#mod: negative promotion bonus fix
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Bloodborne Aspiration
Created for: The Sims 4 by Sresla
Based on the book Vampires Don't Sleep Alone by Elizabeth Barrial and D. H. Altair, the Bloodborne Aspiration allows your Vampire Sim to explore their ancestry in order to reveal their true nature. Found in its own, new Aspiration category, Supernatural, once selected it grants the bonus trait Observant for sims Teen through Elder.
There are four levels to the Aspiration.
Upon completion, the Sim will be awarded one of eight unique traits which aligns them irrevocably with a specific vampire house. Each Bloodborne house has a base mood, an additional bonus reward trait, modifiers, whim set and custom moodlets/social interactions (as applicable).
Download: https://modthesims.info/d/631516/bloodborne-aspiration.html
Get featured: https://maxismatchccworld.tumblr.com/
Cicuta Base Mood: Uncomfortable The Cicuta are Bloodborne whose bodies have rejected the vampiric transformation in some way. They are in constant pain due to inflammation in their joints, their reaction to sunlight is more severe and are more prone to illness.
More susceptible to being Uncomfortable, Dazed, Sad or Tense
Reacts negatively to sunlight even with Sun Resistance
Gains Reward Trait: Night Owl
Modifiers: Fitness (x0.2), Gardening (x0.2), Fishing (x0.2), Dancing (x0.2), Skating (x0.2), Rock Climbing (x0.2), Bowling (x0.2), Programming (x1.3), Video Gaming (x1.3), Writing (x1.3), Writer (x1.3), Astronaut (x0.2), Athlete (x0.2), Gardener (x0.2), Military (x0.2)
Need Decay: Vampire Energy (x0.1)
Custom Moodlets: Orlok's Curse (+10 Uncomfortable)
Whim Set includes: Take a Nap, Watch TV, Play Video Games, Browse the Web, Take a Bath
Interfector Base Mood: Angry Interfectors are ruthless hunters who view humans as livestock. These Bloodborne believe their vampiric transformation is a promotion to the top of the food chain.
Autonomously Drinks Uncontrollably & fights more
Always in Dark Form
Vampiric Run Enabled
Receives negative garlic-related moodlets even with immunity
Gains Reward Trait: Dastardly
Modifiers: Fitness (x1.7), Mischief (x1.3), Charisma (x0.2), Criminal (x.1.7), Manual Labor (x1.7), Athlete (x1.3)
Need Decay: Thirst (x0.1)
Whim Set includes: Be Mean to Someone, Mock Someone, Insult Someone, Rage Run on Treadmill, Stomp Trash
Custom Moodlets: Vampires Don't Ask, They Take (+2 Confident), Apex Predator (+3 Energized)
Custom Social Interactions: Taste Test Your Food (Romance), Demonstrate Natural Selection (Mean, drains target Sim's Energy/Bladder/Hunger/Hygiene, ruins relationship [Friendship & Romance, as applicable] and kills them if they are human, must be standing [not sitting] close to target Sim to use)
Philologus Base Mood: Focused The Philologi dedicate their extended lifespan to the pursuit of knowledge. Bloodborne Philologus are natural scholars although their research may sometimes be more esoteric than practical.
Autonomously reads (and puts away) books
More susceptible to being Bored or Tense
Able to consume and gains Thirst from human food, even with Withered Stomach
Gains Reward Trait: Speed Reader
Modifiers: Scientist (x1.3), Writer (x1.3), Writing (x1.3), Logic (x1.7), Video Gaming (x0.5), Fishing (x0.1), Comedy (x0.2), Mischief (x0.2)
Custom Moodlets: Brain Food (+3 Happy)
Whim Set includes: Read Something, Travel to the Library, Research on the Computer, Finish Writing a Book, Write a Non-Fiction Book
Sanctus Base Mood: Confident Bloodborne Sanctus are rare; they are considered the paragons of vampire kind, possessing strength and power that surpass that of even the most ancient Grand Masters from other Bloodborne lines.
