#my opinion and feel free
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⚠️ Opinion/long post warning! ⚠️
Listen you can be honest after you read this if you do, I’ll happily listen and respect you’re opinion 🩵
Listen I love hellsing but I don’t love some of its ships
Like the ships! Of course I’m not judging anyone we all have our own thing and we all like to enjoy our own opinions, I totally understand it but to be honest some of the ships that go with alucard creep me out….like a lot
Know before anyone gets upset there’s a good reason, I’m not just saying this stuff because I hate alucard (even tho I do) some of this ships can be creepy and weird
Like for example, andercard , alucard x Integra or alucard x Walter, now let me explain
It doesn’t involve alucard it involves
Girly card
Plus im not gonna go search for the art because I don’t wanna drag the artist into it and I don’t wanna well search for it because it makes me uncomfortable
I’ve seen art with girly card and young Walter now, just because she looks like a child doesn’t mean she is one , Alucards is about a 500+ year old guy, I’ve seen art of girlycard, doing things with young Walter and young Integra that he shouldn’t be doing with them
I’ve seen him flirting with them, EVEN KISSING THEM!
These two young CHILDREN for example
It’s honestly just creepy and kinda makes me question the community
Now I’m sure you’re wondering
Where does andercard come in this, listen I’m not hating on andercard because i like Anderson, it’s a cute ship don’t get me wrong I love a lil enemies to lover type stuff, I’ve seen some cute art
But seriously girlycard looks like a child, it’s makes Anderson look like a stereotypical irl priest 😭
But I’ve seen art where they’ve shared a father like daughter relationship and that’s a bit better just a old man taking the form of a child to get a good father figure he’s always wanted but I’ve seen creepy art between them, people are making Alexander look like a creep 😕
But I’ve also seen art of Alexander and girlycard and it’s just creepy, I’ve seen people drawing them in weird positions , yes they do give Anderson a uncomfortable expression but that’s no excuse in my opinion
People are making alucard and Anderson look like a creeps! Like yes have you’re ships but honestly, you’re making alucard act like that piece of shit that attacked him in his childhood
And I’m aware every community has its bad sides and good sides and I should deal with it but seriously!
Listen if you’re upset with me I can kinda understand but seriously this is really creepy and no one talks about it (well from what I can see no one does) some people are making alucard a actual monster
Like yes older Integra and Walter are fine because there adults, ship them to high heaven for all I care but drawing him with there younger selves how can you not see how bad that is? And honestly I’ve seen art of where there just besties, I like that because it’s not as creepy a lil weird but not as creepy you know?
But honestly ship what you want
Andercard is a silly ship , I mean not my ship but I respect others for it but the nsfw art makes me really uncomfortable, but still! I’ve seen silly stuff with andercard
(Adult) Integra x alucard
Also not my ship because I see them as father and daughter(just my opinion tho 😉) , but if it’s yours hey that’s a-okay! I’ve seen sone cute art with those guys! I get silly comics of Integra x alucard and they always are the best!
I don’t really see art of older Walter and alucard it’s rare but still!
A ship is a ship, everything has a good side and everything has a bad side, I’m sorry if I made someone upset, feel free to tell me you’re opinion, I’ll happily listen to you and I’ll respect it, because everyone’s opinions important
Listen I’m not gonna go tell people to stop drawing what they like, Im not that kinda person , I’m just someone who’s sharing my opinions, because it’s been bugging me for a while, I’m just being honest
(yes I’m aware there are other ships but I feel like this one was just to Important)
But this is just my opinion okay! It doesn’t have to be yours as well, you don’t need to change it to yours after reading this! You’re opinion and say on this is important too! Don’t let sone random person on the internet bring you down because of there opinion! if yours is different I’ll respect it because you’re important as well!🥰🩵🫂
#hellsing ultimate#my opinion#alucard#sir integra#walter c dornez#alexander anderson#my opinions on ships#feel free to ignore#feel free to share#you’re opinion#I won’t bite or attack you#I’m here to express#my opinion and feel free#to express yours too#<3
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ok someone please correct me if i'm wrong but am i weird for thinking those 'audiobooks don't count as reading' posts are ableist as fuck????
#ramble#my first thought was like: how is this even a debate what about blind people. not every book comes in braille but MOST have an audiobook#or dyslexic people#you still enjoyed the book!! you still absorbed it!!! you got EXACTLY the same thing as people who read the words!!!#how does it not count????#i guess you miss out on the 'learning new vocab' you get through seeing the words but also#i don't really do audiobooks but i do a lot of podcasts esp fiction podcasts#and i have ABSOLUTELY picked up new stuff from there that helps with my writing#someone please explain how this is even an argument of COURSE it counts????#idk in my opinion finishing a book means 'i put the words in my brain and i thought about them and i enjoyed a story'#not 'i held a stack of paper in my hands for a bit'#i'm v lucky that i do have time to sit and read. and whenever i commute anywhere it's public transport so i CAN bring a book with me#but if i didn't have the free time or had to drive for hours everywhere i would be STOKED to still get to enjoy books#it's been REALLY bothering me lmao idk why i feel so strongly#for some reason it's giving the same energy as like. being told you can't take a comic or manga from the library bc it's not a 'real' book#of course it's a real book it's a story somebody wrote down#i can see this spiralling into 'if you have a kindle you aren't reading'. you have to sniff the paper. feel the papercuts
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On autonomy, and what it means to be Obliged to Help.
Bonus:
#a homestuck walks into an antechamber and asks#hey is anybody going to make this dynamic wholly deterministic and thus dubiously consensual by its very nature#ANYWAY bigger ramble below. scroll down like usual#isat spoilers#isat#isat fanart#isat siffrin#isat loop#sifloop#THATS RIGHT WE'RE STILL SHIP TAGGING IT BABYYYY#in stars and time#in stars and time fanart#lucabyteart#RAMBLE START: anyway i think loop is wrong here. they have it backwards. as-- in my opinion--#the main reason they could be called back into existence postcanon is because *their* wish for help is still not complete#they still need help. siffrin still needs help. neither of them will ever stop needing help.#they will thus uphold the wish until the end of siffrin's natural lifespan.#that said. what does it mean that loop can be so wholly forced to abide by siffrin's wants?#(assuming the dagger cutscene posession is them being forced to uphold the 'help siffrin' wish via harsh universe logic)#[as opposed to something capricious and cruel the change god did. which feels out of character for the change god to me?]#much like how the island wish and duplicate objects are neutered by simply sliding off people's brains...#is loop subtly ushered toward their wish? obviously it's not a full override (see: the bossfight). but is there any interference?#and if so. so what? does it matter? if they don't notice? is it even real if they don't notice?#and even if they do notice. the universe leads we follow. how much do either of them value their free will in a belief system like that?#the whole game is dedicated to siffrin habitually NOT excersizing his free will. doing things the same Every Time.#Loop ESPECIALLY does this. predetermined predetermined predetermined even in the FACE OF CHANGE. REFUSING. ANY CHOICE.#Maybe they'd even be comforted by having a universe-ordained purpose even if it is subservient. even if its to Him.#(though. i can't see siffrin enjoying the idea that someone is subservient TO them... then all their suffering is his fault...)#loop got into this mess via WANTING too much. no more free will. can't be trusted with it. take it away from them.#but yeah. gets my greasy detective pony hands all over this. and everyone please do remember i like to make characters Outright Wrong A Lot
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Thanks to artfight, I’ve finally finished a detailed, official dbhc cub reference! :D
(I’ve put his Artifight description below the cut, which has a more detailed explanation of his timeline, lore, and aesthetics! >:3)
-ˋˏ ༻ ❁ OVERVIEW ❁ ༺ ˎˊ-
Name: C.B.F.N.4000 (Cub) Pronouns: He/Him Species: Android Height: 5’9’’ Associated Visual Themes: vex, ghosts, explosions, mischief, scientist aesthetic, potions, potionmaking, sleepy/tired aesthetic, conspiracies
-ˋˏ ༻ ❁ ABOUT ❁ ༺ ˎˊ-
CBFN4000 is an au version of MCYT Hermitcraft’s Cubfan, set in my DBHC (or Detroit Become Hermitcraft) AU! This au is inspired by the 2018 game Detroit Become Human, but not because it really has anything to do with DBH—I simply yoinked the android mechanics and incorporated them into the world of Hermitcraft. It began as a S8 au, and has roughly followed the hermitcraft timeline up to the present!
