#more concise thoughts later as i go on with the show
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stripedtabbycat ¡ 5 months ago
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since I’m rewatching gravity falls rn I thought I’d make a post about my thoughts so far. (I wanted to start on August 31 which is dipper and mabel’s birthday but I ended up starting on September 1 instead. watching 1 episode a night and challenging myself to do the credits code each time)
under a cut because this will probably get long:
first of all this show is so funny. not all the jokes hold up but I really enjoy its sense of humor in general
i remember liking the second season better than the first and not just because it’s more overarching plot-driven, I just think the plot is a little more focused and the characters and their relationships are more solidified
I love seeing the development of Stan bonding with the kids over time. I noticed in “carpet diem” (the season 1 body swap episode) he’s commending dipper (who is really Mabel trying to turn him against dipper) for finally standing up to him and the next episode is the best we see them get along all season. it’s nice but still done in a funny/weird way that fits the show’s tone
dipper and mabel are siblings of all time. I love how clearly the show establishes how well they get along and work together and how often they’re goofin around and having fun at the beginning of episodes and how realistic their teasing and bantering and bickering feels…if you hate on mabel you’re wrong btw
i appreciate that the show doesn’t need to bluntly state the lesson we’re supposed to learn at the end of each episode but still has clear themes for each one. i also like when they kind of have a subverted/parodied version of a typical cartoon moral like in the truth teeth segment of “bottomless pit” when the expected lesson of “sometimes a small lie is okay” turns into “sometimes you have to let your uncle lie to the cops so he doesn’t get arrested for regularly committing tax fraud”
that said sometimes i’m a little :/ at the conclusions of certain episodes. I try not to harp on this bc I think part of what drives the more intense discourse about kids’ cartoons is the idea that they have to be teaching good messages to their target audiences, or at least not teach them harmful ones. I don’t think all kids’ shows should be Wholesome and Morally Edifying but sometimes you’re like. oh this is imparting a particular viewpoint I don’t love
anyway I’m just thinking about how “fight fighters” seems like it’s going to be about how physically fighting over petty relationship jealousy is dumb and immature but instead it kinda comes off like dipper has to learn “you have to fight your own battles” which…idk. I could be misinterpreting
then again I just watched “the love god” which tries to raise the interesting dilemma of “is it right/okay to meddle in others’ relationships [using magic or not] if they genuinely end up happier?” but given all the baggage around using love potions in fiction you can tell they had to walk that back a little in journal 3. I don’t think the element of “it actually wears off after a few hours” would have undermined the question too much but whatevs.
(i will say that stan in dreamscaperers saying he's hard on dipper to toughen him up kind of gets questioned later when we see the stans' backstory and it's clear their dad was not actually that great of a guy. room for interpretation there too i guess)
another reason I like season 2 better is because the show is finally done with the dipper/wendy crush plot that really dragged down parts of s1 imo. mostly because it felt like dipper had to learn that a relationship between them wasn’t happening a number of times before the show definitively said it and it lead to some of those dubious episode conclusions.
(whenever people claim that mabel was selfish and dipper always had to sacrifice things for her sake I just think…most of the time what he was “sacrificing” was a chance to impress wendy or spend more time with her, and I feel like this is more a problem with that aspect of the show than anything else)
(ALSO when people say there are too many "mabel's crush of the week" subplots - i never really got that impression? when she's going over her failed summer romances i realized there were only like, 4 episodes up to then where there was a plot about her liking a guy and it didn't feel overdone to me. however that's also why i was disappointed with her part of "northwest manor mystery" because i thought we were done with that. i guess they figured she and pacifica had already had their bonding episode in "the golf war" but i still wish she got to be involved with the main plot in that episode, even if i mostly liked it. kind of felt like the writers couldn't think of anything else for her to do)
anyway back to positive thoughts! I really appreciate the show’s creativity with the supernatural elements especially when they need a way to do a standard fantasy cartoon trope. need to shrink the characters down to miniature size? crystals that change the size of things that get caught in the light they refract! need to do a body swap? how about a carpet that swaps your electrons when you static shock someone? time travel? the time machine is in the form of a tape measure. they can get pretty outside of the box and it’s always cool
i also like the balance of humor and (kid-friendly) horror it engages in. there are a number of moments throughout the show that seem like a sudden intrusion of sheer horror but because of their suddenness and (relative) over-the-top nature they’re also really funny. I’m thinking of dipper opening the convenience store freezer and seeing a horrifying brain monster, the summerween trickster eating a kid, bill cipher summoning “a head that’s always screaming” and its skin peeling off (or like. anything he does in that episode), a lot of moments from the shorts like the island head in “the tooth” or the ending of “lefty”…
this show is i think a lot of people's first experience with a cartoon that has overarching continuity and encourages the viewers to analyze it for clues to the greater plot and i love how it does that. also love how it still works as a show even if you're not actively looking for clues to the mystery. they knew full well how much the fandom was engaging with it and both the show and supplementary material are just chock-full of details that really reward repeat viewings in a way that very few other children's shows do.
i did a pretty good job keeping track of the end credits codes in season 1 but by season 2 i had to just look up on the wiki what the vigènere key words were because i don't have the time to scour the whole episode for those sorry. especially when they get more and more hidden throughout the season. i'm still proud of myself for figuring out how to decode those messages using the grid of all the letters though
i think i first caught up with this show right when "not what he seems" was airing and now that's next up on the schedule. it's a very different experience watching the episodes all in a row and not having to wait at least two weeks between each one lol. on the plus side it gave the fans plenty of time to pick over every episode and theorize like hell
final thoughts: i love that a disney channel kids' cartoon devoted an entire extra-long episode to the surprisingly realistic and sad backstory of the main kid characters' great-uncles, one of whom had mostly been a comedic side character for the first season, and it's fantastic. once i'm done with this i cannot wait to get my hands on the book of bill
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unproduciblesmackdown ¡ 2 years ago
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would have too much to say that inevitably repeatedly breaking things up into tweets wouldn't be a pain but already going back like, lets check out andor episode one again in full true connoisseur mode and i'm not pressed if i make it into a proper in order rewatch, also when the bonus for me is that i'm always more likely to better keep track of names or faces or pick up on something that was supposed to be like a straightforward plot moment or whatever else, right, though i didn't have any especial problem with that. anyways i'm just already like oh this entire first sequence fucks, and i didn't really go into this that skeptically but do remember like yeah first time around it was like with this intro premise alone like ah i see this fucks then
like first of all an initial shot choice that is stylish, which tells us that there will be stylishness. fun that the couple evil [police procedural] characters are great at being pathetic zero charisma soaking creepy & wet disgusting in their own special ways, but cassian is getting rained on all the time he's cutting the plumbing line he swam here soaking wet literal treatment
things feeling figuratively and literally grounded (walking, only seeing that walkway, streetview, no soaring establishing shot to show This Isn't Your Ordinary City (scifi edition)) like, also still clear enough it's scifi but really with the Magical Realism type of approach, which i do imagine i enjoy more
the scoring is so good. BANGER of a track used when walking into the bar, also used later when dropped into the introduction of his beach getaway new life scene, brief as it is. the sexy edm style track, and it Is also like "well i mean. sure then" getting so far into this scene before it's evident like oh you're not actually here to have sex. pretty flirtatious w/this proprieter but it's like, maybe discreetly acting natural, maybe just acting naturally for real and it's just like that, we've all been there re Blend In, Follow Their Lead as a rule for operating anywhere ever, presumably relevant here, the Everyone's Wary nature of the whole series....tbt talking about jyn like yeah idk maybe her brand of wariness that's not charismaticly intense enough nor closed offedly intense enough is like, itself confusing or whatever but absolute "what's not to get or like" sense from me, and naturally cassian cropping up like it's your wary kindred spirit
anyways then having fun in there. looking at the required sexy hologram dancer like hmm they're a little space androgynous. a little space gnc af. the guys who are just immediately pissed off b/c the supposed new customer is getting preference. the delay after the proprieter lady is like Behave to them and cassian looks at her, then them. his immediate brooking no nonsense w/the two as soon as they're all hostile mode at him about all of it, at least in terms of like, not playing it utterly neutral. the It's Political times of him asking about a woman from kenari, proprieter lady going for both a) how about this other planet of origin and [names an inferred similar feature] as well as this kind of establishes already that [from kenari] can be space racially profiled, since cassian doesn't have to explicitly confirm that's where he's from too, and her inferring this is a Preference that can be catered to around physical features, and certainly once cassian's Wanted about this, the urgency around maarva & co asking who they've ever told that cassian's from kenari is sure like ah, space borders, space immigration, space [indeed the racial profiling when the soaking is he creepy or wet pathetic heinous cop pulls up an Image], the repeated like space colonialism and space indigeneity and space resource extraction that gets to come up more with [i've been in this fight since i was six years old] flashbacks....it's great like, the magical realism aspect where it's like [yeah Real Life but slight au] feeling immediately relevantly recognizable and as viscerally dramatic as you'd want, like, everyone's daily lives involving this inherent lack of safety that can turn into the stress of imminent danger on a dime. also the eventual b) asking if he's a Boyfriend or Husband like, space gender, magical realism style where it's like of course the space misogyny power disparity they'd be on the lookout for, might be vulnerable to a partner who is a space man. oh and then also the shift when he says it's his sister he's looking for, from more guarded to sympathetic when it's like, the context then isn't the woman's vulnerability being heightened if this is someone here out of like, a possessive angle, and rather that he's now not only presumably sympathetic to her as well, but potentially some of that vulnerability being extrapolated to him as well. which is not inaccurate
obsessed w/the Long Shot where cassian's getting held up by the two company sentry guys and it's him close up center frame slightly from above and just tearing it up acting while we only hear the other two for a good while until they wander in out of focus, that at first we also can't see and thus can't immediately Know they're talking to him....as well as again establishing like, yeah this is a prequel where we know our protagonist won't die no matter how [people are definitely dying] the situations are, yeah we know he's cool action guy even, but he's not operating in a story here where it's all about his protracted solo epic action sequences, he wants to avoid those, other people want to avoid those, everyone's better off operating more stealth mode if they can help it, but also that it doesn't matter to him that We know he's not gonna die, he doesn't know it, and Everyone knowing those stakes and reacting to the stress rather than being like stoic too epic to be at all fazed badasses. d luna crushing it, everyone's great but yeah sure acting as hell huh
also this time around i was just so much more noticeably affected by like oh i feel bad for this guy who's realizing his buddy who also sucks is dead and now that he's in over his head majorly life and death....everyone acting in every part is just going ham like bevy of these varied performances in varied roles and nobody dropping the ball in the least. while it's obvious too that like, feels bad for the panicky source in rogue one intro as well but cassian can't give much away then b/c he's not the protagonist and it's all very mysterious at this point. and that in addition to upping the surprise, it's presumably nonzero meant to be a kindness from him to take the time to comfort the guy before then blowing him away. whereas here the guy sees it coming and like, really brought this upon yourselves and you made this potentially life or death for cassian from the start, as he was aware, but this time it's like yeah cassian wasn't expecting that to turn into [bad luck, that headbutt killed you. and/or also the fall] and is Not so mysterious to us so can be clearly surprised and less than thrilled about things as well....but feels apropos that also w/ this intro of these two rando sentry guys from the bar who the proprietor was like yeah they're not really cops but they annoyingly like to act like it, it can be a bit more genuinely pathetic vs the Pathetic(tm) quality of the like imperial space feds characters. like oh i do feel bad for this guy and all the time he has here to plead for his life :( but doesn't feel like it's meant to be some [dun dunnn?] moment re cassian b/c it's like, tells us the stakes, tells us he's not fucking around and Will shoot someone but we've also been told he's not like here to be, or feel, badass invincible, is not unaffected by fear of death nor of having killed someone / death in general, but also Will be blowing you away if need be, also speaking to like, he's run calculations before abt like, whaddaya gonna do, what are the risks and which are you willing to take, and obviously has fought before and if he's ever killed someone before it wouldn't be surprising, some like "my god i've never done that before / now i'm out for blood, never look back" factor does not seem to be relevant. but fr was fun to be surprised by like oh i feel bad for this guy this time around lol noticeably much more than affected me the first time around. true [oops in over your head] vibes but which also then speak to like, yeah probably would've stopped pretending to be cops, just feels like yeah he's more distant from [uh oh, attention from Empire cops now] figures so it's like, ah, you bring it upon yourself but. i'm not quite sure what got me this time around lol, again i guess just more ability to focus on details and thee moment b/c i'm not like, needing to intently devote my attention to potentially following names and faces and plotlines b/c it's the opening scene here and don't get lost before things even happen. maybe it's having subtitles on where i'm all the more sure of the dialogue and him talking about "we'll go in together" has me like "there but for your fucking around, no need for this, i remember the vaguely friendly acknowledgment before your egos were bruised and you got hostile about it and escalated it to This" maybe it's even him offering a story and phrasing it like "we played too hard in hitting" when i have this like, vulnerable association lol like if anyone's upset / distressed enough And there's the immediate proximity / presence of something meant to be like, purely fun, where even talking about Playing may be enough to be like oh no lol, even when that's not really what happened. again, the acting from everyone, maybe it's just focusing all the more on that, wherein truly epic seeming distressed and miserable, maybe it also helps that we also get shots of more diego luna acting which is also to the effect of: pretty distressed and miserable, soaking wet. i dunno but i'm like hell yeah being all the more caught up in whatever.
