#nancy drew haunting of castle malloy
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idolcandy Ā· 7 months ago
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If I had a nickel for every time a video game had a setting with a secret rocket lab hidden in an old Irish castle I'd have two nickels. Which isn't a lot, but it's weird that it happened twice
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vgtrackbracket Ā· 7 months ago
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Video Game Track Bracket Round 2
Mordremoth from Guild Wars 2
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vs.
Grand from Nancy Drew: The Haunting of Castle Malloy
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Propaganda under the cut. If you want your propaganda reblogged and added to future polls, please tag it as propaganda or otherwise indicate this!
Mordremoth:
This song plays during a battle that was built up for the whole expansion itā€™s from and to an extent even before that. The instruments used are reflected in the rest of the expansion up to this pointā€” the song is very cathartic.
Grand:
it lives up to its name and the atmosphere of the game it's in--grand, yes, but also lonely and forgotten
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thebottleopener Ā· 5 months ago
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Does anyone else feel personally offended when Nancy doesnā€™t have her own room. Like sure yeah Iā€™ll just wander around this dilapidated castle until the sun comes up, yeah no itā€™s fine I donā€™t need a place to put my stuff Iā€™ll just carry all these books and a metal printing plate with me from room to room itā€™s totally fine. No, no-Iā€™m not tired.
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neenthenoodle Ā· 13 days ago
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edit of my kit foley sketch :)
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nancynancydrewdrewdrew Ā· 4 months ago
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Good god nancy turn your headlights off! Who knows how many odd jobs and chores you'll need to do to convince someone to give you a jump after your battery dies??
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nancydrewpcpolls Ā· 4 months ago
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henrikvanderswoon Ā· 5 months ago
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every once in a while the absolute outrageous hilarity that is the plot of HAU hits me like a flower pot to the face, andlast night was one of those times. i just couldn't stop cackling at the concept of an old woman on a jetpack
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nanshii-doruu Ā· 26 days ago
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RANKING NANCY DREW GAMES BY ACCOMMODATION: A VERY SUBJECTIVE LIST
Recently Iā€™ve been enjoying vote4holtā€™s YouTube ND game rankings. He covers the major aspects of each game: story, characters, puzzles, music, atmosphere and endings, with one big final ranking video at the end. It covers most aspects of the game, but it got me thinking: what other things can we rank the games on? I mean, you can make a list about damn near anything thatā€™s featured in all the games, but one thing that always gets my attention is accommodation. Iā€™m very interested in temporary accommodation from a thematic standpoint, and Iā€™m actually working on a book which will be a collection of my hotel stories, half of which are real, and half of which are made up. Nancyā€™s adventures definitely inspired some of it.
IMPORTANT NOTES
I havenā€™t played MID or KEY, so they arenā€™t ranked. I might add them when I get around to it. Also, I havenā€™t played a couple of these games for a while and/or Iā€™ve played them only once, so some factual errors may be present. I welcome corrections and/or comments!
I will be evaluating the accommodations based on several factors: comfort, aesthetic, security, and how irritating any roommates you have might be.
There are actually three categories of accommodation. They are: Not Relevant (i.e. we donā€™t know where Nancy is staying); Limited Info (i.e. we know where Nancy is saying but we donā€™t see it in its entirety); and Luxuriously Demonstrated (i.e. we see Nancyā€™s room and can interact with it). You might be wondering: how can you rank places you canā€™t see? Easy ā€“ Iā€™m going to predict what the accommodation MIGHT be like, and rank based on vibes!
These are going to be VERY biased to my taste. There are several things I value in accommodation that you may feel differently about. I am no outdoorsman, and I value comfort, privacy and safety in my temporary accommodation, with cool aesthetics following swiftly behind. Therefore, these values will inform my list. I didnā€™t realise this would be the case so much when I started it, but it became clear as I started writing. Thatā€™s not a bad thing per se ā€“ in fact, I hope you vehemently disagree with a few of these! Tell me what you think!
Finally, I tried very hard not to let my feelings about the actual games slip in, but it becomes inevitable at some points. Atmosphere is a big part of this ranking, and a lot of my favourite games have good atmosphere. That said, this is in no way a ranking of my favourite games.
