#mograph edit
Explore tagged Tumblr posts
Text
MY FAV STREET MANAGER FINALLY GETS AN EDIT REAL
bro y aint there any fanart of him it took me so long js to find fanart of js him ts was painful bru😔😔
im obsessed with making mograph edits
#toontown#ttcc#corporate clash#fyp#fypage#fypシ#viral#toontown cogs#ttcc treekiller#spruce campbell#spruce is so aesthetic /j#spruce x reader#aspensedits#edit#mograph edit#editor#edits#none of the art is mine btw#vsp#video star edits#video star
15 notes
·
View notes
Text
My first mograph hehehe how is it?
#rottmnt#art#my art#rottmnt donnie#digital art#procreate#rat infested art!#rottmnt donatello#rottmnt self insert#rottmnt donnie x oc#rottmnt donnie x reader#mograph#motion graphics#rottmnt edit#capcut#capcut edit#rottmnt oc#rottmnt lemlav#lemon lavender#lemlav#ok bye
177 notes
·
View notes
Text
Happy Birthday Yusuke!! love you 🦊💕💕 I drew a fan music video to celebrate 🥳 (has shukita) お祝動画を作ってみました(主喜多風ネタバレあり)音楽ONお願いします Song: SixTONES - Imitation Rain
HQ version
#persona 5#yusuke kitagawa#shukita#ren amamiya#please watch with sound#my art#主喜多#edit: finally got HQ version to upload to tumblr#i know nothing about mograph#sorry for awful editing#yusuke week#amamiya ren#kitagawa yusuke
145 notes
·
View notes
Text
need to get back on wtv i was on when makign this pleasepleadpleasee oh my godddd
0 notes
Video
tumblr
Video animado simulando el buscador de google.
#video#video effects#after effects#adobe#motion graphics#mograph#graphic design#video editor#video editing#edit#video promocional#product#video producto
1 note
·
View note
Text
been a while since the last behind the curtain! also probably bc i haven't done anything too crazy edit-wise as of late. anyway this was a fun one! been wanting to edit the style ever since yrs dropped this mep, but i just never got around to it lol.
my ingredients: - after effects cc 2022 - red giant universe - sapphire distort - video copilot twitch
so the first step was figure out how to do the melty text effect--i knew how to do it in photoshop, but it's a little different in motion! i figured there were a few ways to do it, so i narrowed the most likely down methods to:
scale wipe + wave warp effects
text to shapes + crazy keyframing action
shape layers + linear fades or something along those lines
photoshop + liquify
and i am so sick of animating shape layers i feel like it's all i do. it literally is like 70% of what we do in motion graphics. i'm sick. i went with the scale wipe + wave warp method because fuck this LMAO. the process was like type > precompose > slap effects on > keyframe. to an exaggerated extent, this is what you get:
you could probably achieve a similar wave warp effect with ae's plugin btw! but i liked that sapphire gave me a bit more customization. once i had the movement i liked, it was a simple keyframe job.
then because i am LAZY and cannot be arsed to deal with manually separating colour channels or triplicating multiple text layers just to get a chromatic aberration effect, i stuck uni.Chromatic Aberration and uni.RGB Separation onto the precomp and fiddled with those settings until i thought it was appropriately eyestrain-y.
for the edit itself, i finally put my money where my mouth is and Thought About Form And Content. shoutout to my students for their relentless teasing. i set my comps at 12 fps to enhance the somewhat disjointed editing, and then i actually planned out the composition of my gifs instead of just throwing things at the wall and hoping something stuck. the background is black ice + a halftone overlay for the comic-y aesthetic. font is arial black (cheated with geller sans ultrabold for the "7" and "1") because #typography history and #cheeky references to the genre.
panels 2 + 3 basically employed the scale wipe + wave warp method in addition to my usual mograph bullshit (rotation, text animation, fake 3d using gaussian blur instead of adding a camera), but i changed minor things around. panel 3 especially, i gave the liquify tool a shot--and i don't like, hate it, but it was harder to map.
everything else seems pretty self-explanatory--stretch + center keyframes for the scale wipes in panel 1 (for the text effect), but aside from that, basic movement animations, basic glitches. i didn't reinvent the wheel! just added seb to it and spun.
