#me when I actually main heavy in mvm
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blue-shiver13 · 2 years ago
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SCHADENFREUDE INTENSIFIES 
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pocketsniper · 2 years ago
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spy engie sniper top 3 anon here (ses). scout used to be my main but now i just. really hate scout as a class
pyro is fun because. pretty
i don't like soldier because very slow and how in hell do y'all rocket jump that well
demo is fun. i love pipes way more than stickies and firing them around like a madman from afar gives me life
heavy is fun but only if there's teleporters and a lack of spies/good spychecking. otherwise i just choose something else
falls on my knees and grabs your hands and looks into your eyes. go play a jump map. i am not good at rocket jumping in actual matches and am still farrr from the Best in jump maps but it is sooo much fun once you start figuring things out. it gives me the same feelings i got figuring out puzzles in portal 2. there are people willing to Teach too. I don't even play soldier much myself but he IS fun to play once you get a handle on mobility. most of the people i play with are soldier mains though so maybe their propaganda is just getting to me.
anyway, I think the way I play is very centered around support, which is why pyro's my top Not-Support class pick. I always have the homewrecker to help engies, I can spy check, I can reflect rockets and extinguish teammates, a lot of support options there. I think i just pick scout when my usual picks already have a fair few people on them since scout has some Support options (mad milk) but doesn't require as much attention to play as engie does. also i play scout in mvm a lot so that adds to the hours.
I cannot aim for shit so I do not play a lot of demo but I've been trying to more recently, and I play too much spy and sniper to want to play heavy because i KNOW how easy they are to stab and headshot and I listen to music while I play so I will NOT hear a spy.
most to least played for me is:
medic->spy->sniper->pyro->scout->engie->soldier->demo->heavy
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tf2workbench · 3 years ago
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Dr. Frankenstein
Those of you who play Mann vs. Machine might know that, in that mode, the Medic can resurrect dead players. As with most things from MvM, there’s a good chance I’m going to try to port it to player-versus-player gameplay. And guess what: I’m doing that right now!
Are you concerned about how I might handle this extremely powerful attribute? Well, so am I! Let’s figure it out together, shall we?
Reanimator Iteration 1 Medigun (+) If your healing target dies, they drop a reanimator, which allows you to resurrect them by refilling their health gauge (+) +400% reanimation rate when Ubercharged (-) -25% maximum overheal (-) -15% heal rate on recently-wounded targets or when reanimating (reanimating cannot benefit from critical heals)
Note that targets with gauges (e.g. Ubercharge) are reset. You can, however, still gain Ubercharge while reanimating.
You’ll notice that I made the heal rate relatively low (20 health per second) on targets who are being reanimated, with the exception of the Ubercharge. This means that reviving a target is a significant investment - fifteen seconds for a Heavy, for example. Actually, that’s longer than some respawn timers, meaning that you might end up wasting your healing if you pick the wrong target.
It also begs the question: why are you reviving a single target instead of 1) healing your nearby, living teammates or 2) running away from the people who killed your healing target? Are they that important? If they’re another Medic or possibly Engineer, maybe they are. But if they’re your average power class, probably not.
Death is also an emotionally charged kind of thing (in real life, but also in TF2). I wonder if this would lead to situations like “oh, the medic ignored me so I didn’t get a chance at reanimation” or “the medic ran away instead of reanimating me.” It’s not the primary problem with the weapon, but these kinds of things should be considered.
With that in mind, I’m shifting focus, instead working on a passive secondary for a common Medic buddy: the Heavy.
Reanimator Iteration 2 Heavy secondary (passive) (+) On death: Drop a reanimator, allowing friendly Medics to revive you (normal healing rates apply) (+) Charged by dealing damage. At 300 damage, the reanimator is available; you reanimate 25% faster for every 100 damage you deal after that (max of +100%). (-) -40% healing from health packs (-) No active weapon
Loosely based on an old Advanced Weaponiser design, actually. The glaring flaw with this weapon is that it only works when you have a nearby Medic; otherwise it’s just useless.
It may also be violently disruptive to the flow of the game. Once you deal enough damage (which is pretty doable for a Heavy) you have the equivalent of a faster, Medic-activated teleporter just for yourself. And, as with the medigun above, there’s the question: are you important enough to justify the Medic standing around reviving you?
Let’s (regretfully) cut the Medic out of this equation entirely.
