#mn9 trinity
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mn9-confessions · 3 months ago
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Something I don't understand about trinity, Is she older or younger than ray?
She's supposedly older than Ray, in game White explained that he created a robot similar to Beck after leaving Cherry Dynamics, but for some reason it was never explained how and what happened in the time skip between when he left Cherry Din and when he joined Sanda's laboratories
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baku-links-the-weirdo · 2 years ago
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Looking back, and I know it's been forever, but damn shame mn9 flopped as hard as it did cuz I unironically really like beck and call's design
No one else's
Just those two
And maybe trinity
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the-sapphire-general · 6 years ago
Text
My Thoughts and Feelings About Mighty No. 9
It’s been a long time since I wrote a review for a game I’ve played. Well, I played Mighty No. 9 for a while now, and I finally finished it. And boy, was it…meh? I know tons of people consider it a disappointment and that the game is hated, but after taking time to think, it’s just average. It’s not the worst video game to ever exist, but it’s also not the best game. It’s far from it. Intended to be a spiritual successor to Mega Man, Mighty No. 9 was supposed to be a great game. I’ve done plenty of research about its development and what Comcept’s intentions were at the time. But so much went wrong! I still somewhat like the game, it wasn’t that boring, but I wasn’t oblivious to its flaws. Boy, there’s a lot of them.
Before I go on, I never played a Mega Man game my whole life, so I’m not that familiar with the franchise. However, I checked out a Mega Man X playthrough made by a YouTuber known as Capitalist out of curiosity. People stated that Mighty No. 9 ruined what makes Mega Man so great, and despite not knowing much about the series, I can see why. Everything that Mighty No. 9 has pales in comparison to what Mega Man has in store.
The story had a lot of potential. It takes place in the year 20XX on a futuristic Earth where humans and robots exist together. There’s even a Battle Colosseum for robots. The robots go haywire, and it’s up to Beck to stop them from destroying everything. Along the way, he saves the other eight Mighty Numbers. It all sounds cool, but the way it’s written had me bored. Not much happened, and whenever there were plot points, they seemed like they were shoehorned in and without explanation. Even a few plot points were revealed during conversations as you played through a couple of the levels. The one about William White being the one who created Trinity should have been like a flashback cutscene. Show, don’t tell, to explain how Trinity was a failure. The story was lifeless because there were multiple ideas that weren’t explored. Why the heck does William have issues with Dr. Blackwell? How were the Mighty Numbers and Call created? And some of the plot was just told, and they just felt awkward. At first, we didn’t know Will was at fault for the robot rampage. Heck we never knew he was Trinity’s creator.
Just like the story, the characters weren’t great. Aside from a few noticeable traits, they were bland. They didn’t have enough personality. The Mighty Numbers had one-note types of personalities, and they were annoying. And Call…she had no personality! I really hated Call because she had no personality. She was too emotionless for my taste. Yes, she’s a robot, but did she have to be so robotic, that she had no personality?? In the end, I didn’t care about anyone, not even Brandish. Not much occurred with the characters. They all lacked depth, and it’s sad because they all looked pretty cool.
The gameplay, although I didn’t mind it much, it wasn’t that great compared to Mega Man X. Beck can only shoot in one direction. Not that it’s a problem(?), I mean Mega Man X did the same thing, but the difference between the two games is X looks way more fun than Mighty No. 9 (Mega Man in general looks more fun to play). That I can admit. Also, X can slide and jump on walls. That could have made things so much easier with Beck! There was also supposed to be a tutorial kind of thing in the beginning. It turns out I didn't know a few of the things I can do until I was too late into the game. If I had known I could configure buttons to the abilities I get instead of having to scroll through them, it would have been less of a hassle. Another thing about the gameplay is the ReXelections, powers that Beck can utilize like Mega Man. They were…okay, I guess. Some of them weren’t my favorites. Pyrogen’s ability seemed lame despite its limited use it had when I played the game. The same applies to Cryosphere’s ice ability. Dynatron’s and Countershade’s abilities were used only once, and I never bothered to use them again. Battalion and Aviator had good abilities, and Seismic wasn’t useful to me until the final boss (more on that later…). The only ability I really liked was Brandish’s ability, yet even that power could have been better.
