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Edenia by pat
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Play the game See other reviews of the game
============= Synopsis
Sur cette planète lointaine, le calme règne sous le dôme jusqu'à ce que…
============= Other Info
Edenia is a Moiki game, in French, submitted to Concours Moiki #4. Moiki is a Choice-Based IF engine, requiring little to no code to create games. Its documentation is available in both French and English.
Status: Completed Genre: Sci-Fi
CW: Medical alteration, implied mental control, implied death
============= Playthrough
Played: 6-Sept-2023 Playtime: around 30min Rating: 3 /5 Thoughts: Do you truly want to learn why?
============= Review
Edenia is a dry sci-fi game, set on some strange planet, where you play some sort of humanoid character afflicted with strange reoccurring dreams. Aside from your tumultuous sleep, your life is pretty mundane and calm... unless your path takes you somewhere else...
Spoilers ahead. It is recommended to play the game first. The review is based on my understanding/reading of the story.
Built in a Gauntlet-style, Edenia offers multiple paths to reach the many different proposed endings. Set to undergo a routine scan, with an eerie timing around your dreams, you get multiple opportunities along the way to cure your ailments and go back to your life, or dig deeper into those strange occurrences - maybe even uncovering secrets.
Though it is easy to "call yourself to order", especially at the start of the story, the game makes it obvious the path to take, the "winning" state, is the one where you question your ailments and look into the mystery of those dreams. Something is wrong with you, but why? Some medical staff urges you into procedures without much explanations, but for what reason? Other brush off your concerns or try to move you out of the way, but why? It becomes quite transparent you are not supposed to have those dreams, and your changing condition will make it hard for the authority to control.
Still, it was not an easy game to get into, as you are thrown into this world with alien concepts and names without much explanation. The writing itself was quite dry. It was frankly at time disorienting - I wasn't sure if I misread something at the start or whether I was supposed to have played another game before this one. While it does add to the distress you are supposed to feel as this character with out-of-the-ordinary dreams and build on the suspense, it also felt at times tedious to go through.
It was nice the game allowed you to return to a previous choice block if you arrived at an end rather than having the play the whole thing back. It made checking the other options much easier.
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Neo-Twiny Jam lil' entries
Because of course I made some. Filled up the max like last years.
The Lady with the Camellias
This is a short prototype parser, inspired by the titular book from Dumas fils. I thought 500 words would be enough to adapt one of the scenes from the book. It obviously wasn't. But hey, I learned how to make a simple Inform 7 game. If yall are lucky, maybe a longer version drop one day.
machina caerulea
A short sci-fi Twine game inspired by the tale of Bluebeard. Similar in style to last year's Collision. There are 3 endings to this one.
Bon Dieu ! Et une lessive aussi ?
Only available in French. A short surreal Moiki game, inspired by an IRL moment. It's really stupid, and it just took me a few hours to make. Make Moiki games, it's simple and fun!
#interactive fiction#twine game#parser#inform 7#Moiki#French#choice game#neotwinyjam#phew... just made it right on time.
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capti; ick
pairing: im changkyun x reader
genre: angst, dystopian, fluff, adventure?
word count: 1.1k
A nice sofa, some chips and a chill, cuddly night watching films with your boyfriend, that’s what you had been expecting when Changkyun invited you over for a sleepover at his house. You surely weren’t expecting to be screaming your lungs out, violently nudging Changkyun’s shoulder and flailing your limbs because you were losing at your favourite game. You had been training for years, neglecting your social life as you progressed more and more and actually became a master at this hell of a game. But Changkyun’s lack of social skills was clearly explained now as he grinned widely at you while the TV screen announced your loss in big, red letters.
Just an hour before you were collapsed on the sofa, watching some sci-fi film you had long forgotten about when a particular scene caught your and Changkyun’s attention, something that reminded both of you of your favourite game: Capti (from the Latin; trapped).
A dystopian scenario characterised the game: the earth was destroyed by an disastrous atmospheric phenomenon that caused the death of the majority of the population, only a few lucky ones survived and divided in two categories: the ones who were trying to rebuild society and those who actually wanted all the power for themselves and killed all the opponents. You, as a player, could choose what kind of character you wanted to play, between a huge amount of roles, like assassin, shooter, defender and much more. Changkyun, exactly like you, always played by the good guys’ side, defending the little colony that established near the ruins of New York.
