance reasons for this card, keeping those colors is fine. Also consider that this is a really damn powerful beater.
Nitpicks: None that I can tell.
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@partlycloudy-partlyfuckoff — Everlasting Forefather
Intent: Here’s the thing: I’ll get to stuff in the ‘improvements’ section but mechanically, this card is really interesting for a number of flavorful reasons. Three-mana 4/3 with mentor is perfectly powerful in these colors, that’s great, flavorfully fine as a forefather. Creating two spirits upon death, awesome, those are the embodiments of his students and ideals, and most importantly, play into the embalm, where his zombie can teach the spirits after death and makes for great flying beaters, AND that Zombie token will make more spirits in remembrance. The use of flavorful mechanics gives it an interesting edge even if all these individual mechanics could be in mono-white.
Improvement: One, I would personally make this a warrior, but that’s super minor. Two… I can’t think of any reason outside a custom set where you’d have three non-evergreen mechanics from three different sets and two different planes on the same card. It feels like a custom card, not in the sense that it’s at all thoughtless or amateurish, because it’s not, but because there’s no way of making these pieces come together in a meaningful way; it feels like you’re removing the restrictions on what can go together for the sake of it. MH1 did have some mechanical mashups and we’ve explored that before. This feels like a bit too much for what we’re looking for. Honestly, for a custom multicolor cube or w/e, keep this card. But you might also want to consider MSE or having someone render for you, because with the VERY necessary rules text, this one takes up a lot of text; no room for flavor, and no need, ‘cause you do it all naturally anyway.
Nitpicks: Mm, none, I don’t think!
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@reaperfromtheabyss — Glorified Minddrinker (JUDGE PICK)
Intent: This is definitely asking to be in a standard/draftable set as a tribal beater. You give it evasion, you use other vampires/warlocks to mess stuff up, you get in, and you drink. BW vampire lifegain meets the milling, and there you have it. What I really like is the fact that it’s “any card,” like Bloodchief Ascension, but that feels blue, because they’re drinking from the mind and not just the body, and I dunno, I REALLY like that kind of neat flavor niche. I also love how this makes a really roundabout already-exploited infinite combo with Sanguine Bond and Mindcrank, both of which are halves of other better combos.
Improvement: Mechanically, there’s nothing to improve here, except you might want to consider some kind of evasion. I think there’s just the nitpick of having “Glorified” in there without any understanding of what makes this creature glorified or why. A snippet of flavor could have helped with that, and with only two abilities. I don’t know, this one just didn’t pop to me for some reason. It’s a perfectly fine submission, and it just needs a little more pop.
Nitpicks: None! Nice and clear.
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@shootingstarhunter — Storm Key
Intent: I find it interesting that the mana made from sacrificing is red but the abilities have a central Riku-like fascination. This feels like a supplemental card for sure, although I’m sure there are standard shenanigans. It would require a set in which RUG/Temur has an artifact theme and in which giving things storm is on the table. I have the feeling that in a genuinely competitive Maelstrom Wanderer deck that this card could turn a possible win into a guaranteed win. It’s there to help big things be bigger, but without a win-more feel, and I like that.
Improvement: In terms of this contest, it lacks elegance in its cohesion. The flavors don’t necessarily blend as well as they could. There’s a lot of rules text that emphasizes the separation rather than blending it together. My suggestions: Make it just cost RUG, no generic, reword the first ability to be: “When ~ is put into a graveyard from the battlefield, add R for each spell you’ve cast this turn,” and the second ability to “5, T, Sacrifice ~: When you cast your next instant, sorcery or creature spell this turn, copy it for each spell you’ve cast before it this turn.” And then add reminder text about targets and permanents. A tiny bit more flexible and less text, and you can add in some flavor. Personally I don’t really get the “Key” aspect. It feels more like a big machine of sorts.
Nitpicks: Remember to capitalize “Sacrifice” in the ability costs. Second reminder text should be “You don’t choose new targets for the copies.” I think, there’s not much precedent. Check the MSE Discord for tech help in getting your name/type text straightened out if you’d like.
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@snugz — Erratic Polymorph (JUDGE PICK)
Intent: This does feel very wild, more of the Temur frontier or even the Ketria triome. Either one of those sets getting a return could have this, or a supplemental draft set on that world, or a commander product aimed at those timelines. This card’s pretty flexible in that sense! The red lack of control over twisty magic is definitely evident, with the green bear and the blue otters as representative of those sides of the wild. I like how you took blue’s natural sense and made it river/forest oriented. Big boys and little boys do different kinds of cool damage. I can dig it! (Although I’m more inclined to bears than otters myself…)
Improvement: I wouldn’t call this “elegant” as a primary adjective for its color balance, even though it’s very neat still overall. The obviousness of green being bears and blue being otters doesn’t take away from the fact that both of them make sense. The long and short is that I don’t have card improvements, and this card’s just for a different contest.