Cub was the last android made during Season 8. While many of the hermit androids were made at the beginning of season 8 and a few were made for season 9, Cub was finished and activated mid-late Season 8, around the time when Hermits started noticing the Big Moon. Cub’s model ended up being a sloppy experiment in deviation, as Doc suggested they try to transfer deviancy to an android upon activation to try and avoid traumatic situations that might cause an android to deviate violently or upsettingly, such as Etho’s, Tango’s, or Mumbo’s experiences. While this went relatively well initially, it clearly wasn’t very thoroughly thought out, as Xisuma (who is normally so adamant and detail-oriented when it comes to assuring the androids’ safety with experiments like this) wasn’t truly himself due to external manipulation and mostly left a relatively young-deviant Doc to carry out the project himself.
Cub, though adjusting to sentience rather well at first, very quickly became wrapped up in the Big Moon happenings on the server, new personality and inexperience to emotions like fear and ignorance completely overwhelming his young system. He became obsessive over the implications and consequences of the Season 8 Moon Apocalypse, joining the Mooners and spreading his conspiracy theories religiously throughout the server as he descended into madness. The insanity was like a virus to his programming, pervasive and all-engulfing, and Cub’s final attempt to free himself from the Moon’s impact with the Earth—to launch himself on a llama into space via potion-powered TNT(insane btw)— left his hands and feet singed and cracked to ruin.
The experiment, considered a horrific failure by a deeply shameful—and more awake—S9 Xisuma, left Doc and Xisuma with the decision to reset him for the new season, and they ended up pairing him with a hermit like they had done with the other androids until they had found deviancy enough to pursue their own projects. So, at the start of season 9 and fresh after a reset, Cub was paired with Scar. Naturally, because Scar is… Scar, Cub deviated almost instantly after being given to him, and very quickly adopted the iconic lazy, stoic, amused attributes normally associated with Cubfan. Scar’s tendency towards mischief and general shenanigans grew instantly on Cub, and the two were an immediate inseparable pair. So much so that when Scar began rambling one day about his Season 5 Hermitcraft Shenanigans (where deals with the Vex may or may not have been involved), Cub immediately stated he was interested in being in on it. Whatever “it” means. It’s unclear if Cub also made a deal with the vex or became connected to them in some other way, but… well, he got Doc’s help to trick out his eyes, hair, and back to best fit the part. Scar is very jealous that he can't magically make himself have the same features to match.
Cub is closest with Scar, but he gets along just as well with any of the other hermits! He’s close with Jevin and many of the other redstoners like Etho and Doc, who are the other two androids I’ve put on artfight!
-ˋˏ ༻ ❁ EXTRAS ❁ ༺ ˎˊ-
Cub's eyes can light up in the dark, and he’s the only android who has edited his programming so that the default state of his LED is white, not blue. It still will go yellow and red if his processors are working particularly hard, but he’s replaced the blue setting on his LED with white to better match the Vex vibe. Cub has all of the vibes of a fae. If that’s anything <3
#dbhc#dbhc art#dbhc ref#dbhc cub#cubfan#hermitcraft#cubfan135#hermitcraft au#art escapades#writing everything out in a really succinct/condense way is actually really helpful#I might add Etho and Doc’s artfight descriptions to their own reference pages actually#just because it’s really helpful to have all of the lore in one place LOL#I always wrap up these ideas in my head and save them for when I can make art to reveal the plot dramatically yknow#but for characters that aren’t really my priority right now it’s kind of nice to just get the info down#especially for the people who ask about specific characters a lot#SO ANYWAY#I ramble#if anyone has any opinions on this method of relaying dbhc lore feel free to lmk!#there will obviously be things that I keep hidden :3#Bc sometimes art reveals are the best >:3#but for stuff I might not get to in a while…. yeah#I don’t mind it#ALSO#HILARIOUS TO ME THAT freshly awoken cub reminds me a lot of IRL cub LMAO
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The Feelings About Dick Grayson Alignment Chart
Open to change.
#dick grayson#batfam#batman#stephanie brown#duke thomas#damian wayne#cassandra cain#barbara gordon#jason todd#tim drake#bruce wayne#for a duke explanation see my 'duke thomas is a dick grayson hater' post#damian is in the middle both because he a short history with dick and because his feelings aren't that complicated (in my opinion)#anyway feel free to disagree!! just provide evidence cause it's funnier that way
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Gaslighter? I hardly know her!
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#lan wangji#jin guangyao#qin su#The parallels to the mulderskully comic were genuine scripting coincidences that I kept in for the irony.#wwx and mulder both have a strong need to show their beloved (investigation) partner the cool thing they just found.#Much to their chagrin and concern.#For as much of a mess the plot gets in The Untamed...one of the things it does probably the best of all adaptions is setting up JGY.#specifically how we spend time getting to know him as a *Regular Guy* around our deuteragonists' age.#I love how he's present in the cloud recess arc! I was rooting for him as a character! The twist villain reveal felt so heartbreaking!#Here in the audio drama (for as much as it does well) we pretty much get 2 scenes tops with this guy before he's villain monologuing.#before this we know him as 1) the guy NMJ yelled at a lot 2) a suspect 3) leader guy Jin Ling was partially raised by.#The elements are there but but not with any particular depth to make him...interesting (in this version).#Sure we get to learn more after the fact but it just falls so flat in comparison B*/#ohhhh noooo the guy we are pretty sure killed a guy is gaslighting his wife and has a secret torture chamber. And he's a politician.#not much of a mystery to it all innit.#Feel free to disagree or bring up differing points btw; I love media analysis convos and this truly is just my opinion.
