#miyamoto daisuke
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#what happens if you let me start reminiscing with ladynox#digimon#my edits#digital monsters#zero two#02#digimon zero two#digimon 02#kensuke#daiken#taito#invincible fraction meme#ichijoji ken#ichijouji ken#miyamoto daisuke#daisuke miyamoto#ken ichijouji#ken ichijoji#davis motomiya
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Conan Edogawa getting adorable head pats
#Detective Conan#Anime#Moments#Shinichi Kudo#Conan Edogawa#Shuichi Akai#Yumi Miyamoto#Daisuke Jigen#Wataru Takagi#Jodie Starling#Ginzo Nakamori#Juzo Megure
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drew a whole bunch of random characters to get used to drawing again after a bit
characters started being picked from "what have I been reading or watching lately", went into friend requests, ended on me browising drawthreads for ideas
#ppdpplart#usagi yojimbo#miyamoto usagi#leonardo tmnt#tmnt#jigen daisuke#daisuke jigen#carlos rivera#ashita no joe#ivy pepper#lackadaisy cats#blue archive#rikuhachima aru#livewire#superman the animated series#dcau#minnie may#gunsmith cats#rally vincent#rikiishi tohru#ranma saotome#ranma 1/2#ranma ½#lambdadelta#geumsaegi#squirrel and hedgehog#furudo erika#erika furudo#umineko when they cry#ankha
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every one took a quick and fast skewering, except for sawyer who got the slow end of the stick.
#gcw#game changer wrestling#deathmatches#rina yamashita#isami kodaka#sawyer wreck#yuko miyamoto#charli evans#daisuke masaoka
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Something about Sekimoto here is throwing me off and idk what it is...
#jun saito#rei saito#saito brothers#hideki suzuki#daisuke sekimoto#baka generation#ajpw#all japan pro wrestling#yuko miyamoto#whaaaaat?#I actually think Miyamoto got possessed by Sekimoto here everyone else was corpsing all over the place and he was locked in
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Daisuke Miyamoto Love You Baby
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~ CHRIS & DREW MASTERPOST ~
putting together a list of matches available online featuring chris and drew either teaming together or against each other bc i have no life! and also for my fellow chrisdrew heads bc we gotta stick together.
some of these links will be behind a paywall, but i will try my best to find options that are not!! they'll be in order of year and organized by promotion. i have not been able to find any of their matches pre-2017, but i will continue my search until the day i die.
LUCHA FOREVER - the dawning of forever -> cck + chief deputy dunne vs. drew, bea priestley, + el ligero (2:15:00 timestamp)
ATTACK PRO WRESTLING - damplified -> cck vs. drew and shax
dear maria tag me in -> chris and pete dunne vs. drew and elijah
lifestyles of the weird and the wonderful -> chris vs. drew
nonstop feeling (pressure to succeed) -> chris, chief deputy dunne + wild boar vs. drew, lk mezinger + mike bird
live at the dome 3 -> chris vs. drew
**unfortunately, most attack pro shows are not available anywhere else other than the linked site, as far as i've found. the good thing is, the sub price isn't too steep, however they don't have all of their shows available, so some chris&drew matches are missing :(
PWC - the chaos element -> chris vs. drew (1:22:00 timestamp)
PROGRESS - chapter 82: unboxing day -> chris vs. drew, no dq (1:20:35 timestamp)
IPW - tuesday night graps forever -> cck + (inflatable) pete dunne vs. drew, el phantasmo, + the invisible man (45:30 timestamp) also with aussie open on comms. a good time
DDT - summer vacation 2020 -> chris + drew vs. damnation (57:40 timestamp)
get alive 2020 -> chris vs. drew, no dq for the universal title (1:34:20 timestamp)
who's gonna top? 2020 -> chris + drew vs. yuki ueno + naomi yoshimura (1:02:25 timestamp)
d-oh grand prix 2021 in ota-ku - chris + drew vs. mao + shunma (1:30:20 timestamp)
super encounter #1 - chris + drew vs. mao + shunma streetfight
super encounter #6 - chris + drew vs. mao + shunma vs. saki akai + hagane shinno
judgement 2023 -> chris, drew + hagane shinno vs. damnation t.a (2:40:30 timestamp)
BJW - 12.30.2021 -> chris + drew vs. astronauts (1:31:40 timestamp)
only the young -> chris + drew vs. kota sekifudo + yuya aoki (8:46 timestamp)
2 young 2 die -> chris + drew vs. isami kodaka + yuko miyamoto
front row -> chris + drew vs. kankuro hoshino + akira hyodo
young man standing -> chris + drew vs. kota sekisada & mitsuru takeda
ten minutes -> chris + drew vs. daisuke sekimoto & yuya aoki
**sadly the last half of the bjw shows i'm unable to find anywhere other than the bjw core website which is behind a paywall
GAKE NO FUCHI JOSHI - it's summer isn't it? -> drew + rina yamashita vs. chris + miyako matsumoto
clockwork -> chris vs. suzu suzuki (this is a chris match, but drew is his second and he does get involved in the hijinks)
snow white -> chris vs. miyako matsumoto (drew as chris' second again getting involved in the wonderful nonsense that is this match)
happy death day -> chris, drew + veny vs. miyako matsumoto, rina yamashita, + jun kasai (1:32:40 timestamp)
GANBARE PRO - kocho ranbo -> chris, drew + miyako matsumoto vs. veny, hagane shinno, + shinichiro tominaga (51:50 timestamp)
GATOH MOVE - chocopro # 179 -> chris + drew vs. baliyan akki + yuna mizumori
BAKA GAIJIN - vol. 1 -> chris vs. drew / chris + masa vs. drew + mao (1:01:30 timestamp)
vol. 4 -> chris + masa vs. drew + rina (1:10:40 timestamp)
i am also going to link this podcast that they did so everyone can mourn with me the fact that they only did one episode </3
AND that is the end of the list, for now! yay yippee! please enjoy
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sometimes I remember that kenji is literally and unquestionably in love with daisuke and a tear of happiness slides down my cheek
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(The audience did go “Kyaaa~” ^^)
Kenji Miyamoto -choreographer for YOI- commenting on Daisuke Takahashi’s step sequence and how he makes music with his body. Plus, “El Tango De Roxanne”, one of my favorite songs. (2006)
#daisuke takahashi#kenji miyamoto#also can we talk about dai’s zebra mesh shirt for a second#I love everything about this#it can even make me tolerate el tango de roxanne
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ADMIRAL: "Fire, Lucky Shot! Let's show that bastard what we can do, eh?!"