Nitpicks: None-zo
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@starch255 — Dopplicant
Intent: Very clever, I see. You used white’s enchantment base for the card type even though it’s a strictly red and blue ability. Copying any spells is on the table now with Lithoform Engine so that makes sense. This could be in just about any set with these colors, and you know what, that’s perfectly fine. Jeskai, Raugrin (ugh), or otherwise, there’s cool stuff happening.
Improvement: With a vague name and flavor, it’s easy to have this card be a thumbs-up mechanically, but what...exactly is it? It’s name makes me think of the creature Duplicant, which is fine, makes sense, although it’s not a creature here like any of the other “-cant” cards. I just can’t place it, which is obviously a presentation thing over a mechanical issue. For the Fair, presentation is somewhat important, and also contextualizes your cards. It might just be a “me” thing to keep in mind for when I’m judging, so don’t take it personally at all. I think the idea is sound and all we need is polish.
Nitpicks: None~
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@stormtide-leviathan — Jeskai Confluence
Intent: Like the confluences of C15, this is a charm-like modal spell with three pretty standard modes for the colors: blue draw, red damage, white erase. I can see this being part of either a standard return to that other timeline or as part of a “clan clash” supplemental set for sure. 
Improvement: In the main post, there were examples like Shattergang Brothers that were posted as technically fine but not elegant. Totally separating your colors and abilities was part of that, breaking the cohesion. Unfortunately, charm effects were most definitely part of that area. I know that Magic design space isn’t eternally open, and I hate to say this, but because this card uses 2/3 abilities already found on the printed confluences and only minorly changes the damage, this feels somewhat derivative. I would go back to the drawing board and look at overlap rather than individualization, what the colors could have done together to make a card that creates something unique.
Nitpicks: There should be a period after “once” instead of an emdash.
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@thedirtside — Twisted Design
Intent: I think that with Tezzeret being who he is and with the cool trend of colored artifacts, this card could absolutely find play in a variety of places. It feels almost like a story card, someone’s terrible (well, twisted) creation. That much is absolutely apparent. The counter/exile is definitely blue and black-ish but I like how the theft kind of ends up being red as well and the artifact typing helps with that. Flavor text is pretty okay too. Short, simple.
Improvement: That...second ability. Are you choose a card as part of a cost? I’m no rules guru but I’m almost certain that you can’t do that. And it doesn’t specify the speed, so you can basically pay the (very fair) cost to exile the spell, but then very unfairly get it back anytime you want. Why random, too? What if that spell has other random restrictions or no legal targets? There’s a lot to unpack from that with no printed precedent because, to put it bluntly, it doesn’t work within the rules. I really like the idea of having a card where you can somehow steal, twist, or morph their spells into new nightmares or futures. Work with that idea to make something URBy that, well, works rules-wise.
Nitpicks: It took me a bit to find your source photo with your source link (X), and I don’t even think that blog’s using proper permission. Here’s the gist: if you can’t find the original photographer, either go stock or don’t use art, OR find a source that’s more easily traceable. Pretend that you’re someone who has to find the source working backwards.
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@walker-of-the-yellow-path — Ziziphus, the Lotus Eater
Intent: I could never be like him, I could never talk like that. Also, thank you for making this explicitly commander-based, heh. Food tokens are interesting, and I can see the token art already as well as the kind of person you might imagine Ziziphus to be. Oddly enough, they feel Therosian, considering the “lotus eaters” in the Odyssey, and that’s not a bad thing I suppose. Food’s sort of in the green area, with blue-white profiteering, and the general combat lull sort of encapsulating the whole GWU-ish control feeling. Turbo-fog ahoy.
Improvement: Competitive commander gets shut down pretty easily and casual commander becomes almost instantly unfun. It’s an instant-speed everyone-gets-it nigh-uncounterable Pacifism array that’s flavorfully understandable but puts a target on you as the one person to kill if anyone wants this game to ever end. I understand the top-down design but it’s impractical and I don’t see a game where this being your commander would make the gameplay better. So like Gwafa Hazid, consider your design: what would entice people to take the food? What’s the payoff? How often do you want this to happen to improve gameplay without causing staleness? Is food where you want to go, using lifegain to then further prolong the game?... Oh. Oh, someone can also just lorus-ify Ziziphus itself and then nothing happens in this version. That’s something to consider.
Nitpicks: The name’s really similar to “Sisyphus” in pronunciation. I was distracted.
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@whuh-oh — Tainted Lightninghorn
Intent: Some day, I think we’re gonna get a five-color Lightning Blankemental kind of card, and I can’t wait for it. So yeah, it’s an aggressive predatory insect elemental with nasty sauce, and I feel this in a supplemental set for sure. 
