#me: no i been cooking and running around unlocking my map and collecting stuff
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a 3 year toxic & abusive friendship just ended y'all! he literally got mad at me for spending MY money i set aside ages ago for something i wanted ( acheron ) & today msged me an ultimatum about our friendship while putting me down, expecting me to piss shit & cry & i DIDN'T & instead stood my ground & called him out on being a controller who doesn't see me as a person with a savior complex so he DIPPED! ⥠( not without the classic ' i'm sorry u feel that way ' & ' caring for my friend is NOT a savior complex ' & making it all about himself u best believe it was OUTSTANDING but i literally don't care i've cried so much over u )
if the new trend is a breakup at the start of every year & it means decluttering my life of incessant negativity, then honestly i am HERE FOR IT
#đ ( ooc . )#FREE. FREE LIKE A CYBERBIRD#throwback to about 2 months ago#him: have u gotten to the spot in zelda yet#me: no i been cooking and running around unlocking my map and collecting stuff#him: even after i went through all that trouble making a roadmap for you? it's almost like you enjoy PISSING ME OFF.#( me silently crying on the phone )#a real exchange we had over totk bc i wouldnt play the game the way he wanted me to#and ran around for like fifty hours without advancing the plot LOL#yes this is also the friend i mentioned meeting irl who made me miserable#had me crying in the street over a pastry#he just became a very mean person. he's no longer who i met#he's undiagnosed bipolar disorder it's very apparent to me and everyone around him#his sister and i literally discussed it when i went to meet him in person bc she saw how fucking miserable i was#and he's told me before he can't keep friendships so yeah. he is the common denominator here
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Review - The Legend of Zelda: Breath of the Wild
I never cared much for Zelda. My gaming life began with the likes of Unreal and Quake, later exploring the more intriguing worlds of Morrowind and Final Fantasy X. I was late to the nostalgic craze of Mario, Metroid, Pokemon and the likes of Zelda itself, though my brother would always gush about them as the years went on, while I delved into the Elder Scrolls and Assassinâs Creed franchises as my typical âfavorite gamesâ listing. Yet on a fateful evening outing with the family, I found myself with a brief demo of Breath of the Wild. Having a controller in my hand for the first time in probably a decade, I fell in love with the brief ten minutes I had with Link and his new world. It became an immediate Christmas wish, which was immediately fulfilled by my family within weeks of this request. My family was very excited that I wanted to try a Zelda game at all. So letâs get to it.
Link immediately awakes as much of a blank slate as I am, with nothing but amnesia and a female voice (quickly revealed to be Zelda herself) to guide him. Weâre given something called a Sheikah Slate which looks like the loreâs own version of a Switch or iPad, and it basically serves as the gameâs major MacGuffin that powers most of your abilities, map systems, and everything else. Apparently itâs an important device, as every major character and city leader immediately recognize it. From what I can understand in context, the device was in the possession of a team of champions that apparently died a hundred years prior. They fought against âCalamity Ganonâ, the gameâs major antagonist. Youâre shown the castle off in the distance, but in the beginning Link is stuck on a massive plateau, and you need a wind glider to make it off alive. The old man helping you trades one after you learn the gameâs four basic abilities, and the whole plateau serves as the tutorial. We get a stasis ability (for locking objects in a time field, of which you can manipulate its momentum), two different bomb types (one that rolls and a square for better control depending on terrain), a cryogenic that allows you to create ice blocks over water (which I often use to cross rivers) and a magnet (which does exactly what youâd expect it to). Other than the open world Dark Souls-esque combat, they serve as the gameâs primary mechanics and theyâll each be used to solve every puzzle and find every chest throughout the game. Sadly the game neglects to teach you how to cook, and I had to resort to google for that. Seems like itâs an oversight, but itâs one of the more fun mechanics, throwing a bunch of your gatherings in a pot to eventually see what might happen. It encourages experimentation which I enjoy, but if all else fails, throwing five durians or bananas in a pot will go a long way in of itself. The world opens up very quickly, as is usually advertised and mentioned in reviews. You can, in theory, immediately haul towards Calamity Ganon itself if youâre sneaky enough. Iâm sure some YouTubers have already cleared it (quick research tells me it can be done in around 40-50 minutes), but more casual players would likely be crushed instantly. Instead youâre given several tasks, such as taming four Divine Beasts, massive mechanical creatures that roam Hyrule. Theyâre currently controlled by Ganon but you can retake them and theyâll all help during the final fight.
