#newtrogic high zone
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taffydragondraws · 17 days ago
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When I was in middle school I tried making a comic based on the story behind Knuckles' Chaotix. I remember that it ended up not really having anything to do with the game story, except for the characters and the ring thingy.
I kinda wanna start over again and do another one.
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beatcroc · 4 months ago
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Thoughts on the incident?
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bluefantasyz · 10 months ago
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I love this so much! The original designs in there makes my heart swell!
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Team Chaotix means so much to me,,✨
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bigfloomfa · 1 year ago
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an overwhelmingly extensive write-up of my incarnation of mighty the armadillo
Never once have I been asked "hey nikki!!!! whats your mighty like!!" but also I don't care!!! I like to write and roleplay him!!! So here's a short rundown of my version of the best Sonic character in the franchise, because I should post something with proper substance on here for once.
General Info
Mighty the Armadillo is a protector at heart. He's the first one to offer help, defending those who can't protect themselves or tanking hits for his teammates. While he carries intense remorse over his inability to save his parents or his sister, he uses it as fuel to overcome doubt or help drive his protective nature. Mighty deeply cares for everybody who joins his team, and takes it upon himself to make sure they can handle themselves prior to any adventure.
Having all of his immense strength, Mighty has become somewhat of a pacifist. While he enjoys a good fight, he worries that were he to unleash all of his power and actually try, he would seriously injure or incapacitate whoever was on the receiving end, leaving him to often try words first. He's taken to training his sidekick, Ray, in hopes that one day he could get as strong as himself. The desire for a good fight with no bruisers tough enough to give him one has lead him to develop a small Saitama Complex.
As an amalgamation of Fleetway, IDW's Annual, Pre- and Post-SGW Archie, he takes the best of all worlds and folds things together neatly. With an extended family and a few alternate zones below the fold, there's quite a lot for this silly shell boy.
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A (relatively) Brief History
Born to a family of thieves, Mighty's upbringing was destined for some form of tragedy. While he would be soon accompanied by a younger sister, his family would be arrested and were set to be executed by the King of Mercia. He would strike a deal with the mysterious Mammoth Mogul, giving the armadillo unfathomable power in exchange for a nebulous 'favor' that would be forgotten due to the wizard's hypnosis.
Despite the newfound power, a lack of training and control would lead Mighty unable to save his parents from what looked to be their doom, leaving him to place his sister in foster care, exile himself, and wander the lands. Eventually captured by Robotnik, Mighty would be imprisoned alongside Ray the Flying Squirrel and Fiona Fox, and placed in special shackles to override his strength.
Once the blue blur had made his debut, him and Mighty would cause a riot that allowed themselves and Ray to escape via a power gem, though Fiona was captured and Ray was lost during zone-travel. Mighty and Sonic would part ways, but Mighty wasn't alone for long as he would soon come across Newtrogic High Zone. After realizing the island was in the process of being terraformed by Robotnik, he would steel himself and decide to take the mad doctor down!
Thankfully for him, there were another batch of people there ready to do the same! Knuckles, Espio, Charmy, Vector, Heavy & Bomb, all on the island for their own reasons, would join forces and use the Chaos Rings to free the island! Also, busting up Metal Sonic as a nice bonus. While the group would part ways after, they would all remain in contact. After a few more adventures involving the Dark Legion, Enerjak, and other fun activities, Mighty would come across Nic the Weasel.
Mighty and his new companion would meet Fiona once more, who was not pleased with not being saved back then, but would find and rescue Ray nonetheless. The squirrel had hardly aged since the initial zone-travel, leaving him much younger than Mighty and Fiona. After the reunion, he would adopt Ray as his younger brother and the two would begin to wander, just as Mighty had done before.
After a crisis against the Xorda, and then an attack on Angel Island to free Locke, then a massive battle against Mogul, Ixis Naugus, the Destructix and Arachne Clan, the whole Great Harmony thing, a mission with Charmy's old home, a brief scare with Snively's mech, Enerjak returning, launching a massive attack on Eggman's Empire, and then fighting the Iron Dominion and Dr. Finitevus... a lot happened, okay? I'm trying to be brief here and get to the fun part.
Mighty and Ray would return to wandering, as Espio had revealed the armadillo's sister was alive and working for Eggman! During their travels, the two would wind up coming across a calm sage named Moss the Sloth, where the three of them would get along swimmingly, and would begin to stay with the sloth while Mighty searched for traces of his sister.
His history ends with Moss, as everything afterwards is usually where the roleplaying or fanfiction comes in.
What makes him "Mighty"
With unrivaled strength and speed that used to keep up with Sonic himself, capped off by a shell that can take any punishment you could imagine, Mighty is a formidable lightning bruiser that can tear through tanks like a hot knife through butter. Heck, even without his shell he can take some heavier hits, it takes quite a lot to put him down. Thanks to training with Espio and generally sparring with the Chaotix, he is also a very skilled martial artist. Should he be enraged, his strength can soar even further off the charts.
In terms of proper techniques, he is capable of his trademarked Hammer Drop, the Homing Attack, the Spin Dash, and the Boost. Other moves include typical anime air-pressure punches and launching himself while curled in his shell like a railgun. While he may not have much in the way of range, he knows his way around a battle and can close a gap when he has to.
