#moonland magi
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Today I learned that the original Magi-Nation TCG is holding late pledges for a Kickstarter to finally release an expansion that was never published.
To celebrate, I've decided to post these versions of the crests of the various regions of the Moonlands.
Some of them are different to the originals on the cards, but I had a lot of fun making them.
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I do think one of the things that makes me like the Magi-Nation cartoon better than a lot of second world fantasy media is that after everything is said and done, Tony makes the choice to stay in the fantasy world full of monsters and magi with the friends he made instead of staying on Earth to live a normal human life.
And especially the fact that it's a *choice*. He's not stuck there in the Moonlands, he can go home at any point after everything. He wants to be in a world where he's a hero, saved the world, has a bunch of cool friends, has magic powers, and doesn't have to face the American? Canadian? school system.
Just there's so much second-world fiction where the protag has to go back to their original world or doesn't want to stay in the magical world even tho it's better than what they left. Or in the opposite direction with a lot of isekai stuff recently folks are just stuck in the magical world with no choice.
Shout out to the Magi-Nation cartoon. Props to you.
#nix meows#magi-nation#second world fantasy#isekai#you dont know how disapointing that movie The Boy and The Beast was to me#why would you leave the fantastical furry world and yer furry adoptive parents to live in the human world and study for fucking entrace#exams and live with yer human dad who you dont fucking know at all after all the shit you whent through?#for a damn girl? i could never
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Tony, it's your turn to speak for your scars
Tony: Well, my scars aren't as cool as Strag's, but I'm still proud of them. LET'S GO!
Tony: And the first place goes, this scar, it was the first scar that I got in Moonlands. This is when we tried to save Orwin when he became a shadow magi. I got hit when I covered Edyn with myself. I honestly thought I will be a deadmen because it hurt so much that I agreed to dring that painkiller that stinks like Wade's dirty socks mixed with rotten eggs
Tony: Well, I got these scars when I was running in a competition. I got thrown off the track and fell and broke two bones and hurt my leg. But after 3 weeks in the hospital, I quickly recovered and started running again
Tony: I won't comment here. I'll just say that IT HURTS! And who knew that these leeches could eat part of the clothes to bite me!? They then drank a good amount of blood in such a short period of time.
Tony: And I also have two X-rays of a broken leg and arm in my collection. I also had appendicitis removed, but the scar has long since healed. Tony: ...
Tony: Maybe I challenge Garadan to give me a few scars.
Strag: Tony, no.
Tony: Tony, yes!
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Pop Culture Builds 12: Wence the Wanderer (Magi-Nation Duel)
It’s these pop culture build specials that really make me realize how important data preservation really is. Sure, well-known characters will have oodles of resources for them both in the real space and digital spaces for ages to come. However, when it comes to obscure media, something that is someone’s favorite but didn’t get a lot of attention back in the day… How long will all-digtal resources for such things last without anyone to maintain them? Whether it be fan wikis or the increasingly rare fansites, such information can be exceedingly hard to find, and even then, those resources can be incomplete or leave out details that only fans would already know.
Which is why I’m so grateful that the original person who suggested this character reached out to me about them! Thank you again!
In any case, let’s get right down to it. Magi-Nation Duel was a short-lived CCG which centered around the denizens of the Moonlands and the Dream Creatures they summon to do battle. (It’s probably not lost on you how close “Magi-Nation” is to the word “imagination”)
In any case, today’s subject is Wence, a Naroomese Eliwan magus. The Eliwan are the descendants of the ancients who settled on the Moonlands after being driven from the surface of their homeworld by the “Invaders”. The Eliwans appear to be able to adapt heavily to the various environments they settle in, giving each regional subspecies drastically different appearances.
In any case, Wence lives apart from other Naroomese, and seems to be something of a wandering magus who travels about righting wrongs and even befriending eliwan of different regions, as noted by his friendship with the Underling Eliwan siblings Gruk and Ulk.
While Wence plays a relatively minor role in the Gameboy Color tie-in game, he does also exist in card form as well within the card game itself.
In any case, we’ll try our best to replicate his abilities here in Pathfinder!
The first hurtle I had to overcome was what ancestry to translate the Eliwan into, but this actually proved very easy, all things considered. Both Elves and the Eliwan are noted for their ability to adapt heavily to whatever environment they are in while still being the same species, so I decided to use elf as the base for him. I would also recommend the Woodcraft alternate trait to give him an edge as a woodsman, however.
Class was a bit harder, given most fighting is done by summons in Magi-Nation. However, I settled on a cross-class build. The first being the Wild Caller archetype for summoner (the Heroes of the Wild version), granting him a plantlike eidolon which can shift in base form depending on the local terrain, and access to summon nature’s ally instead of summon monster, which better fits with the themes of a Naroom deck, especially with one of the feats we’ll talk about later.
Meanwhile, his eidolon should be based on either the Bungaloo (humanoid grass monster) or the Arboll (a spherical leafy plant monster with two gnarled wooden arms)
The other class, which I recommend at least four levels of, is the guide archetype for ranger, granting Wence some better woodcraft, the ability to aid others in traversing terrain, and even some minor nature-based spells.
As both a summoner and a ranger, feats that let you bolster your summons or eidolon are important, as well as those that buff your ranged and outdoorsy skills. A super important one to take, however, is Summon Plant Ally, which adds a large number of plant creatures to your summon nature’s ally list, ranging from mighty treants to leshies and carnivorous plants!