also that this was like, oh a seeming potential thread establishment? and of course "whoops killed two guys" is indeed an established thread, the [looking for his sister] remaining latent as the setup to that inciting event and otherwise like, just something he does, characterization and [backstory thread] relevant, but only that. and yet, the way that opening scenes are generally meant to do, this whole sequence conveying plenty about how things are going to be, establishing overall contexts, thee vibe, that the soundtrack fucks, that nobody's messing around here in the least like. just as these first minutes didn't have to go so hard, so neither will the rest of the series have had to. i also didn't have to say all this or post at all but i get hype and when i have anything to say i really do. no concision. oh shit and we end with like the directional reverse of the first opening stylish shot but w/cassian in frame as well yeahh boyyee
#oh word? concision Is a word?#i know twitter is more so the place to talk about Your Damn Shows but i don't exactly do it correctly even there lmfao#like i said abt the fact having to make this some unwieldy thread over there is more so an inconvenience for Me lmao#if i said shit only b/c i thought it would be relevant to absolutely anyone. like i know ppl righteously Know this series fucks lol but#posting is about following your heart. what tf else am i about to do on my soshe accounts; or Have i been doing#so fun to have stumbled into the path of ''so true? this fucks?'' in that it sure wasn't a guarantee i went & saw rogue one. then rogue 986#(the 985th viewing or what have you lol) then going I See re being aware this series exists; marinating; being readily talked into it if#like months later. somehow i didn't realize it came out...end of last summer??? early last fall??? not like i knew abt it ahead of time tho#thought i was a couple months behind lol but....anyways. love when either media is like oh nice i loved Or hated that in such a way that it#is then the enrichment of ''i could be giving a running [emphatic pointing at laptop continuous talking] commentary constantly here'' lol#anyways when the post exists already like aaaand send. what with it being me i'm certain i could've finished the ep while writing this lmao#the path of A Lot To Say The Hype Drive To Say It The Concision That's Not An Option the Posts Were Always Gonna Be Talking To Yourself And#If That's Relevant To Anyone As Collateral Bennies Then That's Fun But If It's Irrelevant To Everyone Then That Is Life#cinema!!! and it's tv. i'm just so like Yeah the ''this is going to fuck'' is really successfully contained in these initial scenes huh.#i keep calling it a bar(tm) but it's not pretending to not obv be a brothel that also technically sure is a bar#but it just feels kind of either awkwardly technical or [ofc the cops are the ones adding more confirmation calling it a Brothel] lol like.#andor
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felassan ¡ 2 months ago
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Some more DA:TV and related snippets from Sylvia Feketekuty, Part 2. rest of post under a cut due to length and spoilers. [Post One, Post Three]
The dev team really wanted to deliver on Emmrich's romance [source]
Sylvia Feketekuty has now left BioWare so there are likely some things she can't answer now "just because I can't look them up with certainty anymore" [source]
When Emmrich is first introduced, he has a skull helmet. Why does it never ever appear for the next 40-100 hours? "The helmet does indeed look wicked! I believe it actually shows up on his shelf in the Lighthouse eventually. (If I had been a smarter writer I would've asked if we could have it appear again, that one's on me.)" [source]
User: "In another post you mentioned shops in Nevarra City near the Necropolis. How far IS Nevarra City itself is from the Necropolis? Do only senior MWs get to go?" / Sylvia: "I'm reluctant to say what the distance is since I never defined it in game so it's Unknown™. But I imagine they can either walk or take a carriage, depending. Also I never imagined junior MWers are forbidden from going into town or such. It could be they have set hours and times where they're allowed. But got to get all those chores done first..." [source, two]
On the DA:I goat scene ([link]) - "The GOAT! God bless them, that was a delight." [source]
Brian J. Audette, on [this thread] - ""Better late than never" addendum to this thread. I just noticed that Isle of the Gods' writer Sylvia is on here now and I'd be remiss not to tag her in this thread. I can't say enough wonderful things about having worked with Sylvia on this mission." [source] / Sylvia: "Thanks Brian! You tackled an absolutely jam-packed mission with aplomb." [source]
Jo Berry: "Thank you for everything and everything else, on both Veilguard and Inquisition. Sunlight on your road, wherever it goes." [source] / Sylvia: "Thank YOU for all your writing Jo. Seriously, you were a godsend on Veilguard and DAI both." [source]
Trick Weekes: "It's been fantastic working with you, Sylvia, and I know you're going to crush it with whatever you do next. Thank you for finally letting me make you "the person who has to do journals so Trick doesn't" on one of our projects." [source] / Sylvia: "Thank you Trick! I'll miss working with you. It was an honour to finally be given the awesome responsibility of the journal system that still haunts my dreams." [source]
John Epler: "sylvia did you see i told the world Emmrich sleeps standing up like a horse" [source] / Sylvia: "It's days later but: yes. Yes I did." [source]
User: "As someone who also has a truly debilitating fear of death, Emmrich is so special to me. It’s the first time I’ve ever seen it represented in such a clear and concise way." / Sylvia: "Thanks, definitely felt that fear myself. I really wanted to express it clearly and was hoping would resonate with others." [source]
User: "Do you have any thoughts or opinions on what nickname Emmrich might have gotten from Varric if he'd ever gotten one?" / Sylvia: "Oh man that's a good question, but ultimately since I didn't write Varric, that must remain a mystery. Nicknames can only be bestowed. ("Bones" like someone suggested below is funny though.)" [source]
User: "If Emmrich's hobby is alchemy/plants, Vorgoth's is art, and Audric's is architecture... what's Myrna's? (Next to Emmrich, she's my favorite Watcher - sorry Vorgoth!)" / Sylvia: "Myrna has a one off line, you may not have heard it yet, where she talks to Vorgoth about getting tickets to the Sword of Drakon.* She enjoys a night out at the theater, whether it's a play or an opera. *(I think that's the play I named, I hope I'm recalling my own line haha.) It's a bit indulgent of me, but I chose Sword of Drakon because it was one of the plays I made up for a series of codices in DAI about Orlesian theater. I had a lot of fun with these and wanted to give them life once more. [link]" [source, two]
User: "During Rook’s disappearance in the prison, how did Emmrich react? Considering their intense romance, did he fall into depression, or did he show a more vulnerable side? Could his fear of death have influenced the situation? In the immortal romance💀, Emmrich promises that nothing will separate them, not in this world or any other. How likely is that? Would he go to great lengths for Rook, even crossing boundaries? Or, at some point, would he accept Rook's death?" / Sylvia: "1) Very strongly! I think it's a bit more interesting if I leave details to your imaginations, but Emmrich feels things deeply and probably had some sleepless nights. 2) So this I can't say much on even though it's a juicy topic. The truth is, I wouldn't even know unless I was actually sitting down to write it. Again, Emmrich feels things very passionately, but this is the kind of scenario where I might want the player's choices to have an effect." [source, two]
User: "Any chance that color scheme [of Emmrich's coat] was based off the corpse flower?" / Sylvia: "I couldn't find anything on the colour scheme and the corpse flower. Afraid this one's a mystery to me." [source]
User: "I'm really curious if there's a Nevarrese language? We have Orlesian, Antivan, Tevene, Qunlat..." / Sylvia: "I wondered that myself, especially given its ancient ties with Tevinter and also Orlais which would certainly have affected the languages of power and influence. Could also have roots with the Planasene. We never talked about one though, as far as I know, so the answer remains...unknown. 💀 (I did introduce tomb-script, the language you see etched into stone in the Necropolis, but I thought of it as more of a specialist's language for occult and magical things specifically.) (If we did define a Nevarran language in some corner of the lore, now I'm going to feel embarrassed, but I don't BELIEVE we did.)" [source, two, three]
User: "I wanted to ask if you have anything you can share about MW grave dowry jewellery - is it the sort of thing they keep on at all times? Also, would Emmrich like jewellery gifts or give them to Rook?" / Sylvia: "I figured it would be something they wear most of the time, or at least in public. You don't want to be without your grave-gold if you pass away! Emmrich would love to get jewellery, especially if it marked a special occasion like his other pieces do! He'd also probably like to gift Rook a piece of grave gold himself, though he knows a non-MW Rook might look at that part askance." [source, two]
User: "Question: how much if anything can you tell us about the circumstances surrounding the emergence of Emmrich's magic and him going to the Mourn Watch? In my mind, his parents' death could certainly be a catalyst for the emergence of mage powers, but I'm so curious why the butcher's boy goes to what seems the equivalent of Nevarran Harvard instead of a regular Circle unless he immediately demonstrated outstanding ability?" / Sylvia: So timeline wise, I think his magic manifested after he was taken in. This part isn't canon, so much as a background thought I had that maybe the spirits of the Necropolis nudged the MW to scoop up this future corpse-whisperer. It seems like a kind of place ripe for that sort of omen. That said, it could've also been a kindhearted Watcher who saw how shattered and alone this young boy was, and thought an upbringing in the Grand Necropolis would be the better place to deal with his grief. It's the kind of thing I want to leave open unless someone goes back one day to fill it out!" [source, two]
User: "what’s the overall Mourn Watch opinion on the whole Weekend at King Markus’s the other Mortalitasi are pulling? I can’t blame Emmrich for not wanting to be involved with that political mess!" / Sylvia: "No clue what you're talking about. King Markus is in the finest of health!!!!! ahahahahaha (To my mind Emmrich's response indicates a tension between the orders, but that they're going along with the polite fiction to avoid a mess. I can't say what the future holds though.)" [source]
User: "Ah, one last note: whoever decided “DA liches are immortal protectors and not always evil?” Chef’s kiss. It’s all I’ve ever wanted!" / Sylvia: "Thanks again! It was in Emmrich's first draft. The other writers and editors gave me good feeback on lichdom and the philosophy behind it especially" [source]
User: "I'm an ICU nurse, and that is imagined to confer a comfort with mortality. Suffice to say Emmrich has been a huge comfort to see." / Sylvia: "Thanks so much. I really wanted him to struggle with it while also engaging with it, because it's something I find hard as well. And I hoped it would find purchase with players." [source]
User: "If you’re willing, can you share a bit about the other orders within the Mortalitasi? Is there a rivalry with the Tevinter Imperium?" / Sylvia: I'm afraid I don't have much, sorry. I left the other Mortalitasi orders a big open canvas in case we wanted to invent more some day. (We've mentioned the palace Mortalitasi are separate from the Mourn Watch, so there's one. As you probably caught, Emmrich's not a fan of theirs.) Is there a rivalry with the Tevinter Imperium? I can't really point to anything in the game talking about that, so I hesitate to call it canon. But to my mind it would be very natural and also very funny. So if that ever manifests, I approve." [source, two]
User: "was any of Emmrich's design or personality modeled on British actor David Niven? I think there is resemblance just wondering if that was intentional." / Sylvia: "Oh I love David Niven. But the more direct actor influence for me was Peter Cushing in a few old Hammer Horror films." [source]
User: "just wanted to say thank you for creating the character of Josephine in Inq!! Helped me learn some stuff about myself when I was younger and meant a lot." / Sylvia: "Thank you so much on all counts! I'm glad the lovely Lady Montilyet was there for you (and enormous credit to her actor, Allegra Clark. She absolutely nailed Josephine, straight away.)" [source]
User, on Emmrich: "He mentions he thought he would marry - is that permitted for Mortalitasi when it wasn't for regular Circle mages? Can they now raise their own children?" / Sylvia: Mortalitasi have a lot of power. I imagine the Nevarran Chantry might grant them permission to marry outside the Circle more regularly than in places where mages are given less respect. (Mages can also marry within Circles, so no permission needed in those cases.) The same might be true for mages raising mage-born children in Nevarra, but I say that with less certainty. I think that's a topic I would've wanted to discuss with the rest of the narrative team." [source, two]
User: "is there a particular reason why emmrich is always wearing a glove on one hand?" / Sylvia: "I like to think it's mostly because he works a lot with his hands. The glove seems useful if he has to, say, grip a rough outcrop of rock when traversing the Necropolis, or deal with a bitey corpse." [source]
User, on Emmrich: "On my 1st run I played a trans Rook and romanced him. It felt incredible how he was so accepting of Rook's identity, and in return she could support him as he did a transition of his own as well. Beautiful mirroring!" / Sylvia: "Thanks very much! If those scenes worked, it's thanks to some people at work who kindly gave feedback that helped get the tone right." [source]
User: "I've been wanting to thank you for writing Luck in the Gardens for 4 years. Hollix was the first time I ever saw a non-binary character given a real voice." / Sylvia: "I loved writing Hollix in that story, they were a treat, and I'm glad they meant a lot to you. (And a shout out to a nb friend who gave me some good feedback on the character, I don't think the story would've been as clear without their help.)" [source]
User: "I was curious about Audric from TN, and if he originally was planned to have an appearance in veilguard, and what he's up to now" / Sylvia: "Love Audric, but I never planned to bring him into VG. I'm not AGAINST it, but I didn't want the short stories to feel like required reading for the game, and I liked where his arc ended in DatDM. That said, I dropped in a few references to Audric to let people know he's around and well. And I imagine he's doing what he loves: being a force of order, in the library. (And reading books during the more quiet hours below.)" [source, two]
