#megaman anniversary
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Early Christmas gift and late anni drawing
I finally finished it
#megaman#art#digital art#fanart#rock light#roll light#christmas#megaman anniversary#this bad boy went through momentary dissapearance#because of my dad fixing the net (forgot the word)#my dads a netbattler real#also this was begun before my style changed way more#still cute tho
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Happy 37th Birthday Rockman🔥🔥💥💥
#Omigosh i finally completed an anniversary work on time ?? Impossible#megaman#rockman#Rock Light#Roll Light#megaman roll#Blues megaman#Protoman#Blues Light#Bass megaman#Forte Megaman#rockin' artﮩ٨ـ
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Happy anniversary 20th to Megaman X8 🎉🎁🎂🥳
Can't believe it's been 20 years since an original Megaman X game was released, especially since not a single one of them (not even maverick hunter X) was released during my lifetime (this game is 2 years and 7 months older than me).
Hopefully we get something new soon, but even so I hope people are still willing to look back at the franchise as a whole and appreciate games like this - the Megaman X games may be my personal favourite but there're literally hundreds of megaman franchise games to play and in times like this it's important to look back and enjoy things that already exist.
I think as usual the Japanese box art is the better one (although it's close) but the European one always has a place in my heart for being different and standing out, even if it is somewhat flat it still screams "Hell yeah, THIS is the guy in the title" to me. Anyway I love Megaman X and this entry is no exception :D
#megaman x#megaman#mega man#mega man x#anniversary#gaming#retro gaming#(yes this is retro its 20 years old)#capcom#redpanda5442
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AT LAST!! MEGAMAN X TURNS 30!! It's still the 17th here, thankfully, so I was able to post this.
Before I finished it, I had to bomb rush out of the house to go to an event, and let's say it was... kinda bad.
I smiled seeing this when I came home so that's how you know this is good for me~.
Anyhoo, hope you guys enjoy it as much as I do!!
Commission me on Artistree donate to me Ko-fi!!
#vincent rambles#vincent's art#mmx code crimpphire#mmx code crimpphire related art#xzero#zerox#megaman x#mmx#mmx 30th#megaman x 30th#megaman x 30th anniversary
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Pg 197
It's been THREE YEARS! AAAAAAHHHHHHHH!!!!!!!
Thank you all for reading so far and for your nice comments!
#cmdhb#Cutman Does His Best#megaman#cutman#anniversary#It will be awhile before the next story update but thank you all for your patience
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37 Years
Bluesky post here
#art#fanart#mullet's art#mega man#mega man fanart#mega man art#megaman art#megaman#megaman fanart#mega man fandom#megaman fandom#the protomen fanart#the protomen art#the protomen#mega man anniversary
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I don't want to feel like this So that makes it all your fault
[ Bluesky ]
#megaman x#rockman x#ロックマンx#not intended to be anniversary art but the timing works out i guess#i deliver you angst as per usual#implied xzero#fanart#my art#artists on tumblr#mmx x
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It’s Prismatic Kingdom’s two-year anniversary!
I can’t believe it’s been two years since we started writing this together.
We’ve still got a lot more to come, so stay tuned!
Anyway, I drew Link and Zelda in clothes from the Megamen’s world. Sans the ear pieces of course.
#prismatic kingdom#crossover#megaman zxa#legend of zelda#breath of the wild#two years#two year anniversary#link#Zelda#cyber elf x#cyber elf zero
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Running "MegaMan95.exe"...
This is a collabo between 2022 Healthy Normal Capable of Breathing Out of His Nose Jeff (sketch) and 2023 Diseased Outbreak Monkey Can't Sit Up Straight For Longer than a Couple Hours (or consult a physician) Jeff (inks, colors, rendering)
#mega man#mega man 11#mega man megamix#mega man gigamix#rockman#mega man 2#capcom#hitoshi ariga#ロックマン#ロックマン35周年#megaman#mega man 35th anniversary
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Kalinka navigation notes from Mega Man 4
The GameCube MegaMan anniversary collection included a few unique features, one of which was adding optional 'navigaters'- hint systems introduced in X5(?) That involve a character calling you at certain points when enabled in the settings - in this case similar to calling Roll in Megaman and Bass, being activated by simply pausing.
What is most exciting about this feature is that in mm4, it gives a ton of new dialogue to one of my favorite characters and one of the series most criminally underutilized: Kalinka Cossack. I intend to analyze and overanalyze every one of these calls over the course of my playthrough; after all, this is debatably canon and probably contains more lines for her than all of the other classic series games combined.
This is NOT a transcript, just notes on what Kalinka is saying during my playthrough and my occasional thoughts about it, and I will be skipping over repeated advice or otherwise uninteresting dialogue, and condensing similar points into one note.