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Wait wait wait remember that post about how Team Starkid/the Lang brothers are going to be comparable to Shakespeare 500 years from now and it was mostly played for laughs like yeah lol you’ll need a paragraph of footnotes to explain the zefron poster but like
I don’t think that’s actually far off from how Starkid’s place in theatre history might play out and here’s why. Just hear me out
Why is Shakespeare so popular today when he definitely wasn’t the only playwright from that era? When he’s not even the only playwright from that era from England that we have surviving works from?
Two main reasons:
1) Shakespeare’s work is (relatively) universally relatable. The characters do things that are so fundamentally human. They make jokes at their friends’ expense. They complain about being awkward in front of their crush. They have daddy issues. The plot lines of the plays aren’t too complicated. The dick jokes land whether you’re watching in 1611 or 2024, and they probably still will in 2637. Shakespeare’s works are timeless because he didn’t try to outsmart his audience. He wrote about things everyone could relate to rather than trying too hard to peacock his intellect in front of the nobility. This is not true of every playwright.
2) Shakespeare was really popular right around the time England started colonizing everything in sight. Copies of his work got shipped all around the world, translated into dozens of languages, performed probably thousands of times. Setting aside the moral implications of this, the important thing to note is that Shakespeare was about the most easily accessible English playwright during a time of rapid, intense globalization.
Meanwhile, Starkid:
1) Invests hard in meaningful, relatable character arcs instead of spectacle and expensive sets or costumes. Also, lowbrow, immature humor and dick jokes that make A Very Potter Sequel funny and enjoyable regardless of if you’ve ever seen any other Harry Potter media in your life.
2) Posts professional recordings of their musicals to YouTube FOR FREE, making their shows about the easiest, best quality musical theatre you can get pretty much anywhere in the world, regardless of if your area has an active theatre scene. Proshots from other companies are rare and usually not free. Bootlegs are all well and good, but even if the video quality is alright (and that’s a big if) the audio is usually garbage. Starkid has been posting the best quality free recordings they can afford since 2009, shortly after the birth of social media, another time of rapid, intense globalization.
In short, I’m not saying that theatre historians in 500 years won’t remember any our current Broadway faves, but I am saying that in my opinion, Team Starkid is probably going to be more accessible for the general public. If you’re a 26th century English teacher trying to teach your class about narrative structure in 21st century theatre, what are you going to show your students? A bootleg of Hadestown with blurry video and garbage audio? Or the professional recording of Twisted, parts of which they will probably even enjoy, because even long after no one remembers Disney’s Aladdin anymore, your class of 26th century 16-year-olds are still going to laugh at “No One Remembers Achmed.”
#oof i really wrote an essay about this#like feel free to disagree this is just my opinion#team starkid#starkid#musical theatre#theatre#twisted#a very potter musical#a very potter sequel#a very potter senior year#holy musical b@man#trail to oregon#the guy who didn't like musicals#black friday#nerdy prudes must die
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"It's so embarrassing to admit I only create art for validation" did paleolithic humans not paint for other humans to see. Does a child making their first drawing to show their parents makes it any less valuable. Do gardens arranged for the visitors' eyes make the roses any less beautiful. Do love poems written for one person alone to hear make your heart ache less. You're fine
#jay rambles.txt#two very hard pills to swallow: 1. art has always been created for money and it's a very normal practice in human history#and actually artists being expected to produce art for free or as cheap as they do now is a relatively new thing#2. humans have always created art for validation because being recognised and understood by your fellow humans is a universal human need#if you start to idealise artistry as something inherently selfless that needs to come with no gain or benefits or instead brings only pain#you are going down a VERY dangerous path of not being able to express yourself without shame - if at all#and potentially dragging other people you told close down into that mentality too if you're vocal about it#I've been there#I am there#It's a shitty feeling but the only way out of it is true embrace your need to be loved and desire for human connection or it won't end well#idk that's my opinion tho
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am i the only one who thinks that Anya wouldn't actually be mad with Curly about what he did. Like I think some part of her deep down is angry about it, that he didn't help her like he said he would, but i also don't think she's actively blaming him for it.
I personally believe Curly was at fault for not taking responsibility and doing something about what Jimmy did to her. But i feel like characterization wise she wouldn't uphold him to such a standard, that she'd lose trust in him to an extent, but not enough that she'd hate him. I don't know if I'm explaining this right,
basically I just always feel strange whenever i see people depicting Anya as being resentful towards Curly after the crash, i believe she holds the blame on Jimmy alone, and once Curly has become bedridden and disabled, she focuses on helping him and doing her job. She and him were close friends, enough that she did trust him with the information that Jimmy assaulted her, she still cares.
something about the line: (which she says specifically about Curly) "I have to believe our worst moments don't make us monsters" flying over peoples heads when it comes to her characterization
i do think it's hard to figure out a way to characterize Anya in a light that is justifying, especially since in canon we aren't exactly given a good perspective on her. Curly is the closest we get to that, but he isn't that reliable of a source either when it comes to her (thats a whole other post tho)
but I don't think she'd be hateful, even to someone who has wronged her. I don't think she's weak or small, don't get me wrong, but with the way we are shown how much empathy she has for Curly (with her being unable to give him meds because it makes her nauseous with how it hurts him, and with the quote about Curly's worst moments)...i just dont see it
i can see the appeal of having victims resent and be able to stand up for themselves when it comes to their abusers (in Jimmy's case) and people who supported them, (as in Curly) but I just personally don't see that with Anya. And just because you aren't angry or outwardly standing up to the abuse you go through, doesn't mean that you are weak.
Anya isn't weak, but she's empathetic and in a situation that could only end badly for her. She's also a kind person, and a nurse. I don't think violence or anger are her go-tos
#the first draft of this post had be calling Jimmy Jamboree btw but i changed it cuz it felt too unserious with what im talking about 😭#pls dont attack me for this post..i know anyas assault is such a debatable topic in the community#but i dont make this post to argue i made it to share my opinion#if you think differently than me feel free to say so but pls be respectful or else ill delete the comment#this is not a curly apologist post- btw#he needed to step tf up#but also he didnt deserve any of that#anya mouthwashing#mouth washing#mouthwashing#jimmy mouthwashing#fuck you jimmy#curly mouthwashing#captain curly#riv rambling
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good omens + text posts (part 9)
an assortment i made last year with some season 2 mixed in for variety :3c
#good omens#aziraphale#crowley#anthony j crowley#gabriel good omens#anathema device#newton pulsifer#newt pulsifer#pepper good omens#gomens#ineffable partners#ineffable husbands#text post meme#fex post meme#fex pix#go tpm#i meant to make this post weeks ago but i got too in my own head about mixing memes from s1 and s2 shfkdhfks#like overthinking about if i should keep the seasons separated unless there's a specific theme like in the last set i posted#but in the end i decided that it's probably not something anyone would have any opinion on lmao and so here we are#if you're reading this and you Do have opinions about how to arrange my memes then feel free to tell me
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VAIN — a kuro analysis of sebastian's character and his relationship with ciel
hi! so i've been wanting to make an analysis post for SO long but didn't really know where to post it, but tumblr is always here to answer my prayers. i just want to preface this by saying this is all my personal opinion and what i've taken away from the kuroshitsuji manga. there are so many layers to sebastian's character and his relationship with ciel, so many angles to analyse it from, they are extremely complex characters so there isn't one true take of their characterisation.