I will overuse the word ā€œcosyā€. Also, Iā€™m a yapper, so this is LONG.
All right? Letā€™s go!
NOT RELEVANT
The Final Scene ā€“ Iā€™m imagining a regular corporate-style hotel for this, and honestly?Ā  Iā€™m into that. I might as well reveal this now: I LOVE hotels. Even the most boring hotel is magical for me still. I think itā€™s because I never stayed in hotels frequently as a child (all our holidays were in rented cabins/houses, not hotels), and I donā€™t have a job that allows travel with hotel stays. Consequently, a hotel is an enormous treat, even the most basic place. Oh, someone will change my linens FOR me? Incredible! Thereā€™s a clean bathroom? How wondrous! A continental breakfast? Ambassador, you are spoiling us! Hotels can be kind of a nightmare for some people, because itā€™s stressful to be out of your home, and if you have concerns about hygiene and security then Iā€™m sure itā€™s even more stressful. Still, I think thereā€™s something slightly wonderful about a room thatā€™s only yours temporarily.
Labyrinth of Lies ā€“ history may show Iā€™m not overly enamoured with this game, but you know what? Iā€™ve mellowed a bit over time. I havenā€™t replayed it (no way to redownload my original purchase and Iā€™m not inclined to spend money on it again), but I think @aniceworld had a point in his game ranking. Itā€™s probably intended to be magical realist, and itā€™s far from the worst offender in the unrealistic category. I stand by the opinion that this era of the series is too self-serious to get away with the extent of wacky nonsense the premise needs to work, but the game probably wasnā€™t worth the dragging I gave it. All the same, I have no plans to replay it lol. ANYWAY. We donā€™t know Nancyā€™s digs in this game, but based on previous entries Iā€™m willing to bet her accommodation was either a) whatever the Greek equivalent of a Motel 6 is b) an unrealistically gorgeous boutique hotel with fabulous mosaics and views overlooking the Aegean sea or wherever weā€™re meant to be or c) a homestay with a quirky Greek family consisting of a stressed out mother, her cheerful father in law and her precocious young scamp of a son, all of whom need us to do culturally-enriching errands constantly. Fingers crossed for Nancyā€™s sake it was b).
Secret of the Old Clock ā€“ we never find out where Nancy is staying despite the setting being an inn. Was she staying here? I donā€™t entirely remember, but I donā€™t think so. The inn looks great, but given the circumstances itā€™s probably best that Nancy stay off-property. Fuck it, sheā€™s staying at the Deer Mountain Resort. Iā€™m picturing it kind of like Old Faithful Inn, even though I know thatā€™s nonsense geographically speaking ā€“ historic, charming, outdoorsy and cosy.
GIVES US LIMITED INFO
Trail of the Twister ā€“ this is of a genre of places to stay I like to call ā€œstaircase with nothing to see at the topā€. As a scientific observation post, the rooming situation here is likely spartan and utilitarian. Iā€™m picturing camp beds with sleeping bags on top, or else some kind of bunkbed scenario a la DED. This would actually be kinda fun if any of the characters in TOT were in any way the kind of people youā€™d enjoy having a sleepover with. I guess between WAC and SAW, Her had overspent their ability to create characters who were actually interesting ā€“ or who at the very least, had interesting interactions with each other. Top asshole prize goes to the loathsome Debbie, who manages to be both boring and annoying, with her constant ā€œNancy! Time to go to bed!ā€ whenever sheā€™s done running you ragged for the day. This could have (theoretically) been a fun, cosy place to stay while you watch storms from the window, and instead itā€™s just sort of nothing. Kind of a microcosm for the game.
The Haunting of Castle Malloy ā€“ trying not to let my thoughts about the game infect this one, so Iā€™m trying to imagine a version of Castle Malloy that somehow doesnā€™t include Kyler Mallory. Itā€™s much nicer. Anyway, the vibes here are of course immaculate, but that doesnā€™t necessarily make it a nice place to stay. Itā€™s probably dank and draughty in the castle ā€“ Kyler calls the tapestries mouldy and itā€™s hard to know if sheā€™s exaggerating. I can believe it. I bet Nancyā€™s bed was suspiciously damp.Ā 
Sea of Darkness ā€“ the inn looks nice enough in a practical, backpacker sort of way, but this one loses points for the very real and horrifying possibility that Nancy is sleeping in one of those eight-bunk hostel rooms. On its own this is a fine way to spend a trip and I too have indulged in the olā€™ mystery roommate selection pack game, but I am on entirely the wrong side of 30 for this to hold any appeal any more.
