#my feet are BURNING
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yuri-the-boxfox · 3 months ago
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is this gay?
NO THIS IS PATRICK 😡😡😡😡😡
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karebeast · 7 months ago
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EEEEEEYOOOOOOO
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persephoneflouwers · 1 year ago
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I’m exhausted today.
Let’s write a new fic <3
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cuppajj · 3 months ago
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The snake and the sun god they are so Ra and Apophis it’s not even FUNNYYYYYYYY
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withdenim · 8 months ago
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Lullaby <3
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not-with-you-but-of-you · 7 months ago
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Forgive me, Jess, please know that I tried To hold on to the days When you were mine
— requested by @emmafallsinlove
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idontmindifuforgetme · 7 months ago
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Being a perfectionist is actually the worst thing to have happened to me because why am I chronically all or nothing about everything in my life
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lunarcrown · 9 months ago
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i see timmy, i immediately go 'i can protect and care for him. i can feed him and wash his hair and make sure he never feels lonely again'
HAHS HE NEEDS IT…….
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thelilylav · 10 months ago
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We only see each other at funerals
(On Jason, Thalia, Nico, Bianca, and their parallels/connections)
The Titan's Curse (Rick Riordan), @/anxiousmaya_, Right Now (Gracie Abrams), The Battle of the Labyrinth (Rick Riordan), Joan of Arc (Mary Gordon), The Lost Hero (Rick Riordan), Episodes Toward and Elegy for Halley's Comet (Lindsey Drager), Jason Grace (Riordan Wiki), The Gods Show Up (Michael Kinnucan), The House of Hades (Rick Riordan), What the Living Do (Marie Howe), The House of Hades (Rick Riordan), Planet of Love (Richard Siken), The Blood of Olympus (Rick Riordan), Tangerine (Nolune), The Blood of Olympus (Rick Riordan), The Blood of Olympus (Rick Riordan), I Bet On Losing Dogs (Mitski), The Burning Maze (Rick Riordan), @/abhorarchive (Twitter), The Burning Maze (Rick Riordan), Seventeen (MARINA), The Burning Maze (Rick Riordan), @/rollercoasterwords, The Tyrant's Tomb (Rick Riordan), @/the-overanalyst, Where Things Come Back (John Corey Whaley), Grit (Silas Denver Martin), Softcore (The Neighbourhood), The Tower of Nero (Rick Riordan), Frost (Mitski), @/moonbends, I'm Your Man (Mitski), Sun Bleached Flies (Ethel Cain), The Tower of Nero (Rick Riordan), Three (Sleeping At Last), My Art
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thyming · 11 months ago
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I think napping here would fix me a little. 🌙☁️
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creations-by-chaosfay · 9 months ago
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If you're interested in textile art, please understand it will not end at one of the arts. Interested in weaving? There are many different types, so now you're learning about the culture these styles come from, and with that comes learning about their clothing. Now you're interested in learning how to sew clothing, and much of it has some kind of embroidery. So you do research and see how beautiful it is, and different types of embroidery exist. You decide to learn embroidery and get curious about lace because often they're seen together.
Prepare for a journey and get real good at organizing. You'll soon lose space because of supplies and tools.
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abnomi · 3 months ago
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PSYCHOANALYSIS ON CHARACTER PASTS IN WRECK IT RALPH!!!!!!!!!!!!!!1!
ok... so you know how some characters were never given a backstory to play off of? (like Turbo for example)
i dont know for certain the psychological impact that not having a past could have on video game characters (or if they would even care), but what i do know is that it is objectively damaging to not have anything that came beforehand to work with.
imagine being tossed into a world, have whatever code implanted into your brain tell you specifically what you need to do, not have any choice in the matter, and then be forced to go from there. whether or not the individual believes they need a past is irrelevant; they lack one, regardless.
