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Great Old One, Mormo
Image © @chimeride, accessed at his tumblr here
[Monster Number 1900! And, in honor of that milestone, I am finally, finally, posting the statistics for Mormo, Goddess of Predators. She's been haunting this blog for about a year now, being one of the prime movers and shakers in the Age of Monsters campaign seed I sewed back last May, and have been teasing with NPCs and articles. She was intended to have been posted as a capstone to the "Monster Girl Summer" theme last year, but life got in the way.
She is also written in tribute to @abominationimperatrix. Of all of the people who I have met through my writing, she is the one who is most dear to me, and the Age of Monsters was inspired by us going from friends and confidants to lovers and soulmates last April. The Age of Monsters is intended to be a campaign that ties into our shared love of thinking with monsters, about deep ecology, weird creatures and world mythology, and of the importance of love and trust in a time of global chaos and destruction. I love you, Goddess, my Dearest Friend.]
Mormo CR 28 N Outsider This titan is a reptilian humanoid the size of a giant. She has a nest of writhing serpents for hair and six arms, each ending in long sickle claws. She is a serpent from the waist down, although a mass of scar tissue reveals she once had two tails that grew like legs from a pair of hips. Her remaining tail ends in a bushel of thorny spines. A pair of wings like those of a primeval reptile grow from her back.
Mormo The First Medusa, Goddess of Predators N Great Old One of ecology, reptiles and terror Domains Knowledge, Scalykind, Strength, Trickery Subdomains Competition, Fear*, Thought, Venom Worshipers druids, goblins, gnolls, naturalists Minions monsters of all kinds (especially hybrids) Holy Symbol a medusa’s head in profile Favored Weapon claw (or sickle) *clerics of Mormo can use the Fear subdomain to modify the Trickery domain
Mormo is the Goddess of Predators. She was born from the fear felt by the first animal with enough imagination to see a shadow and think it a predator. For millions of years, she was bestial, primordial, little more than a serpentine shadow, but as sapience developed and the gods began to take interest in souls, her mind sharpened, and she became as dangerous for her strategies as her teeth and claws. Mormo views the natural world as one to be studied in order to best determine what to hunt and how to hunt it, with the unblinking patience of a snake. Her hunts, and those of her followers, are focused to maintain the active equilibrium of ecological balance—reducing overpopulated species, controlling trophic cascades, and taking out species that consume more than their fair share of resources.
Mormo was once called the Mother of Monsters, and many species of monster found throughout the planes are her descendants. Mormo’s descendants tend to be creatures that combine mammalian and reptilian or avian features; griffons, medusae, chimeras and dragonnes are among her creations. In the past, she had many lovers and created new species with their lineages. The most notorious of these collaborators was Typhon, a Lord of Hell and former asura rana, created from the divine mistake of allowing dragons to proliferate. Despite his evil nature, Typhon truly loved Mormo, and spread cults of her under the alias “Echidna”. Mormo cared little for her humanoid followers, preferring the worship of the powerful individual monsters who hunted by her side. But Mormo also had enemies. And she was gazed upon with hungry eyes by Lamashtu, then a demon of infanticide who sought to become the Lord of Beasts and Queen of Demons. And Mother of Monsters.
Lamashtu ambushed Mormo, and was victorious after a battle that lasted for a full day. Lamashtu ripped the baby from Mormo’s womb and raised him as her own; this is Typhon’s last son, Abraxas. Lamashtu tore off one of Mormo’s twin tails, which regenerated into a cancerous creature on its own right. This was the origin of Geryon, who spread treacherous lies suggesting that Typhon and Lamashtu were lovers. This got Typhon demoted and murdered by Asmodeus; Geryon took Typhon’s place as a Lord of Hell and spent millennia erasing his predecessor from history. The blood that spilled from both combatant’s wounds grew into creatures with serpentine and humanoid traits; Mormo’s blood became the first nagas, and Lamashtu’s the first mariliths. And Mormo was slain, reborn as a mundane snake to regenerate in the First World for centuries, and maintaining her cosmic sulk for millennia more
But now Mormo stirs in her slumber. And she is ready to take her revenge.