You always opted for the archer’s role, a silent warrior that struck from afar, while Changkyun was the most skilled swordsman you’ve ever played with.
This didn’t mean that you’d let him know any time soon though or that you acknowledged his superiority at the game, after all it was still a challenge between the two of you.
<y/n dear, it’s pretty late… Why don’t we go to bed and cuddle? I’m really tired and I wanna hear about your day before falling asleep…> You frowned, looking at the TV screen with pure determination <Just another game, I promise. I wanna try out a new technique I haven’t been using in years!> you said, but your eyes were starting to close and you suffocated a yawn. Changkyun only smiled, knowing you’d be falling asleep soon. <Fine, but I’m not playing this time. I wanna see how you go without me babygirl. >
He then placed his head in your lap, facing the screen and started watching your game as attentively as he could but failing miserably as he fell asleep soon after. You smiled to yourself and while you waited for your turn to attack you stroked his hair softly, trying not to wake him. His gentle snores kept distracting you and you ended up turning off the game even before finishing the game.
You didn’t want to disturb his peaceful sleep so you covered both of you with a blanket and closed your eyes ready to fall asleep.
After what seemed like hours to you, you felt someone strongly shaking your arm <y/n…? y/n where the hell are we?> Changkyun’s voice sounded panicked so you opened your eyes and looked around, astonished. Everything your eyes could see were a rocky desert and some ruins, probably belonging to a big city. You had no idea where you were and even less of how you had gotten there. You turned your head to look at Changkyun that was watching your surroundings with the same you scared expression you probably had plastered in your face. <I have no idea… The last thing I remember is falling asleep on the sofa after playing Capti!> You said, concern in your eyes. <Me too, you wanted to play the last game and I fell asleep waiting for you…> <I don’t know how we got there! And how far away we are from home!> You started breathing fast, your anxiety making sure you were out of breath in a few seconds. <What do we do now, Changkyun?!>. Changkyun knew he had to take a hold of the situation because you panicked so easily it could be impossible for you to react to the situation. He firmly took your hand, engulfing you in a hug to comfort you. Waking up in the middle of nowhere, without a phone and any memory of what happened before could be incredibly overwhelming so you both stayed like that for what seemed like years. Then he slowly let go of you and, still holding your hand, he declared: <We’re going to explore near those ruins and see if we can find someone. Don’t worry baby, I’m sure we’ll get an explanation soon.> You nodded and, feeling a little better, you followed him towards the poor excuse of a city you had in front of you.
You really wanted to believe Changkyun’s words but at the same time you had a feeling something was really off…like you both were missing something essential. The landscape seemed so familiar and so did the city that was starting to look more defined the more you got close to it.
Your eyesight wasn’t one of the best ones out there but you still managed to see the blurry frame of the nearest building that looked like a gym, surrounded by old wrecks and garbage giving the place an abandoned look. Snatches of exaggeratedly grown plants were hanging from the ceiling and the windows were covered in faded curtains. The only thing that restrained you from believing the place was empty was the good conditions of the door, the hinges were perfectly clean and the wood wasn’t scratched or even ruined.
What was this place’s secret?
You looked over at Changkyun that was holding your hand tightly looking worriedly at the door frame, until he started pulling you towards a certain spot near the fence surrounding the building. He crouched down and let go of your hand as he started digging into the soil. <W-what are you doing?> <I may be crazy but this city looks familiar to me… I really hope I’m wrong though because that would mean we’re in big trouble.> You were more confused than ever, while you looked around studying the landscape that was starting to look oddly like something you already witnessed with your eyes…
Could it be…?
<Y/n look here! I found it!> You looked over at Changkyun with a curious expression only to turn pale when you saw what he was holding his long sword, the one that held a huge place in his heart, being the first sword he obtained with his efforts in Capti. It was sharp and the blade was deep red, with a translucent look to it.
And that was the missing puzzle piece that made you understand everything: you were trapped in your favourite videogame.
hi lovelies! this is the first of the three fics I’m planning to write about my boy changkyun, I hope you enjoy the plot and if you don’t let me know! feedback is always appreciated
-moiky
#monsta x#lim changkyun#im changkyun#monsta x im#monsta x changkyun#changkyun scenario#monsta x scenario#monsta x one shot#changkyun one shot#ily changkyun
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Capitaine Chavire (ou les déboires d'un matou sur la Mer de Lait) by Lilie Bagage
============= Links
Play the game See other reviews of the game See other games by Lilie
============= Synopsis
C'est l'histoire d'un capitaine aux longues moustaches, féru d'aventures en mer… Que lui arrivera-t-il avant que la Bonde Divine n'engloutisse tout ? À vous de le décider!
