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Game Play Log 2024 Master Post
Here's what I've been playing this year! Games that I want to go more in detail on will have their own posts linked.
Coloring Pixels: ongoing 9/10
Gunk: 100% 10/10
Octodad: Dadliest Catch: incomplete, hiatus
APICO: incomplete, hiatus
Bio Prototype: ongoing
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated: incomplete, hiatus
NEEDY STREAMER GIRL OVERDOSE: incomplete, hiatus
PUSS!: incomplete, hiatus
Turnip Boy Commits Tax Evasion: achievement cleanup, 10/10
Chillquarium: ongoing, 10/10
Dead by Daylight: intermittent 8/10
Baldur's Gate 3: ongoing 10/10
Bullet Beat: 100% 7/10
100 Asian Cats: 100% 10/10
Artist Idle: ongoing (idle)
Aground: ongoing
Sticky Business: achievement cleanup, 10/10
Palworld: waiting for more content, 10/10
Party Hard: incomplete, hiatus
Emily is Away: 100% 8/10
Dave the Diver: achievement cleanup, 10/10
WooLoop: ongoing
Cat on a Diet: incomplete, hiatus
Open Sorcery: achievement cleanup, hiatus, 10/10
SpeedRunners: achievement cleanup, hiatus 8/10
100 RoboCats: 100% 10/10
Outer Wilds (DLC): achievement cleanup, 10/10
100 Christmas Cats: 100% 10/10
An Arcade Full of Cats: 100% 10/10
Cats Hidden in Paris: 100% 10/10
Jurassic World Evolution: ongoing, 8/10
Oxygen Not Included: incomplete, hiatus
Among Us: intermittent
100 Capitalist Cats: 100% 10/10
AFK Journey: incomplete, hiatus
Kayak VR: Mirage: ongoing, 10/10
Fruit Ninja VR: intermittent
Phasmophobia: occasional (with friends) 9/10
Epistory - Typing Chronicles: achievement cleanup, 9/10
PotionCraft: Alchemist Simulator: incomplete, hiatus
Plague Inc. Evolved: ongoing, 8/10
Cookie Clicker: ongoing (idle)
Viridi: ongoing (idle)
Monster Hunter World: occasional (with friends)
FRAMED Collection: 100%, 9/10
Sayonara Wild Hearts: achievement cleanup
Sakura Gamer: 100%, 10/10
Forewarned: occasional (with friends) 8/10
You Have to Win the Game: I have no memory of this???
Froggy's Battle: 100% 9/10
The Planet Crafter: ongoing
Venba: 100%, 10/10
Enshrouded: ongoing
Slay the Princess: 100% 1000/10
80 Days: achievement cleanup, hiatus
60 Seconds: intermittent
Abiotic Factor: incomplete, hiatus
Final Fantasy XIV: ongoing, 9/10
Pupperazzi: 100%, 10/10
SuchArt!: ongoing 10/10
Loddlenaut: 100%, 10/10
Dauntless: ongoing
Genshin Impact: ongoing (way behind)
Arcade Paradise: ongoing
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Introduction and (future) Masterpost!
Hello! My name is Rayx and I decided to revamp a dead sideblog to be something I wanted to try! Here you will find writing but it'll be from requests (either sent in the inbox or DMs)! I will have anon on in but it will be turned off if y'all don't behave.
What I will write, what fandoms I write for, and what I won't write for is under the cut!
Brief DNI: TERFs, H//rry P//tter fans, bigots, prosh//ppers,
Fandoms I'll write for:
Star Wars (The Clone Wars TV show, The OG trilogy, and the recent movies mostly. I have yet to watch the prequels and haven't finished other media.)
Sherlock (Doyle's, Elementary and BBC's mostly.)
Hitman 2016
Hannibal
Fablehaven
Lockwood & CO
Heavy Rain
Red Dead Redemption
Undertale (and any AUs that aren't NSFW)
Supernatural (I haven't watched the finale so please don't spoil anything)
Ace Attorney
Detroit Become Human
Venom (I haven't watched the second movie yet)
Legend of Zelda (I haven't played/watched Tears of the Kingdom)
My Hero Academia (I didn't watch all of it but I watched enough to get an understanding of characters)
Markiplier and Jacksepticeye Egos (is that still the term?)
AFK Arena
More to be added
Fandoms I might write for:
Danganronpa (I've only watched gameplay of THH though)
Attack on Titan
Death Note
Gravity Falls (I'm on the last season but haven't finished)
Rick and Morty
Scooby Doo
Love, Nikki
Slashers (it's under a 'maybe' because I'm not too confident in writing the slashers well but willing to try!)
Cookie Run
What I can write:
Character x Character
Character x Reader
Character Headcanons
Ship Headcanons
X Reader Headcanons
Hurt/Comfort
Fluff
Angst
AUs
Specific Tropes (enemies to lovers, "there's only one bed", etc)
What I won't write:
NSFW (I have a sideblog [ @detective4sideblog ] where I share my NSFW writing and do take requests. This is going to be a SFW blog.)
Inc//stous Pairings (*looks at SWs Clones in specific)
Adult Character x Underage Character
V//re
Over-the-top violence
Anything relating to self harm
Abusive Relationships (even if it's on par for the pairing, I do not feel comfortable writing that)
Ships I Will Write:
Note: Feel free to ask about any I did not list!
Star Wars:
Codywan (Obi Wan/Cody)
Rexwalker (Anakin/Rex)
Padtine (Satine/Padmé)
Obitine (Satine/Obi Wan)
Anakin/Rex/Padmé
Obi Wan/Satine/Cody
Ploit (Plo Koon/Kit Fisto)
Skysolo (Han Solo/Luke Skywalker)
Finpoe (Poe/Finn)
Poe/Rey/Finn
Most other ships you can think of from SWs, feel free to shoot an ask to make sure!
Sherlock:
Mormor (Sebastian Moran/Jim Moriarty)
Johniarty (John Watson/Jim Moriarty)
Johnastian (John Watson/Sebastian Moran)
Mollrene (Irene Adler/Molly Hooper)
Hooperan (Sebastian Moran/Molly Hooper)
Specifically Victorian Johnlock (John Watson/Sherlock Holmes)
I think that covers everything, though there's others but regardless.
Hitman:
Dianseven (Agent 47/Diana Burnwood)
Hannibal:
Hannigram (Hannibal Lector/Will Graham)
I don't know any other Hannibal ships but feel free to inform me, I'll gladly write for 'em :)
Lockwood & CO:
Locklyle (Anthony Lockwood/Lucy Carlyle)
George/Lucy/Lockwood (is this a ship? Either way, listing it)
Heavy Rain
Jars (Norman Jayden/Ethan Mars)
I might write for Norman/Blake if I like the prompt enough but they aren't my cup of tea. Same goes for Ethan/Madison.
Ethan/Grace (*shrugs*)
RDR
Vandermatthews (Dutch Van Der Linde/Hosea Matthews)
Arthur Morgan/Kiran Duffy (I can't remember their ship name atm)
Charles/Arthur Morgan (I can't remember the shipname again)
Most other pairings you can think of that don't break my "won't write" list :)
Undertale
Sansby (Sans/Grillby)
Burger Guy/Nice Cream Guy
Papyton (Papyrus/Mettaton)
Undyne/Alphys
Soriel (Sans/Toriel)
SPN
Destiel (Castiel/Dean Winchester)
Sabriel (Gabriel/Sam Winchester)
Bobby/Crowley
Like I said, I haven't watched the finale...or much past season 5 or 6 so...yeah.
Ace Attorney
Wrightworth (Phoenix Wright/Miles Edgeworth)
Detective Gumshoe/Phoenix Wright
Maya Fey/Franziska von Karma
Larry Butz/Phoenix Wright
DBH
Reed900 (Gavin Reed/RK-900)
Hankcon (Hank Anderson/Connor)
Markus/Simon
North/Markus
North/Markus/Simon
Venom
The obvious canon Venom/Eddie Brock
LoZ
Zelink (Zelda/Link)
Sidlink (Prince Sidon/Link)
Mipha/Link
Mipha/Zelda
Link/Sheik
Midlink (Midna/Link)
Midna/Zelda
MHA
Honestly anything BUT Midoriya/Bakugo.
Egos
Darkstache (Wilford Warfstache/Darkiplier)
Antiaverage (Antisepticeye/Chase Brody)
Anti/Marvin the Magnificent
Chase Brody/Marvin
Schneeplbro (Doctor Schneeplestein/Chase Brody)
Googleplier/Chase Brody
There's more but I'm forgetting them 😭
AFK Arena
Thane/Baden
Treznor/Nevanthi
Idk any other ships so feel free to request
Masterpost:
Will be updated in the future :)
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Phil lore? Phil lore.
His minecraft skin is literally just Urahara from Bleach
He's the hardcore man! Had a 5 year hardcore world where he died to a baby zombie (technically he actually died to a spider but the baby zombie is funnier and we all blame it on him). Still does super long-running hardcore worlds and that's most of what he streams. References to his hardcore world death are actually in the game itself (occasional home screen splash text reading "Ph1lzA had a good run!")
In lore SMPs when in-character he often refers to the Hardcore world as "Dad's train sets in the basement" or similar.
Usual Nicknames include: Dadza, Birdza, Killza, Weebza, Oldza, etc etc. Just slap -za at the end. Also Kristin's Husband, Tech Guy (on Kristin's streams), Crowfather, The Only Man Ever, Bravest Man, Philza Minecraft, Angel Of Death, etc etc. People also often refer to him as "old" because he is 33 and is generally the oldest member of different SMPs (was the oldest member of the Dream SMP and is oldest member of the SBI).
SBI stands for Sleepy Boys Inc. (or Sleepy Bois Inc.) and is a group comprised of Philza, Technoblade, Wilbur Soot, and later addition Tommyinnit. Phil is considered the dad-friend of the group, thus his dad-themed nicknames/lore.
He is Philza Minecraft because he made Minecraft alongside Hatsune Miku* (*He is very good at Minecraft)
You may occasionally hear the song "Philza Minecraft is so brave / He's the bravest man I ever met" (other verses include lines such as "Philza Minecraft is a dentist") This originated from Tommyinnit's "Colossal TNT Mod" video.
Crowfather is from Origins SMP, where he is a very literal birb man who causes mischief. Crowfather also cameo'd on Rats SMP where he was an even more literal crow and thought the mom of the house (voiced by his IRL wife, Kristin) was hot.
Father status varies depending on server/fanon but generally ranges anywhere from biological or adoptive father of one-to-three (Wilbur Soot, Tommyinnit, Technoblade) (and adoptive great-grandkids through Fundy again)
Took over the world with Technoblade once (SMP Earth, Antarctic Empire)
"Angel of Death" originates from SMP Earth and that alongside his renowned skill with elytra are why he is generally depicted as having wings (particularly because he almost always has his elytra equipped on any world where he has one). Because he has a custom cape/elytra based on Urahara that makes his wings dark grey/black, people started depicting him as a crow, which merged with the Angel of Death thing due to crow associations with death. The wings were already a solid part of his fanon design before he joined the Dream SMP (though they weren't solidly crow wings yet) though quickly became fanon due to Sad-ist's animations - which is also why you'll often see him with one or both wings tattered, due to that design (dsmp fanon being that his wings were damaged in the explosion of L'Manberg while he was protecting Wilbur from it and thus why he can't fly on that server).
