#monrah: the construction gear
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Asking all of my OCs who are heavily associated with math to explain why you can’t divide numbers by zero.
#my oc#dialogue#c2istar#viator theory#monrah: the construction gear#light effects#Raynor#venekia#orden#Polnoch#beagcha#yuseong
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Klavicle found his engine being sparked back to life after his last shutdown, hooked up to a Brevity testing system. Six automatas constructed by one engineer are gather by the humans to be test for undisclosed reason. Now that he gets a chance to reunite with his brothers, Klavicle hopes to see if he can reconcile with his brothers within the time limit of the test.
Or that would be what the real Klavicle would do therefore the replica android designed to stir reaction from the other participants will comply to his purpose.
Monrah: the construction gear is an industrial horror solar-punk fiction about relationship, experience bizarre connections between machines and their various definitions of love in the test of mutual trust that was rigged by human from the start.
cw: implied neurodiversity, implied mental retardation, implied abusive parenting, prostitution, implied chronic illness, implied terminal illness, abusive workplace, legal abuse.
This blog is an archive for information, if you have any questions or comments please send ask to @kervl-klear
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Short intro series. (5/7)
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Short story book series. (4/7)
#my art#my oc#aeromarine and the horizon#airac#Semaphore#monrah: the construction gear#klavicle#Landlight
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The engineer and the mechanic updated design.
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List of my OCs and stories they belong to
Many parts are still under construction so please expect the contents to be rough around the edges. (TuT )
Although my works are not entirely dark nor graphic. Please check the warnings before consuming the media as many triggering themes reoccur often throughout the story.
If you find any of my contents to be offensive, insensitive or harmful please feel free to let me know. \(>< )
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Paralogram ■
Noah and Eden found each other at the edge of their colliding universes. After the meeting, Noah discovered that his heart is beating with Eden’s emotions while Eden’s brain is pulsing with Noah’s thoughts. This is a mistake and both universe will correct itself at all cost.
cw: implied group suicide, implied death during childbirth, implied terminal illness, implied chronic illness.
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Aeromarine and the Horizon ✚
Airac is a godless angel living aimlessly until one day Emma accidentally summon herself to heaven and was deemed dead by the gods. Illegally undock one of the arks name Aeromarine, eight angel androids and their human captain begin their adventure to escape heaven.
cw: military, masochism, sadism, suicide bombing, ship wreck, substance abuse, addiction, war.
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C2ISTAR ★
C2ISTAR is a small private owned international combat auxiliary services, each operator made a bad decision that permanently changed who they are as a person. Paying for the consequences of their action, C2ISTAR set out to fulfill the perceived purpose of their life.
cw: military, war, SA, prostitution, abusive workplace, air crash, implied suicidal behavior, financial abuses, legal abuse, chronic illness, failed medical treatment, genocide, toxic relationship.
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Viator theory ◗
During his house arrest for destruction of public property. Polnoch’s roommate visits him claiming that to have murdered a wizard whom Polnoch defense his thesis against. Dragged out to the outer dimension, Polnoch discovered the content of the thesis written by that wizard.
cw: suicide, body horror, mild existential horror, humans trafficking, cannibalism, neurodivergence, chronic illness, forced medical treatment.
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Monrah: The Construction gear ▲
Automatas constructed by a walking nuclear reactor are gathered by humans for undisclosed reason. Klavicle, the eldest who came back from the death try to reach out to his brothers despite knowing that he is in fact just a replica android of the real Klavicle made for this test.
cw: implied neurodiversity, implied mental retardation, implied abusive parenting, prostitution, implied chronic illness, implied terminal illness, abusive workplace, legal abuse.
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Light effects ⬧
Three men undergo psychotic treatment and had to hunt their memories down before their brain stem became permanently damaged. However, due to surgical mistakes. They can either press on with something that won’t work or accept their fate and enjoy the short life they have left.
cw: mild body horror, legal abuse, financial abuse, failed medical treatment, humiliation, war, abusive workplace, implied chronic illness, implied terminal illness, forced medical treatment, near SA experience, grooming, implied abusive parents, implied self harm, implied suicidal behavior.
