#maybe four different ips tops
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//Narrative communication established.
[CONTEXT: CONTINUATION]> Previous installments
Ashton sits on top of his desk with his knees pinched under his chin and hands around his paw-ankles.
Patience- this is Ciryn’s first rodeo, he thinks to himself. She’s not used to this shit.
Ciryn is seated on Thermie’s reconstructed leg, using the colossal war-machine as a bench as she fiddles with a mechanical box. She knows how to open it- she’s the only one who can- but she’s more preoccupied with finding out who sent it.
“Commander Oracle was right, you know.” She doesn’t raise her head from the box when she talks. “This open inbox thing is dangerous.”
Ash rolls his eyes under his helmet. “Would it make a difference if I closed it? Hive broke in and dropped off-“
“I know what that Hive pilot did. I also know that Oracle set up stronger security.”
“THIS KNIFE TELEPORTED.” He holds up the knife in question, waving it around despite its sharpness. “I don’t think whatever’s happening gives a shit about a few secturrets!”
Neither side says anything for a moment. A mirrored sigh, another pause, then half-laughter.
“We’re so fucked,” Ash exaggeratedly whines, letting himself flop to the floor beneath his desk. Ciryn copies him again, similarly sliding down Thermie’s leg. She tosses the box to the side as she shifts to lay on her back to face the rafters.
Ashton tries to redirect the tension. “How tall do you think this place is?”
“Hm?” Ciryn rolls her head to look at him.
“I mean- half-size frames are usually, like, two or three meters tall, right? And size one frames are twice that big, size two is double that, size three doubles that. Three, six, twelve, twenty-four meters tall?”
“Ash, you’re the only person here who’d think of that.”
“I think they rounded up to thirty.” Ashton sits upright and points to the hangar beyond. “Class-group C has a Barbarossa in their sortie, and the Apoc doesn’t even scrape the catwalks.”
“You have a rangefinder in your helmet, yeah? Just ping the ceiling-“
“That’d ruin the fun!” He crosses his arms in mock offense, then drops back down with a laugh. “Nah, I like to think there’s a Fomorian Frame Yermak running around here somewhere. Size Four.”
“Doesn’t IPS-N restrict that mod to size three? And besides, if there was a size four frame here, we would’ve seen it.”
Ashton sweeps his hand across his view, waving to the metal walkways above them both.
“Maybe this whole base is a Size Four. GMS Expanded Compartment. We’d never know- they never roll down the windows in the vertibird during deployment.”
Ciryn runs a hand across her face. “Ash, that’s because we’d be sucked into space. There’s no conspiracy going on.”
“Bullshit! Command’s lying to me about my past. Who’s to say they aren’t lying about the entire base?”
Despite Ash’s jovial tone, Ciryn can tell he’s upset with that one. She rolls over and leans her head on her hand, arms on their elbows. Ash doesn’t turn; he just side-eyes her.
“Ashton, you know why Commander Oracle is being so secret.”
“I don’t, but you’re talking like you do. What’d they tell you?”
“Nothing… forget about it.”
“They told me to pilot a meat mech.”
Ciryn shoots upright, lying to sitting ramrod in a blink.
“What?! When?!”
“A few hours ago. Dunno when the next drop is, but I’m gonna have to strap a bleeding gun onto Thermie.”
“Thermie,” Ciryn pointedly asks the frame to her back, “did you know about this?!”
//Affirmative. I was informed shortly after Pilot received the order.
“And you’re not freaking out?!”
//Negative- irrational response is not my directive. I have my concerns, but I will not field them. Instead, I will field the armaments assigned to my chassis. Good soldiers follow orders.
Ashton places a gentle hand on Ciryn’s shoulder, trying to pull her out of her panic. It doesn’t work. She whips around and snaps at him.
“Ashton, why didn’t you tell me?!”
“I…” He breathes to steady himself, sits up straight, then admits- “I was working up the courage to ask you.”
“Ask me? About what?”
Ashton stands up and offers her a hand to her feet. Once she’s up, he grabs the knife from his desk.
“Follow me. And bring the box.”
——
TO BE CONTINUED.
#lancer rpg#lancer ttrpg#lancerrpg#lancer rp#oc rp#textpost#lancer pilot#ashton talks#lancer nhp#thermie talks#lancer medic#ciryn talks
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Bless 'em.
The NewContract (Positives 2.0) folks desperately want data, but they don't want to concede that maybe, just maybe a person they have labeled a "hater" (yours truly) might actually have data.
Here's what they offered as data:
They call it a "flight pattern." That is clever. And they add this explanation:
Total Enrollment (full-time, part-time, graduate) as a whole has been steadily decreasing close to 10% over the last 10 years (down 9.2% (3,095 in 2013 → 2,893 in 2023-24), with Total undergrad enrollment down from 2,725 to 2,477 (2013-2023) according to available direct and public sources. Taking into account part-time students, the real numbers are actually closer to 2000 for FTU. Ten years prior (2013), the total was about 2700. We have taken this data and constructed a basic chart below depicting the available data including some assumptions from 2023-2027 analyzing total new/incoming enrollment (see terms below) against the projected revenue. See below terms/assumptions for more details.
First of all, you need to announce where you're getting these numbers. That's how it's done. That's "transparent." You say "direct and public sources." Is it me? Are you getting these from me? That's fine.
Later you all say, "Please also note our data comes from highly credible first hand sources and public data that has been carefully analyzed." If you really want transparency, identify your source.
I get my numbers from South Carolina Commission on Higher Education. I usually abbreviate this SCCHE, and you can see all the charts I have created using that data from this link. I email the SCCHE every Spring. They know my email is coming. I have the code numbers of the reports too (ENR0027, ENR0044, ENR0011, ENR0048). You can do the same thing.
The CHE numbers are self-reported. That's how BJU counts their numbers.
IPEDS has numbers too. Those are self-reported, but slow. They are not as recent as the SCCHE.
I also plainly count the pictures in the yearbooks. I have every yearbook. They used to be digital. That made counting very easy, but because they are cutting back, all the yearbooks are removed from their digital site, so I'm back to counting.
This is my favorite chart to maintain about the Vintage numbers because it actually shows how things are going, class by class. But it's big. And it takes a lot of work over many years.
And those yearbook and CHE numbers are usually different. That's okay. I report them as such and only compare them to themselves.
Just sharing with you all how it's done.
Now your red line up there in my top picture is fairly close to my numbers as I reported.
Where oh where, however, do you get those projected numbers? How?
That's not good, bruhs. Don't do that. People are objecting to your projection, and for good reason.
Now I have made predictions. Here's the link of the most recent prediction for this current school year as well as links to the past ones. But I only predict the very next year, and I have an algorithm for that. Here's the spreadsheet I maintain figuring that over the recent past:
You can't go four years ahead. You can't. Not from out here. That's why people are objecting to your conclusions.
So here. Here's the data I have from SCCHE so far with your statements alongside in blue.
The red numbers, by the way, are numbers from BJU's announcements along the way. I don't know if they are true yet. I'm holding them to see how the actual numbers play out.
What else would you like from me? I can give you the spreadsheet. But you have to ask, and, in the interest of transparency, I will make your request public.
That's what adults do.
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List your 10 favorite female characters from 10 fandoms and tag 10 friends.
Tagged by @docholligay, sent to this earth to remind me that I can only hold like, 3 things in my brain at any one given time, so it was remarkably difficult for me to come up with this list past like...the 5th entry.
1. Minako Aino - Sailor Moon
2. Catra - She-Ra and the Princess of Power
3. Yang Xiao Long - RWBY
4. Harrowhark Nonagesimus - The Locked Tomb series
5. Caitlyn Kiramman - Arcane
6. Imperator Furiosa - Mad Max: Fury Road
7. Illyana Rasputin - Marvel (specifically the comics New Mutants version, not the terrible movie version)
8. Fareeha Amari - Overwatch
9. Ellie Williams - The Last of Us
10. Diana - League of Legends (don't look at me dont talk to me blame laura)
Tagged, though I invite anyone: @rebellatrix @moonlight-frittata and anyone else who's in
#I like a lot of people and things to some degree#but to be on a top 10 list???#it's probably good that the prompt specified like different fandoms#cause otherwise i woulda populated it almost entirely from like three#maybe four different ips tops#a lot of these favorites are like...CLOSE favorites#as I usually have 2 that I absolutely adore
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Mass Effect development insights and highlights from Bioware: Stories and Secrets from 25 Years of Game Development
This is the Mass Effect version of this post.
[In case you can’t read it the subtitle in the bottom left logo above is “Guardians of the Citadel”]
Note: Drug use is mentioned.
Cut for length.
Mass Effect 1
ME began its life in a vision document in fall 2003
Codenamed “SFX”
Conceived of by Casey Hudson and a core team from KotOR. Its genesis was the intention to create an epic sci-fi RPG in an original setting that BioWare owned (so they could have full creative control), and in a setting that was conceived of first and foremost as a video game
Initially players could control any squadmate, but they wanted it to be about Shep and for players to be focused on Shep being a battlefield commander, rather than on switching bodies
By the start of 2004 its story was shaping up. Initially humans landed on Mars in 2250 and discovered evidence of an ancient alien race and a powerful substance, Black Sand, which rapidly advanced tech to the point that FTL travel was possible. (My note: obviously now the Prothean artifacts on Mars & associated mass effect force tech enabled this in the final canon, but I wonder if aspects of the ‘Black Sand’ naming-type & powerful substance stuff was rolled into red sand from final canon) Humans were suddenly capable of travel to multiple star systems and made contact with a multitude of other species. At the start of the first game, these species together with humans had a fragile peace, with focus placed on the political center of the galaxy, a hub known as Star City, later renamed the Citadel
Multiplayer was a vision for the series as far back as 2003. The plan was for ME1, an Xbox exclusive at launch, to take advantage of the platform’s online components. Early designs saw players meeting in one of the central hubs to interact and trade items in their otherwise SP adventures
By 2006 it had the name ME and the story was more specific, with the theme of conflict between organic and synthetic lifeforms. The story’s scope now stretched across 3 games and included scope for full co-op MP
They tried to do MP in every game, discussing it from the get-go, but it always just fell by the wayside. “When you’re trying to build something that is a new IP, on a new platform, with a new engine, you’ve got to really focus on the core elements of the game.”
The conversation system prototype was made in Jade Empire, and some of ME’s earliest writing was done in an old JE build. At first there was no conversation wheel. Paragon was “Friendly” and Renegade “Hostile”. In the prototype Shep was a silent unnamed Spectre. Many conversations in the prototype about the player’s choice in smuggling a weapon through Noveria made it into the game
In said prototype a merchant referred to themselves as “this one”, though the word hanar never appeared. The PC in it also had the option to end a conversation with “I should go”. In the prototype also, Harkin was voiced by Mark Meer
An early version of the Mako got used as the krogan truck in ME2
Early concepts of the Citadel were drawn in pencil by CH. A piece of concept art of its final design was painted based on a photo of a sculpture near Aswan, Egypt
As with any new IP naming it was a struggle. They put out a call to all staff for ideas, did polls, made a name generator that combined words that they liked in random ways and made pretend logos of ones they liked in Photoshop to see if they could make themselves love the name or find visual potential in it. (Some of these names are in the pic at the top of this post.) CH liked “Unearthed” as it was a reference to Prothean ruins dug up on Mars and humanity’s ascendance going away from Earth. They knew the game would have a central space station featuring prominently so some of the ideas were based on that - “The Citadel”, “The Optigon”, “The Oculon”. “Element” was another one they had in mind due to the rare substance in the game
CH: “I was a big fan of John Harris’ book Mass, which had epic-scaled sci-fi ideas, so that was a word that came up often. Many of the names came from the idea that the IP featured a fifth fundamental physical force (in addition to the known four of gravitational, electromagnetic, strong nuclear and weak nuclear) so the word ‘effect’ came up pretty often.” Ultimately none of the ideas really felt right. One Monday morning they were going over the names and Greg Zeschuk said he had an idea on the weekend: “Mass Effect!” CH: “I said, ‘I don’t hate it’, which in the naming process is a high compliment. And it stuck!”