She bellowed, as the crew members shouted in unison after her. You felt the magical energy concentrate in the coin, before she manifested several massive cannons that began to draw in the coins magical energy.
A blast of light surged outward.
It slammed into the belly of the whale, the massive beast letting out an agonizing groan as it fell backwards, MUSASHI scrambling to regain her position. It was laying prone, the stomach of it seared and singed as if it had been exposed to boiling lava- the pain must have been immense… that 'Lucky Shot' was immensely unlucky for anyone caught in the path.
However- it just served as set-up.
JAGUAR MAN: "Hang on, are we about to see something nuts?!"
DURYODHANA: "You better follow through!"
-
The Samurai landed on the belly of the beast, and began to focus.
A fog began to shift from the sea.
The legend of 'Ganryuu-jima' was foggy. None truly knew what happened on that island, with the exception of Miyamoto Musashi. This was a technique that held many masks, but one of the concepts was that 'none may know what happened upon that island'. What trickery was played, what heretical nature had occurred… had it been a pure sword-fight, or had there been foul play? Was this a battle of skill, or a battle of luck?
Two warriors arrived upon Ganryuu-jima, and only one left.
MUSASHI: "With my swords, I will sever the seas…!"
She crossed her swords in front of her-- and then, she was gone- lost in the fog.
No, she knew perfectly well where she was within the fog, but she had become 'lost to others', no longer able to be perceived.
MUSASHI: "Be completely and utterly crushed, as if trampled by the great yokai Onyudo! This is my--"
You heard her roar through the fog, the only things visible being the flash of cold steel- the dance of blades wielded by the sword saint made to sever all things without mercy or hesitation.
MUSASHI: "GANRYUU-JIMA!"
A spray of blood, the sea turning red.
The waters parted, a vortex of water appearing where the strike had occurred.
A massive amount of magical energy, surging and spiraling from that one 'point' as the incomprehensible technique had been triggered.
Silence, as the fog faded. Bated breath to see the results of the attack.
...The fog faded, and the whale remained.
Pieces of it had been carved away- but the fact that there was enough rent flesh to even identify it was impressive.
Just how durable was this thing…?!
No... no, it had stopped moving. Was it down? Was it dead?
ADMIRAL: "Back away, Samurai."
It lay still in the water-- no, it was beginning to sink, lowering itself into the depths. The samurai leapt off the beast, landing back on the deck.
The ADMIRAL jumped off her ship and onto the approached the center of the whale-shaped mass as she grabbed a small object, putting it in her pocket.
The 'ground' under her shifted as the massive whale began to reconstitute itself, flesh building itself back up as it began to fill in the spaces carved away.
MUSASHI: "It regenerates!?"
That was frightening.
That had to be the reason it was so difficult to kill, in addition to pure durability- it had taken two Noble Phantasm-class attacks head-on, and it was recovering. It sank lower and lower into the water, disappearing under the waves.
ADMIRAL: "The good news is that the process usually takes at minimum 10 seconds. In other words, it's your win. And I've got this- a valuable treasure in it's own right. Thought I'd have to wrench it from the bastard's corpse... but no, all I needed was someone to cut deeply enough into you.."
She chuckled, as you saw the PRIEST approaching in a dinghy. There was your ride. The bell began to toll.
10... 9... 8... 7... 6... 5… 4… 3… 2…
The final bell rung.
JAGUAR MAN: "And it's a knockout! What a match!"
DURYODHANA: "I see. Impressive. Good show, everyone."
-
MUSASHI picked you up, jumping onto the PRIEST's dinghy. You looked up at the ADMIRAL as she beamed, the rest of the crew clamoring up to the deck, cheering wildly.
ADMIRAL: "Fellows! We celebrate until morn, and then we set sail when the sun is high! Spend tonight to indulge your spirits and say your final goodbyes, as we leave this place forever!"
CREW: "Yes, Admiral!"
...
...And that was that. Victory was yours, and the PRIEST returned you to safer ground as the 'arena' faded and you heard the cheers of the onlookers. You were almost certainly about to surge in popularity after this.
Safely warped back into MUSASHI's dressing room, she sat down, letting out an excited shout.
MUSASHI: "Hyoo~! Now that was a fight! Good job, Masters! No, good job me! Good job both of us, hehehe!"
She seemed to be in high spirits.
There was a knock on the door.
MUSASHI: "Come in, come in...! No autographs are being signed at this time, though~!"
The door opened, as GIUSEPPE entered.
GIUSEPPE: "Congratulations, Saber. Your Majesties. As agreed, I've staged a conversation with Hassan-i Sabbah for after this fight. I hope you didn't forget?"
MUSASHI groaned, waving him away.
MUSASHI: "Ugh.... I'm exhausted. Can we get a few seconds to bask in our victory?"
GIUSEPPE: "I apologize but... Unfortunately not, they insisted 'right after', and I couldn't find much room to argue."
???: "...Your 'Ruler' told us that you wished to speak to the Old Man of the Mountain. That is not an honor many receive."
The lights snapped shut. You heard the sound of multiple footsteps hitting the floor. The voice that echoed in the darkness was smooth and measured. It sounded close to you, as if it someone was whispering directly in your ear- and yet it simultaneously resounded everywhere.
The voice of a killer. You'd heard the voices of warriors- many of your Servants fell into that category. You'd even heard the voice of 'one who kills', the uneven rumbling tones of your AVENGER. This was neither. This was the voice of one who proudly killed, who acted in terms of their own justice. There was resolve, and with that resolve came the chill of death.
MUSASHI sat up, swiftly. One hand reached for her swords.
Several skulls in the darkness. Several shadows surrounding you on all sides. One of the shadows emerged from the darkness, resting a hand on their hip-- no, on their daggers.