His chat is canonically crows after it being fanon for awhile (due to the above) until somebody mentioned it to him through TTS on a random hardcore stream and he said he liked the idea due to the mental image of literally throwing lore crumbs to the birds.
His TTS bot is named Brian, and is often depicted as a robot crow. Whenever Phil goes AFK on stream his mod/VIPs will make Brian make noises/sing ("ourna" and "7777777" are common). Usually this is IanBealio (best mod) or Wolfythewitch (renowned Philza fanartist). Ian is also often depicted as Phil's main crow, usually with an orange version of Phil's Urahara bucket hat.
Sometimes Phil's wife, Kristin (mc/twitch name Misstrixtin, also known as Mumza, since Phil is Dadza), will randomly sneak up on Phil to shoot him with a nerf gun during stream. She also runs his clips channel. She's also American. We love her lots and lots. Favorite parent. She thinks being drawn as a death goddess is super cool. Also something you may see in designs of her occasionally is that she has a white streak in the back of her hair. She thinks it's cool when that detail is included (and the DSMP fandom likes to combo that with her in the DSMP being Fundy's grandmother, since Fundy IRL also has white streaks in his hair, so his character is often depicted with them as well).
Phil's hardcore worlds have lore! Lots of lore. Current world's main lore is that there are a bunch of gods that had a war against the End King who tried to steal everything and each build in the world is based off of the events of that war. Gods include the End King, the Blaze Empress, the Ocean Overlord, and Rose (Flower deity). This lore is very loose though and not critical to understanding or enjoying his hardcore series. It's just worldbuilding for projects, not an RP world.
Also one time in this world after he fought the End dragon a bunch to open up all the end portals, apparently during those fights the dragon glitched through portals twice and ended up in the outer end islands, so later when exploring he had to fight two Ender Dragons at once, mid-air over the void before they returned to the main island destroyed his custom End Island. On Hardcore. There's a video about it, It's called the Fight For Endlantis. (Endlantis being his custom End island, which is completely submerged in water)
In his Hardcore world lore, Phil is friends with the Blaze Empress, who lives in Nether Void (big black concrete box Phil built for his nether project). She's a big blaze lady goddess, which is most likely what influenced people to depict Death Goddess Mumza as a giant goddess as well.
Phil also says he likes the idea of Mumza being giant compared to him because again, his minecraft skin is Urahara, so Giant Wife reminds him of Urahara's Bankai.
You may hear about "Emerald Duo" or the "Friendship emeralds" sometimes - this is from DSMP lore. Techno gave Phil an emerald once renamed to "Friendship Emerald" and that became their duo name. Phil and Techno are often depicted in fanart as wearing matching emeralds as accessories.
There's also a running joke based on DSMP lore that he fucked a fridge, because one time Wilbur insisted his character's mother was a Samsung Smart Refrigerator.
You may hear about something called "Colorzas," particularly around MCC time. This is a mostly-fanon driven AU where there are different Phils with different colors, and each color has a different personality and design. For most MCCs he'll put on a skin based on a Colorza. There's a whole carrd for this and it's on Phil's fandom wiki but most of the names are just like Redza, Blueza, Pinkza, etc etc. Except for Voidza (Greyza), Pissza (Yellowza), and. Cumza (Whiteza). Orangeza is also sometimes jokingly just Phil's mod Ian. The only "true canon" Colorza (the colorza that appears in any smp lore) is Redza, who semi-canonly cameo'd once on the Dream SMP. His main personality traits are that's he's chaotic and evil.
You may hear about "Boosty Cars" - this is referring to Rocket League, which Phil plays often and streams sometimes on his secret alt twitch. He also sometimes plays other games there. He's also a big Halo player and iirc I think he was actually a nationally ranked Halo player for a bit?
You may also sometimes hear about Terra Swoop Force - this is a Minecraft map made by Noxcrew (the MCC people) (aka that one TGTTOSAWAF map) that Phil is Really Good At. Again, this feeds into why he's depicted as a bird.
That is all I can think of for now and also all Tumblr will allow me to send. Sorry for the long ask but enjoy basically Everything You Need To Know About Philza. He can be found on the following SMPs/MCYT sub-communities: SMP Earth, Dream SMP, Origins SMP, MCC, Rats SMP (cameo), and most recently QSMP. There might be others too but I'm blanking. Also of course his single-player Hardcore world and misc videos with the SBI & co.
HI THERE
THANK YOU SO MUCH FOR GIVING ME SO MUCH LORE OMG?????
I watched Rats so that was legitimately all I knew him from, and he was definitely fun in that!! I am sort of obsessed with this funky old bird man.
He was SUCH a bird during MCC scuffed. I guess I just have a thing for bird coded guys associated with death????????
Obsessed w Mumza also.
I have no idea where to start or how to go about investigating this. I read some choice points out to my friends we had a sensible giggle.
Im so enamoured thank you so much for sending this anon!! :D
I am always so overwhelmed trying to get into older CCs who have so much history behind them but I'm fond of this bird fellow perhaps I'll give it a red hot go
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Advanced Dental Admission Test (ADAT)
Everything you need to know about Advanced Dental Admission Test (ADAT).
About Internationally trained Dentists interested in applying to advance dental education or post-graduate training programs in USA and Canada, need to take Advance Dental Admission Test (ADAT). ADAT along with other selection criteria helps you to secure admission into more than 400 advanced dental programs across American and Canadian dental schools. Recently from the 2021 University of Toronto and McGill University started accepting ADAT result for admission to their International Dentists Advanced Placement Program (IDAPP) and DMD Advanced Sanding for Foreign-Trained Dentist pathway respectively instead of Assessment of Fundamental Knowledge (AFK).
ADAT is Governed by American Dental Association’s (ADA) Council on Dental Education and Licensure (CDEL) and administered by Pearson VUE (Virtual University Enterprises) across USA and Canada only. Pearson VUE is the deliverer of computer-based tests. ADAT test assesses an applicant’s relative potential in success of various advance dental programs. The duration of the test is 4 hours and 30 minutes.
Who should take ADAT? ADAT is a test of choice for – a. Dental students in their final year interested in specialty programs in USA and Canada, b. Practicing Dentists in Canada And USA interested in specialty programs, c. Internationally trained dentists (Apart from USA and Canada) applying to advanced dental education programs like Degree completion programs in the University of Toronto and McGill University.
Structure ADAT consists of three sections 1. Biomedical Sciences (80 items) – anatomic sciences (20 items), biochemistry and physiology (20 items), microbiology and pathology (20 items), dental anatomy, and occlusion (20 items). 2. Clinical sciences (80 stand alone and Case-based items) include endodontics, operative dentistry, oral and maxillofacial surgery, periodontics, oral diagnosis, orthodontics, pediatric dentistry, prosthodontics, pharmacology, principles of ethics, and patient management. 3. Data, Research interpretation, and Evidence-based dentistry (40 items).
Eligibility and Registration Candidates from the Commission on Dental Accreditation (CODA) and the Commission on Dental Accreditation of Canada (CDAC) accredited programs and non-accredited programs can be eligible to take ADAT. Before registering for ADAT candidates need to have their DENTPIN.
DENTPIN DENTal Personal Identifier Number (DENTPIN) helps protect your personal identification number like Social Security Number (USA) and Canada Social Insurance Number (SIN) by replacing it with unique eight-digit number. Apart from ADAT, candidates can use DENTPIN number to apply for various American Dental Association (ADA) examinations like the Dental Admission Test (DAT), Admission Test for Dental Hygienists (ATDH), National Board Dental Hygiene Examination (NBDHE), National Board Dental Examination (NBDE II), Integrated National Board Dental Examination (INBDE), and DLOSCE. Please note while registering for DENTPIN you must enter your name exactly mentioned in your official IDs and educational credentials. You can use link to register for DENTPIN.
Dental students from CODA and CDAC Accredited Dental Schools The dean of the school should confirm that the student is in good standing and is in process of actively applying to the advance dental education program.
Dental Students from Non-accredited Dental Schools Dental students who are studying in non-accredited dental schools need to submit a Certification of Eligibility Form (not for graduated dentists). The form should be signed by the Dean or Registrar of the university where they are studying. Dental students and Dentists who have obtained degree from non-accredited schools need to verify their educational credentials (transcripts) by Educational Credential Evaluators, Inc (ECE). Candidates should request ECE to send the report directly to ADAT program.
Practicing Dentists Graduated from CODA and CDAC Accredited Dental Schools Dentist who has graduated from CODA or CDAC accredited dental schools should submit verification that he or she is a Dentist. This verification should be in the form of a Letter of Recommendation from one of the following:
The secretary of a board of dentistry of a United States licensing jurisdiction in which the individual is licensed or eligible for licensure as a dentist.
The dean or registrar of an accredited dental school from which the dentist graduated.
The dean, director, or registrar of a CODA-accredited advanced dental education program in which the dentist studied or is studying at the postgraduate level.
The dean of an accredited advanced dental education program to which the dentist is applying for admission with advanced standing.
The letter must state the name of the school that granted the D.D.S. or D.M.D. degree, the exact degree granted, and when it was granted.
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What Are The Best Idle Games ? Home
A great idle game rewards you for playing it as well as for pausing to do something else. The best idle games, though, could become you so addicted that you have problems even putting your phone down. Here is a list of best idle games that you can play anytime.
Almost A Hero An idle tap RPG is called Almost a Hero. Compared to other idle tap games, it requires a little bit more work, but that's good. Even while you are not playing the game, your explorers are still on an adventure. The tap mechanism is available to players when taking on enemies.
We appreciate the fact that it goes beyond a simple idle clicker. Those that desire the most straightforward experience, however, might need to search elsewhere. This game is a freemium title as well. Although we didn't notice any issues with it, you might be concerned. More of best idle games are below.
Tower of Hero On this list, Tower of Hero is a bit of a wild card. Monsters can be killed by tapping. You then place up to 100 heroes inside the dungeon. Each additional hero and piece of equipment does the monsters greater damage. This one has a lot of positive qualities. Ads aren't too horrible, really. One banner ad was visible to us, and players are what start the video commercials.
Along with the loot and reward system, the scaling is also quite good. Because it's a freemium game with a social ranking component, the top players typically don't play for free. In any case, this is a cute little tapper.
AFK Arena Do you wish to create a strong team of fantasy heroes with almost any effort? Then AFK Arena might be the perfect fit for you. While you're not actively playing the game, your heroes are still engaged in battle, therefore the idle RPG's main emphasis is on quick progression and abundant loot. You can definitely try this regarding best idle games.
