Genuinely hating the fact that people have to look really closely at art to see whether it's AI or not and like, zooming in and pointing out the little bits that don't match.
Because like, it's really fucking hard for me to calm down on obsessive details and trying to make everything perfect and make sense, to make sure that every lock of hair has an invisible follow line.
I get so bogged down in details that I ruin my art and the only thing that's been able to save me so far is to repeat to myself that no one fucking cares if this doesn't match up perfectly. But they do now. Everyone cares. We are zooming in on artworks and pointing out things that could have just been overlooked as human error.
Machine generated art means I feel like I'm not allowed to have human error any more. I have to be pixel perfect. I can't just vibe. I can't even imply.
And I think about that and become too exhausted to even start.
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The cat is out of the bag!
I got to create this Magic the Gathering, Regional Championship Secret Lair prize card for pro tour 1 in 2025.
It was a lot of fun to make. It’s not every day I get to draw flaming cat fireballs.
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The biggun. So this was for the very first Secret Lair, OMG kitties. (labeled as Thunderstorm) As it was the first I had 0 idea why they wanted this and was sure to make it as cute as possible. Regal Caracal, Mirri, and Cat token in order.
I wish I had like... a more fun story from this, but I had Salmonella while I was painting on the last week of this. So I don't really remember joy and happiness as I remember sleeping for 3 hours, painting for 45 minutes, and repeating the cycle for the 7 days I had it. Lost 8 lbs and uhhh I see why salmonella kills people. But the set was a hit and now there are many Secret Lairs out there :D
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Felidar (Monster)
(Felidar Sovereign by Zoltan Boros)
(I'm posting for the time being! Expect two posts a week right now.
Magic the Gathering has a habit of creating types of beast to make their settings more fleshed out and fill out the mechanical slot of "generic large beast" in different places- felidar, krushok, cerodon, thoctar... all are creatures with a defined look and name. They're fun targets for monster creating, and I'm generally looking to make these Magical Beasts to keep it interesting. I started with Felidar because, well, I love big cats. As with all my creatures, I tried to give them a fun plot hook.)
CR6 NG Large Magical Beast
Felidar are large catlike predators typically found in mountainous regions, where they use their powerful roars and expert climbing skills to hunt down and kill prey. Felidar are more intelligent than an animal, though not by much- they have no true language, and prefer to live in simple family units or just hunt alone. Perhaps their most intelligent aspect is their knowledge of magic and magical places, as well as a capability for empathy- a felidar who sees an injured humanoid is willing to provide healing, and one whose trust has been gained will often lead humanoids to places of great magic potential- or to the location of a dangerous interloper or creature that needs to be dealt with for the good of the mountain.
Felidar are beings connected to the Plane of Positive Energy, and a vivacious life flows through them. One pint of felidar blood can be used as 100gp of materials to craft any potion of the Healing subschool. Felidar never give this blood freely, instead using their roar or Cure Moderate Wounds spell-like ability- some unscrupulous mages take this blood by force, typically injuring or killing these majestic animals.
This large cat has a splendid rack of antlers upon its head, its horns and insides glowing with a vivacious life.
The first roar startles; each enemy within the area of effect must make a Will save or trigger an attack of opportunity.
Misc- CR6 NG Large Magical Beast HD7 Init:+3 Senses: Perception:+13, Low-Light Vision
Stats- Str:21(+5) Dex:17(+3) Con:17(+3) Int:5(-3) Wis:18(+4) Cha:16(+3) BAB:+7 Space:10ft Reach:5ft
Defense- HP:60(7d10+21) AC:19(+3 Dex, -1 Size, +7 Natural) Fort:+8 Ref:+8 Will:+6 CMD:28 Immunity: Energy Drain, Curse, Death Effects
Offense- Bite +9(1d8+5), 2 Claw+10(1d6+5), Gore +4(1d8+3) CMB:+13 Speed:40ft Special Attacks: Pounce
Feats- Skill Focus (Intimidate), Weapon Focus (Claw), Power Attack (-2/+4), Dazzling Display (Claw)
Skills- Climb +17, Intimidate +9, Perception +10 (+8 Racial bonus to Climb)
Spell-like Abilities- (Caster Level 5, Concentration +8)
Light (Self only) /at-will
Clairvoyance/Clairaudience, Cure Moderate Wounds 3/day
Divination 1/week
Special Qualities- Roar, Vigilant
Ecology- Environment- Mountains (Any) Languages- None Organization- Solitary Treasure- None
Special Abilities- Roar (Su)- A felidar’s roar is imbued with supernatural power. It can make one of these special roars three times a day as a standard action; each successive roar has a different effect depending on if it’s the first, second, or third roar of the day. Each roar is a 60ft cone with a save DC of 16. The DC is constitution-based.
The second roar harms, dealing 7d6 sonic damage to all creatures- ally or enemy- within the area of effect, Reflex save for half.
The third roar restores, healing all allies within the area of effect 7d8 damage and removing the shaken, frightened, or panicked condition.
Vigilant (Ex)- A felidar is never considered to be flat-footed.
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