#no-aggro walks through skyrim
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afterthefeast · 9 months ago
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i think i have played skyrim for probably a total of five hours in about five years but for some reason whenever i’m feeling particularly fragile it is the thing to calm me. there must just be something inherently soothing about it because it’s not as if i have any particular nostalgia for it. jeremy soule what did you put in this soundtrack
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melorawrsss · 1 year ago
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My continued torture of Triss has reminded me of the endless torment I put npcs that I don't like through. I remember the pain I put Mercer Frey through, in Skyrim. If npcs had souls, I'm sure this one thought it was in hell. I just kept making him walk through all the traps over and over again, resetting them everytime. I got everyone to aggro on me and then run up to him and disappear, as I had about 4 different ways to go invisible. I just kept popping in and out of visibility just to get more and more draugrs to pile onto him. And then I'd reload and do it again. This poor npc, all his crime was being programmed to be an asshole, but that was enough to commit to a horrible fate.
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returnerofthesky · 7 years ago
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why do you hate skyrim so much, anyway?
To be honest, I don’t… “hate” Skyrim, per-say? Hate’s too strong a word for any game for me, and even then Skyrim isn’t necessarily a terrible game despite how much I dislike it.
Which probably sounds weird, but that’s just me; most games that I dislike aren’t just plain old bad games. I don’t have an emotional dislike of, say, Bubsy, or Superman 64, or so on. They’re shit games, but there’s nothing particularly redeemable about them. They might have had potential, but it’s more conceptual, rather than being very flawed games with some good ideas (like Gates to Infinity, or Super Mystery Dungeon to a lesser extent).
Anyway, to get back to the question, the reason I don’t like Skyrim is because it feels creatively bankrupt.
To steal a quote from Super Bunnyhop, it’s hard to get engaged in Skyrim when every character feels like the most boring character, when every quest feels like the most boring quest, when every dungeon feels like the most boring crawl… you get the idea. To me it feels like every single time Bethesda had the opportunity to do something creative or interesting in Skyrim or its DLCs, they took the easiest, most boring route possible instead, even though it actively hurts the game’s appeal. And it’s very telling that what I consider to be the two most interesting quests in the game (the murder mystery in Windhelm and the peace treaty in the main story) are also two of the buggiest quests in the game.
Like, vampires in Skyrim are a good example of what I’m talking about. There’s a book in the previous games about a vampire hunter and a scholar (actually a vampire) advising him, and he describes Skyrim vampires as having breath that could freeze the blood inside of you, as well as actually living underneath frozen lakes and being able to reach up through the ice, grab people, and drag them under to feed. That’s not only a fascinating (and grim) concept, but an incredibly cool idea for a snow-based vampire.
Now granted, that’s a fairly dynamic idea, and it’d be hard to implement in Skyrim (especially given they never bothered to add underwater combat), so while I could criticize them for that, I won’t. What I will criticize is the fact that they didn’t even try to make the best approximation of that idea, instead opting to make vampires into slightly tweaked and reskinned bandits/draugr/etc etc.
Like, it wouldn’t need to be exactly like the idea presented in the book, but imagine this: vampires spawn in this invisible, walk-through-able state and have a circle that activates them. Once you walk in and out of that circle, an “invisibility spell wears off” animation plays and they properly spawn, body, weapons and all. Then, they aggro and you might get ambushed if you weren’t being careful. It’s not exactly like the book, but it’s close enough, and since the rest of the game’s enemies are so samey it’d be a nice change of pace.
There’s so many elements that are lacking that it’s very easy to sense the hand of the devs making out exactly what you can and can’t do, despite the whole TES brand emphasizing freedom. It’s obvious that you can’t do absolutely anything (well, at least it was obvious until Breath of the Wild came out), but Skyrim is especially bad at locking you out or not considering other options.
You can’t double-cross or double-deal in the Civil War aside from one single part that basically is the last chance for you to decide your faction. Being a thief is basically useless unless you join the guild, because the Fence perk for Speech doesn’t unlock until the skill is almost max. Conversations in general are far less varied and open-ended than before, meaning speech checks are few and far between as is. Stealth is only really useful for sneak-attacking, since most dungeons aren’t designed to be stealthed through completely. Most of the game’s “puzzles” are those simple match-the-symbol ones, and there isn’t anything particular brain-teasing or dynamic compared to even Oblivion.
I mean, even dragons have this issue. Anyone ever try fighting a dragon without any ranged options? It’s hell. And boring. And oh, oh so bland.
Similarly, like I mentioned, the quests themselves are incredibly bland. I’ve already seen plenty of posts on here throughout the years about how even the most mundane, non-combat-sounding quests usually end up with “please go to this dungeon full of Draugr and get my thing”, but it really is that bad. Most of the quests in Skyrim are either being sent to a dungeon to deal with the incredibly mediocre combat, or you get a vague, completely unashamed fetch quest.