CH on Shep’s Prothean vision from the beacon: “It was hard to imagine how we would do this. CG was - and is - really expensive. Instead I wanted to try doing it through photography and video editing. So I went to a local grocery store and bought a few packages of the weirdest looking meat that I could find. Then I set up a little photoshoot in my basement, complete with some electronics parts and some red wine for juicyness.” He used these props to create a video sequence where the photos were rapidly cycled and blurred, along with production paintings, to create the scary vision an organic/machine experiment on the Protheans. These mashups were also used as inspiration for concept artists and level designers who were working on these themes
Tali used to be called Talsi
On the licensing side they often joke that they’re licensing N7 not “Mass Effect” due to N7′s popularity
There was a confidential internal guide to the IP in 2007 to help devs along and summarize/synthesize the vision etc. Some excerpts from it are shown in the book and this is the first time the public have ever seen them
Early versions of Asari had hair
Asari were designed as a nod to classic TV sci-fi (with human actors wearing obvious makeup and prosthetics to play aliens)
The turian design guideline was “we want them to be birds of prey”. They also wanted a range of alien types, some close to human like Asari, while others were to be a lot further away, like turians
BioWare patented the conversation wheel, which was a first for them. CH had been frustrated with reviews of Jade Empire that said that the actioncentric game was too wordy [with its list dialogue]. “I’m like, story is words. [...] What is it about our games that is making people feel like they’re wordy?” Then he thought “In a game you kind of need to feel like you’re continuing to play it. Maybe you should continue feeling like you’re playing it actively into the dialogue.” “[The wheel] kind of gave a new experience with dialogue when you did start to react based on emotion, and that’s ultimately what we’re trying to bring out in our games”
The original krogan concept was based on a bat “with a really wide squidgy face. We just used its face on top of this weird body and it kinda worked”
Geth musculature was based on fiber-optic cables, with flexible plates of armor attached
The vision for the IP was 80s sci-fi inspired space opera
The concept art of Saren lifting Shep by the throat inspired a similar scene in-game. The staging wasn’t planned til designers saw that art
A squadmate with Shepard on the way to meet Ash in an old storyboard was called Carter. Early name of Kaidan or Jenkins?
Bono from U2 was kinda instrumental in bringing us ME lol
Finding the right cover art for ME1 was notably tricky
Matt Rhodes got his start drawing helmets for ME1, including one which would become Shep’s “second face”. He estimates he drew between 250-270 different ones
Some of the sounds in-game were people smashing watermelons with sledgehammers and sticking fists into various goos
The audio team had fun trying to slip the iconic main theme into unexpected places throughout the MET. “We were very aware of how powerful that track was for the fans and it was tempting to overuse it for any moment we wanted to make really emotional”.
The theme was creatively repurposed in ME3: slowed down and reworked as the ambient sound for the SR-2. “If you listen to it for a really long time, just stand in the Normandy and listen, you’ll actually hear the notes change slowly. It doesn’t sound like music, it sounds like a background ambiance, but it’s there.” (My note: Well no wonder the Normandy feels so much like home?? 😭 sneaky..)
Bug report: “Mako Tornado”. There wasn’t enough friction between the tires and the ground, causing testers to lose control of the vehicle and send it spinning into the air like a tornado. “As it turns, the front end comes up, and then it starts spinning and spinning and spinning and spinning faster and faster and faster until it just flies up in the sky” (My note: Sounds like a regular day in the Mako to me)
Cerberus originally had a bigger role in this game. It was cut but they had a whole explorable outpost. “I called it Misery,” says Mac Walters, “It was this planet with a little outpost that said ‘Welcome to Misery’”. Everything on the outpost was shit - dirty worn stuff, no windows, no kitchen, the vehicle bay was open to the elements etc
The Reaper sound is literal garbage. Some audio designers went on a recording trip to a national park. One of them got fixated on a garbage can, “a metal bear-proof receptacle with a heavy lid that creaked horribly when opened”. “It was like, ominous, spooky, tonal and almost musical. I decided to throw a mic into the garbage and record it moving. I didn’t know what it was going to be until later”
They were making lots of noises to record like throwing logs and rocks around. An old couple peered at them through the window of their camper van in the woods and must have called the cops because then the cops showed up, pulled them over and told them to stop. The cops towed their car (the driver’s plates were Cali plates and expired), drove them to Edmonton outskirts and then the audio producer Shauna got a call and had to go pick them up “like three little boys”. “We got a stern talking to”. Once back they were playing around with the garbage sound, editing it etc. Casey heard it and proclaimed “That’s the sound of the Reapers”
Preston Watamaniuk: “There are things I could have done to Mass 1 to make it an infinitely better game with better UIs” and some simple cuts and changes. “But when you’re living with it, it’s very hard to see those things”
BioWare Labs
As social media and smartphone games exploded, BioWare dedicated a small team dedicated to exploring opportunities here - BioWare Labs
Mass Effect: Galaxy used a unique graphic art style and static visual presentation common in visual novels. It has the distinction of being the only iOS game BW have made during their first 25 years
Scrapped ideas were a 3rd person space shooter called Mass Effect: Corsair and 2 DA titles - a strategy game and a top-down dungeon crawler starring young Wynne. (My note: Maybe the corsairs stuff was rolled into Jacob’s backstory in 2, the Alliance Corsairs)
Corsair was a very short-lived project that never got its feet under it. It was a spin-off on Nintendo DS featuring a behind-the-ship perspective and branching dialogue. At one point it had MP. The idea behind it was basically “ME: Freelancer” - fly your ship around, do missions, get credits. It had a limited branching story but was a gameplay-centered experience intended to fill the gap between ME1 and 2. That gap ended up being filled by Galaxy
Galaxy and Corsair’s smaller screen allowed concept artists to use bold colors and a simplistic character design style to help those games stand out from Shep’s story
Nick Thornborrow did some art for Corsair but was worried his art style didn’t fit ME. He moved to DA where he feels his art style fits better
Lots of BioWare VAs and even a lead writer and the VO director are drawn from Edmonton’s local community theater scene, which is vibrant. Think this is how Mark Meer got involved
Mass Effect 2
Player choices carrying over was a first for BW
Dirty Dozen-inspired plot
Its plot is a web of conditionals (see Suicide Mission)
Was more of a shooter than anything BW had made since Shattered Steel
There was 2 camps on the team, those who wanted to push combat and systems forward and redefine the ME experience and those who wanted to make a true sequel, with the same gameplay and systems but a new story. Karin Weekes: “I think it ended up being a good push-pull. It felt like a pretty healthy creative conflict”
“ME2 was a game you could hold up to someone who argues that games aren’t a serious medium and go ‘Oh yeah, then why is Martin Sheen in this?’” Sheen was their first pick for TIM
The idea for TIM came from a mash-up of concepts CH had collected over the years. The name “Illusive” originally came from his pitch for naming DAO’s Eclipse engine, a word inspired by Obi-Wan’s line “It’s not about the mission, Master. It’s something... elsewhere. Elusive”. “I thought, what if we called our next engine 'Elusive', but used an ‘I’, and then it’s like ‘Illusion’. [...] I still really like the word with an ‘I’ and what it conjures”
When ME1 DLC was in production, CH had been watching a lot of CNN, specifically Anderson Cooper. “How is one guy travelling to all these places and never looking tired and always being able to speak with clarity?” CH says it seemed almost superhuman. “What if there was someone who is the absolute maximum of the things you would aspire to be, but also the worst of humanity?” Cooper, though not evil, became an inspiration for TIM down to the gray hair and piercing blue eyes
Inspiration for TIM’s behind-the-scenes role pulling political strings came from Jack Bauer’s brother Graem in 24. Graem “can call up the president and tell him what to do and hang up, because he’s so connected and so influential”. Sheen had played a president and his performance brought gravitas and wisdom to the role. He had quit smoking, but the character smokes. He didn’t want to fake it, but he also didn’t want to smoke, “so he actually asked for a cigarette” to hold so he could stop his words to take drags with natural cadence
Writing was still pushing to write and revise lines hours before VO started. A series of problems like injury and some writers leaving for other opportunities left it so that Karin, Lukas Kristjanson and editor Cookie Everman hand to land the story safely, with PW helping where they could. Lukas: “We took over the writing bug and task list, and I can’t stress enough how much [Karin and Cookie] did to get ME2 out the door. There’s no part of that thing we didn’t touch”. Karin: “That was the most dramatic 2 weeks of my life”
Initial fan reaction when they started promo-ing ME2 was very negative because people didn’t want to know about new chars like Jack and Mordin. “[fans were like] ‘Get them out of here. We want our characters from the first game’. But then when they played them, those became some of the most popular chars [of the series]”
Concept art of Thane has an idea annotation saying “Face can shapeshift?”
At one point when designing Thane concept artists sent multiple variations of him to the team asking them to vote on which was the most attractive
Most of the Normandy crew was written by lead level designer Dusty Everman. Lukas gave him advice in the evenings between bugs
BioWare Montreal made ME2 and 3 cinematics
CC for Shep was based on tools used by char designers to create in-game chars. Under the hood similar tools existed to create aliens
Aliens were much easier to animate than humans. When something is human it’s very difficult to make it look realistic and you can see all the mistakes and everything
Over the holiday period in 2007 CH worked out a diagram on a single piece of paper that would define the entire scope and structure of the game. The diagram is included in the book
Bug report: “I shot a krogan so hard that his textures fell off”. At one point shotgun blast damage was applied to each of the pellets fired, and shot enemies ended up with just the default checkerboard Unreal texture on them after their textures got blown off
Blasto was meant to be 1 step above an Easter egg but his fan popularity prompted them to bring him back in ME3
They rewrote chunks of Jack 2 days before she went to VO. She was the only one they could change because all the other NPCs were recorded. They redesigned her mission by juggling locked NPC lines and changing Shep’s reactions by rewriting text paraphrases to change the context of the already-recorded VO
Lukas snuck obscure nods ito ME2′s distress calls. In the general distress call for the Hugo Gernsback, there’s BW’s initial’s and Edmonton’s phone number backwards. In a fault in a beacon protocol there’s the initials and backward phone number from Tommy Tutone’s “Jenny”. In 2 other general distress calls there’s initials and numbers from Glenn Miller Orchestra’s “Pennsylvania 6-5000″ and initials and numbers from Geddy Lee and Rush’s “2112″ respectively
Mass Effect 3
“The end of an era marks the beginning of another”
ME3 “marked the end of Shep’s story”
Saying bye to Shep was as difficult for devs as it was for players
JHale’s final VO session included Anderson’s death and romanced Garrus’ goodbye. “We were in the session and we both just started crying”, Caroline says. “I couldn’t come on the line to give her notes because I was crying, and she was crying. And so there was just this minute-long pause of like, nothing, nothing, nothing - just silence through the airwaves. And then I came on and just told her that I was crying and she said ‘I’m crying!’” They talked about these anecdotes also here on the N7 Day reunion panel
The Microsoft Kinect voice support required devs to teach Kinect hundreds of commands in a variety of accents across multiple languages. The result was useful but made for some awkward moments. Numerous players accidentally said “geth” or “quarian” while making a particular decision and accidentally killed Tali
MP chars were voiced by cops and military people
The helmet on one of the MP chars was originally designed for cancelled project Revolver
The payload device at the end needed to attach to the Citadel while essentially serving as a giant trigger. “It ended up becoming quite the engineering feet just to visualize how this thing would move and connect to the Citadel”
Concept artists explored creating an anti-team, where Kai Leng was almost an anti-Shepard essentially, with an elite squad to counteract your team. This idea never went beyond concept phase
ME3 Special Edition was released on Nintendo Wii U exclusively. This exclusive version of the game includes Genesis 2 (a sequel to the original Genesis comic) and unique gameplay features that took advantage of the touchscreen GamePad. For years Sonic Chronicles: Dark Brotherhood had had the honor of being BW’s only game made for a Nintendo console
FemShep regrettably didn’t feature in major ME marketing til ME3. Later releases like DAI, MEA and Anthem have taken increasing care not to gender their protagonists in cover art
To capture combat sounds they took a trip to CFB Wainwright, a military base southeast of Edmonton. They got a big tour of it and were allowed to record anything they could find. The tour ended with them getting to drive and shoot tanks (real shells). The force of doing that sent waves through Joel Green, he felt his whole chest compress when it went off; the perfect sound for the Black Widow! After the trip the soldiers let him keep the shell he fired and it’s been passed on like a torch to various devs since
Kakliosaurs began life as a joke in the writers’ room after John Dombrow placed a Grunt figure on a t-rex toy he had on his desk. Lore was brainstormed to justify the mash-up before someone asked, “Why don’t we put this in the game?” They loved it so much Karin had custom coffee mugs made
Bug report: For a while Tali’s final romance scene would fire when she was supposed to be dead
“Balancing combat: how designers in ME3 entered an ‘arms race’” - the solution to players feeling OP vs players feeling frustrated by really strong enemies is to find a good middle ground, but for designers Corey Gaspur and Brenon Holmes, it was war. Brenon designed enemies, Corey designed guns. Corey “was obsessed with bigger, heavier guns. We had this sort of informal competition where he’d make this crazy overturned gun that would just murder all the enemies, and then I tuned some stuff up to compensate”
Brenon had to invent new ways to “stop Corey” and this led to the Phantoms. Corey had in turn designed consumable rockets that could wipe out entire waves of enemies. He must’ve figured this would make short work of Brenon’s space ninjas, but Brenon had other plans: “I had just added the ability for her to cut rockets [when Corey was playing MP and he was watching]. She cut the rocket in half... Corey just turns and looks at me and is like: ‘Really dude? I just shot a rocket at this Phantom and she’s fine? Not even damaged? Zero damage?’”