As befits a Goddess of Predators, Mormo is a terror in combat. Millennia of dormancy and a closer tie to the natural world than other Great Old Ones has stripped her of an unnatural presence, but her fourfould gaze can petrify, paralyze, terrorize or merely strike enemies dead. She is extremely venomous, and those that have survived her venom report, chillingly, that it induces euphoria even as it breaks down tissue into a bloody mess. She uses her fangs (both in her own mouth and those in her serpentine hair) and claws in melee, and can fire the spines from her tail like arrows. One of Mormo’s most recently developed talents is witchcraft. She has made an arcane bond with the phouka Gigi, and Gigi treats Mormo as a patron even as Mormo treats Gigi as a familiar for storing spells. Gigi spends most of her days separate from Mormo on the Material Plane, and so Mormo usually maintains a small spell selection through Spell Mastery. If she is encountered with Gigi, Mormo has access to a much wider variety of spells (all witch spells from the Core Rulebook at least).
The cult of Mormo is small and scattered, but the First Medusa pays it much more heed than she did in her youth. Religious rituals include studying nature and monsters (either through texts or in the field), hunting for food, and mock chases and hunts among the congregation. Supplicants often use makeup, costumes, and illusion and transmutation magic to appear as different types of predators and prey for these hunts. Once someone is “caught”, the result is play fighting, sex or both instead of actual killing or consumption. Mormo’s worshippers value diversity of all kinds, and are often allies of other divinities with portfolios involving nature, scholarship and hedonism. As goblin and gnoll societies break free of Lamashtu’s influence, they often find Mormo, and her cult is growing fastest among these two species.
Mormo CR 28 XP 4,915,200 N Huge outsider (Great Old One) Init +22; Senses all-around vision, darkvision 60 ft., low-light vision, Perception +42, scent
Defense AC 45, touch 26, flat-footed 37 (-2 size, +8 Dex, +10 insight, +19 natural) hp 688 (32d10+512); fast healing 20 Fort +26, Ref +26, Will +27 DR 20/epic; Immune ability damage, ability drain, aging, cold, death effects, disease, energy drain, flanking, mind-influencing effects, paralysis, petrification; Resist acid 30, electricity 30, fire 30; SR 39 Defensive Abilities freedom of movement, immortality, insanity (DC 38), otherworldly insight
Offense Speed 30 ft., climb 30 ft., swim 30 ft. fly 60 ft. (average) Melee 2 bites +44 (2d6+14 plus poison), 6 claws +44 (1d12+14/19-20), tail slap +39 (3d8+21 plus grab) Ranged 6 spines +38 (1d8+14) Space 15 ft.; Reach 15 ft. Special Attacks constrict (2d8+21),devolutionary nightmare, favored enemy (+6, +4, +4, +2, +2), fourfold gaze, poison, powerful blows (tail slap), rend (2 claws, 1d12+21) Spell-like Abilities CL 28th, concentration +40 Constant—freedom of movement, true seeing At will—cloudkill (DC 27), dream, fear (DC 26), greater animal aspect, greater scrying (DC 26), greater teleport (self plus 50 lbs objects only), nightmare (DC 27), pernicious poison 3/day—quickened baleful polymorph (DC 27), quickened bloody claws, finger of death (DC 29), polymorph any object (DC 30), reincarnate, stone to flesh 1/day—discern location, maze, moment of prescience, plane shift (DC 29), shapechange
Spells CL 20th, concentration +32 9th—quickened cure critical wounds (x2, DC 27), dominate monster (DC 31), shapechange (x2) 8th—quickened divine power (x2), quickened enervation, horrid wilting (x2, DC 30), mind blank 7th—extended greater heroism, heal (DC 29, x2), quickened vampiric touch (x2), waves of ecstasy (DC 29) 6th—quickened bull’s strength, greater dispel magic (x3), greater heroism (x2) 5th—cure critical wounds (DC 27, x2), extended divine power, feeblemind (DC 27, x2), quickened mage armor 4th—extended arcane sight, divine power (x2), enervation (x3), neutralize poison (DC 26) 3rd—arcane sight, ray of exhaustion (x3, DC 25), vampiric touch (x2) 2nd—bull’s strength (x2), cure moderate wounds (DC 24, x3), perceive cues (x2) 1st—comprehend languages (x3), divine favor (x3), mage armor 0th—detect magic, read magic