============= Other Info
Capitaine Chavire (ou les déboires d'un matou sur la Mer de Lait) is a Moiki game, in French, submitted to Concours Moiki #4. Moiki is a Choice-Based IF engine, requiring little to no code to create games. Its documentation is available in both French and English.
Status: Completed Genre: Fantasy
CW: use of AI asset, implied death
============= Playthrough
Played: 6-Sept-2023 Playtime: around 45min (2 playthroughs) Rating: 4 /5 Thoughts: An adventure of a lifetime (literally)
============= Review
Capitaine Chavire is a resource management exploration game, in which you play as the captain of a (pirate?) vessel, with the aim of crossing the milky sea. In your exploration, you can recruit new members, must balance your food supply, and ensure the state of your boat. For a final trial awaits you...
Spoilers ahead. It is recommended to play the game first. The review is based on my understanding/reading of the story.
Filled with cat-puns and light humour, Capitaine Chavire ships you on an adventure of a lifetime (potentially literally). After setting up a small crew you sail the Milk Sea in search of treasures, food, and companions. Along the way, you may encounter other ships you can fight against or negotiate with, deserted islands where you can pick up lone crew members or find extra food, and mystical creatures to face.
If you manage to keep enough crew and food, navigating the tempestuous sea for long enough, the game will abruptly call the final trial*. Depending on the crew aboard your ship, you may manage to pass it and fulfilling your dream. I have yet to beat the requirements, always missing something by the end. *I think you need to have clicked on a specific cardinal direction a certain number of times?
While the resource management gameplay is fun, I found the humourous writing to be the highlight of the game. Everything in the game is cat-related. You barter in kibbles, recruit crew whose name will start with Cha/Chat, sail the literal Milk Sea... all to fight a mystical fish. Even replaying was entertaining, as locations and names were randomised at every turn. Speaking of the fish, it reminded me of the Rainbow Fish children's book, with... well... it's rainbow scales. Cute throwback!
Either I'm bad at resource management, or I didn't explore enough, or I just have bad luck, but not reaching a positive end has made me wonder if there is a winnable state with the game or if it is possible to reach it at all. The title of the game, and of your name, Chavire, implies something to capsize. While this could refer to the consequences of the trial if you fail, or the treacherous seas, it could also imply your ship will always capsize no matter what you do.
On day, I'll try to get on this milky sea and try my luck again...
#Capitaine Chavire#Lilie Bagage#interactive fiction#complete#2023#moiki game#french game#review#fantasy
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La Tempête by Mythonirie
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Play the game See other reviews of the game
============= Synopsis
Une tempête approche alors que vous êtes enfermé chez vous.
============= Other Info
La Tempête is a Moiki game, in French, submitted to Concours Moiki #4. Moiki is a Choice-Based IF engine, requiring little to no code to create games. Its documentation is available in both French and English.
Status: Completed Genre: Slice-of-Life, Fantasy
CW: weather, ai asset
============= Playthrough
Played: 5-Sept-2023 Playtime: around 20min Rating: 3 /5 Thoughts: There is always something you forget to do before a storm
============= Review
A powerful storm is coming, and you might not have forgotten to fully prepare for it. You expect some damage, but can you avoid it?
Spoilers ahead. It is recommended to play the game first. The review is based on my understanding/reading of the story.
You know there is a storm coming, and, while your abode has withstood harsher weather, you hope to find little damage the day after. Unfortunately for you, the preparation you made were not enough, as disturbing sounds alert you of broken things around the house. Saddened by the realisation of how much must be replaced when surveying the day after and the little care you put in preparing for the storm, you think hard about what you could have done instead and...
...you are sent right back to the beginning of the game. Thanks to some sort of time-travelling powers, you are able to correct your mistakes, and securing better your property. The storm comes and goes, before you will have to inspect the potential damages again.
This looping gameplay will repeat, introducing different element around the house that the storm will target, forcing you to check its condition and prepare for the oncoming storm in the following loop. A few screens will have a timer, choosing the first listed option if the timer runs out. As far as I could tell, there was no failure ending, as the game will continue to restart until all elements are taken care of. It is very merciful game on the player, allowing them ample space for mistake and correcting them.