This friendly rivalry helped elevate ME3′s gameplay. Corey had a knack for making a gun feel so good to fire it had his fellow designers scrambling to keep up. It was his version of balancing. Before Corey sadly passed away he mentored Boldwin Li in all things weapon design and the arms race continued
Corey designed the Arc Pistol. It was causing problems for enemies because it was too powerful. It seemed hell bent on staying that way, Boldwin would tune down all its stats and it was still doing 3x the damage it should have been doing. “I was like ‘What the hell?’, and then I looked closer. It secretly fired 3 bullets for every pull of the trigger! Corey, you sneaky jerk”
The day it launched there were midnight launch parties across North America including one near the BW building. Numerous devs sat at long tables greeting fans and signing autographs as the fans picked up preorders. When midnight struck the line was long enough that it took several hours for some fans to get their game. One particular fan is remembered: “It was 3am. Some guy drove up from Calgary with his friends. He was like one of the last people in line. I think he was sort of tired-drunk. He threw himself across the tables, pulled up his shirt and shouted ‘Guys, sign my abs!’ And like I did, because he waited so long. It felt impolite not to. So I hope he enjoyed his copy of ME3″
For designing Protheans concept artists had free reign to design something that read as ancient
Before the concept art team had the story of the game to work toward, they explored wild ideas of their own including an image of the crew stealing back the Normandy to go after the Reapers
Jen Cheverie was testing scenes and was initially excited to be testing Mordin scenes, til she saw she was testing the Renegade version of his death. “This is even before like all of the audio and everything was in, so you didn’t even have the sad music. I remember sitting at my desk and my hands just went to my face when I saw that the gun Shep pulls on Mordin is the gun he gives Shep in ME2. I burst into tears and was crying for the rest of the day. People are waving to me as they walk by and I’m like, ‘It’s ok, I’m just killing my best friend’”
There’s a segment called “Shepard’s story ends”. Casey on the ending: “There’s a whole bunch of things that come together to make it incredibly tense and emotional for players. I think the biggest one was the sense of finality, that whatever it was that happened in that very last moment... was it.”
Wrapping up the story was a massive feat. In a way all of ME3 is an ending. Its final moments were the players’ last with a char they’d been with all the way from Eden Prime
“And while the critical reception of the game was extremely positive, many fans were unsatisfied with the ending, which became one of the most controversial in the history of games.” CH: “We were, on one hand, at the end of a marathon trying to finish the game and the series. But as devs we also knew that there would be more. We knew that we would continue to tell the story. In retrospect, we didn’t fully appreciate the tremendous sense of finality that it would have for people”. He envisioned an ending that posed new questions, something in the tradition of high sci-fi that left players dreaming about what that particular galaxy’s future could hold. “Frankly, there’s a lot more that we could have and should have done to honor the work players put in, to give them a stronger sense of reward and closure”
AAA games are massive undertakings with a million moving parts. Somehow they come together but even the best-planned projects don’t turn out quite like devs hope. From start to end video game production is a series of compromises. It’s rare if not impossible for devs to ship a game they’re entirely happy with. “I think that people imagine that when you finish a game, it’s exactly the way you wanted it to be. But whether people end up loving or hating the final result, we work hard to finish it the best we can, knowing that there’s a lot we would have wanted to do better. I think that’s true of any creative work”
As the dust settled after the initial reaction to the ending and later its epilogue, meant to show the wide-reaching ripple effects of Shep’s final choice, “players emerged mostly asking for one thing”. CH: “Now, most of what we hear, after both ME3 and MEA, is ‘Hey, just go make more Mass Effect’. And that to me is the most important thing. Knowing that players want to return to the ME universe is what inspires us to press on and imagine what comes next”
Mass Effect: Andromeda
By creating a new ME in a new galaxy the team was challenged to put their own visual stamp on the game while keeping it true to the franchise
Being the first ME game on a new gen of consoles meant for more detail
“Massive transport ships called arks populated with salarians, turians, humans, asari and quarians” made the risky jump to the Cluster
MEA was the first time BW had truly codeveloped across 3 studios: Edmonton, Montreal and Austin. The bulk of the work especially early on was done in Montreal, which was composed of a handful of Edmonton expats and heaps of experienced devs who joined from elsewhere specifically to bring a new ME experience to life. Series vets in Edmonton then came on to contribute writing, cinematics, design and QA, along with leadership from creative director Mac Walters and the core Production team. Austin writers and level designers also joined the fray
“It took a new team to take ME beyond the Milky Way”
Mac: “A lot of people in Montreal joined BW as fans of the franchise, so they just had this passion, and it felt like it was more like the days of Jade Empire, where a smaller younger team gets to do something for the first time. Even though it wasn’t necessarily a new IP for me, it felt fresh and new because of that. The team was just super excited to be working on it”
Early plans had the player exploring hundreds of worlds, procedurally generated, allowing for a nearly infinite variety of experiences. But as development wore on, it became clear that the game narrative required more specific, hand-touched level design on each world to keep the story focused and the experience engaging. “The plan was to give players numerous uncharted worlds to explore. Designers worked hard to come up with procedural elements that would make such planets special. Eventually the team made the difficult decision to abandon procedural planets in favor of more memorable hand-touched alien worlds, each with a specific story to tell”
One challenge was defining what ME meant without Shep. Care was given to include many of the MET’s key species. “Ryder recruited turian, asari, krogan and salarian followers”. Like Shep Ryder represents humanity’s hope for a peaceful coexistence among aliens who had long operated without human contact
Beginning with MEA the team decided that with few exceptions vehicles in ME have 6 wheels. Early Nomad concepts were bulkier. Later ones focused on its ability to move over its ability to protect itself from hostile fire, underlining the themes of exploration
German concept designer and auto-motive futurist Daniel Simon was contracted to create the Nomad and Tempest. The Tempest’s final design took inspo from the Concorde
Concepts for angaran fighter ships have the following notes: “Two doors swing open, wings rotate down to function as landing struts, the landing struts split open. It has a spinning turbine engine
Despite being set a galaxy away and some 600 years after Mordin’s death, there was a time when he had a cameo. It wasn’t cut due to running out of time however, it was cut due to drug references. John Dombrow explains: “One day I had to write a small quest for Kadara. I thought it’d be amusing if these 2 guys living way out on the fringes in a shack were growing plants for uh, medicinal purposes, and needed Ryder’s help with it. It occurred to me, wouldn’t it be amusing if Ryder had the option of actually trying ‘the medicine’ to see what would happen? And I thought, what if it turned into some hallucination that somehow involved SAM - like maybe SAM would sing? But why? How could I motivate that? Then it hit me. Who else in the ME game sings unexpectedly? MORDIN. As a nod to him I wrote SAM singing Modern Major-General. It got even better when our cine designer John Ebenger wanted to take it even further. Bless him, he came in on a Saturday to do a special hallucination showing Mordin himself. It was great. Til the fateful day we were told MEA had already been submitted to the ratings board. That’s when you declare things like drug references in your game. Mordin fell under that category which meant it was a no-go. We were too late”
Ryder’s white AI armor contrasts Shep’s iconic dark armor (intentional design)
Concept art for Ryder involved experiments with cloth (cloaks, ponchos, capes - “Pull here to release cloak”) and asymmetrical design elements
For alien design, there’s a few exceptions but humanoid figures are the ME standard and this persisted into MEA
Kett and angara concepts explored striking lines and textures
– From Bioware: Stories and Secrets from 25 Years of Game Development
#mass effect#mass effect: andromeda#bioware#video games#jade empire#Bioware: Stories and Secrets from 25 Years of Game Development#Bioware: Stories and Secrets from 25 Years of Game Development spoilers#Bioware: Stories and Secrets from 25 Years of Game Development spoiler#spoilers#spoiler#lul#dragon age#garrus vakarian#best boy#feels#anthem#long post#longpost#drugs for ts#drugs mention#drugs cw
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The Disney Renaissance Killed the Disneyland Star
This post has been brewing and stewing in my brain for some time.
We here in the Disney theme park fandom are prone to lament the modern attraction design philosophy that says everything must be based on a movie. Aside from spectacularly clueless comments about “a random mountain in India or whatever” and misuse of the term “barrier to entry,” the reason behind it seems to boil down to: That’s what guests want. On the one hand, this is very clearly an excuse to do what Marketing wants (because film IPs are proprietary in a way that broad concepts are not, and can be merchandised accordingly), but on the other hand…it seems to be…kind of…true? The vast majority of the public, in my experience, does think of Disneyland (which I am going to use as synecdoche for all Disney parks, because it’s the one I grew up with, it’s easy to say, and because I can) as a place where you see Disney characters walking around as if they were real, and go on rides based on Disney movies, and anything else there is just to, idk, fill space until they can think of a cool movie makeover for it.
I have spoken to people online who quite enjoy Disneyland, but also think the Enchanted Tiki Room should become a Moana attraction, Tom Sawyer Island should be something to do with The Princess and the Frog, and the Matterhorn should be turned into Frozen. When I challenged them as to why, they didn’t seem to understand the question—what did I mean, “why?” Isn’t it self-evident? A couple years ago, one of the Super Carlin Brothers (I don’t remember which one; anyway I couldn’t tell them apart if you put a gun to my head) made a video expressing bafflement over the use of Figment as a mascot in Epcot because “He’s not from anything.” As if a ride in that very parkwere nothing.
So there is something to the assertion that film IP tie-ins are what regular guests expect and want. But the question remains as to why they want that—after all, it didn’t used to be that way. Costumed characters and rides based on movies have always been part of Disneyland, of course, but in past decades, the most elaborate and promoted attractions were the ones based on unique concepts that had nothing to do with the movies. The reasons to love Disneyland were things like the Haunted Mansion and the Mark Twain and Space Mountain…not so much the chance to meet Mickey Mouse. So what gave the public the idea that it was all about movies and characters? I’m sure there are several reasons, but I’m going to focus on one that I don’t see brought up that often.
I’m going to blame the Disney Renaissance.
Let me give you some personal background. I’m a young Gen-Xer, born in 1977. I was a child of the 80s…and in the 80s, Disney wasn’t doing so hot. Feature Animation had dropped to a cinematic release about once every four years, the live-action division was even less productive, and the corporate raiders were pawing at the door. In those days, when I saw a Disney movie in theaters, probably four times out of five it was a re-release of an older classic. (Anyone else remember when that was a thing?) There wasn’t much new at Disneyland either. The biggest thing to happen in the first half of the decade was the remodel of Fantasyland, which added one new ride—based on Pinocchio, a 43-year-old film—and otherwise just rearranged and refined what had always been there. On the other hand, the big Imagineering projects of the 60s and 70s were mostly still going strong.
The upshot is that if you were a Disney fan in those days (there weren’t many of us, even in my age cohort), you were a fan of the older movies and/or the parks. And for all its genuine quality, that stuff was showing its age. It was made in decades past, and there was a corniness and a quaintness to much of it. Most of the kids my age considered Disney “baby stuff” and were eager to put it behind them. It seems to have been a widespread phenomenon, because I don’t remember the park being very crowded when I was a young kid. Queues for even the roller coasters tended to top out around 45 minutes and it was very rare that we didn’t have time to do everything we wanted on a given visit.
And then, the year I turned 12—the year my age bracket hit puberty and could definitively be said to have outgrown cartoons altogether (except for the weirdos like me)—The Little Mermaid hit theaters.
Two years later, we got Beauty and the Beast.
And the hits kept coming. Suddenly, Disney was the hottest thing in entertainment again. Not just kids—by this time the generation that would come to be known as Millennials—but their parents watched these movies and went wow, this is really good. Disney is better than I thought. Maybe we should rent some of those older movies that I remember from when I was a kid. Maybe we should go to Disneyland… Unlike in the past, when families went to Disneyland because it was advertised and known as a family destination, families went to Disneyland because the kids were going gaga over the new Disney movies and the parents wanted to make them happy.
So a whole new generation of fans flocked to the parks, most probably never having been before, or not recently. They didn’t know what to expect. They just knew they loved these new movies with their endearing lead characters (so much more full of personality than Snow White or Alice or Pinocchio) and their big bombastic Broadway-style musical numbers (so much more in line with current musical tastes than the Tin Pan Alley ditties from Cinderella or Peter Pan or The Jungle Book). That’s what they wanted from Disney, whether they were paying six bucks a head plus popcorn, or fifty bucks a head plus lodging.
And that would have been fine but for the fact that endearing characters and big bombastic musical numbers are really hard to build traditional dark rides around. What you can do, though, for people who want to meet their favorite characters, is build dedicated character meet-and-greet spots. What you can do for people who want to sing along with Academy Award-winning songs is create huge colorful parades and stage shows that feature those songs. Best of all, if you are certain people who shall go unnamed, these sorts of things are much cheaper to create and operate than rides. Corporate was more than happy to meet, rather than try to exceed, the expectations of this new wave of fans.
The newer guests got used to seeing more-or-less verbatim (condensed) film content in the form of these shows and parades. The classic dark rides began to look decidedly odd to them—why are the movie events out of order? Why doesn’t the main character show up more? Why don’t we get to hear all the songs? And no one was there to explain it to them, because the older generations of fans had largely drifted away and the internet wasn’t quite a household staple yet. Rides that weren’t even based on a movie seemed even odder—what does a Wild West roller coaster have to do with Disney? What does a submarine ride have to do with Disney? I thought this park was supposed to be for kids, but my kids don’t recognize this stuff! They should build a Lion King ride! They should build a Toy Story ride! That Snow White ride isn’t suitable for kids; they should do something about that! I didn’t pay all this money to stand in line for an hour and a half and go on a ride that my kids don’t get!
