#most of their affection towards each other is shown through acts of senseless violence
Explore tagged Tumblr posts
Text
i love this and i think its amazing genuinely but as a certified freak who's replayed all the telltale games abt 2 morfucktillion times i am going to have to
generally when i look at what could and could not be 'canon' in the sam & max timeline i check for exactly one thing: if it would directly contradict another thing, or disallow another thing from existing.
and i dont mean in text. in 101, sam mentions he 'regrets' his 'lack of technical background' which goes against him reprogramming that robot in hit the road, AND basically all of chariots of the dogs. this means its still canon that sams a big robot nerd.
i think your idea of the comics being the beginning of it all is pretty awesome, but i mildly disagree with the thought of TTIV being seperate from the telltale series, primarily bc of the frequent references to the telltale games - sam mentions the events of 305 like twice
canonically, poker night 1 happens i think right around the same time as beyond time and space, while poker night 2 happens after 305
re: your thoughts on the charactarization of the duo in TTIV
i agree for the most part, even going past the fact that max IS extremely jealous of lumpy, considering the opening where he loudly opposes lumpy's joining, the throwaway line about him "protecting his territory" from them, etc.
by the end of the telltale games, max is way calmer than he used to be. though this could be chalked up as the max we see literally being a year younger than the original telltale max, there wouldnt be THAT much difference, and considering you the player are not in on the jokes like you are in the telltale games i feel like they shouldve toned it down a bit
HOWEVER. I DONT THINK THEYRE FED UP WITH EACH OTHER.
having rewatched the end bit, where max PRACTICALLY APOLOGIZES FOR BEING WEIRD TO SAM (!??!!?), which he rarely ever does, especially GENUINELY, and considering the way sam GENUINELY IS TERRIFIED FOR MAX when he thinks max is dead, i'd say that they aren't really tired of each other but more at a low point in their relationship that they arent sure how to get out of. and even then, they still physically fight (which is more or less their brand of affection), they still reminisce about old cases (and that one time max put the aquabears into hibernation), max still gently pokes fun at sam, even if sam's mostly focused on training lumpy 99% of the time. they still care about each other, but theyre just going through it (which also feeds into my personal theory [not hc but theory] that the only reason the two rarely seem affectionate in the telltale games is because of a sudden awareness of other people in the world as potentially being equal to them and a fear of being met with homophobia and backlash and also theyre 2000's games)
ive never played ttiv, just... every single other game...... but i did watch the 99th vr playthrough and have rewatched it about four times and so i hope im not missing something horribly awkward that completely shatters my perspective on these two
i think that in the end their relationship depends entirely on what year it is, who's writing them, what the wind's like today, and how funny their relationship could be in the moment, but what's ALWAYS true is that they ALWAYS care about each other.
as steve elequently put it:
A typical Sam & Maxish kind of day might find the boys hurtling to the scene of a crime in their clanking, smoking, highly flammable 1960 DeSoto Adventurer, Sam with his head out the window (revealing that there's a real dog in there somewhere), Max driving (even though he’s not tall enough to see out the windshield), but never too rushed to stop off and fill up the car with a colorful array of popular junk foods. In fact, the actual case these guys are on is almost beside the point! Sam & Max truly enjoy each other’s company and any time they can get out and mix it up with society is a great excuse for snappy banter and manic interactions with their surroundings.
i was being a completely sane person today (/s) and was creating a timeline tree for snm would anyone even be interested in that. and collecting my shipping thoughts (or specifics about them being a couple etc). know that i still consider my knowledge of the franchise as poor. its just tidying it up in my head so when i talk about something i can pinpoint a specific thing (i was too deep in fnaf theorizing so now i have to suffer thru a franchise that doesnt even have a canon)
in short/tldr the comics are the base that happened in every possible timeline and everything else is derived from that, happening after, except the cartoon, which shows some events the same way so that would be more intertwined; not everything is connected/within one timeline. and the cartoon is my most fav and where i see them as a true couple.