The Family
"Blockhead" Bill - Mighty's grandfather and a now-senile crime fighter of old, Bill is a stupid yet skilled fighter. With an ornate yellow shell on his back, he's pretty durable, but not as much as the rest of his family. While he used to have the super strength associated with Mighty's family, he's since lost it with age. He spends most of his day at home with his partner, Max.
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"Society" Max - Mighty's basically-second grandfather, and a more refined crime fighter of old. Max is Bill's partner, in more ways than one, and is a red dinosaur of average heights. When consuming a strange vegetable known as a Mandrake Root, he can grow to a proper dinosaur that is very capable in combat and can carry Bill. He spends most of his day at home with Bill.
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Hunter the Armadillo - Mighty's father, a former thief who's thought to be dead. Unbeknownst to Mighty and the rest of his family, he and his wife had escaped the clutches of the Mercian prison system, thanks to chaos caused by a Robotnik attack. With an orange shell and his family's typical super strength, he's a force to be reckoned with, and currently seems to be living in a town stationed in the Great Desert.
Hunter mostly takes bounties, and handily at that. He often wears a brown cloak and obscures his face, creating a persona known as 'The Hunter', hiding his true identity in plain sight. He's generally well-respected and a little feared by the rest of the residents of his town, but he's a well-meaning and caring guy who morally struggles with some bounties he has to take. Once he manages to save enough money, he's planning on moving his wife to a safer, nicer town and dealing with Robotnik himself.
Rose the Armadillo - Mighty's mother and Hunter's wife, Rose was able to escape the grasp of the Mercian prison system with her husband. She has a pink shell, but isn't nearly as strong as the rest of her family. She cares deeply for her children, and is deeply affected by their absence, believing she's failed as a mother and that the two of them have passed.
Overall a loving and peaceful woman, Rose is an excellent cook and spends her days tending to her house. A small part of her heart still holds out hope that her children managed to survive on their own, and that one day she'll be able to meet them again. She's loved by her town and often treats the nicer folk to food and hanging out, though her husband makes himself scarce when she does, in order to preserve his persona. The two of the make an okay living together, but fate may have other plans for the family...
Moss the Sloth - Moss is Mighty and Ray's current mentor, and has become somewhat of a father figure to the armadillo. Despite being a sloth, he's fairly fast, able to outpace Mighty when swinging through his jungle. He is extremely empathetic and capable of seeing what drives someone, or dark forces within someone. After his initial meeting with Mighty and Ray, he would offer the two housing within his humble abode, where the pair continues to live into current day.
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Ray the Flying Squirrel - His best friend and now-brother, Ray is the most important person in Mighty's life at the moment. A blonde flying squirrel, he's the Tails to Mighty's Sonic, with a bond just as strong. The two of them go just about anywhere together, traveling through Mobius when they can, and searching for information on Mighty's sister. Him and Mighty continue to train with each other and take lessons from Moss.
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Matilda the Armadillo - Mighty's younger sister (affectionately nicknamed 'Tilly'), who was long thought to be dead, is a green-shelled armadillo who is currently working under the Egg Boss; Beauregard Rabbot. Originally placed into an orphanage, then roboticized and de-roboticized, before finally being legionized, Matilda's stressful life has left her vacant emotionally and cold. While her natural strength isn't anywhere near Mighty's, her cybernetic arms allow her to get very close. Now that Mighty is aware of her, he spends a large majority of his time searching for information on her.
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Stout the Armadillo - Only existing in X Years Later timelines or the occasional Silver's Future timeline, Stout is Mighty's son. His mother is unknown at this time. He is a brown-shelled armadillo who wanders Mobius, acting as a traveling hero. He has taken inspiration from his father's friends, specifically Bark and Amy, wearing a scarf and knowing how to grapple, and using a Mighty-colored hammer called the Shell Smasher. He's not as powerful as his father, but with the Shell Smasher, he can come pretty close.
Counterparts & Alternate Zones
Much like the main cast of the games, there exists several alternate universes which house their own variations of Mighty, each of them different than the last in a way. There are even some counterparts that come from Mobius... Some of them include...
Mobius
Metal Mighty - A robotic doppelganger created by Eggman after realizing how much trouble the solitary armadillo could prove, Metal Mighty is an equal to Mighty in every way, with only one flaw. The lack of emotions makes it so it cannot gain the same strength increase as Mighty when enraged. The two haven't met yet, as Metal Mighty has yet to be deployed.
The Boom Universe
Mighty - Within the confines of the lighthearted Boom continuity, Mighty is a treasure hunting powerhouse. He's very physically strong, much like Knuckles, though keeps his standard size and shape, leaving a comedic height difference despite the strength gap. Thanks to a custom-made set of Communicators, he can stay in contact with his Ray and Matilda at all times. They all contain their own Enerbeam functions, allowing the trio for easier exploration across ancient ruins.
Boom Mighty's life is marginally better than his prime counterpart's, as his Matilda is already with him and Ray as part of Team Traffic Light, and the lighthearted universe allows them to escape the tragic origins of the prime zone. His anime-esque rage boosts are more exaggerated, leaving most of the comic-relief villains in the zone afraid of him.
