#nemesis puts a good amount of time into asking the player how far they're willing to go for revenge but the message dilutes as it goes
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thinking abt how nemesis kind of sets up what should be the most thematically interesting ambition in FL and how quickly that fades as it goes
#had a good amount of time to think abt it now and the knife price cut just hit so ive got some thoughts#nemesis puts a good amount of time into asking the player how far they're willing to go for revenge but the message dilutes as it goes#you start off and it costs you hard-earned lessons to /not/ kill someone really early on. to /not/ kill it costs you extra#and then as you go ur just given more and more cost gates and it never quite hits that same note again#not until right at the end where you can spare m_ ______ and m_ ___#but there is the feeling that you're doing it no matter the cost#and i think that's why the knifegate change has me hurting. like as much as it was a pain it also felt amazing to get through it#i think what should've been added rly was an option to get the lethean tea leaves from the esuriant smith or lilac#bc the main thing that's missing from the whole 'revenge tragedy' plot is the ability for the player to have turned away at any point#only to keep pushing on because they just can't bring themselves to forget#in the end it just feels like that early 'kill for the keys' or 'just knock them out but its harder' should've been a recurring motif#like the bodies always pile up in revenge stories. how much are u willing to do to ensure they don't??#it'd have been nice to have more options#ways around dealing with that devil other ways instead of taking red honey ways of not (probably) worsening the condition of a seeker#idk#im also at least a little bit mad abt the fact that for all that cost there's almost never fun post-nemesis things#always seeing hearts desire options (HATE u mr cards) and BaL options and what do nemesis players get. hellicon house stuff.
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