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the psychological differences between video game characters with a past and those without come into question... are those who have a solidified memory of who they were before more or less susceptible to growth over time? or are they both intrinsically equal? maybe it depends on who it is, what game theyre from. some could thrive off of the idea of not being latched onto a past that was chosen for them, while others could long for at least some semblance of an in-between.
all things considered, it would be significantly more difficult to have a broad understanding of emotions when you aren't granted access to the same grace that those with a "before" may have. without any memories, you'd have to rely on your external surroundings to achieve any kind of development; a noticeable contrast to those who already have at least some internal understanding of themselves that came with their programming.
characters who begin their life with a clean slate may be bound to being more actively involved with the world around them because it's how they have to learn. if they don't, they're going to get stuck in the same mindset for an indiscernible amount of time until some kind of external force pulls them out of it. they don't have knowledge of their initial life; all they have is the current moment.
a big factor that correlates with all of this is the psychology of nature vs nurture. in short, "nature" is the deterministic aspect of genetics (or in this case, code) influencing who one may be, while "nurture" is how one's development is influenced by the role that one's surroundings might play. in humans, we experience both of these; they go hand-in-hand. in the WiR universe, however, it's not always guaranteed that a character will have a chance at having both at once.
those with a past get both nature and nurture, bundled into one package. however, those without are only presented with nurture, tossed into a world and expected to move on from there (maybe with a faint sprinkle of nature, but not anything that goes beyond an implication of what their life was like before spawning in). they have limited options compared to the ones who don't have to start off on a blank slate.
something else to keep in mind is how without the presence of a past, there will be far more variations between the same character across different locations. without any code telling them who they used to be, they will learn about who they are through their environment and go from there. of course, no single character will be the exact same, but code largely determines the mindset of a character and how they process the world around them.
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in Turbo's case, i personally think it wouldn't matter a whole lot to him because of its irrelevance to his main concerns, but it undeniably had a strong hold over his behavioral development as an individual; he is very immature. he had no foundation to start off with... well, other than the message that was branded into his mind, dictating every decision that he has ever made: he has to win.
he acted like a child when he first came around because, in a sense, he was one (not literally HAHA, i think of him as in his late 30s). his game was plugged in for about five years before he had the biggest tantrum of his life, and keeping in mind how game characters are technically immortal until the moment they're unplugged (unless they die in another game before then), this really wasn't that much time in the grand scheme of things. it was hardly anything at all.
without a healthy outlet to process his feelings, coupled with an unnerving lack of life experience beforehand, of course he'd lash out a lot! of course he'd be overwhelmed by his own emotions to the point of not knowing what to do with himself!
that doesn't excuse his behavior at all, as he did have opportunities to change for the better or learn from his mistakes, but he chose not to. he was too stubborn for his own good.
maybe part of the reason he's so hellbent on being the best is not only because it's lodged into his code to feel that way, but also because it would feel like betraying what little personality he was coded with to go against it. yes, he's never been too keen on the idea of having anything or anyone tell him what to do, but consider this: he's clinging to his own identity, protecting what small fragments he was given and holding onto them for dear life. he doesnt have a past; he has goals, and losing said goals would be losing himself and the footing he has on his own identity. he's defined by succeeding, and he refuses to let this go. this is more headcanon-territory but it is fun to explore concepts like these!!! bro is internally empty.......
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Felix has a past, yes, but it's vague and uncertain. he had a father, but does he even know what the man looked like? who he was beyond a name and an heirloom?
notice how it took thirty years for the handyman to shift his perspective on who Ralph was as a person. this could likely both be a product of the nicelanders and himself all being programmed with the belief that "Ralph is a bad guy," thus internalizing it, combined with the external influence and pressure Felix upheld being the good guy. (EDIT (LOL!!!!!): i know felix doesnt hate ralph but constantly being surrounded by everyones fear of him would have at least made him cautious about interacting with him)
his younger years have no hold on how he makes decisions, especially considering how absent said years are. his code only hints at the idea of a father, alongside the foundational belief that he is good.
his lack of a clear upbringing contributed even more to his sheltered persona, oblivious to the hardships that everyone else might face. combine this with how every NPC he surrounded himself with never dared to criticize him, he was prone to experience stunted empathetic development. he was never a bad guy by any means, but his lack of exposure to difficult situations did not fare well for his psyche.
that isn't to say he hadn't ever been in any difficult situations before. the roadblasters incident absolutely shook him to his core and likely cut deep into him, as he hadn't ever experienced anything similar to it before. without a fleshed-out past, he didn't have a bright idea of what hardships might linger just beneath the surface.