i'd be happy to discuss any disagreements or even other opinions you might have with my points in a civil manner. that's the beauty of media literacy!
my take on sebastian character!
sebastian is a really interesting character. being the main protagonist of black butler, it's surprising we don't know much of his origin or past—all we have of his character is how he behaves and interacts with characters now, and i'd like to further delve into this.
but from what we do know, sebastian is a hyper narcissist. he's unable to feel shame and thinks he is above everyone else; as illustrated and stated by the creator. most of sebastian's character is revealed through his relationship with ciel—which is the main centrepiece of the story—and how he behaves with him, as ciel is the only person (aside from the obvious exceptions) aware of sebastian's true nature and intentions. despite his "caring" facade towards ciel, sebastian is simply acting on the contract for his own best interest, and even ciel is aware of this fact which is why he rarely lets his guard down around him. his great means to preserve ciel's life is to preserve his soul, after spending the last 3 years cultivating it for him to devour after fulfilling their contract.
sebastian is too wrapped up in his own affairs and self-absored nature to even consider other people's concerns. he only feigns care for ciel due to his duties as a butler and maintaining the "aesthetic". the reason why he's so comfortable being in such a subservient position is because he knows deep down that he is above all humans. the best way i can describe this is a little odd but it's like when celebrities work at minimum wage jobs just because they can, not because they need to but because they know they're above these types of jobs with their level of wealth. they willingly put themselves in these degrading positions as they're comfortable enough with their wealth to be able to for fun. that is sebastian's case. he is comfortable enough with his power and tact as a demon to be able to don a tailcoat and play as a servant to the very species he sees himself above.
on top of that, sebastian appears to believe he is above those of his own kind, claiming that such gluttony goes against his demon "aesthetics" which is why he has invested so much time into cultivating ciel's soul instead of feeding off of multiple contracts. it reveals why sebastian is so into the "butler aesthetic" and finding himself in such a degrading position for one of his own kind. he seems to prioritise elegance, not greed, when it comes to fulfilling contracts.
however, sebastian's true nature is more prominent in the flashback sequence where ciel first summons him. he is extremely cocky, trying to manipulate ciel for a quick and easy kill such as when he was eager to kill everyone who has caused him harm, which does, in fact, reveal that he is not unlike most demons. the reason why sebastian picks such an appearance all ties into his narcissism, he gets off on impressing humans with his supernatural skills and ciel is only one who seems to understand that part of him, but it's always played off for comedic effect. sebastian soaks up in the praise he is given by these "puny" humans, always hanging onto their last words of flattery which reveals his true vain nature and that he is not as elegant and collected as he seems.
the fandom's take on sebastian!
i think the reason why the fandom is so fixated on sebastian's character is due to a myriad of factors. it can be due to how well he's able to play his facade; he's charming in a way and knows how to use his words to get into people's good graces, wielding his "elegance" and "aesthetics" to his advantage. as sebastian is forced to pretend to be human for the sake of their contract, he is able to analyse the qualities in people that others would want to see and apply that to himself. he's able to feign morality and charisma—partly due to his butler aesthetics but also for his own self-serving nature and receiving praise.
another reason why i think sebastian is the most popular character amongst the fandom is, yep, you've guessed it, his appearance. sebastian's appearance is no accident—both in his character's creation and the form he chose for himself in the story—he wields his sexuality and attractiveness to his advantage. his true nature and appearance are disgusting and unsightly, which is why he covers it up with a beautiful face; making it easier to deceive and manipulate.
however, the issue is with the fandom is that i think sebastian has the epidemic of what i like to call "attractive justification syndrome" where the fandom goes to great lengths to justify sebastian's actions and refusing to acknowledge his character for what it is—a self-absorbed, predatory narcissist—because he's attractive. however, sebastian is BEYOND morality and clearly lacks any remorse of his irredeemable actions. he doesn't feel shame and doesn't care to; i feel as though just because he's attractive, fans try too hard to defend him. don't get me wrong, i enjoy sebastian's character as well and i'm no different in admitting he is attractive, but i think he's extremely interesting and does explore different ideas of morality (more so, lack thereof) but i think it's rather off base to try and defend his character.
i think the bigger issue is that people tend to think enjoying his character says something about them, instead of what it says about the story. they're too afraid of liking his character for what it is. as they're scared of what that'd say about them for liking such a terrible person of a character. on tiktok especially, i feel like many fans sometimes try a bit too hard to have a moral high ground that they refuse to acknowledge the darker side of sebastian's character as then there goes their reason for liking him.
the anime adaptation doesn't help with this issue either for why sebastian's true character has been heavily lost. i feel as though they're eager to add some sort of movement or emotional depth to his character, which defeats the purpose of it. sebastian has a very static character, he doesn't have the emotional capabilites to feel empathy, he can sure as hell pretend, but at the end of the day, he's only here for his own best interest.
this is especially evident in the translation change in the public school arc where in the anime, sebastian justifies protecting ciel instead of chasing after undertaker because "he's spend too long raising him", whereas in the manga, sebastian justifies it for the true reason, which is because he's "spent too long cultivating his soul and won't let himself be robbed of it". there is a distinct difference as in the anime, sebastian appears to care for ciel's actual wellbeing, whereas in the manga, sebastian has established the foundation of the contract and how he's only preserving ciel's life for his soul.
anime translation
manga translation
my take on sebastian and ciel's relationship!
it is no surprise to say that their relationship is extremely unhealthy. due to the imbalance of power dynamics between them, there will never reach a point that their relationship turns healthy. it may look like ciel wields the power through their master-servant dynamic, but peeling away at this layer will reveal the foundation of their dynamic, being human-demon. but these are obvious points. sebastian wields his power as a demon to subtly manipulate ciel—his suffering and misery acting as a marinade for his soul. sebastian has no interest in ciel's wellbeing and, in fact, goes out of his way to contribute to his trauma.
a good example of this would be in book of circus during ciel's ptsd attack where he relives his trauma of seeing his brother be murdered in front of him. ciel is completely vulnerable, reaching out helplessly for anyone to help him and sebastian feeds off of his misery, caressing this child's vomit-coated lip and getting him to call his name when he is unable to speak. the scene is extremely grotesque and uncomfortable to watch as we see this adult practically looming over this defenceless, traumatised child who his gripping onto him for support. i usually dislike giving yana credit as she has done a pretty bad job illustrating their relationship with the unnecessary icky fanservice and horrible attempts of incorporating psychosexual elements into the story but i believe this scene was intentionally drawn this way to reveal sebastian's predatory nature. it's supposed to make you feel disgusted as sebastian uses ciel's codependency on him as some sort of power trip, feeding off of his trauma.
i got this point from a wonderful friend who i've analysed the story with, but sebastian is indeed a predator. he is textbook definition grooming ciel. he may not be sexually as grooming falls under the definition of "preparing/training someone for a particular purpose or activity", but his relationship with ciel is for the sole purpose of being able to devour his soul at the end. when sebastian was referring to "cultivating his soul" in the public school arc, he meant spending years using subtle manipulation and grooming tactics to get the desired flavour of ciel's soul.