The pattern was set. IP tie-ins were what the people wanted, and they closer they hewed to their source material, the more guest approval they got, simply because people didn’t know any different. And it has snowballed from there. The Disney Renaissance was amazing for the art of animation, but I think it was a net negative for the art of theme parks.
Tl;dr The Disney Renaissance changed guest expectations for Disney entertainment products in ways that were incompatible with classic Imagineering principles.
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New Outlander Game Coming – Talking with the Game Designers
By: Erin Conrad, June 15, 2021
Gamers Corner, TV News
Outlander game, Sony, Starz Outlander, Variable Outcomes
Who wouldn’t want to dash around the Highlands with Jamie, trying to be his favorite, and rescuing him from trouble on the way? That definitely sounds like a fun time, even if all you can do is dream about it. Or IS that all you can do?
NO! Sometime this fall, a brand new board game will debut – Outlander The Series! Designed by the husband and wife team of Matthew and Ashley Killeen, the game will let you play with a bunch of your friends, meeting familiar faces along the way, and getting in and out of all kinds of scrapes. The game will be available for holiday shopping, so you can start to set up your Outlander game nights now. I had the opportunity to talk with Matthew and Ashley about the development of this new game, and learned some details.
From the game’s marketing information: “His fate is in your hands! Step through the stones of Craigh Na Dun and run through the Scottish Highlands with the handsome Jamie. The year is 1743, and the outlaw James Fraser is at your side as you navigate the thrills and dangers of the Highlands. Use your wit, reach the right locations, make the right friends, and gather the items you need, all while keeping Jamie out of the hands of the many who would do him wrong. The gallows await fair Jamie (or worse!) should you fail. Fulfill your destiny, and win his heart. Only then will victory be yours!”
Outlander is the Killeen’s first big franchise game. “From a business point of view, it’s something I always wanted to do,” Matthew said. “I enjoy games with an IP license attached, TV show or movie, and I have designed prototypes that might be good for Ghostbusters or Star Trek. I really wanted to get into that.” Ashley knew Matthew was interested in trying a licensed game, and said “I’ve been watching Outlander, you should make a game based on that.” Matthew hadn’t yet seen the show, so he said “you do it” – and she did.
Ashley didn’t get into the show until season three. “The first version (of the game) was based on the book, because I thought that might be the avenue to go. But it ended up being more layers to secure the book rights than TV. We heard back from Starz/Sony quickly, and the show and book were similar enough that I didn’t have to change too much from initial design. I swapped out characters and items that didn’t translate from one to another. Jamie still has same event encounters, the same enemies. It’s nice to look at both sides, to really put in all those little hidden tidbits from show. I’m hoping that fans of the show will enjoy all those subtle things that I’ve put in. But the other thing we wanted to make sure was that it was not dependent upon being familiar with the show, because the last thing you want is a game with Outlander masked on top of it that doesn’t play as anything on its own. And having a lot of friends who knew nothing about Outlander, how could I get them to the table?”
Matthew said, “One of philosophies for the board game stuff was that I’ve seen games that were maybe like a movie spin on top. Is this fun or exciting because of the game, or just because of the movie or tv show tie in? And one reason, the biggest reason why I got excited was when I first played it, I had never seen the show. I knew nothing about it. I had never seen the characters, and yet, I still enjoyed it. It was a good game.” Ashley added, “He has since seen the show.” Matthew continued, “That’s another thing that’s always bothered me. I feel like if a certain publisher or game designer makes something but doesn’t know the back story, that’s lazy. As soon as I found out we were going to do this, I watched the show. I know all my lore now. I was obviously able to play the game again once I knew the show and the lore, and it made the game play better.” “You understood my decisions,” said Ashley. “Exactly,” said Matthew. “Whether you know the show or not, it’s a good game.”
Ashley discussed their process: “I started December 2019. This past December, we were finally able to go forward. We got the contract from Sony in November. It was a long process! We got approvals for the design of the game, and access to the virtual library. We could figure out images that would go with the components we had.” Once they had that, Matthew figured out the graphic design for the game.
Was Sony/Starz helpful? Enthusiastic? Ashley said, “They were enthusiastic. They didn’t really have a board game. They had Destiny Dice, but that wasn’t the same thing.” (For my review of Destiny Dice, a game that came out a couple of years ago, click here.) I’ve had reservations about this previous game, so I asked how they overcame the failings of that one to make this new game. My concern with a platform like this is that the show is so big and layered – a group of women will come together over a glass of wine or three, and are they going to be able to figure it out easily enough to have a good time in an evening? Ashley feels that the new game will let us do that. “The idea behind this was that we wanted to bring everybody to the table – people whose board games lives consisted of Scrabble for their whole lives, and those who have played campaigning, like Mage Knights, epically, every week. We want to bring both those sets to the table. It should be intuitive enough once you’ve figured out the first turn order. It’s the repetition of that, it’s just your personal strategy that changes on what you choose to do, but the game play isn’t going to change on you as you go.”
She added, “But there’s enough in there that if you are an experienced board game player, you’re not sitting there bored waiting for the next thing to happen. That was our goal, as many people at the same table as possible enjoying it at the level they’re at. You can have the game player who knows nothing about Outlander, and you can have the Outlander fan who doesn’t play board games, and they will have a good evening. We also tried to be strategic about the length, because you don’t want to have just a tease of a game, because then you can’t be really invested and immersed in that world, but we also know, especially being parents now, you don’t have time to spend four hours on a game. That’s not going to happen any more. What’s a good length? If you can watch an episode of Outlander, you can play a round. So we wanted to find something that made sense. A lot of these pieces, once you apply a little logic to it, they fell together really nicely.”
This is the first “franchise” game the Killeens have designed. The fascination with board games started in 2004, and in 2011, Matthew began to design games as hobby. “I enjoyed playing, but in between then I was going to school and forgot about it. As school was winding down, I really got into it. I created an educational game called Witchful Thinking. We’re both teachers, and when doing practicum, the teacher (that he was working with) had kids doing games for math. but they were really boring, and the kids didn’t like it at all. I remembered I had a game that worked for this! I started looking at my business from a professional point of view, filling in gaps in the market. I wanted to bring people to a table they hadn’t been to yet. Witchful Thinking is a card game – witches brewing potions, teaching math – subtraction, addition, pre-algebra, and more advanced math. It was a great educational tool.” The company has more ideas – they have an upcoming Kickstarter for a game called Tennessee James, an Indiana Jones parody (learn more here). Matthew says that the company expects to bring out many more titles – “Between the two of us, we have a backlog of designs.”
When do they expect to have this out? Matthew said definitely for the Christmas season. “I am working with manufacturers right now, trying to iron out some of those details, but we’re going to be moving into manufacturing right now. It depends on how long it takes to do the mass production plus shipping, but I would estimate this would maybe in stores (or online retailers) by October. That’s probably a good estimate.”
Did they do a lot of testing? “We needed especially non-Outlander fans to play this game. The Outlander fans, it didn’t take a lot of convincing to get them to play,” said Matthew. “Even before there were pictures on the cards, they knew the board, they knew the characters. So even if you had a blank piece of paper that just said Murtagh on it, they know what it means. I wasn’t worried about the Outlander fans, and the game play is pretty intuitive, once you go through the steps. So once you’ve done a round, you can keep going around, no problem. So we were just like, ok, you don’t know what these names mean and where these places are, but you’ve got a bit of the information, are you on board? And so far the reaction has been, yes, I feel like I’m playing a game, even if they don’t know who Jamie is or anything like that.”
He continued, “The tall and short of it is that this that this has been play tested thoroughly. It’s not broken, and the most important part is that it’s fun.” Ashley added, “It’s a nice balance of cooperative, nobody wants Jamie to come to any harm, but you still want to be his favorite. So you can get a little catty, and that’s what makes the fun. You’ll be adding something a little stronger to your tea nights once you start playing that way.”
Matthew said, “One of my strategies for play testing is that I like to try different strategies each time and see what works and what doesn’t .Ashley laughed, “You played mean one time.” “Yeah, it’s my wife, I’ve got to play nice, right? But one time, I didn’t play nice, and I took a competitive edge, and it was awesome,” he said. So players, remember that!
“When I was working on Witchful Thinking, I was looking to put it into Walmart and Target. But they don’t want to talk to the independent company, they want to make sure they’re getting multiple products from the same distributors. So we want to make sure that the distributors that we get are also trying to get the game out there. I do have distribution in the US for Witchful Thinking, and they’re excited to take on this one.”
What was your favorite part of the game, as you play it, I asked? Ashley said, “I like the QuickSave. This is a component we have because Jamie is always going to move in a predictable pattern, and the three villains he’s trying to avoid – Black Jack Randall, the Redcoats and the Watch – those are all the Meeples that are going to be moving around. As you are collecting friends along the way, if you happen to be en route to an Encounter, you can use the special abilities from your friends. So maybe it’s Dougal who is going to be discarded, and that will be a Quicksave to put Jamie back in hiding, so the game’s not over, you haven’t captured him yet. I like that idea, the Quicksave. So you’re strategizing, not just for what’s going to give you a lot of Favor from Jamie to try to win his heart in the game, but where are these people going to help me if Jamie is in a pickle. Because he’s going to get himself in a lot of pickles.”
As he does on the show, I said! Ashley continued, “And as a designer, that’s a fun way for me to tie in the personality of the characters. There’s a reason why they have the values that they do. There was a little argument between us in the design phase, because I made Willie – Willie Mackenzie from the first season – he has this hidden kind of superpower that most of the time, he’s a bit weaker, but when the danger level’s up, he’s strong. Matt was criticizing that, ‘he’s a minor character, why is he so strong?’ But you haven’t been paying attention. Because when Jamie’s in Wentworth, it’s Willie who’s willing to go. So that’s his power, when things are toughest, he’s the one that can save the most. I was having fun finding those little nuggets, the lore, that fans love, and if you’re paying attention to how I’ve designed it, you’ll start seeing like why you get more Favor in some places, or more Wit, or why you have the saving abilities.”

The women playing will like seeing that, I agreed. “I think that we’ve got it so that your favorite characters, from S1 at least, this is just in the Highlands, you’re going to see them, I think they’ll do you proud,” Ashley says. “We’re still excited about it, even though it’s been a year and a half doing it, so I think that says something about it, that we can still be passionate about it, little choices like that, I think the game has life.” Ashley told me that she has ideas for additional Outlander games to follow each season, so this may go on for quite a while!
As their cute kids came into the room, I asked if game design was full time, or is this an extra job? Ashley said, “I’m a full time teacher, so I’m squeezing this in between the report card writing and the classroom stuff. With a bunch of changes with Covid, it’s made more sense for Matthew to stay home, so we decided to go all in, make this run for itself.” Matthew said, “I can speak from the graphic design standpoint – I didn’t design the gameplay, Ashley did that, but I offered suggestions here and there, it was her decision on things, and she made some great decisions. And between that, I did the playtesting and the graphic design in January and early February, I’ve put in hundreds of hours, not just with the graphic design, but also the business stuff too, figuring out social media posts, getting things approved by Sony, talking with the distributors. So this has been not just like a full time job, but overtime, I’ve put in some serious hours for this.”
Since this is the company’s first big license, I asked if is this something they want to continue. “Absolutely,” Matthew said. “And I knew that when I turned this into a hobby back in 2011. I enjoy making board games. I enjoying making movies, watching movies, reading books, all that stuff. I needed some sort of creative outlet. And this was it. I enjoy tabletop games, so I found a business that I’m passionate about. But I found over the years, since I am a small business, I had to learn everything. I can do the game design, I can do the graphic design, the IP stuff, social media, the PR, distribution. I have all those experiences, so if I can continue this, I’ll be very happy.”
Price point for the game should be $48.99 CA (US equivalent is about $40). And it will be available in the US, and more – Matthew says, “The territories we have with Sony are Canada, USA, UK, Australia and France. We’re a small family run company, but at the same time, this is a big license. So we want to do the fans proud, we want to do this IP proud, so we want to give the biggest reach that we can.” Ashley said, “We’re limited because we’re not the distributors, so once we put it in those hands, it’s really up to those stores that want to put it on their shelves. So until we know where they’re placing it, I can’t tell you ‘oh, pick it up here.’ ” Matthew agreed. “I have experience with all of that, so when I made Witchful Thinking and released that, I had a hard time getting distribution. So I went store to store, city to city, and I made those contacts myself. For me as a business owner, I’m not just one of those owners who throws money out and does it. I have experience in all these aspects. So when this game comes out, let’s say that distribution doesn’t have as far of a reach as possible, I’ll make it happen. With Covid especially, the online market is important.”
“From a business standpoint, we’re a new company,” Matthew said. “It seems that we’re very new to this but that’s not really the case. This game has been been in development for a long time, and between the two of us we have 20+ games in prototypes. So we definitely know how to make games, and make games fun. And the fact that we’re both teachers, I think makes it even better. Because as teachers, we have to know how to sell to an audience.” ” And explain the games,” Ashley added.