Ghost Dogs of Moon Lake ā€“ we see the cabin, and we can adjust the time, but Iā€™m taking points off because we donā€™t see Nancyā€™s room. Still, based on the rest of the cabin, itā€™s hard to believe itā€™s anything more than a basic sleeping bag on an uncomfortable mattress. Did you ever do activity trips in school? I had to go on a couple. I remember the mattresses being basically the same as those mats you have in gym class, blue and shiny and full of foam. If I tried to sleep on one now it would turn my spine into a loose stack of pebbles. Iā€™m convinced that the bed in DOG is exactly this brand of discomfort. Oh, and I bet you have to go outside to use a terrible chemical toilet, and thereā€™s no shower and you have to use one of those solar backpack ones that weighs the same as a hefty toddler. This is probably a 10/10 for people who love the off-the-grid experience, but much lower for those who do not care for it (me. Iā€™m those). I do like the idea of a cabin in the woods, but this is a bit too rustic for me. At least itā€™s private.
Secrets Can Kill ā€“ okay full disclaimer, I havenā€™t played the original OR the remake, hence the low rating. I am simply not convinced I would enjoy it. Based on YouTube playthroughs thoughā€¦ boy is Aunt Eloiseā€™s apartment hard on the eyes. Iā€™m actually willing to go easy on them though because I think I can imagine the look they were going for (that sort of 80s/90s American Victorian Nancy Meyer look that looked a bit better in STD and MHM) and I actually like that aesthetic, so Iā€™m chalking it up to graphical limitations. In the remake they really did stick to those acidy colours rather than go for more subdued jewel tones though, so idk. Aunt Eloise is probably a very unforgiving host, and I bet the whole place smells like band-aids. OH and I was going to avoid the whole ā€œhaha itā€™s the worst cos itā€™s in Floridaā€ thing cos thatā€™s some low-hanging oranges, but actually I think this kind of interior design (fussy upholstery, heavy wood, carpets) would be pretty hard to deal with in a climate like Floridaā€™s. Literally the only reason this beats DOG is because an indoor bathroom is a deal-breaker for me, and I simply do not believe the cabin has one. THEN AGAIN, if Aunt Eloiseā€™s personality is anything like her decoration taste, maybe pissing in a ditch ainā€™t that bad.
Stay Tuned For Danger ā€“ Mattieā€™s apartment has a similar aesthetic to Aunt Eloiseā€™s apartment, but it does look a bit nicer. Iā€™m giving it a higher score because Iā€™ll take a fancy NY apartment over one in Florida any day.*
*apologies to any Floridians, I have visited many times and I love you guys, but dear lord your climate is a lot to deal with.
Ransom of the Seven Ships ā€“ listen I suffered half of this game only once so my recollection isnā€™t amazing and my hackles were immediately up when I started thinking about this one. But you have to admit, a beach resort on a tropical island sounds incredible on paper. And it should be, really ā€“ an eco resort? Snorkelling, animals, and sick-ass sunken ships to explore? Sounds incredible! I donā€™t believe we actually confirm where the gangā€™s rooms are, but the resort looks lovely (and itā€™s not like I can buy the game again to check). Now, the lack of owners or staff? Not so lovely. If I recall correctly itā€™s explained as the off-season, but still ā€“ there should be SOME people around, even if just for maintenance (like, what the entire plot of The Shining is hinged on). This would have actually made for a small cast of intriguing suspects. Why didnā€™t Her do this???? Now Iā€™m just getting mad about the game. Hackles up again.