The Naroom deck style revolves around transferring energy between summons and their magus, and since this represents both buffing and healing, that informs some of the spells for this build, such as rejuvenate eidolon and instant restoration to keep both your eidolon and summons in the fight, as well as summon nature’s ally to be able to have both your eidolon and summons out at the same time. Other buffing spells are also a very good choice as well, bolstering their abilities. Naroom also has some plant-manipulation cards in the set, so I’d also recommend spells that can be reflavored as monstrous vines, such as black tentacles, as well as those that conjure plant matter wholesale, as well as entangle from your ranger levels.
The only bit of equipment I was able to confirm Wence having was a bow and arrow, but given the nature of Naroom relic cards, we can assume for this build that he would probably prefer items that boost vitality and allow one to travel stealthily.
If summoner/ranger doesn’t appeal to you, you could perhaps go for a plant master hunter to focus on the combination of being a far-ranging wanderer with a plant companion and access to summon nature’s ally. If you’re playing Pathfinder second edition you could just play a straight-up summoner with a plant eidolon, since you get access to the primal spell list with that anyway, possibly with the ranger multiclass archetype as well.
This was a fun and challenging build for me to come up with, but hardly limited to replicating wence, focusing on supporting your monsters both with spells as well as ranged attacks.
#pathfinder#pop culture#pop culture builds#pop culture characters#wence#magi-nation duel#summoner#ranger#elf
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Daily Doodle 70: Ashio Unshadowed
http://ko-fi.com/nixkat
I played around with the hue setting on a screenshot to get hair, skin and eye colors for a non-shadow magi Ashio
#thenixkat#magi-nation#artists on tumblr#black art#elves#ashio of the weave#thenixart#moonland magi#dreads#fan art
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Young Strag submitted by my-anndreamer
#fan art#strag the shadowstalker#cartoon#magi-nation#moonland realm underneath#moonland magi#submission
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Episode One-Derland: Magi-Nation
Plot: The forces of good and evil clashed in the moonlands over 3000 years ago. A shadow magi named Agram battled a noble magi named Eidon. In an effort to save the world, Eidon sealed Agram away in the Core Glyph, summoned by the Book of Elders. Peace fell over the land for thousands of years until Agram made his presence known again with his goons in tow. Edyn, a young magi, believes herself to…
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Name: Arron Nicknames:Crystal Child
Gender: Male Moonland (homeland): Underneath
Species: Eliwan Partner: Alaban Best friend: Strag, Inara Character:Quiet and calm Hobby: Knitting tapestries Like:Go to the forbidden forest and study it Birthdate: 15 May
Biography
Arron had the power to see the future from childhood, just like his ancestors. He had been friends with Strag since childhood, as well as Inara. But because of this ability, Arron lost his parents, Argam wanted to take possession of this power, so he asked all those who possessed it to become his servants, and those who refused were shunned. When Agram's Shadow magi went to Arron's parents, when they refused, they were killed in front of the boy (who was speaking in the closet).
When Arron learned that Strag was Agram's relative, the two boys quarreled over it, and their friendship was permanently destroyed when Strag left Underneath.
From that day, Arron was alone, lived separately from others, and rarely went out into the city, and only went to the forbidden forest, the Stone Forest, which according to ancient beliefs lived the first population of Underneath. And which is now dead and growing mushrooms are dangerous for health, but wearing the mask of Arron and covering the mushroom hair, he learn the forest and knows how to treat its poisons.
When Strag saved Underneath from Chur. Arron saw more and more of the future, how death followed Strag.
Strag's brother, Stag, put poison in Arron's tea, which Strag then drank.
When Arron found out, he quickly learned about the poison and gave an antidote, after which he revealed that Stag became a Shadow Mage.
Hearing this news, Leader Underneath took Arron as her apprentice to learn more complex spells.
Dream Creature
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Can she do edyn as a shadow Magi?
I did not fully understand the question. But Edyn can't turn someone into a Shadow Magi, and after the situation with the Shadow disguise and Strag, she vowed to never use this spell on him again.
Over time, Edyn developed a phobia that her friends would turn to evil because of her or with her help. Sometimes she have nightmare, where her shadow version scares her that because of her, Tony and Strag became pure evil and they destroyed the Moonlands (after such nightmare, she can get up in the middle of the night and check if everything is okay with her friends)
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Daily Doodle 53: Trup’Tika and a friend
http://ko-fi.com/nixkat
#thenixkat#artists on tumblr#magi-nation#mermaids#trup'tika of orothe#wellisk#fanart#Dream creature#thenixart#moonland magi#moonland realm orothe
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Daily Doodle 69: Dark Lord part 2
Redesign of Agram from the Magi-Nation cartoon
http://ko-fi.com/nixkat
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Spotted a bulabantu.
Paradywn maxim meaning “too late”
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The power of freedom, the freedom of choice, When Quallon does find the Weave's one true voice.
excerpt from Ancient Epic Poem
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Off to catch a chasm jile.
Weave phrase meaning ‘on a fool’s errand’.
d’Resh phrase meaning ‘having some fun’.
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An incompetent ally is far worse than a dangerous foe.
d’Resh maxim
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That's worth a nemsa.
d’Resh expression for ‘valuable’
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