9 notes
·
View notes
Text
14 Motion Graphics Artists Team Up for an Otherworldly Camp Mograph Animation | Colossal
Camp Mograph is an annual gathering of motion graphics artists who come together for workshops, conversations with leading figures, and to share tips, tricks, and more with a global community. To kick off the 2024 edition in Australia, the team behind the event asked more than a dozen artists to contribute to a title sequence that celebrates the country’s diverse ecologies and creative…
0 notes
Video
vimeo
Camp Mograph Australia Title Sequence 2024 from Duncan Elms on Vimeo.
The aim for the title sequence was to capture the essence of creativity, innovation, and inspiration through the lens of Australia's diverse landscapes, flora, fauna, and geological formations. Through abstract and highly stylized visuals, we sought to showcase the creative process and the myriad of influences that drive motion design, from nature, art and fashion to technology and beyond.
We wanted to create a piece that shows the diverse range of styles in motion design so decided to put together a large team of some of the worlds best artists in the field and give them freedom to interpret the brief in unique ways.
Thanks to all the artists for contributing and shout out to Tony/Yeti pictures for doing so many shots and to Jessica Ledoux for bringing it all together in the edit.
Shout out to Camp Mograph for giving us a blank canvas to create over and to @shellinmotion for organizing the Australian event.
Directed By: Duncan Elms
3D Artists: Hyunsup Ahn Ethem Cem Mert Ercin Harrison Grant Thanos Kagkalos Mehmet Kızılay Mert Kizilay Renato Marques Daniel Moreno Brandon Parvini Amando Rosales Min Shi Ilya Tselyutin Yeti
Edit: Jessica Ledoux
Music + Sound Design: James O'Connell
0 notes
Text
SMO company in mumbai
At 4E Creative Solutions, we specialize in harnessing the creative power of motion design, video editing, graphic design, and digital media to help businesses like yours thrive in the digital age. Our team of experts is dedicated to creating visually stunning and emotionally compelling content that engages your audience and drives results.
Whether you're launching a new marketing campaign, revamping your website, or seeking to create a powerful brand identity, we have the expertise and creativity to make it happen. Contact us today to explore how our Mograph services can take your brand to new heights.
0 notes
Text
An Overview of Various Software Used in 3D Animation
In the expansive universe of 3D animation courses after 12th, a multitude of software tools serve as the catalysts for creativity, enabling artists and animators to craft mesmerizing digital worlds, lifelike characters, and immersive visual narratives. Each software application possesses its unique features, functionalities, and specialized tools, catering to diverse needs across the spectrum of 3D animation. Here's an overview of some prominent software used in the realm of 3D animation:
**1. Autodesk Maya:**
Widely regarded as an industry-standard software, Autodesk Maya remains a powerhouse in 3D animation. It offers a comprehensive suite of tools for modeling, rigging, animation, rendering, and simulation. Its node-based architecture provides flexibility and customization, making it a preferred choice for complex character animation and visual effects in movies, television, and gaming.
**2. Blender:**
As an open-source and free-to-use software, Blender has gained immense popularity among 3D artists, enthusiasts, and indie developers. It boasts a wide array of features, including modeling, animation, sculpting, rendering, and even video editing. Blender's robust community support and frequent updates contribute to its versatility and accessibility.
**3. Autodesk 3ds Max:**
Primarily favored in architectural visualization, gaming, and motion graphics, Autodesk 3ds Max is renowned for its modeling and rendering capabilities. It excels in creating detailed environments, architectural designs, and high-quality visualizations. Its integrated tools for particle effects and dynamics make it a go-to software for creating immersive scenes.
**4. Cinema 4D:**
Cinema 4D stands out for its user-friendly interface and intuitive workflow, making it suitable for beginners and professionals alike. It encompasses a wide range of features, including modeling, texturing, animation, lighting, and rendering. Its robust MoGraph toolset enables seamless motion graphics and animation.
**5. Houdini:**
Houdini is revered for its procedural approach to animation and visual effects. It offers a node-based workflow that empowers artists to create complex simulations, dynamics, and procedural effects. Widely used in the creation of dynamic environments, Houdini's flexibility shines in generating realistic simulations for film and gaming industries.
**6. ZBrush:**
Focused on digital sculpting and character creation, ZBrush revolutionizes the sculpting process with its advanced tools for sculpting, painting, and detailing. It specializes in producing high-resolution models with intricate details, making it an indispensable tool for character artists and sculptors.