Statistics Str 39, Dex 27, Con 42, Int 34, Wis 24, Cha 35 Base Atk +32; CMB +48 (+52 grapple); CMD 66 (cannot be tripped) Feats Combat Reflexes, Deadly Aim,Extend Spell, Greater Sunder, Improved Critical (claw), Improved Initiative, Improved Sunder, Iron Will, Point Blank Shot, Power Attack, Precise Shot, Quicken SLA (baleful polymorph, bloody claws), Quicken Spell, Spell Mastery (x2) Skills Acrobatics +44, Bluff +47, Diplomacy +44, Fly +38, Intimidate +47, Knowledge (arcana, dungeoneering, geography, local, religion) +44, Knowledge (nature, planes) +47, Perception +46, Sense Motive +42, Spellcraft +44, Stealth +35, Survival +45, Use Magic Device +44; Racial Modifiers +4 Perception Languages Aklo, Draconic, Infernal, Sylvan, telepathy 100 ft. SQ no breath, planar acclimation, swift tracking, thagomizer
Ecology Environment any land or underground (First World) Organization unique Treasure double standard
Special Abilities Devolutionary Nightmare (Sp) Any creature affected by Mormo’s nightmare spell like ability must succeed a DC 38 Will save or be affected by a primal regression spell for the next 24 hours. Favored Enemy (Ex) Mormo gains the favored enemy ability of a 20th level ranger, except that she can change what creature types and subtypes count as her favored enemies after resting for 8 hours. Fourfold Gaze (Su) Mormo has a gaze attack with a range of 60 feet. She may change the effects of her gaze, or suppress it, as a free action once per turn. The possible effects are: 1. panicked 1 minute (Will DC 38) 2. paralyzed 1 round (Will DC 38) 3. petrification (Fort DC 38) 4. 200 points of damage (Fort DC 38 negates) This is a mind-influencing effect, and the saving throw is Charisma based. Immortality (Ex) If Mormo is slain, she is reborn as a viper on the First World. Every 100 years, Mormo gains a size category until she reaches Huge size, whereupon she molts her skin and is reborn in her true form. Planar Acclimation (Ex) Mormo is always considered to be on her home plane, regardless of what plane she finds herself upon. She never gains the extraplanar subtype. Poison (Ex) Bite—injury; save Fort DC 42; duration 1/round for 6 rounds; effect 2d4 Con damage and stunned 1d4 rounds; cure 2 consecutive saves. The save DC is Constitution based. Spells Mormo can cast spells as a 20th level witch with the Strength patron. The spells listed above are the ones Mormo has taken Spell Mastery feats to prepare. Spines (Ex) As a standard action, Mormo can fire six spines from her tail. Treat each spine as a ranged attack roll with a thrown weapon with a range increment of 100 feet. Each spine deals 1d8 damage plus Mormo’s Strength modifier on a successful hit. Swift Tracking (Ex) Mormo does not suffer a penalty to Survival checks made to follow tracks at her normal speed, and only takes a -10 penalty for following tracks at double speed. Thagomizer (Ex) Mormo’s tail slap attack deals bludgeoning and piercing damage.
#pathfinder 1e#pathfinder rpg#mormo#age of monsters#goddess of predators#great old one#medusa#melusine#titanomachy#outsider#chimera#demigod#monster girl#monster girl summer
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Suggested by @thecreaturecodex.
#thecreaturecodex#cant wait they share the lore with you !!#there is something very god-like in this design#with many various creatures#metachimera#mormo#suggestion#snake#human#zooanthrop#echidna#flying lizard#lizard#chimera#monster#creature design#ink#bestiary#929#octem 117#aqva 4#the Unknown
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🎄☃️ Happy holidays!
here's my entry for KI's spiral holiday art contest ^_^
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54-DUKE MURMUR
Enn:Vefa mena Murmur ayer
Other names:Murmus, Murmux, Mormo, Matthias, Mermo, Lamia
The Fifty-fourth Spirit is called Duke/Earl Murmur, or Murmus, or Murmux. He appears in the form of a warrior riding upon a gryphon, with a ducal crown upon his head. There do go before him those his ministers, with great trumpets sounding. A necromantic spirit, Murmur can keep the dead from harming the living or overstaying its welcome in possessing a medium during channeling sessions. He teaches philosophy perfectly, and to constrain souls deceased to come to answer those questions which he may wish to put to them, if desired. He was partly of the Order of Thrones, and partly of that of angels. He now rules 30 legions of spirits.