User: "As a consumer of (and probably future creator of) so called "erotic" fanficfion, I'm wondering how you feel about the fact that fans make it about a character you created?" / Sylvia: "No issues with it whatsoever. We put sex and romance into the game itself, after all. I think people use fan art and fanfiction to extend their time with a story they've grown fond of, or to figure things out. So it feels like a natural extension of that." [source]
User: "Maybe one day my rook will join the mw!" / Sylvia: "Well, the Grand Necropolis is always eager for more company...🪦👻" [source]
User: "did the flame eternal (short story) come first or the flame eternal (quest)? i’ve been wondering if the quest was named after the story or vice versa" / Sylvia: "I wrote the scene first, the short story came after. But I named the quest AFTER the short story had come out, so I'd say the quest is named for the story because I liked the callback." [source]
User: "1.I know John answered already that Emmrich sleeps like a horse but is there really no bed for this man? 2.How would he react to a bouquet made for him?" / Sylvia: "1. Unknown. Perhaps he brings out pillows and a blanket for the slab in his room (after scrubbing it, of course!) Perhaps he goes home to an elaborate silk-covered bed in his Necropolis apartments. Or the horse thing. (TBH: I never decided myself, so I've leaned into impish mystery). 2. Emmrich would be absolutely delighted and flattered by being presented with a flower bouquet." [source, two]
User: "I hope it's okay to pop here but it might interest you to know a lot of us have been headcanoning that he has a secret bedroom behind one of his bookshelves! It seemed to line up with his sensibilities somewhat." / Sylvia: "That would honestly be great. Pull out the right book and snooze time." [source]
User, on the cemetery date: "This makes me feel like Mourn Watchers include the dead in important personal milestones/events and, if so, I love that so much. Like they want to share these events and the joy/love/excitement/etc. with those who have passed (and perhaps linger.)" / Sylvia: "That's absolutely how I thought of it too." [source]
User: "was there any game/book/show/film that inspired the Mourn Watch and Emmrich? When I saw them in the preview content, I got reminded of the Locked Tomb series by Tamsyn Muir and playing through the game cemented those vibes." / Sylvia: "I hadn't read any Locked Tomb when writing Emmrich, I think we must both just have impeccable taste. (I actually tried to stay away from contemporary stuff on necromancy when writing him, out of a superstitious fear I'd be unduly influenced. I do want to talk about influences later though!)" [source]
User, on Josie: "Do you think she’s open to having kids/adopting with the Inquisitor? Lord Ontranto and Yvette are so ahead!" / Sylvia: "I think that falls firmly within the category of what you imagine she and your Inquisitor's romance looks like, which means: absolutely, if that's where you imagine life would take them." [source]
User: "Emmrich, his story & everything surrounding him absolutely played a huge part in helping to lift me up & connecting me with new friends online" / Sylvia: "Thank you! And I'm very glad to hear Emmrich and his fellow Watchers helped you out when you needed it. He'd be pleased to know so himself." [source]
User: "Was it ever considered for him to appear in the game?" / Sylvia: "(short answer is no, but I wanted to let people know Audric's doing well.)" [source]
User: "I enjoyed your short stories in Tevinter Nights. Emmrich mentioned working out in the morning. What does his morning routine look like, and what kind of exercise does he do?" / Sylvia: "Thanks so much! Those stories have a special place in my heart, so that's especially nice to hear. On exercise: He likes a brisk stroll, and does morning stretches, and for something more strenuous, he likes to go swimming. Why? It's a workout where you don't have to worry about sweating. That just seemed to align with his fastidiousness in a funny way to me. (I also imagine exploring the Necropolis keeps him active, climbing all those stairs and crumbling ledges and the outsized walls of hallowed tombs, etc.)" [source, two]
User: "Harding will turn to a MW Rook who's been talking nerdy necro shop with Emmrich, and goes (paraphrasing), "You're so different when you're talking about this stuff than you are when you hang out with us!" and I loved that" / Sylvia: "Yes indeed! And thanks. I really wanted a beat where you realize MW Rook has learned to swap between being a fancy nerd and talking a bit more like "regular" people in Thedas. It seemed like a fun trait for that background." [source]
Sylvia, on how she came to BioWare: "No formal training. The closest to practice I had was running tabletop RPGs for friends, which actually helped me a lot with understanding the different kind of RPG players out there and what people want out of a story. And honestly: I just kept applying, over and over. That was my main virtue. I was rejected the first couple times I applied to BW. And rightly, I think, I wasn't ready and practicing in between really helped me become a stronger writer." [source, two]
Some more on this topic ^ from Sylvia: "To be honest: mostly luck, some perseverance, and then writing skills, in that order. I was rejected at least twice from BW before I got in, and I think they were right to do so. I wasn't ready yet. The third round someone I knew passed on my sample to a writer there, I did two more rounds of samples while taking feedback and revising over the next month. And then I was lucky enough they liked it enough to interview me. I wish I had better advice than perseverance. I think having a small, completed game, even something text based or a mod, isn't bad either. Even if it's short, it shows you finished it. But: my entry was over 15 years ago now, and to be honest I'm not sure what BW's applicant process are anymore. I don't want to be discouraging though. I would say keep applying, and make friends with like minded people who also want to make games, and best of luck." [source, two, three, four]
User: "I've been wondering something about Mourn Watch Rook's background - their bio says they were found as a baby + raised by the MW, and they reference it in-game, but then they also say they were a street kid and left their old life behind to join the MW to Taash. I'm just curious how one - being raised by the MW - lead to the other - street kid era. I just hc'd it as a euphemism for my Rook's party girl phase lol but it did leave me a little confused." / Sylvia: "This is a case of the background changing slightly over time, and me not squaring it in time with dialogue. In my mind: MW IS found by the Mourn Watch, raised by them, and work for them. But MW Rook also had period(s?) growing up where they explored Nevarra city, to explain why they're more. street savvy and worldly than your typical Watchers who never leave the city. I've seen people noting some discrepancies, and in a perfect world I would've caught those lines in time to smooth them out to encompass the whole story. But perhaps your Rook gives slightly different answers to different people for their own, mysterious reasons! (Or, in reality, it's writer error.)" [source, two, three] "Anyhow, I encourage any head canons that help square these discrepancies" [source]
User: "I romanced him on a Rook that I perceived as about 42ish and my running interpretation of the lines acknowledging her being young were either Emmrich not realizing how old she is, a running bit between them, or some cute form of flattery to not remind her of her own age haha" / Sylvia: "That's adorable, I love it" [source]
User: "1. What would Josie's ideal date be? 2. Could adopted kids be heir of the Montilyet estate or would it go to Yvette? 3. What does Josie think of the Crows?" / Sylvia: "1. I think she'd try to structure something, but the Inquisitor taking her away from her strictly scheduled routine to relax would actually be better for her. A picnic in a garden, a stroll around a lake followed by a meal in a quiet little restaurant. Something with a soft evening. 2. I don't think I ever said so in the game, but to my mind Josephine had some nieces and nephews in line to be heir. If she adopted a child and thought they'd be a better candidate, they could absolutely inherit the estate. (And of course, she could bequeath money or personal effects as she liked.) 3. She thinks of them as a necessity in Antiva, and that it's important to appease them. There's probably highly placed Crows she would get along with. But she'd never be comfortable with them. At the end of the day they're contract killers, and she's no lover of violence. (If I actually DID mention who Josephine had lined up to inherit the estate after her, but just forgot, I will ask for mercy because the game came out over 10 years ago.)" [source, two, three, four]
User: "Would you ever consider making a playlist on spotify of the sort of music you could picture Emmerich listening to? Or perhaps sharing any of the music you listened to while writing Emmrich?" / Sylvia: "I actually have an itunes playlist of what I listened to when writing Emmrich on my old computer. If I dig it out, I'll post a screenshot! (A lot of ambient stuff, probably unsurprisingly)" [source]
User: "I utterly, completely adore the way Josephine was written, she's such a wonderful and complex character. Her history as a bard, her ruthlessness, her kindness and sweet nature and how CUTE her romance is." / Sylvia: "Lady Montilyet herself would be flattered to hear you liked it." [source]
User, on Sylvia's comment about Peter Cushing being a go-to for what Emmrich would be like: "This makes me so unbelievably happy given my love for Peter Cushing 😭 my love for Emmrich was inevitable." / Sylvia: "I want to talk a little more about it later but Cushing was such a wonderful actor. Wish we'd had him around even longer." [source]
User, on death and working in death care: "In the end, it’s always about memory." / Sylvia: "That's so true. We want to be remembered, or to have something that lets people know even a little about who we are. (It's why I'm glad newspapers still print obituaries, you can read about the most amazing lives.)" [source]
User: "I was starting to think the game was reading my mind and tailoring to me once he said his favorite color was lilac, and I was given the option to say darker purple." / Sylvia: "I'm glad you enjoyed Emmrich and his romance. And that the bit about colours worked for you, I was trying to think of what would be something fun there, and purple is one of my favorites too. (Fine taste!)" [source]
User: "“Down Among the Dead Men” is one of my favorite chapters from Tevinter Nights. I loved Audric and I was so happy when Myrna mentioned him in Veilguard! Was there any chance he might’ve appeared in game?" / Sylvia: "basically I didn't plan it, but I wanted to let TN readers know Audric is living well" [source]
User: "If Hezenkoss was also you ALL of that was a sheer stroke of brilliance!" / Sylvia: "Thank you! Hezenkoss was me, so glad you liked her. She was a blast to write. Oh my god, I meant to write Hezenkoss was one of my favorites not "me". (I think I snipped out something and consequentially sound like a maniac in that post above. SORRY. She is not me, I wish I had that kind of confidence.)" [source, two]
User, on behalf of their friend: "Well, spontaneously I'd be interested if she can say any more about Emmrich's past romances. Was there someone really serious among them, or all just fun and casual? I'm also curious how the whole mage training works in Nevarra. Are some trained from the start by the Mourn Watch or does everyone go to the Mortalitasi equivalent of a Circle first?" / Sylvia: "1. I think there was probably a mix of more serious romances and more casual ones over Emmrich's life. The serious ones just never panned out. (Until Rook, if you're romancing him.) 2. I pictured the MW taking in promising members from other circles, but I left their selection criteria vague on purpose, in case we needed to define it later. Of course, there's also exceptions. We've seen they take in some orphans or foundlings (MW Rook and Emmrich, for example) when fate, chance, or pity allows it. (I had an idea spirits might sometimes nudge MWers to take in someone, but that's not in the game, so it remains, I suppose now, my own head canon.)" [source, two, three, four]
User: "Emmrich is every bit the warm and kind academic that I looked up to in my undergrad/postgrad days, and I have taken time in the game just to wander the Grand Necropolis and take everything in." / Sylvia: "My pleasure, and thanks very much for saying so. (Props to all my teammates, it took a lot of people to bring those characters and places to life, and they were all so enthusiastic about our weird gothy corner of Thedas.)" [source]
User, on Emmrich's dream: "One of few cases where writers don't go for "actually immortality is lame" lesson to appease the audience for whom immortality is unattainable. Refreshing to have a character who wants to live forever, can do it, and it isn't treated as a mistake. One of the boldest bits of writing in the game." / Sylvia: "Thanks Mary - that was one of my aims, because so many times in stories, immortality is a fool's errand. I wanted it to have its rules, and its price, but not something disastrous or out of reach." [source]
User: "The MW as a whole was beautifully done and the way they handle life and death was deeply healing and aided tremendously in my own personal journey with grief." / Sylvia: "I'm very glad meeting Emmrich and the Watchers helped even a little, that means a lot to hear." [source]
User: "Amazing work in veilguard and inquisition honestly and the flame eternal was such a fun read! Unless it’s been answered before my query is where do the Mourn watchers live/sleep? Is it a case of they live in the higher parts of the Necropolis or do they live in the city and commute?" / Sylvia: "Flame Eternal was a fun one, hadn't written a story that short before but I enjoyed introducing Johanna and Emmrich's dynamic back in their good old days... As to your question, there's one line of banter between Emmrich and Neve that talks about this (so, very easy to miss.) The Mourn Watchers live and sleep in the upper (safer) levels of the Necropolis." [source, two]
User: "does mortal!Emmrich return to the Necropolis or spend more time in the world first? He plays detective with Neve & camps in Ferelden with Harding feels like he’d want to experience more of the world before returning home." / Sylvia: "Impossible for me to say what the future will hold with certainty, but I think Emmrich's enjoying exploring the world too much to go back to living in the Necropolis full time just yet. He'd certainly want to keep visiting regularly, but there's so much more to see." [source]
Sylvia: "The Watchers have a special place in my heart." [source]
User: "I just wanted to say how much I love Emmrich" / Sylvia: "Thank you very much! I'm so glad to hear you enjoyed getting to know him." [source]
at this point tumblr stopped letting me add to this post !
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signanothername ¡ 4 months ago
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firstly: AAA YOUR ART AND COMICS AND STUFF ARE SO AMAZING!!!!
secondly: do you have any advice on how to come up with comics and then get them out of your head and onto paper?
BZHXHXHD THANK YOU SM!!!