Camelot
Sir Galehaut - An extremely powerful and skilled knight, who conquered many lands. Called the 'Uncrowned King', he could best even King Arthur. The skirmishes between his knights and the Knights of the Roundtable would last for months. While he could've potentially usurped King Arthur, the events of Black Knight happened before he had the chance, leaving him to long for the chance to duel Sonic one day. Unlike Arthur, Galehaut is actually quite beloved by his people, and considered a benevolent knight. He refuses the throne until he can defeat Arthur in direct combat.
Classic
Classic Mighty - In the parallel dimension of the Classic timeline, where the Time Eater had never appeared and the timeline never split, Mighty is a young armadillo boy who doesn't quite have a grasp on his strength. He often accidentally sends his friends flying through walls, but he's also able to take out some weaker boss mechs in single blows, which is nice. Able to scare Metal Sonic himself into using a hostage, Mighty's still a force to be reckoned with, and he's a bit less pacifistic than most of his other counterparts, coming with a shorter fuse to boot.
Moebius
Malice, the Anti-Mighty - Within Moebius there lives a terrible, horrible scrapper who's taken to calling himself Malice. Whereas Mighty gives people affectionate nicknames, such as 'big guy', or 'lil dude', or what have you, Malice is often degrading and insulting, calling women 'sweetheart' and the like. He carries a fistful of powder to use as pocket sand in the rare case he's losing, and goes around Moebius picking as many fights as possible.
Malice, the menace he is, is an underhanded fighter. While the general 'power level' of Moebius' cast is higher than Mobius', Malice is still usually bored and able to beat down anybody he feels like. His unparalleled strength is still boosted by anger, and his temper is incredibly short. The Anti-Bark and him have a brutal rivalry, culminating in Malice's left arm being torn off during one of Malice's bounty hunting jobs, leaving him to force Miles to make him a cybernetic replacement.
No-Zone
Zighty the Zone Cop - Zighty is the top enforcer of the Zone Cops, able to quell entire riots with just a single blow. While he would be a valuable asset in taking on the terrible Dr. Nega, Zighty actively prefers keeping an eye on the prison, especially after Scourge's jailbreak. Overall, he's Mighty with a laser blaster, he's very deadly but has the discipline to restrain.
The Shatterverse
Molten Mighty - A one man army kept under heavy guard by the Chaos Council, who's usually powered down deep underground in a special facility. A cyborg Mighty who runs without a flicky, Molten Mighty is the most physically powerful thing in New Yoke City, acting as essentially their nuke. With all of Mighty's strength and cybernetic enhancements, he is a truly deadly foe. His Hammer Drop is capable of causing magma to erupt from the ground. Each member of the council has their own key, and he may only be unleashed with at least three of them.
Muscle - Mighty's counterpart for the Boscage Maze, Muscle is a powerful brawler who lives in the jungle. Muscle holds a deep respect for nature, and is allowed to stay in his own cave by Thorn Rose. He mostly goes about his day picking fruits for his family and Thorn.
Captain Might - Captain of the Royal's Bane, Might is a benevolent captain who shares all of his loot with his crew, consisting of a Ray and Matilda counterpart. While small, they are tightly-knit, and more than effective enough to make up for the number disadvantage. They pillage pirates they consider to be dangerous or evil, but leave others like the Angel's Voyage alone.
"Where was Mighty during ㅤㅤㅤㅤ-------?"
Sonic 1, CD, 2, 3 & Knuckles, Chaos, Triple Trouble, Spinball, etc.? - Wandering in his self-exile. While he had met Sonic, they were not a team yet. He would go on to meet the Chaotix after the events of Sonic 3 and Knuckles. After the events of Chaotix, he returns to wandering until otherwise stated.
Sonic the Fighters? - Between Chaotix and Fighters, Ray's rescue should take place. Mighty and Ray were actually invited to the Chaos Emerald tournament, but their invitations were stolen by Fang and Bean, starting a long-lasting grudge between Mighty & Ray and the Hooligans. Except Bark. Bark was already invited, we love Bark.
Sonic R? - He considered showing up to the Grand Prix, however him and Ray were busy trailing the Hooligans in order to teach them a lesson. After hearing about it later, he wishes he made it so he could've fought that Metal Knuckles guy. Perhaps the looming idea of Mighty showing up was what made Robotnik build Metal Mighty, though he was replaced by the Eggrobo in order to keep it secret after realizing Mighty wouldn't be making it?
Sonic Adventure? - Old habits die hard! During the start of the story, the two would be busy with the Hooligans. When Perfect Chaos' attack had happened, Mighty would hear about it from the news, and about how Super Sonic had saved the world. Mighty would consider meeting back up with his old friends, but decided against it for now.
Sonic Adventure 2: Battle? - Mighty and Ray were entirely unaware of the early plot, though would see the moon being blown up. They'd be unable to make a difference as by the time they could get anywhere close to Team Sonic, the story would've entirely gone to space. They'd intently listen to Sonic talk about it after the plot had finished and they met up again.
Sonic Battle, Advance 1, 2, 3? - Smaller scale plots, Mighty wouldn't be aware of them and would continue his wanderings with Ray.
Sonic Heroes? - While UNFORTUNATELY we didn't get the planned team of METAL SONIC and MIGHTY & RAY for Heroes' original release, perhaps the duo had stumbled across a certain scrapnik during the game's story, and merely never crossed paths with the main plot?