According to Runyon, he is the patron of necromancers.
Call upon Duke/Earl Murmur for
⬩Necromancy
⬩Philosophy
⬩Protection from the dead
⬩Ask him what else he will work with you on⬩
⊱•━━━━━━⊰In Ritual⊱━━━━━•⊰
Enn:Vefa mena Murmur ayer
Sigil:Posted above
Plant:Parsley
Incense:Sandalwood
⬩Green candles or objects
⬩Ask Duke/Earl Murmur what he likes⬩
⬩It is important to learn protections before trying to work with any spirits. You can get tricksters and parasites if you don't.
Cleansings- cleaning your space of negative energies. You can burn herbs or incense for this.
Banishings- forcing negative energies out of your space. The lesser banishing ritual is one of the most commonly used.
Warding- wards keep negative energy out of your space. Amulets, sigils and talismans do this.
Set up a your space and do a cleanse and banishing. Have wards up in your home. Meditation is to calm yourself and get your mind ready. The sigil (symbol) is what you draw on paper. The enn is what you chant or say to call forth the spirit.⬩
#Duke Murmur#Earl Murmur#Duke Mormo#Matthias#Duke Matthias#Mormo#Murmus#Duke Murmus#spirits#spirit#demonology#occult#demonolatry#ars goetia#goetia#demons#daemons#witchcraft#deity#witchblr#Duke Lamia#Duke Mermo#Lamia#Mermo#Earl Mermo#Earl Lamia#Earl Murmus#Earl Mormo#Earl Matthias
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Things on the info might change since most was kinda just vague ideas I had for him.
Like, I'm still on the fence if I want the whole chemical thing happening or have it where he was alway like that. I do think I'll keep the rest the same.
#at least he has a name now!#mormo#art#digital art#oc#ocs#original character#original characters#sillyartjesterocs
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#advogados#controle#erradicação#explicam#FernandoTardioli#JuliettSartore#mormo#mudou#novasdiretrizes#pais#Portarianº593#prevenção
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Homem é internado em Natal com suspeita de mormo, doença transmitida de equinos para seres humanos
A Secretaria Estadual de Saúde (Sesap) informou nesta sexta-feira (28) que foi identificado no Rio Grande do Norte um caso suspeito de contaminação pela bactéria Burkholderia mallei, que causa a doença conhecida como mormo. O paciente está internado em uma unidade de saúde privada em Natal. O caso está em investigação, foram feitas coletas para exames e o homem segue em isolamento. A Sesap, por…
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Publicada nova legislação para prevenção, controle e erradicação do mormo no Brasil
As novas medidas destacam a importância das ações de educação, conscientização e comunicação de risco em saúde equina
Foto: Divulgação/Embrapa O Ministério da Agricultura e Pecuária (Mapa) publicou nesta segunda-feira (03) a Portaria nº 593, que traz as novas diretrizes gerais para prevenção, controle e erradicação do mormo no território nacional, por meio do Programa Nacional de Sanidade dos Equídeos (PNSE). A nova norma altera e revoga artigos da Instrução Normativa nº 06/2018. “A revisão das diretrizes busca…
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#Agricultura#equídeos#erradicação do mormo#legislação#Mapa#mormo#prevenção e controle do mormo#saúde animal
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had someone tell me that salt lake isnt super mormon as if there weren't at least three mormons in the room and as if everyone else there hadn't met more than five mormons in their time living there, you know how wild that is? in other places ive lived i knew exactly zero mormons outside of my stake, and no one else ever knew anything about us
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The Great Game
The galaxy is sick, and has been for so long that even most of the gods have forgotten what it was like when it was healthy. If a cosmology is like an ecosystem, Golarion and its surrounding worlds have too many predators, not enough prey, too much competition, not enough mutualism. The Material Plane is a little too similar to a chaotic, evil world—like the Abyss specifically. On Golarion, it’s kill or be killed.