And ooh that’s a good question
I usually come up with comics in one of two ways, either seeing something (whether another artwork, a text, something irl, etc) that inspires an idea for a comic, or via artworks I made that I expand on
Other times, it can actually be both
For example, the “A little life update” comic was actually inspired by this beautiful artwork, I saw it, and I immediately thought of Killer, idk something something about the despair of being stuck between a rock and a hard place etcetera etcetera (yes the comic that shows Killer to be in such a better place in life and show the hope he has, was inspired by crushing despair in actuality)
It made me wanna do something with Killer trying to call someone on a public phone, and so the first page came to be
Here’s the twist tho, I originally was gonna just make it into an artwork (yes, one single decision could’ve meant that comic wouldn’t have ever been made)
But a lil habit of mine is ask myself a shit ton of questions when it comes to my own artworks (it actually helps me turn what’s supposed to be artworks into comics), and that’s another way of how you can come up with comics, ask yourself questions, why is the character doing this? What are they doing? What if character did this? Etc
so I saw what was originally gonna be an artwork, and asked myself, who would Killer be calling if he ever did and why?
And the answer to those two questions that made sense to me most was Nightmare, but that led me to two more questions, when would Killer be calling Nightmare and for what?
And that led me to have a basic idea of how I wanted the comic to go
So it was basically like
Who would Killer be calling? Nightmare
Why would Killer be calling Nightmare if he ever did? That actually had different answers, to taunt him, to inform him of something, cause he misses Nightmare in his own fucked up way, etc
When would Killer be calling Nightmare? After he’s saved, or while still under him? After he’s saved makes more sense
What would Killer call Nightmare for? To give him an update about his life with Color
How would Killer be calling Nightmare? Through a public phone
Where would Killer be calling from? Somewhere in an AU in the surface
These six questions, what, why, when, who, where, how, are important to think of, they give you a basis to work on when it comes to comics in general
You don’t need to have a very clear answer to each of them to be able to work on a comic, but if you can at least answer 3 of them, that would give you enough information to work with in a comic
Now that I have a tiny bit of a clear idea about what I wanted to do (it doesn’t have to be perfect or completely concise) let’s talk about how you take these ideas out of your head and into paper
You can do that by imagining the dialogue in your head and then immediately putting it into paper, as I mentioned here, I actually struggle a lot with dialogue, art? No problem, I can easily imagine the art, but dialogue? It’s hell (please take the time to read the linked post, I talk in depth about how I handle dialogue)
That’s why you shouldn’t worry about perfection at this stage, just put every little piece of dialogue you imagine into paper, even if it feels like it makes no sense or is out of character, that’s something you can worry about later
Put in the dialogue, every little bit of it, and draw the panels that feels right for the dialogue
Here’s a little bit of example about what I mean when I say put the dialogue in then draw panels that make sense for it
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This is a comic I plan on making, I actually drew that first panel as a stand alone artwork, then that inspired the dialogue, I wrote the dialogue down immediately, it’s a rough version of it, maybe I’ll keep it the same, maybe I’ll change it up as I work through the comic, but so far, I’m drawing the panels based on the dialogue so far, see what I mean by write the dialogue down? It helps IMMENSELY
It doesn’t have to be perfect and it certainly doesn’t have to be the final version, but writing it down will help you imagine the art that comes with it
Does that mean you can never start with the art then think of the dialogue? NO
You absolutely can start with the art for the comic first, in fact, sometimes, doing that actually helps you imagine the dialogue better, other times you can’t really think of a dialogue but have a very clear image in your head about certain character interactions, draw that it’s ok, silent comics focusing on character interaction, is a thing that you can do without worrying about dialogue
Now when it comes to the actual making of a comic, first tip is find your own footing when it comes to comic making
Like listen, people are gonna tell you that the correct thing to do is that you have to make thumbnails for the comic before you make the actual comic to make sure the flow is good and you have room for speech bubbles and what not
Here’s the thing, making thumbnails for your comic is a life saver, it’s great, if you can do that go for it! But for a person like me with little to no energy, I can’t do that without losing interest and immediately abandoning my comic, I can’t do that without becoming frustrated and hate art for it
That’s why I say find your footing, if making thumbnails before working on the actual pages works for you go for it! or you can immediately just work on the actual comic itself like I do, it’s all about what you’re comfortable with and what makes more sense to you
That being said, when it comes to the panels themselves, always aim for less panels and more pages than the other way around
Sometimes, emphasis on certain emotions or aspects of the comic can only be done with fewer panels
That’s why my own comics would sometimes have pages that are either one or two panels max
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The less panels you have in a page, the more concise, clear, and easy to follow your comic is, one of the biggest mistakes I made as a beginner artist, is that I focused on cramping the story in as few pages as possible rather than focus on the clarity of the comic
Here’s an example
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Good luck reading that dggxgdgdh
This is a very old comic I made back in 2018? 2019?, I wanted the comic to be one page so bad I cramped everything into it without thinking about the fact people are gonna have a very hard time reading it, like this easily could’ve been 3-5 pages but old me couldn’t imagine doing that many pages (if she could see me now with 15 pages comics dhhdhdg) not only that, but the panels’ arrangement makes 0 sense
So when you make your panels there are 2 things to keep in mind:
1- less panels and more pages = clear easy to follow comic, as well as a better emotional impact
2- panel arrangement has to make sense and should be easy to follow, you can make sure it’s easy to follow by reading your own comic over and over as you’re making it, if you find difficulty following the dialogue or art, then it’s best to refine, change or edit your panel or dialogue arrangement
Another thing to keep in mind when making the comic is the flow, the best way to go about making sure that the flow makes sense is by thinking of the comic as you would an animation, how did the character go from point A to point B?
For example this page
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Killer clearly has a bit of a distance from Nightmare in the second panel, so how did Killer go from being at a distance (point A), to right in front of Nightmare in the last panel (point B)? That’s what the two panels in between the these two points are for, is to show you that 1- Nightmare is using his tentacle, and 2- that tentacle wrapped around Killer’s arm, the rest would easily be filled in by your brain that Nightmare basically pulled him closer
Now for the ending of a comic, not every comic has to have a clear ending where it marks the end of a story, but rather, you can go for whatever satisfies you as an ending, or keep an ending ambiguous or open, to expand on a comic later
I say that the perfect ending for a comic is what gets the point of a comic across, if the point is made, then it’s a good panel to end the comic with
Don’t be afraid to scarp any page or panels if they make the comic awkward or if they don’t make sense or if it seems out of character don’t hesitate to change, edit or completely delete it
An example is the “choice” comic, it actually originally was 4 pages, I just decided to scrap the last page cause of two reasons
1- it added nothing to the comic
2- it was out of character for Stage 2 Killer
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My last advice is don’t force the process, sometimes, the best way to go about making comics is to make them on your own time and slowly, sometimes, you get stuck with certain things in the comic, other times, you need a bit to figure out how to proceed with the comic, completely normal in the process, that’s why it’s important to work on comics in a way that suits you, but you can’t find what suits you without trial and error, so go and test the waters, you can never learn until you practice it yourself
Good luck, hope this helps, lemme know if you need more clarification or help, i’d be happy to help where I can <333
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goldsnek ¡ 4 months ago
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So, I saw the question about tips for aspiring comic artists and it actually reminded me that I am curious about the topic as well😅
I like to write stories and I like to draw so it seemed logically for me to try my hand at comics as well but I'm struggling extremely with the layout.
It's seems very daunting when you sit in front of the empty page and you have to consider how to arrange the panels.
I'm the kind of artist that sometimes does big changes to almost finished works, so the idea of having to make a final decision before I even start with the actual drawing process, is kind of terrifying for me.
Long story short, how do you put your drawings into panels?
Do you really have to make a final panel layout at the beginning, the way I've been attempting to, or are there other possibilities I simply haven't thought of?
Last but not least, I want you to know that I absolutely love your comic, both because of your spectacular art and the amazing story! ❤️
Hello! Okay this is going to be long but I'll try my best to explain and be concise (and truly sorry for the english!) So, the first rule you need to have in mind is that you don't imagine the scene PER PAGE but PER SEQUENCE. What I mean is, you don't have to imagine a comic (like ''what I'm putting in this page'') but you have to imagine it as a video in your head, like you're directing a movie ( movies and comics are a lot more similar than we think as a media) For example, try to imagine someone waking up and going to open their window, that's a full sequence. it can be done in various ways, depending on what your character is doing and what's the ''mood'' of the scene. Remember always that your character emotions sets the mood for the entire scene. A thing that helps me a lot is ( like I said XD) watching movies, I focus on the mini sequences, a kiss scene, a fight, I pause the movie and rewatch that scenes various times, trying to understand the mood of the scene and how is shot. A sequence can even take 3 or 4 pages or even 10, it depends from whats happening, even more if it's a fight! But like I said the number of pages comes later. another importart thing to remember is that your characters needs ''a place to live'' If you make a story and never show a single panel with a background, the story is gonna lack something 100%; and I know... backgrounds are hard (I hate them) but you need at least 1 panel where you show the places your characters are living in. That is called establishing shot and it needs to be used when your character are moving to other locations. (or if you're talking about other characters in your comic and they are somewhere else) I'll show u some establishing shots now:
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Took 3 different comics (narratively and stylistic speaking) Bone, Batman and TinTin to show you that even if the setting of the panels is extremely different, they still all have an establishing shot. Now, of course you don't have to put this in EVERY page, but like I said at least at the start of your comic, or when the characters are moving somewhere else, it's very important to show that. Also remember that the biggest panel you need to have in your sequence is the one where the most important action is happening. For example, if two people are fighting and someone gets slapped, that's the most impactful scene, so that's the scene that will need the biggest panel on your sequence, because it's the most important. Another rule is to make the camera breathe. Let me explain this properly, you, as a comic artist, are like a movie director with a camera. You need to turn the camera in various ways, up and down left and right, but always remember this : Never make a page of faces only. example, here are character A and B having a conversation, a page like this is extremely wrong, because the camera is basically attached to the character face and the viewer/reader is going to feel like they're suffocating in the room with the story characters :
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You as an artist have the power to zoom the camera in and out, showing extremely tiny details or making a big panel that shows how Idk... beautiful or eerie or mysterious the background is. The biggest advice I can give you is to read a lot of comics, try to find series you love and study them, see how they make the panels, how the sequence are shown etc. The last rule (there are a lot more so if you have more specific questions just ask) I can give you and this is about your question in specific is that: Yes. Unfortunately you have to make the structure first and that has to be your final decision, if you make a 10 pages comic for example and you decide you don't like some stuff anymore and decide to change all the pages, you're just gonna end up in a endless cycle of always fixing and fixing and never be satisfied. Remeber this: The sketches and layout of the pages are the MOST important thing in a comic. The coloring, lineart, etc... it's just decoration. So hang on and start making layouts, and focus only on those for a period of time and then when you're 100% satisfied with the structure, you go and start adding the ''decorations'' Hope this helps! I'm not very good at explaining , especially in another language, but I tried my best XD
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rat-rosemary ¡ 2 months ago
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anon who wants a summary:
the timeline:
dream published a meme which used the r slur to insult tommyinnit stans. this sparked outrage (because it's a slur).
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dream defended himself by explaining he was called slurs by nicholas cantu and half the internet and people said that was justified because cantu was autistic and pan, and dream himself is autistic. he as a result thought he was allowed to say the r slur. dream also deleted the tweet a few hours later.
tubbo made a stream where he analyzed dream's response and brought up his own reasons for disliking dream. tubbo's (and most of dsmp twitter's) take is that the r slur was used as an insult in this case and therefore there is no reclaiming it.*
dream responded to tubbo's stream. however, his focus was mostly on addressing the context of why he made his tweet (what he feels was a constant harassment by Tommy and his friends who've been implying terrible things, such as Dream being a pedophile, for months) and talking about some of the problems tubbo brought up. he showed a number of evidence to back some of his main points, like this DM where he asks Tommy to stop making inappropriate jokes about him:
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tubbo then responded to dream's stream. tubbo's main issue with it seems that Dream justified context, but didn't really go into the tweet itself.
Tommy also published a 5 mn video accusing Dream of various negative things, which basically reiterated most of tubbo's grievances. (none of them are criminal offenses or the like)
issues Tommy and Tubbo brought up:
feeling like Dream implied they owed their careers to them. There is no evidence of this. Dream has talked about a couple miscommunication/joke situations and brought up multiple times that he felt he was just shining a spotlight on people that would've made it anyways. Tubbo repeatedly said he "just doesn't believe this" and Tommy feels that in fact "[Tommy] made the DSMP."
Dream contacting Tommy's mom in 2023 following drama at the time. Tommy felt like there was a betrayal of trust and Dream apologized. I'll attach the DM, you can decide for yourself how you feel about it.
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A situation where in the DSMP discord someone brought up skephalo porn art and Tubbo, a minor at the time, was there. Dream brought up in his stream that he was not there. Tubbo in his second stream said "that's fair." I think this is resolved..?
Dream's circle of friends being misogynistic. There is no evidence from this from Tommy and Tubbo, apart from vibes basically (which could still mean there's a problem! but atm it seems to be just vibes).
Tubbo vaguely accused Dream and his friend George of queerbaiting? Dream didn't address this but has multiple times said they weren't dating.
I can't think of anything else but I might've missed something! And obviously I think this is all correct but it might not be because I am a #flawed human being.
I tried keeping this as short, concise, and as unbiased as I could but obviously I rambled. A LOT more was said by everybody involved, but I tried my best :(
*this point is particularly interesting, because I've seen enough discourse on both Tumblr and Twitter to feel like it's a complicated issue that people haven't clearly cut one way or another. Making this point because most of dsmp twitter agreeing with something does not necessarily make them right (but you can ofc decided by yourself).