Basically, the abilities were underwhelming. For example, Pyrogen. It’s a fire ability. What can it do? You blow stuff up. Sadly, you have to time it real well to blow stuff up, and it’s hardly of any use (along with the rest of them). I tried using it against Cryo since fire beats ice, but that backfired on me so badly, it cost me a life. This, along with the other abilities, should have been different. Maybe Pyrogen’s fire powers could have involved shooting explosives. Maybe Cryo’s ice could have included a blizzard bazooka or something like that. Avi’s power was okay, but maybe instead of floating down, it could have worked like a helicopter, to fly you over deadly pits (and then hurl the thing helping you fly at enemies). Dynatron’s ability is self-explanatory: intense electric attacks! Battalion’s is fine on its own in my opinion, though I would add a lock-on feature. Seismic’s shield is good, but executing it was clumsy, so that would be something I would fix. Countershade’s sniper ability is also good, but again, a lock-on feature could have helped. Finally, Brandish’s ability is one I like the way it is, but I admit it could have been more awesome. If you were to wield it, waves would fly right at the enemies. See?? I managed to come up with ways that could have made the abilities better. Heck, there are a plethora of idea that could have worked in general. If the abilities you get aren’t fun or lack opportunities to use them, then what’s the point?
As for the levels, they were meh. They generally lacked excitement. Whenever you take damage, it’s sometimes not your fault. Insta-death can occur in some of the levels, and some of them were complete bullshit. A game can be difficult, but it shouldn’t be too difficult or else it’ll just be frustrating. It was also tedious and annoying to go through a lot of the levels without finding any health items. Mega Man X’s enemies left health items, which made the game a bit easier. Mighty No. 9 doesn’t do that. You rarely get health on some of the checkpoints, but they are rarely helpful if you’re so low on health.
Call only got one level, and it’s one of my least favorite levels ever! Her abilities are weak and limited compared to Beck, and she couldn’t AcXelerate into enemies, making gameplay so tedious. And in addition to her lack of a personality due to how painfully robotic she is, during gameplay she kept on saying what she was doing! “Jump!” “Holding.” “Barrier.” That was annoying, I wished she had a mute button. She’s cute in appearance, but everything else about her is just bad. Seriously, ONE level?!!
And Trinity…..*sigh* Her level is fine, but once you get to the boss, it all changes. Yes, the final boss should be difficult, I know! But battling Trinity was a major pain in the ass! Even though I chose the right ReXelections and selected the three buttons for them in order to choose them real-time (something I discovered real late), Trinity kept beating me. The battle was more frustrating than any other boss I’ve fought. It took me nearly two hours (from two different days) to beat that final stage and battle Trinity! You don’t even get taken to the second phase, which is bullshit. With all the other flaws the game had, the final boss was frustrating! Once I finally beat her, I wasn’t satisfied. I was just relieved I was done with the game, so I can finally move on to a more fun game that won’t make me feel like I might lose my mind. It wasn’t my fault! That boss was just annoying. Out of all the bosses, Trinity is the only one I despise! Avi’s battle wasn’t even that hard.
A game can be difficult, but if it’s too hard to the point that it will only make the game not fun, then that’s the problem. A few games that are known for being difficult are the “Devil May Cry” games. Those are difficult, but I would rather play those games than deal with Mighty No. 9’s final boss. Games are allowed to be challenging, and that’s why Devil May Cry is fun, but the difference between DMC and MN9 is that one is poorly executed and unfair. Yes, DMC can be unfair to some, but the thing is the games’ difficulty is connected to your skills. If you lose miserably in, say, “Dante Must Die” mode, that’s on you because your performance probably wasn’t great. All you have to do is improve. Higher difficulty levels are available once unlocked, and you can get the hang of things in the normal difficulty level. MN9’s difficulty, however, is hard. No matter what you do, you’ll struggle. Heck, it has three other difficulties! Hard, Hyper, and Maniac! But since the game is already difficult (and a pain) to play, it’s not worth it. You have to be a pro to tackle those difficulty levels. I’m not a pro, and I admit that without reluctance, so I won’t be doing those difficulty levels for myself. Playing it normally was already a pain (especially with Trinity!! Arrrgh!!). Therefore, Mighty No. 9’s difficulty was the result of poor design, meaning some of the hits (and deaths) you take are bullshit. So Mighty No. 9's difficulty was unfair and sometimes uneven. Countershade's level wasn't that difficult in my opinion. And has anyone realized that some (not all) of the advice it gives you before you enter a level hinted at the weakness?? Such as Dyna's ability being effective during Countershade's battle? But even the advice is useless because with the abilities being the way they are, they just weren't worth using at times. I did more damage using Beck's regular shooting abilities.