Improvement: So as an uncommon, it’s already pretty pushed, too much so. Ball Lightning set a precedent, and it’s a rare for a reason, honestly. That much power even for four mana with the abilities you’ve given it is a but much. For this card, most importantly, I need to be as clear as I can: The interaction between deathtouch and trample is an unintuitive quirk of the game. They do not belong on the same card with zero restrictions, especially not on an uncommon. Sometimes it’s okay to just make a cool card because it’s cool. I like my weird cards, I like my weird interactions. Forcing them feels like choosing indulgence over good design. I’m not feeling the uniqueness of the colors, I’m not feeling the flavor (why does lightning leave decay?), and I’m not feeling the gameplay. Where do we go from here? I think this general concept is fine for a personal set or a supplemental concept. Contextualize it for that area, look at environmental answers, and then see if you want to play with what the colors do.
Nitpicks: I’m 90% sure it’d go “Deathtouch, haste, menace, trample.” Also, I’m sure someone pointed out the whole flying-without-flying thing for the art, that’s very mildly distracting.
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@wolkemesser — Murmurs of the Bosk
Intent: Yeah, this is very much a Lorwyn-inspired card, and I’m happy for that. Both the treefolk flavor and the permanent return are green, returning to the battlefield is white and black, and the white enchantment plus toughness matters (also in green) gives this card a magnificent flow of feeling, the trees returning. I can see this in any set, but especially a standard return to Lorwyn, and yet it could have a home in several cool recursion decks! It’s a nice little addition for both lovers of slow return and for treefolk fans.
Improvement: This card was going to be a runner-up or even a judge pick, but the severity of nitpicks grew until I realized that there were just too many problems to give it full commendation. I’ll put the revised wording in the ‘nitpicks’ bar and get to the big ones: the name, and the flavor text. The name is obviously an homage to Murmuring Bosk, right? That’s understandable, but the name is literally so close that I can’t think of anything else. The difference between being honoring and being derivative is enigmatic at times. This particular case is more evident. And the flavor text is almost completely ripped off from Doran’s card itself. Literally, it keeps the order and adds four words that don’t add sense or depth to the character. For future submissions, keep that in mind. As a mechanical suggestion, you could just have it be the greatest toughness without targeting, and it does need to target the card in the graveyard.
Nitpicks: “At the beginning of your upkeep, you may return target permanent card with converted mana cost X or less from your graveyard to the battlefield, where X is the greatest toughness among creatures you control.”
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Join us tomorrow, for a new contest, and a brush...with DEATH.
- @abelzumi​
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sunfoxfic · 3 years ago
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oh... okay!! thank you though!! i am sorry that a post you made to generate a discussion i myself would love to see (because i think you do raise great points!) got such a jarrig reaction :( but oh well we can always keep enjoying whatever we want/get/create!! (btw i love ur not so shit posts they are thought provoking and such an exciting take!!) sorry if i hurt you i didnt mean to
You're absolutely fine, anon! You're right, I shouldn't have tagged it with Marichat at all, if only because I should have framed the post not-in-the-context-of-Ladrien. I easily could have said what I meant to say without the salty take on it. It was a pretty hastily made post and I was mostly trying to track my train of thought, which involved Marichat, but that's beside the point.
The thing I will point out about the Marichat salt tag (or any other salt tag) is that there's really not a better solution for tagging other than to tag [#marichat salt]. Yes, it WILL show up in the main Marichat tag, and that's unfortunate; Tumblr's tagging system should NOT do that. But tags aren't ONLY for organization within the search function; they also help people organize their dashboards and such.
When I tag something [#marichat salt], I'm saying, "If you don't want to see this post, I gave you fair warning to blacklist the tag." The argument could be made that the post should be tagged with [#ml salt] or [#ml fandom salt], but some people may want to blacklist [#marichat salt] but not the other one(s).
The MAIN issue would be if the amount of [#marichat salt] content was flooding [#marichat], which isn't the case. (A very real example of that is the way that [#minecraft youtube] tends to flood [#minecraft]. While the MCYT is part of the Mineblr community, there are far more MCYT fans, and Minecraft fans who just want to see cool builds/texture packs/redstone builds, etc. Yes, I do know about this drama because I exist within the community. No, I do not watch the DSMP. No, I will not be engaging with discourse about it.)
If people don't want to see [#marichat salt] in the Marichat tag, they need to blacklist it. That's not necessarily fair, but unless the fandom as a whole could agree on a tag for Marichat salt that doesn't involve the word Marichat, it would be unfair to NOT tag Marichat salt with [#marichat salt]. The only things coming to mind are [#mc salt], which probably exists within at least one other fandom, or [#ml mc salt]. That then raises the questions of what the other love square sides would be abbreviated to. None of this has a clear answer and I'm not proposing other solutions, more pointing out that there is no "right" solution for the position I was put in other than to not have mentioned Marichat at all, which I acknowledge, I should have done in this particular instance.
Of course, none of this is against you, anon, and I'm glad you sent your ask earlier. You were right and, honestly, I'm glad to have deleted the post. I'm not gonna stop talking on the topic entirely, but I'll be more carefully with my words going forward. And thank you for your kind words toward my account, it means a lot!
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