Thank you so much Star!!!
I'm going to once again plead for everyone to watch the original streams so they have full context, but I know they're long and not everyone can or wants to do it, so I am willing to further explain and give more context to anything you don't quite understand or have doubts about :]
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virgilphobic ¡ 10 months ago
Text
DEAD BOY DETECTIVES SPOILERS AHEAD GO AWAY NOW IF YOU HAVENT FINISHED IT !!!
why does edwin’s voice change on his confession to charles?
my thoughts;
the simultaneous pitch change and voice crack in edwin’s confession of “charles i love you. as more than a friend, i’m afraid.” is a clear tell of edwin’s emotional turmoil.
edwin doesn’t lose his footing while speaking. ever. even when in the presence of the cat king, his tone is clear and concise. one could say that it does slip from a more confident standpoint to a less confident one, but that is entirely different from the raw, heart wrenching vulnerability edwin is giving out to charles. charles is edwin’s rock. his grounding force. we don’t see edwin’s speech falter any other time in the series besides when he is in hell. he keeps his wits about him and doesn’t show much emotion at all in his speech. (besides the ‘we didn’t matter, he and i.’ scene.)
i think he faltered because he knew that he wasn’t ready to say it, but he needed to because he didn’t know if he would be guaranteed to make it back to say it to charles later.
there is a clear desperate and scared tone to his voice, and he cracks while getting the sentence out. he also retreats his voice a bit, showing that he genuinely was scared. he was horrified. but he would rather charles know than have him not.
looking at edwin’s character interacting and talking to literally anyone else, (niko, monty, crystal, esther, mick, etc.) he has a sharp tone to his voice. a resonance that is both clear and confident. this is a complete 180 from the edwin we see on those stairs in ep 7, and i don’t think people are paying just as much attention to it as they should be.
edwin’s voice is his shield, and he lowered it for charles.
imagine you are in battle. would you lower your shield/armor for the person you love to tell them your feelings you might never get to act upon?
for edwin, that answer was a yes. even if it was one of the hardest things that boy has ever done.
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datapacks ¡ 4 months ago
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i agree that mojang's insistence on uniqueness is not only weird, but also it makes every new feature feel like "oh hey, we wanted to add a new biome but it had to be unique enough for it to get added, so here's a whole new game mechanic we only got made through a blood sacrifice" i think the pale garden is *close* to a reasonable balance, but the fact it doesn't just Exist and instead requires a whole conference about what's new and unique about it makes it fit that precedent of "new things need to be NEW new" but also if the pale garden had just been a new biome with no new mobs or mechanics, with a unique grass and foliage colors people might would've complained about it being underwhelming
i think something that could make it feel a bit less like "this is a mod someone had an idea for that's completely self contained" would be making the mechanics more universal, like if we got a few different resin types (like an earthy green one in the jungle biome), or like if the hanging moss could generate in other forest biomes like how spanish moss isn't just confined to small areas. the new mechanics don't Need to feel isolated, but the way they're getting implemented makes it feel like they're just adding stuff for the sake of adding stuff and not considering the rest of the game *despite* saying they want to go back and revisit old things... it's so strange!
Yeah like they keep saying they always try to fit every feature into every pre-existing feature and that's "why updates take so long even when they seem to add so little" then you look at their actual development pipeline and 80% of what they show as examples is just texture tweaks. Idk I have a lot of scrambled thoughts on all of this I'll figure out how to word it more concisely later.
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vertical-sekai ¡ 5 months ago
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Is Wonderland Sekai the same as in canon? And how did AURORA end up forming then?
"Is Wonderland Sekai the same as in canon?"
Yes and no.
Yes, because in canon, Tsukasa's SEKAI formed when he was a child according to the VIRTUAL SINGER World Link event— but also no, because his SEKAI isn't influenced by WxS in this AU, so certain details have changed.
For example, the Miku in Tsukasa's SEKAI doesn't speak using many onomatopoeias because that was a habit she picked up from Emu. Some other things are different (particularly the plushies) because of the fact that the other members of AURORA affect Tsukasa, which in turn affects his SEKAI.
"And how did AURORA end up forming then?"
It's complicated, to say the least. I'll try to summarize the events leading up to their formation as concisely as possible (assuming I don't eat my words and end up going on a tangent again).
All four of them discovered Vivid Street individually during their time in middle school.
Tsukasa started composing tracks at home, finding inspiration in the atmosphere there shortly after RAD WEEKEND. He never actually saw the event himself, though, nor did he ever perform much on Vivid Street (he was a little, uh... distracted).
Mafuyu started performing at livehouses by herself, venting her suppressed feelings and thoughts through street music— finding safety in this town where it felt as if no one from her school or her parents could ever confront her.
Honami became a regular attendee to various livehouses in Vivid Street, similarly moved like how Mafuyu and Tsukasa were. She'd often take videos of live performances and show them to the Tenma siblings as well as Kanade (since she's still her housekeeper and they have a common interest in music). Honami is also a regular at WEEKEND GARAGE, and is good friends with An.
I think now is also a good time to share that Honami never had her falling out with Ichika and Saki like in canon because of her relationship to Tsukasa. Their common interest in street music allowed them to become better friends (even though they were always technically childhood friends, Honami was never really close to him), and knowing Tsukasa he'd quite literally chase her down and make her talk to Saki if he absolutely had to (the last thing he wants is Saki suffering any more than she has to).
Shizuku got lost one day while heading to a store and ended up in Vivid Street, witnessing one of Mafuyu's performances on the street. She was so deeply moved by this performance that she wasn't able to forget about it, even during her time in Cheerful*Days as an idol. After she quit the group years later, the sound of Mafuyu's singing was still ringing in her ears...
These events set the stage for the formation of AURORA.
Thanks for sending in an ask, by the way!
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drabbletron ¡ 19 days ago
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Golden Boy: Trailcutter x Reader fic (PART 1)
|| BEHOLD the driest feeling first chapter I have ever written! I've been trying to figure out if I should just scrap it and re-write it, but I need this fic out of my system now. It's mostly planned out, but I need to polish it up so much to make it into chapters. ||
fic under the cut. just character introductions really.
(I'm gonna stick with "trailcutter" versus "trailbreaker" because he chose that name for himself and this takes place after megatron joins the ship, which is after he changed his name.)
MANDATORY STAFF MEETING: 09:00 Security Room 4.A
The newest addition to his inbox sent in bold font.
Trailcutter never really felt one way or the other about those, save for when they were held during his recharge cycle. Usually he wouldn’t have to worry much about showing up since there was usually a second one held for his shift by Red Alert, but this one was mandatory. Every bot had to be there or there would be some serious repercussions, as per Ultra Magnus. The thing is, Ultra Magnus wasn’t usually the one to send out the announcement. That job was often left to his supervisor, Fort Max. The ex-warden tried to make it so everything was concise and understandable, a very straightforward kinda guy. Trailcutter liked that about him. He was also pretty cool when he wasn’t having psychotic meltdowns and shooting up Swerve’s.
All seemed to be going as smoothly as any other staff meeting: Ultra Magnus droned on about the importance of ship audits, security logs, and making sure that everyone was exactly where they were meant to be at the time they were intended to be there. It seemed to be the only time that being early was hinted at being frowned upon because “being early meant you didn’t check thoroughly enough.”
Ultra Magnus was very clear about being extra on top of things, especially with the arrival of humans on the ship.
Humans. Trailcutter had been to Earth and knew some about them. Small, organic beings, bipedal in nature and governed by a brain in a similar fashion to cybertronians. They formed communities and had a vast culture and were spread far and wide over their planet. He’d only worked with them a few times, but never really went in depth with them. That was left to bots like Prowl and Optimus and even Bumblebee. Even Hound reached out to them and tried to absorb as much of the nature that surrounded their base as he could while Bluestreak, Blaster, and Jazz took to the more media aspects.
Trailcutter also knew that humanity and cybertron didn’t exactly get along. He felt bad for them, really he did. It wasn’t easy having your world turned upside down by war, especially when it was by aliens, something that you previously believed to be a thing of fiction. It had to be like finding out ghosts were real and wanted to take over your house but had to fight another set of ghosts that thought you were cool. Ghost gang wars. There’s probably some kind of earth movie about that. He’d ask Swerve about that later.
Trailcutter turned his attention back to Ultra Magnus who was now introducing the new liaisons to each member of the security team: Fortress Maximus (Director of security), Red Alert (former director now Deputy Director of security), and so on and so forth. Ultra Magnus went down the line until he came upon Trailcutter.
“And this is Trailcutter. He is our forcefield specialist as well as a very capable defensive strategist.” Ultra Magnus sure knew how to talk a bot up, albeit very stiffly. Trailcutter beamed at the praise, even if it was for his forcefields, and reached his hand out in human greeting.
“Ah forcefields, very impressive,” you say as you shake one of his servos, the other liaison following in turn. He can’t help noticing your little hand barely wraps around his servo. Your smile on the other hand was bright as can be, soft eyes gleaming and warm. Maybe working with you won’t be so bad? Although, he doubts you’ll stay impressed for very long once you see the drain he is on ship resources. He needs all the fuel and recharge he can get just to maintain prolonged forcefield usage, and not to mention his penchant for engex and the like. Yeah, you’ll probably be just like the rest of the bridge crew and only see him as the plain old “forcefield guy” after too long. Hopefully not, but not many folks seem to see him as much else.
 Damn, a drink sounds good right about now.
“I look forward to working with you! We’ll do our best to keep you and the other humans safe,” he assures you. He watches you move onto the next bot, holding onto his light and airy demeanor, sincere but frail. Man, those are some tiny humans.
Those guys are supposed to represent the entire human race? He doesn’t envy them that, that’s for sure. Too much responsibility, but someone’s got to do it right? If he had that much riding on him, he’s sure he’d drink himself under the table every night.
The introductions are quick, and you and the other liaison finish the meeting in a flash, all smiles and nods. Ultra Magnus seems satisfied with everything as well, mentioning that some of the bots you’ve met do nightly patrols along the floors.
“Not to worry, the routine is tight, and we have some pretty exceptional bots on the team.”
Your mind flits back to that Trailcutter guy, his golden visor and easy smile the face of the phrase “you’re in good hands.” He seems genuinely sweet, and you doubt there’s a mean bone in his body, not that they have bones. Surely he was good at his job otherwise he’d not be here, right? You doubt Ultra Magnus would talk up someone without having good reason to do so. He didn’t seem like the type to take protocol lightly.
“I’m sure there’ll be no issues.”
The meeting was followed up with more briefings with other departments of the ship’s crew and their respective sectors. Your day was an odd blend of flying by and dragging along, and by the end of it, there was so much information to be consumed that much of it seemed to go in one ear and out the other. Thank goodness for Ultra Magnus being a huge fan of syllabi. After meeting all those new faces your fellow liaison suggests hitting the local bar, Swerve’s.
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markantonys ¡ 7 months ago
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More Twitter nonsense.
"Rand has no connection with Tam in the show."
"Rand's relationship with Tam is so central to his character and his development that he feels like a different character without it."
Like...what? It's not missing we just didn't get as much of it as we would've liked. And how is he an entirely different character than book Rand? I hate this idea by the fandom that Rand is an entirely different character than he is in the books cause they didn't include this one specific thing. Rand is probably one of the closest adapted of the EF5 imo
rand's relationship with tam in the books is just a few scenes in book 1, the very occasional thought in books 2-11, and a few scenes in books 12-14. it's not that much! i remember spending much of my readthrough going "okay the rand-tam relationship is sweet but why does it get THIS much love in the fandom? it's barely been in the story at all after the first book?" their relationship is significant to rand's character arc only in books 1, 4, and 12, and even then, only book 1 has it as a book-long theme whereas it just comes up briefly in 4 and 12, but in 12 its brief relevance happens to be as part of rand's biggest turning point in the series, which makes people remember the relationship as being a lot more significant to his overall story than it actually is imo.
if you take all that and adjust it proportionally for the 4 million words:64 hours book:show ratio, then yeah, that's not going to work out to be all that much screentime. the show has and will continue to fit in what they can for that relationship, but it has rightfully deemed rand's relationships with his fellow primary characters as more important to the overall story than his relationship with tam, who is a secondary or tertiary character. and that's the case in the books too; i'm fond of the rand-tam relationship but it 100% is overhyped and isn't nearly as big a part of the story as people think it is.
plus, the thing that's "central" to rand's character arc is the idea that his upbringing and his roots in the two rivers have shaped him into a good, humble man who can succeed where LTT and his arrogance failed. in the books, the rand-tam relationship is one of the vehicles for that, but it's that broader idea that's important rather than the specific relationship. all the show has done is shift the focus to use the EF5 relationships as the vehicle for the very same idea, since the EF5 relationships are a much larger and more constant presence throughout the story than the rand-tam relationship. it was a good narrative choice for a time-constrained medium that must tell the story as concisely and efficiently as possible (the rand-tam relationship only serves this 1 theme & function, but the EF5 relationships serve many themes & functions and serve multiple main protagonists' arcs instead of only rand's, so you get more bang for your buck with them, so to speak). but a lot of book fans really struggle with the idea that the show can and does convey the same themes and emotional beats using different scenes/characters/relationships/etc, and so many Show Complaints stem from that inability to see the forest for the trees.