In conclusion, Mighty No. 9 gets a 5/10 from me. I can forgive some of the stuff. The music was good, the bosses were okay, and the designs for the characters were tasteful. So I'm showing just a hint of mercy despite the whole Trinity crap. But the gameplay wasn't super exciting, the final boss was frustrating as hell and no satisfaction can be received even after beating Trinity. The story was bland and it glossed over what could have been great storytelling if it wasn't poorly written, and the characters were boring and annoying (looking at you, Call!). Also, there's a boss rush!...I'm NEVER going for it because of Trinity. I can try to master the other bosses, but Trinity is one that I wish to never battle again (unless I want to torture myself out of boredom). I might try the challenges??? I'm not too sure. Despite the game's flaws, I oddly don't mind playing it. I like other games that are disliked by everyone. Last Rebellion and Shadow the Hedgehog are a few examples. Even Dirge of Cerberus: Final Fantasy 7. People have different tastes, you know.
Still...what happened with this game?? Where did they money go??? Where????? Because $4 million dollars should have been enough to develop a fun and cool video game for Mega Man fans and newcomers. I also know that there were plans for a TV show and movie. If they had made better decisions throughout this whole process, Mighty No. 9 could have been great. I would have watched the TV show (or was it an anime?) and movie. Oh, and they had plans for a sequel...the post-credits scene was a sequel hook. But due to how the game turned out, I'm not sure if there will be a sequel, or a TV show/anime, or a movie, or anything. Then again, never say never. Bubsy came back with a new game after Bubsy 3D, and it took 21 years! Though the game wasn't that well-received. The point is if they do want to continue Mighty No. 9, please make better decisions. Reboot the game if you must (not that it's likely at this point), but don't do the same thing you did here. Mighty No. 9 has wasted potential, just like many other video games. Those certain games failed as a result of rushed development, bad decisions, and/or just plain laziness. Mighty No. 9 could have been great, and it's a shame that it didn't reach its full potential.
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clyde-bluesnake · 8 years ago
Video
youtube
(via https://www.youtube.com/watch?v=Tu01F18jO7o)
On this last part for Ray's story I'll be doing the Battle Colosseum, there Ray be fighting the last boss Trinity (CON. 1201)!
If Comcept do make a sequel hope they improve not to get the same hate again. To me I see it as a good Mega Man spiritual successor. I don't see this game bad, or good either, somewhere between? Yes. Why? I seen games way more worse. lol Anyway, done with MN9 stories, though I could've publish the 3 parts of Ray last year, though after that glitch happen to me on the Robot Factory level I took a break to play the game again & waited to upload those 3 parts.
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mn9-confessions · 4 months ago
Text
Since nobody is going to send au's, there's mine.
♊ Twins au ♊
An alternate universe where Trinity and Ray are twin sisters
Head canons:
- They were built at the same time for different purposes. Obviously, Trinity was made for "growing" (whatever this means) and building, while Ray was made as a tool of war and for stealing data
- it's clear that Trinity was Dr White's favorite
- She still had the inability to communicate.
- Trinity was envious of anyone who could talk
- About Dr White: the reason of why he created Raychel in this au is because he was obliged to do it, these were times when people thought another world war would break out and cherry dinamics wanted to be at the forefront of a future conflict.
- he never cared about Ray's development, he only designed her and left her in charge on third party groups.
- He only cared about the development of Trinity since she was his great creation
- about Raychel: before Trinity's incident, she used to live in one of those cherry din military bases
- at first she only communicated through grunts and guttural sounds.
- for this reason, no one in cherry din wanted to be close to her, even Dr Blackwell saw her as an abomination, they just saw her as an animal and not as a sentient robot.
- the only person who cares about her, was an old scientist named Dr Mariah Magdalene (my oc), who teaches her how to read and talk
- In this AU, Ray became Dr White and Graham's divorce child after Trinity's incident
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mn9-confessions · 3 months ago
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We all agree that Trinity lore makes no sense
Yep
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mn9-confessions · 4 months ago
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Your opinion about Dr White?