Beyond that, the world is ours. I admit I was feeling a bit dry of this genre after having around a thousand hours on Skyrim and a few hundred on the various Falloutâs, itâs a literal breath of fresh air as I found myself with a very simple goal: nab all the towers. In typical fashion more expected from the likes of Ubisoft, there are several towers to climb that unlock the maps of entire regions. I donât mind this so much as it helps me get the lay of the land as well as a clear goal on the outset. Iâd be very lost without them.
I have never been used to Zeldaâs style of gaming but I have taken full advantage of the tools the game has given me. Chief of which being the open world itself. A vast majority of my gameplay has mostly been collecting different armor sets so that I can better face a variety of situations and weather conditions, and thereâs a ton of gameplay to be had with that goal alone. In the first town that you are directed towards, there was a fairly expensive (for a starting player) stealth suit. I farmed some enemies which helped a lot in learning how to use a controller again, and the stealth bonus helped me nab some DLC armor which I used for a majority of the early to mid game, dozens of hours due to their helpful bonuses. While looking to afford that initial outfit, I ended up running into a shrine or two, and found a little tree pixie (called Koroks), which help to expand my inventory. The simple goal turned into its own micro-adventure and thatâs something I very much appreciate about this game, though that does have a problem attached to it, which Iâll mention later. If my readers know me, then you know Iâm a stealth player. Hilariously there is a stealth mechanic on this game with a little noise meter next to the minimap but the game wasnât really built for it. You can sneak in enemy camps while they sleep and steal their weapons but itâs not always an ideal tactic. Thereâs no clear indication of detection ranges so if you alert an enemy, all youâll see is a question mark on their head and you have very little to do with that information. A bush does not conceal me, for example, for the simple fact that itâs not considered a âsolid objectâ by the gameâs standards.
That does lead to another problem. The stealth mechanic is part of the alleged âplay your wayâ that doesnât always work. In terms of exploration, it might. Thereâs a lot you can do, like plugging balloons on bombs to make them float around, or throw metal weapons at enemies during a lightning storm. Thereâs so much to do with the world itself, but I found very little purpose in doing any of that except for water cooler conversations of âstuff I managed to doâ. You CAN use a leaf weapon to blow the enemy off the cliff, but why bother if you can two-shot them or even use one of your infinite bombs to accomplish the same goal? So why would you want to waste to much time and potential health and food items finagling with the controls which you could just press Y a couple times and make the problem go away? Not that I mind the combat over much. It has the usual fare of dodge, parry, block, flurry and a variety of charge attacks that can be kind of fun to use. I like how enemies often have their own large variety of weapons and that will change how they fight. A lizard with a bow will very often try to keep at a range from me, doing a backflip which causes me to sprint to close the gap, only for them to do it again when I try to take a swing. The same enemy type with a spear however, can be quite aggressive poking me at a range, but staying at just the right distance to piss me off. Itâs a lot of fun, though. I was rather afraid of puzzles upon my initial interest of this game, and has been a large part in keeping me away from the franchise. They tend to make me feel stupid if I take too long to solve them, but there is an extra level of âhurrah!â when I manage to figure out exactly what I need to do. There is another complaint attached to this however. As I completed a few dozen shrines (thereâs something to the effect of 120 total) I noticed the rest usually require some gimmick to find or unlock. Thereâs one Iâve yet to discover because I need to be on a platform during a blood moon, the gameâs respawn mechanic. The problem is, you canât force those and they show up roughly every three hours of game time. So I imagine one of my last shrines will be me standing on that damn platform while I watch Youtube or play something else.