They weren't that relaxed.
ASSASSIN: "…Therefore, Demon of the Moon, we will allow you to speak."
She gestured, giving you the floor. You felt a bit blindsided-- but these were professional assassins, they were marching to the beat of their drum- not yours. Allowing you to be 'comfortable' would be a disadvantage on their part.
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It's Pride Month, Persona Fans
You know what that means.
That's right, it's time to vote on gay polls!
Nah but in all seriousness, we are finally beginning the final Social Link Showdown! Preliminary rounds will be decided by roulette wheel, with our three winners getting guaranteed spots in the Best category! That leaves 71 characters to sort into best and worst, the last one being decided on based on their own merit!
Our Matchups are under the cut! The Preliminaries begin on June 9th!
Sumire Yoshizawa V Yukari Takeba Ken Amada V Ryotaro Dojima Takuto Maruki V Rise Kujikawa Mutatsu V Yuuki Mishima Bebe V Shu Nakajima Tae Takemi V Mamoru Hayase Futaba Sakura V Yosuke Hanamura Daisuke Nagase V Kanji Tatsumi Sayoko Uehara V Suemitsu Nozomi Fuuka Yamagishi V Chie Satonaka Ai Ebihara V Yumi Ozawa Eri Minami V Rio Iwasaki Ichiko Ohya V Hifumi Togo Fox V Hidetoshi Odagiri Ayane Matsunaga V Twin Wardens Igor (P5) V Shinya Oda Chihaya Mifune V Toranosuke Yoshida Sae Nijima V Pharos Yusuke Kitagawa V "Maya" Kenji Tomochika V Morgana Kazushi Miyamoto V Ann Takamaki Ryoji Mochizuki V Junpei Iori Yuko Nishiwaki V Haru Okumura Old Couple V Tohru Adachi Naoki Konishi V Akinari Kamiki Marie V Goro Akechi Maiko Oohashi V Koromaru Makoto Nijima V Tanaka Shinjiro Aragaki V Chihiro Mifune Akihiko Sanada V Mitsuru Kirijo Munehisa Iwai V Margaret Ryuji Sakamoto V Keisuke Hiiraga Hisano Kuroda V Sadayo Kawakami Naoto Shirogane V Kou Ichijo Saori Hasegawa V Teddie
Yukiko will be decided upon separately, as she was the odd one out.
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Short summary of Shoma's words at his Mizuno talkshow 29/08/2023
I just do a non chronological summarization of things I found via the translations of @feimeicheng (instagram) and @shomagravity (twt/Tumblr). I'll link the original translations with x!
Shoma said his new SP (done by Stephane Lambiel) is easier for him than the last one but the free skate (done by Kenji Miyamoto) is harder for him. He didn't reveal the music of the FS. X x
Shoma said he will skip the 4S in his free skate for the first part of the season because he wants to concentrate on other elements such as transitions before jumps x
Shoma likes to tackle the season with a new mindset of not only going for "good results" to see what happens as he already "had enough good results" in his career x x (note by me: the tone of translation is a bit different in each, so pls look for yourself as this summary is kind of my interpretation)
Asked about choreographers he would like to work with, he said that he worked with many choreographers but thinks he didn't give Stephane's choreographies enough justice so that he would like to do better with Stephane first and then go to other choreographers x
Shoma said he "can't become Daisuke Takahashi" within 6 months of practice (he means Daisuke's abilities of performance) but he searches for something only he is capable of. (note by me: when will he ever realize that he already is very special and only he can do it 🥺) X x
So that's all information for now I saw, may add more later.
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One Piece (1999) ワンピース
Directed: Uda Kinnosuke / Shimizu Junji / Sakai Munehisa / Miyamoto / Hiroaki Shigeyasu Chomine Tatsuya / Yamauchi / Otsuka Takashi / Yasuyukio Screenwriter: Eiichiro Oda / Junki Takegami Mitsuru / Yoshiyuki / Tsuyoshi Shimada / Suga Sakurai / Takahashi Yoichi / Yushi Hashimoto / Ryota Yamaguchi / Isao Murayama / Hitoshi Tanaka Tomohiro / Nakayama / Naoki Koga / Hirohiko Uesaka / Takuya Masumoto / Atsuhiro Tomioka / Masaji Yonemura Starring: Mayumi Tanaka / Akemi Okamura / Kazuya Nakai / Katsuhei Yamaguchi / Hiroaki Hirata / Ikue Otani / Yuriko Yamaguchi / Kazuki Yao / Yuichi Nagashima / Shuichi Ikeda / Toshio Furukawa / Toru Furuya / Norio Otsuka / Masatane Tsukayama / Takeshi Kusao / Masato Oba / Katsuhisa Takagi / Keiichi Sonobe / Hidekatsu Shibata / Hiroshi Naka / Daisuke Sakaguchi / Junko Takeuchi / Shigeru Chiba / Kotono Mitsuishi / Hirohiko Kakugawa / Hideyuki Hori / Hideyuki Tanaka / Ryuzaburo Otomo / Kintaka Arimoto / Akio Otsuka / Tessho Genda / Mami Koyama / Mika Doi / Junko Noda / Misa Watanabe / Nogami Yuukana / Hayashibara Emi / Mizuki Nana / Sonozaki Mie / Nishihara Kumiko / Hisakawa Aya / Sawashiro Miyuki / Ikezawa Haruna / Saito Chiwa / Kamiya Hiroshi / Namikawa Daisuke / Morikubo Shoutarou / Ishida Akira / Takagi Kiyoshi / Hiyama Nobuyuki / Koyasu Takehito / Seki Tomokazu Genre: Comedy / Action / Animation / Fantasy / Adventure Official website: www.toei-anim.co.jp/tv/onep/ Country/Region of Production: Japan Language: Japanese Date: 1999-10-20 (Japan) Number of Seasons: 21 Number of episodes: 1,122 Single episode length: 24 minutes Number of Movies: 39 Movies Number of Games: 57 Games Also known as: 航海王 IMDb: tt0388629 Type: Appropriation
Summary:
Before his death, the legendary pirate Gol D. Roger left a message about his life's wealth "One Piece", which attracted many heroes to fight for this legendary huge wealth. Various forces and regimes kept changing, and the whole world entered the turbulent and chaotic "Great Pirate Era". Luffy, who grew up in a small village in the East China Sea, was guided by the spirit of the pirate Shanks and decided to become an outstanding pirate. In order to achieve this goal and find the much-anticipated One Piece, Luffy embarked on a difficult journey. Along the way, he encountered countless hardships and met a group of friends with different personalities, such as Zoro, Nami, Usopp, Sanji, and Robin. They joined hands to embark on a legendary adventure... This film is adapted from the popular manga "One Piece" by Japanese manga artist Eiichiro Oda.