The UI is made of three different screens: before, during and after the storm, each with its respective colour palettes to align with the background. The background looked strangely pixelated or had a low resolution. The nicest to the eye was the after the storm screens.
#La Tempête#Mythonirie#interactive fiction#complete#2023#moiki game#review#slice of life#fantasy#french game
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La Révolte des Roses by Gavroche Games
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Play the game See other reviews of the game See other games by Gavroche Games
============= Synopsis
Vous êtes un seigneur de la région de Sargh. Vous avez le devoir de protéger vos sujets, mais qui vous protège de vos sujets lorsque les révoltes arrivent ? Découvrez un nouveau jeu dans l'univers d'Entre le vin et le Dessert !
============= Other Info
La Révolte des Roses is a Moiki game, in French, submitted to Concours Moiki #4. Moiki is a Choice-Based IF engine, requiring little to no code to create games. Its documentation is available in both French and English.
Status: Completed Genre: Fantasy
CW: violence, crude language, sound, use of AI art
============= Playthrough
Played: 4-Sept-2023 Playtime: around 45min (both endings) Rating: 3 /5 Thoughts: The Consequences of Your Past Actions...
============= Review
Set in the same universe as Entre le vin et le dessert, the author proposes another stylised Moiki game filled with mystery and intrigue. As the Lord of the land, you must protect your subjects against an oncoming revolt. You have, however, very few choices before you: fighting head on or try to negotiate. If only things were that easy...
Spoilers ahead. It is recommended to play the game first. The review is based on my understanding/reading of the story.
Following a mundane incident, revolts have spurred around the land. Previous action on your part having failed, they are now marching towards the castle to demand retribution. As Lord of the land, you must ensure the safety of your subjects as well as bringing peace back. Seeking council from your advisors, the Intendant and the Chef des Guardes, you may find things aren't quite as they seem...
Behind the literary prose, the game is more layered than it lets on at first. It is not just the safety of your subject that should matter to you, but your standing with them, and how far they could go to regain some sort of peace. You will need to play through the story a few times to get the whole picture - two playthroughs at least. If not just to find all endings, the intrigue itself left me wanting to know what was going on. After all, time is pressing, and you have little to interrogates those around you for information (assuming you don't already know).
Though the game is fairly linear, with certain events being unavoidable, the game offers enough choices to avoid feeling as if dragged by the story. One of the major choice branches the story in two separate, yet fairly similar paths. There is some interesting investigative interactivity in each path, uncovering quite the secrets, albeit short depending on the sequence of action.
The game has a simple UI, with a single colour background, a few lines of descriptions or dialogue, and a list of choice or arrow to continue. To differentiate between orators and internal thoughts, the game will change the colour of the background, adding sometimes inconsistently a portrait of the relevant orator above their title.
While the main story was quite rounded, I found the final section confusing. Doubling down in the fantastical, the game introduced a new character to set the ending. I thought this was a detriment to the rest of the game, as few to no hints were included ahead. It is still unclear whether the end could be a cliffhanger to a future project or if I just missed something crucial in previous passages. I think the game could have worked just fine without. Still, Ending A felt more thematically on point than Ending B, the latter being the more confusing out of the two.
#La Révolte des Roses#Gavroche Games#interactive fiction#complete#2023#Concours Moiki#moiki game#french game#review#fantasy
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July Check-In
Welp... I'm late. Also it's already the half-year mark and I don't have my usual Mid-Year recap review, so we're doing this for now, and we'll see if I can squeeze a proper MYR later this month.
BUT YOU KNOW WHAT I FORGOT LAST MONTH????
Celebrating my 3-year anniversary of publishing Meeting the Parents, my first IF game ever. I wanted to do something special and then... I FORGORRRRRR ; _ ; I'm buuuuumbed about it :((((
Anyway... Onto the usual index:
Recap of last month’s progress
Plan for the next month
The mega to-do-list tm that hasn't really changed.
Still long post under the break. If you want a mini version, head on over to itch.io as usual!
May Progress
Pulling out THE LIST from last month and checking the progress:
Play more games ✅
Well, that's always a check, because there's no month without a @neointeractives jam lol. Anyway, June was Neo-Twiny Jam month, so was mainly that (unfinished thread). And of course, I finished the REALLY BAD IF jam (Review Thread and Ranking). But, I didn't manage to play more than that.... :(((
Almost 700 reviewwwwssssss. Dang.