Thereâs also a few puzzles that demand use of the motion controls, which can be incredibly fickle and frustrating. Some are better than others but I found it to be more annoying than anything and I hope they minimize that mechanic in the future. Iâve still had to resort to video guides. The Divine Beasts act as the gameâs âmajorâ dungeons preceding a boss fight, and to get to the boss, their entire body acts as a mobile puzzle. One of them has three cylinders in its midsection that can turn four times and there was far too much going on for my brain to handle. I managed to do the flying beast and water elephant on my own (with some pointers from my brother but not to a full on guideâs extent) but some of their innards are just a bit too complex to me. The other complaint that I alluded to earlier, is world density. Yes, thereâs a lot of nooks and crannies that will often hide a shrine, treasure, and a variety of weapons and upgrades. It can be profitable at times to simply pick a direction and start running, but this only works to a point. Between my position and my current goal (a tower, an armor piece, a town) there might be a single shrine, maybe two, on my way to find. There was however, a lot of pointless running. I heard a Letâs Player mention that they suspected the world was built first and was just filled it in with things later. Frankly, it shows. Yes itâs cute to find a stump or pile of leaves just slightly out of place, hiding a Korok creature but once you get back to running thereâs a lot of open plains, fields, and vertical mountains to climb with very little to do in between and nothing to show for it except a padded hour count. There was some controversy over the durability of weapons. I barely had much of a problem with it. Jim Sterling infamously bashed it which earned a fair amount of ire (which is not foreign to him) and even tried to negate the common compliment of âIt forces you to adjust your strategy!â Still, Iâm inclined to agree with that defense. Relying on a single type of weapon could make the combat stale pretty quickly, but thereâs still some high level weapons I wish stuck around for longer. I did manage to acquire the Master Sword which is a permanent weapon that can run out of âenergyâ and gives itself a ten minute cooldown but thatâs very much a late-game item to acquire. Before that youâre basically stuck with a horde of guardian axes and knightâs claymores. I have run into the odd situation of having two or three weapons left but I discovered that shrines respawn during blood moons, so I simply found myself in those âMajor Test of Strengthâ shrines which give you a single enemy with predictable attack pattern, serving as a miniature boss fight to help you get used to the combat mechanics. They drop two or three fairly decent weapons and a lot can be done with them. Itâs just another thing to do in a fairly enjoyable game.
I also wanted to compliment the gameâs way of leveling itself up. Itâs essentially tied to story progress and Divine Beast slaying. Each mob has a few different variations, color coded for your convenience. Usually starting brown and going up to blue, then black and others. Each harder than the last, usually just wielding more powerful weapons and having a fair amount of hitpoints. Since a lot of my gameplay was exploring, getting towers and collecting armor, the game never advanced too quickly for me. Iâd have a few scattered harrowing fights but the game did a good job of making sure I could take my time with it. The early game throws a few blue Moblins at you which are fully capable of one-shotting your measly four hearts, but I feel that was a sort of observation test for a player to absorb. It forces you to think about what your facing, change weapons and strategy. In practice, it just made me terrified of the color blue for a while. The game only starts throwing the tougher enemies at you once you defeat the bosses accompanying the four Divine Beasts. As the gameâs major dungeons, completing them is often a test of everything youâve learned and is as good a marker as any for âthis player is ready for tougher enemiesâ. I am very pleased with this kind of development, as my first ten hours was spent killing jello blobs and bats for their parts so I could sell them and afford more arrows. The game never really went âOkay, time for the tough stuffâ when Iâm still using a wooden goblin spear. I donât expect I would get much out of the gameâs Master Mode, serving as a sort of New Game Plus except without anything youâve earned, and is basically just a Hard Mode. The DLC has plenty more to offer which I will explore eventually but it sounds difficult, and Iâve never been any kind of Hard Mode player. Still, I was afraid of this game and Iâve been doing just fine in it so the DLC may not be as intimidating as I think. In conclusion, Iâm having a lot of fun in it. It may not have lasting replayability (though I can think of a few âcorrectionsâ to my early game to help things along) and after so long, I find thereâs very little to actually find as I climb snowy mountains and angrily wait for a thunderstorm to pass. Iâm far from done with it though, not while I still have goals in mind. I do have my sights on beating this one, and for a newer-aged millennial gamer, finding a Zelda game that I actually enjoy is an accomplishment on their part. I understand BOTW is a major genre shift for the franchise, and I hope they continue the trend if they want me as a returning customer. Until then, this game is very, very good.