A lot of this is tied to the Miscellaneous quest option, which is basically the game’s way of saying “we whipped up a quick, shitty quest in an hour or two, have fun”. In Riften alone, there’s at least seven or eight Misc quests that essentially amount to “I need you to find me some items, please”:
Finding ten fire salts for the blacksmith
Getting a sword and bringing it to its owner at the castle
Finding alchemy ingredients for the alchemy shop’s apprentice
Finding some gemstones and other items for a jeweler
Finding some gemstones for a bartender’s unfinished wedding ring
Finding ice wraith teeth for a lady to preserve her
Going to another big city to deliver a dagger
Going to a small village to pick up some ore and bring it back
And there’s very little proper “masking” to make these quests seem more interesting. The two quests that I didn’t include that are still fetch quests are a quest about mead being stolen (actually smuggled out at lower prices, which you can partake in or tell to the guards), and a quest about a Dunmer raised by Argonians who wants to find out more about his real parents (which is at least vaguely interesting in and of itself, due to the general relationship between Dunmer and Argonians and all that).
It isn’t just the Misc quests that suffer from this, though. Most of the writing is flawed, bland, or otherwise retreading old ground already, and a lot of it suffers from huge pacing issues. The main quest seems to expect that you’re not going to get distracted, so all of the “urgent” situations it sets up fall flat.
The Fighters Guild recruits you, has you do one proper quest where you find out that they’re werewolves, do one more radiant quest and suddenly they decide that you’re important enough to become a werewolf too. Not that “you know so you might as well”, but that you’ve actually done enough work (two quests worth, oh boy) to merit it (also you’re forced to become a werewolf even if you don’t want to). The Dark Brotherhood essentially does the same Oblivion story of a traitor in the guild over again, except with less interesting characters and less personal stake in the goings-on.
And the quests that aren’t tied to guilds aren’t really that much better, save for maybe a handful that I can’t even think of off the top of my head. It’s lazy, messy, and boring. It’s not completely, utterly terrible or full of plotholes, it’s passable at its best, but it’s still not terribly thought-provoking. I mean, thinking about it is what made me realize it’s not that good, so.
Perhaps more damning than any of this though, is that the gameplay itself is so boring. It’s already kind of an issue that Skyrim has iffy writing in a genre that generally needs to have semi-decent writing most of the time, but its gameplay isn’t really interesting enough to pick up the slack, either.
Admittedly, this problem goes back deeper than just Skyrim - even back during the Morrowind days, people were complaining about the combat due to how you could walk up to enemies and attack or use a spell, and you’d miss even though you’re standing right next to them. People still complain to this day about how confusing the combat is for an action-RPG.
But the problem with that logic is that Morrowind isn’t an action-RPG, it’s a proper old CRPG, more along the lines of Baldur’s Gate or Icewind Dale. You might be moving in first-person with the WASD keys and so on, but make no mistake that its core gameplay is far more in line with how the older isometric RPGs played, right down to standing right next to an enemy and missing your swings even though the animation played. When you view the game this way, most of its design decisions make a lot more sense.
Unfortunately, that never really registered (again, people still say Morrowind’s an action-RPG), so Oblivion changed things to have some sorta-kinda action-RPG combat. They didn’t rebalance the rest of the RPG elements (how to level up, level scaling, etc) to compensate, though, but instead of tweaking everything to work more naturally in Skyrim, they just removed all of the RPG elements entirely except for the Health/Magicka/Stamina thing.
Of course, that results in another problem: if the game is going to lean so hard on its action elements instead of its RPG elements… why not just play a better action game? Like, Skyrim’s combat is nothing to write home about. Oblivion’s wasn’t great, but at least it was faster and you could attack while jumping and swimming. Skyrim’s is just slow and clunky, and lacking in depth unless you actively choose to add it in.
The perks system is what ties into the combat problems the most. The issue is that the combat actually does have a small bit of depth and quality of life improvements… if you pick the perks that activate them. There’s two main screws with this, the first one being that due to how the level scaling works, you’re better off choosing the perks that just upgrade the raw damage you deal. Since even the most basic enemies slowly become health sponges, the fancy perks usually aren’t as helpful when it comes to actually defeating them.
The other screw is that these upgrades are even perks in the first place. While some abilities are understandable (like the one that sometimes replaces a normal cinematic kill with a decapitation), the ones that alter your power attacks to have extra effects have absolutely no business being optional when the combat is already as shallow as it is. If these tweaks to the power attacks had been default abilities, the perk trees could have been changed or expanded to capitalize on the differences between each kind of attack. On top of this, the choice between maces, axes and swords could have been more significant, rather than simply being minor differences in speed and power.
I know there are more abilities and special things you can do with the dragon shouts, of course, but between having to fight through dungeons in order to get those shouts, and then kill a dragon for a soul to unlock it, it’s usually too much of a pain in the ass to be worth it. Forget going out of my way to get Throw Voice - why not just give me a Noisemaker Arrow or something and be done with it?
The unfortunate thing is that despite all these issues, the combat is still generally just okay at best, so it can be hard sometimes to complain about it. But when the entire game is focused almost entirely around this combat, with almost no quest or gameplay variety to speak of, the only way it could be really seen as “good” by any stretch is by people who haven’t played other, better games.
But anyway… uh, yeah. tl;dr: I don’t like Skyrim because even though it’s incredibly safe and boring to play… it’s incredibly safe and boring to play.
