#moyishuu
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dailycharacteroption · 12 days ago
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Operative’s Arsenal Operative (Operative Alternate Class Feature)
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(art by Luk999 on DeviantArt)
I do enjoy the operative class, but offensively it can be often pigeonholed given that the trick attack is limited in what it can be used with. (which I get, given adding extra damage to already powerful weapons would be a bit much) Sure, some exploits can let you at least get the debilitating effects on a sniper weapon, but the only real exception is the sniper alternate feature, which gets you a lesser form of bonus damage on sniper weapons only, and the heavyweight skirmisher, which grants the damage but at the cost of some of the more defensive and agile abilities associated with the class.
If you’re looking for that holy grail of using trick attack damage with bigger guns though, you’re better off with the heavyweight skirmisher, but if you’d rather stay agile while also having some better use for bigger guns, today’s alternate feature may be for you.
While the heavyweight skirmisher feels like a true blend of paramilitary might with the sneaky tricks of the operative, these arsenal operatives feel a bit more like they’ve chosen to diversify and master a particular class of weaponry to give them more options in combat, though of course their actual origins can vary quite a lot.
So let’s take a look, shall we?
This alternate option is fairly simple, they trade the third and fourth attack they can get at later levels for training in a class of weaponry normally outside of an operative’s wheelhouse, particularly using them with trick attacks. While they don’t get extra damage with them, they do get to apply their various debilitations with them. Later on, they learn to do so with another category of weapon.
There are two things to consider when trying to make this alternate option work. The first is, the weapons you plan on using. They have to have some useful qualities that you don’t see in pistols or normal operative weapons, such as reach, or the ability to hit multiple targets at once with blasts, lines, explosions, or automatic fire. Second, you have to consider what debilitating trick exploits you plan on taking. Combine those together than you can potentially spread a lot of debilitating effects around the battlefield. I would definitely also keep a proper operative weapon on hand though, so you have some way to deal that bonus damage.
No matter how specific their training, a good operative knows that limiting oneself can be a death sentence on the battlefield or on the job. As such, there’s no doubt that plenty of operatives take this path. The question is, what sort of formative moment might have given them reason to? Was it just part of their training? Did they desperately need a weapon but the only ones available were bigger and heavier than their normal equipment? Or did they simply think it silly to not also wield some of the more impressive melee implements?
The party is meeting with a client in a crowded nightclub when halfway through the meeting assassins with concealed rifles and other weapons burst in, killing indiscriminately as if looking for something. Getting out alive with the client is the first step, then comes figuring out who sent these killers.
Going by the callsign “Sylvan Huntress”, the moyishuu assassin for hire is a mystery, but what she is known for is her lethal grace with a various advanced blades, toying with her prey with strikes to their limbs to cripple them before finally bringing them down.
The party thought that the danger was over when they finally took down that assassin, but they rose again as a voidshard vampire, becoming all the more dangerous and deadly. Now it has become a race to prepare before the next nightfall from this nocturnal threat with both deadly weapons and powers.
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p0proxart · 2 years ago
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starfinder kinda wack like that
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dailycharacteroption · 2 months ago
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Class Feature Friday: Pharmacology Field of Study (Biohacker Field of Study)
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(art by ianllanas on DeviantArt)
While there are plenty of biohackers that are not medical doctors, focused on biochemistry above all else, but all in some way do deal with drugs and the careful application thereof in some way.
None can truly be said to specialize in such medicines more so than experts in pharmacology.
Pharmacology is the study of how drugs and other substances affect the body, which is by no means a cut and dry field. Different body types and quirks of biology in just one species are enough to make certain drugs ineffective or outright dangerous to use on certain individuals, to say nothing of a far future where multitudes of sapient species exist.
These pharmacologists might be doctors practicing direct medicine, or they might be researchers trying to make breakthroughs to help treat all manner of disease and conditions, not to mention find useful enhancements or even recreational compounds.
Of course, more villainous biohackers might be trying to perfect truth serums or that make the mind more pliable.
No matter their practice, these biohackers boast familiarity which can heal allies and debilitate foes.
The booster for this field is a coagulant, preventing and stopping excess bleeding.
Their inhibitor, however, is a minor hallucinogen, slowing and inhibiting the target as they react to false stimuli.
Meanwhile, their breakthrough is a combination painkiller and antiemetic that helps ward off those effects or even reverse them, even if they normally didn’t allow for resistance.
Now, obviously biohackers with this field will likely load up on all manner of medicinals, as well as healing and protective serums, with perhaps a side of combat drugs and poisons, particularly those based on drugs formulated in labs, such as sedatives and the like. Meanwhile, pretty much any theorem is a good choice for them, but especially those that deal with medicine and and drugs, such as Medication Mastery, Treatment Mastery, Hotbox, Accelerated Metabolism, Adaptive Metabolism, First Aid Expert, Improved Treat Condition, Energetic Booster, Greater Treat Condition, and so on.
If there was ever such a thing as a “generic” option for the biohacker, this would be it. After all, a class that specializes in injecting foes and allies with various drugs having a specialization in drugs is fairly generic. That being said, it does lend itself quite well for removing debuffs and debuffing foes in kind, so don’t think it’s boring or useless just because it’s not as exotic as other options.
With their focus on medicinal and other types of drugs, These characters could easily be doctors, drug dealers, military combat drug formulators, and so on. Anywhere that living creatures exist, there will be a need for an understanding of how their bodies work and how they react to substances.
While old and marked by their emotional connection to sorrow, Bikayi has been a pediatrician for many years, helping the young ones of the colony grow up happy and healthy. However, the venerable moyishuu has a long history they don’t like to talk about, one involving a pharmaceutical corporation and their less than ethical experiments.
The mining world of Kobidar IV has been quarantined due to a nullsoul plague. This nanomachine disease turns androids into something akin to zombies, albeit fast, aggressive, and able to reconfigure to bypass obstacles. On the surface, a group of uninfected androids and dwarven doctors work desperately to engineer an antivirus program that can prevent further infection and potentially put a stop to the infected.
Rumor has it a new street drug called Astral has entered the market, supposedly causing out of body experiences. However, none yet realize that the secret of the compound was spread by daemons seeking to take advantage of souls in their vulnerable state and devour them.
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