The reason is Lamashtu. In ages past, the Mother of Monsters ambushed Curchanus, stripping from him the portfolio of Animals and leaving him for dead. He survived long enough to pass his domain of Travel to his protégé, Desna, but Lamashtu was able to use that surge of power to claim divinity for herself and become the Queen of Demons. Since then, Lamashtu has done as she willed, fighting and fucking her way across reality and leaving thousands of new species of horrors in her wake.
But Lamashtu is a neglectful mother. Because of her influence, animals in the Material Plane are overly hostile, too aggressive, liable to pick fights that they can’t win. Animals are liable to view humanoids as prey, which leads to savage reprisals and environmental catastrophe. The species created by Lamashtu and her followers, both demonic and mortal, are born without a niche, and their shoving into the world around them leads to disruption and devastation. It’s not a coincidence that crazed wizards and misguided druids have brought so many new monsters into existence, and that one-off horrors are liable to mutate and become entire species.
But this has not gone unnoticed.
Deep within the First World lives a goddess. A Goddess of Predators, although she is only quasi-divine. For now. Mormo, the First Medusa, Goddess of Predators, has been alive since before the Age of Serpents, since before the birth of mammals. She is a primordial entity, a Great Old One, although more benevolent than most. She and Yig call each other Brother and Sister, although this may or may not represent a genetic linkage. She retreated from the Material Plane as humanity became a growing power, disgusted by the callousness of the Azlanti and the machinations of the aboleths.
But now she has chanced to gaze upon the Material again. And is horrified to see how much things have gotten worse in her absence. Mormo wants to help. And to help the best way she knows how. By killing and eating something. Someone. Lamashtu.
Mormo’s ultimate goal is to do to Lamashtu what Lamashtu did to Curchanus. Weaken her to the point where she can be fought, strip the domain of Animals from her, and ideally kill her for good. Leave the demons without a Queen, so they can go back to clawing at each other’s throats for a while. Restore the ecological balance of Golarion and allow the biological exuberance of the First World back onto the Material Plane.
But she needs help. And Lamashtu may be confident, but she’s not complacent. She knows that Mormo is gunning for her. And is bringing together allies of her own.
This is the Great Game, the cosmological underpinnings of the Age of Monsters. Gods, demigods and other entities are picking sides, or choosing to remain neutral, or remaining neutral on the surface but shoring up their favorites in secret. The teams are not defined by alignment. There are those of all alignments, of all of the planar power groups, who support Team Lamashtu or Team Mormo, in large ways or small. Any conflict where Desna and Pazuzu both have the same enemy is bound to get complicated, after all. Further articles will be posted throughout the year, tagged with The Great Game, discussing who is on who’s side, and why.
Full statistics for Mormo are forthcoming—those are likely going to be the capstone of Monster Girl Summer, posted in August. Mormo is a N great old one, with the portfolio of reptiles, terror and ecology. Her domains are Knowledge, Scalykind, Strength and Trickery, and her subdomains are Competition, Fear (modifying Trickery), Thought and Venom.
#pathfinder rpg#pathfinder 1e#age of monsters#the great game#lamashtu#mormo#in this corner#cosmology#D&D#tabletop rpgs#demon lord#great old one
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New fic where the Dark Urge explores her feelings with someone who looks like Gortash. Content Warning: Dark Urge (18+, ~2k)
Read it here:
https://archiveofourown.org/works/56795710
#durgetash#please heed the tags#in the sense that Durge is exploring her feelings for him#dark urge#my fic#dark urge mormo#mormo tag
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swords of ditto is so fun
#i have not died a single time and im almost ready to take on mormo for the first time#...except i did die once BUT I DID AN OFFERING SO I GOT TO REVIVE#swords of ditto
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It Takes a Village to Raise a Child, or Rather, a Pirate Ship
Mormo wants the best for his captain.
It Takes a Village to Raise a Child, or Rather, a Pirate Ship - NobleRunaway - Pirate101 (Video Game) [Archive of Our Own]
Rating: General Audiences
Warnings: None
POV: Mormo
Characters: Mormo, Bonnie Anne, Ratbeard, Old Scratch, Orion Nightingale (OC), Slasher (OC)
#pirate101#fanfiction#pirate101 oc#pirate101 mormo#pirate101 bonnie anne#pirate101 ratbeard#pirate101 old scratch#writers on tumblr#oc: orion nightingale#shadow and light story
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