It's a terrific formula that frees you up to concentrate on the essentials, like adding new party members and outfitting your adventures with high-end equipment. Check out our AFK Arena codes collection if you want some freebies to get you started.
Egg Inc Egg Inc. is a clicker game that, despite its surface appearance as a trivial contest to see who can have the best hen farm, is actually about discovering the mysteries of the cosmos. You did read that correctly. The more "world-breaking" egg varieties you find, the more successful your egg farm becomes.
Each discovery aids in building up your egg empire, from eggs that can power rocket ships to eggs that can cure the common cold. In addition, the game is very generous with the presents it gives you at random, which makes progressing along the route to becoming the egg overlord very simple (and addictive). It is another great one concerning best idle games.
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...the sweetest boi is back...i've missed his smile😍...
#...he's such a big softie...#...but if you attack someone he loves you're death...#...and what a great family man he is😍...#...he deserves more love...#Astoria lost Kisses#cerberus#lovestruck#afk cerberus#voltage inc#otome games
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Alright, I’ll be AFK for a day or two so here’s another answers/concerns thing to look over in the mean time.
“We did this last time and it got us nothing.” Very true. Yet, it lost Verizon money. I’m pretty sure Automattic Inc/Wordpress has less disposable income than Verizon does so this has the potential to do something. Big things have small beginnings.
“Adblockers?” Yes, use them. I’m pushing for a total log off so not only does it effect revenue, but also things like usage metrics/algorithms. Every little bit helps!
“X time zone is wrong/mine is missing/this is too United States centric” I’ve tried fixing the biggest fuck ups on all the posts but the main problem is the oldest version of the main post is still the one being reblogged. Reblog the pinned updated one. The checker link has a list of most capital areas around the world’s times, so please use it if you need it. I’ll be doing a countdown post and reminder posts the closer we get to log out time so maybe that’ll help too. I also apologize if it feels too American/East coast centric; I started a lot of this on the fly so since that’s where I’m based, I used that as my starting point. If you need extra help, feel free to message me and I’ll try my best.
“You’re being so over dramatic! Just DON’T use post+, geez!” That is exactly the best way to protest and the most logical thing to do. Don’t use Post+, don’t subscribe, and don’t support Post+ users. It’s easy, simple, and requires no effort. The log off protest is about sending a message, minor as it might be. Once more for the people in the back; That is exactly the best way to protest and the most logical thing to do. Don’t use Post+, don’t subscribe, and don’t support Post+ users. It’s easy, simple, and requires no effort!
“Why are you so pressed/why do you hate content creators?” It’s a terrible feature, and like the NSFW ban, it’s implementation has been wrapped in condescension and gaslighting. I’m concerned about the content creators, both as a consumer and a creator myself. The deck is not being stacked in our favor, both legally and monetarily.
“You’re stupid and I hope this fails like I know it will.” I’ve lived through the Anne Rice/ff.net drama, the migration to message boards, the livejournal strikethrough, the dreamwidth migration, I’ve watched so many fandoms crash and burn, and I’ve been on tumblr since 2009. Babe, I know I’m stupid and ultimately failure is inevitable. But, this time I’d like to at least go down swinging. Tumblr’s been the most fun and despite being a disease infested dumpster fire; it’s my dumpster fire.
Thanks for reading, participating, boosting, and all the things you’re doing. You guys are the lifeblood of this operation. Even the people not too cool with all this, thank you too for still spreading the word. I’m not gonna lie, I’m having a moment of being overwhelmed and having some discouragement. So, I’m gonna take a quick break for a day or two, indulge in fun things, and then we’ll be back in action. Thanks again, everyone! See you soon!
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Seen these ads? (9 Months Review)
This is an idle game. But you really do grow a baby from scratch.
Most of the ads show some fake gameplay elements like feeding the embryo/fetus or a non-existent storyline, but the embryo/fetus model and other interface elements shown in the ads are actually pretty accurate; in fact the graphics are even better in the real game.
P.S. The “Emily Paris” verified Twitter account shown in the ad isn’t a real account and that handle is actually taken by someone who hasn’t been active since 2009 lol. That part of the ad isn’t that relevant but I thought maybe they had set up an account under that name to promote the game.
Read my full review below:
*****
*****
*****
🤰 Is the game still fun? It’s a pretty solid idle game concept, the fetus models are actually really cool and it is fun in the beginning, but the fun is very short-lived. After a while it becomes very difficult to go any further without watching a lot of ads or paying money. Obviously idle games involve waiting, AFK time and mindless clicking/tapping by design, but this one is especially drawn out. The increasing costs of upgrades (purchased with gradually accumulating “cells”) don’t feel like they balance out with the benefits of the upgrades, and since there are almost no means of boosting cell production without watching ads or paying real money (at least not for a while), you are forced to tap away for a long time (sometimes several minutes straight) before you can grow your offspring any further.
On top of this unbalanced and very limited resource/upgrade management system, offline “cell” production is very low, so putting down the phone for a while and picking it back up after a few hours doesn’t help as much as in most other idle games I’ve played. You have to watch ads to claim the rewards for reaching certain growth stages, and watch ads or use diamonds (premium currency) to activate most of the temporary powerups that become available from time to time. I ended up giving up after I realized that using the small amount of diamonds provided at the beginning of the game to activate growth powerups shot my growth costs up to an unsustainable level. At that point it’d probably take me 9 REAL months before I could finally pop out my virtual baby.
Also this game has darker skin tones for the baby locked at the beginning, with pale skin being the default. You do start out with a “DNA” point that can be used to unlock a new skin tone at the beginning of the game, but it’s still really sus that they start out locked (plus that means someone who uses the default skin tone gets to spend that free DNA point on something else, like hair or eye color).
If you like idle games you’re much better off playing something like Egg, Inc. which has an abundance of upgrades and other features that keep you interested even while you’re waiting for eggs to accumulate. And if you’re interested in the fetus growth aspect just watch a playthrough of the game on YouTube, there are a ton.
🍼 Is this a free game or a “free” game? It’s a “free” game. The amount of waiting/ad watching needed to complete the game for free is just not worth it. Also if you want a baby with any skin tone darker than cream of wheat you have to pay real money or forgo other customization options. It’s ridiculous.
👶 Features
Idling to accumulate “nutrition,” which is used to grow the fetus, and idling/tapping to accumulate “cells,” which are used to purchase various upgrades
Growing your fetus by clicking the “grow” button, which costs nutrition (the organs and body parts grow in what I assume is the same order as a real fetus, so tapping the grow button might grow the fetus’ digestive system by 10%, for example)
You occasionally get the chance to answer a trivia question about fetal development/pregnancy etc. and you get a small reward if you answer correctly (trivia/“fun facts” about fetal development and pregnancy are also continually cycled on a banner on the main game screen)
Paywalled, racist baby customization (as mentioned before darker skin tones cost “DNA” and you only get one free DNA point to start out)
Baby raising/accessorizing (I never got this far but from what I saw when briefly skimming through playthroughs on YouTube, once you get the fetus to full term you actually get to interact with and dress up the resulting baby)
⚖️ Ad Honesty Rating: 3/5 (ads are a combination of real/near-real gameplay mixed with other elements that are not in the actual game)
⭐️ Overall Rating: 1/5 (the only thing the game has going for it are the realistic-looking fetus models; the monotony, greed and racism really spoil everything else)
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#9 months game#mobile games#nightmare fuel#fetus#idle game#tw racism#tw colorism#tw pregnancy#Weird ads#Weird games#Game ads
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New Yandere, Whump, and Dark Shipping Blog: Requests FAQ
Hey! So before I start writing and creating, I thought I'd get some common questions answered and out of the way! If you are concerned about your request or are unsure of its content, please first check this post before directly messaging me.
Request Content
Q: What kinds of requests do you fill?
A: I will fill almost any type of request! But here are some specific options with set structures and examples.
Headcanon Requests (bulleted, length depending on ask, ex: "Can I get headcanons for Requested Character with a short girlfriend?")
Scenario Requests (bulleted, LDOA, ex: "Can I get a scenario for if Requested Ship were getting married?")
Drabble Requests (prose, LDOA, ex: "Can I request a drabble about RC being worried when their darling is sick?")
Playlist Requests (list of songs, 1-5 song limit, ex: "Do you have 4 songs for a jealous RC?")
Graphic Requests (edit style, 1-4 images, ex: "Could you make a graphic for yandere RC with this item or quote?")
Aesthetic Requests (moodboard style, image with 6-9 sections, ex: "Can I get an aesthetic for dark!RS?")
Prompt Requests (list of brainstormed dialogue and short sentences, LDOA, ex: "Do you have dialogue prompts for RC kidnapping their darling?")
Plot Bunny Requests (short prose paragraphs or bulleted, LDOA, ex: "I want to write about yandere RC surprising their darling but don't know how or why. Are there are any plot bunnies you can give me?").
New! RP Idea Requests (selection of 1-4 short rp-style bios/plots/starters, LDOA, ex: "Do you have any yandere rp ideas for Requested Fandom ocs?")
New! Fancast Requests (moodboard or edit style, 2-9 images per RC/RS, ex: "Who would you cast as yandere RC(s)?")
New! Faceclaim Recommendation Requests (bulleted list of names with short explanations or reasons, LDOA, ex: "My yandere OC is tall, has dark hair, and soft features. He acts friendly but is the violent type. Can I have a few fcs?")
Requests that don't specify will be answered with a bulleted list or possibly a short paragraph. There may be times I'm willing to fill some requests but not others due to time constraints, but that doesn't mean I won't ever fill them!
Fandom requests involving AUs and crossovers are welcome (ex: "Headcanons of how yandere Naruto in a wild west AU?" or "Headcanons about what would happen if yandere Ten and yandere Crowley fell for the same person?"), as are original requests based on existing media (ex: "Can I get headcanons about a popular girl type who has a Breakfast Club experience and ends up going yandere for the criminal?" or "Can you write a drabble about a yandere whose story is like this music video?").
Q: What characters do you write for?
A: I'll write for any character that I am familiar with, with a few exceptions for characters I'm aware of but uncomfortable with. To get started, here's a list of fandoms that I have a solid handle on!
Anime (Naruto, Ouran High School Host Club, Death Note, Hetalia, etc.)
Western Animation (Archer, Castlevania, She-Ra: Princesses of Power, etc.)
DC and Marvel Comics
Star Wars (no New Trilogy - Originals, Prequels, Clone Wars, & Legends only)
Other Major Film Franchises (Pirates of the Caribbean, the MCU, James Bond, etc.)
Harry Potter and related properties
Percy Jackson and related properties
Hunger Games and related properties
Twilight and related properties
A Song of Ice and Fire (willing to try TV canon but much more familiar with Book canon)
Crime Dramas (Barry, Good Girls, Hannibal, Mr. Robot, Revenge, etc.)
Historical Drama (Vikings, The Tudors, Les Miserables, The Borgias, Downton Abbey, Peaky Blinders, Taboo, etc.)