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I have a sanders side idea. Sorry if it sounds bad. But what if the other sides were making Virgil feel bad. And like they didnât mean to but they were planning something for him or they were just trying to keep a secret that would make him happy. That they wanted to surprise him with. And he thinks theyâre upset with him or that they hated him so he leaves and goes back to living with the dark sides So the others go to find him and convince him to go back home.Prince/Anxiety if you need a ship.
This is actually perfect, oh my goodness, thank you so much for sending me this prompt! @damienswifeolicitydallysgirl! Sorry itâs taken me so long to get to it, though!
~~
A Present Different From the Past
~~Fandom: Sanders Sides
Prompt: above
Characters: Patton Sanders, Roman Sanders, Logan Sanders, Virgil Sanders, (sympathetic) Deceit Sanders, Thomas Sanders, OC Disinterest Sanders, OC Pride Sanders, OC Greed SandersÂ
Relationships: None, just platonic super good friendships!
Warnings: Deceit as a character (sympathetic though), Virgil thinking self-depricating thoughts, Anxiety (both as a character and as an emotion), Virgil angst because he misinterpreted stuff
~~Virgil loved his FamILY. He and the others were long past the point of considering Anxiety as a villain, were long past the point of making Virgil the outcast.
He was at every dinner (Pattonâs cooking was amazing), did every adventure he could with Roman (the Prince was so reckless and needed someone to look out for him, I mean honestly. Virgil did enjoy the time they spent together, though). He always helped Logan when the logical side would study the stars, finding out that mapping constellations never failed to calm him down.
Even Deceit was a good guy, in Virgilâs book. And in the otherâs. They had originally bonded over being the only two Sides to wear any form of Black, and their friendship had evolved ever since. Deceit was Deceit; Virgil knew that; but he also knew that Dee, like himself, was there for self-preservation. The two of them would often sit down in comfy beds, put on Netflix or some music, and would knit (or in Deceitâs case, crochet) or something similar.Â
Virgil loved all of his FamILY. All the Sides.Â
They were all good to each other, and all cared about each other.Â
Then things started to change.Â
First, it was Deceit.Â
Virgil was always the latest down to breakfast, to most meals in fact; he had never once, in his life, not been last to the breakfast table.
Then, all of a sudden, Deceit came last. Every day, for about a week.
At first, Virgil had chalked it up to the snake staying up later to talk with the Figments more and more. Then Roman acted differently.
Whenever Virgil walked into the room, he looked like he had just shoved something behind his back. He would smile, make a grand gesture, and Virgil would always forget about it until later.
Next came Patton.
Patton could often be seen whispering with Deceit, and the two of them sitting with Roman, clearly hunched over something and talking secretivly.
Virgil knew something was wrong. There were almost questioning glances thrown his way, as if asking what he was still doing there. There was hunched over whispering that abruptly ended when he walked into his room.
By the next week, even Logan had joined in. No one invited him to anything anymore.Â
Virgil still came down for meals, but was told that the other four needed movie nights for something. They needed Virgil to not be there.Â
Logan was the one who told him that. He said he was sorry.
Virgil didnât believe him.
That wasnât what broke him, however.
No, it was when Virgil came down one time. He was fully intending to ask them what exactly was going on, what had made them all change their ways so suddenly around him.
He went into the living room, and paused. The four others were on the couch. And then suddenly, Patton and Deceit were cowering together, with Roman and Logan standing in front of them.
âGuysâŚ? Whatâs going on?â Virgil was worried, for them, for himself.
âGo away, Virgil! You canât be down here!â At first, Virgil thought it was Roman who spoke. Then his heart broke.
It was Patton. Patton wanted him away, didnât want to be near him.
âDeceit, what - Patton, please - guys, what is happening?!â Virgil desperately tried not to cry out, confused and terrified. Terrified that they didnât want to be with him anymore.