Creature of Kapu Cave ā€“ not all that dissimilar to the last in that both are beach resorts, I suppose, but the culture is obviously different. This one only gains points for having an actually staffed resort, and because the place is beautiful despite all the nonsense the game throws at us ā€“ though it loses some as well for the inherent scumminess of the Hawaiā€™ian tourist industry. Having said that, if we were to dissect the scumminess of all tourist industries present in the games, weā€™d be here for a long-ass time.
Danger By Design ā€“ another of Nancyā€™s apartment shares, this time with Jing Jing Ling. Again this one gets points for location alone. Call me a clichĆ© but I do love Paris ā€“ as with all big cities you need to drop your preconceptions and go with what the place is giving you, and you will always have a good time. Place Monge is a nice area, and itā€™s right next to the Jardin des Plantes and the National Museum of Natural History, two of my favourite spots. The apartment itself is perfectly nice, maybe a little dark but still a lot prettier than a fashion model would reasonably have ā€“ though its main appeal is definitely the constant smell of freshly baked chocolate chip cookies. JJ would be a pretty difficult roommate, though. Entertaining as a compulsive liar can be, there would come a point where she pretended she had no idea what happened to the jambon beurre in the fridge that you were saving for lunch today, and the friendship would be over.
Secret of Shadow Ranch ā€“ even if youā€™re not outdoorsy, thereā€™s still a lot to like about Shadow Ranch! The charmingly eclectic interior design, the beautiful Native American arts and crafts, and one thing that all good accommodations should have ā€“ a kitchen! Shortyā€™s creepiness aside, thereā€™s nothing cosier than whipping up dinner in a big, comfy kitchen as the sun goes down, fire crackling in the grate, friends gathered around to hear a ghost storyā€¦ We donā€™t get to see the bedroom (and in fact, thereā€™s no real logical place for it to be ā€“ thereā€™s no door inside that could lead to it, so you must have to go outside to get to the bedrooms?) but Iā€™m picturing beautifully carved wooden headboards and more of those cosy blankets. The established risk of rattlesnakes and scorpions in the room does give me pause, but the vibes are too immaculate to rank the ranch any lower.
Legend of the Crystal Skull ā€“ aight I can fully admit this is so high up because of how much Iā€™m using my imagination to fill in the gaps. From Bessā€™s POV we see a gorgeous balcony overlooking some primo New Orleans real estate. Itā€™s raining, itā€™s pouring, itā€™s ambient, and the only thing we know for a fact is that Bess had a great bubble bath there. Ooohoooohohooooo. What an enticing picture you paint, Her. I imagine the hotel to be one of those old-world turn-of-the-century Belle Epoque builds with a renovated interior ā€“ yā€™know, smooth dark wood and soft white sheets, waffle robes, the whole shebang. The thing that really pushes it up, though, is the weather. Two of my fondest hotel memories involve storms, and they also both happened in the USA ā€“ one at the Omni Parker Hotel in Boston, and one at the Royal Pacific in Universal Orlando. In both instances it was raining heavily, with thunder and lightning filling the sky, so going out wasnā€™t an option. Both times me and my compadres got snacks, put on a podcast, and kicked back and watched the storm until it passed. I imagine Nancy and Bess did this the night after Nancy closed the case.
Last Train to Blue Moon Canyon ā€“ this made-up scenario JUST beats out my made-up CRY scenario because itā€™s a train. Itā€™s a fuckin railway car, from an era when railway cars still looked beautiful.* Weā€™re moving through the night with a mystery to solveā€¦ but wouldnā€™t it be nice to retreat to our cabin instead? Wouldnā€™t it be dreamy to retire to a vintage rail cabin? Itā€™s a dark night and our route is so scenic, so wouldnā€™t you rather get into the soft, comfy bed by the window, lie back, and watch the landscape pass by moonlight? If youā€™ve never done a night train before ā€“ do it. Itā€™s a wonderful travel experience. Iā€™ve only done two, and both were somewhat utilitarian (Amsterdam to Prague, which I loved but our two adjoining cabins had slightly less space than your average sardine tin; and Edinburgh to London on the Caledonian Sleeper, which was fancier but still not Orient Express class). Being rocked to sleep by the motion of the trainā€¦ nothing like it in this world. I imagine the train in TRN is meant to be more on the level of super luxury trains, like the modern Venice Simplon Orient Express, or the Seven Stars in Kyushu. Itā€™s not a modern train so the amenities wouldnā€™t be up to these luxury experiences, but the atmosphere alone would be more than worth it (and, as Lori is meant to be wealthy or at least connected ā€“ who knows! Maybe she had it updated).