Science Fiction and Fantasy TV/Lit (Star Trek TOS/AOS; Doctor Who, New Who only; Merlin; Good Omens; Lucifer; Galavant, etc.)
Horror-Thriller TV/Lit (American Horror Story, The Haunting of Hill House, Hemlock Grove, Alias Grace, etc.)
Sitcoms (familiar with Friends, all the Michael Schur products, Community, That 70s Show, Jane the Virgin, Schitt's Creek, Superstore, IASIP, and others)
Teen Dramas (Teen Wolf, Pretty Little Liars, Freaks and Geeks, Glee, etc., but no Riverdale)
Chinese and Korean Dramas (A Korean Odyssey/Hwayugi, Meteor Gardens, A Love So Beautiful, What's Wrong With Secretary Kim, Romance Is a Bonus Book, My First First Love, Black, etc.)
Video Games (Assasain's Creed, Portal 2, Fire Emblem, AFK Arena, Professor Layton, etc.)
Something that's not here can still be requested - I'm familiar with a lot of media and do my best to keep up.
As I implied above, I am also happy to write for original characters. Whether that means you telling me about your own OCs, or me creating my own characters for you down the line, either is great.
I will NOT be writing RPF or RPS. I do not approve of real person shipping and real person fiction makes me uncomfortable - if that's what you're looking for, there are a huge number of other blogs that will cater to your needs directly. Which leads me into...
Prohibited Requests, and Non-Yandere Content
Q: Will you fill every request you get?
A: I'll fill requests that interest me and that I feel comfortable posting, and that will probably be most of them! I am really excited to get started. But I still reserve the right to refuse a prompt - I'm writing for free, so no one is entitled to have their ask filled. If I choose to deny your prompt, I will answer privately and, if the issue is with content, update the blog so it's made clear that the type of prompt is not taken.
Q: What is and isn't allowed to be requested?
A: To be honest, most stuff is allowed and some stuff isn't. There's a lot of ground to cover here, so I've divided it based on the nature of the concern.
Q: Do you accept NSFW/SFW requests?
A: I'll do NS and SFW work, but I've got more experience with SFW content. This doesn't mean I do it exclusively, just that I won't think to go NS unless you mention it. Specify for NS and it'll be included happily!
Q: Do you accept violent requests?
Violence against non-SO characters and dub-con is okay always, as is situational or over-the-top violence, even murder, involving SOs (ex: "the yandere and their darling are soldiers on opposite sides of the war" or "the yandere saws off their darling's legs so they have to carry them everywhere").
However, there is some tricky area with violent fantasies. If I think the content strays too close to serious physical domestic abuse, then I'll likely deny the request. This is partially why I prefer requests that get violent to focus on non-SO targets, so if it doesn't matter to you, that's almost guaranteed to get a response.
Non-con I can mention and discuss in headcanon posts and possibly prompt lists, but I will not be writing drabbles or scenarios for non-con prompts.
Q: Do you accept kink requests?
A: It will depend on the type and whether I feel morally and psychologically comfortable with it. For example, hypnosis, size kink, gender stuffing, BDSM, roleplay, etc., are all currently accepted because they don't seem to affect me in a negative way. I am willing to do ships for cousins and step family, as well. However, I will not under any circumstances deal with r*ceplay, p*dophilia, fetishizing of trans people or people of color, or inc*stplay, and I will not be doing ship work for anyone more closely related than cousins, including but not limited to siblings, parents (blood or adopted), or aunts and uncles. None of this is negotiable. I am willing to consider AUs where two characters aren't family, or non romantic yandere behavior between family, but even then, the request's on thin ice. Anything super unhygienic or illness related is probably something I won't be interested in not as a rule or for moral reasons but just because it can exacerbate my anxiety and OCD. I also do not fill prompts related to minors at all, be it explicit/adult/sexual content or otherwise. Requests for characters who are minors will have them aged up unless otherwise specified - in which case you will promptly be blocked.
Q: Can I request a dark imagine that is not yandere related?
A: Of course! Just make sure to be specific about what you want from it.
Q: Can I request a ship or character imagine that isn't yandere or dark?
A: Yes, though I won't promise it'll be what you're looking for. I fall towards horror, thriller, and angst when I write, regardless of my intentions.
Q: Can I request something that's not ship or character imagine related?
A: Sure, I'd be honored, but again, I don't promise to fulfill every request. This blog is intended to be stress relief, self indulgence.
How to Make a Request
Q: How do I contact you for requests?
A: Asks, messages, replies on my original posts, and even more casual things like tagging me in yandere or writing related posts are all great ways to interact with me!
Q: When do you accept requests?
A: Requests will be opened or closed depending on how busy I am and whether I'm caught up on them.
Currently, requests are closed. However, I've decided that requests are reopened on my days off. The days should be listed in my bio.
Q: Do you accept anonymous requests?
A: Yes, I do! I also will not publish asks from users unless the user specifically clarifies that they are okay with it, just in case the user sent the ask from their blog on accident. User asks that aren't specified as safe to publish will be responded to privately when the request is filled.
Q: How will I know my request is filled?
A: As stated above, anonymous asks and user asks clarified as safe to publish will be published with a response. User asks without any clarification will be responded to privately. Anonymous asks asking for privacy for any reason will not be published. Messages will also get a reply. Users who send requests that are kept private will not be tagged unless you ask me to. Users with published asks will always be tagged in the final post, but it is totally okay to ask me to change or erase the tag! Other than this, checking for posts is up to the requester.
Other Kinds of Interaction
Q: Is there anyone who you don't want interacting with your blog?
A: Anyone complicit in nazism, racism, transphobia, homophobia, misogyny, xenophobia, pedophilia/MAPs, or any other politicized violence against a people is uneqivocally not welcome to engage with my work. I also have a zero tolerance policy for true crime fans who support or absolve serial killers. Please respect this - anyone who doesn't will be blocked. Anyone who pushes the issue will be reported.
Q: What about kink or otherkin blogs?
A: Honestly, I don't know much about either community. As of now, I'm fine with interaction. I'd ask that I not receive any kin related requests, because I am not familiar with the concept, community, and issues accompanying. Kinks can be requested but as stated above, are not guaranteed to be filled. Please don't bring discourse or discourse related requests here. I am not equipped to or interested in getting involved. If that changes, I have a main and other side blogs. This blog will never be a place for it.
Q: Are you okay if we interact with you or send you asks and messages that aren't requests?
A: Absolutely! I would love to talk with you. I am always interested in discussing any of the topics covered on this blog, or anything else for that matter! I pride myself on trying to be not just nice, but kind, and hopefully that comes through in every interaction. However, I'll expect the same courtesy from anyone who'd reach out to me, or use my posts to communicate to others for that matter. Anyone who doesn't will be, you guessed it, blocked. Anyone who pursues it further, yeah, will be reported.
Q: You have a lot of rules about requests and interaction, but you don't seem to post much and you aren't very active. Is this all just awkward and formal overkill, or is there a point?
A: I've explained all of this clearly, in as an accessible way as I can think of, because I want to eliminate the potential for drama, confusion, and other misunderstandings.
Online communities tend to be chock-full of plenty and I do not, nor does anyone who visits, need another reason to be tired. I'm not detailing all of this upfront because I expect to be very popular, or because I like listening to myself talk for paragraphs on end. I don't want a theoretical lack of information to be used to hurt either myself or others, though some of it shouldn't have to be spelled out in the first place.
But considering how ridiculously easy it is to misinterpret each other online, and how much of a disadvantage neuroatypical people like myself are when things are left just implicit rather than made what you could argue as exhaustingly explicit, I figured a crazy FAQ was a small price to pay for a peaceful environment.
TLDR: it certainly might be overkill, but that doesn't mean there is no point to it.
Q: What should requesters and followers call you anyways?
A: I'm fine with my username. If you're going for a different vibe, Red or Darlings sounds nice too. If you can come up with something catchier, feel free to try!
💀💀💀
On that note, I also may be slow going when it comes to requests. All I can do is promise to put a lot of thought into my replies, even though speed is not guaranteed. Any other questions can be asked directly, and I would be more than happy to answer them!
#yandere#yandere imagines#yandere headcanons#naruto imagines#mcu imagines#male yandere#yandere suggestions#yandere aesthetic#darlingsdontdie's content#darlingsdontdie's FAQ
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Fighting Vipers cheats
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Classic Game: Fighting Vipers(Xbox Live Arcade Game. Fighting Vipers - Fighting Vipers Achievement Guide - Xbox One, Xbox 360, Fighting Vipers - GameSpot. Fight with flair in the return of Fighting Vipers, the classic arcade game from AM2 that was later playable on the Sega Saturn. Choose one of nine zany characters- including Grace the roller blader and Raxel the metal guitarist- and break your opponent's costume-based armor to maximize damage. Take advantage of all-new online modes to battle friends across the world. Metacritic Game Reviews, Fighting Vipers for Xbox 360, Fight with pieces of flair in the return of Fighting Vipers, the classic arcade game from AM2 that was later playable on the Sega Saturn, Fighting Vipers shares quite a few similarities with Virtua Fighter, another series of games by Sega. However, I'll try to avoid references to it here, as not everybody has played it. The game has been released for the Sega Saturn overseas, Fighting Vipers - FAQ/Move List - Arcade Games - By. AM2 Fighting Games - Launch Trailer Fighting Vipers, Sonic the Fighters and Virtua Fighter 2 are available now for digital download. Four More Xbox One Backwards Compatibility Games Now Available. Fighting Vipers Xbox 360 - Gameplay, For Fighting Vipers on the Saturn, GameFAQs has 5 FAQs (game guides and walkthroughs) 12 cheat codes and secrets, 3 reviews, 6 critic reviews, and 16 user screenshots. Fighting Vipers - Xbox Games Store, Fighting Vipers was also re-released for the PlayStation 2 as part of the Sega Ages line. A PAL version was planned, but never released. Fighting Vipers was re-released in late 2012 on PlayStation Network and Xbox Live as one of five games included in the Sega Model 2 Collection. The re-release features online play, but does not contain any of. Fighting Vipers for Xbox 360 Reviews - Metacritic. Fighting Vipers. (Xbox) Free Fighting vipers. (xbox) free fighting vipers baseball. (xbox) free fighting vipers 2.
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3/04/2019 - 9/2/2019: QuixolMC Changelog #27
Happy monday everyone!
It’s september now, and you know what that means? It’s officially been 6 months since our last changelog post... I don’t even know how it got to be that long, but that’s a crime.
The past 6 months have been kind of off and on for us at QuixolMC. We’ve introduced new build projects, had parties, reached some cool milestones (1337 unique players! woahhhhhhhhhhhhhh), said goodbye to some staff members, updated our rules... A lot’s been going on, but progress on server stuff has been a bit slow.
Hopefully, life has been treating you all well. We’ve been doing alright over here, just taking longer than we’d hope to get our big plans into motion. As you all know, minecraft 1.14 has been out for a while now, but we haven’t updated yet. So, what’s been going on?