Source: https://en.wikipedia.org/wiki/One_Piece_(1999_TV_series)
Link: https://kissanime.com.ru/Anime/One-Piece.57500/
#One Piece#ワンピース#jttw media#jttw television#television#animation#appropriation#inspiration#sun wukong#sun wukong inspiration
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Today’s translation #830
Yuri!!! on Life, official guidebook, Making of figure skating scenes
Part 2.
The composers, Uembayashi Taro and Matsushiba Taku, together with the music producer, Tominaga Keisuke (PIANO) created in total 24 tracks. Also in case of real-life figure skating, it happens that original music is used for a program, but most often, skaters arrange for themselves existing pieces and so, probably you could search the whole world, and you wouldn't be able to find another composer, who has composed this amount of original music for figure skating at once, as these people have. They recorded demos, and while discussing with Director Yamamoto and Kubo, whether the image of each track matched with how they wanted it to sound like, series of adjustments were introduced. Whenever necessary, musicians were called to the studio to preform and record the music.
After the music was ready, Director Yamamoto and Kubo decided together, where each element should be placed within the set time frame, and created a very detailed blueprint for each program. The choreography was created by Miyamoto Kenji. Miyamoto has experience with creating choreography for real-life top figure skaters, both from Japan and from abroad. Vancouver Olympic Bronze Medalist, Takahashi Daisuke's Short Program 'eye' and Sochi Olympic Gold Medalist, Hanyu Yuzuru's exhibition program from 2015-16 season, 'Requiem for Heaven and Earth' are examples of his creations.
[Notes: 11/29, so yeeeeeeee, Happy Birthday Yuuri~~~✨✨🎉🎉🎉 turned 32 yo this year!!! How amazing it would be to see, where he is now...🥺]
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General Killing Game Info:
Protagonist: Daisuke Kisaragi
Deuteragonist: Kanai Utashiro
Antagonist: Mei Ayasato
Mastermind: Kanai Utashiro
Traitors: Yukihiko Aoki, Shirou Kishitani, Sumire Ichimatsu, Elodie Yaegishi
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Case 1:
Motive: Hitlist
Victim: Takara Yamashita
Killer: Sumire Ichimatsu
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Case 2:
Motive: Captives
Victim: Yotsuba Murai
Killer: Masao Kurosaki
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Case 3:
Motive: Secrets
Victim: Matsuri Mochizuki, Reiichi Shimomura
Killer: Shirou Kishitani
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Case 4:
Motive: Poison
Victim: Yukihiko Aoki
Killer: Amai Sato
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Case 5:
Motive: --------
Victim: Haruka Nohara
Killer: Kanai Utashiro
--------------------------------
Survivors:
Ayane Miyamoto
Botan Kujou
Daisuke Kisaragi
Elodie Yaegishi
Mei Ayasato
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Koei Warriors Retrospective Part 9: Samurai Warriors 2
Samurai Warriors 2 (戦国無双2) Platforms: PlayStation 2, Xbox 360, PC Release dates: Japan: 24 February 2006 (PS2), 17 August 2006 (Xbox 360), 11 July 2008 (PC) USA: 19 September 2006 (PS2), 19 September 2006 (Xbox 360), 27 June 2008 (PC) Europe: 22 September 2006 (PS2), 22 September 2006 (Xbox 360), 27 June 2008 (PC)
For years, what I knew about this game and the Samurai Warriors series in general came from the Warriors Orochi games. I didn't know a lot about the figures or battles of Sengoku era Japan unless I researched it on Wikipedia or eventually played the games.
While writing my personal project in 2014, the order of adapted battles in the story for that year went as follows: Mikatagahara, Odawara, Nagashino, Shizugatake, Okehazama, Komaki-Nagakute, Sekigahara, Ōsaka and Honnōji. If I had a more proper understanding of the game and the era, I probably would have done those things in order, but then again I'm just making up my story and not entirely adapting history.
Like how Dynasty Warriors 5 was made more historical than previous games, Samurai Warriors 2 was the equivalent for its series. This game goes past Nobunaga's era to focus on Hideyoshi's unification of the land and the Battle of Sekigahara, introducing characters associated with said battles. The visuals are made golden to contrast the darker colours of the previous game.
Let's get into the guts of it right after the break.
Samurai Warriors 2
Starting off with the characters now, and one thing to note is that the character lineups are not consistent between games as characters have been cut and reintroduced as the series goes on. As such, Goemon Ishikawa, Kunoichi and Yoshimoto Imagawa have been cut from this game, but their images can still be seen in Sugoroku and the Battle of Okehazama is still mentioned at the start of the Story Mode for related officers.
Okuni and Ranmaru Mori are still in this game, but they have no Story Modes. Okuni is unlocked by winning a game of Sugoroku while Ranmaru is unlocked by playing the first two Mitsuhide and Ranmaru's Requests in Survival Mode. Their fourth (and later fifth) weapons are also unlocked in Survival Mode as well.