long rant ahead
on one hand i really like the time travel theory where its like comics -> ttg -> cartoon etc by them travelling back in time for that, however there are many holes especially thinking about their families and stuff so
i like the idea of things branching off. one branch is comics - htr - cartoon, as something more intertwined
second is comics -> ttg -> poker night 2 (since it references ttg events) (idk bout 1 i havent played/seen that)
third would be comics -> ttiv (or comics -> htr -> ttiv, i have no idea atm if bosco's is mentioned in the comics but it is in htr and mentioned in ttiv. ttiv is also set in the year it came out, so theres a huge gap inbetween ttiv and htr but i wouldnt say its where the ttg games happened!)
and i dont mean this in like a multiverse way, since the creator seems to dislike that, its simply just a very loose canon that differs with each installment (simply due to different people working on these imo. nothing too deep imo)
but the juicy part!! i even made brackets that im too lazy to remake digitally so i will just write it out for each bigger installment. im excluding poker night 1 as i havent played it nor watched much gameplay
M = married, BF = best friends (in all technically)
comics: M - unlikely; BF - yes absolutely
htr: M - possible; BF - yes
cartoons: M - i take it as canon here. BF - yes million percent
ttg all seasons: M - no; BF - yes.
poker night 2: M - not sure, implied dating, i take that as good enough; BF - yes
ttiv: M - absolutely not. not a couple at all. BF - they seem too tense, yes, but from my experience playing, their interactions were imo the worst in all of their media, so i wasnt buying it at some points
note - ttiv has to be like the straightest they ever were and i also see it in S.P.'s more recent work. im looking too deep into that, perhaps, but im just thinking were never gonna get anything similar to what we got from back in the 90s again, if theres any future projects
people are also saying they got married like 4 times and its making me a bit confused here. do people mean cartoon, htr dress up card, cake topper and tdph ring scene or am i missing something big?? because to me that is married once, other ones being just for jokes (first one as well but its less vague), and in the ttg games its so extremely vague i cant count that (being realistic here) that said its still fun to joke about them getting married several times, but in this case wouldnt it be more of a marriage per timeline?
and to end this, a personal tierlist
my most fave obviously is the cartoon. not only is it the easiest to work with for me, with the fast pacing and short watch time (but ofc i wish it was longer) i absolutely love how their relationship is depicted there, even if a lot of stuff there is just jokes, but if everything is a joke then its also fine to take everything as canon within this media, to me! like when haters say that people only take the wedding scene out of the intro and ignore the rest - as if the other stuff couldnt happen (isnt one of the shots them fighting a giant octopus, which they end up having an episode about too. like cmon. anything goes here) even if it was contained within this specific part of the franchise, im ok with calling them a couple here. and its S tier overall
another S tier is the comics. nothing else to say
HTR is like A tier to me, only taking off points because its soooo sloooowwww and playing it after watching the series took 3 years off my life immediately. otherwise gud game.
ttg is like A to B tier for me, because of some specifics and preferences but thats just me being nitpicky so, the games overall are good. A- it is. thats all
poker night 2 is fun, i watch the gameplay a lot lately when im too tired at midnight to do anything else, A tier
ttiv. oh how mixed i am about you. gameplay by itself and my first experience with the game - S tier. it made me so giddy more than one time and i kept wanting to come back until i finished the game fully. i dont mind the bugs, its just what i expect in VR games and even tho it made me a bit frustrated at times it wasnt all that bad. its also the only vr game i played for over an hour once and didnt get motion sick - the exception was the level at the store which seemed too bright and actually made me nauseous. which is a feeling that somehow comes back whenever i think about this game. what i dislike was the dialogue, while most of it was fun and fine, i had moments where i just burst out laughing, they (or max especially) were way too mean towards the player. i know its a joke and you could chalk it up to max being unhappy with us/jealous, but it got like, generally unpleasant very quickly. with stuff like good throw - "nice!" bad throw - *neverending insults* and the second was how painfully straight it was and like. the vibes i got from them two was like, oh theyre fed up with each other and my shipping self was just left quite disappointed. i did not get all lines during my gameplay which made it great but upon going thru every line manually after, i was just more and more uncomfortable with what they said in their banter. this drops the game to like C for me? maybe B if i squint. being generous. i also got sick of their talking animations over time... the models are fine just got to be too much. bonus points for max ragdoll physics tho. coming up with a conclusion that this is a completely separate timeline and has nothing to do with anything other than the comics and perhaps HTR. i talked so long about this one cause its the one thing that prompted all of this lol.