General:
-Kalinka is likely responsible for establishing this call, despite being captured by Dr. Wily. This likely involved creating a communication device compatible with Rock's receivers, masking it's signal, and making it a video call for fun I guess, all under her genius captor's nose. It's possible that she had help from protoman, but i suspect that she did most of the mechanical stuff - after all this game puts her intelligence on full display
- another major point is that Kalinka can see where MegaMan is, what he is doing, and what obstacles are ahead of him- I'm not sure whether she somehow is receiving feedback from Rock's sensors, hacking security cameras and other equipment, or some other third thing,, but either way is impressive in it's own right
- Kalinka seems to know how the vast majority of robots work, but often doesn't know the actual names of enemies. Because of this, it seems she doesn't seem to be reading from any type of manual or guide, and limited prior knowledge - meaning she is likely coming up with the majority of her advice on the spot. This makes the accuracy of her statements quite impressive.
- this will become more apparent as I recount more examples, but this game paints Kalinka as a sort of genius prodigy - seems like she learned a lot from her father, but she is brilliant in her own right too
- Kalinka will occasionally speak as if she was fighting instead of Megaman, especially later in the game (ex: 'what if I used X weapon). This is most likely a series of typos, but I feel like it's worth mentioning
Toad Man:
-Kalinka is immediately able to tell for certain that the wind is strong enough to push Rock around despite him being a robot, before he ever tries to jump; same mostly applies to the effects of water flows later in the level.
-Kalinka knows that the snail miniboss is vulnerable when it's eyes are open
-Kalinka not only has a general idea of what Toad Man's weakness is, but also knows that he's freaking pathetic
Bright Man:
- I don't know why Kalinka is introducing herself now, but I guess that the Dev's thought most people would start with Bright Man??? Toad man is right there???
-Kalinka seems to already know how the enemies in bright Man's stage affect the lighting
-Kalinka not only knows how dangerous spikes are, but that the grasshopper robots are safe to ride on and will move in a predictable pattern
- upon seeing the split path in the stage, she knows that nothing to important is on the bottom path, and when exploring the bottom path she wants you that you may not be able to return if you don't have energy for Rush
- on the main path, she will warn you about hitting the lightbulb enemies and about the falling red platforms
-Kalinka knows that Bright Man is weak to water, and that being in the air during the time freeze makes you less vulnerable to his attacks
Pharaoh Man:
- Kalinka will immediately warn Rock about the quicksand
-Kalinka will once again inform you that jumping on certain enemies is necessary to proceed, with some additional caution reflecting that these robots have projectiles. During the final section, she will advise you to take the higher platforms
- Kalinka pretty much successfully deduces Pharaoh Man's weakness, in this case it's made clear that she is coming up with this on the spot.
Ring Man
- Kalinka knows how the rainbow platforms (and their alternative later in the level) work
- Kalinka explains how to deal with the hippo minibosses, and later that the rain flush ruins them
- Kalinka explains how to defeat the Whopper minibosses, and later that they can bet skipped with a time freeze
- Kalinka knows that the mono loaders will be one-shot by charge shots
- Kalinka knows that Ring Man is weaked by heat, and advises you on how to avoid his attacks
Dust Man
- Kalinka immediately tells Mega Man to hit sheild attackers from behind
- Kalinka warns Rock about enemies launched from bottomless pits
- Kalinka informed Rock of appearing platforms
- Kalinka warns Rock about the Press
- Kalinka tells Rock how to deal with breakable blocks, and seems to be working with Beat (Beat acts as a series of arrow signs in this game)
- Kalinka gives a detailed idea of how to avoid Dust Man's attacks, but only has a vague idea about his weakness
Skull Man
- Kalinka tells Mega Man to use charge shots against Zato, and that only charge shots work on Skeleton Joes
- Kalinka tells Rock that one enemy is only vulnerable from the front
- Kalinka warns Rock about caterpillar enemies
- Kalinka seems to know relatively little about Skull Man compared to the other robot masters, as both her idea of what his weakness is and her advice for fighting him, while accurate, are rather short. This seems to support the idea that skull man was built specifically for fighting MegaMan as per Wily's demands
Dive Man
- Kalinka warns of enemies in the water
- Kalinka states that uncharged attacks are more effective against moby, and that it's vulnerable to flash stopper
- knows that mega man can't defeat the jellyfish robots
- Kalinka knows how mega man operates in water
- Kalinka gives Rock advice about dodging dive man's attacks. Interestingly, she recommends using the normal buster- this may be more evidence that she doesn't know Skull Man, or perhaps she just knows that using the skull barrier against Dive Man is very risky
Drill Man
- Kalinka tells Megaman about the map
- Kalinka advices that Rock defeats a crusher enemy with rapid fire
- Kalinka recommends using charge shots against the blue enemies
- Kalinka gives Rock advice about dealing with the dust shoots that drop rocks
- Kalinka tells Rock how to use the switchs
- Kalinka tells Rock to move when Drill Man is underground, and recommends using a weapon that is 'sure to capture', an odd but useful hint towards his weakness
IMPORTANT: Kalinka seems to acknowledge that Drill Man is the final stage in my playthrough - unsurprisingly, it seems likely that her dialogue may change slightly depending on the order the stages are completed. However, I have yet to confirm this and do not know the extent to which it happens if true.