PRE-ORDER THE GAME RIGHT HERE! Three if by Space has the game available for pre-orders in our Collectibles shop!! Click here to go to the pre-order page!

#outlander board game#three if by space#sony#outlander starz#starz outlander#outlander game#scottish highlands#craigh na dun
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TOG rambling
Hello! This post has to do with Andy and some revelations at the end of Force Multiplied. Spoilers I give aren’t super specific but they’re there, and I can’t promise they won’t bite.
This is also in response to a TOG discord question I couldn’t stop thinking about, regarding Andy’s history as compared to Nicky’s, as posited by Em | salzundhonig:
But Nicky's past as a crusader and his growth from his past was well received, surely that'll be the same with Andy right?
I apologize if these ramblings sound like a rant but I swear my intentions are in the spirit of debate/discourse, and they are not an attack on any individuals.
The TL;DR is: Andy has work to do. Hopefully Hollywood and Rucka don’t fuck that up.
Feel free to check/correct/call me out if I’ve misspoke anywhere here (I realize I still have a lot to learn) but IMHO, I don’t think a semblance of Andy’s growth will be well received. Or, at least, I’m not so certain it should be because, in the comics, I genuinely don’t think Andy has grown. At the end of Force Multiplied, she still defends her actions with the “this is how I grew up” argument, and says it was “a long time ago,” and as much as I love love LOVE Andromache the Scythian for her badassery and how she’s a vision of female empowerment, I can’t help but think about how I hear those words all the time from people defending themselves against racist and/or sexist comments from so-called bygone eras.
Wanna know a sad difference between those people and our beloved Andy? They apologize for what they’ve done, or who they were. As hollow as the words will sound, however unforgivable their actions, however self-serving the apology will be— Those Asshats apologize. Comic!Andy never does, not even when confronted by Nile, an African American woman who likely descends from slaves, and has undoubtedly experienced racism and discrimination on a regular basis. It’s been thousands of years and Andy doesn’t even know how to say sorry (if she ever does, kudos to whoever finds a timestamp/panel, and let me know!). Instead, Andy buries the truth of her actions with a load of justifications to the point that she becomes self-deprecating, calling herself “vermin,” concluding she’s no better than the apathetic, selfish, evil POS they hunt. She may have spent the past millennia with TOG, trying to make things right but then—
But then she gives up. She’s tired. She resigns because she doesn’t have it in her anymore to fight the injustice she once willingly and self-servingly participated in. So, on top of being incapable of apology, Andy also doesn’t vow to do better. She doesn’t accede to change.
If there is one reason for why “The Old Guard” is a fucking absolutely shitty title, is that it refers to people who refuse to accept new ideas and progress. We are in a fandom that has four canonically queer characters, three people of color, and two female leads! Maybe the irony is intentional but damn, why is it that Andy, PROTAGONIST #1, hasn’t completely caught up with the program?
And that brings me to why I think Andy’s reckoning will not be on the same level as Nicky’s. Because as popular as Kaysanova is, neither Nicky or Joe are the main protagonists of TOG.
We don’t follow Nicky or Joe (or Booker) into scenes. The men are strictly back-at-the-ranch, supporting characters. We follow Andy or Nile (who also have the most screen time, I believe, but fact-check me). Filmically speaking, we ought to value them with a measure of precedence. Their words and actions matter the most, especially Andy’s by nature of how everyone looks to her for guidance.
So, with all that in mind: How does one reconcile a beloved protagonist with a despicable past in slavery, of all things? In the wake of an international racial reckoning, how is a celebrated, white South African actress going to fulfill that role? How is production going to balance fantasy with reality? How are Rucka and other involved writers (Theron, Prince-Bythewood?) going to alter the original IP, while retaining the nuance of this moral quandry?
Forgive me for the overkill but: How is it going to happen?
I’m well aware that my thoughts are going down a rabbit hole, and I am definitely overthinking this, but as somebody who’s genuinely curious about whether Victoria Mahoney and the rest of the TOG crew will have the guts to confront the issue head-on, or if they’ll take the easy way out. Excise the bits that no one wants to talk about, much less watch in a feel-good film that TOG has become for many fans.
Whatever production ends up doing, I hope that 2O2G doesn’t end on a cliffhanging “pity Andromache” note because, damn, I’m gonna feel real uncomfortable scrolling through fandom posts, reading people defending slavery and giving the same “the past is a foreign country; they do things differently there” spiel, in order to protect a fictional character played by a conventionally-attractive cis heterosexual white woman.
(Also: If the past is so different from the present, why are there still calls for social justice? Why do ALL industries still lack diverse and equitable representation?)
Now, this is where I’ll go back to the original question and say: While I think Nicky functions well as an example for change/growth/redemption, I don’t think his change serves as a good comparison to Andy’s. I say this, even while I’m aware of double standards in gender, and even between the reception of gay characters vs lesbian characters vs etc. (re: I’m open to critique).
My line of thought stems from the fact that, canonically, Nicky always had Joe. The two have seemingly been inseparable from the moment they first killed each other. It’s likely that Joe would check Nicky whenever he said or did something wrong and offensive, and perhaps this symbiosis was mutual.
(I also have a feeling that many people easily disregarded the Christian/Muslim conflict because A) lack of knowledge in BOTH religions and B) the onscreen couple appear very much in love, especially when one is giving a beautiful monologue on the nature of their relationship. When we meet Joe and Nicky, we meet them at their best. Shout-out to interfaith couples who know more about this than my single (and secular) ass does, and might have more to say about this.)
On the other hand: Andy never had someone who was like how Joe was for Nicky. No one ever calls out Andy because A) she’s the oldest, B) she’s the lead, and C) her business card says ANDROMACHE OF SCYTHIA, WAR GOD. Yeah, she had Quynh/Noriko but— at the risk of yelling at Rucka for vilifying a queer woman of color (or praising him for not leaning on the stereotype of Asian passivity? idk, anyone got thoughts on this?)— Noriko is clearly not encouraging good behavior. Neither will Quynh if Netflix lets 2O2G be as faithful to the comics as TOG1 was.
Which means the Law 282 conversation might be…unavoidable? Somewhere along the line, we still end up in the hotel room with Andy, on the floor, pleading for her crew to not abandon her, even though she is the one who abandoned their cause.
This sets up a circumstance in which Fade Away might be spent trying to redeem Andy/Charlize Theron, bring her back to the “good side,” teaching her to be better— thereby highlighting her experience and “salvation,” rather than making a point of her past, and the reality of her actions. In other words, a “pity the white woman” fest.
(Because I’m crossing my fingers that TOG production/Netflix know better) In an effort to prevent that from happening, I wonder if Rucka will combine Force Multiplied with Fade Away for the 2O2G script. Given the series’ track record, I think it is feasible that FA’s release coincides with 2O2G’s, and that it finally resolves Andy. Whether by revitalizing her energy as a do-some-gooder, or finalizing her vulnerability by putting her 6,000 years to rest, thus handing off the reigns to Nile and a new generation of leadership.
The last thing I want to leave off with is: I don’t hate Andy. It’s a credit to Rucka and fellow writers (from film and fandom) that I don’t.
I might not love her character as enthusiastically as I used to, but that doesn’t mean I’m not amazed by her creation. She’s a female lead whose sexuality is not exploited by the male gaze; whose emotional vulnerability is not considered a hindrance to, nor an explanation for, her battle prowess; and whose unabashed queerness is not reinforced by cookie cutter stereotypes. Andromache the Scythian is AMAZING.
That doesn’t mean I’m going to excuse or ignore her most glaring and contemptible flaw. More than anything, I’d love to sweep her past under the carpet so that 2O2G can be problem-free. Like many people, I just want to enjoy a movie without getting triggered.
I want to see Quynh and Andy kiss and make up. I want to see Joe rocking Those Shorts, and a cheeky shot of Nicky appreciating his ass. I want to see Nile welcoming Booker back to the family again. Some form of group therapy would be chef’s kiss.
But something about glossing over/removing slavery from Andy’s narrative reeks of dishonesty, and reminds me that the (Hollywood) movie industry is full of people who do not want to be tainted with negative perceptions. Understandably, appearances are their livelihood— but that particular truth is something they still have to reckon with.
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Whatever It Takes
Sequel to A Forgotted Memory
Somewhere out there
Beneath the pale moonlight
Someone's thinking of me
And loving me tonight…
Chapter 14 to another story made by Ray (echo-three-one) Comments and Reviews appreciated! I hope you enjoy! Love you all ❤️
Previous Chapter : Alex and Augustus
Meet Me Halfway
John "Soap" MacTavish
Task Force 141
Location Unknown
18 hours ago
He thought he was dead. He thought they were going to kill him. He wished they would, just to end the suffering. But he also wished they wouldn't. He had greater plans, he still wanted to enjoy his life. And it looked like Nero granted half his wish, while depriving him of the other half. He's going to live the rest of his years in hell.
He couldn't stop thinking about that song, he lay flat on the ground, feeling weak, powerless and defeated.
If I lay here… Would you lie with me and just forget the world?
He couldn't feel a thing but he knew he was being transported somewhere. Red flashes filled his eyes as he slowly slipped away from the conscious world.
~
2 Seconds.
A single drop of water plopped on the cold floor where he laid every 2 seconds. It was getting annoying, but he thanked it for actually waking him up.
Soap struggled to get up and forced himself to do so, grunting in pain as the muscles and bones of his body reacted to his sudden movements. Enduring all the pain, he gasped and got up, moving to the direction of the only ray of light from a crack in the ceiling.
He limped but he had hope, exhaling with excitement as the light got closer every step he took. Then clang! He hit his head on an iron bar. He's in a prison cell, deep underground.
"Shite." he cursed, dropping his knees on the ground, his energy already ran out and he felt thirsty.
"That's freshwater dripping down there." An unknown voice emerged from the darkness, Soap wanted to believe he's hallucinating, but an old figure emerged from the shadows. His hair mostly greyed out and it was long enough that Soap believed he'd been here for far too long.
"The name's Jack. And I suggest you rehydrate. I've been here long enough that you could trust that it's safe." he suggested. His tone was strict but helpful and Soap knew he's trustworthy. They're both prisoners and as the saying goes: "The enemy of my enemy is my friend"
"So… uh Jake. What brings you to this dark and gloomy place?" Soap asked, his voice was barely audible but he was heading straight to the dripping freshwater.
"Turns out our friend Nero doesn't want me dead yet. He couldn't pry any information from me. I'm CIA, literally trained half my life to keep information away. He should've just killed me when he got the chance." He replied.
"So, that means he's going to get something out of you too…" he added, Soap looked worried, he didn't undergo some torture training and hes afraid of what Nero wants from him.
"Look kid, I know you're worried. That's why we won't let that happen. Okay? I have a plan." Jake patted Soap's shoulder, it still hurts from all the stomping and the tossing around but he knew he didn't mean it.
"So… CIA. Guess you crossed paths with Alex." Soap asked, his low accent echoed across the dark cage.
"Yeah. Alex. He was like my son, trained him and assisted him all throughout his CIA Career."
"He kinda disobeyed orders by joining the good side which looked bad in the eyes of the higher ups." Soap reported.
"Hm… It's very unusual of him to not follow orders, unless he believes it's for a better cause." Jack supplied to which Soap nodded, agreeing Jack's assumption.
"It was a good cause. Sacrificed himself for the greater good. Miraculously made it out, but lost his leg in the process." Soap continued, updating the old man about his protege, he's actually glad he did as he could feel the man's mood rising from grumpy prisoner to someone a little less grumpy.
"He had good morals, that kid. He could go far with that attitude… I just hoped that falling in love would not be his downfall… just like what happened to me…" he muttered. Soap didn't make out the last sentence so he assumed it was his own thoughts leaking out of his head. He didn't bother asking again.
The iron doors opened and a new patch of light opened. Jack looked at Soap with determination and nodded.
"Looks like it's showtime, sharkbait." Soap nodded noting the Finding Nemo reference at these trying times.
Jack was right. They had a practice of how to handle prisoners for interrogation. A few stomps, handcuffs, sack on the head and push you if you don't cooperate. Soap had to go through the whole thing, and as far as he knows, Jack must have gotten the key.
He limped his way to the interrogation room, buying enough time for Jack to blindly find the keyhole from the cell. He tried fighting back but the taser sticks were already giving him a bad time.
Just as Jack described, the interrogation room consisted of a dentist chair and a television, his captors were beside him preparing orders from Nero on the screen.
Soap squirmed his way out of the chair, trying to be convincing that he had no idea what's going on.
"Stop squirming! Tell us where the girl is… or I'll take a wild guess and destroy your base instead." Nero yelled. His voice was low, like it ran through a voice changer.
"Sod off…" Soap spat and squirmed again, receiving a shock from the taser. He groaned as tendrils of electricity ran through his body shaking him almost unconscious.
"Lower the voltage or he won't respond! Dumbasses! We need something from him!" Nero yelled at his henchmen.
