#mormo
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thecreaturecodex · 3 months ago
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Great Old One, Mormo
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Image © @chimeride, accessed at his tumblr here
[Monster Number 1900! And, in honor of that milestone, I am finally, finally, posting the statistics for Mormo, Goddess of Predators. She's been haunting this blog for about a year now, being one of the prime movers and shakers in the Age of Monsters campaign seed I sewed back last May, and have been teasing with NPCs and articles. She was intended to have been posted as a capstone to the "Monster Girl Summer" theme last year, but life got in the way.
She is also written in tribute to @abominationimperatrix. Of all of the people who I have met through my writing, she is the one who is most dear to me, and the Age of Monsters was inspired by us going from friends and confidants to lovers and soulmates last April. The Age of Monsters is intended to be a campaign that ties into our shared love of thinking with monsters, about deep ecology, weird creatures and world mythology, and of the importance of love and trust in a time of global chaos and destruction. I love you, Goddess, my Dearest Friend.]
Mormo CR 28 N Outsider This titan is a reptilian humanoid the size of a giant. She has a nest of writhing serpents for hair and six arms, each ending in long sickle claws. She is a serpent from the waist down, although a mass of scar tissue reveals she once had two tails that grew like legs from a pair of hips. Her remaining tail ends in a bushel of thorny spines. A pair of wings like those of a primeval reptile grow from her back.
Mormo The First Medusa, Goddess of Predators N Great Old One of ecology, reptiles and terror Domains Knowledge, Scalykind, Strength, Trickery Subdomains Competition, Fear*, Thought, Venom Worshipers druids, goblins, gnolls, naturalists Minions monsters of all kinds (especially hybrids) Holy Symbol a medusa’s head in profile Favored Weapon claw (or sickle) *clerics of Mormo can use the Fear subdomain to modify the Trickery domain
Mormo is the Goddess of Predators. She was born from the fear felt by the first animal with enough imagination to see a shadow and think it a predator. For millions of years, she was bestial, primordial, little more than a serpentine shadow, but as sapience developed and the gods began to take interest in souls, her mind sharpened, and she became as dangerous for her strategies as her teeth and claws. Mormo views the natural world as one to be studied in order to best determine what to hunt and how to hunt it, with the unblinking patience of a snake. Her hunts, and those of her followers, are focused to maintain the active equilibrium of ecological balance—reducing overpopulated species, controlling trophic cascades, and taking out species that consume more than their fair share of resources.
Mormo was once called the Mother of Monsters, and many species of monster found throughout the planes are her descendants. Mormo’s descendants tend to be creatures that combine mammalian and reptilian or avian features; griffons, medusae, chimeras and dragonnes are among her creations. In the past, she had many lovers and created new species with their lineages. The most notorious of these collaborators was Typhon, a Lord of Hell and former asura rana, created from the divine mistake of allowing dragons to proliferate. Despite his evil nature, Typhon truly loved Mormo, and spread cults of her under the alias “Echidna”. Mormo cared little for her humanoid followers, preferring the worship of the powerful individual monsters who hunted by her side. But Mormo also had enemies. And she was gazed upon with hungry eyes by Lamashtu, then a demon of infanticide who sought to become the Lord of Beasts and Queen of Demons. And Mother of Monsters.
Lamashtu ambushed Mormo, and was victorious after a battle that lasted for a full day. Lamashtu ripped the baby from Mormo’s womb and raised him as her own; this is Typhon’s last son, Abraxas. Lamashtu tore off one of Mormo’s twin tails, which regenerated into a cancerous creature on its own right. This was the origin of Geryon, who spread treacherous lies suggesting that Typhon and Lamashtu were lovers. This got Typhon demoted and murdered by Asmodeus; Geryon took Typhon’s place as a Lord of Hell and spent millennia erasing his predecessor from history. The blood that spilled from both combatant’s wounds grew into creatures with serpentine and humanoid traits; Mormo’s blood became the first nagas, and Lamashtu’s the first mariliths. And Mormo was slain, reborn as a mundane snake to regenerate in the First World for centuries, and maintaining her cosmic sulk for millennia more
But now Mormo stirs in her slumber. And she is ready to take her revenge.