Always in Dark Form
More susceptible to being Bored
Immune to garlic
Vampiric Run Enabled
A natural Daywalker; protected from the sun's harmful rays, even with Combustible Plasma
Gains Reward Trait: Savant, Beloved and A True Master
Modifiers: All Skills (x2.0), All Careers (x2.0)
Need Decay: Vampire Energy (x0.1), Thirst (x1.7)
No Whim Set; Sanctus Bloodborne do what they want, when they want
Tombeur Base Mood: Flirty Taking full advantage of their Bloodborne nature, Tombeur are consummate seducers who endlessly pursue sexual gratification.
Drinks Uncontrollably after WooHoo
Gains Reward Trait: Alluring
Modifiers: Charisma (x1.3), Romance (x1.3)
Need Decay: Fun (x0.4), Social (x0.2)
Whim Set includes: Send a Flirty Text, Tell a Dirty Joke, Kiss, Embrace and Woo Hoo with Someone
Custom Moodlets: The Climax (+4 Focused), A Natural Aphrodisiac (+2 Focused)
Custom Social Interactions: Nip Neck (Romance, functions as a vampiric version of Beguile, must be standing [not sitting] close to target Sim to use)
Transeo Base Mood: Happy The Transeo Bloodborne have assimilated into human society by rising to positions of power in order to amass wealth. As a result, they pass relatively unnoticed, while reveling in the creature comforts that go along with their status.
More susceptible to being Bored or Tense
Able to consume and gains Thirst from human food, even with Withered Stomach
Gains Reward Trait: Frugal & Free Services
Modifiers: Charisma (x1.5), Gourmet Cooking (x1.7), Cooking (x1.3), Sales (x1.5), Criminal (x1.7), Retail (x1.7), Business (x1.9), Critic (x1.3), Mixology (x0.2), Handiness (x0.2), Bowling (x0.2), Gardening (x0.2), Manual Labor (x0.2), Gardener (x0.2), Military (x0.2)
Custom Moodlets: The Finer Things (+3 Happy)
Whim Set includes: Prepare Lobster Thermidor, Grill Steak, Buy a New Computer, Give Butler an Order, Travel to the Museum
Tristis Base Mood: Sad Bloodborne Tristis consider their vampirism a curse. By turns, they are melancholy, filled with regret over their lifestyle or morose and envious of the humans around them.
More susceptible to being Angry, Sad, Uncomfortable or Tense
Gains Reward Trait: Animal Whisperer
Modifiers: Violin (x1.7), Pipe Organ (x1.7), Painting (x1.3), Fishing (x1.3), Charisma (x0.5), Comedy (x0.2), Mischief (x0.2), Veterinarian (x1.3), Pet Training (x1.7), Social Media (x0.2)
Whim Set includes: Call Sadness Hotline, Water Plants with Tears, Send a Sad Text, Cry it Out, Be Alone
Custom Social Interactions: Suffer As I Suffer (Mean, drains target Sim's Energy/Bladder/Hunger/Hygiene, ruins relationship [Friendship & Romance, as applicable] and begins vampiric transformation if they are human, must be standing [not sitting] close to target Sim to use)
Vespillo Base Mood: Inspired Bloodborne Vespillo are the nurturers of vampire society. They possess an innate desire to propagate their species and are excellent caretakers.
Drinks Uncontrollably when pregnant
Gains Reward Trait: Mentor
Modifiers: Parenting (x1.7), Babysitting (x1.7), Gardening, (x1.3), Pet Training (x1.3), Photography (x1.3), Mixology (x0.2), Gourmet Cooking (x0.5), Cooking (x0.5), Fishing (x0.5)
Need Decay: Social (x0.17)
Custom Moodlets: Enticing Intimacy (+2 Focused), Occult Offspring (+1 Energized)
Whim Set includes: Try for Baby, Read a Toddler Book to Someone, Help Someone with Homework, Fertilize a Plant, Turn Someone into a Vampire
Custom Social Interactions: Explain Biological Imperative (Romance, functions as a vampiric version of Beguile, must be standing [not sitting] close to target Sim to use)
As with my other traits, I have re-purposed other, already in-game moodlets which should appear occasionally for the traits they are associated with. Some may not be spot-on, so let me know if anything looks especially out-of-place. Although I've tested the Aspiration and accompanying traits, I do not have all the Sims 4 expansions so there are some aspects I've been unable to test, specifically: Money gains for Transeo, Illnesses for Cicuta (a little wary of this one, but it shouldn't kill anyone... I don't think), Fertility with Vespillo. This, generally, shouldn't impact gameplay if you don't have all the expansions yourself; the only ones required are Vampires and Pets. However, please consider this a beta version of the Aspiration and feel free to report any issues you run into so I can correct them.