"So… MacTavish…22nd Parachute Regiment, S.A.S., Now Task Force 141… Skilled in combat, Sniper and Demolitions… You know a proper brainwash would help me get the code from you right?" he mused.
"FOUR!" Soap roared from the top of his lungs, panting after he yelled.
"Four? What the fuck are you talking about?" Nero asked, looking confused. Addition to that, the ground shook and made everyone else in the room wonder.
"What's going on?" Nero asked.
"What? we're under attack? By who? How?" Soap's ears could hear the distress from their leader and from the looks of it, 141 already found him making it easier for him and Jack to get out of this hell hole.
"Augustus is gone? They're going to pay! Okay boys kill this man now. We have to send them a message!" Nero yelled angrily and the tv turned to static.
Meet me Halfway
Francine "France" Winters
Task Force 141
Task Force 141 Base - Briefing Room
"We're being pressured to capture Nero. With our base compromised, the Board would now decide for our force's future. Simon Riley is now researching Augustus' burner phone, if we're lucky enough, it could lead us to our next clue." Shepherd calmly informed the force about the status. He looked in distress but he had to keep pushing forward, to end this warfare.
"Some of Nero's forces are already in New York. It turns out he could command the brainwashed civilians to deploy EMP blasts but recon noticed that he could only command a few at a time. This means without the IP address, he is still powerless and trying hard." Shepherd added.
"I want you all to always be ready for an all out attack on Nero. Let's prove to the board that we're the best one for the job." He muttered and dismissed everyone. France decided to stay in the briefing room and let the quiet consume her thoughts.
"You okay?" A reassuring hand held her shoulder. She knew it was Gary and tears started to fall from her eyes.
"I… I can't stop worrying about him, Roach." She croaked and gave Roach a very pained stare. She actually missed John's presence even after being together for a short while, she felt that they shared a lot of common things together, the strive to become better, the response to danger even off duty and the determination to achieve a goal. Those were her traits that he also had, these same traits that made him like her despite his cocky first impression.
"Let's help out Ghost track that son of a bitch Nero down. And maybe it'll lead us to him." Roach assured them as they both stood up and went to Research.
"How… how can you still be so sure that he's okay?" she sobbed.
"The dogtags." Ghost interjected while typing furiously on the computer.
"If Soap was dead, he should've shown us his tag. That would cripple some of our Force's focus and would lead to his success in invading and capturing Samantha." Ghost continued, he made sense and France almost smiled with the two's support. Instead, she just breathed out and helped Ghost.
"So, have you traced each source?" France asked Ghost as she also started furiously typing codes and strings of data input.
"Yes, they're really sneaky with the encryption, but I keep on getting pings at one location before it spreads in different places." he explained.
"The nearest signal tower. Every packet almost goes through there. You see that?" France pointed at the screen.
"Yeah I do. Let's start tracing that source." Ghost muttered and the map already pinged the tower's location.
"Bingo." they both whispered and cheered, hugging each other as a sign of success. France felt Ghost's tight hug and felt something off about the guy, then he actually removes half of his mask and pouts his cheek close to hers.
"I…. uh… I'm sorry" Ghost shyly said as France pushed him away and felt awkward at the situation. Gary just stood there in shock as Price entered the room.
"What's the news?" he asked, looking at the three.
"We found him, Sir." Ghost cleared his throat and put back his mask.
"Well, bloody hell. Let's go then!" he said as they all ran towards the exit and prepared themselves. France didn't have the time to think about the events earlier as she was still worried about Soap's safety. She hopes that whatever lies in that place would give her an answer.
~
"FIRE!" Captain Price yelled as snipers quickly shot the guards surrounding the icy fortress. The gulag housed people that the world didn't want but couldn't kill, and she hoped that John MacTavish was on that list.
Danger close explosions crippled both attacking and defending forces as Price roared at Shepherd to be careful. France gulped as she saw a very open field that they're dropping in on and knew for a fact that she's very open and weak at these positions.
Her mind raced, looking at every angle. Tangos were everywhere carrying different kinds of weapons. With minimal angles to hide on, the force, led by Roach aggressively advanced to the Gulag, dodging heavy fire, grenades and RPG Rockets. As soon as they found the tunnel leading deep into the Gulag, France already felt comfortable. This was her playing zone and no one's going to stop her from getting into Nero.
The way in was almost clear, no enemies were against them but instead they ran further into the Gulag. Something was off.
Gunfire was heard deep into the Gulag and as soon as the team reached the control room, Ghost already did his magic. Opening gates, looking at the cameras and defending their six. The masked man helped them further advance into the Gulag.
"Nero's not here…" Ghost said.
"How so?" Price angrily muttered.
"He never set foot in this place. He only uses a television to communicate."
"Bloody hell. Now what?"
" I see two heat signatures behind that wall."
Roach quickly planted a c4 breach and as soon as it exploded Francine pounced at the closest person, raising her fist and looking at its eyes to see the punch go through.
Blue eyes. Those shades of blue. France stopped his fist as tears started to well from her eyes, dropping some on his bare chest.
"John…" she whimpered and smiled.
"Fra.." she didn't let him finish, she kissed him. She didn't care what everyone else thought. The gunfire and explosions suddenly felt nothing to her. She didn't care how John's lips tasted, all she cared about was that he's alive and she's on his arms.
Extraction quickly followed as Shepherd's forces already did a lot of damage on the old fortress. They barely got out just in time for the building's inevitable collapse but they're safe.
Next Chapter : Secret Alliances
Notification Squad my beloved
@samatedeansbroccoli @enderio @smokeywhalee @beemybee @whimsywispsblog @ricinbach
#horRAYfic#whateverittakes#john soap mactavish#john price#gary roach sanderson#simon ghost riley#alex echo 3 1
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Well, now that they're all finally out... my feelings on each of the new Smash Bros characters is this.
Inkling was inevitable. But that doesn't mean I wasn't thrilled to see them. Splatoon is a great new IP, though I personally worry about how similar the games seem to be 3 main entries in, but that's nothing to do with Smash. Fun to play but hard to learn. A- ( the minus is for no Octo alt ).
Ridley felt like he should have been inevitable, but was fighting against some pretty strong biases. But he finally made it and i'm very happy. I do think he could have been a tad bit bigger though. Even if they had to slow him down a bit. A
Simon very happy with this character, and honestly surprised he didn't get in sooner. Castlevania may not be as strongly associated with Nintendo as it used to be, but it's one of the first games that come to mind when you think of the NES as well as the SNES. He was in a TV show with Megaman and Pit for goodness sake. And I enjoy using him. A- ( minus is only for no chronicles alt )
Richter was a cool addition, if there was one other Belmnot to be added, i'm glad it's him... but I am more of a Simon guy. Side note, I wish they took the echo fighter character a little further. It seemed like branding clones as echo fighters is all it took to make people more accepting of the idea, only for them to just stop short of three or four new ones, and not even include super obvious ones like Shadow the Hedgehog or Blood Falcon. Anyway A- ( minus is for no symphony of the night alt )
King K. Rool being revealed was one of my top five Smash moments. Donkey Kong is not a neglected Nintendo franchise. But it has undergone some changes that long time fans don't care for, including the removal of the main antagonist, this guy, who has a gigantic personality. He's a very fun character and it's so good to see him come back ( pls appear in the next DK game pls pls pls ) He also happens to be very fun to play as. A++
Isabelle is where Smash reveals kind of started to lose me a bit. Animal crossing is a big series and all but I really felt like the one villager is all the game really needed to properly represent the entire series. You don't need a lot for Animal crossing. And the fact that Isabelle was a relatively new character, who seemingly snatched the role of series mascot from Tom Nook, well it kind of rubbed me a little wrong. She seemed unnecesary... but she is actually more fun to play as than villager, and she's cute. So I don't totally hate her. B
Incineroar was a poor way to end the base game lineup for me. Pokemon just isn't a very respectible series anymore in my eyes and Sun/Moon was the first game in the series that I found too boring to finish. Pokemon just doesn't excite me, and with each new announcement, I'm becoming actively disgusted by it. I would have loved a wrestler character in the game, but the fact that it had to be a pokemon kind sullied it for me. Yeah, I just can't pretend to like this inclusion even if it is a huge Nintendo IP. C-
Dark Samus is a character I am kind of indifferent too. I didn't think we needed her, but I think she's a cool addition to the game. A bit of a waste to make her an echo though, her abilities are very different from Samus in the games if I remember right, I honestly don't remember much of Metroid Prime besides the first one. Still, she's cool. B+
Daisy is an oddball for me. I know she is in Super Mario Land, but her main identity comes from the Mario Spinoff games, and I just don't play those games. They don't appeal to me. I like Mario platformers. And to me, if a character is in spinoffs almost exclusively, they don't count as core Mario cast members. And frankly it's a little odd to me that she's plucking turnips and summoning Toads. The citizens of Sarasaland are not Toads. And she wasn't in Mario 2... but she's not hurting anything I guess so B+, needed "Hi i'm Daisy" taunt.
Chrom is a Fire Emblem Lord alright. He's also an echo. So I don't care. C
Piranha Plant honestly felt like a little bit of an insult to me. I've always hated when Mario games start featuring low level mooks without names as playable characters in the Mario spinoffs while ignoring the likes of Wart, Tatanga, E. Gadd, or th extended DK/Wario cast or RPG characters. It's part of why I don't care about Mario spinoffs. That being said... it is, at the very least, extremely fun to play as. B-
Joker may very well be the most out of place character in this series. He's certainly one of them. Maybe I would feel different if I played Persona, but I don't. So to me he's like the worst thing they added to this game. D-
Hero felt like he should have been in Smash Bros before cloud did. Dragon Quest may not be as popular in the west as it should be. But it's definitely the most important and influential JRPG to the history of video games... that being said, I wish the DQ3 hero was the default costume. I really enjoy playing as him. A+
Banjo and Kazooie finally getting in is without a doubt my favorite moment in Smash History. Not even Sonic got me as hyped as they did. I wish there was a way to make younger fans see this character the way us old timers do without seeming like we're trying to force them to like him, but it is what it is. I love these guys and they're my most played character. A+++
Terry is a character i'm not familiar with. He just kind of looks like a bootleg Ken to me. I think they could have picked a better SNK rep. Metal Slug would have been nice, shooters are sorely under represented in Smash. Do we have anybody besides Samus representing shooters? And she barely qualifies. C
Byleth is a Fire Emblem Lord alright. But you know what, they're honestly the only FE character that feels like they're representing the gameplay of Fire Emblem particularly well while the others were just kind of generic sword slingers... that being said... was this the best way to end fighter pass 1? B-
Minmin was not a character on my Radar. I thought it would have been Springman or no Arms character at all... I am just happy ARMS made it in at all... but really, it should have been base game content. If only to support the new IP. A-
Steve was a character I was opposed to at first. I saw him as a rival to Banjo. And I also saw Minecraft as a dumb zoomer game. A joke. But people made compelling arguments for the importance of minecraft, how successful it is, I actually downloaded Minecraft on my Switch, played it, had a relaxing time, I still play it, and I was actually able to play with my friends who don't own Nintendo consoles. It has cross play. The cross play is really what won me over as it being really cool to have in Smash, as it really brought me together with friends. Steve is tough to use, but great fun, as long as it's against a computer. I can't fight humans for shit, hah. A- ( the minus is for that cursed short enderman alt )
Sephiroth rubbed me the wrong way. Another Final Fantasy character wouldn't have been so bad, but did it have to be another FFVI character??? Couldn't it have been something from before FF made the jump to total steampunk/sci-fi to better represent the series roots? He's fun to use but idk, I just take no joy in him... at least we got more FF music I guess. C-
Pyra/Mythra is a character I have zero opinion on. B ( for booba )
Kazuya is not a character i'm familiar with, and if there had to be another fighting game character, one from Namco, I feel like Soul Calibur should have been it. Bring the Link crossover back around. It seems Tekken has no presence on Nintendo as well... but whatever. I have no strong feelings. He's fun to combo with but I suck as him. B-
Sora makes me sad. I don't dislike Sora. He has a fun design. I like the idea of Kingdom Hearts... I just think the story of those games is very weird and dumb and confusing, so the games themselves are kind of overrated. I really think people only like it for the pretty character models and intricate costumes. I thought people liked it for the Disney stuff but I'm suprised to hear most KH fans seem to want more FF stuff and less Disney stuff??? The only thing that makes the game unique??? Should be dialed back??? That being said... I don't like Disney. It is an evil company. And Disney getting in bed with Nintendo makes me very anxious. D
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Sonic’s 30th: What it could be and what it won’t be
Well folks, it's about that time again. Our beloved Sonic thee Hedgehog is turning the big three-oh this year.
I say that time “again” because, y’know, it seems like we just went through this. The last mainline Sonic releases, Sonic Mania and Sonic Forces, were both revealed as part of Sonic’s 25th anniversary. In a sense, that’s all us fans really have to look forward to anymore. Waiting for about five-or-so rotations around the sun to pass until SEGA can slap that big number next to Sonic’s mug to usher out as much celebratory marketing material as they can, all for the chance to get a smidgen of new video games to get our hands on.