(also! it's very easy to "shortcut" parent-child relationships because the audience has a prebaked assumption of how deep such a relationship is and we thus don't need to spend much screentime showing its depth. for example, rand and tam had only a couple scenes in s1, but my show-only mom was very emotional when tam asked about rand in nynaeve's test in s2! i don't doubt that if the TGS scene were to make it into a later season, it would hit very hard for her regardless of how much time was spent on that relationship in prior seasons.)
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nervousspacerobot ¡ 5 months ago
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Could you share some of your thoughts on the dynamic between Hot Rod/Rodimus and Kup? Love them
Aough oufh gifudb oufh
I don't know how to articulate my thoughts again OUGH
"Try to keep up, old timer!"
"'Old timer?!' Why you-"
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Anon, these are my #4 and #5 on my top five favorite Transformers list, it may be a jumble of things
Longish response below
Ough the dynamic of all time
Old man with one million stories takes in reckless adolescent who jumps first and thinks later
Their dynamic in the movie is so good. Very strong start
Even with Kup's prickly nature, he never hesitates to help Hot Rod out or give him advice or try to stop him from doing something stupid
And Hot Rod does care about Kup. He helps Kup out when his limbs got torn off no hesitation. And Kup, even with all his complaining said he did a good job all things considered
And Hot Rod DOES listen to Kup when they meet the Junkions Hot Rod goes "How did that universal greeting go? Wait I remember-" and says it perfectly. To show he WAS listening
And then when he becomes Rodimus, Kup's like "I knew he had potential"
And then Rodimus gets like Super depressed which is understandable and then Kup along with Magnus is one of the ones there for him, offering advice and reassuring him because damn Rodimus is not doing well
... You gotta read The Transformers UK issue #132 Kup's Story
It's basically a little comic on how Kup and Hot Rod met and ough
Oughhhh
Basically Kup is traveling alone on a spaceship and has given up on life because his "War Fatigue" aka PTSD is so bad that he just can't fight anymore.
And then Hot Rod whizzes by being chased by two enemies, obviously in trouble
And Kup's like "That guy is so stupid I gotta help him"
So Hot Rod pulled Kup out of his situation by giving him the motivation to fight and Kup pulled Hot Rod out of his situation by looking out for his reckless self
And when they're introduced in Headmasters run they're seen traveling together
They don't have a lot of moments in the US comics, but in the UK comics they have more moments see this post from @arceespinkgun (Hope you don't mind me tagging you because I think you are able to sum it up more concisely than me here)
https://www.tumblr.com/arceespinkgun/743912888435146752/kup-and-rodimus-in-marvel-comics-how-heyre?source=share
But I really like they're dynamic and I'm a sucker for parental/mentor-like relations in Transformers
I'd probably be better at summing up my thoughts with sources and pictures if I took more time but I want to answer this ask in a timely manner
I think I want to see their bond in more Transformers things, I want it mentioned in Skybound or Void Rivals, I think Hot Rod being Kup's Iron Apprentice would make sense
But yeah I really like them I'm just bad at summing up my thoughts
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mayonaisalspray ¡ 2 months ago
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FINALLY SORTED OUT MY DREBBLOCK THOUGHTS!! This post will be both an examination of their dynamic AND a lengthy headcanon for the timeline of their relationship. I've tried to edit it to be more concise but its still pretty long lol
I'm going to start with a quick examination of their dynamic and then ill go more in depth about it later :3
To me Drebblock isn't really a romantic relationship. On the surface it probably doesn't even look like Drebber enjoys being around Sholmes. Sholmes is, after all, very annoying. He's the clingiest, neediest motherfucker around and from the way he acts you would assume no one ever explained the concept of personal space to him.
Meanwhile, Drebber prefers to be left alone. I don't think he would enjoy being touched, and interrupting his work constantly like Sholmes does is a really easy way to become his Least Favorite Person. They're both like cats in extreme opposite directions.
As such their relationship involves a lot of bickering over the most minor things. Especially since Sholmes loves to make the most batshit assumptions deductions about people constantly.
Why, then, does Drebber tolerate him enough to be not just friends, but romantic(kind of) partners? To get into that I need to start talking about the timeline for their relationship >:]
We start all the way back in their university days. While Sholmes is never specifically mentioned to have gone to university, he knows quite a lot about engineering I think its pretty safe to assume he went to college.
Drebber and Sholmes knew about each other. Drebber is an extremely talented engineer, and Sholmes is an infamous detective who somehow shows up everywhere. They may not have known each other well, but they did know each other. University Drebber is a lot more willing to deal with Sholmes, and in small doses Sholmes makes a fantastic acquaintance. As well as this, Sholmes is fascinated with Drebber's studies. I imagine there were quite a few afternoons where they discussed Drebber's most recent project.
And then both their lives were thrown into disarray. The Professor case means Sholmes' best friend and partner is sent back home, and now he has a daughter to care for. Drebber witnessing the Professor rising from the grave gets him kicked out of university, and he disappears. Sholmes' life is only temporarily disturbed, but I imagine that by the time the dust settles he's got responsibilities that mean he doesn't have time to track him down.
Just because he doesn't have time doesn't mean he doesn't think about it though. Sholmes could pretty easily figure out what happened to him if he just asked the right people, but I think figuring out he was expelled due to grave robbing is the extent to what he knows.
Drebber wouldn't want to be found anyways. I think that anything that reminds him of his time in university makes him extremely bitter. Being around Sholmes for like more then 5 minutes at any point after being expelled and before the end of The Great Departed Soul would be torture. Especially since his tolerance for Sholmes's bullshit has basically evaporated.
Ten years pass and we're now at the actual plot of the games. Sholmes has a pretty selective (bad) memory so I think the first time he connects the dots and realizes the Enoch Drebber they're looking for is, in fact, the same Enoch Drebber as the one he knew in university is when he's shown the photograph of him. Like. Hold on let me grab the transcript
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I understand Sholmes being shocked at the revelation that the waxwork in the museum is the same person they're looking for, but his reaction still seems a bit odd to me? Sholmes turning pale because of something happens very rarely in TGAA, so this moment stood out a lot to me even before I cared about Drebblock.
Beyond this moment though, Sholmes offers no opinions on Drebber, and Drebber says nothing about Sholmes. They do not even talk to each other once (trust me, if they did I would have over analyzed it already). Which checks out honestly. Drebber doesn't want anything to do with him.
That brings us to what happens after the game ends then. Drebber is in prison, somehow feeling even more bitter and angry about what happened. Also. I don't want to talk at length about it on this post but I imagine that the conditions in prison are hellish for Drebber. They're already really terrible for able bodied people, but the stuffy moist atmosphere most prisons in London had at the time would be especially horrible for someone with an incredibly complicated mechanical prosthetic arm. And I doubt he would be given the tools and parts to fix it if his arm fell into disrepair.
That, on top of prisons being rife with disease (And I KNOW that man is sickly. Fucking look at him) means that his time in prison is slowly killing him. Even if he managed to avoid getting the death penalty, just being there is a death sentence.
Meanwhile, 3 of Sholmes' closest friends have just left to return to Japan. Gregson, someone he at least thought of as a friend, is dead. He has Iris and Gina, but both of them are frequently busy and can't talk with him much. And, worst of all, he's down TWO roommates! Rent is FAR to expensive for that. So he decides to catch up with his old friend.
Sholmes shows up at Drebber's cell one day without warning. Normally Drebber would want nothing to do with him, but he's done nothing but rot in his cell for a while, so even an annoying distraction is welcome. It's the first time in a while someone has been genuinely friendly to Drebber. Even if Sholmes is a pushy and insensitive asshole, he went out of his way to talk with him.
They catch up on things. Drebber doesn't like talking about himself much, so its mostly Sholmes talking. Drebber gets to learn all about what happened over the past 10 years. He even gets to find out what really happened with the Professor case (I'd imagine hearing that the man indirectly responsible for his expulsion had been totally and completely humiliated would be at least a little cathartic)
Sholmes would be able to tell pretty quickly that the conditions Drebber is living in is killing him. I think he would feel at least a little guilty that he never went out of his way to find out what happened to Drebber, and seeing him here would only make that guilt worse. Not that he would let Drebber know that. The only solution, then, is to get him out of there.
This is honestly not as hard as you would expect. Herlock blackmailing the police force and also knowing the Queen of Fucking England Sholmes manages to convince the powers that be that Drebber is safe enough to be released. There would definitely be conditions attached to this (I doubt he'd be allowed to go anywhere unsupervised for example), but Drebber is a mostly free man.
Drebber is totally and completely dumbfounded at this. He hasn't exactly been friendly towards Sholmes. And he also almost got him and his friends blown up. By a bomb. Sholmes' explanation of "It would be a shame for someone of your talent to wither away in prison! Also, this month's rent is due soon and we're out two roommates." is all Drebber gets.
From this point on I don't have an exact timeline for what happens. All I know is that Drebber slowly recovers from his time in prison, he gets to know Sholmes and Iris, and he gets a sort of second chance at living his life.
I don't think he had a plan for what his life would look like after his revenge plot. Drebber has lived 10 years of his life alone and angry. Healing from that wasn't supposed to happen. But he's here now, and for some reason Sholmes and Iris care about him, so he might as well try.
And now, with all this context, we can FINALLY circle back to their dynamic! Wahoo!
Sholmes feels guilty about leaving him alone for all this time. Maybe if he had bothered to reach out at some point Drebber wouldn't have felt the need to seek out revenge on Asman. He doesn't say it outright, but as time goes on Sholmes does really start to care about Drebber. Of course the way he shows that he cares manifests the same way it does with anyone Sholmes cares about. He bothers him. A lot. All the time. He pulls Drebber away from his work constantly to annoy him or bring him out on investigations. And of course, he invades his personal space.
Drebber doesn't really know how to deal with this kind of attention. It also isn't the kind of attention he likes. He acts (and lets be honest, he just is) annoyed most of the time. But he is grateful to be out of prison, and though he's confused as to why Sholmes seems so determined to be his friend he's grateful for that too. Its the first time hes felt genuinely wanted in a long time. He doesn't know how to say he appreciates Sholmes, so he lets Sholmes drag him around. I also think he would enjoy making little gifts for him :3
As for why I don't really see Drebblock as a romantic ship, that's mostly because I headcanon Drebber as aromantic. They're in some kind of relationship that's definitely something other then friendship and they make out about it sometimes but I wouldn't say they're dating. Yknow? Though I have no problem with anyone who thinks of them as a romantic ship.
And I think that's everything! Thank you for reading all this! Holy shit I just went back and looked at everything I wrote and wow thats a lot of words. If you've got thoughts on Drebblock, even if they're contrary to my thoughts, I'd love to hear them!! I love this ship and Drebber and Sholmes so much I don't think I'll ever get tired of hearing about it :D feel free to send me an ask or something!
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roguelov ¡ 1 year ago
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Yes, hi, it's me. Thanks for your response. Got me smiling at my phone and all, and I'm less depressed now. Heh.
"Dream continued to smile at you. Just one day at a time, he thought. He would have you soon enough. You would soon understand his desires for you, his sweet guest."
It'll be a shame if she didn't show up at all for the entire evening and night. It'll be a shame if she's so skittish, that she's decided to hole up at the quarter that she's been provided with. He thought she'll be late, but nope. She's just not showing up. She doesn't know why she's like this, she reasoned that there's just something wrong with her, so she made the genius decision of just staying in and hoping it'll all just go away by its own. What will the Dream Lord do? Decisions, decisions...
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Interesting anon very interesting 😌 (Part 1 is here!)
You worriedly glanced at the clock in your room. You winced internally. Nearly a few hour later since you agreed to meet Dream.
Why didn’t I go?
Why would I go?
A knock cut through your panicked thoughts. Without needing to answer it, you knew who stood on the other side.
Don’t answer it.
Answer it, have we not offended him enough?
Pushing down your fears, you shakily grasped the door knob and opened it revealing the Dream Lord. His expression was neutral, and somehow that was worse. You couldn’t understand how he felt, or what he was thinking behind his icy blue eyes.
“Dream, uh, hi,” you meekly said.
“You didn’t come.”
You winced, “Ah, right, um, apologies. I - I … uh … I didn’t mean to offend you.”
“You didn’t.”
You groaned internally. His concise tone, and quick responses left you floundering. “Right, well … it’s getting late perhaps I should turn in -“
You began to close the door, however, Dream swiftly grabbed it. He pushed it further opened, and took a small step now hovering in the doorway.
You whimpered quietly. “Dream, please, I’m sorry for -“
“I told you you needn’t apologize.” He stepped closer to you, closing the space. “I simply wish to understand. Why? Why did you not come?”
You quickly tore your gaze away from him. “I - I don’t know.”
He tilted your chin, forcing your eyes up on him. “You do know.”
You swallowed.
His thumb barely brushed over your bottom lip. “These lips do not lie, so tell me: why did you not show tonight?”
I was scared. I couldn’t hope to think you see me in such a way. I am only a guest, a temporary visitor.
“I -“ you licked your lips, trying to find your voice - “I am unworthy of your attention.”
Now, that was the whole truth. He was Dream of the Endless, a being of such power and status. You, however, was a lowly fae only here to strength the bond between your realms.
Dream’s lips thinned. Anger flashed over his features. You flinched, and nearly stumbled back. But, Dream still had a grip on your chin. He closed his eyes, and sighed deeply. When he opened his eyes again, the icy anger was gone.