Well, we don’t have any news about plans quite yet, but rest assured it’s on our minds. For now, let’s jump into all of the changes that have taken place on QuixolMC over the past half a year.
-----
Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable changes from 3/04/2019 - 9/2/2019:
- Gameplay -
+ [3/18/19] Added a lot of new emotes you can use in the chat! # :fish: | :blub: (°)#))<< # :politebear: ʢ´• ᴥ •`ʡ # :bird: ⋋(◍’Θ’◍)⋌ # :frog: | :greninja: ◥θ┴θ◤ # :axolotl: | :wooper: 卅(•‿•)卅 # :gulpin: ( ಎ ´ 3 ˋ)ວ # :jibanyan: ฅ(^◉ㅅ◉^ )ฅ # :otter: (:ᘌꇤ ꃳ 三 # :sniperdog: | :tate: ₍ᐢ•ﻌ•ᐢ₎▄︻̷̿┻̿═━一 + [3/31/19] Added new Admin buy shops to the market # + parrot spawn egg: 5000 # + polar bear spawn egg: 7500 # + sponge: 1200 % [3/31/19] Changed prices of Admin buy shops at the market # - mooshroom spawn egg: 7000 -> 7500 % [3/31/19] Changed prices of Admin sell shops at the market # - grass block: 1 -> 0.50 # + gravel: 0.10 -> 0.15 # + sand: 0.10 -> 0.15 # + soul sand: 0.20 -> 0.25 # - lapis lazuli: 6.00 -> 5.00 + [6/27/19] New /paytoggle command, scout players and up can use it. Toggles whether or not you will accept payments from other players + [6/27/19] New /payconfirmtoggle command, scout players and up can use it. Toggles whether or not you want to confirm the transaction every time you use /pay % [6/27/19] Offline players with exact name matches are now preferred to online players with partial name matches in some essentials commands + [7/8/19] Clients using Minecraft 1.13.2 - 1.14.x may now connect to the server # The server is still a 1.13.2 server with only 1.13.2 features. This change only means that players using minecraft 1.14 are able to connect to and play on the server, however they will not have access to most of the new gameplay and features from that version. # Certain client-side tweaks do, however, work for people playing in 1.14+ . + [7/19/19] QuixolMC now supports 1.14.4 clients % [7/19/19] Changed behavior of lwc-locked iron doors/double doors. They now close again after 3 seconds % [8/14/19] Changes to Hunter job # + Zombie villager: inc: 10.0 -> 15.0 # - Enderman: inc: 5.0 -> 1.0, exp: 2.5 -> 0.5 + [8/25/19] Made changes to some Quixol and QuixolMC rules. See here + [8/31/19] Added new "display" lwc protection type (commands: /cdisplay, /cmodify display, etc); used to allow viewing, but not modifying, contents of a protection + [8/31/19] New /cnolock command, temporarily disables automatic lwc protection of chests/other materials (you can still manually lock them) + [9/2/19] Added a new emote: :frogsmile: | :froghappy: (๑ Θ ◡ Θ ๑) + [9/2/19] Added new “emotes” page to the blog. See here.
- Server Builds / Locations -
% [3/7/19] Player shops are now unrented automatically after 4 months of player inactivity, regardless of how long the shop's been rented for (was previously 6 months) % [3/7/19] Updated market rules. Selling super-rare, non-renewable items is no longer allowed, and there is a new rule about not reselling items from others' shops. % [3/7/19] Updated config with more items that are banned from being sold in Quickshops # https://i.imgur.com/vNoVUdJ.png + [3/24/19] Added railway connection from the Orsus subway to Port Tourmaline + [6/28/19] Added the new /warp pridevillage, a community build project made for our pride month celebration!
- Technical / Bug fixes -
% [3/10/19] Fixed potential exploit (dupe glitch) % [3/10/19] Players are now prevented from moving into unloaded chunks % [3/10/19] Fixed bug with chest contents not being logged by coreprotect correctly if a hopper took from them % [3/10/19] All teleportation in Essentials will now load chunks asynchronously (if possible), this is a huge performance improvement! % [3/18/19] Changes to the chat filter & staff permissions % [4/10/19] The mob cap of a world now completely ignores mobs that were spawned due to a "non-natural" method # This is actually a PRETTY big change to vanilla mechanics. It means that all mobs & animals, no matter what, are ignored from the mob cap count unless they were spawned due to the natural spawning algorithm. % [4/10/19] Fixed the bug where players could not pick up any items if every slot in their inventory was filled, yet they should have been able to pick up the items still % [4/10/19] Fixed bug where zombie villagers could despawn while in the conversion process to a villager % [4/10/19] Fixed issue where permissions would sometimes not update for scout players after completing the tutorial % [4/10/19] Fixed bug where right-clicking on lwc-protected iron doors did not open them + [4/10/19] Factions' command system now supports/utilizes command suggestions (brigadier) % [4/10/19] Some fixes to factions not properly identifying certain materials % [4/10/19] Fixed many issues with Factions not properly protecting certain blocks/items from being used in claimed territory. # The following are now protected from being used/accessed by outsiders in claimed land: # + Shulker boxes (all colors) # + Cod bucket, pufferfish bucket, salmon bucket, tropical fish bucket # + TNT minecart # + Chipped & Damaged anvil # + Comparator # + Fencegate (all types) # + Daylight detector # + Turtle egg # + Shears # + Bonemeal % [6/27/19] Fixed this vanilla bug to do w/ the ender dragon's dragon breath cloud: https://bugs.mojang.com/browse/MC-114618 % [6/27/19] Fixed error when placing a sign on tall grass % [6/27/19] Fixed bug where players would sometimes be set as AFK immediately upon joining % [6/27/19] Slight tweaks to word filter % [6/27/19] Fixed new player jingle, it should play every time now! % [7/8/19] FINALLY, After more than half a year, fixed the bug with mobs dying on chunk boundaries! # No more worrying about animals randomly clipping into blocks and suffocating!!! IT'S FIXED BABEY % [7/19/19] LWC now hooks into Factions. You can no longer lock/modify LWC protections on another player's claimed land. % [7/19/19] FactionsUUID now supports Worldguard 7. Players can no longer claim land in worldguard regions they are not a member of / do not have bypass perms for % [7/19/19] FactionsUUID now hooks into LWC % [7/19/19] Player rank is now shown in tooltips in /f show % [7/19/19] Factions now treats modifying armor stands/item frames as if you were trying to access a container. This means you can block non-members from modifying your armor stands/item frames by disabling container access to non-faction members in claimed land % [7/19/19] Animals that can be saddled or have chests attached to them are now protected from being interacted with inside faction territory % [7/19/19] Players can no longer place water/lava, use flint and steel, etc. inside safezone/warzone % [7/19/19] Factions now recognizes guardians, elder guardians, endermites, shulkers, husks, strays, illagers, drowned & phantoms as hostile mobs now; won't spawn in factions safezone anymore % [7/19/19] Potted plants are now protected inside faction territory # Most of the above factions bugs existed on the server & were known about by Quixol’s staff for several months, but went unfixed for varying reasons. See the summary for more info. % [7/31/19] Fixed weird behavior of respawning at beds % [7/31/19] Better tab-completion/command suggestions in lwc commands % [8/31/19] Fixed persist mode (/cpersist) incorrectly giving an additional action after the command is disabled
- Plugin / Software Updates -
^ [3/10/19] Updated server .jar, Paper 1.13.2 b557 -> Paper 1.13.2 b564 ^ [3/10/19] Coreprotect -> 2.16.1 ^ [3/10/19] EssentialsX -> 2.16.1.0 ^ [3/10/19] QuickshopRR -> 1.3.5.7 ^ [4/10/19] Paper 1.13.2 b564 -> Paper 1.13.2 b612 ^ [4/10/19] CoreProtect -> 2.16.3 ^ [4/10/19] DiscordSRV -> 1.16.7 ^ [4/10/19] QuickShopRR -> 1.3.5.8 ^ [4/10/19] LuckPerms -> 4.4.1 ^ [4/10/19] ModernLWC -> 2.1.3-b11 ^ [4/10/19] FactionsUUID -> U0.3.0-b133 ^ [4/23/19] Paper 1.13.2 b612 -> Paper 1.13.2 b624 ^ [4/23/19] QuickshopRR -> 1.3.7.2 ^ [6/27/19] Paper 1.13.2 b624 -> Paper 1.13.2 b636 ^ [6/27/19] DiscordSRV -> 1.16.9 ^ [6/27/19] EssentialsX -> 2.17.0.0 ^ [7/8/19] Paper 1.13.2 b636 -> Paper 1.13.2 b638 ^ [7/8/19] EssentialsX -> 2.17.0.3 + [7/8/19] Added Viaversion 2.1.2 ^ [7/19/19] ViaVersion -> 2.1.3 ^ [7/19/19] DiscordSRV -> 1.17.1 ^ [7/19/19] ModernLWC -> 2.1.5-b34 ^ [7/19/19] FactionsUUID -> 1.6.9.5-U0.4.3-b170 ^ [7/31/19] Paper 1.13.2 b638 -> Paper 1.13.2 b641 ^ [7/31/19] EssentialsX -> 2.17.1.0 ^ [7/31/19] LWCX (Formerly ModernLWC) -> 2.1.7-b51 ^ [8/31/19] Paper 1.13.2 b641 -> Paper 1.13.2 b643 ^ [8/31/19] LWCX -> 2.2.1-b85
List of known bugs/issues:
! New players can sometimes get stuck in the beginning room of the tutorial ! Standing still on top of a boat in water will deplete your hunger very quickly for some reason(???) ! The “mobs” section of the statistics counts how many times you’ve been killed by another player for some reason. It will not show how many times you have killed other players, however ! Peculiar bug with items in cursor slot disappearing in the inventory? Has only been reported once; unable to reproduce ! mcMMO: When you are killed by a mob you recently hurt, the death message just says you were killed by [a bunch of hearts] ! mcMMO: You don’t get alchemy exp for making slow falling potions ! mcMMO: mcMMO’s messages, either party messages or about abilities, sometimes send at incorrect times, or even send to incorrect players ! mcMMO: Using /mcrank seems to break for certain players sometimes. After a name change perhaps? Unable to reproduce ! mcMMO: Some players have reported their mcMMO levels being reset/lowered? Has only been reported once; unable to reproduce ! Factions: Certain faction permissions are buggy or not intuitive ! PerWorldInventory: Player inventories saved in 1.11 - 1.12 (in the world Protos) may have shulker box data corrupted. undyed shulker boxes turn into purple shulker boxes, and any items inside shulker boxes may lose all of their NBT data. ! Quickshop: When making a quickshop into a double chest, then breaking it to make two single chests, it still thinks the shop is there, regardless of whether its told to be deleted with commands or manually broken in survival. ! Viaversion: 1.14.4 client may experience “ghost blocks” while mining very quickly, or, more frequently, after explosions occur. This is actually a vanilla bug, but it won’t occur if you’re on the server with a 1.13.2 client. ! Viaversion: 1.14.4 client may crash while typing book. Technically a vanilla bug, but exacerbated by viaversion. See here. ! Viaversion: 1.14.4 client will display all statistics in the “items” and “mobs” sections incorrectly/jumbled. It is an issue on the client-end, the server still tracks player statistics properly ! Viaversion: Bug with infinitely eating potatos/carrots when attempting to replant them
Things to come:
• Update to QuixolMC 1.14.4! • An exciting new build project...! • Releasing more custom advancements • Other updates to QuixolMC’s custom datapack • Fixing more bugs? • Big updates to qChat, other custom scripts
last changelog post (#26)
about changelogs
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Whew! For six months, you would think there would have been more changes huh? As we’ve said, it’s been a bit slow-going as far as changes and updates to the server go. Rest assured, we are still moving forward with projects, it’s just been slow due to being as short-staffed as we are currently. You can expect to possibly see some new staff members coming on soon!