Deceit spoke up. âWe donât want you around, Virgil.���
The problem is, Virgil didnât hear that it was Deceit. No, he thought it was Patton saying it again. So he ran.
He ran to his room, conjured a bag, and grabbed all of his stuff. He made sure his door was locked, so that he could make his escape without any of the others seeing him.
He walked over to his window, quickly crawling out of it. He had made it so his window was on the first floor of the house (even if the room itself was on the second floor), just in case of emergency. He was grateful for his foresight now, as he ran.
Thomas noticed it when Anxiety ran. He felt his Anxiety dripping away, running.
Virgil was gone.
Thomas sunk down. âGuys, where the hell is Virgil?â
Deceit, Patton, Logan, and Roman looked up. âHe ran to his room, why?â
âBecause I donât fear Death.â Thomas smiled, looking around. He saw something on the coffee table.
âOooo, were you guys doing a thing? Those look cool!â He pointed at the object.
Roman smiled. âYeah, we were working on a present for Virgil actually. But he was always around, and itâs a surprise, so we had to send him away.â
Patton glared at Deceit. âStill, it was cruel to pretend to be me and say that âIâ wanted him gone.âÂ
Deceit sighed. âI donât know what you mean, I just wanted Virgilâs surprise to be ruined.â Logan sighed.
âNonetheless, I think Virgil might have taken it the wrong way. Why else would he have ducked out again?âÂ
âQuack.â Patton said. Romanâs eyes widened.
âOh no, he would have - oh Roman, you dunceâŚâ the Prince began to mutter to himself.
âLetâs go find Anxiety!â Patton declared, and Thomas tried to transport them all to Virgilâs room.Â
No one moved anywhere.
âItâs unlocked, clearly.â Deceit murmured. Logan looked at the yellow side in surprise.
âHow would you know that?â The logical side was confused.
âBecause I totally donât keep mine locked all the time.â The Side pointed out.Â
Logan was still confused. âBut Thomas is the Host, he has to be able to go anywhere. He has to be able to find all of his Sides, to have them all.â
âBut only if the Side is there.â Patton spoke up, looking up at Thomas with widened eyes.Â
âHe has to be able to find all of his sides - so the room is only gonna be unlocked if the side in question is in there.âÂ
Deceit shook his head, showing that he agreed.
âThomas, focus on Virgil. Take us to him, you are the only one of us who can find him.â Logan was saying.Â
âThomas took a deep breath, trying to remember exactly what he felt like whenever he was around Virgil. He found that feeling, and tried to throw it through his mind, to see if he felt anything similar anywhere in the mindscape. And he did.
He focused on the small response, that felt like Virgil, and sent himself and the others there. Lo and behold, Virgil was there. But there were others there too. Others that Thomas had never met.
Deceit stepped in front of Thomas protectively.
âDisinterest, Pride, Greed. What the fuck do you think you are doing.â The Lying Sideâs voice was low and dangerous, and sent shivers down everyoneâs spine.
Anxiety was back in working order.
âHe was running, crying! How could we not bring him back here, to care for him!â Greed smirked. Deceit glared.
âLying is my department. You just want to collect another little toy, donât you, Greed?âÂ
The green side stepped back indignantly.
Roman stepped up by Deceit, surveying the situation.Â
Virgil was surrounded by the Dark Sides. Disinterest, Anxietyâs opposite, was in a corner standing lazily. Not a threat.
Greed - Romanâs own opposite - had just been taken care of by Dee.
Pride was Loganâs opposite, the only one left.Â
Roman decided to take charge, literally.Â
Pride opened his mouth, but he never got a word in edgewise.
The Prince ran up to the orange side, pulling out his sword, and hit him on the head with the hilt of the sword.
Disinterest still watched casually from the corner, staring at his nails halfheartedly.
Roman helped Virgil, who had been on the floor, up.
âAnxiety. Come with us.â Deceitâs voice had a hard edge to it that made them all shiver, because they knew that he was telling the truth for once.Â
Thomas transported them, wide-eyed, back to the Light Sideâs house.Â
Virgil was shaking, and though Patton tried to hug him, the Anxious Side shied away.