just because ciel was aware of the terms and conditions of the contract, aware of his impending doom, it doesn't make sebastian's actions of preparing a child for death any more morally fine. the foundation of the contract was never fair; ciel had no choice. it was either sebastian left him to die in the cage, or he was to form a contract with him to gain the power to come back. all the power ciel has is not his, and one day, that power will be stripped from him, and he will have to face the one who gave him this power. it is the reason why ciel does not choose to pursue happiness after coming back, as he knows that if he even gives into the idea, sebastian will automatically assume he's abandoning his revenge and kill him. i'm not saying ciel is devoid of faults either, everyone in this show is morally grey and he can cause his own suffering too, but this is a sebastian-focused rant so i'll go deeper into this some other time.
i think the reason why dadbastian is such a popular headcanon, especially on tumblr, is because it subverts the unhealthy, grotesque aspects of their relationship and provides ciel with a healthy parental figure which he has been needing, giving him the solace he deserves from all his trauma. not to mention, there are scenes in the series where sebastian does act as a parental figure towards ciel. don't get me wrong, i ADORE this headcanon and will go down with it but i think the darker reality of their dynamics in the manga is the reason the headcanon is even more upsetting as we know it will never happen and this child will never get the peace and happiness he deserves.
TLDR; sebastian is a hyper narcissist and is there for nobody's best interest but his own, the only reason he goes to great lengths to preserve ciel's soul is because their contract wouldn't be sustained otherwise. the fandom tries to justify and defend his actions too much due to how well he's built his facade of desired human behaviour and his attractiveness. sebastian contributes to ciel's trauma, subtly manipulating him and mocking him for being taken to his limit. their relationship is extremely unhealthy. dadbastian reigns supreme because it subverts the grotesque factors in their relationship.
thanks for taking the time to read this if you've made it this far! i'd love to hear any of your guys' opinions and takes on their characters.
#this is a long and overdue rant#essay#character analysis#sebastian is a narcissist wbk#again please feel free to share your own opinion! i'd love to hear them#idk these aren't really shocking takes i feel like most are aware of these#but i wanted to string these together into one coherent essay#i don't have the hyperfixation the hyperfixation has me#these are the fruits of my kuro obsession oh lord#black butler manga#dadbastian#sebastian michaelis#ciel phantomhive#kuroshitsuji manga#black butler#kuroshitsuji
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gonna be honest, i kinda prefer ravenpaw/smudge over ravenpaw/barley when i start thinking about it. ravenpaw going to live the life of a kittypet because it’s safer and more comfortable there. lavish living. no trace of the clans at all. tigerclaw will never be able to find him there, because he hates kittypets so why would he check twolegplace? there’s still the risk that tigerclaw finds ravenpaw in the barn with barley if he’s ever on the way to the moonstone. they’re both storytellers with anxiety problems, i think they’d get along great
#b#warrior cats#ravenpaw#smudge#barley#ravensmudge#ravenbarley#i still do like ravenbarley i think they’re cute :3#but when i actually sit down n think abt it#i kinda like ravensmudge more#idk feel free to share why you prefer one over the other idm :]#my opinion can change#hits
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CLASSES - a comprehensive guide
The first thing that needs to be said is that there is no such thing as a "bad" class. All of them have the potential to be a great detriment OR great boon to the rest of the team, depending on how far along the journey of self-actualization a party member is. Some may have steeper challenges, but this corresponds with greater rewards.
The second thing that needs to be said is that all players are part of a team, and all personal journeys and playstyles are interlinked. No class is truly "solo." Even the smallest viable session is still two people, and even the most suitable classes for solo play are stronger when they're in a party.
The last thing that needs to be said is that the game wants you to succeed. The game, inherently, wants every player to reach godhood, wants every player to self-actualize, wants every player to win. It respects free will and free choice, so it will allow for failures (and, indeed, doomed timelines are vital to the alpha one existing), but Skaia is ultimately optimistic, and tries at every turn to ensure that a golden ending is possible.
Because, after all, SBURB/SGRUB - and Homestuck itself - are about children growing up, maturing, and learning compassion for each other. About fixing their flaws and rejecting the negative aspects of the society they came from. It's about how it is our duty, our responsibility, to become kind, mature people who care about one another, because we will one day be responsible for creating a new society.
And so, without further ado:
ACTIVE (-) Classes and PASSIVE (+) Classes are described with the dichotomy of "powers working for the self" vs. "powers working for others," but I believe this to be an oversimplification of what the active and passive split is. Both active AND passive classes benefit from being in a party; however, an active class will gain fewer party benefits in exchange for being more suited for solo play, while a passive class will be less suited for solo play, but confer much greater benefits to party play.
This is reflected in their personal quests: while active classes and passive classes will both require intervention, empathy, and guidance from their teammates, the struggle of an active class is usually one of grappling with internal flaws, and the struggle of a passive class is one of grappling with interpersonal or societal relations. In other words, the personal quest of an active player will usually involve getting therapized, while the personal quest of a passive player will usually involve addressing a systemic societal issue. Often, both will be required, but whether a class is active or passive will indicate an area of focus.
KNIGHT - / MAID +
PARTY MANAGEMENT
one who wields [aspect] or leads with [aspect] / one who distributes [aspect] or manages with [aspect]
KNIGHTS (-) are a very flexible and versatile class; "wielding" their aspect does not necessarily mean they are skilled at DPS. It actually indicates the way a knight interacts with their aspect, a very straightforward relationship of tradesperson and tool, or soldier and weapon. Similarly, while a knight does not always take up the "leader" position in the party, they will be the "spearhead," a point behind which the other players rally, a beating heart keeping the party together.
This straightforward relationship between a knight and their aspect leads to knights finding little difficulty mastering their aspect once they've begun. Many knights are, in fact, instinctively drawn toward utilizing their aspect, in the same way that they are naturally drawn toward roles of importance or heroism.
Knights often struggle with their perceived place in society, as well as with their innate sense of self and self-worth, seeing themselves as outcasts, resenting the responsibility placed on their shoulders, and fearing vulnerability. Unaddressed, these issues will lead to knights who actively become a detriment to party success. For example, they can dismiss valid concerns, shirk their duties, and in the worst case scenario, actively lead the party down the wrong path, invoking their natural ability to lead for ill.
Therefore, a knight's journey is one of accepting themselves and accepting their duty to better the world. It is about coming to terms with their own insecurities and learning to rely on others. It is about learning to take responsibility, and accepting the banner of a just and glorious cause.
A fully realized knight will be the center of every charge, the guiding star behind which the other players rally. They can provide clarity and guidance to those still on their journeys, and peace and comfort to those who are struggling or in pain. Where the knight goes, the party will follow, as a unified and united front.
MAIDS (+), meanwhile, tend to be on the backlines. If the knight is the forward march, then the maid is the supply line, an incredibly vital role whose absence is disastrous, even if its presence is nearly invisible. Maids have a nearly infinite well of their aspect to distribute, and are uniquely talented at managerial duties - keeping players on task, patching up the holes in a plan, sourcing and supplying resources, so on and so forth.