Reanimator Iteration 3 Heavy secondary (passive) (+) Charged by dealing damage (activates at 200, caps out at 1000) (+) For each 100 damage after 200: respawn one second faster (+) For each 100 damage after 200: gain one second of speed boost on respawning (-) No active weapon
My main beef with this weapon is that it’s only useful if you actually die, which is not a guarantee. Dying usually means you’ve failed, and there’s very little you can do to make it less painful; the only real thing would be a teleporter line, which is well-balanced-for already. This would require extensive playtesting and might end up feeling like a bit cheesy to the opposing team, in the vein of “I just killed that guy, why is he back already.” Cheating death is like that; it can make your opponents feel helpless. 
Remember, too, that respawn differs based on your team; defending teams on Payload or Attack/Defense maps tend to have longer respawn times than the attackers. A small thing to take into account.
Let’s go back to the Medic for one last look at this deeply questionable, but interesting, idea.
Reanimator Iteration 4 Medic melee (+) If you die with 75% or higher Ubercharge: reanimate after two seconds (+) Gain speed boost upon reanimation (duration corresponding to Ubercharge you had) (-) Lose all Ubercharge upon reanimating (-) -40% damage
I like this idea, especially because it can really benefit your team. On the other hand, it’s a passive melee, meaning you get this benefit no matter what - and since it’s such valuable insurance, it’s automatically an option on the table when you select a melee. On the other hand, keeping it at 75% Uber and above means you actually have to stay alive for a while to reap the benefits.
I’m leery of it, really. Killing a Medic is supposed to represent a window of opportunity for your team, which is somewhat irrelevant if he pops back up again and runs back to his allies. There’s also not much you can do to keep him from reaching 75% charge during setup time, especially with a faster-charging gun like the Vaccinator.
Oh well. It’s still a cool idea, even if people who play on instant-respawn servers won’t be using it.
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deerskewl · 4 years ago
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A l l the tf2 numbers , m curious
Oh damn ok!!! I will cover the numbers I haven't answered yet then :3 (Also I forgot to post this yesterday so I had to change the answers sjndjskwk)
1. Who is my main?
Well, looking at my hours, Medic is my main with Pyro as a close second. But I really want to learn Spy and Sniper too!! I'm really saying I main Support + Pyro huh.
6. Rocket Jumping or Sticky Jumping?
Neither! idk how to do it and I don't play Soldier or Demo enough to try :') but being Medic and Quick-Fixing onto someone who DOES rocket/sticky jump? That's enough excitement for me jdjdjsj
9. Do you have a favourite NPC?
Bidwell. That's my boy! And Reddy and Miss Pauling are close seconds. I just. gently hold them. They're best friends thanks.
12. Are you free to play or pay to play?
Pay to play, but only since last year! I think the majority of the time I've spent playing TF2 has been as a f2p, and honestly there's not much difference except I can play comp and mvm.
13. When did you start playing TF2?
Wait, this is the same question as 8??? It was specifically May 2017 I guess then!
16. Favourite merc pet?
Harry, Archimedes and Aristotle!!
17. Last class you played as?
Uhhhh Pyro I think?
18. Last time you played?
Yesterday!!
20. Regular Demoman or Demoknight?
Demoknight TF2, demoknight TF2, demo knight TF2. Not that I can play either of them, I just think they're neat.
21. Have you participated in any events?
Uhhh I played Halloween last year if that's what "events" means! Other than that, no.
22. Ever cosplayed from TF2?
YES, ACTUALLY!! I did a discount Second Opinion Medic cosplay, I have a link to a bunch of photos and videos (read: tik toks) that I posted to Twitter if anyone wants to see!!
24. Something you hate about playing TF2?
Outside of the obvious bot crisis, the fact that people genuinely rage about the game? Like, you'll get people who lose a match and go off raging in chat and everyone's just stood there like bro chill the fuck out it's only a game. And then there's people who think using slurs in chat are funny (it's really not). It just gets tiring.
28. Favourite comic in the series?
The Naked and the Dead!! Epic Medic hours? Dadspy moments? Heavy avenges Medic's death? The fucking Australium Overclock thing??? Dude I have looked at that comic so many times I even have it bookmarked on Google Chrome sjdndjjsjwk
29. Something you love about each merc?
I'm gonna do this for just in-game things, because if I delve into character things this is gonna get LONG.