Code Chapter 6/Endings❌
I've done another round of comment with MelS, but we're still missing a branch before I can code it. But I'm not too worried about that bit, since Chapter 6 will have pretty basic coding.
Fixing an older games. ❌
Lololol, listen... I tried, but only managed 1/3rd of the Tomato game to be done.
Write the next Chapter/Scene of a WIP❌
Lololol pt2 The writing of Exquisite Cadaver stalled this month. But I picked it up again.
What else happened this month????
Wayyyy too many distractions this month. First IRL (which is good). But also... events.
This months, we had the Neo-Twiny Jam (@neo-twiny-jam) which we are wrapping up, and I've been reviewing, and also participating in. There was also the Nouvim3000 (so I don't forget how to write in French), and a bunch of smaller jams which I jammed into some entries.
So, what does it look link in terms of releases:
The Lady with the Camellias (NTJ - Infrom 7 - prototype)
L’Incombustible 3000 (Nouvim/Marmelade - Twine -FR)
machina caerulea (4 jams - Twine)
Bon Dieu ! Et une lessive aussi ? (NTJ - Moiki - FR)
I've been looking back at previous releases of mine, feeling a bit nostalgic. Thinking of writing some stuff (post-mortem) about them. I don't know...
So... I didn't stick TO THE PLAN AT ALL. Which is a big bummer... because the stuff I wanted to do in July will need to get postponed again. I'm not happy with myself about that. Even if I think I made some killer tiny games this month and played some hella dope stuff... But, it's done. I can't change the past... So I'll try to do better in July instead.
Also, I did have some great relaxing days where I essentially napped or walked outside all day, and just... not being online. That was v nice!
The PLANtm for July
Obviously first is to wrap up the NTJ properly (admin), and start off the SingleChoice Jam and the SeedComp! again. The Anti-Romance Jam is ending soon as well, and the IFComp has just started. So, you'll probably see me on the IntFiction Forum more this month for all of that. And the next two weeks I still have some IRL obligations.
BUT, here's THE plan for the month:
Play more games: Which will be done v easily: 30+ NTJ entries left to review, the Anti-Romance Jam, Love/Violence Jam, the Nouvim, and the ParserComp also just ended. So that's a bunch!
Code Chapter 6/Endings: I don't think we'll be able to code that last chapter, because MelS's July is packed, but if we can manage another round of edits, it would be great!
Fixing an older games. I'm 1/3rd to 1/2 done with Tomato Tomato. I'm trying to finish fixing it for the FIX IT JAM. And if I can manage some proper progress for Exquisite Cadaver, I'll be ECSTATIC!
Write the next Chapter/Scene of a WIP. And if I could manage to write one more game round for EC, I'm buying myself some cake!
I may or may not have sent an intent for the IntroComp... So I might send something. Puzzly probably.
Progress... I can do that... I think... I hope... We'll see/
~
The 2024 To-Do List:
LOLOLOL June just decided to avoid all this.
The hopefully maybe easy to handle To-Do:
fix the bugs in EDOC (FR waiting for Adventuron)
fix the bugs of TRNT + find a way to add the missing pieces
fixing the interface of LPM and the popups + check animal interactions
figure out the One-Button JavaScrip/jQuery issue...
edit the loading screens of the completed tiny games to include the program/format logo at least.
The 'Need a Bunch of Content to update but it's planned!' To-Do:
Update my website (bunch new title - also I don't think the logo clicky thing work...) + redo my itch page (un-stricking cause I need to update it)
Finish TTATEH (MelS dependent)
Finish Exquisite Cadaver (half-way mark by this summer - manif)
Finish P-Rix - Space Trucker (main path at least)
Update CRWL (it's been almost two years... I'm ashamed)
The Unlikely But it Would be Dope To-Do
Finish The Dinner as it was planned (and translate)
Finish In the Blink of an Eye as it was planned (and retranslate)
Finish The Rye in the Dark City
Fixing TTTT (at least fixing, maybe try adding some storylets)
And finally The 'It's impossible, but one can wish' TO-DO:
Remaster SPS IH (if I managed to start this after completing the rest... I'm going to eat a whole sheet cake).
Start the IFComp project (I think ST 2025)
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Retrospective 2024 (4)
Last one!
As teased in the infographic, My resolution this year stays unchanged from last year's:
Get things off my desk and shelf it for good.