“Oh, my sweet little guest,” Dream whispered, drawing you closer. “You are so much more.”
Your breath hitched.
His hand moved, cupping your cheek. “If anything I am unworthy of such a kind soul such as yourself.”
Your eyes widened. “No -“
“Yes.”
You shut your mouth at his commanding tone.
His eyes scanned over your face. “Please, let us put tonight behind us. Join me for breakfast in the morning.”
He wanted to say ‘you will join me’. He wanted to demand, he wanted to enact his kingly rights, however he needed you to come to him. He will not scare you off, not anymore.
“Okay,” you muttered. “I’ll be there, I promise.”
He smiled. Good girl. He leaned in, kissing your forehead. A warmth spread over your chest. “Wonderful, I will see you tomorrow, little one.”
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fraterfalls ¡ 1 year ago
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Hi, I'm new to Blood Brothers AU and I was curious about it. Can you explain about it or show me where I can see the best explanation about it?
ohhh, dear asker, the rabbit hole i'm about to send you down... >:)
alright let me try and explain it in the most coherent way possible, it's late at night BUT i will try my best!!!
explanation under the cut!
(in general, if you're new to the bb au like this asker and trying to find your way around this overwhelming hell of an au i've concocted, i recommend you start here :D)
wow. i tried SO HARD to make this a semi-concise explanation and YET it somehow turned into a mini-fic in itself towards the end there. sighhh... (lol even still, have fun reading!)
first thing's first i need to tell you aboutttt
The Parallel World / "Better World".
in journal 3, ford mentions visiting a parallel dimension in which stan never pushed him into the portal, and instead took his journal and hid it as ford had requested.
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^ some screenshots to give you the basic gist of what's going on in that dimension, everything you need to know for the time being. you can read more about it on internet archive if you like
at some point in august i reread this part of journal 3 and became obsessed with the idea of a parallel dimension. i also noticed that apart from mentioning how he never pushed ford into the portal and took the journal in this world, parallel stan is just... not really brought up. at all. ...which opens up some interesting possibilities.
as you can probably guess, this dimension features in the blood brothers au! in my interpretation, the reason stan was never mentioned is because after leaving with ford's journal, he never came back, just seemingly disappeared off the planet. parallel ford... has not been handling this well (and a certain bastard triangle only serves to play up his worst fears!), and because he has such a large student body to attend to and take care of and protect, he represses his issues, buries them under layers and layers of work and responsibilities. nobody even knows he has a brother...
not even his nephew and niece, dipper and mabel. however, they're observant as all hell. as secretive as ford is, they see past his little white lies, they see how he doesn't eat properly and falls asleep at his desk and laughs nervously when someone asks if he's alright. (i haven't talked much about the role they play in this au on tumblr, but rest assured i'll be elaborating more on it in my upcoming fic that may come out sometime within... um... the next few months to the next few decades. they're still the same old mystery twins we know and love, except now they've set their sights on figuring out what their grunkle ford is hiding. very Not What He Seems reminiscent)
alright, now that i've mostly covered the parallel world, time to move on to:
The Portal Stan AU
while i was obsessing over the Better World, a parallel dimension/"alternate universe" which already exists in canon, i started thinking about another AU which is fairly popular in the gravity falls fandom: the portal stan AU. in which stan, rather than ford, gets sent into the portal. thought it was a fantastic concept ever since i first saw it, because it opens so many doors for interesting characterization and also some good ol' angst (and later a healing arc, of course). portal stan has, after all, spent 40 or so years without a solid family base or anyone to care for him. and i can imagine that in those 30 years he spent dimension-hopping, his only thought was to return to his home dimension and see ford again. yes, he was furious and frustrated when they had that last argument, but surely in hindsight he saw how paranoid and jittery ford had been throughout their meeting. he would want to get back and make sure his brother was safe as soon as possible.
and then i had the thought which kicked off this entire au:
what if portal stan fucked up and somehow stumbled upon the parallel dimension while searching for a way home? what if portal stan and parallel ford... MET?
portal stan sees parallel ford and his situation and comes to the conclusion that, without him in the way, ford would flourish. parallel ford sees portal stan and comes to the conclusion that no matter the universe, he somehow manages to destroy stan's life just by being in it. even just knowing that the other exists exacerbates their own insecurities. IT'S SO AWFUL AND SO PERFECT.
also, portal stan couldn't be more desperate to get out of the parallel dimension- partly because he hates the reminder that ford would be better off without him, but mostly because he wants to see his real brother again. however, parallel ford has other plans for him. he's been in denial about the true fate of his own brother for a long time now, but he sees this version of stan and decides he can't afford to let go of him. (his own mental state is too fragile to accept the idea of losing stan again, even if this isn't his own stan. he already let go of him once after the WCT fiasco, and again after the journal incident. thrice is... thrice is too much.)
you may also be thinking "hey, smart guy, i actually DID read that screenshot you posted above while explaining the parallel dimension. it said parallel ford and fiddleford constructed a little something called a Vortex Neutralizer which allows for safe, bill-free multiversal travel. couldn't portal stan just use that to get out of there?"
yeaaah, parallel ford doesn't tell him about that!
he will do almost anything to keep stan with him. he is sinking his claws into that man begging him not to leave-
and stan hates him for it. tears into him with insult after insult. he can't stand this ford, why's he acting like he doesn't have everything he could ever want? (except, of course, he doesn't really hate him. after all, this is still stanford pines, maybe not his ford but he's certainly a ford. same old easily excitable nerd he used to tease back in high school. but stan still has his own ford to attend to, one who needs him more than anything... probably... hopefully, so he shuts out the part of him which is growing fond of parallel ford. tells himself not to think too much about this one. he hardly even knows him. he shouldn't have to bother.)
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and yeah that's. i think that's enough information to take in in a single post. there's still plenty more going on with the au that i haven't touched on here, but hey that's just the premise! i would link you to more specific posts which will help you further acquaint yourself with the au, but it's. it's 2am and i am incredibly sleepy, so instead i will simply provide you with the link to the blog archive, where you can look at all the posts on here without having to scroll endlessly trying to find specific things. enjoy!!!
if you have any more questions DON'T BE AFRAID TO COME BOTHER ME ABOUT IT !!! i loved answering this ask... <3 been meaning to rewrite a better AU Premise Post than the one i made back in august anyway lol
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blueskittlesart ¡ 2 years ago
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hi! im really curious about your thoughts on oot, i'm trying really hard to like it and i wanna see what you enjoy about it
Hi!!! I'm going to do my best to explain exactly why I like oot but there is a TON of ground to cover. i have already written a bit about the story and my thoughts on it in this document, but this is a much more in-depth analysis of the symbolism and implied narrative which i think may be more helpful to you if you're struggling to get into the story and gameplay!
oot is my favorite zelda game of all time and was what made me fall in love with the series, but I will concede that it shows its age, especially with the insane advancements that video games have made over the past 2 decades or so since its release. Try to remember when playing it that it came out in 1998, when a game with any sort of 3d graphics at all was still new and exciting. some of its gameplay is going to be a bit dated, unfortunately, and it's totally reasonable to dislike that aspect of it i think! If you really find yourself struggling with gameplay, i recommend zeldadungeon.net for dungeon walkthroughs. they have very concise and easy-to-follow walkthroughs for the entire game which make the gameplay MUCH smoother for first-time players! there's no shame in needing walkthrough help in these dungeons, ESPECIALLY some of the later ones which get notoriously convoluted and difficult. that being said, even if you use walkthroughs, I'd encourage you to still pay attention to the dungeon's designs and details as a lot of thought was put into these designs and I think they're still some of the strongest in the series! gameplay-wise I'd also say that there are a lot of little collectibles that will seem like they're way more important than they are to new players. you don't need the skulltulas (they get you a bigger wallet), you don't need to complete any trading sequences, you don't even REALLY need to go out of your way to collect any of the extra heart pieces, the game is perfectly beatable with just the hearts you'll get from dungeons. Knowing all these things going in will really streamline your gaming experience and make things easier for you if you're getting put off by the 90s-style game design.
As for what i really love about the series, it's the story. And i understand that if you're not someone who makes a habit of analyzing media to an obsessive degree, at first glance oot doesn't seem to have a lot of story. A simple fact of old game design is that more dialog and cutscenes meant more storage space was needed, and the biggest constraint in game design at the time was the limited amount of storage a disc or cartridge could hold. What this means is that storytelling in older games like oot takes a very different form than the cutscene and dialog-heavy storytelling that games tend to use nowadays. the storage restrictions on the game meant that a lot of oot's story had to be told implicitly, via details and worldbuilding and actions carried out by the player. I know this can make it difficult to grasp at first glance! that's why i love to analyze it and talk about it, because I want people to understand how rich and well-told oot's narrative actually is and i know that most people aren't as willing to put in the work as i am, lol. with that being said, this is where the spoilers are gonna start! i'm gonna recap and analyze most of oot's story here, so if you're not looking for spoilers scroll away now and experience the game for yourself!!
oot is at its roots a story about adults failing children. i will elaborate on this point a bit more later, but for now let's look at our opening segment. We are introduced to our link, the youngest link in the franchise, at nine years old. From the get-go, we as the player are told that link's hylian parents died in a conflict very shortly after he was born, leaving him in kokiri forest to be raised by the deku tree, among the kokiri.
The kokiri are a race of eternal children. what this means, essentially, is that we begin the story with a link wearing rose-tinted glasses. the kokiri live forever without aging or dying, and they never leave the forest. Link has grown up isolated and without any concept of aging or death. he has been told by the deku tree, his father-figure, that he IS a kokiri and therefore will never age or die. Despite this, link does have a crucial difference from the rest of the kokiri that even he is aware of--he has no fairy. If you talk to the kokiri in the initial kokiri forest segment of the game, many of them will talk down to you or make remarks about you finally getting a fairy, reminding the player that link knows SOMETHING is wrong with him, that he's different from the other kids somehow, but he's not yet been able to pinpoint what.
we come to our first dungeon segment, where the deku tree summons link and tells him that he's dying and that link must defeat a monster to save him. when the player completes this objective, the deku tree dies anyway, revealing that he knew all along he couldn't be saved and lied to link about it in order to get him to do the dungeon. with his dying breath, he tells link to leave the forest and find princess zelda. (worth noting that up until this point, link has been told that leaving the forest will KILL HIM.) this is the first major failure of an adult we see, and as the inciting incident of the game it sets the tone very nicely for the rest of the shitshow. The deku tree lies to link his entire life about who he is, and then spends his dying moments lying to link AGAIN, specifically in service of a greater plan to turn link into the savior of hyrule by sending him to help princess zelda. this point is crucial--the deku tree has clear-cut, understandable reasons behind acting the way he does. It would have been much easier on link to allow him to grow up isolated among the kokiri, and it removes a lot of the potential danger he would have faced as an orphan in hyrule in the aftermath of the war which killed his parents. (we will later see that hyrule is in no way a safe place for a child on their own.) Explaining all the magical-destiny lore to a nine year old had the potential to scare him away from the task ahead, as did admitting to him that there was no way to save the deku tree. But lying to him about it all still ultimately deeply hurt him. this is the stage upon which the rest of the game will build.
Link, freshly traumatized by the death of his tree dad, leaves kokiri forest. he goes to castle town and meets princess zelda, a girl no older than him. Princess zelda tells him that she fears for the safety of her kingdom, but that no one will listen to her when she tries to warn them of the danger. this is our second adult failing--the entire conflict around which this game centers could have been prevented if only any adult was willing to listen to zelda's concerns about ganondorf. But because she is a child she is dismissed over and over again until she finally turns to ANOTHER child for help. her plan for link involves him retrieving objects needed to open the gateway to the sacred realm within the temple of time, which i know sounds like a bunch of confusing lore shit but all you really need to understand is that there's a gateway to what is essentially godlike power inside this temple, and zelda wants link to open the gateway and claim the power before ganondorf can. link already has one of the 3 keys he needs--it was the reward for killing the deku tree beating the first dungeon in kokiri forest, and zelda takes this as proof enough that he will be able to find the other two.
in these first three dungeon segments, link is confined to his nine-year-old form. His sword is wooden and deals considerably less damage than it will later in the game, and in each of the dungeon segments there are reminders of the way being a child affects his autonomy in hyrule--the guard at the gates of death mountain won't let him pass, the zora princess berates him for not being enough of a man, several collectibles are clearly visible but impossible to reach with his current size & ability, etc etc. this section of the game is deliberately juxtaposed against the initial segment in kokiri forest, in which everything was built for someone of link's size and strength and no part of the map was unexplorable or all that challenging. What you're supposed to realize here is that being a kid in hyrule is HARD. you have very little autonomy and are constantly condescended to. One of the few hylian npcs your age, Malon, is a good example of this--in her mini-quest she vents to link about how her father can't see that his stablehand resents him and she's constantly having to look after him without being listened to. She is being given adult responsibilities (looking after her father & the animals on their farm) without adult social status. Her situation is a deliberate parallel to both link and zelda's, though during this 3-dungeon segment of the game it's not immediately clear yet just how much adult responsibility link is actually shouldering. in any case, this is our third example of adults failing children, and the theme begins to be echoed in the worldbuilding of hyrule during this stage as well.
now we come to the initial confrontation, the scene which alters the trajectory of the game and divides what i consider the first and second halves of the gameplay (although the second half is probably much longer lol). Link, having found all 3 keys to the sacred realm, returns to hyrule castle, only to find that ganondorf has attacked, forcing princess zelda to flee with her attendant. He catches one final glimpse of her where she throws him the final key needed to unlock the temple of time: the ocarina. although no words are exchanged between them, it's clear that she's asking link to carry out the rest of her plan on his own and claim the power sealed in the temple before ganondorf can. and so link goes to the temple of time and opens the gateway, but link is nine years old and so link doesn't notice that ganondorf, a trained thief, is following him. When he opens the temple, ganon siezes the power zelda was trying so hard to keep him from finding.
we then pan down to link again, but different. he's changed, he's older. notably, he isn't an adult. he is sixteen years old, physically, but mentally, for both link and the player, no time has passed at all. this is important to keep in mind for the rest of the game--no matter how link may look, he is mentally still nine years old. he wakes up to essentially a lecture from the world's biggest dickhead, the sage rauru. Rauru places the blame for ganondorf's rise to power squarely on link and zelda's shoulders, noting that if link hadn't opened the temple of time in the first place, ganondorf would have never been able to sieze power. he tells link that he placed him into a deep sleep for the past seven years because, at nine years old, he wasn't strong enough physically to take on ganondorf and win. But now, he says, link is old enough to be a real asset. it's time for link to defeat ganondorf.