Cossack Fortress 1
- Kalinka advises Megaman on how he can deal with the local ice physics. She also admits that they caused her to slip once
- Kalinka tells Rock when he needs to use Rush Coil or Balloon to proceed, and recommends using the Rush jet
- Kalinka tells Rock how avoid the moth bosses attacks and counterattack
Cossack Fortress 2
- Kalinka shows excitement when MegaMan enters the fortress proper, and asks him to help her and her father
- Kalinka tells Rock when the Rush jet is nessisary, saying 'all I have is a Rush Jet...', which i assume is a figure of speech but it's really funny to imagine that she just. Has a rush jet. No Rush, just the jet for Rush. And has somehow used that for everything she does in this game
- Kalinka tells Rock how to traverse the spike blocks, and that he can skip some with a balloon
- Kalinka tells Rock that certain walls can be destroyed by the drill bomb
- Kalinka tells Rock how to damage the room boss
Cossack Fortress 3
- Kalinka directly addresses the auto scrolling segment, ('here the background moves by itself') breaking the fourth wall
- Kalinka tells Megaman to defeat an otherwise invulnerable enemy with Dust Crusher (there seems to be a typo)
- Kalinka tells Rock how the golden platforms work, and how to use them
- Kalinka knows that this boss is weak to pharaoh shot, and asks mega man to defeat it quickly
Cossack Fortress 4
- Kalinka tells Megaman about a shortcut
- Kalinka states that Rock is the only one who can save her father...
- unlike any previous bosses, Kalinka gives no advice about fighting Dr. Cossack at all, and doesn't contact you during the battle. This is likely because she is being saved by Protoman
Wily fortress 1
- Kalinka thanks Megaman and promises to use the data she got from Wily's base to continue supporting him
- Kalinka warns Rock that the stage has a large number of metaurs
- Kalinka advises Rock on how best to deal with the disappearing blocks
- Kalinka gives advice on avoiding attacks from the metaur boss
Wily fortress 2
- Kalinka warns Megaman about the large number of spikes in the stage
- Kalinka gives a detailed description of how to deal with the boss
Wily fortress 3
- Kalinka states that Megaman is close to Wily and offers encouragement
- Kalinka affirms the the robot masters have the same weaknesses in the rematches
- Kalinka tells Rock how to use the Drill Bomb against the boss (it's worded poorly but I'll chalk it up to a typo)
Wily fortress 4
- Kalinka losses connection with Megaman, which smells like the Devs wanted to troll players by not telling them that the final boss can only be hurt by the fully charged Pharoh Shot, which would have been the single best thing for the hint system added in the remake to tell you. For shame devs, for shame.
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If anyone has additional information or caught something I missed, it would be appreciated. While this project may have not been a direct addition to Rollinka, it's still greatly reaffirms much of what I already knew about Kalinka's character, and may be a useful resource for anyone writing Kalinka - which is like, half of writing Rollinka, so I think it's worth posting here.
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Happy 18th of Rockman ZX Anniversary
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MegaMan Battle Network 22th Anniversary Art by Keisuke Mizuno!
#megaman.exe#rockman.exe#megaman battle network#megaman#megaman battle network 22th anniversary#mega man battle network legacy collection#mega man battle network
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HAPPY 30th ANNIVERSARY AND 36TH FOR THE MEGAMAN FRANCHISE!!!
You don't know how much i love this franchise, And I love it deep down to my heart, I thank it for everything through out! and especially the times I struggled in, I can't express enough how much I love the megaman series its insane!
Thank you very much! Have the usual trio of X, Axl, And Zero
#megaman#megaman fanart#mega man#mega man fanart#megaman 36th Anniversary#Megaman X 36th Anniversary#Megaman x#Megaman x fanart#Zero#Zero fanart#Axl#Axl fanart#X#X fanart#capcom#Capcom fanart#mega man x#mega man x fanart#x zero axl
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Happy 2 years of sora being in smash ultimate 🔑 (how the hell has it been 2 years already??! 😱)
youtube
#super smash bros#anniversary#kingdom hearts#geno smrpg#doom eternal#super mario#sonic the hedgehog#nintendo switch#crossover#pokemon#persona 5#xenoblade 2 morag#xenoblade 2#megaman#metal gear solid#castlevania#kid icarus#legend of zelda#Youtube
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MegaMan X 30th Anniversary AAAAAAAAAAA-
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megaman 8 is like 26 years old now what
#i need to draw my favorite electronic ice mashine later#i missed out on his 25th anniversary i'm not going to miss his 26th#megaman#sleep deprived post
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