Planned Updates
Broadcasters aren't, as far as I'm aware, working in MC4. If/when this is ever fixed, I'll add some in where appropriate
Missing from the unique traits is the final Bloodborne house, Silenti. I need to take a brief break from modding and would rather submit an Aspiration is 90% finished for the time being
I'd like to see if there's a way to add a base trait for any humans who decide to take the Aspiration which I've been working on, called Renfield. If I can't integrate it, I'll just release it separately at some point
More custom moodlets/custom social interactions
Some change if the vampire is cured or the trait is removed with cheats. I'm not sure what right now, but you can bet it's going to be bad
Known Issues
The Reward Trait shows as a blank llama when moused over in-game; as the Aspiration rewards one out of eight traits, I cannot determine how to list them all as potential rewards (and don't think there'd be space, in any case)
Because Supernatural is a custom Aspiration category, it cannot be viewed in-game when changing aspirations. So, Bloodborne can only be selected while in CAS
Technically, this Aspiration can be chosen (and completed) without Cats & Dogs; without it, the Be friends with X animals milestone checkpoint just doesn't appear the Aspiration continues without it. Similarly, the only Reward Trait that requires it is Tristis, as it grants Animal Whisperer. IF you get Tristis and do not have Cats & Dogs, a LE error is generated as a result but all other aspects of the Reward Trait itself function just fine
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Don Your Space Suit as EVERSPACE Comes to VR
It’s been a while in the making but finally ROCKFISH Games’ rogue-like space combat title EVERSPACE Earlier this month the studio revealedhas finally made it to virtual reality (VR). the title would be getting the long awaited support for Oculus Rift, HTC Vive and OSVR and now version 1.0 has been released.
ROCKFISH first announced VR support back in 2015, prior to its successful Kickstarter campaign. The arrival of version 1.0 not only benefits VR users but also players who’ve enjoyed the title all the way through Steam Early Access. The update brings with it, the addition of a story line, achievements, more points of interest, a new device called the Sensor Array, plus many tweaks and bug fixes.
One feature that has been completely overhauled is the use and crafting of scanning probes. ROCKFISH explained on a Steam post: “We watched a lot of streams and videos of people playing EVERSPACE and noticed that crafting/using scanning probes has become too obligatory. The routine would be to craft and use a scanning probe at the beginning of every location which is neither fun nor does it promote explorative gameplay. We realized that a lot of gameplay elements would not work the way we intended, i.e. cloud fields, comm hubs, jump suppressor signals and many more. On the other hand, not being able to craft scanning probes (e.g. due to a lack of gas) would result in frustration, so increasing the crafting costs was not and option.
“Our solution: Remove scanning probes completely, add radar memory (so that scanned objects will remain on the HUD), increase the amount of comm hubs and introduce a new device, the sensor relay which increases the ship’s sensor range. With these changes in effect, we noticed a huge improvement in gameplay, shifting the approach towards risk/reward driven exploration rather than dully working off HUD markers one after another.”
EVERSPACE can be purchased now for £22.99 GBP, and for any further VR updates to the title, keep reading VRFocus.
Full EVERSPACE 1.0 changelog:
New Features
Added the story
Added more points of interest
Added achievements (version dependent)
Added new device: Sensor Relay
Added new ship colors
Added VR support for Oculus Rift and HTC Vive
Added option to switch Yaw and Roll mapping for controller
Tweaks
Removed scanning probes from the game.