I want to continue completing and fixing older projects, so I can shelf it for good (like I did Goncharov Escapes! this year, and DOL-OS). But, since I added a bunch of title on my itch page, there are a few more to the pile compared to last year that needs fixing (or finishing) - at least DOL-OS is done :D The goal: Harcourt (MelS want to finish it, but it's still him dependent), The Roads not Taken (I dropped the ball on that one at the end of last year), An Eggcellent Preparation (samesies), and Exquisite Cadaver or P-Rix - Space Trucker.
I won't even try to promise I won't make new games (large or tiny), because last year made it obvious there is no stopping me. I planned last year to participate in a few comps... and ended up doing two dozens. So... At least, I won't participate in the big comps (IFComp/SpringThing) because the ideas I have for them need at least another year to make it happen... I do want to try to make it to one parser-focused comp again (either TALJ or ParserComp) and try out Moiki or DonjonFI. I'm only 7-9 games away to have 1 title/year alive...
Below the cut has more detailed expectations for some titles. Like last year, no real timeline on what will be done when - this year has shown me that life likes to throw stones at schedules... Announcements will also be whenever, because I make things on a whim :P I will try to have a better announcement schedule for updates however.
Oh! one more resolution: continue to do word crimes ~ obviously!
The trials and Tribulations of Edward Harcourt
While I've been working on the final edits of Chapter 5, MelS promised to be hard at work on Chapter 6 this following semester, which is the final chapter. From mid-January onward, he should have a clearer schedule IRL to set himself some time to write.
We hope to be done with the edits and coding of Ch6 this year.
When Ch6 is cleared, we will do one final sweep at the earlier chapters to ensure the writing style is consistent, rebalance variables and puzzles, as well as making it compatible with as many screens as possible (especially for maps). Solutions for puzzles (mazes and such) will get a special log on itch too.
La Petite Mort
The game is "technically" complete already, but I spotted a few typos here and there that could be taken out, one theme is eh... really not as pretty as I had wanted it (the "PJ theme"), and I've been wondering if I could add a few more rooms or interactions (with the animals especially).
I'm aiming for a March-April update. Though it should have been done last November already...
The Roads not Taken
I've mentioned my plan for this project the past few months (before I got distracted with other projects), which is to fix the parser mechanic (to follow a bit more the conventions and fix the frictions of the game), include the missing content from the SpringThing version (Codex and Endings), and potentially have a hypertext version (links to click) for accessibility.
I would like to be done with this before summer at the latest - by March at the earliest.
Entre-d'oeufs coquilles - An Eggscellent Preparation
A bug or two needs fixing in this game (the AEP version) - how the box is used/eggs are handled -> for the ending - as well as a bunch of typos (a small re-write may be needed).
As AEP is the most recent version, with more content, I will need to translate the updated/fixed version back to French (EdOC).
I would also like to include more pixel art for each "room". I do not know yet I would manage that, but we will see!
I think there isn't much to fix that an update before the summer could be doable.
Exquisite Cadaver
That ball-n-chain project that's been dragged around for the past year, poor game... At least, I've given up on a French version.
The same amount of rounds is missing from the playable version (21), with no real progress made last year. All rounds are at least drafted in some fashion, though not all the endings are.
A sane planning for this would be to do an update every 3-4 rounds until the game is complete. I will try to achieve this.
If I could reach the half-way mark by the summer and complete the game by the end of the year, this would be great!
P-Rix - Space Trucker
This game can't stay in this current state! I have a rough draft of the mechanic and enough bits of writing to make a coherent update with some touch-up. I know how to end the game (the "good" ending), with even an option for further "storylines" after that first delivery is complete. I even have the "stops" on planets or ships all clear in my head (RNG babyyy).
I will probably focus on this project in the second half of 2024.
Crimson Rose & White Lily
With the hiatus getting closer to a two-year one... an update is long overdue. I may break an update in multiple ones:
fixing the main story code
adding Scene 5 (needs to be written properly)
adding Scene 2 variation
fixing the Codex
including Bonus content (may be a separate "game")
I would like to have the first point done in the first half of the year, and the second... well in the second half. If the Muse is in my corner it might happen sooner, but she hasn't been here all last year, so who knows at this point...
I miss writing Razac y'all...
SugarCube Templates
Even if I've done all the "coding" templates I had wanted to do for a while, I have a handful more visual templates in my drafts (different shapes!).