Here are the new characters debuting in this game:
Ieyasu Tokugawa (PC'd)
Mitsunari Ishida
Nagamasa Azai (PC'd)
Sakon Shima
Yoshihiro Shimazu
Ginchiyo Tachibana
Kanetsugu Naoe
Nene
Kotarō Fūma
Musashi Miyamoto
Kojirō Sasaki (NPC)
Katsuie Shibata (NPC)
As listed above, Ieyasu Tokugawa and Nagamasa Azai are now made into playable characters, with Nagamasa's seiyuu changing from Takayuki Sasada in 1 to Hiroshi Kamiya from this game onwards. Nene essentially replaces Kunoichi's role as a female shinobi in this game. Yoshihiro and Ginchiyo's introduction also marks the introduction of the clans of Kyūshū, most notably the Shimazu and the Tachibana (through the Ōtomo clan). Katsuie Shibata and Kojirō Sasaki are the new NPCs appearing in this game; they can be unlocked as bodyguards for 6,400 gold in the shop after clearing a mission in Survival Mode. The narrator in the Japanese dub has been changed to Daisuke Gōri, who also voices Shingen Takeda.
Hideyoshi Hashiba is now known as Hideyoshi Toyotomi from this game onwards, with his seiyuu changing from Munehiro Tokita to Hideo Ishikawa. Historically, the name Toyotomi was granted to Hideyoshi and his clan by the Emperor in 1586. In this game, Hideyoshi's surname is never mentioned and he is only known by his former name when he's an ally or enemy before the Conquest of Kyūshū (Shikoku in XL); when you play as him, he will always be known by his new name no matter what battle you play. Later games would make the distinction clearer and more accurate, with Hideyoshi being known under Hashiba or Toyotomi depending on what year the battle took place (except for the stages where he wasn't originally featured in 3 in which case is is always known under Toyotomi).
Story Mode is made up of five (individualised) stages per character (no splitting paths or special conditions) with an extra Gaiden/Dream stage after completing the first five. Ieyasu and Mitsunari, being the leading figures at the Battle of Sekigahara, get a sixth story stage. For Kenshin, Oichi, Magoichi, Mitsunari and Yoshihiro, their Dream stages are unlocked after also fully clearing the Story Modes for Shingen, Nō, Masamune, Kanetsugu and Yukimura. The stages Village Rescue (set in Saika) and Pirate Hunt (set at Ōsaka Bay) are used as filler stages for 10 characters (including Kojirō in XL).
Free Mode is streamlined from how it was in the first game; each (or rather, most) battles have only two sides to play as and they utilise one character's version of each battle from Story Mode (with some exceptions depending on who you play as). Reused stages and Dream stages are excluded in this mode. One thing you will notice is that Odawara Castle has two versions for the west and east sides, though I wish they didn't name both versions as Siege of Odawara Castle (小田原城攻略戦) even though it is technically correct. All battles are one part only (thank god), with castles being incorporated seamlessly onto the maps.
Although battle objectives/missions still exist, battles are not entirely defined by them, meaning that objectives only trigger when you approach certain areas or officers. Also, for the first time, there are no subofficers listed in the officer/Unit Info list, meaning that player characters are listed individually in the list. If you're not a listed officer in the battle, you are shown at the bottom of the list, which is still better than being listed under the commander as "Player 1" or "Player 2". Third-party armies are now displayed in a separate list to the enemy army so more than 12 enemy units can be placed on the map.
Speaking of missions and Odawara, the west map features a mission where you have to defend a siege ramp. The siege ramp in that stage has got to be the weakest siege ramp ever because every enemy that comes near it will try to attack it and it gets destroyed if you leave it alone for more than 30 seconds. The Battle of Chencang in DW5 was less intense in comparison.
Survival Mode continues from the last game. Instead of offering two (or three) modes to choose from, you're given four missions to choose, some of them free and some of them paid. Each mission has five floors and you have the option to save after each one. In the free missions, you have Search for a Hero (強き者求む) which is just randomised missions, or the request storylines from Ranmaru, Mitsuhide and Keiji which cover you for the first 50 floors.
Once you get to that point, you're able to skip up to floor 51 on a new playthrough by paying a fee. The game goes up to floor 100 but you can continue on if you want to. Floor 71 has missions to unlock two rare horses, Persian Mare and Moon Child (Hoshōtsukige/放生月毛). Floor 76 has missions to unlock Katsuie and Kojirō. Also on floor 71 along with 86 and 96 are missions to unlock three Level 4 skills, but you need to have your character's respective Level 3 skills before attempting to unlock them otherwise you're just wasting your time. The good thing is that once you've done this for one character, you don't have to do this again for everyone else. When you get those Level 3 skills, you can just buy the Level 4 skills at the shop.
Sugoroku is a unique mode in that it's a Monopoly-esque game unlike the traditional Japanese board games. You play with four opponents (human or CPU) and the overall objective is to be the first player to achieve a particular gold amount set at the beginning (from 5,000 to 50,000 gold). You can choose between a small map covering only Honshū or a large map covering all of Japan.
As you go around the board, your focus is to obtain three flags scattered randomly on the map and return to home base to move up a rank. While you do this, you buy unoccupied territories to claim rent from the other players and take occupied territories by challenging their owners in one of six different challenges (provided without a separate Challenge Mode).
If you land on a shrine, you'll get to roll two dice to determine what happens to you; you might earn gold, increase land prices (fucking Asian real estate developers lol), take another turn with one or two dice, lose gold, teleport to another square or make things happen to everyone. If you roll a double here, you're taken to achieve a goal in a challenge; completing it will give you 100 gold, but failing it will cause that reward to be rolled over for the next double roll challenge. The weird thing about the shrine dice rolls is that it's hard to determine which die will determine which category or challenge until they land and rearrange themselves (ie, if die 1 lands on the right and it decides the left number, vice versa with die 2). If they made it so you roll one die at a time or made both dice different colours, then you could have a better idea of what to expect.
This game does take some time to play, even for a 5,000 gold target. The bad thing about this is that you can't save and move onto something different, even in a single player game, but that's what emulators are thankfully good for. At the end of the game, you get about 12.5% of your final gold total to use in the rest of the game, which is just paltry for the effort required to play it. I'll come back to gold earnings later.
In battle, Special Skills are a new mechanic introduced in this game, triggered by pressing R1, then pressing either Square or Triangle. This functionality replaces ranged attacks from the first game. With the introduction of Special Skills, a very small number of characters are able to summon horses, those characters being Yukimura and Keiji (and later Toshiie in XL). If you ask me, it is a bit unfair that only three characters can summon their horses, but rest assured that this does get fixed in future titles.
