#mod making resource
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elaho · 2 years ago
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Commissions are now officially open! I’ll be accepting commissions for pixelized character portraits, including a variety of casual outfits, hairstyles, and portraits from scratch.  More details about the commission process and application can be found here on my website: elaho.myportfolio.com
*Please note: Commissions are for personal use ONLY (i.e. for your own free-to-play Stardew Valley mods, etc.). Additional fees will apply for any commercial use.*
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girlboyburger · 1 year ago
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i was extremely sleep deprived yesterday when i discovered the dragon survival mod which was LIFE CHANGING when you're on three hours of sleep so of course i made a whole custom forest dragon texture in one day about it. and. just for fun, some concept art i made for it:
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classicslesbianopinions · 1 year ago
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actually, i should just say this in its own post--if you're ever looking for a translation of anything ancient greek, ian johnston has a ton of translations that are both genuinely good and completely free to read. a lot of the time free translations are really old or just not that good but this man has translated, like, everything from homer to sophocles to kafka to nietzche and he's done it extremely well. i didn't think he had an antigone but i just looked and not only does he have one but it's genuinely very good. so i highly recommend his website as a resource!
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batselves · 4 months ago
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hello vro have this userbar base we made
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this is the most used font <3
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and here are some examples! (feel free to use them in ur stuff)
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ask-the-attorneys · 28 days ago
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[In courtroom lobby]
Lemres: Alright, its trial time, huh? Too bad these cuffs restrict magic, or I’d summon some candy
Arle: You and your candies…
[PLAYER1]
...Let's save that for after the trial.
(Don't waste precious resources in your situation, Lemres...)
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megafreeman · 11 months ago
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So if you don't keep up with Saints Row community drama some big stuff went down today.
Flippy released a video talking the state of SR2 patch, including mentioning minimaul's role in it, which pissed minimaul off so now saintsrowmods.com is offline.
For the record, saintsrowmods is the host of 90% of Saints Row mods (all of the games), and hosts all of the resources and tools for making mods.
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wifting · 11 months ago
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Neil Nordegraf My Name Is Jonas Graphics
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- 🎳
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pinkyjulien · 5 months ago
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▶ Hair Porting - Resources Files ✂
Hair has been my lil modding fixation latetly and I wanted to make the workflow less chaotic and more fun for myself! I Decided to share some of these resources with y'all to hopefully help those who might want to jump in ✌
🔸Mesh : HAIR_MeshData_fullCC_hp_cap.mesh
This mesh is NOT to be used as a container for imports, simply as a "data mule"! Copy and Paste the materials, names and appearance list to your own meshes, and don't forget to custom path your own textures in there :3
Contains all of the 35 CC colors, both Caps and Hair Profiles, for a total of 70 entries
No external materials; everything is un-embedded and in the localMaterialBuffer
No .mis involved; every materials directly calls for the correct .mt and has all the necessary values directly in the entries
All appearances and materials are alphabetically sorted 🤠
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🔸PSD files : Textures Converters
PSD_cap_converter & PSD_cards_converter
Simply drop the original's hair model textures/maps on the destined layer, in each group, to convert them
Multiple adjustements layers are already set up for you to mess with
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Happy porting 🧡
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royalarchivist · 17 days ago
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Thank you to @terezicaptor for letting me know Tubbo's mods added a link to the Twitter thread I write earlier in his stream! That's really cool :') ❤️
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(Here's the Tumblr version)
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arcanewonder · 11 months ago
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could you please tell me where you got the hair for your tiefling tav? also do have any recommendations for bg3 character creation?
hi anon, this has been sitting in my inbox for a while and my regards for taking a while to compile this thing. here's a list of my most current cc mods and the hair you asked about is bolded. :O:
general: appearance edit enhanced. customizer's compendium. ring of metamorph. faerun dental care.
faces: faces of faerun. loulette head mix. frosty faces. lazy heads. vemperen's other heads. weeviljester's ethereal heads. weeviljester's meadow heads. heads (not only) for tieflings. brithmaur's visage. xx's new head. hgy heads. ghouls customization compendium. toarie new character creation presets. hearts heads.
