#maybe this could’ve been done through edi and the geth? as they both had reaper code but weren’t automatically indoctrinated by it
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I had similar thoughts myself, but didn’t dig into this aspect as I was late to the game(s) and have never played the original endings (thanks for bringing it up!).
I do however still think the original endings had the flaw of working against the core themes of the games, and without the extended cut which confirms all three as equal it really, really feels as though you're 'supposed' to pick destroy, as that is the only one not actively and loudly argued against throughout the entire trilogy. If they are really supposed to be equal in terms of right and wrong having only one that doesn’t feel like giving up and resorting to the enemy's tactics (without ever digging into the consequences of this) is such an odd choice. Again, it’s no wonder people resorted to the indoctrination theory.
So I do think the endings were kind of bad even originally and could’ve been tweaked in an extended cut to be 'fixed' (there's further discussion of this in the replies of this post!), but only if said extended cut weren’t, as you said, made with different intents. They should’ve just committed harder and polished things up instead of trying to placate players by compromizing their own themes.
I know I'm about a decade late but I've been replaying the Mass Effect trilogy for the first time since I was a teenager and I'm going absolutely bonkers trying to figure out if the endings are actively and stupidly working against the core themes of all three games, or if they actually thematically work but in the bleakest way imaginable.
All three endings are the embodiment of what we've been fighting literally from the start. In ME1 Saren thinks the Reapers cannot be defeated and so strives for Synthesis, thinking it will save us but not realizing he's already been indoctrinated and has basically willingly turned himself into a husk by the end. In ME2 & 3 the Illusive Man thinks destroying the Reapers would be a waste and that we should instead control both their technology and them as a species, ignoring that this is not only a heinous thing to do but also incredibly arrogant, seeing as anyone poking at Reaper technology gets indoctrinated. Both Synthesis and Control are actively argued against by the very narrative. That in combination with Destroy being the only ending in which Shepard survives, it’s no wonder many fans seem to consider it the only "true" ending (and it’s also not very surprising the indoctrination theory got so popular).
But Destroy comes with its own issues. Aside from the ethical implications of only being able to win by committing genocide against your own allies (synthetics in general, geth and EDI in particular), like with the other two it seems to be actively argued against throughout the narrative.
You are the strongest at the end by striving for cooperation throughout the games, showing time and again that destruction isn't necessary. You save the krogan from extinction, stop the geth and the quarians from wiping each other out. From Javik we find out that the strength of this cycle compared to his is the diversity and cooperation between alien species; from the Leviathan DLC as well as the history of the geth and of EDI we find that synthetics are only violent by mirroring their creators, and can be peaceful just as much as organics. And yet here is an ending arguing for completely wiping out all synthetics.
Assuming the writers were not actually trying to work against their own themes, this makes all three endings incredibly bleak. With the constant emphasis on making hard choices throughout the trilogy, is the point that there is no way to achieve a truly "good" ending? That you'll have to compromize your morals or your allies or both to stop extinction? That Saren or the Illusive Man's solutions could have worked had they not been corrupted, similarly to how synthetic implants (a step toward synthesis) did not automatically corrupt Shepard (with Kai Leng as a foil of cybernetic implants instead leading to indoctrination), or reaper code upgrades didn’t automatically corrupt EDI or the geth?
But if so, why are all endings presented as... happy? Why is Synthesis lifted as the epitome of evolution and peace while never touching the sacrifice of agency in the name of survival? Why does Control lift the "power in control" and "wisdom of harnessing the strength of your enemy" while ignoring the ethical implications of basically indoctrinating and enslaving the reapers in turn? Why does neither of these endings lift the risk of them turning sour the way they did for Saren and the Illusive Man? Why does Destory lift victory and rebuilding while ignoring the literal genocide that took place to allow for it? None of these are presented as bittersweet endings in which morals had to be sacrificed in the name of survival and a better future, but they also work against the themes in such an obvious way that I refuse to believe the writers didn’t notice. There must be more to it.
#sorry for late reply this has been sitting in my replies for ages lmao#but tl;dr yes i fully agree that the original endings and and the extended cuts feel like they are done with wholly different intents#and that this was Bad#but I do still think the originals as they were needed to be fixed and felt disconnected from the trilogy as a whole#they should’ve explored the idea of using saren's and the illusive man's ideas earlier if they wanted to end with them as#actually valid options and not just a path to indoctrination and death#maybe this could’ve been done through edi and the geth? as they both had reaper code but weren’t automatically indoctrinated by it#or through shepard and their many implants (i forget if they were reaper based or not. i think they were?)#there are instances of reaper tech being used for good but they get so little fanfare compared to them being used for/causing evil#giving in to them at the end feels disconnected#and not bittersweet so much as. well. being indoctrinated#nella talks#mass effect
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