Two new moveset types have also been introduced for characters in addition to the Charge Attack moveset from the last game, namely the Normal Attack moveset and Special Skill movesets. Some characters from the last game retain their Charge Attack moveset while others have their attacks reassigned for the Normal Attack moveset or nerfed for the Special Skill moveset. For the Normal Attack moveset, Normal Attacks go up to N12 while Charge Attacks go up to C8 and are single-tiered. For the Special Skill moveset, it remains similar to the Charge Attack moveset except the Charge Attacks are only double-tiered, but both Special Skills are triple-tiered.
The Musou bar is upgradable to three levels, with the maximum reached by the time you reach the maximum level of 50. You can unleash a Musou Attack as long as the first section of the bar is filled, meaning that you can only manually charge it up to that point (but let's face it, who does that anyway). The first and second level Musous only affect the colour of the finishing shockwave (from blue to green) while the third level Musou adds a secondary effect depending on the character (while also changing the finishing shockwave to yellow). The same applies to the True Musou Attack as well.
Holding down the Circle button on horseback no longer swings your weapon like it did in the last game and DW, but you can still perform Normal and Charge Attacks while charging around. This game would begin a trend of horseback Musous just being bland rampages.
The right analog stick can now be used to rotate the camera, something that would be included in future Warriors games from this point forward.
Between battles, you will be able to access the shop to upgrade your weapons and skills. The shop is run by Saya, the master's daughter from the first game's New Officer Mode (who also slaps Magoichi in the first movie of his Story Mode). She will continue to make appearances as the shopkeeper in future games.
Four levels of weapons continue to be offered from the previous game. Weapons can have up to eight slots for attributes (going up to level 20 in a similar manner to DW5) and they can also have an element that is activated when you have one level filled in the Musou Gauge. The Dark element from the last game has been replaced with the Wind and Demon/Death elements. You can upgrade your weapon with a random ability for the price of 100n + 400, where n is the number of times you've upgraded your weapon. There is a chance that you may get a duplicate attribute; the stats do stack but you can have a maximum of 3 copies for that particular attribute.
Skills are a new mechanic that replaces the item system from the first game. Characters can learn skills by buying them in the shop, levelling up or stealing (or rather, learning in the English version) from enemy officers. Excluding rare skills, you'd be looking at spending 81,600 gold to buy all non-rare skills up to level 3, then another 30,000 gold to get the three level 4 skills. Rare skills can be learnt on Hard difficulty and above by defeating certain playable officers. When your character reaches a certain level (in a multiple of 10), they will learn a quasi-unique Self Skill. Skills can be turned on and off before starting a battle.
Bodyguards are also reduced to being a single officer instead of a group of four soldiers (also similar to DW5). They can be levelled up to a maximum level of 20. There are 10 classes of bodyguards and you can keep up to 8 of them (out of a total of 54), but if you were to hire everyone, you'd be looking at spending 153,900 gold. Once again, bodyguards only have voice lines when they are killed.
My main gripe about this game are the costs to purchase things in the shop when compared to the amount of money earned each battle. Amongst the collectible items in the game, you can collect up to 100 gold at a time, with level 4 Greed giving you a multiplier of 1.8 for a total of 180 gold. Given how much things in the shop cost, you can only really afford to do so much before you run out of money. Compound that with the fact that there are 26 playable characters in this game (32 with Xtreme Legends) and it does take a while for you to get your character decently powered-up. Of course, if you've spent a lot of time on this game (particularly 18 years ago when this game was first released) then this will be nothing to you, but this is coming from me who's only been playing it for two years in the hope of eventually reviewing it.
New Officer Mode has been removed in this game, but the closest thing to playing the CAW sword, spear and naginata movesets, along with the movesets of various troop types, is by using one of Nene's Special Skills, which can make her disguise herself as a nearby soldier or officer.
No new voice lines have been recorded for Survival Mode (like with the last game), so the only voices you'll be hearing are those that were already in the rest of the game. Some lines have been recorded for player characters in Sugoroku, but I'm not sure if they were also heard in other areas of the game. This can't be traced back to lazy localisation (we haven't even got to that point yet) because I've been playing this in Japanese and I've experienced the same thing, though I suppose if the lines were voiced in the Japanese version and not the English then this issue wouldn't have stood out that much and I probably wouldn't have noticed it when I did.
Now let's talk about the English localisation of this game and hmm... are those the English voice actors being credited in the credits? Breaking with what should be tradition for Warriors games, the localisation for this game was done in Canada, the actors provided by Total Casting and the dubbing produced by Agile Sound, both being subsidiaries of Montreal-based Agile Entertainment. No justification is given as to why Koei decided to use another company instead of Voicegroup for localisation, but a lot of fans I've seen do seem to like the English dub for this game. As someone who came to this series after playing Warriors Orochi however, I honestly can't get used to it as it sounds kind of bland in some places, but hey, I guess that's my toxic nostalgia talking. Looking forward though, I can see how some character lines from this game inspired those in Warriors Orochi.
For the first time, the PC port of SW2 does not have any enhancements like DW4 Hyper or DW5 Special. Once again, given the timing of that release, the lack of Xtreme Legends features in PC ports continues to confound and infuriate.
Samurai Warriors 2 Xtreme Legends
Samurai Warriors 2 Xtreme Legends (戦国無双2 猛将伝) Platforms: PlayStation 2, Xbox 360 Release dates: Japan: 23 August 2007 (PS2), 14 April 2008 (Xbox 360) USA: 18 March 2008 (PS2), 16 April 2008 (Xbox 360) Europe: 28 March 2008 (PS2), 16 April 2008 (Xbox 360)
Uniquely, the Xtreme Legends expansion for SW2 was released after its Empires spinoff, explaining the nearly 18-month gap between the vanilla game and the expansion as opposed to the 6 month gap in the case of DW4 and 5. At least DW3XL came out nearly a year after its vanilla release.