This anniversary feels... different, though. Last anniversary SEGA had an absolute winner on their hands in Sonic Mania. There was no way the team behind that one could possibly mess up. And even if Sonic Forces turned out like... that, it at least made sense from SEGA’s perspective to greenlight a game like it during that time. But the five years since those games were announced have done little to assuage my worries about what exactly is planned for this year’s big game.
You see, Sonic has kind of vanished. He’s lost. M.I.A.. Which feels strange. Even during the supposed “dark age” of Sonic, he never really went anywhere. New games were still being produced like clockwork for a whole host of gaming systems. From mainline titles to spinoffs, dedicated Sonic fans had a lot to sink their teeth into back then. Since the release of Forces, all we really have to show for ourselves is a (personally) insignificant expansion to Sonic Mania and a new racing title which, frankly, didn’t set the world on fire when it was released. I suppose there’s a whole host of mobile titles that I didn’t mention but it’s difficult to get excited over yet another Sonic auto-runner. Perhaps most bafflingly, there haven’t even been many ports of older Sonic titles to modern hardware. If the mid-2000s were the dark ages of Sonic, perhaps right now we’re living in the “silent age,” where basically nothing is even happening and the franchise is at an eternal standstill.
The sole exception to this self-titled silent era was the Sonic movie, which I don’t think anyone anticipated being as big of a success as it was. Including the studio behind it. And especially including SEGA. It was utterly baffling to me that, upon the film’s release, there was nothing in the way of a tie-in game. Nothing directly associated with the movie. Nothing separate to release alongside the movie. Nothing. Some have speculated that SEGA was supremely unconfident in the film and it's hard to argue otherwise. It seems that, in a sense, the movie was a success in spite of the company the IP is linked with.
That’s why this anniversary feels more peculiar than the last one. At least Sonic was doing something in the early 2010s. Perhaps nothing groundbreaking, but he was at least around. If it hadn’t been for the movie, how in the world would the series be attracting new fans? This anniversary needs to be big. It needs to be the explosive re-emergence of Sonic to not only please the jaded oldies but the next generation of kids. And… I just don’t anticipate anything of the sort.
To me, Sonic Team has about four directions they could take the 30th anniversary game. Here they are, listed in descending order of likelihood.
4. A new “boost” game. Sonic Team ain’t opening that can of worms again.
3. A new “classic Sonic” game. While Christian Whitehead’s new studio has been deafeningly silent since forming, I believe that we’d have a bit more information about a Sonic Mania sequel by now if that was indeed in development.
2. Something entirely different.
1. Sonic Adventure 3 (or comparable analog).
Now, your reaction to that list may differ depending on your preferences and the year you were born. To me, something evoking nostalgia to the two Sonic Adventures is the safest and most likely choice for SEGA and Sonic Team. Just as classic nostalgia permeated through the 2010s, Adventure nostalgia will trailblaze full force through the 2020s. There are a lot of people whose only exposure to Sonic at all is playing Sonic Adventure 2 Battle on their GameCube. And the only way those people could potentially get funneled back into the series is through a proper Sonic Adventure 3, or at least something like it.
This, of course, says nothing about the overall quality of what this new Adventure title would be. And really, this is my main concern with the 30th anniversary. Can I even trust Sonic Team anymore to put out a good game?
Regardless of style, I’m unconfident to say the least. The staff that worked on the Adventure titles are not at SEGA anymore. The staff that spearheaded the “boost trilogy” of Unleashed, Colors, and Generations are not at SEGA anymore. And modern-day Sonic Team’s idea of something entirely different is, well, unappealing. Sonic Lost World proved that trying to change the core of the series for its own sake leads to a bland and uninspiring experience. And Forces? Oh… Forces.
Really, Forces is the main reason why I’m so disillusioned. Maybe it was that I was excited for the grand return of the boost. Maybe it was that I loved Generations so much that a proper sequel to it couldn’t possibly be bad. Instead of being a sequel to Generations, though, it tries to be everything at once. A game to appeal to the classic fans, the Adventure fans, the boost fans, those whole love complicated narratives, those who love the many characters this series has, and, obviously, the Original Character Artists™. Jack of all trades, master of nothing. A directionless, soulless game that in some instances is seemingly artificially-generated.
If this spectacular 30th anniversary Sonic game is something entirely different, it had to break an astounding amount of new ground. It had to rethink and reshape the series so drastically that, honestly, I don’t think it's very likely. I don’t think Sonic Team has even the slightest clue about what makes their flagship IP so appealing to so many people. If the nostalgia-fueled 2010s are any indication, SEGA only understands what makes Sonic so popular on a superficial level.
They know we liked the 2D games, so now EVERY game has 2D in it! Oh, they didn’t like that Sonic has green eyes. Well, let’s bring back the CLASSIC version of Sonic. Let’s actually make him his own character who will also appear in every game!
New zone ideas? LMAO how about we reuse the same set of classic levels over and over! Green Hill? YES! Chemical Plant? Of course! Let’s make an entire game that has both Sonics running around in a bunch of old zones. Wait, didn’t we just do that idea last year for Sonic 4 Episode 1? And aren’t we going to do that idea NEXT year for Sonic 4 Episode 2? WAIT DID SOMEONE SAY CHECKERBOARD PATTERNS IN WINDY HILL ZONE!???!!!!
Oh wait, Christian Whitehead just pitched to us a brand new 2D Sonic game with classic physics and new levels? We’ll let him do it, but ONLY if it is ANOTHER nostalgia game that reuses old zones!
Let’s inundate our fans with the same images of their childhood to activate their dopamine receptors!
I can hardly wait for what this team’s idea of Sonic Adventure nostalgia looks like. Hope you really like City Escape.
Really, while such appeals to nostalgia are welcome the first few times, after a while it starts to get grating. Sonic Team leaning so hard into it during the 2010s reeks to me of desperation. As if the constant callbacks are the only thing the team knows how to do to link new games with the rest of the series.
In actuality, fans don’t like Sonic because of the classic design or 2D-platforming or Green Hill Zone. They may like those things, but it isn’t why they continue to support the series. Fans love Sonic so fervently because, when he hits on all cylinders, he really hits. His games play in a supremely rewarding way where skill mastery is key. The better you are at Sonic, the better you feel while playing it. The personalities and designs of all of the different characters, from Sonic to Tails to Vector the freakin’ Crocodile, are not only distinct from each other but bleed through into gameplay in the way that they control and in how they are animated. Sonic’s best stories are ones that people can really relate to, dealing with a whole host of themes such as environmentalism, resisting fascism, surpassing expectations, and even the concept of free will among nonhuman entities. Not especially deep, but certainly thought provoking, especially for kids. All tied together with top notch visual and audio design that will stand the test of time. I’d posit that, while people like Sonic for a whole host of reasons, their starting point lies somewhere in the above explanation.
Hopefully, Sonic Team has realized by now that nostalgia will only get them so far. While a Sonic Adventure 3 would turn heads, it wouldn’t push the series forward. While a proper sequel to Sonic Mania would be a critical darling, it would continue to keep Sonic’s feet firmly planted in 1991. Sonic needs to evolve. He needs to change. And it seems like a change is happening. Roger Craig Smith, the voice of Sonic for the last 10 years, is no longer working with the series. The new TV series, Sonic Prime, is set to take place in a “strange new multiverse.” Even the Sonic movie refuses to lean on nostalgia too hard.
So maybe the future will be set in unfamiliar waters. But if this is the case, I don’t want SEGA to half ass it. I want them to boldly step into that abyss with a vision of Sonic that appeals to the heart of the fandom. Because, even if it's been down recently, that heart is still beating, and after the abuse it's already taken, it’s going to take a hell of a lot to get it to stop. And if SEGA can get this heart pumping to its full extreme as it had in years past, we may have something legendary to look forward to.
They could also just release a bunch of old Sonic games on Switch. I’d like that too.
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So Close - S.S. XXV
Summary: The universe has a funny way of putting the things you want right in front of you, but just out of reach. Stiles and Y/N have been best friends ever since Scott brought him home, but when Stiles realizes that he might want to be something other than best friends, she leaves to go to some fancy private school up North. Now that she’s back though … maybe he’s got a shot? A Teen Wolf AU in which the reader has always been so close to Stiles and yet so far.
Masterlist Prev. | Part 25
Word-count: 4.2k+
A/N: the dummies are together. the angst is heightened. we’re thriving after that short break guys
The one thing you loved about your friends was that you all had different ways of dealing with problems. The one thing you hated about your friends was that their way of dealing with problems was stupid.
Derek pulled Malia out of school to help him track down Satomi’s pack, which - although it made sense - was mostly hurtful. You got that they were family and she needed the wolf training, but you used to be the one Derek came to when he needed help. You were the only part of his pack that was still in Beacon Hills, and you understood that things were changing and the group dynamic was different … but still. It bummed you out.
Stiles and Lydia ditched school completely to confront Parrish and visit Meredith in Eichen House. They chose to tell him that he’s on a supernatural hit-list while he was at work, which seemed ridiculous. On top of that, the last time Stiles talked to Meredith, he almost lost it, and the last time Lydia talked to Meredith, Meredith actually did lose it.
Scott had been acting weird since Violet was arrested, and he insisted that there was nothing useful in Garrett’s locker but that didn’t keep him from being shady whenever you asked about it.
And you couldn’t find Liam anywhere. He was supposed to go for a run with Mason and then meet up with you before school started, but school was almost over now and you still couldn’t find him.
“Sorry, guys. Liam skipped my class. Maybe he’s sick,” Coach said before downing a bottle of cold medicine. “Like me.”
“Liam didn’t look sick on our run,” Mason said as he turned to you and Scott.
“He’s not getting back to any of my texts,” Scott said.
“Or mine,” you mumbled.
Mason started walking away as the bell rang but Scott caught his shoulder and gave him the patented big brother smile. “Don’t worry. I’ll find him,” he promised. “But text me if you see him?”
“Yeah, alright,” Mason said.
You sighed and looked at your brother. “Okay, so we both agree that he’s been taken, right?” you asked.
He didn’t get a chance to answer before his phone started vibrating. “Maybe not,” he said before answering the incoming call from Liam. “Liam? … Where is he? … I’ll give you the money.”
“What money?” you whispered, tapping his arm furiously as he continued ignoring you.
Scott gave you a look before returning his attention to the call. “What do you want?” After a few seconds, he put his phone back in his pocket and gave you a very worried look.
“Well? What do they want?” you asked, folding your arms over your chest.
“Garrett’s got Liam,” he said. “And if I don’t give him his money back and break out Violet, he’s gonna kill him.”
---
Another terrible plan: Scott meets Garrett where they park the school busses and you take Kira and start searching for Liam. He could literally be anywhere in the city, but Scott wouldn’t listen to you and you needed to find him before anything bad happened to him.
“You do realize that we’ve been going in a circle for the past hour, right?” Kira asked, nervousness evident in her voice.
“What? No, we haven’t,” you said as you stopped and looked around. That was the old oak that you passed five minutes into the hike. “Oh, crap.”
“Yeah, we’ve passed that tree with the weird trunk like three times already,” Kira said. “Are you sure you know how to do this?”
“I- I thought I did.” You ran a hand through your hair and sighed. “Okay, new plan. The woods are huge but there’s not a lot of good hiding places. There’s the old distillery, lookout point, a few caves, and … and a well, I think. We hit those first and then try along the river. Sound good?”
She nodded and gave you an encouraging smile before you started trudging forward again.
It took you a few more hours to get through some of the different locations, but then Kira frowned and stopped walking. “Did you feel that?” she asked.
“Feel what?” you asked, looking down to see if any of the ground had shifted underneath you.
“I don’t know! It was like … I think it came from that direction,” she said and pointed East.
“The only thing in that direction is the well,” you said. “Can you keep going that way without me? If it’s Liam, you can get to him before I can.”
She gave you an unsure nod before dashing off towards the well. You followed her as closely as you could, hoping against all your instincts that Liam was still alright. When you got the well, it was still boarded up and there was some old chain lying next to it. Kira was bent over the edge talking to someone.
“-she’ll be here any second, just hold on, okay?” she said.
“Liam?” you called down the well. He looked ready to cry when you saw him. “Okay, buddy, there’s some old chain here from when they got water out of there, if I drop it down do you think you can hold on?”
“You guys are gonna pull me up?” he asked.
“We’re gonna try,” you said with a small smile. You threw down one end of the chain. “Wrap it around your waist, okay? Kira and I are gonna pull you up but it would help if you could try climbing up the sides.”
“What do you think I’ve been doing all day?” he yelled up at you.
He tugged on the chain after he had it around himself and you and Kira exchanged a look before taking heavy breaths and starting to pull.
“Jesus Christ, what does this kid eat for breakfast?” you breathed.
Between the three of you, you managed to get him up to the edge of the well. As soon as his shoulders were high enough, he was able to pull himself over the edge. But then he slipped. You and Kira dug your heels into the ground but the momentum was too much. Scott got there just in time to keep him from falling in again.
“You’re okay, Liam,” he said before pulling him into a hug. “You’re okay.”