*This is of course a joke. All railway cars are beautiful.
LUXURIOUSLY DEMONSTRATED
Alibi in Ashes ā€“ this is ranked lowest because as far as Iā€™m concerned it doesnā€™t count. This is Nancyā€™s home (and itā€™s very nice). In terms of the actual mystery, Nancy has some not great accommodation in the form of the jail cell.
The Shattered Medallion ā€“ itā€™s only fitting that this wet fart of a game has accommodation to match. Weā€™re camping, and Iā€™m trying to let my venomous hatred of camping slide ā€“ and I really think I could, if only the game had been good. If a game like SHA or CUR had Nancy sleeping in a tent I could have forgiven a lot for the sake of atmosphere, but this game has no such grace. Itā€™s not even AESTHETIC.
Tomb of the Lost Queen ā€“ there are a few things that make this accommodation very unappealing, and they are: camping (subjective on my part I know, but cā€™mon. I assume no one camps because they think itā€™s comfortable); sharing with strangers (generally high risk, but especially in a Nancy Drew game, where you could be sleeping mere feet from someone who will shank you for the slightest gain); and the environment (dear lord I would be dead in minutes here. Iā€™m a white Celtic redhead, I am not MADE for the desert. I am made for rain, pillaging, and carving strange things into rock). Still, all things considered, there are bedframes here, the canvas looks sturdy enough, and your tentmates arenā€™t as bad as they could be (Debbie).
The Ghost of Thornton Hall ā€“ one of the best games, but Nancyā€™s set up is not ideal. She has a sleeping bag in a decaying mansion, with prime views of Charlotteā€™s haunted door. Itā€™s a gothic fantasy, but itā€™s not going to be comfortable in person. No word on the toilet/shower sitch, but you just know it was awful.Ā 
Secret of the Scarlet Hand ā€“ a regular, boring hotel, but tbh I love that (see above). I bet the aircon was bountiful and the continental breakfast slapped.
Danger on Deception Island ā€“ another great game where the sleeping setup is pretty bad. Staying on a boat, sharing a tiny cupboard with Katie Firestone (whomst I do not find very compelling, if you do then god speed), and you have to sleep in sleeping bags head-to-head? Nope. The toilet/shower situation definitely sucks. Itā€™s probably a good thing that we never see Nancy turn in for the night, otherwise I do not doubt that Katie would have an insane sleep hygiene routine and Nancy would fantasise about strangling her in the night. Still, the vibes are great, and Iā€™m sure many of us have dreamed of living in a boat.
The Curse of Blackmoor Manor ā€“ my bias is entering here and I can fully admit that. There are a few ā€œNancy stays in a luxury bedroomā€ games, and this one might be my least favourite. Itā€™s mainly because Blackmoor Manor is so fuckinā€™ ugly. Iā€™ve joked about this before, but even as upper-class old-school maximalist households go (and there are a lot of them IRL), Blackmoor Manor is SPECTACULARLY hideous. I know some of the ugliness is part of the puzzles, but omg HER you couldnā€™t have made the entryway less of an eyesore? The hallways more aesthetically pleasing? Nancyā€™s room less of the kind of space youā€™d avoid if you were having a migraine? It seems like the bed is nice, and we can get food delivered (which I always like in a game), but the constant interruption of Nancyā€™s sleep really pulls this one down.
The Phantom of Venice ā€“ while the idea of a plush hotel room in the Floating City is certainly appealing, I fear that the design didnā€™t really hit a home run here. IMHO the dĆ©cor of Nancyā€™s room is WAY too dark and heavy for somewhere like Venice, and I find that offputting. This would definitely work in some games ā€“ in fact, if this had been Nancyā€™s room in CUR, I would be a happy camper. Still, you canā€™t say it isnā€™t luxurious. Iā€™m sure plenty of people love this one, but the lowish ranking is because I donā€™t think the aesthetic suits the area, or even the game, particularly well.