This is not to say that maids are relegated to support roles - a maid is usually capable of holding their own in combat just fine, especially if they've been endowed with a more combat-suited aspect. Both knights and maids are extremely versatile. That being said, maids truly shine when they're able to take on these backline roles, and many maids are more noticeable by the devastating effects of their absence rather than the invisible touch of their presence.
However, they are the class that most often starts in subservient conditions - low status, strict duties enforced upon them, so on - and their personal journey is a constant struggle against the control of others. Maids whose parties fail to grapple with and undo these shackling forces will find their maids succumbing to the influence or control of malicious entities; in the worst-case scenario, a maid can become an actively hostile enemy or saboteur, invisibly pulling the party's strings and setting them up for failure.
Therefore, a maid's journey is about rejecting societal oppression and throwing off the chains that bind them. A successful maid rises to become the head of the household - nothing occurs within the game that does not first pass the maid's inspection, and their touch ensures that there is a place for everything, and everything is in its place.
A free maid, who belongs to themselves, incomparably increases a party's efficiency. Every communication line is clear, every distribution route is clean, every mystery is solvable, and every plan is airtight. A maid guarantees that nothing can ever go too wrong.
PAGE - / HEIR +
TEAM BONDING
one who must earn [aspect] or inherits the mantle of [aspect] / one who is beloved by [aspect] or awakens to [aspect]
PAGES (-) start the game with the fewest benefits from their aspects, but the greatest potential for growth. Theirs is a constant battle with the self; they are often cowardly and naive. They possess sensitive souls, and while it is incredibly easy to hurt a page, it's much more difficult to build them up. Because of the difficulty of raising this class, it's practically defined by its journey - a constant struggle against the self - rather than its destination, and the powers the class confers.
Pages, like heirs, are classes of inheritance. A page is promoted by trials and tribulations and comes to inherit a greater power than they begin with; in the same way, the class will one day come to embody its aspect, although the road will always be turbulent and long. Moreover, it is a journey without end; pages, being as sensitive as they are, are the most prone to backwards progress, even after reaching their peak.
They prone to staying weak throughout the entire game, never self-actualizing past being the party joke. They attract the obsession and ridicule of stronger-willed players, and their mistreatment can become extremely divisive. A page can easily become a party's albatross, the epicenter of massive interpersonal conflicts, which can tank an entire session.
Therefore, a page's journey is one of the most difficult of all - that of teaching others how to care about other people. Pages rely on great patience, kindness, and understanding. Their sensitive souls must be carefully nurtured and propagated with love and attention. In the same way that a page can tear a team apart, they can bring a team together, all in the name of compassion and empathy. A fully-realized page is the symbol of a party that has linked hands with one another.
Self-actualized pages, as a result of the difficulty inherent to the class, are incredibly powerful and versatile when fully realized. Inheriting the mantle of their aspect, they become pure embodiments of their aspect, capable of achieving impossible feats of raw, unfiltered power, and inspiring all those who gaze upon them.
HEIRS (+) begin the game very strong, but have a difficult time becoming stronger. This is because their usage of their aspect is very instinctual to them, even at times being entirely beyond their control, hence, "beloved by" in the class description. However, because of how naturally their aspect comes to them, it makes taking further command of their powers difficult.
An heir "awakens to" their aspect because their natural, intuitive control often renders them too comfortable to grasp the greater implications of their class. As an inheritance class, heirs can come to embody their aspect, transforming entirely into it. Their challenge lies in breaking out of their comfortable shell and learning how to utilize their powers in more active, intentional ways.
This is reflected in their personal quests. They are often set to inherit great privilege or wealth prior to entering the game, and are thus naive to the realities of the suffering and pain of others. Without a supportive party willing to challenge their views, heirs can perpetuate that pain by submitting to their place in the world, becoming a divisive force within the party, or, in the worst case, losing themselves to their inheritance, and submitting so wholly to their aspect that they become lost to the rest of the team.
Thus, an heir's journey is to question the stratification of the society they belong to, so that they can recognize and address its flaws. They must learn to interrogate their inheritance, separate it from themselves, and reconcile with it. Theirs is an arc of examination and understanding, descending from their position of privilege and peace to learn about the suffering of others, and deciding that they wish to do something about it.
With full command over their aspect, and a clear vision for how it ought to be distributed, the party gains a new and powerful ally - the aspect itself, which will come to embrace the entire party as family. A fully-realized heir connects the privileged and underprivileged, spreading their inheritance to all.
MAGE - / SEER +
GUIDANCE
one who invokes [aspect] or is drawn to [aspect] / one who comprehends [aspect] or is guided by [aspect]
MAGES (-) are a class of prophets, although saying they "see the future" is misleading. Rather, mages "invoke" the future, collapsing causality to align to their desires. Most mages remain unaware that they are doing so until well into their journey. While all players weigh on the scale of causality, affecting both past and future events, and which sequence of events is the "alpha" sequence, mages have the most direct effect.
Because of this ability to invoke future events, mages possess powerful buffing/debuffing abilities. Furthermore, as one of the two knowledge classes, a mage usually has a very deep understanding of their aspect, and an intuitive knowledge of how the flow of time and causality function. They are "drawn to" their aspects in this way, instinctively searching out points where their influence can affect the flow of events.
However, with great power comes great cost; the mage class is usually assigned to those who are stricken by tragedies and prone to negativity and self-loathing. Mages often begin the game as a detriment to the party, "prophesying" future events that leave the party - including themselves - at a disadvantage. In the worst case scenario, a mage can invoke certain doom for their party or themselves.
Therefore, it is vital that a mage address their tragedies and be given a chance to heal and grow. The ones most struck by tragedy, theirs is a journey of reclaiming lost joy and rediscovering lost hope. However, the transformation is powerful once completed - as the one who suffers tragedy and loss most intimately, a mage can also come to be one of the most empathetic and compassionate members of the team.
If a mage is uplifted, and capable of believing in a kinder and gentler world, then their ability to invoke the future - and the aspects of their aspect that they are drawn to - become kinder, as well. Pain and suffering still have their place, but the ending will be a happy one. With a fully empowered mage, the future will always be better than what came before.
SEERS (+) see multiple branching paths. A mage determines where a road will be built, but a seer tells you where a road CAN be built. They are also often gifted with knowledge of the game and its mechanics, and are especially uniquely gifted with understanding of their own abilities. In this way, they "comprehend" their aspect.
Seers themselves are not particularly gifted in combat through their classpect alone; however, in exchange, they often play a vital role in steering the party. They are the game's built-in guides, with an intuitive knowledge of the game's victory conditions, as well as an instinctive desire to lead others along their paths. Seers are, therefore, one of the most important classes in the game, when one is present.
However, the ability to see is a burden as well as a gift. Seers find themselves paralyzed by choice, and often doubt their own abilities to choose "correctly." They are prone to becoming mired in what-ifs, and struggle with political or ethical debates with no clear answers. In the worst-case scenario, a seer may feel so cursed by their sight that they self-destruct, and deliberately choose poor or incomprehensible answers, in an attempt to free themselves of their sight.