Uuuuugh, there's something in the og game that makes me dislike him
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the-sapphire-general · 6 years ago
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Update (9/4/2018): Ray's story has been completed since July, so sorry about the delayed update. My final thoughts on it: It was basically hard mode. Ray's health frequently depleting, thus increasing your chances of dying in just a few hits (or just one) if you're not careful, and the fact there's no recovers to help you out, made it pretty difficult. Despite it being frustrating, I still had fun playing as Ray, even more so than Beck. Ray's abilities she received from the Mighty Numbers were very different too, and...I only found several of them useful. The few abilities I didn't was the result of me not knowing how they work. Lol And the music (well, the few music that’s exclusive to Ray) I really loved it. The boss theme is awesome! I wound up turning it into my ringtone. It's just that good. 
Now for the story, not much is there to be honest. The story is that Ray wants answers as to why she's alive and why she's deteriorating, so she decides to feed on other robot's Xels and find Professor White. She goes through the same levels as Beck (but again, they're harder). Same levels, same bosses, but a different experience. Shockingly, Trinity wasn't that hard. Either Ray is stronger, or I managed to improve on the boss battle, or both. In retrospect, she isn't that difficult if I know what I'm doing and remember her pattern. The ending was a cliffhanger, and because I like Ray, I found it sad. She never healed despite Beck purifying her. It sucks to be honest. Lol And it sucks as in it’s unknown if Ray will actually survive. She needs to live damn it!! Plus there’s so much more about her that was never revealed. Who is her creator? What caused her deterioration that has her desperately feeding on other robots just to keep herself alive? Does White know her creator? So many unanswered questions (in addition to all the questions for the rest of Mighty No. 9).
Does this mean I'll keep playing the game?? Perhaps. I'm not interested in selling it, anyway. It may have noticeable flaws, but I oddly had fun despite all my issues with it. I know I said I wouldn't change my score for it, but I'll do it again. My final score, the FINAL one, I will give to Mighty No. 9 as a whole is 6.5/10. Who knew Ray would help me have a semi-change of heart? You can say I'm a bit of a Ray fangirl at this rate. I really hope Mighty No. 9 gets a second chance despite everything that happened. It has a lot of potential, and I wouldn't mind buying the sequel (that is, if Comcept learned their lesson). Only time will tell. Well, there's the Mighty Gunvolt games. So there may already be a glimmer of hope. Anyway, I may return to MN9 in the near future to do the challenges...and maaaaaaaybe the boss rush??? Capitalist (a cool YouTuber that I recommend) and I are both uncertain about this. I may do it or I may not. Lol And I think I made him decide not to do Ray's story because of...Trinity. But like I said, Trinity isn't that hard if you know what you're doing and how to do it. So I'm not afraid of her anymore. XD The game isn't nice to those who play it blind (or if they knew what to expect, playing it yourself for the first time would still be hard).
My Thoughts and Feelings About Mighty No. 9
It’s been a long time since I wrote a review for a game I’ve played. Well, I played Mighty No. 9 for a while now, and I finally finished it. And boy, was it…meh? I know tons of people consider it a disappointment and that the game is hated, but after taking time to think, it’s just average. It’s not the worst video game to ever exist, but it’s also not the best game. It’s far from it. Intended to be a spiritual successor to Mega Man, Mighty No. 9 was supposed to be a great game. I’ve done plenty of research about its development and what Comcept’s intentions were at the time. But so much went wrong! I still somewhat like the game, it wasn’t that boring, but I wasn’t oblivious to its flaws. Boy, there’s a lot of them.
Before I go on, I never played a Mega Man game my whole life, so I’m not that familiar with the franchise. However, I checked out a Mega Man X playthrough made by a YouTuber known as Capitalist out of curiosity. People stated that Mighty No. 9 ruined what makes Mega Man so great, and despite not knowing much about the series, I can see why. Everything that Mighty No. 9 has pales in comparison to what Mega Man has in store.
The story had a lot of potential. It takes place in the year 20XX on a futuristic Earth where humans and robots exist together. There’s even a Battle Colosseum for robots. The robots go haywire, and it’s up to Beck to stop them from destroying everything. Along the way, he saves the other eight Mighty Numbers. It all sounds cool, but the way it’s written had me bored. Not much happened, and whenever there were plot points, they seemed like they were shoehorned in and without explanation. Even a few plot points were revealed during conversations as you played through a couple of the levels. The one about William White being the one who created Trinity should have been like a flashback cutscene. Show, don’t tell, to explain how Trinity was a failure. The story was lifeless because there were multiple ideas that weren’t explored. Why the heck does William have issues with Dr. Blackwell? How were the Mighty Numbers and Call created? And some of the plot was just told, and they just felt awkward. At first, we didn’t know Will was at fault for the robot rampage. Heck we never knew he was Trinity’s creator.