Shadow the Hedgehog? - Mighty spent most of the game's time trying not to get directly involved. Aside from a few scattered encounters with Black Arms, who were promptly blown away, and saving some villages or small cities, by the time Mighty decided to properly do something about it, Super Shadow and the Eclipse Cannon would destroy the Black Comet and kill Black Doom.
Sonic Rush, Rush Adventure? - Mighty would manage to hear about Blaze from Knuckles some time after the echidna was knocked out cold by the Sol Guardian. While this left Mighty with a vague distaste for the cat, and a vague urge to meet her at some point, he wouldn't be able to find her as the plot had long since wrapped up. Some time after Rush Adventure, he would be informed of Matilda's situation, and would be even less active than he already was.
Sonic Rivals, 2? - During these games, he should have found Moss and would thus be busy getting accustomed to his new home.
Sonic Riders, Zero Gravity, Free Riders? - While the idea of Extreme Gear really caught his eye, he would have found Moss by now and would be focused on his search for Matilda. For obvious reasons, he wouldn't want to distract himself from that. He has definitely marked Extreme Gear racing on his bucket list for once he does find Matilda, however.
Secret Rings, Black Knight? - he didnt read the books
Sonic '06? - The plot of 06 is quick, quiet, and involves a lot of time travel. Even if Mighty were to hear about it he wouldn't be able to even begin to find the main crew. Sonic's death would definitely be enough to fire him up, but that event caused the Last Episode and the subsequent retcon, leading Mighty no chance to intervene in the plot. He had minor deja vu that day though, he could've sworn he'd already read that archive...
Sonic Unleashed? - While this should fall under the Shattered World arc in the comics where Mighty scraps with the Werehog, if that's out of the question then he would be relaxing at Moss' place in the background, choosing to research Matilda rather than involve himself with the plot.
Sonic Colors? - Mighty and Ray... would actually take a trip to the theme park! They didn't believe Eggman's reasoning for a minute, obviously, but they still thought it could be fun. They got in early and had fun on a few attractions. Unfortunately the duo missed the plot, and had left by the time it was destroyed, though Mighty would be very annoyed at himself in the future due to not knowing about the wisps or trying to help them.
Sonic Generations? - As Eggman was using the Time Eater to erase his losses to Sonic, the encounter at Newtrogic High Zone with the Chaotix was untouched, leaving Mighty uninvolved in the main plot of the game. As for the birthday, he just showed up late, they celebrated with everyone after the credits. It's canon. Promise.
Sonic Lost World? - Home with Moss, this game's basically a filler arc anyway, who cares.
Sonic Forces? - The events of Forces are what finally get Mighty to take proper action. The Eggman Empire would waste a lot of fodder and even a few mass produced Death Egg Robots trying to squash out that small hut in the jungle, and briefly considered sending out Metal Mighty, but would decide to just leave it alone since Mighty wasn't directly attacking him and everything that was sent ended up as scrap. The trio of Mighty, Ray, and Moss would turtle down in their abode.
Once the Eggman Empire was defeated, Mighty and Ray would have managed to finally find Matilda's location, and they finally departed to find her in person. Now that all of Eggman's forces were unanimously weakened by the Resistance, he was more hopeful than ever.
Other Misc. Headcanons
Mighty and Ray carry two Chaos Rings. Mighty the blue one, and Ray the yellow one. Knuckles, Espio, Charmy, and Vector hold on to the other four. The Chaos Rings can also turn someone Super, because they're literally Chaos Emeralds formed around Power Rings.
Knuckles used Master Emerald Shenanigans to knock Sonic out of Super. Mighty can just do that with a full power attack.
Mighty is the strongest mobian! Big is not a mobian, he is Big.
Mighty would beat the hell out of Sonic. He's closer to Blaze, Shadow, Scourge or Silver in terms of power, rather than Sonic, Knuckles or Espio.
Mighty would enjoy TTRPGs, and any form of action video games. All the fun of a fight, with none of the maiming!
An angry Mighty is worth the same as a Chaos Boost Shadow or an ESP Silver. A Super Mighty is a force of nature.
Mighty could crush the Hooligans if he wanted to. His bitterness towards them is surface-level, and he genuinely enjoys sparring with Bark, he just wishes they would knock it off sometimes. If he was mad, he could just ping-pong off Fang and Bean, and rapid-fire homing attack Bark into next week.
Knuckles is as strong as Sonic is fast, but Mina is nowhere near as fast as Sonic, so why is Mighty so strong? Because his family was already really physically strong. He was already set to contend with Knuckles, and then he got the Mogul boost on top of that!
Voice claim is Joe Zieja, specifically as Claude from Three Houses.
Closing Thoughts
All art provided is credit to Fleetway Comics, Archie Comics, and SEGA.
Unfortunately there's no Secret Rings counterpart as I'm not familiar with arabic folklore, I didn't just forget about it or anything. If there are any questions or suggestions, my ask box is open and I am more than glad to respond and engage in Mighty discussion!
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randomthefox · 1 month ago
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https://randomthefox.tumblr.com/post/767413827551772672/i-like-to-imagine-that-carnival-night-was-always-a
>People can accept Hydrocity Zone and Lava Reef Zone and Sky Sanctuary as feats of the native inhabitants of Angel Islands creation, but they can’t accept that Angel Island dwelling Echidnas might have wanted to have a carnival?