Thus, a seer's quest is, ironically, to see the world beyond the purview of their aspect. They must come to have a more comprehensive understanding of the world they live in, and what purpose they are trying to achieve, so that they can feel confident in the choices they make. A seer is often blind - their journey, therefore, is that of regaining their vision, by connecting with the world outside their inner sight.
A seer with a clear vision for the future will always know exactly which path to choose. A party with such a seer in it will never be stuck and never be lost. If there exists a path to self-actualization, the seer will know it. And if there exists a path to a breathless and perfect victory, a fully-realized seer will light the way.
THIEF - / ROGUE +
UTILITY
one who steals [aspect] from others or steals with [aspect] / one who steals [aspect] for others or steals from [aspect]
THIEVES (-) are a very difficult class to play. They start out with almost no passive abilities regarding their aspect, and their ability to actively use their aspect is contingent on their ability to first "steal" it from someone else. Thus, they are always playing a game of resource management, and there is always a chance for them to be left helpless after a heist gone wrong.
However, their gimmicky nature allows them to overtake other classes even in that class's specialty, if they can set up the exact right circumstances and manage their resources well. This makes them incredibly versatile, especially when a thief is working together with a party, and thus able to count their party among their potential resources. It takes great cunning to play the thief class well.
However, this also makes the thief a potentially dangerous element to the rest of the party. Thieves are often egotistical and self-serving, willing to see enemies and allies alike as resources and tools. Unaddressed, their reckless, selfish natures will earn their teammates' distrust and enmity. In the worst case scenario, a thief running rampant can severely harm the party, or earn so much ire that the party turns against them.
Thus, their journey is that of realizing that their selfishness and ego are flaws - the classic parable of "money doesn't bring happiness." Beneath their uncaring surface lurks genuine emotional distress; a thief must come to realize that their greed and selfishness is an active detriment not only to the people around them, but their own selves. Only then can they heal from their injured souls.
A thief that has undertaken this journey is one who has realized that they are stronger when they are working with others. Their versatility, creativity, and cunning are incredible assets once harnessed toward the will of the party. No situation will ever be inescapable, no safe uncrackable, and no problem unsolvable - not if the thief has anything to say about it.
ROGUES (+) are similarly difficult to play. Unlike the thieves, rogues do see passive benefits from their aspects. However, their active abilities are much less straightforward, and rogues often struggle with understanding them. A rogue's role is to redistribute wealth - thus, "stealing for the sake of others."
A rogue, being able to steal directly from their aspect, truly shines when given enough time to prepare. If a thief must fly by the seat of their pants, then a rogue is a heist planner - they have an infinite box of tools to pull from, if only they know what tools they'll need for the job. This makes them incomparably versatile, even if not necessarily in the heat of combat.
Rogues take on the mantle of challenging the status quo. They usually begin the game already in opposition to their society, seeking out better alternatives and considering unorthodox options. However, not every party is ready for a rogue's radical ideology, and not every rogue has considered the full consequences of their belief in change; in the worst case scenario, the rogue can become outcasted and disregarded, or cause an upheaval that proves disastrous, rioting for the sake of rioting.
It often requires the help of others for a rogue to understand how to use their powers. In the same way, it requires the party's honest communication and exchange of ideas to help a rogue grasp exactly what form their rebellion ought to take. A rogue knows instinctively that something must change; their journey is learning how they ought to go about it.
Once they do, a rogue - given enough time to prepare and plan - is the ultimate utility player, having the right tool for every possible situation. Their abilities are only magnified in a party setting, as their teammates become variables that unlock new possibilities. A party with a fully-prepped rogue always has a perfect plan, a way to solve any problem that they might face.
WITCH - / SYLPH +
AREA CONTROL
one who manipulates [aspect] or achieves dominion through [aspect] / one who nurtures [aspect] or creates a land of [aspect]
WITCHES (-) carry with them the winds of change. A witch manipulates, changing properties of their aspect and their aspect's effect on others, creating a "territory" over which they rule. They see few passive benefits of their aspects, in exchange for their active abilities being so all-encompassing and overwhelming.
Once their territory has been established, witches make the rules. Their changes can be permanent, temporary, massive, and miniscule. However, a witch "achieves dominion" with their aspect - this means that they must first struggle to create this domain, and it's difficult for their abilities to manifest until they do, often leaving younger witches weak and vulnerable.
Witches have strong feelings for how things should and should not be, but not necessarily grounded ideas for how to implement them, often due to some "outsider" status in society. Unfocused witches become dangerous for the party, as they are easily manipulated; in the worst-case scenario, they can fall in with malicious forces, who can sway a witch's turbulent heart and utilize them as a force for negative change, rather than good.
Thus, a witch's journey is that of interrogating right and wrong. A witch must struggle with morality and ethics, and come to clarify their own beliefs; only then can they know what sort of domain they wish to establish, and what sort of rules they wish to enforce. Once they know their own hearts, they can shake off the insidious whispers of malicious external influence.
As if a reward for their struggles for autonomy and independence, the witch is the one whose will is most imposed on the world that comes after them. Just as an evil witch putrefies the world around them, a fully-realized witch who has decided to use their influence for good can create a near-utopia.
SYLPHS (+) call to mind the images of fey folk who sprout plants where they walk. That is how a sylph "creates a land" of their aspect - merely by existing, the world around them becomes suffused by it. A sylph's mere presence nurtures, grows, and heals their aspect; unlike witches, who manipulate what is already there, sylphs can create something from nothing.
The establishment of their domain comes naturally to them. Those caught within it are on the receiving end of their aspect, whether they want to be or not. In exchange for such powerful passive abilities, a sylph's active abilities are weaker, and usually unsuited for solo combat, generally being of healing, buffing, or debuffing nature.
A sylph is prone to selfishness - to luxuriating within their own land, their own aspect, their own mind. They often have difficulty connecting with others and understanding why their own personal world may not be to the liking of the world outside of themselves. Often, they are aloof. An unrealized sylph can cause great harm to the world around them, their domain choking out and smothering their party; in the worst case, they can mire their party within it, leaving their party unable to proceed.
Thus, it often requires the outside world to breach their safe haven in order for a sylph to grow. They must be made uncomfortable, and then made to accept that uncomfortable things are also important - maybe even more important than comfort, at times. Growth often requires pruning; a sylph's journey is to come to understand that good intentions may lead to harm, and, vice versa, that harm can often lead to true growth.
Sylphs can provide the greatest compassion and emotional comfort within a party, encouraging - if not enabling - their teammates' growth in their personal journeys. Once a sylph understands when it is appropriate to encourage, and when it is appropriate to pull back, there is no refuge safer for the party than the sylph's domain.
PRINCE - / BARD +
OBSTACLE REMOVAL
one who destroys [aspect] or destroys with [aspect] / one who allows the destruction of [aspect] or allows destruction through [aspect]
PRINCES (-) possess the ability to annihilate, a destructive class not limited to physical or tangible objects. Princes also enjoy auxiliary benefits as befits their royal titles - many princes start the game with great talents, great status and wealth, or both. They are also endowed with royal presence; their very existence provokes strong emotions from those around them, for good or for ill.