Just like the story, the characters weren’t great. Aside from a few noticeable traits, they were bland. They didn’t have enough personality. The Mighty Numbers had one-note types of personalities, and they were annoying. And Call…she had no personality! I really hated Call because she had no personality. She was too emotionless for my taste. Yes, she’s a robot, but did she have to be so robotic, that she had no personality?? In the end, I didn’t care about anyone, not even Brandish. Not much occurred with the characters. They all lacked depth, and it’s sad because they all looked pretty cool.
The gameplay, although I didn’t mind it much, it wasn’t that great compared to Mega Man X. Beck can only shoot in one direction. Not that it’s a problem(?), I mean Mega Man X did the same thing, but the difference between the two games is X looks way more fun than Mighty No. 9 (Mega Man in general looks more fun to play). That I can admit. Also, X can slide and jump on walls. That could have made things so much easier with Beck! There was also supposed to be a tutorial kind of thing in the beginning. It turns out I didn’t know a few of the things I can do until I was too late into the game. If I had known I could configure buttons to the abilities I get instead of having to scroll through them, it would have been less of a hassle. Another thing about the gameplay is the ReXelections, powers that Beck can utilize like Mega Man. They were…okay, I guess. Some of them weren’t my favorites. Pyrogen’s ability seemed lame despite its limited use it had when I played the game. The same applies to Cryosphere’s ice ability. Dynatron’s and Countershade’s abilities were used only once, and I never bothered to use them again. Battalion and Aviator had good abilities, and Seismic wasn’t useful to me until the final boss (more on that later…). The only ability I really liked was Brandish’s ability, yet even that power could have been better.
Basically, the abilities were underwhelming. For example, Pyrogen. It’s a fire ability. What can it do? You blow stuff up. Sadly, you have to time it real well to blow stuff up, and it’s hardly of any use (along with the rest of them). I tried using it against Cryo since fire beats ice, but that backfired on me so badly, it cost me a life. This, along with the other abilities, should have been different. Maybe Pyrogen’s fire powers could have involved shooting explosives. Maybe Cryo’s ice could have included a blizzard bazooka or something like that. Avi’s power was okay, but maybe instead of floating down, it could have worked like a helicopter, to fly you over deadly pits (and then hurl the thing helping you fly at enemies). Dynatron’s ability is self-explanatory: intense electric attacks! Battalion’s is fine on its own in my opinion, though I would add a lock-on feature. Seismic’s shield is good, but executing it was clumsy, so that would be something I would fix. Countershade’s sniper ability is also good, but again, a lock-on feature could have helped. Finally, Brandish’s ability is one I like the way it is, but I admit it could have been more awesome. If you were to wield it, waves would fly right at the enemies. See?? I managed to come up with ways that could have made the abilities better. Heck, there are a plethora of idea that could have worked in general. If the abilities you get aren’t fun or lack opportunities to use them, then what’s the point?
As for the levels, they were meh. They generally lacked excitement. Whenever you take damage, it’s sometimes not your fault. Insta-death can occur in some of the levels, and some of them were complete bullshit. A game can be difficult, but it shouldn’t be too difficult or else it’ll just be frustrating. It was also tedious and annoying to go through a lot of the levels without finding any health items. Mega Man X’s enemies left health items, which made the game a bit easier. Mighty No. 9 doesn’t do that. You rarely get health on some of the checkpoints, but they are rarely helpful if you’re so low on health.
Call only got one level, and it’s one of my least favorite levels ever! Her abilities are weak and limited compared to Beck, and she couldn’t AcXelerate into enemies, making gameplay so tedious. And in addition to her lack of a personality due to how painfully robotic she is, during gameplay she kept on saying what she was doing! “Jump!” “Holding.” “Barrier.” That was annoying, I wished she had a mute button. She’s cute in appearance, but everything else about her is just bad. Seriously, ONE level?!!