It seems like highly advanced technology is just a common occurrence in Sonic's world. Regardless of time or place. Sci-Fi tech is simply the norm.
The ancients from Frontiers made spaceships, laser canons, pinball before it was even invented, and an entire dimension.
The echidnas somehow created Hydrocity Zone, Sky Sanctuary, and Carnival Night Zone.
The space colony ARK is over 50 years old but far more advanced than anything our real world had 50 years ago.
All the courses in Sonic Riders look like they're from a futuristic utopia.
Emerl is an advanced robot that was created by an ancient civilization. Emerl was so advanced that Gerald struggled to analyze him because the gap in technology was that wide. (If my memory is correct)
There's Music Plant and Toy Kingdom from the Sonic Advance series.
Newtrogic High Zone from Knuckles' Chaotix is basically a bunch of Sci-Fi theme park attractions. And all the weird stuff in that place existed before Eggman discovered it.
There's all the logic defying casinos. Radical highway has police who drive hovercars.
Then there's all the weird stuff on Little Planet. The landmarks there weren't made for Sonic nor created by Eggman. The planet has just always been like that. Sonic and Eggman were simply visitors.
Sonic's world is naturally bizarre. Sonic fans just have a hard time accepting that fantasy settings have fantastical elements.
They constructed a fully functional and inhabitable space colony 50 years before the first game even takes place.
Like. Get fucked lol. What else needs to be said?
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roughandtumble-r · 9 months ago
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Happy slightly belated 6th anniversary, Sonic IDW! To celebrate, it's time for me to get into Issue 3 of Fang the Hunter!
After being saved by Eggman, he asks Fang, Bean, and Bark why they were in Newtrogic High Zone, and Fang tells him about their search for the eighth Chaos Emerald...
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Eggman of course doesn't believe him, but he takes the suprise meeting with them as an opportunity to hire them to find a ship of his that went missing and was piloted by the Hardboiled Heavies and could be powered by the supposed Chaos Emerald (...gee, I wonder which ship that could be? :3).
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Back at Tails' lab, he begins working on a tracker to find the disappearing ship they saw earlier, although Sonic doesn't want to keep waiting for it to be finished.
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While Tails is still working though, Fang manages to track down the ship, and he, Bean, and Bark board it and begin searching for the Emerald. What they find however is none other than the Warp Topaz, and it's revealed that the Hardboiled Heavies found it and used it to take control of the ship.
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And that's it for Issue 3 of Fang the Hunter! We also got some covers and the solicits for both Issue 70 and a one-shot called Spring Broken, which are both set to come out in June...
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Welcome back, race fans! Extreme gear engines are revving as we prep for the second leg of the Clean Sweepstakes! But there's drama on the track! As Tails and Amy go to investigate a mystery of their own, only Sonic is left to answer the question, who is the Phantom Rider?!
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Spring has sprung! The flowers are in bloom, and so is trouble! When Sonic, Tails, and friends try to take some downtime, they run into a mystery that's spring broken! A seasonal whodunit in the Sonic style!
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FULL MAP OF MOBIUS- FINAL VERS.
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List of Locations:
Freedom:
A chain of islands floating in the sky. Mostly human populated.
Led by Mayor Sara.
Island 1: Emerald Peninsula
Island 2: Island of NImbus
Island 3: Southwind Islan
Island 4: Cat's Cradle
Island 5: Anays
Island 6: Floating Island
Island 7: Dragon's Nest
Island 8: Capital
Mobotropolis:
The major city of Mobians. Once ruled by Eggman as Robotropolis- still recovering.
Led by President Sally Acorn.
Great Forest
Knothole
Canyonopolis
Thunder Plains
Great River
Lake of Rings
Maizia
Robo Remains
Forbidden Zone
Badlands
Hanging Gardens
Eggpire:
Eggman's conquered land, once including Robotropolis.
Eggman Land
Newtrogic High Zone
Eggman Island
Eggbro Island
Eggperial City
Mortar Canyon
Metropolis:
The human populated city.
Shamar:
The desert-covered country.
Island Chains:
South Island
Westside Island
Northstar Island
Eastwatch Island
Seaside Island
Bygone Island
Coco Island
Flicky Island
Mirage Island
Scrapnik Island
Rabiazorro:
A once desolate area formed out of remains of the Black Comet.
Populated by recovering Black Arms, attempting to build a new life.
Glyphic Canyon
Empire City:
Central City
Metal City
Holoska:
The freezing tundra.
The Owl tribe migrated from Babylon to here.
Babylon:
The ancient floating cities in the sky.
Native to the Bird tribes.
Chun-Nan:
The land below Babylon.
Misty and rocky.
Soleanna:
A kingdom in the sea.
Soon to be ruled by Princess Elise III.
Spagonia:
The beautiful country of architecture.
Rumored to be a bit haunted.
Apotos:
Land right against the water.
Mazuri:
Savannah covered land of sun.
Adabat:
Island chain surrounded by water and jungles.
Starfall Islands:
Ancient lands
Chaos Island
Ouranos Island
Rhea Island
Kronos Island
Ares Island
Little Planet:
A small planet that circles around the Mobius.