As befits a Goddess of Predators, Mormo is a terror in combat. Millennia of dormancy and a closer tie to the natural world than other Great Old Ones has stripped her of an unnatural presence, but her fourfould gaze can petrify, paralyze, terrorize or merely strike enemies dead. She is extremely venomous, and those that have survived her venom report, chillingly, that it induces euphoria even as it breaks down tissue into a bloody mess. She uses her fangs (both in her own mouth and those in her serpentine hair) and claws in melee, and can fire the spines from her tail like arrows. One of Mormo’s most recently developed talents is witchcraft. She has made an arcane bond with the phouka Gigi, and Gigi treats Mormo as a patron even as Mormo treats Gigi as a familiar for storing spells. Gigi spends most of her days separate from Mormo on the Material Plane, and so Mormo usually maintains a small spell selection through Spell Mastery. If she is encountered with Gigi, Mormo has access to a much wider variety of spells (all witch spells from the Core Rulebook at least).
The cult of Mormo is small and scattered, but the First Medusa pays it much more heed than she did in her youth. Religious rituals include studying nature and monsters (either through texts or in the field), hunting for food, and mock chases and hunts among the congregation. Supplicants often use makeup, costumes, and illusion and transmutation magic to appear as different types of predators and prey for these hunts. Once someone is “caught”, the result is play fighting, sex or both instead of actual killing or consumption. Mormo’s worshippers value diversity of all kinds, and are often allies of other divinities with portfolios involving nature, scholarship and hedonism. As goblin and gnoll societies break free of Lamashtu’s influence, they often find Mormo, and her cult is growing fastest among these two species.
Mormo CR 28 XP 4,915,200 N Huge outsider (Great Old One) Init +22; Senses all-around vision, darkvision 60 ft., low-light vision, Perception +42, scent
Defense AC 45, touch 26, flat-footed 37 (-2 size, +8 Dex, +10 insight, +19 natural) hp 688 (32d10+512); fast healing 20 Fort +26, Ref +26, Will +27 DR 20/epic; Immune ability damage, ability drain, aging, cold, death effects, disease, energy drain, flanking, mind-influencing effects, paralysis, petrification; Resist acid 30, electricity 30, fire 30; SR 39 Defensive Abilities freedom of movement, immortality, insanity (DC 38), otherworldly insight
Offense Speed 30 ft., climb 30 ft., swim 30 ft. fly 60 ft. (average) Melee 2 bites +44 (2d6+14 plus poison), 6 claws +44 (1d12+14/19-20), tail slap +39 (3d8+21 plus grab) Ranged 6 spines +38 (1d8+14) Space 15 ft.; Reach 15 ft. Special Attacks constrict (2d8+21),devolutionary nightmare, favored enemy (+6, +4, +4, +2, +2), fourfold gaze, poison, powerful blows (tail slap), rend (2 claws, 1d12+21) Spell-like Abilities CL 28th, concentration +40 Constant—freedom of movement, true seeing At will—cloudkill (DC 27), dream, fear (DC 26), greater animal aspect, greater scrying (DC 26), greater teleport (self plus 50 lbs objects only), nightmare (DC 27), pernicious poison 3/day—quickened baleful polymorph (DC 27), quickened bloody claws, finger of death (DC 29), polymorph any object (DC 30), reincarnate, stone to flesh 1/day—discern location, maze, moment of prescience, plane shift (DC 29), shapechange
Spells CL 20th, concentration +32 9th—quickened cure critical wounds (x2, DC 27), dominate monster (DC 31), shapechange (x2) 8th—quickened divine power (x2), quickened enervation, horrid wilting (x2, DC 30), mind blank 7th—extended greater heroism, heal (DC 29, x2), quickened vampiric touch (x2), waves of ecstasy (DC 29) 6th—quickened bull’s strength, greater dispel magic (x3), greater heroism (x2) 5th—cure critical wounds (DC 27, x2), extended divine power, feeblemind (DC 27, x2), quickened mage armor 4th—extended arcane sight, divine power (x2), enervation (x3), neutralize poison (DC 26) 3rd—arcane sight, ray of exhaustion (x3, DC 25), vampiric touch (x2) 2nd—bull’s strength (x2), cure moderate wounds (DC 24, x3), perceive cues (x2) 1st—comprehend languages (x3), divine favor (x3), mage armor 0th—detect magic, read magic
Statistics Str 39, Dex 27, Con 42, Int 34, Wis 24, Cha 35 Base Atk +32; CMB +48 (+52 grapple); CMD 66 (cannot be tripped) Feats Combat Reflexes, Deadly Aim,Extend Spell, Greater Sunder, Improved Critical (claw), Improved Initiative, Improved Sunder, Iron Will, Point Blank Shot, Power Attack, Precise Shot, Quicken SLA (baleful polymorph, bloody claws), Quicken Spell, Spell Mastery (x2) Skills Acrobatics +44, Bluff +47, Diplomacy +44, Fly +38, Intimidate +47, Knowledge (arcana, dungeoneering, geography, local, religion) +44, Knowledge (nature, planes) +47, Perception +46, Sense Motive +42, Spellcraft +44, Stealth +35, Survival +45, Use Magic Device +44; Racial Modifiers +4 Perception Languages Aklo, Draconic, Infernal, Sylvan, telepathy 100 ft. SQ no breath, planar acclimation, swift tracking, thagomizer