hair: honey's hair kitchen. keysuspect's hair edits. de-accessoried npc hairstyles. p4 custom hair colors. tav's hair salon. toarie's autosnap hair. horned hairstyles. jerinski's alt hairs. kay's hair mod. kay's hair extensions. long flowery hair. meeawrion hair. tasha's cauldron of hairstyles. vessnelle's hair collection. half loose hairstyle. bardic hairstyles. heir of thunder. bruenor x bone dance braided hair. silver's hair pack. more dreadlock and curly hairstyles.
beards: more beards for dwarves. big dwarven beards.
eyes: eyes of the beholder (pinpoint preset and extra colors). new eye colors.
horns: horns of faerun. orthon's horns. broken horns. grazzat horns. alternate horns for tieflings. p4 horn colors.
skin: p4 custom skin colors. astralities natural skintones. astralities natural fantasy skintones.
makeup: vivids. switch wing liner makeup edits.
clothes/armor: astarion corset clothes. piercing edits. basket of equipment. bladesong garment. fancy dresses. shirts dresses corsets. ellian's trinkets. modular equipment. noble trickster garments. wearable quivers. rose bard outfit. trips accessory collection. triss wardrobe. cambion and gith armor. corset outfit. scaled stockings. slutty menswear. more mage gear. toughened traveller outfit. ascendant astarion epilogue clothes. assassins' outfit.
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youredreamingofroo · 9 months ago
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εїз Stardew Valley Profile εїз ʚ- Roo Norman -ɞ
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Made by : @bigeyedkitteh ( Profile maker ) Portraits from : Slightly Edited Portraits by Poltergeister Duck and Chicken icons from : Elle's Cuter Coop Animals by Elle/Uploaded by junimods
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(Just a fair warning, this got a LOTTTT longer than I expected it to 😭)
Because I got a little too invested in this, I'm gonna lengthily elaborate on most parts of the profile, enjoy :)
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Pequeño and Gräddkanna/Grädde
Pequeño is a 3 year old Mallard Duck. As a duckling, Pequeño lived with Marnie on her Ranch for a couple of weeks, Marnie was convinced he wouldn't live to see the next week, at this point, as he was scrawny and very obviously a runt compared to the rest of brood. In this same week, Roo was looking for another feathery friend to occupy his space with him and ended up visiting Marnie, and upon seeing the scrawny duckling, he asked Marnie if he could take him in, she warned him, but he was persistent- He left that Ranch with a duckling who could barely hold his own. It's taken three years of strenuous work to keep Pequeño well, but Roo didn't give up and now, at three years old, Pequeño is alive and, although he struggles from time to time, he is well and very happy. Roo calls him Pequeño because it means little, and Pequeño is a very little duck- Pequeño is also one of the only words Roo knows in Spanish. (Pequeño is also a reference to a tame I had in ARK LMAO)
Gräddkanna, or Grädde, is a 6 year old Cream colored Silkie Chicken. Roo has had Grädde for 4 years, like Pequeño, She was taken in from Marnie, although Grädde was in much better condition than Pequeño upon being adopted. Roo never considered himself to be a bird lover, and especially never considered himself to be a bird owner, but it was like love at first sight when he saw Grädde meandering Marnie's Ranch- So Roo began indirectly asking Marnie if Grädde (or Mila, as Marnie had originally named her) was available to buy, she said that Mila/Grädde was there to stay on her Ranch, but it was the saddened look in his eyes when he was exiting that had Marnie begin to reconsider her choice, and Roo left her place empty-handed. A week later, Marnie showed up at Roo's door, early in the morning with a Silkie chicken being cuddled in her arms, she knocked and was met with a rather grumpy Roo, however he lightened up when he saw Mila in Marnie's arms, She offered him Mila for a low price (15 dollars), while she was willing to give up Mila, she wasn't going to give up Mila for nothing- He happily paid Marnie and took Mila, now Grädde, in his arms. Grädde co-parented with Roo to raise Pequeño, Grädde was very happy and eager to take Pequeño under her wing (pun intended), and so she did. Grädde and Pequeño are now best friends and sometimes you'll see Pequeño hitching a ride on Grädde's back, this is more commonly seen when Roo is wandering the town and he isn't actively carrying Pequeño, he [Pequeño] does this mainly because he is too weak to walk for long and has to rest, and Grädde is just strong enough to carry around Pequeño for a moderate amount of time. Gräddkanna means Creamer and Grädde means Cream in Swedish, Roo named/nicknamed her that because of her Cream feathers and because the texture of her feathers reminds Roo of Cream.