to his credit, he has changed for the better, now having more awareness of how others feel and function outside of himself. he makes sure to treat everyone with equal amounts of dignity, regardless of any preconceived notions he might have. :-]
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when it comes to Calhoun, her experiences shape her significantly, directly being the cause of her hypervigilant and instinctual nature. it can't be ignored that she suffers from PTSD due to how her character's life was mapped. this demonstrates that having knowledge of who one was before isn't always necessarily a wholly good thing. not to say that her condition makes her broken in any way! it just brings difficulty into her life that wouldn't have been present otherwise.
there is some goodness that can be brought to the surface from this; just as it isn't completely good, it isn't completely bad, either. on the opposite end of the coin, she knows how to keep herself and others safe. if it weren't for her predetermined past, she'd potentially face more struggles on the battlefield.
not only that, but it helps us, as the audience, empathize with her character, along with Felix. we learn that she isn't simply intense and nothing beyond that; she's just been through a lot. on top of all of this, she is very emotionally mature and understands how to push through horrific situations, especially when necessary. it is her job to do so, after all!
Calhoun's heavy experiences may be part of her character's mold, but they do not define who she is. a past only steers a character in an approximate direction; it does not 100% determine how they grow from there. we directly see evidence of this when she moves forward and marries Felix :-]
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and then there's Vanellope :-] she did have a past, but it was ripped away from her. how does she cope with this? by defining herself and becoming her own person, unrestricted by her code. she didn't start off as a princess, she started off as Vanellope.
even when she had the chance to reclaim her status as princess, she didn't, instead choosing to stick with the version of herself that she passionately created. there's a great chance that she wouldn't be the silly little booger we all know and love if it weren't for her time to think about who she was and who she wanted to be; the omission of her past was a significant contributor in how she now presents herself, unconfined to how she is apparently "supposed" to be. she has more room to choose for herself.
she doesn't let anyone else tell her who she is, holding her handcrafted identity with pride. her eccentricity is nowhere near a flaw, making itself known as a strength. her perspective of the world is unique to her and allows her to emotionally connect on a deep level with Ralph.
one doesn't need to be tied to a past to be a person. it doesnt put any more or less weight on anyone's worth, and we see this as clear as day with her character! starting off with nothing, she grew into her own skin and found her sense of self all by herself without the guidance of anyone else. i am so proud of her. i love my baby ok
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above all else, having a past isn't a surefire way to predict how one may develop; it is only an aspect of who someone is. an important aspect, yes, but there are many other things to consider in the sea of personalities and experiences...
the biggest difference between having one and lacking one is ultimately how an individual character might go about how they change over time and how long said progression might take. the past is only a starting point; a pre-written map without a marked destination created in order to provide a basic concept of who exactly one was earlier on. being left without one leaves some with a need for more effort to figure life out, and this distinction will affect everyone in many different ways. at the end of the day, though, a map is just a map. the road itself is what matters most 👍
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martyryo · 5 months ago
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Him being cunty, him slaying, him mothering blah blah blah you get the point.
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roach-works · 6 months ago
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just got back from Lakes of Fire, a regional burning man festival! it was incredibly fun, from the art to the people to the events to the lake itself. after getting back to an indoor bed with no dance music blasting all night, i slept 12 hours.
im already jazzed to go to the next one!
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cainluvr69 · 3 months ago
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"A Flower for a Rendezvous, Given in the Sunlight" Cain SSR Card Story - A Two-Tone Dahlia for You
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As Cain and I passed in front of a florist's, we heard a conversation coming from inside.
Florist: …I mean, no matter what y'say, I've never seen somethin' like what you're talkin' about.
Boy: …Okay, I get it. Sorry for taking up your time.
Cain: Oops, sorry, didn't mean to bump into you. Are you okay?
Boy: No, I should be the one… Wah?! The Master Sage and one of the Sage's wizards…!
Cain: Oh, you know about us?
Boy: Of course I do! Let me see, you must be, um, the former Captain of the Knights…
Cain: Yep. My name's Cain, and this right here is our Master Sage.
Akira: Hello.
Boy: Um! I know we only just met, but there's something I want to ask…
Cain: What is it? Maybe we'll get lucky and I'll have an answer for you.
Boy: Have you ever seen a type of dahlia with yellow petals and red edges?
Cain: …No, I don't think I have. What about you, Akira?
Akira: I haven't either. I'm sure I'd remember a flower that looks so distinctive, too…
Boy: …I see. I'd heard that you went all over the world, so I was hoping you might have seen it.