Warnings at Waverly Academy ā€“ as anyone who has lived in a dorm can testify, dorm living can actually be very nice. Waverly Academy is gorgeous, though probably somewhat plusher than what actual boarding school dorms look like. My only experience is doing summer day camp at a couple of boarding schools as a kid, and generally I think rooms tend to have more than two occupants and be pretty aesthetically underwhelming, even when the main school building is gorgeous. Anyway, the rooms in WAC seem pleasant, cosy and full of creature comforts, but (as with TOT) it really ultimately hinges on who your roommate is. And Corinne isā€¦ well, sort of a lot. She doesnā€™t quite hit the heights of irritating quite like some characters do (Debbie), but I also feel like sheā€™d keep breaking the silence as you tried to sleep by asking ā€œso, do you think Iā€™m cool?ā€ or ā€œhaha guess what Nancy itā€™s past midnight, itā€™s tomorrow!ā€
The Deadly Device ā€“ Iā€™ve never stayed at a research lab, but if I ever do, I really hope it looks like this one. The bunkbed looks peaceful and comfy, thereā€™s a private bathroom, and the rec room honestly seems great. If it werenā€™t for the mystery at hand, Iā€™d enjoy myself napping, cooking and playing Aggregate here.
The Haunted Carousel ā€“ another bland hotel, though we see a little more of this one and (as Iā€™ve said) Iā€™m kind of enamoured with these. As in, I have deliberately played this game while staying in hotels like this, to enhance the ambience. I donā€™t know, I guess I was wired wrong. The room service menu really brings this one up, though ā€“ cheeseburgers and pasta (the two best foods of all time) straight to the door? Itā€™s all I dream of. You also have the option of burning the whole thing down, which is a bold move on the developersā€™ part.
The Silent Spy ā€“ well, here we have the closest Iā€™ve ever come to staying in a bona fide ND location. The station in the game is, Iā€™m fairly certain, inspired by a mixture of Glasgow Queen Street (has some of those smaller archways that lead to the platforms, and leads onto a main square) and Glasgow Central (older brick station with a hotel attached). The IRL hotel attached to Glasgow Central is the Voco Grand Central Glasgow, and it does bear some resemblance to Glaucus Lodge in architecture and interior design. My room was nothing like Nancyā€™s, but it was cosy and pleasant! It is also very nice to be right on the railways station, and thereā€™s something slightly magical about a special exit for hotel guests. Anyway, reality aside, this is a very nice hotel. I have a pet peeve in luxury Scottish hotels (very specific I know) where itā€™s all just tartan and antlers and tweed ā€“ designed for rich tourists, and not very representative of actual Scottish art and culture. Glaucus Lodge is sort of bland luxury, but it doesnā€™t do that, and Iā€™m kind of grateful for it. There however is a sense of always being on edge in the room that loses it a few points with me.
Message in a Haunted Mansion ā€“ another of Nancyā€™s fancy bedrooms. This one gains points for the Victorian chinoiserie, but loses some for a lack of security in the game (that scary-ass note slipped under your door). Still, I wouldnā€™t say no to a stay in a San Francisco Victorian, and I bet once the mystery was solved Nancy slept like a baby in that bed.
The Captive Curse ā€“ I donā€™t have huge amounts to write about this one, but I really like it. The dark wood and red colour scheme work well here where they didnā€™t in VEN because of the spooky/nighttime atmosphere. I love a four-poster bed (you ever sleep in one? ooooooh baby itā€™s a cool soothing balm for all the angst you had as a teenager that you werenā€™t actually a Gothic heroine living in a decaying manor on the moors), and I really like the lighting in this room. Itā€™s so glowy and cosy. I would love to work at the desk here, looking out of the window and hoping no monsters shamble on byā€¦
White Wolf of Icicle Creek ā€“ this game isnā€™t perfect, but one area it does do well is the bedrooms. Even though DOG is a much better game, this cabin is far more my vibe. Iā€™ve always enjoyed the National Park Service rustic style of architecture and design (hence my earlier reference to the Old Faithful Inn), and though weā€™re in Canada I think the aesthetic is similar enough. It would of course be a lot nicer if you werenā€™t always zipping around doing grunt work, but itā€™s still such a pleasant, cosy place. I like to imagine it has outdoor hot tubs and stargazing pods. The snowed-in vibes are also a big part of what makes the atmosphere so cosy. This is a good place to stay. Maybe get a full staff in, though, not just some teenager run off her feet.