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Roo Facts 1-5
- ♪ "Tends to wander town with Grädde and Pequeño" Roo loves his birds, and equally loves wandering as much as he does his birds, so during the day (during any season except Summer), you'll often find Roo wandering about in town or in the forest with Grädde and Pequeño, there's a couple different wandering variations, the most common being him carrying Pequeño with Grädde following suit, an uncommon variant will be of, as mentioned earlier, Pequeño on Grädde's back, and a rarer variant that will only occur later on during your playthrough (around year 2, and progressively becomes more common beyond year 2), is of Roo with only Grädde or Pequeño, this is due to Pequeño's condition and age and Grädde's age, Roo will only carry one of his two birds, as the birds age, Grädde becomes weaker and unable to walk as much and unable to carry Pequeño as long as she used to. As for Pequeño, he is unable to stay out for long at this point, meaning Roo has to leave him at home so he can stay warm, leaving Roo to carry Grädde around town (and vice versa, depending on how Grädde is doing). Another rare variant that only occurs VERY late in the playthrough (around year 4-5+, becomes more common in later years beyond year 6) is of Roo by himself- as mentioned, his birds are old at this point, and around year 4-6, they are too old to be able to even travel with Roo, this variant contains the least amount of dialogue lines from Roo and is the variant where most times, you will not be able to talk to him, due to him being sad about not having his birds (I did not want to include pet death in his story, so Roo's birds do live, however any year after year 6-8 will only include his last wandering variant)
- ♪ "He hates Summer, so most of his summer schedule is spent in his home" It's as the fact states, Roo hates the Summer and thus doesn't leave his home much for most of the day. You're more likely to see him wander around around sunset, as it's cooler and isn't nighttime where his birds won't get lost. Due to this, it is significantly harder to befriend and/or romance Roo during this season- it's still possible, just a bit frustrating/difficult to do so. To get a brief/broader look at his schedule during the summer, here's a time chart of his weekly summer schedule:
Mon-Thurs, Sat : [ 9:00 AM: Waking up [ 10:00 AM: Tending to his birds [ 12:00 PM - 4:00 PM: Hanging out around his home with his birds, awaiting sunset [ 4:30 PM - 5:30 PM: Nap [ 6:00 PM - 8:00 PM: Town wandering with his birds (or without, depending on the year)
Fri : [ 10:00 AM: Waking up [ 11:00 AM: Tending to his birds [ 1:00 PM - 4:00 PM: Cleaning house [ 4:30 PM - 5:30 PM: Nap [ 6:00 PM - 8:00 PM: Town wandering with his birds (or without, depending on the year)
Sun : [ 11:00 AM: Waking up [ 12:00 PM: Tending to his birds [ 2:00 PM - 3:00 PM: More house cleaning [ 3:30 PM - 4:30 PM: Hanging out around his home with his birds, awaiting sunset [ 5:00 - 5:30 PM: Nap [ 6:00 PM - 8:00 PM: Town wandering with his birds (or without, depending on the year)
- ♪ "Used to date Leo until he [Leo] moved to Zuzu City" Leo and Roo briefly dated/were friends with benefits (it was complicated), Leo was new to Pelican Town, and it didn't take long for him and Roo to hit it off, however, Leo did not fancy the small farm/town life, and left a couple of months later for Zuzu city, officially cutting it off with Roo. This took place before Roo got his birds and when he was also new to Pelican Town (albeit, not as new as Leo)
- ♪ "He resides in Cindersap Forest" Roo technically lives in Cindersap Forest, he lives in the forest gap between Cindersap Forest/Marnie's Ranch and 1 Willow Lane (Sam's house), i'm sure ya'll know what I mean, but here's where he is on the map (for all my visualizer homies out there):
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Roo's home is unavailable during the very beginning of a playthrough, and you cannot meet him properly until the Flower Dance. It IS possible to meet him during the Egg Festival, however he is off to the side somewhere beyond the bar, over by Dusty- At this point, Roo won't really talk to you, and will only say "Hello." before going back to watching the festival from afar, this will not count as meeting him. Going back to the Flower Dance, he is found standing awkwardly off to the side by Elliott and Leah, you can talk to him, and he'll, like before, say "Hello." and this will count as meeting him, and you will see him around town from here on out. After meeting Roo, two new areas will be introduced, when going between Cindersap and Pelican town, you will instead go to a small threeway intersection instead of going directly to and fro- going upwards will take you to another small area which is where Roo's home is. I don't have an exact image of what his home looks like right now, but just know it does have a little fenced off area for his birds, and the inside of his home is pretty duck/chicken-proofed. Roo's home cannot be entered until you get 2 hearts with him, and after reaching 2 hearts and entering his home, you will have to further your relationship with him (4 hearts) to be able to enter his bedroom.