Anyhow, to expand upon some of the stuff discussed in this changelog, you may have noticed a great number of bug fixes to factions. Many of these may seem like quite alarming or dangerous exploits, and you’d be right.
All of the faction bugs mentioned for the July 19th changes existed and were known by Quixol staff for a long time; some of them were particularly nasty. We never mentioned them in these changelogs for fear of them being abused.
Now that they are fixed, we don’t have as much reason to worry. Still, we apologize for allowing these to exist on the server for so long. Some of them were out of our control, while others were due to us having factions improperly configured. This shouldn’t happen again. If you notice major bugs or exploits like this, please inform the staff, we’ll do what we can to fix them.
With all that said now, we ask that any faction owners please review your faction permissions with the command /f perms. This will bring up an interactive chest menu which allows you to set permissions for your own faction, both for faction members and for what other players can do on your claimed territory even if they aren’t in your faction.
It’s most crucial that you tweak the default permissions for any non-member players, such as neutral, truce, ally, and enemy. By default, factions will treat the “container” permission as “allow” for all of these relations. For some reason, factions treats modifying armor stands and item frames as a “container” interaction; so if you don’t want people messing with your item frames or armor stands (or possibly other container blocks), you should make sure this permission is set to “deny”. If you have more questions about the faction permissions, feel free to ask, we’ll try to help out if we can.
While we’re on the topic of show-stopping bugs getting fixed, did we mention that the bug of mobs dying on chunk boundaries was finally fixed after nearly half a year? This issue was discovered & documented by admins Vivian and Skyler, and it’s thanks to our thorough testing & bug reports that the issue was ever resolved in the server software itself. If you play on another server that uses Paper, just know that we played a small part in making it less buggy! Oh, we also reported the issue of zombie villagers despawning in the conversion process & got that fixed too. Yay, Quixol admins!
Other than that... Is there anything we forgot about? Huh? Pillage & Village update? Oh yeah, that happened. Still no news for you yet, sorry. You can connect to the server with 1.14.4, though. The server itself is still on 1.13.2, though. Check out this post we made about it for more details.
Anyhow, that should be everything now. Thanks for reading, and hopefully we’ll see you again in 1.14??? - Quixol Staff
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A Kingdom Hearts 3: world-by-world review I guess
when I say “Area” I mean parts of the world separated by loading screen OLYMPUS Consisting of 3 areas, Olympus had itself a major upgrade from its past appearances. The Colosseum is nowhere to be seen, (same with the underworld), and has been replaced by a large town and Mount Olympus itself. The third area you visit in Olympus is “realm of the gods”, and the presentation of this area’s entrance was a legitimate “Stop and look at how pretty this is” moment The gameplay in this world was pretty varied, as it served as your tutorial world, teaching you the various forms of movement and combat the game has to offer, as well as showing you early that enemies can have elemental weaknesses. Story wise, Sora is there to ask Herc’s advice on how to regain the power he lost and ends up showing up at the wrong (right?) time as Hades has finally put his 18 year plan into action and released the titans (All four of them this time)
The (very nice) cutscene that brings us into this world is also the one and only mention and appearance of Final Fantasy characters (Cloud and Auron) in the entire game’s story, which is extremely disappointing and a mark against the game as a whole. 4/5
TWILIGHT TOWN I was really looking forward to jumping back into Twilight town, exploring the streets, the tunnels, and all that again. But sadly, Twilight town, while receiving an aesthetic upgrade, only consists of 1 area consisting of Tram common (Now called “the neighbourhood), the forest and mansion, and a single tunnel connecting them (the hole in the wall is gone). There is no exploration of the mansion.
Its also home to the cooking mini game
2/5 (1 point for cooking mini game which is surprisingly fun, and 1 point only because of the atmosphere created by the NPCs and music)
KINGDOM OF CORONA This world is where the game really sines for the first time. Olympus was great, but it was clearly designed as a tutorial area, and Twilight Town lacked anything resembling gameplay content, but Kingdom of Corona makes up for that quickly with a vast forest and a small lively town to explore. Rapunzel constantly wanders off to look at things, which create a number of small character moments and not-quite-mini games you need to do to progress and also helps to make Sora seem more involved. The dancing actual-mini game in the town square was pretty fun once I got the hang of it and realized the symbols on the floor corresponded to buttons based on color, not shape.
Story wise it was a bit janky. The story follows the plot of the movie (Unlike Toy Box, which seems to take place somewhere between Toy story 1 and 2), but Sora becomes separated from Flynn and Punz a couple times, and story progresses without him or us present. At some point Flynn told Rapunzel his real name apparently? And Flynn was knocked out and tied to a boat but we never see it happening. He’s just suddenly tied to a boat an unconscious. Rapunzel’s healing hair comes out of nowhere, as does the song sung to make its magic work. When she rubs her hair on his wound and starts singing as he lay there dying, you might be extremely confused if you hadn’t seen the movie. And by “Might” I mean “WILL”
This world did something interesting with its music that I wish Toy Box had done. When you enter a certain area of the forest, the music (and battle music) change to suit the atmosphere of the area. It was a small touch but it was appreciated and missed once I got to Toy Box...
This is also the first world where we encounter the Nobodies.
4/5. It loses a point for the janky story, but everything else was great
TOY BOX Consisting of two areas, Toy box becomes massive as soon as you leave Andy’s room. It was bizarre running around in a photo realistic suburban street as a tiny toy, (and the fact that you’re a toy in this world is the only reason I like it) and the toy store, Galaxy Toys, is a massive 3 floor area full of toy mechs (seriously they spawn in with regular enemies, you can end up with 5 of them on you very fast).
The mech gameplay was surprisingly fleshed out for a one-world wonder. There are three types of mechs, red, blue, and purple, and they seem to work in a rock-paper-scissors type of deal. Purple has an advantage on red, red has an advantage on blue, and blue has an advantage on purple. Each of the mechs has a different amount of health and firing speed to balance them out further.
The world loses points with me however due to the fact that an instrumental version of “You’ve got a friend in me” is playing throughout the whole world. It became grating very fast and its still stuck in my head.
3.5/5
MONSTEROPLOUS Taking place almost entirely in doors, this world feels a lot like Kingdom Hearts 2 in the worst way (Hallway, arena, hallway), broken up by rail segments. The “arena” sections at least try to keep things interesting though, with one becoming a “the walls are a hazard” type of deal. This world introduces us to the Unversed and is actually the only world where they appear, so there’s not many of them.
The battle music in this world was also great. I don’t know, there was just something about it that jived with me.
Story wise, this world takes place after the first Monster’s Inc movie. Sully is the CEO, and laugh energy is the new hotness. Randal is back thanks to his new friend and literally wants to make all children suffer chronic depression forever because, while its not as strong as laughter, sadness is a far more abundant form of energy or something.
Other than that, there’s not much to say about this world. Its not bad, but its not great
3/5 (the fact that it has its own story instead of following the plot of the movie earns it an additional point.
ARENDELLE This was the first world where it really felt like “Disney shenanigans”. Sora was just kind of there while the plot of Frozen happened, and like with Tangled, the story progressed without Sora or us present, and again, if you hadn’t seen the movie, you’d be lost. Unlike tangled, it lacked little character interactions to at least make Sora feel connected in some way.
The boss in this world was a combination of amazing cinematic attacks and a rehash of Scar in KH2, and your Disney buddy for this world was a legitimate surprise.
I enjoyed the reindeer Heartless in this world too. Not only do they take huge damage from fire, but it also melts their antlers, preventing them from using their annoying attacks. However Donald the super-genius would often hit them with Blizzard which would give their antlers back...
2/5
THE CARIBBEAN This world. THIS FUCKING WORLD Its so good. Its perfect. Its like its own game There’s a huge ocean full of little islands to explore, the under water combat WORKS and is FUN. The primary heartless you’ll run into under water is a fish that changes color, and is weak to a different element depending on said color, giving you something to think about while fighting it. You can just wale on it if you want, or you can use magic and work out its weakness to dispatch it quickly.
You get your own pirate ship. SORA FINALLY LIVIN THE DREAM! The pirate ship can be upgraded for more health and canons by finding white crabs (Can’t explain how that works without spoilers), it has its own reaction commands that devastate enemy ships, OH and there are ENEMY SHIPS. SHIP BATTLES. SHIP ON SHIP COMBAT
Again tho, like with Tangled and Frozen, the story likes to progress while Sora is off dicking around. However, the supporting characters do a better job of explaining what happened while Sora was AFK than anyone in Corona or Arendelle did. The fact that Sora is already familiar with most of the cast thanks to KH2 also helps this along a bit tho. Sora doesn’t feel completely tacked on despite being completely tacked on.
This world suffers even more severely from what it suffered from in KH2 tho. That being IT IS EXTREMELY JARRING AND IMMERSION BREAKING TO SEE CARTOON-ASS SORA, DONALD AND GOOFY CHILLING OUT WITH HYPER REALISTIC JOHNNY DEPP AND CO
Despite the negatives, the gameplay of this world makes up for all of it
7.5/5: Too much water
SAN FRANSOKIO The story does what Kingdom Hearts 3 worlds haven proven to do best and does its own thing. Sora arrives in San fransokyo some time after the events of Big Hero 6. Hiro has built a new Baymax but is still torn up about the original his brother built being lost to the void, and now weird robot heartless are attacking (Hint: Bring thunder) Sora makes fast friends with the crew (as he tends to do) and through helping them with the heartless, gives each member ideas on how they can upgrade their gear.
The world consists of 2 areas. Hiro’s garage, and downtown San Fransokyo, which is basically mini spider-man PS4. While in Hero’s garage, you can choose to explore the city during the day or night. Heartless do not appear during the day, so if you just wanna run around and explore, find treasure and hidden mickey’s, hit the town during the day. But if you’re looking to level up (and this is the final world with enemy spawns so you will be) then you should hit the town at night.
While the downtown area is small (especially just coming off the open seas of the pirates world), it makes up for it in both verticality and density.