Shadow at the Waterā€™s Edge ā€“ Iā€™ve always dreamed of staying in a ryokan, and SAWā€™s ryokan is REALLY beautiful. In fact, thereā€™s literally one reason why it isnā€™t number one for me, and thatā€™s how thereā€™s not really a safe place in the whole ryokan ā€“ you get menaced in your room, in the halls, in the bathroom (in the BATHROOM), and even the garden is creepy as heck because the soundtrack follows you. All that said, I still love it and I would stay here, ghost or no ghost. The bedding just looks so comfy and soft, the garden is beautiful, I love the idea of being able to take cultural lessons there, and I need to lower my disgusting body into that hot spring bath right now. And, a SURPRISE BONUS LOCATION: Yumiā€™s apartment! Small and overpriced it may be, but Yumi says she loves it and you can really tell. A cute, cosy little bolthole in the concrete jungle of Kyoto. Mwah.
Treasure in the Royal Tower ā€“ snagging the top spot is Herā€™s fourth game, and the first one to really knock it out of the park. Itā€™s amazing how good the ambience is considering the gameā€™s age, but letā€™s put that aside and focus on Wickford Castle as a place to stay. Oh, boy. I love it. Nancyā€™s bedroom is comfy and cosy without being too fussy, thereā€™s so much to explore, you have a whole ass library, AND it comes with a historical mystery? And thatā€™s before you remember that you can (normally) do winter sports here, too. I would love nothing more than to return from a wintry walk and cosy up in front of the fire (sans Lisa, RIP see you in hell) with a good book and some hot chocolate hand-delivered by Jacques. The catering situation could probably be better, but itā€™s not bad enough to kill the vibe. Absolutely lovely.
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eye-of-the-phoenix Ā· 9 months ago
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The fact that HAU begins with Nancy unbothered by Ned scolding her for being on the phone while driving moments before she IMMEDIATELY crashes her car into a ditch makes this game immediately so hilarious to me
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videogamepolls Ā· 27 days ago
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Requested by anon
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notprincehamlet Ā· 9 months ago
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collages inspired by nancy drew games (made with the supplies i have on hand only)
-> danger on deception island // white wolf of icicle creek // legend of the crystal skull // the haunting of castle malloy
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detectivedrewshouldgetaclue Ā· 10 months ago
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I know you guys have probably already seen thisā€”but if you havenā€™t & need a giggleā€¦ šŸ‡®šŸ‡Ŗ šŸ‘ šŸ°ā˜˜ļøšŸŗ
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that-one-fandom-girl Ā· 2 months ago
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Me playing HAU:
ā€œThe barmaidā€™s sick; will you make me a Crowā€™s Nest?ā€
Me: ā€œOh, okayā€
*Later on*
ā€œThe drummer for the bandā€™s also taken illā€
Me: ā€œšŸ˜ oh? I wonder why the barmaid whoā€™s at the bar behind doors in a slightly enclosed area (and she never leaves the area), and the drummer whoā€™s in the band way across the entire restaurant with all the guests and other workers in between, got sick at the same timeā€¦but no one else in the building did?ā€
I donā€™t have to wonder; one got a cold and theyā€™ve been making out in the back šŸ˜†
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hotchkiss-and-tell Ā· 3 months ago
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The Weavers' Guild showcase had these adorable sheep dolls. It was so tempting to get them because they feel like the better version of the little stuffie that Nancy has on her desk after HAU.
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hrjafael Ā· 3 months ago
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From Book to Game #19: The Bike Tour Mystery (Nancy Drew Digest 168)
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nancynancydrewdrewdrew Ā· 4 months ago
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okay yes you shouldn't talk on the phone while driving but I think the bigger issue here is that you're full on NOT TOUCHING THE WHEEL AT ALL
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