**7. Adobe After Effects:**
While not exclusively a 3D animation software, Adobe After Effects complements 3D workflows by offering robust tools for compositing, motion graphics, and visual effects. It seamlessly integrates with 3D software to enhance rendered sequences and composite elements into final scenes.
Each of these software applications contributes uniquely to the diverse landscape of 3D animation, offering a spectrum of tools and capabilities catering to various skill levels, industries, and creative demands. Mastery of these tools empowers artists and animators to breathe life into their imaginative creations, pushing the boundaries of visual storytelling in the realm of 3D animation.
0 notes
Text
Development | Blue Hat References
youtube
youtube
youtube
0 notes
Text
i lowkey wanna do editing commisions or requests ngl idk y im getting BOOSTS of motivation these past 3 days i might do some idk but they take awhile to do hi i edit toontown, i do jugg edits, glitchy edits, mograph edits, and sometimes candy edits🤑 i been editing since 2018, i now either use video star or funimate (discord intro channel ahh introduction💀)
#toontown#corporate clash#viral#fyp#fypage#toontown cogs#fypシ#ttcc#edit#edit commissions#edit requests#video star#video star edits#i do jugg edits/glitchy/ or mograph edits soo#i said i MIGHT🥰
13 notes
·
View notes
Text
The Top 5 Animation Programs to Learn
By studying design and technology at the MAAC institute in Pune, you can enhance your creativity, problem-solving, planning, and evaluative abilities. Due to the fact that many projects are completed in groups, you will also acquire communication and teamwork skills. Not to mention a fantastic product of your creativity!
It has always been claimed that the difference is made by the artist, not the tool. It is somewhat true in the world of animation as well, where every story imaginable is produced by a computer. Determining the usage and purpose of animations is a crucial step in selecting the best animation software given the wide variety available.
While there are many free online tutorials available for those who want to pursue careers in animation, it is important to choose a multimedia and animation training center that provides job-oriented training in animation, a variety of course options, expert interactions, and job placement assistance as well.
The top five software programs that you absolutely must learn are listed below:
Animate in Adobe:
One of the better tools for doing conventional 2D animations is this one. You may create with Adobe create using a variety of methods, such as puppet animation, which enables you to control a character rig without having to sketch it from scratch, and hand-drawn, frame-by-frame animation. Even a character produced in Procreate (iOS) or any art program can be imported and animated with this program. Adobe Character Animator, one of its sibling programs, is a potent application that lets you quickly animate a character. For beginners who want to create logical 2D cartoon figures and live animations, the software is simple to use and useful. It can mimic your facial expressions in real time by lip-syncing, tracking your eyes, and animating.
Blender:
One of the most widely used pieces of open-source, free 3D animation software is this. Its distinctive characteristic is that it was created by numerous contributors from around the world in response to user requirements and is therefore well-equipped with features and effects enabling both amateur and expert animators to create beautiful animations. The entire 3D pipeline, including rigging, modeling, simulation, animation, composition, motion tracking, and video creation and editing, is supported. Cycles, a terrific straight path tracer engine that comes with Blender, provides excellent realistic rendering. If cost-effectiveness is a top concern, Blender is your go-to software for producing animated movies, visual effects, art, 3D printed models, motion graphics, interactive 3D apps, virtual reality, and computer games.
Cinema 4D:
The strongest feature of this software is Cinema 4D Motion graphics. A 3D animation program called Cinema 4D is perfect for animators of all experience levels, from amateur to expert. They recently updated new toolkits including Scene nodes, Scene manager, and Scene capsules, making them a serious competitor to MAYA's state-of-the-art technology. A further distinctive tool that allows motion designers to rapidly and simply construct complicated animations is the Mograph.
Maya :
Can Autodesk Maya Because Maya is essential to an animation studio, it is the standard for professional-grade software. It is perfect for modeling, motion graphics, and the production of characters. However, Cinema 4D wins the prize for the latter. The fact that the film "Avatar" was made in it, however, speaks volumes about its legitimacy. Although there is a wealth of tutorials and extensive community support available to you, it is advised that you enroll in a course to get a better understanding of the workflow and features.