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#my oc#my art#monrah: the construction gear#c2istar#paralogram#viator theory#aeromarine and the horizon#light effects
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out of all of your oc’s, which do you think you worked on the most (whether it be design or backstory)?
I’d say it depends on how the works is measured; I’ll list all the possibilities I can think of right here. \(^^ )
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Measure by how much time is invested on the character
Answer: Klavicle
Klavicle is my first OC whom I still developed to this day so objectively, he is the character that I invested my time into the most. I had been polishing his design and narrative for 14 years, and I think I will continue to update him!
Measure by the amount of contents about that character I produced
Answer: Huchu
Huchu is the characters that produced the most tangible results and it's mainly because many kind and talented artists (mainly Sahbeetle and SG) take a big part in saving him from scrap bin and help me develop this character so although he is only in development for 2 years and a half, there are a lot of fun contents surrounding this character! ✨
Measure by how much thought I put into the character
Answer: None
I do my best to put in equal amount of thought into my OCs both story wise and design wise, so I’m afraid I can’t single out any of my OCs as the most well thought out one. (TuT )
Measure by the level of struggle I have in creating this character
Answer: Semaphore
I have been developing Semaphore for 4 years now and he is a character that I struggle both design wise and story wise.
As of now, Semaphore’s narcissism might be entertaining but originally he came off as very unlikable because I wasn’t sure how to handle his cocky attitude. I only start to figure out how I can portray him in a more polite way that doesn’t mellow out his massive ego and manage to develop a more appealing design for him 2 years ago.
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Excluding the first answer, these might change in the future as I still developing these OCs but I hope I manage to deliver what you ask for. Thank you so much for the ask anon! ✨
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“Once you sign this form, you’ve legally consent to being knifed by a licensed professional”
Stab chart memes but I twisted it up a bit to fit my OCs. 🤔
#my art#my oc#c2istar#monrah: the construction gear#aeromarine and the horizon#light effects#paralogram#viator theory
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I decided to fix the portraits up a bit and I think it look a lot better now. XD
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what are some inspirations for your artwork?
In addition, I decided to add inspiration for the story as well and I hope you don’t mind. XD
Please also note that there will be spoilers for the media that inspired my work below. \(^^ )✨
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In general
Overall, Stanley parable and The beginner’s guide are the biggest inspirations for me. I incorporated their elements into every single one of my works both visual wise and story wise but the visuals part might be a bit hard to see as they are overpowered by the other inspirations.
Monrah: the construction gear
Character designs: The early draft of the main automata designs was inspired by Drawn and Puppet show series, hence their gothic stream-punk undertone. In their current design, I took extra inspirations from Atomic heart, adding atomic-punk element then modernized the design.
Art direction: Rethink series and Q.U.B.E. 2 are my introduction to Solarpunk aesthetic, the stylish modern scenery decorated with plant look so luxurious and calming yet also very curious and somehow unsettling.
Story: The first Cube movie had always stuck with me, a story about a group of people stuck inside a cube full of trap that can only be identified using mathematics. One of these people use to work with a company associate with this cube but even him had no idea what on earth is going on.
Aeromarine and the horizon
Character designs: For this one, I based the angel designs on runway configurations and decorate them in military ceremonial uniforms I found on Google.
Airac, L-da => Parallel runway
Cardio, Semaphore => Single runway
Qeybec, Kiosk => Open V runway
Navtex, Ifalpa => Intersecting runway
Art direction: The digital watercolor art style I see on the internet, unfortunately I can’t quite pinpoint which artist since I randomly search watercolor artstyle on Google. But the first art of digital watercolor style color that makes me want to apply it to my work is probably the trailer of a gacha game name Mementos Mori on YouTube.
Story: Irresponsible captain Tylor is one of the most interesting comedy series in my opinion and yes, this is fortunately and unfortunately the reason that Emma is a brunette-
Viator Theory
Character designs: Initially the wizards were meant to be magical boys but I scrapped the idea. Still, I draw inspiration from many magical girl animes for their designs.
Polnoch => Sugar sugar rune, hence his witch theme appearance.
