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sweet valentines
#oops its these two again#this was a struggle but what did i expect drawing at 2am with 0 energy left in my body#crunchchute art#my art#stobotnik#sonic#sonic movie#*turns them into cute long legged creatures*#<- OPs tags#valentines day
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All my attempts on drawing mr grizz
#art#fanart#my art#original art#unfinished#Splatoon#Splatoon 3#Splatoon 3 art#splatoon fanart#splatoon art#spaltoon fanart#splatoon mr grizz#mr grizz#grizzco#splatoon grizzco#furry#love bears#just don’t know how to draw them#ugh I don’t have any energies to draw or anything#im so miserable atm i need to finish so many assignments and projects I might actually die this week#I hate my life#im too young for all this shit I really just want to be left alone and in peace#oopsies vented on my tags again
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Sketches based on my FAVOURITE project sekai concept EVER by @the-one-that-weeps that when the characters enter their SEKAIs, their bodies adapt to the worlds as well! I also took some inspiration from the notes and my own concepts :DD
Thought it'd fit the Halloween spirit a lot!
#“why are minori and ichika together they wouldnt be able to meet” SHUSH. halloween magic#emu with multiple hands because shes got sm energy shed love to do several things at once <33#mafuyu has the notes of niigo's songs that helped her. and also empty notes for future songs to appear#not pictures but one over her chest & hesrt would probbaly be a fragment of kanades song that saved her#you cant see it well but kohane has a filmstrip on her left arm. and below that a graffiti of the vbs logo#left arm has a fragment of a “KOHANE” graffiti (apecifically the HANE) and vbs logo on her hand. little paint splashes on her face#ena has the. auxiliary lines for drawing humans yk. on her face and elbows and knees#like shes an unfinished sketch yet. has to still be worked on. but can still become a masterpiece. yk#also little drawings but also some crossed out. also her eye crossed out. yk. the struggle of not being able to draw the other eye#and teeny kanade with flowers growing where she walks but also wilting soon after. she still hasnt learnt how to save people </3#the rest are obvious. i think. feel free to ask if not!#kerizart#prsk#prsk fanart#prsk art#wxs#wonderlands x showtime#kamishiro rui#tenma tsukasa#emu ootori#kusanagi nene#mafuyu asahina#kohane azusawa#ena shinonome#hanasato minori#ichika hoshino#do i tag kanade AHAHDHAHA#kanade yoisaki
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Then and now.
This is a parody of an official artwork. And i traced the table of the original image (it is under the cut):
#gorillaz#2d gorillaz#stuart pot#murdoc niccals#my art#when you put side by side#you'll see that i have no idea how to draw or color#i wanna draw more details or references but have no energy left#ah i forgot to tag 2doc in but you can see it as platonic#2doc#murdoc x 2d
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#technoblade#im. not tagging him. you all know him 😭#i dont wanna be in their tag they'll probably yell at me#my art#if you see any mistakes umm no you dont <3 it was hard enough getting this lined as is i dont care how bad the lines are lol#comparing this to my pinned is so funny jgfjgh you can see all my energy left me ages ago#this was so fun tho. mama mia#BIG DISCLAIMER BTW I MOSTLY JUST POST ABOUT SKYBLOCK DONT COME HERE FOR CREATORS 💥💥💥💥💥💥💥💥💥#i've been on a drawing kick the past two days but this will NOT last#dont follow for the pig you'll see him once a week at best 🐖
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(Read from left to right)
Had an intrusive thought about Kazuki's facial hair and just had to make a little comic about it! It's been a while since I've made comics, so sorry that it's kinda messy/ just sketches. I tried to clean them up as best as I could!