Ecology Environment any land or underground (First World) Organization unique Treasure double standard
Special Abilities Devolutionary Nightmare (Sp) Any creature affected by Mormo’s nightmare spell like ability must succeed a DC 38 Will save or be affected by a primal regression spell for the next 24 hours. Favored Enemy (Ex) Mormo gains the favored enemy ability of a 20th level ranger, except that she can change what creature types and subtypes count as her favored enemies after resting for 8 hours. Fourfold Gaze (Su) Mormo has a gaze attack with a range of 60 feet. She may change the effects of her gaze, or suppress it, as a free action once per turn. The possible effects are: 1. panicked 1 minute (Will DC 38) 2. paralyzed 1 round (Will DC 38) 3. petrification (Fort DC 38) 4. 200 points of damage (Fort DC 38 negates) This is a mind-influencing effect, and the saving throw is Charisma based. Immortality (Ex) If Mormo is slain, she is reborn as a viper on the First World. Every 100 years, Mormo gains a size category until she reaches Huge size, whereupon she molts her skin and is reborn in her true form. Planar Acclimation (Ex) Mormo is always considered to be on her home plane, regardless of what plane she finds herself upon. She never gains the extraplanar subtype. Poison (Ex) Bite—injury; save Fort DC 42; duration 1/round for 6 rounds; effect 2d4 Con damage and stunned 1d4 rounds; cure 2 consecutive saves. The save DC is Constitution based. Spells Mormo can cast spells as a 20th level witch with the Strength patron. The spells listed above are the ones Mormo has taken Spell Mastery feats to prepare. Spines (Ex) As a standard action, Mormo can fire six spines from her tail. Treat each spine as a ranged attack roll with a thrown weapon with a range increment of 100 feet. Each spine deals 1d8 damage plus Mormo’s Strength modifier on a successful hit. Swift Tracking (Ex) Mormo does not suffer a penalty to Survival checks made to follow tracks at her normal speed, and only takes a -10 penalty for following tracks at double speed. Thagomizer (Ex) Mormo’s tail slap attack deals bludgeoning and piercing damage.
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chimeride · 1 year ago
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Suggested by @thecreaturecodex.
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psychicaves · 1 year ago
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🎄☃️ Happy holidays!
here's my entry for KI's spiral holiday art contest ^_^
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amai-6-art · 12 days ago
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some old arts of OCs and 2 [altered] commissions(at the end) since I haven't updated this acct in nearly 2 years o7
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templeofoccultpractices · 1 year ago
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54-DUKE MURMUR
Enn:Vefa mena Murmur ayer
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Other names:Murmus, Murmux, Mormo, Matthias, Mermo, Lamia
The Fifty-fourth Spirit is called Duke/Earl Murmur, or Murmus, or Murmux. He appears in the form of a warrior riding upon a gryphon, with a ducal crown upon his head. There do go before him those his ministers, with great trumpets sounding. A necromantic spirit, Murmur can keep the dead from harming the living or overstaying its welcome in possessing a medium during channeling sessions. He teaches philosophy perfectly, and to constrain souls deceased to come to answer those questions which he may wish to put to them, if desired. He was partly of the Order of Thrones, and partly of that of angels. He now rules 30 legions of spirits.
According to Runyon, he is the patron of necromancers.
Call upon Duke/Earl Murmur for
⬩Necromancy
⬩Philosophy
⬩Protection from the dead
⬩Ask him what else he will work with you on⬩
⊱•━━━━━━⊰In Ritual⊱━━━━━•⊰
Enn:Vefa mena Murmur ayer
Sigil:Posted above
Plant:Parsley
Incense:Sandalwood
⬩Green candles or objects
⬩Ask Duke/Earl Murmur what he likes⬩
⬩It is important to learn protections before trying to work with any spirits. You can get tricksters and parasites if you don't.
Cleansings- cleaning your space of negative energies. You can burn herbs or incense for this.
Banishings- forcing negative energies out of your space. The lesser banishing ritual is one of the most commonly used.