Scout? Being the fastest class does help a lot, plus the double jumping is wonderful. Soldier? God it feels so good to hold a whole ass rocket launcher, and when you can do it rocket jumping is FANTASTIC. Pyro? Sometimes you just wanna burn shit down, and it's so good to get uber and sprint head-first into a group of the enemy team and just burn em all to a crisp. Demoman? Haha funnie demoknight go NNNYOOOOMMM. Heavy? Bit sad being the slowest class but damn do they tank well and output a bunch of damage. Engineer? Stressful job but someone's gotta do it, very fun in theory. Medic? I control the die, and Ubering is SO FUN if you get it right. Sniper? Aren't you tired of rushing headfirst into conflict, don't you just want to sit halfway across the map landing headshots. Spy? Bastard hours unlimited, it's so fun sneaking around and avoiding people, it's actually a major adrenaline rush oop.
30. How long do you think you'll play TF2?
Honestly, I think I'll play it as long as I can. It's a good fun game to play with friends!!
31. Favourite map?
I'm a bit of a sucker for maps I know well, like Upward and Dustbowl, but I'm also a fan of Badwater Basin and Swiftwater! I just think they're neat.
32. Last map you played?
Uuuuhhhhhhhhhhh I think it was 2Fort actually!!
33. Favourite game mode?
Gotta say, Payload. But Medieval Mode is really fun too!!
34. Last game mode you played?
If it was 2Fort, it was Capture The Flag! Which I think is fun, but I've never played a CTF map other than 2Fort, so idk.
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lostinyourears · 7 years ago
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Super Friday Report 02/23/2018
Fuego, Triton & Stigma vs Kawato San, Puma & Tiger
Who’s who?
Puma and Tiger both in gold, but Puma has facepaint and black trunks. Kawato San in red pants with no mask.
Fuego in orange/Yellow like always, Triton in all white and Stigma in black/red.
How’s the match?
Great, probably Kawato’s best match since arriving on excursion. I think it had more to do with the other 5 men in the match. Still Kawato was more on point in this match than the one he had earlier in the match. The reason I enjoy this match so much is Puma, going a month + with no Tiger/Puma team up was killing me when it comes to enjoying CMLL underhards. Puma came back with vigor and it showed 100%. Hope he and Tiger are in the CMLL tag belt tournament, if they aren’t CMLL is making a mistake wasting what is arguably the best pairing on the roster. Triton and Esfinge seemed to be keen to team up, but no Esfinge here makes me wonder if Triton and Stigma might team instead as a short, but strong duo. 
Soberano Jr. vs Niebla Roja Lightning match
Who’s who?
Soberano Jr. in blue and Roja in red maskless. 
How’s the match?
Great, for the first 95%. The ending is an obvious ‘we gotta keep both these guys strong’ booking. Which I get, but as a fan is always sorta meh. This seems like a better use of it than late summer last year when Gran/Valiente tied in a lightning match. Ties should happen sometimes, but here it would have been nice to have a real winner. Especially since I doubt either will be in the tag tournament final. Soberano Jr. is teaming with Atlantis, one would assume Roja is teaming with Oro. Having either Oro/Cuatrero being in it seems silly, since both Cuatrero and Oro already have a mask match penned for March 16th when the tag finals will be. Cuatrero/Sanson gave up their coliseo belts though and are apparently in the tournament, so who knows.
Anyways, the match was mostly great. Roja looked to have gotten hurt here when towards the end his suicide dive ended with him going head first into the outside barricade. The match played out very well, the greater flyer Soberano Jr. vs the more main event player Niebla Roja(Even if Roja lost his big main event back in September). Good chemistry between the two and a better match than Soberano Jr. vs Titan which was a lightning match a month or two ago. I say that as someone who likes Titan a deal more than Roja. 
Stuka Jr, Marco Corleone, & Diamante Azul vs Kraneo, Gran Guerrero & Euforia
Who’s who?
Stuka Jr. in light blue, Marco is the giant white dude and Diamante Azul has a silver diamond on his forehead and is in a darker blue.
Kraneo in a purple body suit, Euforia/Gran in black & green, but Euforia has pants Gran is in shorts. 
How’s the match?
Pretty good, this match helped cleanse the palate from the dive heavy lightning match preceding it. It worked mostly as a showcase for Stuka/Azul which seems like a dark horse team for the tag tournament. I wouldn’t see them winning it, but I think both are popular enough they could make great finalists. By the same measure Gran/Euforia who are seemingly an obvious team don’t look very strong going into the tournament that they are likely going to enter. Think Guerreros as a trios champions is more likely. Giving Ultimo something to do as well if he drops his belt. Not that it’s happening anytime soon. Though a Rush or Volador vs Ultimo match for something seems likely even if it doesn’t happen at Homage to 2 Legends which again is March 16th. That’s not giving anything away from tonight's main event, those have been obvious matches for a while.  