This game also marks the first time that (the full content of) an Xtreme Legends expansion is made available on a non-Sony console. With the Xbox Live Marketplace being the first digital game distribution shopfront of its kind, SW2XL was made available on the Xbox 360 as DLC in April 2008, it being compatible with both the physical and digital versions of the vanilla game. Such a shame it's no longer available for purchase now that the marketplace closed down at the end of July 2024.
In Japan, the DLC release was a month after a physical version was sold on 19 March 2008 in the form of a "with Xtreme Legends" Complete Edition. This also begins a confusing tradition of Complete Edition games being released alongside Xtreme Legends expansions exclusively in Japan. Such a thing wouldn't happen in the West until DW8.
Some PS2 players have reported issues with this game, particularly those with older "fat" models and Slim models, due to the game being on a dual layer DVD-9 disc and the laser reader sometimes having issues with it.
5 new playable characters make their debut in this game:
Toshiie Maeda
Motochika Chōsokabe
Gracia
Kojirō Sasaki
Katsuie Shibata
Kojirō and Katsuie were previously made playable in Empires, but this game gives them new unique weapons. Motochika's introduction introduces the Chōsokabe clan of the Shikoku region as well. Gracia, the daughter of Mitsuhide Akechi also known as Tama(ko), is never named by any of the characters in any game she appears in. Granted, Gracia is her Catholic name and she wasn't baptised until 1587 when Hideyoshi was conquering Kyūshū, but it's kind of weird to have characters refer to her as "Mitsuhide's daughter" or something vague.
Yoshimoto Imagawa makes a return in the expansion after being cut from the vanilla game. As such, Okehazama returns as a stage in this game and a new stage, Shikoku, is introduced.
Toshiie Maeda is an example of a generic officer being upgraded to a playable character in the expansion. However, the extent of how he is upgraded when seems to vary. See, the assumption is that when a generic officer is made playable in an expansion, that officer's appearance in other stages is upgraded to their playable appearance (which does happen in later games). In the case of Toshiie in this game, some of his appearances are straight-up upgrades, but in some stages he is replaced by another generic Oda officer like Nagahide Niwa, Nagayoshi Mori or Nagachika Kanamori. This happens regardless of whether Toshiie was an allied or enemy officer in the vanilla game.
So yeah, all the Xtreme Legends trimmings are there, from Story Modes for the new characters, Novice and Expert difficulties to fifth weapons for all characters, including Ranmaru and Okuni which once again, are only unlockable in Survival Mode. Levels are increased to 70 for player characters and 30 for bodyguards.
In regards to Musou Mode, the final cutscene movie of Toshiie's Musou Mode has been changed in Western releases for the Xbox 360 and the European release for the PS2, but it is intact in the US release for the PS2 and all Japanese releases. The original cutscene shows Toshiie, in grief over Katsuie's death, punching out Hideyoshi while proclaiming his new duty to watch over him and share the burden he bears. In the changed versions, the cutscene was changed to be a shortened replay of Katsuie's final cutscene where he farewells Toshiie before resigning himself to his fate inside a burning Kitanoshō Castle. I presume this decision was made for censorship reasons due to violence, which is kind of weird considering the nature of this game and the fact that Toshiie gets punched himself in earlier cutscene movies.
New charge attacks are introduced for all characters, namely the C5 for the Charge Attack and Special Skill movesets and the C9 for Normal Attack movesets. They are all single tier and some of those attacks may also incorporate elements of their Special Skills.
Two new sections have been added to the shop. When your character reaches level 19, Special Skills will be available for purchase, but note that buying one only buys it for that character and not everyone else. To buy all 15 Special Skills you'd be looking at spending 417,000 gold per character. If you don't want to spend that much, then take note that some characters' Self Skills are the same as Special Skills such as Finesse/Spring, Resist/Balance, Omniscience/Awareness, Pressure/Repel and Resist/Confidence. Only one Special or Self Skill can be equipped on a character.
The other new section in the shop is Orb Synthesis. Using orbs, you can directly add attributes of +20 to your weapon or even change your weapon's element, even for fourth and fifth weapons and weapons with no attribute slots. Orbs are mostly obtained through Mercenary Mode, but in rare cases they can also be found in Story and Free Modes (though I suppose the chances are higher on harder difficulties). The cost to do this is x*y where 0 < x < 9 for the number of slots and y < 5 for the weapon level, which potentially makes it more expensive than when . Weapons without attribute slots (usually initial weapons) are treated as if they had one and fifth weapons are charged the same as fourth weapons. The maximum limit of three copies per attribute still applies.
Mercenary Mode is the new unique mode added to this game. It serves as a great grinding mode for experience, gold and orbs, plus this is arguably easier than Xtreme Mode in DW4XL and 5XL, probably because it carries over your gold and character stats from the rest of the game.
After selecting your character, you can choose from three battles that all have different objectives and handicaps, such as starting with low health, multiplied damage or nullified guarding. You earn gems after each battle and as rewards for completing special missions.
Guards can also be hired between battles for 10 gems each. You can deploy two guards at a time with an additional three in reserve. After playing or deploying a character for a certain amount of turns (certain rewards can reduce this), they are able to be levelled up, granting them an additional skill. Skills include automatically opening gates when approaching them, using some of your Musou gauge to create a barrier, earning an extra gem every 50 KOs and nullifying enemy quagmires (giggity)/birdlimes/tar traps, poison attacks and fire attacks. Skills apply from both the player character and the guards deployed, so it's a good idea to ensure you have as many bases covered as you can.
As you play battles with clans, they will give you rewards the more you play with them. When you play 7 battles under the same clan, you will be offered to join them as a retainer for 50 gems. Once you do, no other clan will give you rewards while the clan you joined will continue giving you rewards the more battles you play under them.
Special events will appear in the menu throughout your playthrough. Some of these may be rewards from various people, requests for assistance that unlock special missions, or offerings that unlock Precious Swords. I'm not sure if those missions expire, but if you're aiming for the second ending, then it's a good idea to complete them as soon as you have the gems for them.