Houdini:
Several well-known feature films, including Frozen and Zootopia, have utilized this cutting-edge animation tool, which is recognized for its node-based workflow. Real-time animation may be produced using Houdini because it enables animators to produce dynamic and lifelike effects. With regard to the nodes, this tool maintains memory for each action taken, which may be reconfigured and modified if necessary. With other types of software, flexibility and cost-effectiveness are not always achievable. Houdini is one of the most capable and robust animation software solutions since it is simple to use and intuitive even with these sophisticated features.
Many studios are interested in Maya, making it the best option to offer you a single solution. Once you are familiar with Maya, you can quickly adapt any program. Alternatively, if you want to learn several packages, focus on each for a month before moving on to the next. This made it simple for you to compare how each piece of software affected your productivity and workflow. Check out the demo versions, then use them.
Keep in mind that every piece of software has both strengths and weaknesses. It will seem like the finest software for you after you get used to a particular workflow. Select the animation program that covers the software you want to learn, its real-world applications, and the chance to work for studios that frequently employ that software.
1 note
·
View note
Text
mograph fx editing core is just spending 3 straight hours trying to make 3 seconds
#lying down. i didn;t even touch the client work i was supposed to be doing today#or reply to my ao3 inbox.. ugh#it's okay sometimes we just gotta [stereotypical anime char sandwiching cheeks between palms and yelling]
1 note
·
View note
Video
vimeo
Byetone Live | REWORKS2010 | september 18th from denial of service on Vimeo.
REWORKS 2010 | saturday 18 september 2010 Vilka area thessaloniki /greece
reworks.gr/2010/ facebook.com/pages/REWORKS-FESTIVAL-2010-The-Official-Page/134076836618612 myspace.com/reworks/ myspace.com/reworks/blog/
promo video editing, grading, branding & additional mograph & cg by d-os @ beetroot blog.beetroot.gr d-os.org myspace.com/doservice
1 note
·
View note
Video
vimeo
Cinema 4D Quick Tip #11 - Shaders to Vertex Maps from Dobromir Dyankov on Vimeo.
Hey guys, in this quick capture we explore a method that allows us to translate the luminance data of a shader into a vertex map. The effect is built around the Tension tag. This tag's primary function is to dynamically populate a Vertex Map with data based on the level of polygonal displacement. So what happens is the following:
1. The Displacer deformer offsets (displaces) the polygons. 2. This is picked up by the Tension tag and dynamically transfered to a vertex map 3. We use a non-displaced version of our object with an empty vertex map assigned to it. 4. We use xpresso to create a live link between both maps.
_____________________________________________________
Update: Thumbs up for Yader (vimeo.com/yader) who pointed out that we don't really need a second vertex map or xpresso for that matter. You can simply drag the vertex map created by the Tension tag and drop it over the non-displaced geometry. Works like a charm!
_____________________________________________________
Music: The Heavy - Short Change Hero
Related Cinema 4D Quick Tips:
Cinema 4D Quick Tip #14 - Dynamic Subdivision - vimeo.com/191987691 Cinema 4D Quick Tip #13 - GeoBoil / Cinema 4D Edition - vimeo.com/155643512 Cinema 4D Quick Tip #12 - Baking the Tracer Object - vimeo.com/154414754 Cinema 4D Quick Tip #11 - Shaders to Vertex Maps - vimeo.com/132829405 Cinema 4D Quick Tip #10 - MoGraph-Triggered Animations - vimeo.com/126302606 Cinema 4D Quick Tip #09 - Non-Destructive Animation Baking and Time Remapping - vimeo.com/126207139 Cinema 4D Quick Tip #08 - Make Planar - vimeo.com/115672267 Cinema 4D Quick Tip #07 - Spline Painting - vimeo.com/112174945 Cinema 4D Quick Tip #06 - Custom Extrusions - vimeo.com/110066034 Cinema 4D Quick Tip #05 - Falloff Delay - vimeo.com/110005506 Cinema 4D Quick Tip #04 - Procedural Growth - vimeo.com/88819704 Cinema 4D Quick Tip #03 - Normals to Textures - vimeo.com/88578303 Cinema 4D Quick Tip #02 - Custom Deformations - vimeo.com/88458104 Cinema 4D Quick Tip #01 - Caching Deformers - vimeo.com/88370874
For more information and free training please visit inlifethrill.com
0 notes