And Trinity…..*sigh* Her level is fine, but once you get to the boss, it all changes. Yes, the final boss should be difficult, I know! But battling Trinity was a major pain in the ass! Even though I chose the right ReXelections and selected the three buttons for them in order to choose them real-time (something I discovered real late), Trinity kept beating me. The battle was more frustrating than any other boss I’ve fought. It took me nearly two hours (from two different days) to beat that final stage and battle Trinity! You don’t even get taken to the second phase, which is bullshit. With all the other flaws the game had, the final boss was frustrating! Once I finally beat her, I wasn’t satisfied. I was just relieved I was done with the game, so I can finally move on to a more fun game that won’t make me feel like I might lose my mind. It wasn’t my fault! That boss was just annoying. Out of all the bosses, Trinity is the only one I despise! Avi’s battle wasn’t even that hard.
A game can be difficult, but if it’s too hard to the point that it will only make the game not fun, then that’s the problem. A few games that are known for being difficult are the “Devil May Cry” games. Those are difficult, but I would rather play those games than deal with Mighty No. 9’s final boss. Games are allowed to be challenging, and that’s why Devil May Cry is fun, but the difference between DMC and MN9 is that one is poorly executed and unfair. Yes, DMC can be unfair to some, but the thing is the games’ difficulty is connected to your skills. If you lose miserably in, say, “Dante Must Die” mode, that’s on you because your performance probably wasn’t great. All you have to do is improve. Higher difficulty levels are available once unlocked, and you can get the hang of things in the normal difficulty level. MN9’s difficulty, however, is hard. No matter what you do, you’ll struggle. Heck, it has three other difficulties! Hard, Hyper, and Maniac! But since the game is already difficult (and a pain) to play, it’s not worth it. You have to be a pro to tackle those difficulty levels. I’m not a pro, and I admit that without reluctance, so I won’t be doing those difficulty levels for myself. Playing it normally was already a pain (especially with Trinity!! Arrrgh!!). Therefore, Mighty No. 9’s difficulty was the result of poor design, meaning some of the hits (and deaths) you take are bullshit. So Mighty No. 9’s difficulty was unfair and sometimes uneven. Countershade’s level wasn’t that difficult in my opinion. And has anyone realized that some (not all) of the advice it gives you before you enter a level hinted at the weakness?? Such as Dyna’s ability being effective during Countershade’s battle? But even the advice is useless because with the abilities being the way they are, they just weren’t worth using at times. I did more damage using Beck’s regular shooting abilities.
In conclusion, Mighty No. 9 gets a 5/10 from me. I can forgive some of the stuff. The music was good, the bosses were okay, and the designs for the characters were tasteful. So I’m showing just a hint of mercy despite the whole Trinity crap. But the gameplay wasn’t super exciting, the final boss was frustrating as hell and no satisfaction can be received even after beating Trinity. The story was bland and it glossed over what could have been great storytelling if it wasn’t poorly written, and the characters were boring and annoying (looking at you, Call!). Also, there’s a boss rush!…I’m NEVER going for it because of Trinity. I can try to master the other bosses, but Trinity is one that I wish to never battle again (unless I want to torture myself out of boredom). I might try the challenges??? I’m not too sure. Despite the game’s flaws, I oddly don’t mind playing it. I like other games that are disliked by everyone. Last Rebellion and Shadow the Hedgehog are a few examples. Even Dirge of Cerberus: Final Fantasy 7. People have different tastes, you know.
Still…what happened with this game?? Where did they money go??? Where????? Because $4 million dollars should have been enough to develop a fun and cool video game for Mega Man fans and newcomers. I also know that there were plans for a TV show and movie. If they had made better decisions throughout this whole process, Mighty No. 9 could have been great. I would have watched the TV show (or was it an anime?) and movie. Oh, and they had plans for a sequel…the post-credits scene was a sequel hook. But due to how the game turned out, I’m not sure if there will be a sequel, or a TV show/anime, or a movie, or anything. Then again, never say never. Bubsy came back with a new game after Bubsy 3D, and it took 21 years! Though the game wasn’t that well-received. The point is if they do want to continue Mighty No. 9, please make better decisions. Reboot the game if you must (not that it’s likely at this point), but don’t do the same thing you did here. Mighty No. 9 has wasted potential, just like many other video games. Those certain games failed as a result of rushed development, bad decisions, and/or just plain laziness. Mighty No. 9 could have been great, and it’s a shame that it didn’t reach its full potential.
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