There are two ways to clear Mercenary Mode. The first way is to join a clan and fight another 7 battles under them for a total of 14, at which point you can fight a battle to unite the land and clear the mode. The second way is to collect all ten Precious Swords and unlock a battle for supremacy, where you will have to fight three officers in hyper mode to clear the battle. This battle doesn't happen until you reach battle 100 because of how the Precious Swords are collected and there's nothing special after that. As such, there is no reason to replay with the second way other than to get the associated achievements/trophies because the first way is faster.
Like with Survival Mode in the vanilla game, no new voice lines have been recorded for Mercenary Mode. Is it so much to ask for consistency?
Samurai Warriors 2 Xtreme Legends HD Edition (Sengoku Musou 2 with Moushouden HD Ver.)
Samurai Warriors 2 Xtreme Legends HD Edition (戦国無双2 with 猛将伝 HD Ver.) Platforms: PlayStation 3, PlayStation Vita Release dates: Japan: 24 October 2013
This is the version of the game I've been playing for the purposes of this review. Why did I pick this version for it? Well, I was able to get most of the Samurai Warriors games on the PS3 anyway, so why not get this version of SW2 and make RPCS3 my Samurai Warriors hub? Sure, I could play the Xbox 360 version for a widescreen experience that's closer to the original PS2 release, but why the hell should I go to the effort of setting up Xenia for it when I could just get this?
In 2013, Koei (Tecmo) rereleased SW2XL alongside Empires in an HD Edition for the PS3 and PS Vita. Both games are sold separately on the PlayStation Store, but on the PS3, they can be bundled into a single digital package or a physical disc, meaning that when you launch the game, you are greeted with a launcher that allows you to select between the two games. This also allows you to switch between the games by going back out of the main menu and into the launcher without having to change discs or exit to the Home Screen/XMB. Save data and trophies remain separate between the two games.
The main enhancement of the HD version is that this version takes advantage of the PS3's capabilities to deliver improved graphics and more enemies on screen. Apparently this version also makes use of the AI engine from the next game, Samurai Warriors 3, and while I haven't seen any Japanese sources to confirm this, I can say that you do get a bit of that feeling, particularly in Empires. All modes and characters are available from the start.
With this game also being available on the Vita, ad-hoc multiplayer gameplay is available (Sugoroku only allows you to have two players playing wirelessly against two CPU players). Cross-save functionality is also available between the PS3 and Vita through the PlayStation Network. This would also become a thing for later games, although in general, I wish Sony made it so that save files can easily be copied between different consoles, like the PS3 and Vita via USB, without necessarily having to be logged into the PSN. However, this would essentially require companies like Sony to believe in the philosophy of free and open source software (FOSS).
If there's one thing I could say about this port, it would be, WHY WASN'T THIS PORT RELEASED TO THE WEST? The localisation already exists, so it would be easy to publish a localised port of a remastered game. Considering what happened with the Western release of Samurai Warriors 3, this game could have been an easy cash grab to make up for it while also being a nostalgia trip for people who played the game on the PS2 or Xbox 360. Koei (Tecmo) aren't the only main factor in this as Sony also plays a factor in the decision to publish games and ports. This is something I'll come back to when we cover Warriors Orochi Z.
Rant: Why I play in Japanese/MobileJOY
Before I started this retrospective, I stated that I would be playing the Japanese or Asian versions of the games over the English versions where possible. There are multiple reasons for this.
Firstly, there are some games and ports that were only available in Japan/Asia, such as SW2XLHD, SW3Z and WOZ. Secondly, and this ties into the first reason, I don't want to waste time setting up and going between other emulators (like Dolphin for SW3 on the Wii or Cemu for WO3 Hyper on the Wii U) to play the games in English. As it is, I'm already playing Xtreme Legends expansions on one console per game to save time and effort.
Thirdly, and this reason is more for the later games, I play Japanese/Asian versions because I'm disappointed with Koei Tecmo's treatment of localisations, not just with the lack of English dubbing, but their translation decisions and errors. "But Azuma, translation errors existed in earlier games as well!" Yes, I know and I have noticed them despite their rarity, but I'm bringing this to the forefront because of Koei Tecmo's complacency to these incomplete localisations and apathy to their Western fanbase in regards to this. I'll talk more about this when we get to Warriors Orochi 3.
The main exception to this rule mostly involve games that I already have on portable consoles, like the first few Warriors PSP games. Playing older games in Japanese is mostly for consistency with later games. In the case of the PC games, it's a mixed bag. I already had DW8XL and DW8E in English and I recently downloaded the Chinese versions for them, DW6 and WOZ are in Chinese and the other games have language options which I might utilise, but for the most part I play in Japanese or Chinese.
Now in regards to playing with the Japanese version, you might notice a section in Camp or Options called MobileJOY (like how the "import" function is also known as MIXJOY). Basically what it involves is that you go onto Koei's Musou Mobile website (with your phone) and enter the code on the screen, then it will give you a password that you put onto the screen to unlock the bonuses, which typically involve in-game items. Some games also have additional tie-ins to GREE's 100-man-nin collaboration series, such as with Samurai Warriors 3 Empires where you can unlock characters and rare items in its 100-man-nin counterpart, and in turn, you can unlock special buildings from that game in this one.
The Musou Mobile service, and with it MobileJOY, was discontinued in March 2020. Presuming that the password is generated by the game every time it is booted or you go into the MobileJOY page, that means that the game would also have the password to unlock the bonuses, so technically all that is needed would be the formula to cracking the code. But it doesn't seem to unlock anything special so maybe that's why people don't seem to want to bother with it.
In spite of Koei's decision to use a Canadian company to localise this game (and one from Quebec no less), Samurai Warriors 2 was the certified hood classic that defined the childhoods of its fans just as Dynasty Warriors 5 defined those of others including myself. It apparently had such an impact that it got Koei to get off their asses and release its Xtreme Legends expansion on the Xbox 360 before later remastering an already HD-capable release to the PS3 and PS Vita seven years after its original release. If SW1 is comparable to DW3 and DW4, then SW2 is comparable to DW5, something that would be cemented in a later crossover spinoff series.
Empires is up next for review followed by Katana, those being the spinoffs for SW2.
#samurai warriors#samurai warriors 2#samurai warriors 2 xtreme legends#koei tecmo#koei warriors#koei warriors retrospective
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