Like, it’s oddly depressing to hash all this out because I really was excited for Skyrim six years ago, and I did genuinely enjoy it at first. Hell, despite all these problems I’ve still probably put way too many hours into it than I really should have. But nowadays, it just doesn’t feel that interesting. Oblivion, Morrowind, Daggerfall, and ESO are all much, much better games, and even though they have their flaws, they have a lot more interesting ups, as well. Morrowind is all-around an excellent CRPG, Daggerfall is an incredibly interesting roguelikey experience, Oblivion generally has better atmosphere and more quest variety, ESO has great combat and writing, albeit at the expense of stealth and some puzzles.
Skyrim... I dunno. Skyrim is stuck somewhere between being an average game and an undercooked one, and that really eats at me because I know that the franchise can do better. I didn’t even discuss a lot of the other problems I have with the game, just the major ones. But considering that Fallout 4 has a lot of the same issues, but even worse... I worry for what the next entry in the series might be, if it’s handled by Bethesda proper.
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athena1138 · 6 years ago
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Dragon age inquisition first playthrough #3 (skipped A LOT of storyline between these)
Vivenne can go fuck herself right on over that balcony if she keeps fighting me about freeing the mages. I dont care how hot she is.
Actually no just fuck vivienne. Like we move in and not even one trip later she has someone moving my shit around to "see how far i can be pushed"? Ugh. She's gorgeous and strong and powerful but fuck if she ain't gonna get punched. I hope she's sitting in my game wondering why i never take her anywhere.
Oh and of course she hates cole, aka the light of my fucking life and my son for whom i would die
Solas is such a prat. I can't figure him out. Like. I say one thing he approves. I say the same thing he disapproves. I can't. He has no direct line and ugh.
I support solas's interest in cole but he has to chill, man. I appreciate the hell out of varric for cole's quest. Solas doesn't care about cole, just about studying him.
The fade. Oh my god the fade. I love it.
But forreal
FUCK THESE SPIDERS MAN. I was in this cave right and they just DROPPED OUT OF NOWHERE. Like i actually screamed and scared a guy outside my window walking his dog. I had to take like a 15 minute break holy shit.
I fucked up and did all of iron bull's romance scenes in one go so now i'm bored but i locked it in so i'm stuck with that lame scene where they walk out of the bar and he smacks my ass and we kiss. Ugh. I've done it like 30 times already. So bored.
Oh and also i found out if you dont romance him (or dorian, but my inky is fem so it doesnt matter,) then he and dorian end up together??? So now i feel bad. This is garrus and tali all over again man
I think blackwall is pissed i flirted with him so much and then chose ib. (I know it doesnt matter but damn he got cranky fast.)
Sera's constant fucking up of coryphesus's name. Bless. I cant even spell it.
I dont really get cassandra but i respect the shit out of her.
Dorian. All of dorian. I fucking love him. I want to be his best friend forever. Like. Shit. I fucking love him. 13/10 good character. I almost want to make a male inky to romance him. Almost.
I dont fucking trust leliana and she is way too damn aggro
Josephine is still hot
The winter palace though. Im not even sure i understand what all was going on there. Wish i could go back and finish collecting all the shit. Would die for celene's dress.
The height mechanisms for dwarf relationships are bullshit. Like. Somehow my tiny ass is face to face with iron bull? And all it takes for him to kiss me is to slightly bend his head? Or there was a scene with cassandra where we lean on a railing together. My inky is literally a foot off the ground. And then at dinner with cole my head is barely above the table like what? Lazy man. Lazy.
I can definitively say i prefer fighting skyrim dragons much more. Ive killed 3 high dragons so far (hinterlands, western approach, crestwood) and each one took me like a solid 15 minutes. Shits ridiculous man.
It took me halfway through the game to realize i can just invisi-powder my way past enemies i dont wanna fight. Bruh. Life changing.
Im already planning my next inky but im so torn on my class because like. I want to do something different. But i also REALLY like being able to invisi-powder my way past enemies i dont wanna fight. And mages are hella impossible to find good weapons for. Ffs. All my other people have like 250dps but my mages are all still barely breaking 100 because this bitch cant find a powerful staff to save her life (literally.)
Merchants, other than the dude in crossroads with infinite elfroot, are pretty much completely useless in this game.
Seriously though cole is a fucking ray of sunshine.
Im still pissed i cant romance varric, but having met bianca i understand. When she threatened me i literally said out loud, "im in love"
These enemy respawn rates are really getting on my nerve. I just BARELY got that area and you're telling me there's already 6 new guys there?
What the hell is going on with cadash's tits?
I wish there were more light armor options. 6/9 of my people (and me) are in shokra-tars or the other one
Im really regretting saving flissa instead of someone more useful. (I didnt realize it was a choice. Dammit.)
Why are all my mounts black and white? Can i change that somewhere?
I liked the bard a lot more before she started talking. That sounds sexist and horrible i know but i cant stand her voice or attitude. I dont think her speaking voice and singing voice match up at all.
I no longer dont like cullen. Hes delightful.
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