Having tried all "main" Twine formats, I've been itching at making templates for Harlowe and Chapbook. Either doing a Harlowe/Chapbook version of the template already done, or just making completely new one.
Expect some to be added to itch (when I get bored/frustrated with my projects).
Other projects
If there is time/energy left in me, I would like to take a crack at:
Finishing The Dinner, with all the remaining courses and the planned final choice. Also styling it in Harlowe properly.
Finishing the OG planned story for In the Blink of an Eye, which was supposed to last "a week" in the story (instead of 2 days) and have more consequences/endings.
Finishing The Rye in the Dark City, which is missing 2 acts: the interrogation of the different peeps and the "closing" the case. A bit of re-write in the first act might be needed.
Finishing Don't Press the Button (not really IF). I want to make it work in both keyboard and mouse... If I can manage it, then it's just a matter of moving the element around the page, changing colour, and randomise whether to click or not. JavaScript/jQuery is required however ;-;
Fixing The Thick Table Tavern: first the bar (group bottles, add new ones + new recipes), then the Arcade Mode (there's a bug I've been meaning to fix for one mode + add difficulty), then the Story Mode (essentially do a re-haul + add more storylets + the main client(s) of the run).
Remastering SPS Iron Hammer - a.k.a. re-writing it, adding the whole escape mechanic, re-coding the whole thing...
I don't think I would be able to do ALL of this - with the amount of time/effort some of these projects would required, it would probably be impossible by myself. And I should probably focus on CRWL instead if I have time/effort left 😂
Other... other
I'm going to continue organising small comps and jams this year, both with @seedcomp-if (which will run all year now - 8 months of Planting, 3 months of Sprouting, 1 month of voting), and @neointeractives (8-10 jams/year).
I will probably participate in a handful of the jams I've either organised, or small program-focused jams (like with ink/bitsy), but avoid the "big" ones this year (even if the SpringThing was fun!). There are also a handful of other jams I've had my eyes on, so we will see if I can manage... Expect more short silliness on this side.
A thing I will continue doing will be playing IF games still. I have 15 games left in the IFComp (with one being an absolute beast) and want to take a crack at old comp entries (IFComp, SpringThing, and the others), especially the French ones. Reviewing takes a while, but it's a good practice to think about the positives and negative of games - and take these lessons for my own projects. Expect more at @manonamora-if-reviews (or on the IFDB).
Aaaaannnnd that's it!
That's more than enough to keep me entertained for this year. ... which may potentially be the last one in a while where I will have any free time. I am certain of one thing for next year (2025): there will be a lot of change happening IRL, which will for sure mean less time to do any fun thing (not just making IF). Probably long periods of time where I will be completely offline too. This year might be the last where I have a consistent presence online. I really want to make the most of it!
#manonamora#retrospective#2023#year in review#games#indie dev#assets#twine#interactive fiction#interactive games#planning#schedule#will I keep up with the plan?#unlikely... but I'll try my best!
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And it's already Sunday... Can't believe it went this fast.
Less than I thought I would, honestly, but that's ok:
finally added the whole updated booting sequence (so so happy about that one)
fixed the << typed >> macro (with an animation setting, because speed 0 doesn't work and I'm afraid of messing with TME's code further...)
coded the base of the final beat (now I need to add the language), with an automatic scrolling - and reformatted the question list
reformatted the code (lots of passage merging) in other parts
added a magnifier to help looking at details of some images
started a hint section
started writing the added content
I technically didn't start writing the added content until I was done with the coding, but my wrists needed a break from messing around with the CSS and the copy paste. The added content will include:
more questions for the final beat (done -> to code)
more documents to scan through
more joke screens to explore and interact with (ongoing)
more background information to find (???)
I've had that nagging feeling of wanting to procrastinate more and more, because I am getting closer and closer to the finish line. If I don't push through, I'm never going to finish this remaster... So I'm trying to make it a release by either the 17th or the 24th.
I'm also going to take DOL-OS down starting Monday for testing purposes. And update the game page. It will comeback online for the release!
MelS managed to knock down about 85% of the variation missing from the first draft. One block, the one needing the most variation, and the most complex one to track, is essentially left. And the final puzzle of that chapter. Chipping away at it...