4/5 (Extra point added for the presence of Thigh queen Go Go Tomago)
100 ACRE WOOD Its a single area with 3 almost identical mini games, it’ll take you about 20 minutes to get through, there’s a keyblade at the end, 0/5
KEYBLADE GRAVEYARD This is the final world of the game and serves as the site for the final battles with the organization. Its basically a series of arena matches where Sora teams up with one or more of his friends to take on multiple members of the organization at once. It dominoes into the final conflict with the 3 main Norts. Young, Heartless, and Nobody all at once while Old man watches and throws Keyblades at you occasionally.
Gameplay is all boss combat. Story is all PLOT
5/5 on both counts
THE FINAL WORLD Okay no THIS is the final world. Literally. Its entirely main plot based so I won’t go into any actual detail. It consists of a single room which is a giant cube puzzle (Not like the movie “Cube”, like you’re standing on a big cube thing). Which would be SUPER cool if it weren’t for the fact that Sora’s flow motion abilities completely break it.
Plot wise 5/5 Gameplay wise 1/5
SCALA AD CAELUM OKAY NO THIS IS THE REAL FINAL WORLD FOR REAL A city located in the past, this is the site of the true final battle with Xehanort and his 12 selves. you go up against the 12 all at once (they seem to share a health bar tho so its not that bad) as they utilize their own weapons (Xigbar’s guns, Marluxia’s scythe, etc, etc) to just honestly beat the hell out of you. A small section of town serves as your arena, making this perhaps the most geographically diverse fighting arena in the game’s history.
Once those naughty bois are shut down, Xehanort is like “Wanna see something cool?” and tosses you into a legitimately disorientating arena for the beginning of the final showdown between peace boy and naughty grandpa
There’s no gameplay here outside of combat and plot but its a 5/5 none the less
FINAL THOUGHTS This game was at its best when it wasn’t rehashing the plots of the worlds it visited (Tangled, Frozen, Pirates), but either doing its own thing (you know, the Kingdom Hearts plot?), creating new plots set in the worlds visited (Big Hero 6, toy Story, Monsters Inc.) or somehow doing a combo of the 3 (Hercules)
I found it EXTREMELY disappointing that all traces of original Square Enix characters are just gone. We get a single mention of Cloud and Auron in an exposition dump at the beginning of Olympus and thats it. And before you mention the main Nomura OC cast: they’re owned by Disney, not Square.
The game wrapped up pretty much all the major plot points and answered a lot of long standing questions, but also didn’t answer one question in particular that I’m sure has driven a lot of us into the depth of insanity. It also posses a couple new questions, such as “Who?” and “How?” and “What the fuck?”
Overall, this game is at its best when its focusing on the main plot, with everything in between feeling more like filler... So a standard Kingdom Hearts game.
In the end, despite the lack of FF, and the falling into disney shenanigans, this was a great game and an excellent ending to the dark seeker saga. Going forward, I hope the future games (and there definitely will be future games, this is by no means the end of Kingdom Hearts) don’t do what this saga did and spread the plot over 200 games on 200 different consoles over 200 god damn years. If thats the case I think KH3 will be my jumping-off point. However, if they’ve come to their senses and choose to release the next saga of games like normal human beings instead of depraved madmen, I am 100% on board. However, seeing as Nomura is a depraved madman (see FFXV development for details) I am extremely cautious in my optimism.
Final score from me is 4.5/5: WHATS IN THE BOX?!
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The rise of subscription models in 2020? This is a "procedure guideline" for the game to become listed on the subscription mode
In the past two decades, the overall game industry has only had two business models, the "try before buying" design that began in 2000 and the "free to play" model that emerged in 2010 2010. "Try before you buy" premiered at the start of the 21st hundred years. Big Fish Games releases a game every day which can be played for the initial hour free of charge, allowing gamers to try it before choosing whether to buy the complete game. This design has brought numerous female players to the video gaming industry, especially old women. In the first 2010s, after free download + in-app buy games dominated the Asian market, they started to enter the European and American areas. In this setting, the game is actually free, and much more than 90% of players will not spend a cent. However, the true purpose of free games is to allow the almost all invested gamers to spend more money to boost or accelerate their video gaming experience. Several top-up players will spend tens of thousands or also hundreds of thousands of dollars on their favorite games. After free games, exactly what will function as next model which will disrupt the gaming industry? According to the advancement of other sectors, subscription may become another disruptive setting of the game industry.
Developments inside other industries have shown that subscriptions could become the disruptive push. Amazon, the world's largest retailer, uses its high quality subscription support to secure clients; Salesforce.com, among the largest businesses in the business software field, runs on the subscription model, which puts its established rivals into difficulty; the world's 2nd largest entertainment business Netflix utilizes subscriptions The design has gained present industry status; even Disney is wagering its future on Disney Plus' subscription model. This is a switch inside people's attitudes that contributed to the change. Ten years ago, people wouldn't normally pay for digital content material. For example, ten years ago, people wouldn't normally pay for music, but would buy a Dvd movie or CD. However now, people's attitudes have changed. According to Reuters, in the usa, the proportion of individuals aged 18-24 who purchase digital news offers jumped from 4% in 2016 to 18% in 2017. Therefore, are subscriptions equally effective in the gaming business? First, many video gaming companies already are using subscription models. A blog post earlier published by Search engines gave some data and functions about subscriptions. In accordance with Google's post, the annual growth rate of global video game subscriptions is 70%. Secondly, the subscription model has indeed played a role in the video gaming industry. Google's blog post demonstrates game companies that use the subscription design have increased consumer retention by 20%. Lastly, subscriptions offset the risk of establishing and releasing new games. The game joins the subscription service "Operation Information" Of course, the success of the subscription model depends on the implementation. Just as hundreds of game companies have failed to achieve success through free games, getting users a subscription successfully is similarly difficult. Adding registration solutions to the overall game demands mastering the next 6 core ideas. 1. Subscription must be related to privileges The biggest challenge for game companies is to provide users with what kind of subscription content. Virtual foreign currency? Do not. Successful subscription models give a service that allows players to obtain privileges. In a casino game like "Legend of Bow and Arrow", it can gain a particular level or energy. The advantages of subscribing may also be special avatars or exclusive in-game actions. In short, the main element would be to allow gamers to obtain a privileged experience, never to allow players to obtain virtual foreign currency or premium currency. 2. Maintain it simple One of the core concepts of creating a successful product would be to ensure simplicity. In the event that you provide customers with way too many choices, you might be overwhelmed and unable to choose some of them. World of Warcraft has the very simple subscription design that emphasizes the value of long-term contracts without causing a huge cognitive burden. If players have many different membership options, including registration terms, monthly costs, revenue ranges, etc., they are likely not to choose. Consequently, the key to subscription is to create it easy for players to understand the value, select from several plans, and decide whether a subscription. 3. Be honest Among the reasons why subscriptions are usually difficult to end up being universally accepted is that some companies deceive customers to register for subscriptions, and then it is difficult to cancel. Preventing customers from departing or deceiving them to subscribe is not only unethical, but additionally harmful to business development. One of the basic values ??created by subscriptions for companies is the reference to users. Top businesses use subscriptions to boost their basic business, such as for example Amazon, Netflix, Spotify along with other large businesses benefit from user subscriptions. When you add subscription content material to the game, let worth drive the product instead of deceiving customers never to cancel. 4. Build an ecological environment An effective subscription plan ought to be tied to the game itself. The more time you let customers play the game, the increased the worthiness of the subscription. Battle Pass is definitely a good example, players will get a premium experience from subscription. In addition, it creates a very powerful ecological band, and subscribed gamers can get more benefits for continuous participation in the overall game. 5. The gradual upgrade of membership value The evolution of revenue is another essential aspect in the success of subscription plans. In accordance with Google, ��As players invest even more in the overall game, whether it's time, skills, or some other IAPs, the benefits of subscription will increase accordingly.�� Although AFK Arena is not a good example of a casino game that uses subscriptions as a monetization model, its mechanism allows gamers to improve their income in the overall game as their VIP levels increases. 6. Subscription as an affirmation for large R players VIP is at the primary of nearly every game's success. 60% to 90% of all free game income comes from the very best 1% or 2% of players. Therefore, encouraging players to be VIPs and retaining them should be the focus of the overall game team.