âVirgil, what happened?â Thomasâ voice was soft, sad. Virgil flinched.Â
âI ran to them. They crowded around me, asking me to tell them how they could take you over. Greed, remember. But then you came in and saved me. Thanks for nothing, by the way.â Virgil glared at them, taking the other Light Sides aback.
âVirgil⌠what? Why would you go⌠to them?â Pattonâs voice was soft, saddened. Virgil whirled on him, fight starting to kick in now that flight hadnât worked.
âBecause of you! Because for the last month you all have been acting weirder and weirder around me! Because youâre my FamILY and I love you and I donât think you love me anymore! Because I came down to ask you what I had done to make you all hate me and I couldnât get a word in, even, because you - you, Patton! My Best Friend! - said you didnât want me here!â
Virgil wasnât crying like he had been when he left. Flight was gone. Fight was in.
Until Thomas stepped in.
âVirgil⌠I canât speak for what they did or did not do⌠but what I do know is that there is a very good reason for their behavior. And itâs not my story to tell, so I shall leave. Just donât duck out again?â
Virgil saluted Thomas, who nodded and smiled back as he ducked out.
âQuack.â Said Patton.
Logan decided to speak up.
âVirgil. First off, I must apologize. For whatever we might have made you think or feel. We just⌠we wanted to do something for you.â
âFor me?â The anxious side repeated, stunned.
âYes!â Patton spoke up eagerly. âCan we give it to him, guys?!â The others nodded, so Patton bounded up and handed a wrapped package to Virgil.
âOh, and Virgil?â Deceit spoke up as Virgil sat on the couch.
âYeah?â He paused before opening the present, looking up at Deceit.Â
âPatton didnât say those things - it was me. We really really donât want you here.âÂ
Virgil smiled, still confused. And then he realized - they had made something for him.Â
Thatâs why they had been avoiding him - not because they hated him, but because they were doing something for him to show that they truly cared about him!
Virgil felt more than slightly stupid.Â
âIâm sorry guys, I didnât think, I⌠Iâm sorry I assumed the worst.â He finished quietly.
Roman grabbed Virgilâs wrists, letting the Anxious side look at him as he smiled.
âWhy, Panic! at the Everywhere, we love you for that. You are what keeps Thomas - and therefore us - safe. You are supposed to assume the worst, and hey, we know your fight - or - flight reflexes work!â Roman smiled.
Virgil giggled, Roman somehow managing to cheer him up with those few words alone.Â
He nodded, finally opening the present. He pulled out the handmade cat ear wireless headphones, smiling widely.
They were black, with purple accents, and each side of the actual headphone had a handmade version of Virgilâs logo on it.Â
He slipped them on his head, smiling.
âI love them so much, thank you!â Virgil was happy. The others were glad he liked it, and were admittedly slightly upset that they hadnât thought of the potential of Virgil having an adverse reaction to a surprise.
But as they all cuddled that night happily watching Tim Burton movies together, they knew that they wouldnât trade each other for the world.
They were a FamILY. And they would always be there for each other, no matter what.
Fight or Flight, am i right?
~~
I hope you enjoyed!
~~
Tag List
(Sanders Sides)
@astraastro
@madly-handsome
@amber1594
@lie-lie-birdy
@thebaagelboy
@justanotherpurplebutterfly
@ravenclawunicorn1
@ako1209
@princessbelix
@water13girl
@romanasanders
@deathshadowrules
@virgils-jacket
@fandomsofrandom
@cochroachkappa-blog
@zoeyheys
@chipminkle
@6tick6tock6
@maizieandbirds
@panic-at-theeverywhere
@not-my-patton
@cookieturtleart123
@confinesofpersonalknowledge
@generalfandomfabulousness
@thegirlofwolvesandfangs
@toujours-fidele
@light-it-on-fire
@ghostmaster83
(All)
@birdybabybird
@awesomelissawho
@funsizedgremlin
@surviving-an-ocean-of-fandoms
@teacupfulofstarshine
@am-i-heaven-or-am-i-hell
#prompt#virgil centered#lamp sanders#symp. dee#angel writes#thomas sanders#sanders sides#sanders sides fics
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