I finished reviewing the Goncharov Jam IF entries over at @manonamora-if-reviews, as well as the 4th Moiki comp (French games) that ended last week. I'm taking a few days to focus on DOL-OS, and I'll come back to reviewing more games! The IFComp is right around the corner too :P
I've also re-made my Project Status post because the old one was so out of date it was still listing TTTT as not even made. I've included all releases, their status and Planned TO-DOs, and a few ideas I've been brewing...
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Another week, another check-in
I have completed the base of the French translation for Goncharov Escapes! and just need to do a few edits and recode some things. Update possibly happening somewhere today or tomorrow.
I will post about it separately.
MelS has made quite a bit of progress, going through all my original comments. He's managed to add some variation, but there is still quite a bit to go through... He's also had some very good progress of for the last chapter tho. Like added 1k words in an evening.
But.... his work assignment has been extended until the end of the year. While he's ecstatic about this (he loves his job), it does mean he has less free times for... well, anything. He'll try to spend as much time as he can on TTATEH, but it will be limited.
It is very likely that: progress will be super flow from now on until at least the end of the year, and we won't be able to complete the game by the end of October as we wished. So because of this, we're discussing whether to just update the game when it is full complete and how much help I can give him.
The game will be completed, just not at the date we hoped...
I've been re-wroking my website. It's looking pretty nice, with more of a Web 1.5 vibe but retro enough for me with the colour scheme I used. But also, I am missing the largest component: the project pages. I haven't decided how they should look just yet (and I need more since I've made more games). I think I'll start updating it bit by bit...
I've spent the start of this week doing some IF archiving, completing the addition of French Comp/Jam entries to the IFDB and the IFWiki. If you understand some French, you should check them out. There are some really cool gems in there. (I'm planning on reviewing them at some point :P )
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Some IF Events:
The IntroComp entries are out! While voting is set to start out shortly, you can already check the entries (and maybe think of feedback for the author?). Note: the stories submitted were not complete games.
This is the last month to submit your intent to the IFComp (@ifcomp). The IFComp does have monetary prizes as well as physical/online ones depending on your placement in the comp... If you don't plan on submitting a game, you can already create an account to vote. I'm not participating this year, so you might see some reviews of mine this autumn.
Over at the @neointeractives, the Single Choice Jam will be ending in next weekend! There is still time to add your story to the dozen already available! I've drafted a thing, maybe it will pan out before the dl...
Another @neointeractives jam will also be starting this week: the Bring Out Your Ghost, to showcase WiPs in indefinite hiatus, or abandoned projects. Expect the official announcement soon ;)
If you are looking to make something a bit more NSFW, the Orifice Jam might be for you! There is a bit more than a week as well to add something hole-y!
Know how to write some French? There is a contest on Moiki where you can win a T-shirt! I really shouldn't try this one... but free t-shirt tho xD
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The plan for next week (starting now):
Finish updating my website
Finish the Goncharov Escapes! update + add the old source code to GitHub
Fix a bug I re-added last time I updated MtP (I just found it out, so annoyed at that...)
Finish hopefully my Single Choice entry
Start working on the next {Finish your damn projects} task
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You've dabbled on some other "programming languages/game engines" (HTML5 based) besides Twine/Sugarcube. What are your plans for the future? Do you intend on learning and creating games on other programming languages like python on ren'py?
So far, the non-Twine formats I've worked on (and actually published a game) were Ink (not integrated, just ink), Bitsy/Binksi and Adventuron (parser). But I've also tested Moiki and ChoiceScript (choice), and DonjonFI (parser). RenP'y (but I suck at art), Dendry, and Inform (7 or Puny) are also on my list.
The issue I have is too many projects, too little time 😂
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planning on writing 3 changkyun scenarios bc I'm fully inspired these days (I just need to find the time between my schoolwork and... my schoolwork.) but I sadly noticed that there aren't many changkyun's scenarios and since he's my bias and I love him with all my heart these ideas just popped in my mind.
They're gonna be 3 AUs:
-a horror AU (about ghosts) [this is going to be a bit of a challenge because I've never written anything horror before, but I'll try my best!)
-a mafia AU (but its in a unspecified future). This is probably gonna be the longest and the last one I write
-a videogame AU (you "get trapped" in a video game)
I hope I can write and post them v v soon (and finally post a proper story). Love, moiky💗
#the lack of changkyuns scenarios is upsetting me :(#im gonna provide some for y'all#and for me#i dreamed about all of these#hope you like them#save me from school#bye#monsta x scenarios#changkyun scenario#lim changkyun#im changkyun#monsta x
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