#buddy daddies#rei suwa#kazuki kurusu#kazurei#miri unasaka#comic#fanart#my art#(i feel like I should make a tag for my art that's a bit less generic since I rarely use my art account for things anymore)#anyway to the like 3 people still left in this fandom plz enjoy <3#sorry if this formatting is weird#im hoping tumblr doesn't fuck with it and idk how to make comics#I'd ideally like to clean these sketches up so they look nicer but I don't have the time or energy tbh#this has been sitting in my WIPs for at least a month now
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#star wars#the clone wars#commander wolffe#tcw#star wars fanart#id in alt text#// yapping in the tags again:#// today i offer you the nth portrait study. tomorrow? who knows#// i do have something bigger that i've been chewing on for a while#// but it's difficult to have any energy or inspiration left to work on personal pieces these days#// also the desire to post deeply unserious things vs the tendency to take things too seriously
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still thinking about them… they’re so special to me…
@arrimorr
#sorry guys another shitty sketch#noticing a pattern here hmm (uni is beating my ass and i have no time and energy left)#ANYWAY. true love is possible on the moon#actually going as the convict this halloween because i didn’t have time to make the costume i wanted to 😭#shoutout to famous game studio flowerbones they should release more stuff what happened to them#i forgor what i tagged the last one as uhhh uhhhh#life support PROGRAM.#fanart#flowerbones fell off so much devs don’t even remember what the game is called
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AU where Dante goes to Fortuna much earlier and ends up taking Nero under his wing instead of Kyrie's parents.. hold on i need to think on this some more ill get back to you
#dmc#devil may cry#the herb speaks#nero devil may cry#dante devil may cry#i imagine just after dmc 1#dante recognizes Vergil's energy or whatever in this little silver haired#blue eyed brat of a kid who's running around fortuna causing trouble#he asks where is Nero's parengs#nero tells him both his mom and dad left#dante feels guilty about Vergil even more so now and feels somewhat responsible for this clearly related to him orphan#so he decides to take Nero with him#they look very similar anyways so nobody really questions it and Nero is just happy to tag along#he's only a little kid after all#the brain wormsss
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Smores roasted upon the ashes of a literal archangel sounds very cancer inducing but who cares for cancer if you're already stuck in hell, might as well have a treat fr
(see this!)
this is all he can do for them...he's a little bit happier the filths are much happier
#referenced a picture of a man holding two toddlers#it's the same energy#he loves the damned with what he has left#cake answers#lucifer#filth#doodle tag
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queen 1 backstory
#im obsessed with both this audio n the original image. very big Queen 1 energy#bug game#snakqueens#bugsnax#edit: i misspelled the tag name lmaooo#audio's slightly scratchy in the left ear sorry about that
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Queer As Folk – 2.01: Home is Where the Ass Is
#queer as folk#cinematv#filmtvcentral#smallscreensource#dailyflicks#userstream#tvarchive#usersource#chewieblog#userthing#userblorbo#2x01#goddd moment of all time#i'm so emotionally wiped out giffing this stuff that i have no energy left to form meta in the tags sorry#you guys will do it for me x#userrlaura
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Typical Tremere problems... artfight attack for sicknasty!
#duck.png#not my oc#artfight#team stardust#vtm#vtm tremere#i think i have energy for one more attack left#unless i resort to something else style wise#but i found this pretty fun to draw!#vampire the masquerade#forgot the proper tag. oopsie
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Yeah this sums up my thoughts on it pretty well, but you know I’ve been thinking about this, and in this day and age, especially with so many unfinished productions being rushed out, you could just add major updates and expansion packs. Not just DLC stuff but like, upgrading the game entirely. Some games just feel like beta’s that needed a little bit more time, and you could really have your cake and eat it by 1. Releasing it to the public on the deadline but prematurely 2. Introducing new content as the year(s) go on until you have the game you and everyone really wanted.
Think about it! You could charge people for it, but that would only really be fair if the original game wasn’t that expensive and neither were these updates/upgrades. It would also artificially inflate replayability, which might have a positive effect. You could also have a lot more interaction with the community, seeing what worked for them, what didn’t, rolling back on and tweaking things. Honestly the formula has been made by online multiplayer games, with a few adjustments it could just as well work for all genres of video game.