Added “radar memory”: scanned objects will now remain on the HUD indefinitely
Increased spawn chance of comm hubs
Changed “Low Profile” glyph negative effect: Instead of increased jump cooldown there is now a jump suppressor in every location
Changed “Predetermination” glyph positive effect: Instead of no jump suppressors G&B and Okkar are now hostile to each other
Decreased “Bullseye” glyph shield regeneration percentage from 20% to 10%
Increased “Leech” glyph hull hitpoints regeneration from 10 HP to 20 HP per kill
Changed “Devastator” subroutine values from 50% / 30% to 40% / 40%
Gunship turret kills and player drone kills will now reset the kill timer while using the Berzerker glyph
Spawn superior loot with high enhanced weapons chance behind locked doors of derelict colonial stations
Give a credits bonus for each sector reached
Show total cost of perks with sub levels and credits already spent on level
Added more codex entries
Added illustrations to codex entries
Okkar Interceptors will now occasionally use teleporters
Replace Gatling Turret with Front Shield Generator in Gunship Loadout C
Reduced energy consumption of some weapon mods
Reduced energy consumption of device mods
Reduced Damage Booster bonus
Reduced Shield Booster Mk2 and Mk3 bonus
Damage Limiter consumable reduction is now calculated separately after armor damage reduction instead of adding it to the armor damage reduction
Increased Missile Defense System duration
Balanced Ancient “Teleporter” alien: Less damage but better accuracy
Set maximum number of ARC-9000s per secondary slot from 2 to 1
Further increased Time Extender cooldown durations
Increased speed at which plasma is collected in plasma fields
Decreased Ancient Weapon damage bonus
Increased Nano Injector repair amount to match the required Nano Bots
Grey Goos are no longer affected by ARC-9000
Performance optimizations, especially on medium and low settings
Prevent black holes from spawning close to ancient structures
Do not show missile lock warnings if Beeline enhancement is installed
Increased Flak Cannon 5-5 damage
Increased Sensor Drone hitpoints
Increased Elite Access Key drop chance from 40% to 75%
Made a few UI changes to the cockpit displays
Changed spacing, colors and positions of a few UI elements
Added run duration to hall of fame
Bugfixes
Fixed Splitter Glyph not forcing a start with only one empty secondary weapon slot when having loadout B or C selected
Fixed Equalizer Glyph not affecting Health after very first jump (start of game) and after using jump gates
Fixed Leech Glyph not regenerating hull hitpoints when destroying turrets
Fixed Bullseye Glyph falsely recharging the shield when hitting non-NPC objects
Fixed splitted “Ancient Friends” being hostile and damaging the player
Fixed tooltips showing on locked ships loadouts
Fixed some navigation issues in setup screen
Fixed being able to escape from system map before jumping away by pressing next/previous tab
Fixed large ships (e.g. Okkar Corvettes) receiving huge amounts of collision damage
Fixed “Colonial Interceptor” always being displayed in end of run screen, even if Colonial Scout or Colonial Gunship were chosen
Fixed visual upgrades for ships getting mixed up
Fixed spread mod not affecting energy
Fixed charge duration of weapons which was affected by energy consumption reduction
Fixed Corrosion Missiles stop doing damage if Outlaw Drone Carrier brings up shield
Fixed ship geometry not being hidden in 1st person no-cockpit view when playing with a high FOV
Fixed freighter jump charge effect not being displayed
from VRFocus http://ift.tt/2rYkc8T
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I just downloaded two of your mods and they're showing conflicts in HCDU: Sell Great Novel Personal Wealth Fix with noplagiarism from MATY and Negative Promotion Bonus Fix with No Pet Code Spam by twojeffs. Are these resolvable?
You no longer need noplagiarism as long as you have sell great novel personal wealth fix. For negative promotion bonus fix, find line 0x3E and change the true target to 0x34 to remove pet code spam (and then remove twojeff's mod, as it's no longer necessary).
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Hey Midge. I'm getting the following conflict between Negative Promotion Bonus Fix and TwoJeff's No Pet Code Spam: [Sub - Level Change] [File Type: BHAV] [Group ID: 0x7f8f4eb6] [Instance ID: 0x0000203f]. What do you recommend?
Hi! In Negative Promotion Bonus find line 0x3E and change the true target to 0x34.
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Hello Midge, hope you're keeping well! There's a conflict between your new Negative Promotion Bonus fix and Pick'n'Mix/WH's sims salary optional bonus mod. That mod says "Includes code to fix pay related overflows (ie bonus or pay+bonus >$32767)" so I was just wondering does that mean I don't need to use your mod to cap the overflow when using that one? Thank you for everything!
Hi! Sounds like you don’t need the negative promotion bonus fix if you use that Pick’n’Mix mod :)
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