Warding- wards keep negative energy out of your space. Amulets, sigils and talismans do this.
Set up a your space and do a cleanse and banishing. Have wards up in your home. Meditation is to calm yourself and get your mind ready. The sigil (symbol) is what you draw on paper. The enn is what you chant or say to call forth the spirit.⬩
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stormbreaker101 · 2 years ago
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hostofundead · 1 year ago
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Things on the info might change since most was kinda just vague ideas I had for him.
Like, I'm still on the fence if I want the whole chemical thing happening or have it where he was alway like that. I do think I'll keep the rest the same.
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toc-battlequotes · 2 years ago
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blogoslibertarios · 2 years ago
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Homem é internado em Natal com suspeita de mormo, doença transmitida de equinos para seres humanos
  A Secretaria Estadual de Saúde (Sesap) informou nesta sexta-feira (28) que foi identificado no Rio Grande do Norte um caso suspeito de contaminação pela bactéria Burkholderia mallei, que causa a doença conhecida como mormo. O paciente está internado em uma unidade de saúde privada em Natal. O caso está em investigação, foram feitas coletas para exames e o homem segue em isolamento. A Sesap, por…
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agroemdia · 2 years ago
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Publicada nova legislação para prevenção, controle e erradicação do mormo no Brasil
As novas medidas destacam a importância das ações de educação, conscientização e comunicação de risco em saúde equina
Foto: Divulgação/Embrapa O Ministério da Agricultura e Pecuária (Mapa) publicou nesta segunda-feira (03) a Portaria nº 593, que traz as novas diretrizes gerais para prevenção, controle e erradicação do mormo no território nacional, por meio do Programa Nacional de Sanidade dos Equídeos (PNSE). A nova norma altera e revoga artigos da Instrução Normativa nº 06/2018. “A revisão das diretrizes busca…
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thecreaturecodex · 2 years ago
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The Great Game: Outer Gods and Great Old Ones
As the deities that are most physically tied to the Material Plane, it is perhaps unsurprising that the various entities collected together as “Outer Gods” and “Great Old Ones” have been paying attention to the Great Game. The allegiances of some of the prominent members of these pantheons are as follows:
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Abhoth The Unclean God is patron of disease and fecundity, and knows how these two things are tied together. More are born than can survive, and many of those that die fall to disease before anything else. As such, Abhoth is well versed in ecology, and knows that Lamashtu is overpopulating Golarion with her monsters. Abhoth’s followers seek to spread plagues among monstrous species in order to keep their numbers down, and as such, Mormo counts Abhoth as an ally.
Azathoth The Primal Chaos does not seem to have noticed the Great Game, or much of anything that has happened on Golarion in centuries. This is probably for the best. If any of his attention were to be turned onto the conflict, it could easily become a disaster for both parties…something that Nyarlathotep is hoping for, and working to make happen.
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Bokrug The Water Lizard fondly remembers Mormo from before the evolution of true mammals, and they have hunted and sparred together and even mated in the past. Bokrug may be difficult to rouse from his slumber, but his ire is terrible when provoked, and is likely to be directed at the followers of Lamashtu.
Cthulhu The Dreamer in the Deep has dreamt of Golarion, and one or two of his star-spawn have come there. But he cares not for the Great Game; he has his own stars that need to be right once again. A star-spawn of Cthulhu is a dangerous agent of its own right, and one more likely to support Lamashtu than Mormo.
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Hastur The King in Yellow respects Lamashtu and her ravenous appetites. Although he has his own plans to absorb chunks of Golarion, or the whole world if he can, into the Nightmare Kingdom of Carcosa, he is at least nominally on the Mother of Monster’s side. As long as their cultists can keep sharing the same sybaritic festivities.
Ithaqua Ithaqua is more concerned with consuming anyone on either side that he can sink his talons into. The Wind Walker is slightly more favorably minded towards Lamashtu than Mormo, but any relationship between their cults is likely to be a tenuous one that could break down into ravenous hunger at any point.
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Mhar Mhar wants off of Golarion. He sees a change in the status quo as the best way of achieving that goal, and is resentful of lamia clerics of Lamashtu for helping Karzoug the Runelord to build a palace on his surface and deface him. Mhar’s release would likely be devastating for Mormo’s goals of making Golarion a richer and more diverse ecosystem. But on the other hand, volcanic ash and lava rock makes for excellent fertilizer, and his eruption might not be as destructive as he hopes it will be.