Maybe you could only introduce the first third of a game, roll out adjustments over the course of a couple months, add those to the second third in development, leave fans to ruminate and marinate in lore mystery and story, drop the second third adjusted to fit in with the new style the first third ultimately ended up being, and rinse and repeat for the final third, take everything you and your team learned from that, and apply it to the next game. This is not a perfect system by any means and is going to be a very bumpy road if ever utilized, but I think especially in the modern gaming industry, something like this could work. Sorry to hijack your post, but this had been ruminating in the back of my mind for quite some time, and the discussion surrounding these situations seems to be the prime target for this idea.
It sounds just like DLC stuff, but DLC is more of a supplement, vitamins and sides to an already prepared dish, I’m thinking more of changing the meal itself, the recipe, and servings until they are the best they can be in a limited yet extended time frame. It’s definitely a more “By the seat of your pants.” Approach, but it’s not without merit, at least I don’t think. Fine tuning and adjustments are needed, but that’s what it’s all about, a major approach to updates, maybe a blurred line between update, DLC, and Sequal, perfect for the modern era.
It’s a less risky choice than developing a game perfectly for 7 years, or squeezing every last drop of life from your workforce to get it out in 2, and it’s more rewarding in the long run by dragging attention from fans, especially by introducing a more episodic format towards the game with my three act structure idea, and it’s the blurred lines between DLC, update, and Sequal I think we’ll need. I mean no, this is not a one size fits all, nor is it an easy guaranteed win tactic, it’s just a unique style of development that, like all styles of all things, has a time and a place, and I think it could’ve worked for Sonic Frontiers if they wanted to be a little more ambitious in how they approached game design (not saying Sonic Team is lacking in ambition, it’s been their best and worst trait in their history as a game design studio, but in this specific field of development is what I’m referring to).
Actually, this has precedent in game design, one Toby Fox’s Deltarune. I mean, it’s nearly everything I’ve described really. Of course, no one shoe fits all, but there’s no shame in taking a few notes out of someone elses book. I think with a studio and budget as well as fanbase the likes of Sonic Team’s, this approach could’ve worked twice as well. Casual gamers not really big into Sonic could wait for the full game, and the Sonic Fans could be tide over and left wanting more for just long enough for their hungers to peak and then be satiated by the next part, as well as having their voices heard and quickly responded to. It will also prolong and preserve hype for the story, which I feel Sonic Team is looking to give more respect towards in these new installments.
Sorry, I’ll stop using your post to pitch my ideas now (apologies). I’ll do a plain reblog to indicate respect to the original post, (cheers and au revoir).
As much as I love Frontiers, in retrospect there are some parts of it that feel GLARINGLY unfinished. I mean there's the obvious lack of polish and the pop-in issue but the more I think about it the more Rhea Island sticks out to me as unfinished.
There's so much space, so many little details and bits of ruins everywhere, but the lack of platforming structures like the ones on the other islands makes it all look really empty in comparison. There's only a few platforming sections (mostly rails) between the towers to get you from one tower to the next faster, and that's pretty much it.
It really feels like there was meant to be much more going on with that area, yet the only thing you do is go from tower to tower, have a bit of plot happen, and immediately move on to Ouranos. You aren't made to explore at all despite the ruins and such scattered about and the very important plot stuff happening. That combined with how the whole thing with Sonic's cyber corruption was resolved makes that whole section of the game feel rushed.
I just can't help but wonder what could've been, had Sonic Team not been under time constraints. It's kind of sad honestly, knowing that there could've been more planned for that area that we never got to see because of the deadlines they had to meet.
Man fuck crunch culture fuck holiday releases I want my game out when it's done dammit
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Ariane/Finn - run away with me
" Fresh air and sunlight is good for you."
#dragon age#ariane#finn#ariane/finn#my art#many mosquitoes feasted on sweet untasted (?) mage flesh that day#haven't stopped loving these two real life just keeps me busy#took way too long to finish this one#no energy left for their weapons though#or Ariane's upgraded armor for that matter - though since this is shortly after the DLC the plain version makes sense i guess#dragon age witch hunt#witch hunt squad tag#dalish#circle mage
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the butcherrrrrrrr
#malevolent#the butcher malevolent#dennis collins#arthur lester#malevolent fanart#no energy left to use the tags as my personal diary today#idk man
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