Angel de Oro, Dragon Lee & Atlantis vs NGD(Sanson, Cuatrero & Forastero)
Who’s who?
Angel de Oro in gold, Dragon Lee in blue with a white t-shirt and Atlantis in his iconic white mask, blue/black attire.
Sanson, Cuatrero and Forastero all have similar black/white masks. Sanson has a lion on his forehead, Cuatrero has horseshoes on his legs and spurs on the eye holes of his mask and Forastero has gold trim.
How’s the match?
Good, for story progression. 
Cuatrero and Angel de Oro have a mask vs mask match for March 16th. It atm seems to be the main event and a majority of this match is about that story. I think even people not watching might get the story. Oro goes nuts, NGD hound him like a pack of beasts. Dragon Lee and Atlantis fighting back. The scratch here works better and makes more sense, because Oro/Cuatrero need to stay on the same playing field going into their MvM match. Roja/Soberano Jr. don’t have the same big heavy match coming up vs one another. 
Rush & Terrible vs Ultimo Guerrero & Volador Jr. Incredible Pairs Finals
Who’s who?
Rush and Terrible start in black pinstripe baseball like shirts, Rush in white and younger while Terrible is in his 40′s and in black.
Volador Jr. has a protective mask on after actually getting injured Monday and is in yellow. While Ultimo is in blue/black pants. 
How’s the match?
Great! Like many big matches the first two falls can feel a little brief. I don’t think that takes away from the excellent ending stretch with both teams seemingly working at peak efficiency. I think they’d have a hard time having this match be much better than it is. We’ll likely see more of it in the future like how last year they had rematches to sell tickets. Maybe these four will surprise us by having an even better match next time. I don’t think this was as good as last years finals, but I think a big reason for that is having Volador/Ultimo in it again. 
By the same margin though they are huge opponents to overcome making Terrible and Rush’s victory here even sweeter. To be the man you gotta beat the man and no one in CMLL except for perhaps Atlantis is so considered ‘The Man’. Rush had to bend the rules to get the big win, but here he is 2018′s Incredible Pairs winner alongside new ingobernable Terrible. I consider this one of CMLL’s big 4 tournaments and a first for Rush. The other 3 being Gran Alternative, Universal Championship Tournament and Leyenda de Plata. This is a nice big win for Rush and Terrible giving them both momentum. A welcome change of pace for Rush who has felt sorta aimless since La Mascara got fired like more than half a year ago. Rush also won Leyenda de Azul which is arguably the last big tournament event. Is this a new era of winning with Rush?
Rush and Pierroth were announced for the CMLL Tag Title Tournament before this broadcast. I wonder if that will change of if it’s Rush/Pierroth to protect Terrible/Rush from having to take a loss in that tournament. Who knows? 
One of the more off things about this match was just Volador Jr. as a whole. He was wearing a mask thing, but still seemed to slip up in a spot or two. I’m not sure what the extent of his injury is, but I think CMLL should give him a break. Let his nose(?) or whatever heal, they don’t need him that badly. Hopefully he and Caristico are a first round elimination in the tag team tournament  and Volador Jr. can get some well deserved rest.
Incredible Pairs was great, not as great as last years. This will still be a top ten match for CMLL this year. With Ultimo/Volador being slain to reign in a new era of Ingobernables in CMLL.  The ending bits of this match being my literal favorite wrestling moment of the year so far. INGOBERNABLES!!!! FINALLY!!!  
Highlights :
Super Friday Highlights 02/23/2018
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multiverse-swampy · 8 years ago
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It bothers me a lot...
How a girl who plays TF2 automatically gets assumed to be a Medic or Pyro main. Yes, Medic was the first class I ever played when I started TF2, but it moved to Heavy and Pyro for a bit, then back to Medic. I actually was considering to be a Heavy main, and got better cosmetics for him than Medic at first. Then after being Medic in MvM a couple rounds, the people I was playing with commented on how I was a fantastic Medic. So, I switched back to being a  Medic main.
Despite being a girl, no one bothers to protect me as a Medic. Thus, I get backstabbed a lot, so I play Pyro from time to time, especially when we already have two or three medics already. Again, usually depends on the team already.
Yes, I play Soldier and Demo now and then, but only sometimes. I wanna have fun and not have to tryhard all the time, unlike you Cancer Scunts, Aimbot Snipers, or Trickstab Spies. Seriously.
So, stop assuming TF2 gender roles.
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