The Moon:
The shattered rock in the sky.
Out-of-this-World:
Aquarium Park
Asteroid Coaster
Planet Wisp
Planet Donpa
Sweet Mountain
Planet Mushroom
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wavy-splash-factor-topics · 4 months ago
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My Top 5 Sonic Characters: #5, Vector the Crocodile
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Introduction
While Vector first appeared in Knuckles' Chaotix (with a strange origin involving God; I'm not making this up), Heroes was the game I started to appreciate his character. The development team re-imagined the Chaotix trio, and their personalities are clearer than in their first game appearance. Charmy's hyperactive, Espio's tranquil and proper, and Vector's sometimes loud; he's easygoing and the natural team leader. Sonic Heroes showcases this well with Chaotix's motto, "We don't turn down any job that pays!" He's focused and won't let anything distract them from the work, whether it's that Slot Machines at Casino Park or the Eggman's cannons at Bullet Station that Charmy wants to play with. He might have the temptation, like when he wants to ride one of Eggman's battleships in Egg Fleet, but puts the job first, showcasing his responsibility.
Character Dynamics with the Sonic Cast
Another trait I like about his character is his dynamic with other Sonic characters. I'll dive into his dynamic with the other members of the Chaotix members later because I believe that's one of his more notable characteristics. For now, I'll be talking about some other characters first, beginning with Miles "Tails" Prower.
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I'm all for the small details in storytelling, and Team Sonic Racing's story presents this well to me. While Vector looks like he's here for the prize money, that's part of the reason for joining the race. Tails asks him to complete a request: find and discover Dodon Pa's motivations. Why Tails doesn't let his team know? Here's why. Sonic's having too much fun in the competition and might not believe there's a reason to be worried. Knuckles can be hot-headed sometimes. So having Vector investigate while keeping a low profile isn't a bad idea on Tails' end.
"What is it? Do you mean Dodon Pa and Eggman? But what's the use of worrying in that?" (Sonic says this in the game's Japanese version when discussing with Silver in Haunted Castle.)
Another detail I like about this interaction is it reminds me of the classic era. At the end of Knuckles' Chaotix, Sonic and Tails do end up appearing at the end of the game in the Tornado to see what the commotion was all about in Newtrogic High Zone, and this is where they have their first encounter with Mighty and Team Chaotix. While I wish we could see more of the classic interactions between the characters (It's more of a possibility as SEGA wants to bring back the classic era), I still appreciate this detail that elevates this moment. Even in the IDW comics, Tails and Vector have a common interest in detective work and solving mysteries. Tails even refer to Vector as "old chum," showcasing their history and how they have known each other since the classic days.
Speaking of history, he and Knuckles the Echidna go back since Knuckles' Chaotix. When the Babylon Rouges steal some relics from Marble Garden in IDW's misadventures arc, Knuckles goes to the Chaotix first. Why not Sonic and Amy? He can work with those two, but they tease him occasionally. The interactions here are subtle but showcase their dynamic well. Vector sticks to the Chaotix's motto, "We don't turn down a job that pays," and he has known Knuckles since the classic days. While Knuckles knows Vector can be a bit goofy sometimes, he trusts Vector and the rest of the Chaotix when handling certain situations. The three also respect his pride more than Sonic and Amy do.
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Let's move on to Team Chaotix. One of Vector's defining moments as a character is with his team. I'll start with Charmy, then Espio. Charmy's energetic, and while he sometimes gets into trouble with Vector, he means well. It makes sense from Charmy's perspective because of the locations they visit. Imagine you're a little kid seeing pinball machines as big as buildings, grinding rails at a canyon, and smashing up evil robots; Charmy's excitement is understandable. Vector gets annoyed at Charmy's liveliness, and leads to funny moments involving the two.
In Ocean Palace:
Espio: The foe is asleep... Let's proceed slowly... Everyone, keep your voices low...
Charmy: OKAY!
Vector: WHAT'RE YA DOIN? KEEP YOUR VOICE DOWN!
It's played for laughs because Charmy's just teasing Vector, but the two genuinely do care for each other. Vector values Charmy's abilities when searching for clues for their clients in games like Sonic Heroes and Shadow the Hedgehog. He's also fully aware of Charmy's excitement during adventures and appreciates his enthusiasm. Vector cares a lot for him and sees Charmy as a true friend, and anything bad happens to him, well... I talk about that specific moment with Espio.
With Espio, Vector knows he's a dependable friend and believes in his skills as a ninja. Espio acts as the voice of reason, and while he gets annoyed at Vector's childish side sometimes, he trusts his instincts as a leader when handling clients or during a dangerous situation. However, during the Metal Virus, when Charmy got infected trying to save a citizen of Seaside City, Vector couldn't think straight, and Espio was there to be by his side. When they eventually find Charmy because the Chaotix don't leave one of their own behind, things turn for the worse. Due to a monkey civilian not understanding the full context of the Metal Virus, his infection sends others into a panic, causing Charmy's containment pod to break. While trying to escape the commotion, Charmy is about to infect more people until Vector sacrifices himself to ensure Espio and the others have a chance to defeat the Metal Virus once and for all. Vector sends Espio off with a smile, and all Espio can do is look on in silence, tearing up over his friend. Whoa. Of all the Metal Virus infections, in my opinion, Vector's the one that almost made me tear up. Even as I write this, tears are filling up in my eyes over this moment.