Cain: Mind if I ask why you're looking for it? Maybe we'll be able to help you look for it.
The boy introduced himself as Dahl, and he carefully began to explain his situation. A girl in his neighborhood, named Lia, was going to be moving away soon, and he wanted to present her with those dahlias as a gesture of appreciation for their friendship.
Cain: I gotcha. But aren't there a lot of dahlias in this city? Is there a reason you need that color of flower in particular?
Dahl: Well, I got lost in the forest nearby when I was younger. There'd been a landslide, and I couldn't find my way home without the path. That was when someone suddenly appeared before me, with one of those two-color dahlias in hand. I don't…quite remember exactly how it happened, but I think they must have been a fairy or something like that. I was able to get home because they guided me out of the forest.
It sounded like a very dear memory to him. He had a very gentle expression on his face as he recalled it.
Dahl: So I wanted to give Lia one of those dahlias, like as a way so that she'll find her place no matter where she goes.
Figaro: …Sounds like that flower holds a lot of wonderful memories.
Cain: Figaro!
Akira: When did you get here?
Figaro: Oh, just a little bit ago. I'd lost sight of you, Master Sage, so I went looking.
Cain: Well, you showed up at just the right time.
Akira: He did?
Cain: Yeah, he can help us look for what this kiddo's looking for. He wants to do something for a friend who he's going to be separated from--doesn't that make you want to help him out?
Figaro: I see, I see. Sounds like the more hands we have, the better. In that case I suppose I can help out.
Akira I'll help, too! Let's all look.
Dahl: Thank you so much…! Master Sage, Master Sage's wizards, this means so much to me!
Cain: Ahaha. You don't have to be so formal. Well then, first things first, let's gather what information we can.
✦✧☾✧✦
We split into two groups to try and cover more ground and thus get more info--Figaro was with Dahl, and Cain was with me. Dahl said he'd checked through the forest many times, but never found the flowers he was looking for, so we were asking around at all the local florists about it. But time passed, and we had not a thing to show for it…
Cain: Master Sage, how about we start asking some of the street vendors about it? They go all over the place, so it's possible they've sold the kind of flower we're looking for, or at least heard of it before.
Akira: You're right, I didn't think of that! Let's see if they've got anything for us.
We stepped up to an old man who was opening up his stall for business and explained our quest and the special traits of the flower we were looking for.
Stall Shopkeep: Ahh… I think I've seen it, but that'd be a good several years ago now.
Cain & Akira: !!
✦✧☾✧✦
With the old man's story in hand, we set off for the forest--and who should we find standing at the treeline but Figaro and Dahl.
Figaro: …Oho? I guess if you two are here too, that means there really is something to this forest.
Cain: Wait, are you not here because of what that one travelling merchant said?
Figaro: Nope. We got a bucketload of absolutely nothing on our end. So I flipped the question and started looking for the fairy he mentioned, and that led us here.
Cain: Oh, so you're headed for where he first met the dahlia fairy. We still don't know the precise location attached to the info we got, so we'll go with you.
✦✧☾✧✦
Figaro: Hey, Dahl. When you met that fairy, was it raining at the time?
Dahl: Yes. I remember it suddenly getting so dark and cold. After I got out of the woods, I came down sick and spent a long time in bed after…
Figaro: I guess that means your guide also saved your life, huh.
Dahl: Yeah.
Figaro: …
Something about Dahl's words made Figaro pause. He looked thoughtful. I watched him from the corner of my eye. Figaro was staring into the depths of the forest--until he noticed my gaze and spoke, his voice low.
Figaro: Master Sage, there are no fairies in this forest.
Akira: …Huh?
Figaro: To be honest, I had my suspicions since Dahl first told us his story. I didn't feel any sort of presence like what he described in this city. I thought perhaps it was just so weak that I couldn't sense it while we were still in town, but now we're in the forest itself and I still sense absolutely nothing.
Cain: Then what did Dahl see…?
Figaro: That's why we're here. To find out what this "fairy" really is.
Dahl: …Oh! Look!
I looked up, and Dahl was pointing at something…at someone. Someone with arms full with dahlias.
Dahl: Are you the one who-- Wait!
Cain: Master Sage, Figaro! We need to follow Dahl.