Once again, we have a clear-cut case of adults failing children. Link and zelda took matters into their own hands BECAUSE of the adults in their lives. for link, it was the deku tree (HIS FATHER)'s dying wish that he help zelda. for zelda, her plan was a last resort after begging every adult in her life to see what was coming and being constantly ignored. now that what she predicted has come to pass, she and link take all the blame for it, for being kids in a difficult position doing the best they could with NO ADULT HELP WHATSOEVER. you can't place the fate of an entire kingdom on the shoulders of two nine year olds and expect it not to fall. but that's what hyrule's adult leaders did, and when the kingdom fell they let the nine-year olds take the blame for it. zelda hasn't been seen for years. she's either dead or in hiding out of shame for her mistake. meanwhile, Link has once again become a pawn in someone else's game. The sage rauru decides for him, without ever consulting him, that he can't be trusted to remain conscious for the seven years between gameplay segments. that he will be safer and happier to remain asleep. anyone who stops for a moment to consider what this might do to link's mental state would have not done this, but rauru sees link as a child, which in hyrule is synonymous with an object to be controlled, with no feelings of his own. he needs to be protected and hidden, regardless of what effect it has on him when he wakes up. nothing else matters as long as he can be kept alive and unharmed. this is a deliberate parallel to the way the deku tree treated link while under his care in kokiri forest--he doesn't need to know the truth, because it's easier and more convenient for everyone else if he doesn't. its effect on his mental state doesn't matter. what matters is that he is kept in a position which is convenient for the adults in his life. this is another reminder of the way in which being so young hurts link, and if I can diverge into real-world relevance for a second, it's an obvious metaphor for the way trauma steals one's childhood. Link was never allowed to grow up normally. he went from being a kid one day to an adult the next, with no time in between to figure anything out. his childhood, his coming-of-age, was stolen from him by greedy adults who needed him to be a pawn in their war.
the dungeons in the adult segment of the game can technically be completed in multiple different orders, but the usual order (and what i think is probably the way the narrative is intended to progress) is to get to the forest temple first, which requires you to reenter kokiri forest, all grown up. it's important to note that up until this point in your gameplay, link still has plausible deniability about his race. sure, he didn't die when he left the forest, but maybe that was a lie told to ALL kokiri. maybe he's still a kokiri and he won't grow up. but now he's got solid proof that he was lied to, and that the safe, beautiful sanctuary he's spent the majority of his life in was never actually meant to be his home. When you return to kokiri forest as an adult, you find that it's nothing like the safe-haven you remember. it's been overrun with monsters that are taller than you now, as an adult. This is a metaphor, obviously, for returning to someplace changed. link goes back to his home and it doesn't feel like his home anymore with all that he knows now. And if the monsters weren't enough, if link talks to the kokiri, cowering in their little kid-sized houses, not a single one of them recognizes him. they address him as an adult they've never met before. to them, it's been seven years, and they've never known a kid to grow into an adult before. but to link, it's been a few days at most, and inside he's still the little boy they knew.
the dungeons in this segment of the game are mostly straightforward training exercises to give link the necessary skills and assets he needs to fight ganondorf. I'll skip over most of them, but there are three things i DO want to highlight about this section of the game: malon, sheik, and the water temple.
Malon is introduced in the first half of the game as an example of another child with very little agency and power. Seven years later, if link visits her again, he will find the ranch in an even worse state, with the stablehand having taken over and kicked out malon's father. Malon stays purely out of fear of what will happen to her horses if she leaves them in his hands. She is an adult now, as you are, and yet she has even less power than before. So much of the first half of oot is framed in such a way that the player wishes link was older. It wants you to think, wouldn't this whole thing be easier if I was an adult? Wouldn't I have more power, more agency? but now that you ARE an adult, you're confronted with the fact that nothing has changed. you are still a pawn in a war against ganondorf. Malon is still trapped at the ranch, forced to endure daily abuse or leave her animal friends to die. however, this segment is also the first time you as the player are given the option to fight back. If you, as a child, have taken the necessary steps to befriend malon and epona, one of her horses, you are able to use the bonds you forged in childhood to run the stablehand off the ranch and return power to malon. this mini-arc with malon is a teaser for the overarching arc of the game--having no power in childhood, believing that adulthood will be your savior, but finding the same powerlessness in adulthood, and ultimately returning to pieces of your childhood in order to finally reclaim your power.
next up is sheik, who is deliberately a mystery for the majority of this segment, but. well. we all know he's zelda, so i'm not going to beat around the bush. Sheik is what has become of zelda in the years since ganondorf took power--where zelda was once strong-willed and refused to stand down in the face of danger, sheik now moves among the shadows, darting in to offer link a bit of help or advice but never getting too close. My reading of this is that zelda, after growing up in the aftermath of her failed plan, was afraid of what she'd done to link. She saw her influence as the thing that brought hyrule to ruin--after all, link never would have opened the door in the temple of time if not for her. The way she sees it, her choice to use him back when they were nine destroyed his life and her kingdom. This is why she's largely absent in this segment of the game, only stepping in for brief moments and disappearing the second link tries to reach out for her. Her character at this point is essentially representative of self-isolation as a coping mechanism.
finally the water temple, which I promise i didn't single out just because it sucks, but i will warn any potential players that it sucks. it's the most convoluted ass design in the world and even with a walkthrough it gets confusing and hard to navigate at times. this is not the point of this paragraph, though. the point of this paragraph is that there is a miniboss in this dungeon that is INCREDIBLY important to link's character and to this day is one of the most well-done and impactful battles i've ever had the pleasure of playing. (side note, why the hell did the himekawa manga make this battle happen at the bottom of the fucking well?? ive believed for years that he was a shadow temple boss because of that. whatever. anyways)
about halfway through this dungeon, you come upon a room that looks like an endless sea of water, with bits of ruins and a single rotting tree in the middle. when you walk into the room, you'll be attacked by a mini-boss that takes the form of link's reflection, black and translucent with glowing red eyes. the miniboss dark link will mimic your attacks and block when you swing, requiring players to be crafty and strategic in order to beat him instead of just swinging with the right weapon at the right time. from a purely gameplay-based standpoint, this fight is sick as hell. it rewards you for thinking on your feet and forces you to come up with real time strategy to beat a foe who genuinely seems to think the same way you do, which is REALLY cool, especially for a game released in nineteen fucking ninety eight. narratively, though, there are symbols upon symbols upon symbols to be picked apart in this fight alone. there's the obvious metaphor of fighting onesself--representative of an internal struggle of some kind. pair that with the set dressing for this arena and the information we already know about link, and things start to fall into place. Link was raised in a lush forest, surrounded on all sides by walls of trees that kept him safe and isolated from the world at large. the minute he left that forest, bits and pieces of his worldview started to fall apart--he learned his identity as a kokiri was a lie, experienced the hardships of being a child in hyrule, and now he's grown up and become a pawn in the fight against ganondorf, losing what little agency he had along with the ability to return to his home in kokiri forest. He finds himself in this illusion room, with a shadow version of himself waiting to attack him, clearly indicating that this room is representative of his state of mind. an endless, desolate landscape stretching out into infinity. no walls to keep him safe, no cover at all save for that one single, ROTTING TREE in the middle. This tree is a symbol of link's mental state. (my evidence for this one spans across a couple games but just trust me when i say this interpretation is grounded in reality it would just take too long to explain) and the tree is not looking good. it is dying. and from this dying tree springs a reflection of himself that link must fight to progress. I think there's an obvious message that's being conveyed here: link regrets leaving kokiri forest. he regrets the way he's been used, the hard truths he has had to learn about the world since he left. He is still mentally nine years old, and as a child he still yearns to return to that safety he was promised in kokiri forest despite knowing that it's no longer there for him to return to. Dark link is representative of all link's fear and regret and turmoil surrounding his destiny and what has been done to him over the last seven years. Because this is a video game, he is able to physically fight those feelings, to defeat the reflection of himself that torments him and walk out of that room at peace, having faced his fears and confronted his true feelings. Narratively, this battle is representative of the ongoing internal struggle link is grappling with over the course of this segment of gameplay, and shows the player how link must overcome those feelings of fear and inadequacy in order to gain the power to defeat ganon.
now we finally come to the ending segment of the game. this is where the lore gets a little bit convoluted and trips some people up. if you're not a lore slave you can basically ignore the triforce thing. the only affect it has on the narrative is that it gives ganondorf a reason to need both link and zelda, since they have the other two pieces of the powerful relic he's after. this is why he kidnaps zelda and taunts link to come rescue her instead of just like. hunting them both for sport in the wilds of hyrule.
the final battle with ganon is the culmination of all your efforts throughout the game. in the leadup to it, the final dungeon reminds you of this by having each of its rooms be a mini-version of one of the previous six temples you completed in the second half of the game. once you finish this final dungeon, you're able to get into the castle. I have to mention one of my favorite design choices in this whole game here, which is the fact that the background music in the castle gets louder the closer you get to the final room, and when you finally get there it's revealed that ganondorf was playing it the whole time. the details in this game make me crazy they're all so well-done. anyways. to discuss this battle we first need to discuss a crucial character who i realize i've forgotten to mention this ENTIRE time somehow: navi.
I love navi. i hate the way she became a joke among fans. this is not the point of this post. the point is that narratively, navi is one of the only GOOD adult figures we see in the entire game. (one could argue that she isn't an adult, but she takes on a guiding and mentor-like role for link so i consider her one despite some of her more childish mannerisms.) Navi is the one character who has been at link's side since the very beginning, the only consistent good influence on his life. the only adult mentor who hasn't somehow tried to fuck him over or manipulate him somehow. She is INTEGRAL to his survival through all the crazy bullshit he gets caught up in. the game makes her importance clear to the player in two ways: the first, obviously, is that she's the tutorial character--she tells you where to go, what to do, explains mechanics and puzzles, etc. The second, and the detail that's gonna be super important in our discussion of the final battle, is that she's tied to the game's targeting mechanic. It's subtle enough that I actually didn't notice it my first time around UNTIL this final battle, but every time you target an enemy to attack them (which with the way the camera movement is designed in this game is basically a required element of combat) navi flies to their weak spot and hovers there, which is the in-game explanation for what targeting is--navi is showing link the monsters' weak spots. in the first phase of the final battle with ganondorf, he erects a forcefield which prevents navi from entering the battlefield, removing the player's ability to target completely.
i absolutely LOVE this battle in terms of both gameplay and narrative. removing the targeting mechanic is a genuine handicap that makes the battle genuinely difficult for the player, and narratively it serves to remind you of the importance of navi, a positive adult influence, in link's life. without her, dealing damage is so much more difficult, but as soon as you have her back the battle becomes super intuitive and you're able to strategize much more effectively. Eventually, you deal enough damage to get navi back and flee the castle with the princess, before making one final stand against Ganon, a mutated beast-form of ganondorf. with navi by your side, his massive weakness becomes easily targetable, and you're able to defeat and seal him for good.
the end-credits scene of the game shows link time-traveling back to his nine-year-old self, before any of the events of the game have come to pass, and re-entering hyrule castle to warn nine-year-old zelda about what is to come. this is a time paradox, i know, but i LOVE this ending thematically. As I mentioned extensively earlier, link and zelda's stories are both representative of the way trauma robs you of childhood. they were both stripped of their chance to be children and grow up and come of age due to what happened with ganondorf. Allowing link to go back and prevent those events from ever occurring is a promise of healing. it's a promise that he and zelda will be able to reclaim the childhoods that were stolen from them by war and by adults who wanted to use them as pawns in it. it's a reclamation of the agency that these characters have been consistently denied throughout their stories. it's. a good ending. it's a really good ending. I like it a lot.
So uhhh wow that was a lot! what it comes down to is that i think oot is a story a ton of people can relate to. being a kid with responsibility but no agency and longing to be an adult, but then growing up and wanting nothing more than to return to the childhood you lost... that's something that really resonates with me, at least. and yeah oot has a lot of quirks and convoluted story and stuff but at its core it's a really beautiful coming-of-age that deals REALLY well with trauma and childhood and growing up!! tldr it's just. a genuinely incredible story and it means a LOT to me lol
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