- ♪ "Roo rarely visits Calico Desert, but when he does, him and Sandy chat up a storm" Perhaps one of the biggest surprise facts LMAO Him and Sandy are really good friends, unfortunately he doesn't visit a lot cause he hates the warmth of the Desert, but he does occasionally visit her, and their vibes actually compliment each other well and they like to chat and even sometimes gossip between each other (although Roo doesn't like to gossip a lot so it's moreso them just chatting).
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Favorite Thing
I just wanted to briefly elaborate on this one, but it's kind of two things (ofc I couldn't put two), Leo is his favorite thing/person, but since Leo has left and since Roo has... mostly... moved on, Roo's new favorite "thing" is Elliott, he's absolutely enamored with him. (It seems Roo's growing type is long hair...)
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Favorite Villagers
His absolute favorite villager is Elliott, he could marry Elliott if he could, and while Elliott does like him back, Elliott has established that he doesn't want to take their relationship further. Following Elliott (in order of most liked to least), is Sebastian, they both share a very familiar emo/grunge-y vibe... Next is Sandy, who I've talked about- Then it's Alex, who's kind of a guilty-like/crush, Roo doesn't really like some of Alex's ideals/outlooks, but he can't help but catch himself admiring Alex's face when he's near- and lastly is Harvey, Roo thinks Harvey is cute and they're good friends, but Roo is a little weirded out by the fact that Harvey's name is... well, Harvey- If you know Roo lore, you'll know that Roo's birthname is Harvey and thus why Roo getting with Harvey would be a little strange. Saying Roo doesn't like any of the aforementioned villagers isn't right, he loves all his friends (and Elliott a little moreso), however there are a couple of villagers he doesn't like... 👀
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Other Random Facts
★ Roo and Elliott, ironically enough, have the same birthday hehe
★ While Roo is romancable, his sexuality is still in place, and is the only villager/character who is only romancable to male villagers/characters/farmers. If a female character tries to romance Roo (Asking him to the flower dance, Bouquet... etc), He will reject them and their advances, you'll lose a heart with him initially and if you try again a second time, you'll lose 2 hearts and if you REALLY just cannot give it up and try again, you'll lose all your hearts with him and all his dialogue with the farmer will change (basically being distant), you can regain hearts with him, but it takes twice as long and if you do end up trying again for a FOURTH TIME, he'll reject you and will become incredibly distant to the farmer, and you will not be able to regain hearts with him.
★ Most of Roo's disliked items are items that can only be acquired during the Summer (Spice berry, Hops, etc), which goes hand in hand with his general dislike for Summer altogether- While most of his liked items are catered towards Fall items (Fairy Rose, Wild Plum, Plum Jam, etc). Even though his likes/dislikes are catered toward preferred seasons, he also has separate reasons for liking/not liking those things (not liking Hops because he doesn't like beer / liking Fairy rose because of the color)
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fallout-lou-begas · 8 months ago
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just realized that with the combination of the mods Lock Those Doors and Forced Entry, murderfreak can now very literally break into people's houses in the dead of night with a fire axe, and then, of course, axe murder and/or axe freak them. this is enrichment in murderfreak's enclosure
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0ccuria · 5 days ago
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📷Dragon Age: The Veilguard ReShade & Otis Tools setup📷
youtube
✨️So you want to use the Otis Camera Tools for Veilguard? I made a tutorial on how!✨️
You can find the files you need on ➡️GitHub ⬅️
There are also a ton of other Veilguard modding tutorials within the linked GitHub that you can use! It's actively being updated with new stuff, so be sure to check back!