but its not that serious! i just knew this franchise for ages as "oh its the two animal guys that are married and its funny" and now that i got into it fully, i see a lot of the shippers are obviously daydreaming and taking things out of context - which is fun, i agree!! i also do that. but it just painted a completely different picture for me. so no. theyre not married, theyre not a couple, except for the cartoon, where its implied, which stays on top for me. but in ttg at least, they love each other, its not as romantic, but i can ship them there (so i ship them in the context of the cartoon and ttg basically)
anyway. nothing is canon for them, everything is canon for them, and everything they say or do is a joke so. its not that deep at all. they gay tho
#stopping myself a bit short but i hope this is a fine response#thank you for letting me go insane on your insanity post#and again i seriously appreciate the stuff you brought up#i do think the fandom exaggerates their romantic love for each other - as in#i feel like they focus on making things seem more romantic in the amatonormative sense#theyre not lovey dovey gushy wushy all the time#most of their affection towards each other is shown through acts of senseless violence#.through being rude and crass and assholish sometimes even#and even if theyre being more obviously affectionate its all stuff like sam putting his hand on max's entire head or throwing him#max letting sam touch him AT ALL#their nicknames for each other (even if slightly offensive)#sam refusing to shoot max and saying hes happy he didnt actually have to kill him#max saying funny shit specifically because he wants sam to laugh#as an autistic fuck who expresses affection weirdly i appreciate them#anyway melts into the ground GOOD bye!
23 notes
·
View notes
Text
'SIX' Postmortem: Dominic Adams Talks Michael and Rip — and One of TV's Timeliest Backstories
Dominic Adams as Michael Nasry (Credit: Brownie Harris/History)
Warning: This interview contains spoilers for the seventh episode of SIX‘s first season, “Blood Brothers.”
This week’s episode of History’s SIX, Season 1’s penultimate episode, ended with Akmal (Zeeko Zaki) locking Rip (Walton Goggins) in a room with Muttaqi (Jarreth Mertz) after Michael (British actor Dominic Adams) had successfully convinced Akmal that the emir was going to kill him next. As thrilling as that cliffhanger is — presumably that truck carrying Michael and the girls to Boko Haram turns around, and SEAL Team 6 in on its way — it’s how we got there that’s at the heart of the episode, and, in fact, the series.
Trapped in a cell together, we got to watch Rip and Michael, the Muslim-American terrorist whose unarmed brother Rip had killed in 2014 as the pair was surrendering, have multiple conversations. We learned more about each of their backstories — and Michael’s in particular makes this some of the most timely storytelling on TV. Related: ‘SIX’ Postmortem: Edwin Hodge Talks Chase’s Backstory, #BlackRiflesMatter Patch
The episode’s writers, executive producer Bruce C. McKenna and series co-creator David Broyles, were very malleable when you and Walton Goggins had ideas about the intricacies of the conversations between your characters. A particularly moving one was when Michael shares that he dropped out of college after his immigrant father was beaten half to death for being a Muslim, and Rip says college wasn’t an option for people like him — he only had two choices, jail or the military, and he chose the latter because he wanted to be a badass so his abusive father could never hit him again. What was important to you to convey? To be honest with you, this character is one that I don’t think has been shown in this way in U.S. television before. I don’t think we’ve seen a terrorist who’s American, who is articulate and intelligent, and who isn’t some wild fanatic. He isn’t somebody in a faraway land that we don’t know. He’s a guy who grew up as an American, and that’s what he was. He’s a Michigan boy who loved sport and loves his college and loved all aspects of life until events in his life conspired that meant his whole sense of view shifted. It’s a very complicated and complex thing to approach. It was really just important to me that it was approached with responsibility and integrity to tell Michael’s story. Look, I don’t condone any sort of senseless violence on any side. But it’s about trying to convey why Michael truthfully feels that there is reason for his actions and why he got driven, and why he felt he needed to get to that point in the first place. So it was just so important to me to be respectful to that ideology, even if it’s something that is so different to how we think and feel and act as individuals.