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Nhimbaloth As a devourer of souls and a corrupter of wild things, Nhimbaloth is an ally of Lamashtu. Of course, she does respect Mormo’s goals of eating Lamashtu as a fellow apex predator. But Nhimbaloth thinks that the Goddess of Predators is too arrogant and needs to be taken down a peg. Nhimbaloth would happily eat Mormo herself if given half a chance, and for that reason, Mormo keeps a wide berth of Nhimbaloth’s home world, Voidbracken.
Nyarlathotep The Crawling Chaos is delighted by this galaxy spanning conflict, and on the surface is playing both sides. Lamashtu is his real dog in the fight, as he views Lamashtu as being more likely to lead Golarion to ruin, cracking open and releasing Rovagug. That would be a fun show to watch, seeing how the Rough Beast would react after eons of imprisonment. The Mask of Nyarlathotep that is most actively involved is the Black Pharaoh, whose cults are pushing technological advances into the hands of demon cultists and dangerous maneaters.
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Orgesh The Faceless God is technically on Lamashtu’s side, although not by any direct aiding or abetting. Orgesh wants to fight Mormo himself. And is sending his chardra to pick fights with her worshipers, and is gunning for her most powerful servitors himself, in the hopes of getting Mormo’s attention. Worst case scenario, Orgesh will be killed and be able to respawn on another planet. Unless Mormo gets sick of his interference, and starts doing research on a way to kill him for real before setting her sights higher.
Shub-Nugganoth* The Goat of the Woods views Lamashtu as a kindred spirit, and the two of them have indeed collaborated on the spawning of horrors in the past. They are doing so again, notably through the personage of one of the Goat’s most powerful mortal worshipers in Avistan, a fleshwarping-obsessed alchemist named Doctor Agatha Shiny. Doctor Shiny and her creations are actively hunting down Mormo’s allies in order to transform them into blasphemous horrors, or just murder them.
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Tsathoggua Saint Toad knows what it’s like to be forgotten and abandoned. He is a supporter of Mormo, if only because she’s the underdog in this fight, and Tsathoggua has a soft spot for underdogs, as much as he would deny that. Mormo knows that the Father of Night is a fickle and somewhat dangerous ally, so doesn’t rely on his help, but does appreciate his guidance and wisdom.
Yig The Father of Serpents calls Mormo “sister”, and the Goddess of Predators calls Yig “brother” in return. This may be an actual genealogical relationship, it may not be. But Yig is among Mormo’s closest allies, and the two are active collaborators. Those colonies of serpentfolk who worship Yig are hotspots for burgeoning cults of Mormo, as they see the two ophidian Old Ones as a way to reclaim some of the lost glory of the Age of Serpents without relying on the increasingly unstable Ydersius.
Yog-Sothoth The Key and the Gate views things on a vast, cosmic scale, even more than the other Outer Gods. As such, the safety and long term stability of the galaxy is his highest priority (after all, it has to collide with another galaxy in approximately 1.2 billion years, and then enough of it has to be around to decay into degenerate matter as the universe shifts past its stelliferous era. So anything that dramatically accelerates that process, or might get large portions of the galaxy pulled out of the Material Plane altogether, are not ideal outcomes for Yog-Sothoth. As such, he supports Mormo, but is doing so in a subtle way—opening portals in the right places, weakening planar boundaries—rather than sending his children to fight en masse.
*This is the name I am going to be using for that particular Outer God in the future. Clearly the same entity that has been developed into a character by Mythos authors over the last 100 years, but doesn't have a racist slur built into the name.
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cyeayt · 1 year ago
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had someone tell me that salt lake isnt super mormon as if there weren't at least three mormons in the room and as if everyone else there hadn't met more than five mormons in their time living there, you know how wild that is? in other places ive lived i knew exactly zero mormons outside of my stake, and no one else ever knew anything about us
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nullcanary · 8 months ago
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New fic where the Dark Urge explores her feelings with someone who looks like Gortash. Content Warning: Dark Urge (18+, ~2k)
Read it here:
https://archiveofourown.org/works/56795710
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drizzileiscool · 6 months ago
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swords of ditto is so fun
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short-circuit-the-great · 3 months ago
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It Takes a Village to Raise a Child, or Rather, a Pirate Ship
Mormo wants the best for his captain.
It Takes a Village to Raise a Child, or Rather, a Pirate Ship - NobleRunaway - Pirate101 (Video Game) [Archive of Our Own]
Rating: General Audiences
Warnings: None
POV: Mormo
Characters: Mormo, Bonnie Anne, Ratbeard, Old Scratch, Orion Nightingale (OC), Slasher (OC)
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stormbreaker101 · 2 years ago
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