One of the more straightforward classes in the game, a prince's ability to destroy most commonly manifests as DPS. However, their abilities encompass a greater scope than mere damage - the prince's ability to annihilate figurative or metaphysical concepts makes them capable of directly removing any obstacles that stand in their way. As if hungry to consume their aspect, they are naturally drawn towards where it congregates.
However, with great power comes great responsibility: princes are often the most psychologically maligned within the party, and their destructive talents can very easily become self-destructive instead. Usually the result of societal pressure, trauma, and suffering, a prince is prone to embodying the lack of their aspect, rather than its presence. In the worst-case scenario, a prince spreads this misfortune to the rest of their party, destroying the presence of their aspect from their session altogether, often taking themselves along with it.
A prince must be shown compassion. Though they are often viscerally unpleasant to engage with, turning a blind eye to foolishness, loneliness, and suffering - which a prince embodies - is one of the worst things that a party can do. Though the effort at times seems undeserved, to heal a prince requires a staunch belief that there is good to be gained if we are kind to each other. This kindness will be returned; once you are counted among a prince's "people," they will do anything to keep harm from befalling you.
A prince, once shown this grace, is incomparably powerful. To destroy their aspect or with their aspect is the ability to destroy nearly anything, including concepts such as despair, death, and doom. As if proclaiming a royal decree, a fully-realized prince can banish misfortune and ill tidings altogether, leaving nothing standing in the party's way.
BARDS (+) are a wildcard of a class, often responsible for a party's improbable victory, abject defeat, or both. Their abilities are not very well-understood, even by the bard themselves, and they often utilize both passive and active abilities intuitively, unaware that they are doing so. The morale of the party is deeply tied to the bard's own, and it's unclear which side is cause and which is effect.
The ability to allow the destruction of their aspect, or invite it through their aspect, is actually something of a debuff rather than DPS - the bard's ability is to break unbreakable shields, tear down unclimbable walls, and nullify unstoppable forces. Rather than dealing damage themselves, they allow for damage to be dealt that would otherwise have no effect - in other words, by nature, they make the impossible possible. This is the true source of their ability to evoke "miraculous" situations.
Bards are inextricably tied to society - after all, their tales only hold as much value as their relevance to the audience. This means those with the bard class are invariably molded by the worst aspects of the society they come from. They serve as living embodiments of the most unpleasant aspects of society, and living reminders that leaving these elements to fester only means they will multiply in severity. If these beliefs are allowed to go unexamined, bards will always steer a party towards ruin.
Therefore, a party must engage with the bard earnestly, compassionately, and openly, and help them see the errors of the past. A bard must be led, with gentle guidance and genuine openness, to discard their harmful beliefs, and sing a new, more beautiful tune.
A bard that has been brought back into the fold is a worker of miracles. When every other possible option has been exhausted - the knight and maid in disarray, the page and heir unable to keep the party together, the mage and seer blinded, the thief and rogue out of action, the witch and sylph with their territory lost, the prince no longer able to function - this is where a bard will step in, transmuting abject defeat into a perfect and breathless victory.
#homestuck#classpect#classpects#just my own opinions obviously#feel free to disagree#this is also more meant to examine the actual text of homestuck or serve as a reference for fanworks#i dont actually vibe that much with classpecting actual real people#because unlike fictional characters we contain multitudes#still i cant STOP you if thats what you want to do hahahah
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THE EXPRWSSIONS HE HAS WHEN TALKING TO SCARAB HAS ME CRAZY the way they say so much with so little.
THIS IS YOUR SCARAB HATER??? From just a few frames he comes off as concerned in a caring way, how did we get to a point he's portrayed as an evil, abusive, narcissistic boss??
It's so clear that Orbo doesn't hate Scarab, I firmly believe he gets fed up because Scarab refuses to look outside of his own point of view and any attempt to bigger the picture with him falls on deaf ears, that he's more likely to listen under threats rather than just words he obviously doesn't care for.
(I DON'T AGREE with threatening or actually tearing his legs off, but it's to consider ORBO'S POTENTIAL POV. I feel that's more likely than him just being a huge asshole who hates him for some bs reason)
#prohibitedwish#because of the prohibited wish fanfics#scarab#scarab the god auditor#orbo#fionna and cake#small analysis#feel free to discuss because i want to hear more opinions#whether that's against my claims or to suggest something else#seriously i love discussing#orbo slander#WE PRO ORBO HERE
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When it comes to shipping Makoto with Kusuke, I have two very different opinions on it depending on how seriously I'm taking it.
Because, realistically, they would be toxic as HELL. I mean, we've got one guy who's canonically clingy, possessive and jealous over his loved ones - and this is assuming he somehow gets over his sister complex in the first place which is uhhh gonna be difficult - and one guy who gets off on competition and conflict. That is going to be one hell of a train wreck.
I don't think them being together would solve their issues, in fact it would possibly make them worse. They're both awful, and if they're put together that awfulness is gonna be multiplied to fuck. It's just gonna be a great big mess.
On the other hand. It would be really fucking funny.
#I ship them as divorced#they make me think of the song “no children” by the mountain goats#“you are coming down with me / hand in unlovable hand"#these are just my opinions/interpretations ofc feel free to disagree and all that jazz#I just wanted to yap about this ship because I honestly like it but also it's terrible lmao#makokuu existing parallel to terusai is such a funny concept to me especially#idk man this post is stupid#makoto x kusuke#makoto x kuusuke#makokuu
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idk what discourse dimension some of you "fandom elders" are stuck in, but in my ~15 years in online (and sometimes irl) fandom spaces, this is the golden age for me
shipping wars have literally always existed and acting like we all used to hold hands and sing kumbaya is insane. "well, there wasnt this moral component thats soooo annoying these days" okay but thats worse. you do see how thats worse, right? people used to tell each other to kill themselves over zutara vs kataang and then not even care when people were racist. twice as mad for reasons half as reasonable. also, where were you all in 2015-2019? that was the era of "steven universe is fascism apologism" and "i headcanon these characters as found family, so its incest to ship them". now shipping "drama" is like "oh i broke mutuals with them after they wrote smut of this child character being assaulted by their parent", which is actually just a normal response
wondering what torment nexus some of you are trapped in where fandom has gotten more toxic? hope you can escape soon, because im having a ball out here in a world where biphobia is seen as a bigger problem than a ship being dumb
#csa mention#incest mention#like. just a vague example but ive been asked to tag any and all mentions so i feel this counts?#i see a ship i hate and i keep my mouth shut and expect everyone else to give me the same respect when i post ships they might not like#do i bitch about fandom sometimes here and there? absolutely. would i prefer a return to how fandom was even just 5 years ago?#gun to my head you could not make me#like. im a w*ll stan. i have Seen Some Things and i have gotten upset by them. but thats just how every large social experience is#if its something you care about... youre gonna have opinions and so will everyone else#fandom will never be 100% chill and conflict-free. that doesnt mean i havent seen MASSIVE improvements in every#fandom ive been in over the years. its getting better overall everywhere ive gone. where are you all where its getting worse?
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