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Conclusion
I could go about his diverse abilities (Sonic Roar, Hammer Down, how he has a pack of gum strong enough to carry the Chaotix) and the fun moments with the Sonic cast. However, I wanted to highlight the rare and unique moments of why I love his character. With a strong sense of duty and the teamwork presented with the rest of the Sonic cast, Vector is one of my favorites because he's a true team player. He's sometimes goofy and can act irrationally sometimes. However, he stays loyal to the Chaotix's cause of helping their clients while assisting others in need.
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kamelotking · 1 year ago
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yo! ✨ i'm KamelotKing! ⚡️💨
you can just call me sonic!
tumblr : kamelotking
discord : thefastestthingalive
(mutuals, add me! ^.^ )
this is my main blog; i will post and reblog things that aren't sonic the hedgehog.
want to ask me something? let's have a chat in newtrogic high zone!
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sonic100 · 3 months ago
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Knuckles' Chaotix - 1995 - 32X
One of the last 16-bit games before Sonic Adventure in 1999, Knuckles' Chaotix stands as one of the few games in the entire franchise to not feature Sonic as a prominent character. Instead, we can play as Knuckles, Mighty from SegaSonic the Hedgehog, the Chaotix, and the Metallix. It was intended to be a showcase of the SEGA 32X, but was the only Sonic game released on the platform.
The 100% requirement for this game is; to collect all 6 Chaos Rings and beat the game as any character.
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After Sonic 3 & Knuckles, with the Master Emerald returned, Knuckles witnesses an island form out of the ocean. He decides to investigate and finds that, as quickly as it popped out of the sea, Eggman has taken it over and built a theme park, dubbed Newtrogic High Zone, using the power from the rings seen throughout the franchise.
Knuckles meets Vector, Espio and Charmy, members of the Chaotix Detective Agency, and Mighty, a lone wanderer and friend of Sonic. They agree to work together to work out the mysteries of the island, all while tearing down Eggmans' park and removing the Ring Energy he was using. Heavy and Bomb, two rogue badniks, also help as the Metallix.
After going through each segment of Newtrogic High, Knuckles fights Metal Sonic, who was fully repaired after CD and Triple Trouble, and fitted with new technology such as a laser cannon in his chest. He gains a super form with the power from one of the Dark Rings Eggman had been using, and transforms into Metal Sonic Kai, a giant red mecha, but is destroyed anyway.
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This game gets a lot of flack still, which is surprising! It is certainly buggy, but by Sonic standards it's as clean as can be. The chain gameplay, which has you and another character strapped together, at first seems to slow you down, but once you work out how to pull it off, you can go so fast the screen struggles to keep up!
An interesting feature of this game is that the order of progression is very asymmetric. Rather than going through 3 acts in each zone, there are 5 acts in each zone you are sent to in a random order. In addition, the game features a day-night cycle that changes bits of the level layout! It's very cool.
A quick point I'd like to make is that Sonic, Tails and Amy do feature in this game, just not as playable characters. Amy is in the sound test, and Sonic and Tails appear in the credits scene (although Sonic seems to have some weird tan legs here). Also, Metal Sonic Kai makes a partial reappearance in Mania! Just something cool I wanted to mention.
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dummyringbomb · 7 years ago
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iamapoopmuffin · 2 years ago
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So, uh, is there more on the wasps and moths and bees thing you would want to share?
I'd be up for hearing more. 👀👉👈
*Unfurls scroll* I would be more than happy to share.
This got long though so under the cut we go!
So so so, there's been a long history of disputes between these three groups of peoples. Before the current day in the games, there was an all out war. It is fair to note both the wasps and wax moths wanted the land and abundance of resources and wealth present in Golden Hive as well as to settle this festering hatred, but neither group could ever defeat the bees.
Eventually, Eggman invades and destroys Golden Hive instead, leaving only Charmy and Saffron. Now, I've never read any part of the comics where this actually happened, I've just been doing my own thing here, and for several reasons this is moved in my canon to having happened shortly before Charmy first met the Chaotix in the Newtrogic High Zone. It was an Eggman base for a time before he eventually abandoned it, and the wasps and moths moved in to take over, were in dispute over the stuff there (now not just land and resources but also leftover Egg tech) before building the wasp-moth alliance.
So current day, we have the wasp colony, ruled over by Queen Camelia. Queen Camelia is a perfectionist and obsessed with winning. She's very very charismatic, excellent at convincing her people and Silkfoot's that 'this needs to happen for the sake of our people and our countries', and can rally people into a frenzy. Though so far the least seen villain of the piece, Camelia is definitely the mastermind, the overarching villain. The only other seen member of the wasp monarchy is Camelia's younger sister, Princess Veronica.
Camelia's pride and obsession makes her especially enraged that her people never legitimately won their war against Golden Hive.
Veronica is noticeably more open about her rage. She's stronger, meaner, with a shorter temper and will actually fight on the front lines if needed. This makes her a significantly dangerous enemy during the story. She also wields a spear coated in poison. She has enough physical strength to be classed as a power type.
The bulk of the wasp army is female, and like Veronica, typically use poisoned weaponry (though Veronica's is far more potent and deadly - it's one she developed herself).