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bunnymedley · 3 months ago
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im also debating whether i should download farmer's delight...
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pwesident · 7 months ago
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is it weird/lame i build myself a base first in creative in minecraft. like i just dont enjoy the slow start anymore it feels so tedious
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wind-up-thancred · 8 months ago
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SO i've been digging around in the benchmark files with xiv data explorer...
...and with my middling knowledge of how XIV's current texture types work, i've noticed some differences in how texture channels have worked and what data is stored where. i haven't figured out what EVERYTHING'S for yet and if you think you have an idea or any corrections, pls feel free to lmk. could help with figuring out 7.0 modding quicker! this is also decent info for figuring out what old mods can be repurposed for 7.0 graphics.
also content warning for unwrapped face textures under the cut, i know those can look kind of spooky if you arent used to 'em lol
starting off, i didn't source this info but chirp (known plugin dev) on twitter talked about finding about fifty six new bones in the facial armature specifically. this means things like sculpts will probably be unusable unless they are manually re-rigged with each one of those fifty six new bones, or else they wont animate properly.
the default UV maps for the face specifically have changed, too, and many of the uses of the old normal and multi channels have been changed or moved to a different texture. NOTE that these examples were found from au ra textures, male specifically, and the channels may or may not have different uses on non-scaled races!
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old vs new multi map. i'm fairly certain every channel here has been repurposed: for example, blue used to be for lipstick, now it seems to be for something else. so where'd the lipstick area data go? well:
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it's been moved to the alpha channel on the normal map (these are both the new one). additionally, it seems like the blue channel on the normal map has been changed to signify the difference between skin and non-skin or something of the like.
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(old vs new) similarly, even though the body seems to use the same UV layout with a redefined normal map, the blue channel here also seems to indicate skin vs non-skin. but the blue channel used to be for transparency (iirc?), so where is that data stored now?
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the transparency data seems to have been moved to the alpha channel of the diffuse now. this image is part of the new face diffuse.
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like the face multi map, the body multi map seems to actually use the blue channel now (and looks SO much cleaner, wow!). old vs new.
so what do these changes mean for our current mods?
-due to changed UVs, existing makeups will not be usable with the new faces UNLESS someone goes through the effort of taking the old sculpt (vanilla or otherwise) and weight paints ALL the new face bones to them, or somehow adjusts the UV mapping on the new sculpt to match the old one. i don't work with sculpts so i'm not sure how feasible either of these are
-existing body tattoo mods that only affect the diffuse should theoretically still work fine, as the UVs have not been changed on the body. body scale mods that are just recolors should work fine as well, but matching face scale mods will have to be redone for the new UVs.
-however, if it's a scale mod like dragonborn that changes the placement of the scales and therefore the normal and multi maps, those will have to be adjusted to match with the 7.0 channel uses.
assuming there are no major changes to how this data is stored between now and the releases of dawntrail, you could theoretically begin working now on your own texture mods ready for whenever we get access to 7.0 modding tools. i was able to access these files (and many others) by using XIV data explorer, a program that lets you view and export (but not import!) data directly from specific XIV data indexes.
if you also want to rip textures, the index storing them, alongside skeletons and animations, is 04000.win32.index2. hit ctrl+shift+e to export individual files to a .tex format and then run them through penumbra to convert them into .dds for normals + multis or .png for diffuses for editing. i'm fairly certain that 95% of the pathings will be exactly the same as what penumbra and textools gives us now, so there shouldn't be much need to find entirely new paths.
again, if anyone sees any differences in other races for texture uses or figures out the uses for new channels, PLEASE let me know bc the sooner we get all this figured out the better! i have only been modding for a few years and don't know everything about how every texture works so i'm open to corrections.
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