Many product managers will avoid subscription plans because they are worried that if players can subscribe to VIP plans for a set amount, this can limit VIP spending in the game. This concern leads to the initial point of subscription style, which is privileges, not replacing present purchases. If someone spends lots of money on your game, don't make an effort to get them to spend another $5 or $10 subscription fee every month. Instead, change the registration into an affirmation of their VIP status. Provide them with a free subscription, and the goodwill value will far go beyond the short-term revenue created by forcing VIPs to purchase subscriptions. research study: Subscription program for "Legendary: Game of Heroes" "Legendary: Video game of Heroes" is a card elimination game posted by N3TWORK Inc. in the usa. Gamers can cultivate their own monsters and allow them to evolve continually, therefore increasing the likelihood of winning the battle. The iOS edition of the overall game includes a total global income of US$2 million in October 2019, and the most popular country is the United Says. With regards to subscription providers, "Legendary: Sport of Heroes" did an excellent job. . VIP privileges. There is a store specifically for VIP gamers in the overall game, where players can purchase items that they would otherwise have to perform multiple steps to purchase. Players can shift openly in the overall game without watching video ads. After exceptional game membership, the player cannot imagine how to play the overall game without a subscription. . Get content beforehand. VIP gamers who subscribe within a certain period of time will get tokens, permitting them to begin fighting with higher-degree bosses before various other players. . Lifetime rewards. In addition to daily rewards, VIPs can also receive lifetime rewards. Lifetime rewards ought to be more precious than daily rewards. . Increase the worth of in-app purchases. Users will generate loyalty or mileage points for every purchase. The more factors a new player gets, the higher the VIP level, the higher the everyday and lifetime benefits. . Create predictability for gamers. Set items that subscribers can do every time, such as daily rewards they can expect. This can ultimately provide players with benefits and fortify the above points. . Allow non-clients to furthermore accumulate lifetime tokens. In "Legendary", non-subscribers have also established their VIP degree. Higher VIP ranges provide less expensive; therefore, when they reach a high enough VIP level, it is apparent that they will convert into subscribers in the next stage. . VIP special customer support. Compiled from "Here's How Subscriptions Will Disrupt the Video games Industry". (Author: xiaohan) Recommended reading Apple and Disney are stirring up the web video subscription marketplace in the Middle East. App Annie predicts that membership providers will grow rapidly in 2020. App Annie 2020 5 major tendencies in the cellular market predict the rise of in-game membership versions. Through the membership membership model, the corporation has had 1 item from the iOS best-selling listing in the usa 500 will be pushed to the 99th location. The global registration market will exceed 500 billion U.S. dollars in 2023. Subscription services are becoming a new mainstream consumption design. Business cooperation Zheng Xusheng | Series�G18558713545 Overseas cooperation Hao Yijun | Collection: 18513119881
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The rise of subscription models in 2020? Here is a "operation guide" for the overall game to join the subscription mode
During the past two decades, the overall game industry has only had two business designs, the "try before buying" model that began in 2000 and the "absolve to play" model that emerged in 2010 2010. "Attempt before you get" premiered at the beginning of the 21st century. Big Fish Video games releases a game every day time that can be performed for the initial hour free of charge, allowing players to try it before selecting whether to get the complete game. This model has brought numerous female gamers to the gaming industry, especially older women. In the first 2010s, after download free + in-app purchase games dominated the Asian market, they began to get into the European and American areas. In this mode, the game is truly free, and more than 90% of players will not spend a cent. However, the real reason for free games is to allow the nearly all invested gamers to spend more cash to boost or accelerate their video gaming experience. Numerous top-up players will spend thousands or actually thousands of bucks on their favorite games. After free games, what will be the next model that will disrupt the gaming industry? Based on the development of other industries, subscription could become the next disruptive setting of the overall game industry. Developments inside other industries show that subscriptions could become the disruptive pressure. Amazon, the world's largest store, uses its premium subscription services to secure clients; Salesforce.com, one of the largest businesses in the enterprise software field, uses a subscription design, which puts the established rivals into problems; the world's second largest entertainment company Netflix uses subscriptions The design has gained present industry status; actually Disney is gambling its future on Disney Plus' subscription model. It is a switch inside people's attitudes that contributed to this change. Ten years ago, people would not purchase digital content material. For example, ten years ago, people would not pay for songs, but would buy a Dvd and blu-ray or CD. However now, people's attitudes possess changed. In accordance with Reuters, in the United States, the proportion of people aged 18-24 who purchase digital news has jumped from 4% in 2016 to 18% in 2017. So, are subscriptions equally effective inside the gaming business? First, many video gaming companies already are using subscription models. A post previously published by Google gave some information and functions about subscriptions. According to Google's blog post, the annual growth rate of global sport subscriptions is 70%. Secondly, the membership model has indeed played a role in the gaming industry. Google's post demonstrates game companies that use the subscription design have increased consumer retention by 20%. Finally, subscriptions offset the chance of creating and releasing brand-new games. The overall game joins the subscription service "Operation Guidebook"
Needless to say, the success of the subscription model depends upon the implementation. Just as a huge selection of game companies have failed to achieve success through free games, obtaining users a subscription successfully is equally difficult. Adding registration services to the game demands mastering the next 6 core concepts. 1. Subscription should be related to privileges The largest challenge for game companies is to provide users using what kind of subscription content. Virtual foreign currency? Do not. Effective subscription models provide a service that allows players to acquire privileges. In a casino game like "Legend of Bow and Arrow", it could gain a particular level or energy. The advantages of subscribing can also be special avatars or special in-game routines. In short, the main element is to allow players to obtain a privileged knowledge, not to allow players to acquire virtual currency or premium currency. 2. Keep it simple One of the core concepts of creating a successful product would be to ensure simplicity. In the event that you provide customers with way too many options, you might be overwhelmed and struggling to choose any of them. World of Warcraft has the very easy subscription design that emphasizes the value of long-term contracts without causing an enormous cognitive burden. If players have a variety of subscription options, including registration terms, monthly costs, revenue amounts, etc., they are likely never to choose. Therefore, the main element to subscription would be to make it possible for players to understand the value, choose between several plans, and decide whether to subscribe. 3. Be honest Among the reasons why subscriptions are usually difficult to be universally accepted is that some businesses deceive clients to register for subscriptions, and then it really is difficult to cancel. Preventing clients from leaving behind or deceiving them to subscribe isn't only unethical, but also bad for business development. Tezos One of the basic ideals ??created by subscriptions for companies is the connection with users. Top companies make use of subscriptions to improve their basic company, such as Amazon, Netflix, Spotify along with other large businesses reap the benefits of user subscriptions. So when you add membership content material to the overall game, let worth drive the product rather than deceiving customers never to cancel. 4. Build an ecological environment An effective subscription plan ought to be tied to the game itself. The more you let customers play the overall game, the increased the value of the registration. Battle Pass is usually a good example, players can get reduced experience from subscription. In addition, it creates a very powerful ecological band, and subscribed players can get more rewards for continuous participation in the overall game. 5. The gradual upgrade of registration value The evolution of revenue is another essential aspect in the success of membership plans. In accordance with Google, ��As gamers invest even more in the overall game, be it time, abilities, or some other IAPs, the advantages of subscription increase accordingly.�� Although AFK Arena is not a good example of a casino game that uses subscriptions as a monetization model, its mechanism allows players to improve their income in the game as their VIP level increases. 6. Subscription as an affirmation for large R players VIP reaches the core of almost any game's success. 60% to 90% of most free game revenue comes from the very best 1% or 2% of players. Thus, encouraging players to be VIPs and retaining them should be the focus of the overall game team.
Several product managers will avoid subscription plans because they are worried that when players can subscribe to VIP plans for a fixed amount, this can limit VIP spending inside the game. This concern leads to the first point of subscription design and style, that is privileges, not replacing present purchases. If somebody spends a lot of money on your game, don't make an effort to encourage them to invest another $5 or $10 membership fee every month. Instead, convert the registration into an affirmation of their VIP status. Give them a free subscription, and the goodwill worth will far surpass the short-term earnings produced by forcing VIPs to purchase subscriptions.
research study: Subscription assistance for "Legendary: Game of Heroes" "Legendary: Sport of Heroes" is a card elimination video game posted by N3TWORK Inc. in the usa. Gamers can cultivate their very own monsters and invite them to evolve continuously, thereby increasing the probability of winning the fight. The iOS version of the overall game has a total global income of US$2 million in October 2019, and typically the most popular country may be the United States. With regards to subscription solutions, "Legendary: Game of Heroes" did a great job. . VIP privileges. There exists a store specifically for VIP gamers in the game, where players can buy items that they might otherwise have to perform multiple steps to purchase. Players can shift openly in the overall game without viewing movie ads. After experiencing the game membership, the ball player cannot imagine how exactly to play the game without a registration. . Get content in advance. VIP gamers who subscribe inside a certain time period will get tokens, permitting them to start battling with higher-degree bosses before some other players. . Lifetime rewards. In addition to daily rewards, VIPs may also receive lifetime rewards. Lifetime rewards should be more important than daily rewards. . Increase the worth of in-app buys. Users will acquire loyalty or mileage points for every purchase. The more factors a player gets, the bigger the VIP level, the better the every day and lifetime rewards. . Create predictability for players. Set items that subscribers can do every day, such as for example daily benefits they can expect. This can ultimately provide players with rewards and fortify the above points. . Allow non-clients to furthermore accumulate life time tokens. In "Legendary", non-subscribers have also founded their VIP degree. Higher VIP amounts provide better value; therefore, if they reach a high enough VIP level, it is apparent that they can convert into subscribers in the next step. . VIP unique customer service. Compiled from "Here's How Subscriptions Will Disrupt the Games Industry". (Author: xiaohan) Recommended reading Apple company and Disney are usually stirring up the web video subscription market in the centre East. App Annie predicts that subscription services will grow quickly in 2020. App Annie 2020 5 major developments in the mobile business predict the rise of in-game subscription models. Through the membership subscription model, this company has taken 1 product from the iOS best-selling list in the United States 500 is pushed to the 99th place. The global membership market will exceed 500 billion U.S. dollars in 2023. Subscription services are becoming a fresh mainstream consumption design. Business cooperation Zheng Xusheng | Line�G18558713545 Overseas cooperation Hao Yijun | Series: 18513119881 Long press the picture to scan the code Sign up for the Beluga community
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South Korean Mobile Game Spending Grew Nearly 15% in Q1 2020 to $1.1 Billion
Sensor Tower Store Intelligence data reveals that mobile games grossed nearly $1.1 billion in South Korea across Google Play and the App Store during Q1 2020, up 6.6 percent quarter-over-quarter. Check out our latest blog about the trends of mobile games in South Korea.
Mobile Games Downloads Were Boosted During the COVID-19 Pandemic
During Q1 2020, mobile games kept growing healthily in South Korea with $1.1 billion revenue across Google Play and the App Store, seeing 14.9 percent year-over-year and 6.6 percent quarter-over-quarter growth. The App Store, although accounting for the minority of downloads and revenue, led spending growth at 15.3 percent Q/Q.
The COVID-19 pandemic swept across South Korea during February, with local authorities enacting stay-at-home orders to protect the public. The boost in downloads coincided with the lockdowns as consumers were seeking entertainment while isolated at home. Our data shows that first-time mobile game installs hit 180 million across both platforms, up 15.4 percent Y/Y and about 24 percent Q/Q, which is the most significant growth by both measures since 2014. Google Play led install growth at 27.4 percent Q/Q, compared to the App Store’s 12.5 percent.
Top Game Genres in South Korea
As our chart below shows, Role Playing was still the most profitable game subcategory in South Korea, grossing more than $690 million in Q1, up 6.8 percent Q/Q. Only a few RPG titles launched at the end of 2019 managed to increase their revenue, such as NCSOFT’s 리니지2M and EYOUGAME’s 샤이닝라이트.
Revenue of Simulation, Sports, Casual, and Puzzle games all increased more than 20 percent Q/Q, showing that mobile game players in South Korea are more interested in diverse gameplay than before. This trend is more obvious on the Top Game Genres by Downloads chart.
In terms of downloads, Casual games surpassed Action games as the most popular genre, up about 29 percent Q/Q to 29.7 million installs in Q1.
Simulation games, led by Plague Inc., was the fastest-growing genre at 42.7 percent Q/Q, followed by Strategy games led by Random Dice, up 38.2 percent during the same period. The success of these titles indicates South Korean players are more interested in innovative subjects and gameplay compared to those in other top markets.
Top Mobile Games in South Korea
The highest-grossing games in South Korea during Q1 were still NCSOFT’s 리니지2M and 리니지M. There were four non-IP games among top 10, including 라이즈 오브 킹덤즈, AFK 아레나, ��적의 검, and 명일방주, which indicates audiences are more open to new titles, or the number of first-time mobile game players may be surpassing those converting from PC game players.
Looking at downloads, Eyewind’s Brain Out returned at No. 1 on our chart below, following by Lilith’s AFK 아레나. 111%’s Random Dice, which was available as early as last September, boosted in January and ramped up to No. 3. Riot Games’ Teamfight Tactics managed to be among top 10 during the last 15 days of Q1. In contrast, only one hyper-casual new title was among the top 10. This goes to show that puzzle and strategy games are more attractive to South Korean players.
Store Intelligence users can see app download and revenue estimates for the above apps in addition to historical performance metrics on the Sensor Tower platform. Our estimates include downloads and revenue for the App Store and Google Play worldwide. Apple apps and Google pre-installed apps are excluded. We report unique installs only. Android estimates do not include third-party stores.
Sensor Tower’s Store Intelligence platform is an Enterprise level offering. Interested in learning more?
South Korean Mobile Game Spending Grew Nearly 15% in Q1 2020 to $1.1 Billion published first on https://spyadvice.tumblr.com/
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