Then ofc we have our military thing that is the wax moths, who, outside of Silkfoot and Candle specifically, haven't gotten much attention, but we do know Silkfoot agrees with Camelia's ideals, is aggressive when trying to gather information, wastes no time in calling others out on lies and does not accept criticism. Despite considering himself a strong, incredible leader, he and his people are easily swept up by Camelia's words. We also know Silkfoot puts a lot of trust in his fellow moths, and commands a great deal of loyalty.
So, it's assumed that peace between the wasps and moths came about because Camelia and Silkfoot fell in love and got engaged and were able to come to some agreement in sharing the land and power and whatnot. Camelia then comes up with this idea that they can still win a symbolic victory over Golden Hive. Yes, they've already moved in and messed everything up, but they didn't get this on their own power and never settled that long schism and that burns them up. They fought for years and in the end someone else did it and then just abandoned it all. That's not a victory, not to Camelia, not to Silkfoot, but they do find out that the crown prince of Golden Hive is still alive. So, symbolic victory, take out the prince, ensure he and any other survivors out there can't take it back and force them back out again. Strike the final blow. Makes publicly executing this child sound like a true victory against a threat that doesn't actually exist any more. Hypes everyone up for the hunt. Makes a huge spectacle of it. It'll take place on a big stage with everyone watching. And they will happily take out anyone who gets in their way.
Charmy's gonna call them all cowards. There on the stage, he tells Camelia he's not scared of her, because she's not scarier than anything else he's faced before. Not the Metarex, not the Black Arms, not the metal virus, she's just a lady who never wins about to take all her anger out on a child, except she won't even get to do that because Charmy's friends are here to save him.
With everything still in its base planning phase and primarily existing as a bunch of scenes that don't fit together yet, everything established about them so far is the bare basics of what's relevant to the established story parts lol
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latin-dr-robotnik · 3 years ago
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I know we're all tired of seeing GHZ and CPZ being reused over and over again for nostalgia pandering, but I always wanted Sonic Team to reference or even remake some other places from the older Sonic canon in the current game canon. (Ignoring the two worlds and alternate continuities and all that crap)
Like, what's up with Never Lake nowadays? Is Little Planet okay? (No, I'm not counting S4E2's ending, and Mania did little to flesh out Little Planet as a whole.) Is Amy still returning there? Will Eggman ever try to mess with the Time Stones again?
And what about Newtrogic High Zone? Are the Chaotix still around there? Has it changed since the Metal Sonic Kai incident? If we aren't getting GHZ again, can we get Marina Madness as a replacement? I always thought that was a cool place.
Also, Angel Island isn't just the jungle or Sky Sanctuary, what happened to Carnival Night? Does Knuckles know about the damned souls imprisoned deep within Red Mountain? And if he knows, why didn't he talk about that, like, ever?
AND WHERE ARE AMY'S TAROT CARDS???
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greenyvertekins · 4 years ago
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😇+Vector
🤢+Cream
😰+Vanilla
🔮+Amy
😇 - Faith. Does not have to be religious
Vector does have a strong belief in God (Canon fact). He went to Newtrogic High Zone because he saw it as a divine miracle and was curious because of his belief (Also canon fact, see the JP Chaotix manual)
🤢 - Being sick
Tends to hug Cheese for comfort during times of sickness.
😰 - Taking care of someone who’s sick
Because she’s so protective, she insists that the sick person lie on her sofa so she can keep a closer eye on them.
🔮 - Fortune telling
Her fortune predictions tend to be uncannily accurate. So her friends have mixed feelings about having a reading from her.
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vaporwavecorp · 5 years ago
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Newtrogic High Zone
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roughandtumble-r · 10 months ago
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Issue 2 of Fang the Hunter is out, so I'll get right into it!
After Bean and Bark have been captured by Knuckles and Fang is left to continue avoiding Knuckles' traps and save them, he ends up going to Sandopolis Zone and begins fighting Knuckles.
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Meanwhile, Sonic and Tails are persuing the mysterious ship that Tails mentioned last issue, but it disappears just as they find it.
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Back on Angel Island, Fang AND KNUCKLES' fight ends up leading them to where Knuckles was keeping Bean and Bark, and they join the fight once Fang has set them free.
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With it now being a 3 v. 1, Knuckles gives up on fighting them, and Fang reveals that they're looking for the eighth Chaos Emerald, which like Sonic, Knuckles doesn't believe exists.
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With them not getting any info from Knuckles, Fang decides to go to the last lead he has, which is in Newtrogic High Zone, which has been long since abandoned following the events of Knuckles' Chaotix. The place is so dilapidated that it begins to flood while Fang is trying to get information from it's computer, but Eggman swoops in at the last second and grabs them with the combi catcher.
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That's it for Issue 2 of Fang the Hunter, but we also got the covers and the solicit for Issue 69 of the main series, which is set to come out in May...
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On your marks! Get set! RACE! Welcome, Extreme Gear fans, to the qualifier for the Clean Sweepstakes race around the world, sponsored by the Restoration and Clean Sweep Inc.! And look at the starting line! It’s Sonic, Tails, Amy, Surge, Kit, the Diamond Cutters, and the Babylon Rogues! Hold on to your tails because we’re in for one heck of a race!
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