It’s still coming from the same root place of emotionality and life experience. And it was just so important to me to make sure that we have that with Michael so that he isn’t some two-dimensional monster who, you know, just wants to destroy America.
Hearing Michael’s backstory, you can’t help but think about the concept of the immigration ban and the affect that could have on someone like Michael before he was radicalized. The last six weeks, it’s only resonated deeper with me as an individual, and it’s only gotten more important — these are situations that can happen, that do happen, that will happen. And it’s just about understanding that nobody is right all the time. And my personal opinion is that in war, nobody wins. There is no winning when you’re already at the stage of losing lives on both sides. That to me is not a place of winning. And mistakes and bad choices and bad actions are taken on both sides. That is, ultimately, what this particular element in the show is all about, as far as I’m concerned.
Michael’s fascinated by Rip, and he’s searching for Rip to have the realization that what he did was wrong. He wants an apology that is truthful and that he feels is heartfelt. He wants to feel that this man knows that he did something that was wrong. That is ultimately, in a very simplistic way, what Michael wants in terms of Rip. And whatever validation that would create in Michael’s mind… would that ultimately soothe him? Or would it then just come back to the fact that he has his own demons and his own cross to bear as far as his own responsibility towards his brother?
Related: History’s SIX: 5 Things to Know About the Navy SEAL Drama Starring Walton Goggins
There’s that conversation in which Michael expresses that sense of responsibility, saying his brother would still be alive if it weren’t for him. Rip repeats a saying: “You can’t feed a lion lettuce,” and adds, “That’s what I am.” Rip then apologizes, and Michael responds, “It’s what we are.” How powerful is that? It’s ostensibly showing two people that you would think are so different have more similarities than they could possibly imagine. And this idea of them being two sides of the same coin.
(Credit: History)
Michael and Rip then share a look, and Rip jumps up asking for Muttaqi, whom he tells Akmal’s sister has been compromised because she’s not answering on the game. That look, that’s the moment they accepted they had to work together to divide Akmal and Muttaqi? To me, it’s they’d realized that they’re in a very hopeless position here, and the only way that either of them even had the remotest chance of figuring this out is to put their heads together, is to be in cahoots. And at that point, they’d spoken so nakedly, so vulnerably to each other. That’s what’s so fascinating: it’s like they share things that neither one of them has shared with anybody else before. They’re sitting there with their mortal enemy — this demon, this boogie man that Rip has become to Michael, and this faceless bad guy that Michael is to Rip — yet they’re there sharing intimate, vulnerable truths in ways that they’ve never done in their life. Michael has not spoken about Omar and what [his death] really meant to him to anybody. To me, it’s the first time he’s ever gotten that out. I can’t speak for Rip, but I would imagine that vulnerability of speaking about his father and his background and his childhood is also not something that he would’ve shared very often, if at all.
Walton Goggins as Richard “Rip” Taggert (Credit: History)
This doesn’t mean that they’re best friends, but all of a sudden, in the most unlikely and strangest of circumstance, they have a common bond. And they know that if they are to have any chance of saving their lives — and ultimately for Rip, saving the lives of Na’omi and the girls, and for Michael not going back to Boko Haram and being murdered — it’s banding together [in this moment]. There’s a begrudging realization of that, which has been earned through the last couple of scenes and those moments that these two have shared. So that look is absolutely the full stop, the period at the end of that realization that they have to work together.
The SIX season finale airs March 8 at 10 p.m. on History. The show has been renewed for a 10-episode second season, which will begin filming this summer.
Read more: ‘This Is Us’ Star Chrissy Metz Teases What’s Next on ‘What Now?’ #BuffySlays20: See ‘Buffy the Vampire Slayer’ Merch Celebrating the Show’s 20th Anniversary ‘Walking Dead’ Ahead: The Rise of Darth Smartypants
#_revsp:wp.yahoo.tv.us#_uuid:394f64b7-eb97-36dd-a0de-3480ac63665c#SIX#_author:Mandi Bierly#Dominic Adams#_draft:true#Walton Goggins#history#_lmsid:a0Vd000000AE7lXEAT
4 notes
·
View notes