✦✧☾✧✦
We chased after him, but very suddenly, I realized we were not in the forest anymore. My feet fell against the brick road of the city streets. The sunlight was so bright I felt dizzy. Just like that. We were out of the forest, just like that.
Dahl: Waaiit…!
Lia: Huh? Dahl, is that you yelling?
Dahl: …Lia?
Akira: (Lia is the friend who's going to be moving soon, right…?)
✦✧☾✧✦
Figaro: What an adorable fairy we've got on our hands.
Lia: Fairy?
Dahl: N-no, don't worry about it! More importantly, those flowers…
Lia: These? Hehe, they're pretty unusual, right? I got them when I was little, from my grandpa who lives far away. But they won't grow in our garden. I guess the soil doesn't have the right nutrients or something. So I've been secretly growing them in the forest. Oh, that's right… Dahl, you and I first met while I was picking some to bring home.
Dahl: …Huh?
Lia: It was raining so hard that day… You got sick after that and had to stay in bed for a while. It must've been rough.
Dahl: Oh, um. Yeah…
Akira: (Which means our wayward fairy was this girl.)
Dahl went completely silent. I totally got it: the person he wanted to give the flowers to was, in fact, the person who had grown them in the first place. He opened his mouth as if to say something, but then he pressed his lips back together without a word. Cain put a gentle hand on his back and pushed him forward a step, encouraging him to get those words stuck in his throat out.
Cain: …
Dahl looked up at Cain, and Cain nodded. It's okay. Be brave. I could hear those words conveyed to him.
Dahl: Um, do you think I could have one of those flowers?
Lia: Yeah, of course. I wanted to give you one, actually.
✦✧☾✧✦
Figaro: I suppose it being a dark and stormy night, plus how he was already weak and not fully conscious, is what turned her from a regular girl into a fairy guide.
Akira: Yeah. But Lia was definitely a fairy either way in Dahl's eyes.
Cain: Yep. I guess this'll make for another precious memory for him. But he's so embarrassed by it he didn't tell Lia about why he wanted that flower.
Figaro: Well, that's just how kids are. They're so pure and innocent I felt kinda icky watching the two of them.
I thought back to the, walking home side by side, hiding their shy little smiles by looking at the dahlias in their hands. A gift brought by Lia's departure.
Akira: Well, now that we've seen the real thing, it really was a lovely flower, wasn't it?
Cain: Red and yellow go well together. And red and yellow dahlias are already a common sight in this city… So I'm sure the recipient of a dahlia with both colors would feel very loved.
Akira: Yeah. After all, red dahlias are the first present a man gives his wife after they get married.
Cain: You heard what Dahl said, right? He was talking about how he was going to raise those dahlias in the woods now. Once they grow up and get to meet again, he's gonna have those flowers in hand for her. Parting is always a sad thing. But I'd hope that their happy memories will make the flowers bloom beautifully when they reunite.
Cain nodded to both Figaro and I. His two-color eyes, the same colors as the dahlias, were gentle.
Training Episode: I Can't Wait Centuries
Akira: We can plant the dahlias in this part of the garden, right?
Cain: Yep. No one'll step on them by accident here.
Akira: I'm glad we could find a place for the dahlias we got after that mission.
Cain: Yeah. And they're still as beautiful here as they were there.
Akira: Yes. Red and yellow are so vibrant together…
Cain: I heard that the color of flowers can differ depending on what soil they grow in, so I kinda wanna plant some in the nearby forest, too.
Akira: Let's invite Figaro to help us when we do that. He's out on a mission today, so he couldn't help us plant these ones.
Cain: Tell that to Figaro and he'll say that given how long a wizard's life is, in a few hundred years this place'll probably be covered in dahlias.
Akira: Ahaha, yeah, sounds like him. I'm sure it'd be beautiful. I can't even imagine how this place would look in a hundred years…
Cain: …Man, I definitely can't wait a few centuries.
Akira: Hm?
Cain: I mean, I want to see the dahlias again with you. And I wanna ask you if it's really just how you imagined it would be, or is it even more beautiful than that?
Akira: Cain…
Cain: So I hope these dahlias bloom in full force while you're still by my side.
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winter-seance · 7 months ago
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Broadchurch (2013-17) Episode 2.03
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