Morgen => Princess tutu, hence his white and pink color palette.
Soir => Cardcaptor Sakura, specifically the dress in the first opening of the original series.
Orden => Saint tail, but I don’t know why he retain nothing from her designs.
Mint => Precure, specifically Cure white and Cure egret.
Rito => Tokyo new mew, hence his strawberry and animal motif.
Art direction: The way Jazz Punk use their funky sharp color is a lot of fun and full of personality, and since my wizard are pretty funky themselves. I thought I’d be fitting to apply that to Viator theory.
Story: Tales of phantasia is a product of its time when it comes to writing, I have a lot of personal interpretation on Cress that I ended up applying on Viator theory.
The game introduces Cress to us as a loving hero, the vanilla protagonist who just lost his parents. But every once in a while, he snap and said cruel things. Cress doesn’t let himself grieve so he’s stuck in the anger phase. This lead to him taking action guided by rage, chasing the man who kill his parents through every single timelines then in the end where we actually get to know the man Cress had been hunting down, we find out that Cress is (kinda) the true villain of the story.
Paralogram
Character designs: Noah and Eden start off as ocs for Antichamber and Manifold garden crossover fanfiction. I ended up liking the designs so much I made my own world for them.
Art direction: Also Antichamber and Manifold garden, Manifold garden was also inspired by Antichamber so their art directions are very similar. A clean and sharp edge scenery that constantly play trick on the eyes.
Story: ‘Which’, it’s a short game about solving puzzles while a headless and heartless mannequin stalks or accompanied you depending on your interpretation. At the end of the game you either find her heart or her head and the mannequin will make the final decision whether you’ll live or die.
C2ISTAR
Character designs: Squirrel and Hedgehog and its fandom specifically; Sahbeetle, Stukka and SG. There are many talented artists in the fandom and C2ISTAR start off as SaH OCs but I find the cannon world building to be a bit too restrictive so I ended up making my own settings.
Art direction: Command and conquer: Red alert, I love the cool and professional look of the game.
Story: I base each character on people that I know in real life and plotted the story base on my personal work experience in civil aviation. I exaggerated it using all kind of military actions film as an inspiration mainly MacGyver, a series about a spy who refused to use gun and instead use science and engineering to fend off the bad guy.
Light Effects
Character designs: The main trio designs are heavily inspired by Fire emblem series, they were originally planned to be the gods that appeared in Aeromarine and the Horizon so I incorporate iconic Christian figures into their designs.
Raynor => Alm + Nurse Nitingale
Lennard => Leif + Jean de arc
Arland => Roy + Mother Mary
But I got intrigued with fan interpretation on these characters so I changed the idea into a fan fiction but realized I made too much change to these characters so I revise them into my OCs.
Art direction: I adore the excessive use of intricate metal decorations in Dream chronicle series and since Light effects trio are already cladded in armor, I thought I might as well take the opportunity and tried it out.
Story: Cry of fear inspired me the idea of character coping with their health condition and Fear and Hunger’s penance armor give me the idea for the needle. Light effects story were originally very gritty like both of its inspiration but I’m not good enough of a writer to handle that level of narrative yet so it ended up being so dark that it desensitized every sad scene and make all the suffering in the story meaningless.
Thus I took additional inspiration from True love next door to balance it out and aiming for more of tragicomedy tone.
Binary Stella (in very early and slow development state)
Character designs: Puyo Puyo series, after being fooled by its cutesy artstyle and cheery soundtrack although Schezo’s dialogue concerns me. I dig into some of characters story specifically Lemres followed by Schezo and now I can never look at this series the same way ever again-
Regardless their characters design are so cute that I took Polnoch and Morgen’s scarp first draft and redesigned them with Lemres and Klug as an inspiration.
Art direction: I’ve always want to try the first two Phantasmat games style of shading where they strictly limited the color palette for light and shadow to create coherency in starkingly different environments so I immediately try it on Northlight and Southstar.
Story: Also Puyo puyo series, the amount of insanity hidden in their story is too much to not take inspiration from it-
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Thank you so much for the ask!✨
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