You dropped the chain and rushed forward, taking his face in your hands as you started looking at him. “Okay, I think you’re okay,” you said. “But we need to get you to Deaton. What did Garrett-”
“I’m fine,” he said. “But he stabbed with something and it really hurts.”
“Wolfsbane,” you, Scott, and Kira all said at the same time.
“We need to go,” Scott said.
The four of you got to Deaton in record time, and he was able to make the incision before Liam’s symptoms got worse. It was still one of the longest days of your life, and you were relieved to finally get home and shower.
The visions were getting better as more time passed, but that didn’t mean that your dreams were free of them and you still got at least one every week in the shower. And today was your lucky day; Vision You had fangs and claws and she attacked Liam.
Pushing the thoughts out of your mind, you took deep breaths as you used a towel to dry your hair on your way to Scott’s room. “Hey, that was pretty crazy today with Garrette,” you started. Your words fell short when you saw him and Stiles sitting on the floor with a pile of cash between them. “And it gets crazier, apparently. What is going on?”
“Close the door,” Scott said quickly.
You did and then you sat down on the floor, opposite the bed. There was so much money right in front of you and your mom spent her Sunday nights right downstairs, going over bills in the dark trying to figure out what could wait another week to be paid.
“I found it in Garrett’s locker,” Scott explained. “It’s the money from the jobs he and Violet did.”
“So this is Derek’s money?” you asked.
“Technically,” Stiles said.
You nodded slowly. “Okay, okay. And what’s this?” You held up an old cassette tape with the words ‘play me’ written on it. “I’m guessing it’s not another breakup mix.”
“We haven’t played it yet,” Scott said, either not noticing your attempt at humor or choosing not to acknowledge it.
He got up to find his old tape player and you sat with Stiles, bouncing your leg and biting your lip.
“Hey, it’s okay,” Stiles said softly, putting a hand over the hand you had resting on your restless knee.
You smiled at him but it didn’t do anything to ease your nerves. “Did you find out anything with Meredith today?”
“Uh, yeah, I guess you could say that,” Stiles said before straightening up and taking a breath. “She killed herself after we left.”
“Oh my god, Stiles-” you moved to face him better. Tightening your grip on his hand, you asked, “Are you okay? That’s-”
“Found it,” Scott said, a little too cheerfully for your taste.
You pulled away from Stiles slightly as Scott put the tape in and pressed play.
After entering the IP address, you will be connected, through a Darknet portal, to an untraceable bank. Once logged in, enter your account number to receive wire transfers. The IP address will deactivate with each transfer. You will be assigned a new IP address if you choose to continue down the list. Remember: visual confirmation is always required for payment.
Stiles shut off the tape. “Have either of you ever made a wire transfer?”
“Never had enough money,” Scott said as you shook your head.
“So you didn’t understand a word of that either?” Stiles asked.
“I don’t understand any of this,” Scott said. They both looked so tired. “Why would someone use all this money just to kill us?”
“Someone wants you dead, dude,” Stiles said. “Badly.”
“Okay, but doesn’t someone always want us dead?” you asked. Scott shrugged lightly. “I’m not the only one thinking that this is … extreme. Am I?”
Neither of them said answered and after a few seconds, Scott started scooping up the money and put it back in the bag.
“Woah, woah, what are you doing?” Stiles asked.
“It’s late, and we’ve got the PSATs in the morning,” Scott said.
“No, I- I meant the money,” Stiles said. “Five hundred thousand dollars. You know how much money that is?”
“That’s five hundred thousand dollars?” you asked. They’d left that part out when they explained what they were doing. “That could pay all our bills, for both our families. Our debt ...”
“Yeah, it’s half a million dollars,” Stiles said, sounding more than a little snippy. “What are you going to do, Scott? Just slide it under your mattress?”
“I have to talk to Derek,” Scott said. “The money’s his.”
“You mean his and Peter’s,” Stiles said. You bit your lip and Scott asked what he meant. “What does that mean? It means maybe we should proceed with caution.”
“You don’t think we should tell Derek?” Scott asked.
“I think he means that we just don’t tell Peter,” you said. “Right?”
“I don’t know. I just-” Stiles got to his feet and sighed, rubbing his face as he turned away from you. “No, of course, we have to tell Derek. I’m just saying … Just saying some of that money’s Peter’s, right? The homicidal killer. Do we really want to give half a million dollars to him?”
“So you guys are saying we should give Derek his money back … but not Peter?” Scott asked.
“Hey, I haven’t said anything,” you said.
“And I didn’t say that,” Stiles said.
“Stiles …” Scott said, “What are you saying?”
Someone was stomping up the stairs and Scott shoved the duffel bag under his bed and jumped to his feet. Stiles pulled you up as he did, and you were still in a weird half-hugging embrace when Malia pushed open Scott’s door.
“We found Satomi’s pack. Derek and I,” she said. She was wet from the rain outside. “But they’re dead.”
“All of them?” Scott asked.
“All the ones we found,” Malia said.
“Wait, where’s Derek?” you asked, untangling yourself from Stiles slightly.
“Braeden was there when we found the pack but she was shot,” Malia explained. “Derek took her to the hospital.”
“Okay, so he’s okay,” you said with a deep breath. “Is there anything we can do?”
“Well, considering they’re all dead, unless anyone here knows how to make funeral arrangements, I don’t think so,” Stiles said. He was still on edge about the money and you couldn’t blame him.
“So you guys should get some sleep before your test,” you sighed, looking down.
“Okay, come on, Malia. I’ll drive you home,” Stiles said. He stepped forward and pressed a kiss to your temple and you grabbed his hand.
“Uh, where do you think the two of you are going?” you asked.
“You literally just told us to go home,” Stiles said.
“No, I said to get some sleep,” you corrected slowly. “We’ll drag my mattresses in here and sleep in Scott’s room for the night.”
“Uh, I’m not so sure that’s a good idea,” Scott said.
“Yeah, I don’t have any of my stuff,” Malia said.
“You’ll leave early tomorrow and pick it up,” you said. “Guys, I know … I know it sounds crazy, but there are people trying to kill us. And I- I can’t lose anyone else. And maybe it’s the rain making me paranoid but-”
“Okay, why don’t I go shower and you guys get the beds or whatever?” Stiles suggested. “We can talk after.”
You gave him a small smile and a nod and, before you knew it, you were dragging in your mattresses and laying them on either side of Scott’s bed. Stiles didn’t take an especially long shower so he helped get blankets while Malia showered. Then the two of you headed to the kitchen because you realized that you went almost the whole day without eating. Maybe that’s why you were so jittery right now.
You sat on the counter with your legs crossed while Stiles put together a peanut butter and jelly sandwich for you (‘it’ll fix whatever’s going with you, just trust me’). Watching him carefully as he worked in the dim lighting, you twisted the necklace he’d given you in your hand. That party felt like it was years ago now.
“Here,” he said, quietly interrupting your thoughts as he handed you the plate.
“You take such good care of me,” you smiled, letting the plate rest in your lap as you lifted the sandwich up to take a bite.
“Yeah, well, someone has to,” Stiles said with a smile. He looked so tired as he leaned on the counter across from you. You were so focused on taking in all the same details on his face, you almost didn’t see how they connected to make a small grin as he looked at you.
“What?” you asked, straightening up. You set what was left of the sandwich down and touched your face “Is there something on my face?”
“No, well- Yeah, but that’s not why I’m smiling,” he laughed under his breath as he spoke. He took a few steps closer and lifted his hand to the side of your face, using his thumb to wipe your cheek.
“So why are you smiling?” you said softly. It felt like your regular voice was too loud for this moment.
“Why are you whispering?” Stiles whispered.
You tilted your head to the side. “I asked you first.” The two of you looked at one another for a while before laughing. You moved the plate and shifted closer to him, arms gently resting on his shoulders and fingers lightly laced into his hair. “Hey, are you okay?”
“Yeah, why?” he asked. His hands had fallen to your lower back, and you could tell he was doing his best to be still.
“Because someone that you knew just committed suicide,” you said as gently as you could. You moved carefully to tuck some of his hair behind his ear. “And you had to go back to Eichen House for the first time after … it must have been hard.”
“Uh, yeah,” he said, looking down. “Yeah, it was. Harder on Lydia though. The only other banshee she’s ever met and not only was she crazy but she killed herself? That’s rough.”
He was deflecting but you knew better than to push. He’d talk when he was ready.
So instead, you mustered up a supportive smile and said, “Then I guess it’s a good thing that she had you there with her.” He mumbled some agreement and you kissed his cheek before pushing him back slightly so you could slide off the counter. “Come on, let’s get some sleep.”
That night, you and Malia slept on Scott’s bed, and Stiles slept on the mattress closest to you. You let your hand drift over the edge of the bed and pretended not to notice when his hand reached up to meet yours.
---
“So you’re hanging out with Liam today?” Scott asked, just before it was time for them to leave.
“Yeah, he canceled on me though so I think I’m just gonna catch up on homework. You know, since you guys decided today was the day to be good students,” you said, dramatically rolling your eyes. “Hey, you guys stay safe out there today, okay?”
“Always,” he said with a smile before he yelled for the others to hurry up.
“I would have been done fifteen minutes ago if Stiles would’ve hurried up in the bathroom!” Malia yelled as she stomped down the stairs, Stiles right on her heels.
“I’ll have you know that I happen to take a reasonable amount of time in the bathroom,” he said. “You held us up with all your complaining. We get it: you’re not a morning person.”
“Neither are you, sunshine,” you said, stifling a laugh as you pulled him into a side hug and kissed his cheek. He mumbled something underneath his breath and you turned his head to look at you. “Good luck. Be careful, alright?”
“It’s not like I’m on the deadpool,” Stiles said. “The worst I’ve got to worry about is the math portion.”
“Yeah,” you said softly. You looked at him for a second before pulling away. “Okay, you guys get out of here before you miss the exam.”
You were alone for a few hours after they left. It gave you time to eat something and pull your room straight again. You sighed, still having a few hours before they’d be done with their test. Liam was with Mason today (probably), and Lydia was still trying to find answers in her grandmother’s study. Even though you offered to go with, she said that it was something she had to do alone.
You weren’t used to having alone time anymore.
Looking at your desk, you saw the mountains of homework that were piling up. Now was as good a time as any to get them done.
Somewhere between finishing your reading assignments and procrastinating your chemistry booklets, you checked the time on your phone. The PSAT should have ended by now, but you didn’t have any updates from any of your friends.
Pushing the increasing anxiety down, you called your mom.
“Hey, Mom, I know I’m not supposed to call you at work but I was wondering if you’d heard anything from Scott yet,” you said when she answered, praying she couldn’t hear the worry in your voice. All you needed right now was to be a problem child.
“Uh, sweetheart, I don’t know how to tell you this-” you heard her sigh and your heart lurched. “There’s been an outbreak at the school and it’s been quarantined.”
“Quarantined?” you echoed, moving all of your papers aside and getting to your feet. “An outbreak of what?”
“We don’t know yet,” she said. “Listen, hun, I’ve really gotta go. I’m helping Deaton figure this out, but I want you to know that I love you.”
You shoved your feet into shoes and ran down the stairs while she spoke. “Yeah, I love you too,” you said quietly before grabbing Scott’s keys on the counter.
You still hated the bike, but you had to admit that driving so recklessly and freely calmed your nerves slightly. After basically dumping the bike in an attempt to park it, you rushed over to where the police were. Noah could explain.
Except, instead of Noah, the first person you found was your dad.
“Dad!” you yelled when a deputy didn’t want to let you through. He came over and the deputy let go of your arm. “Dad, what the hell is happening? Mom said the high school’s been quarantined.”
“Right now, we don’t know exactly what’s happened,” Rafael tried to explain. “Doctors have already been inside to get blood samples and other Hazmats are going in about half an hour to check for deadly contaminants.”
“Okay, but Scott’s in there,” you said. “Shouldn’t you be in there too?”
“Trust me, I’m working on it,” he said with a sigh. “Why aren’t you in there? Isn’t it a big test day?”
“Yeah, for juniors. I’m a sophomore,” you said slowly.
“Right, of course,” he said. He sounded tired. Everyone sounded tired. “I’ve never been so relieved that you’re not in the same grade as Scott.”
Really? You’d never been more frustrated.
Putting on a fake smile, you made up some lie about stepping aside to call your mom and let her know that you were safe. You took a few steps away from the group and called Derek. It rang and rang but he picked up in the end.
“Hey, do you know anything about what’s happening?” you asked in a low voice. “I need to get in there but-”
“Yeah, you do,” he said. “We’ve got an idea on how to fix this but you need to figure out a way into the school, alright? There’s an entrance to the vault from the basement. Inside there’s a jar of reishi mushrooms. They need to take it.”
“I thought werewolves couldn’t get sick. This is affecting them too?” you asked as you scanned the building for an entry point.
“Yes,” Derek answered. “Your mom sent your dad in but I don’t know if he’s going to find them in time. Can you do this?”
“Of course,” you said, pushing your doubts down. “I can get in through the locker room. The lock’ll be easy to get past and it connects right onto the school. In and out in less than half an hour.”
“Hey, be careful,” Derek warned. “We don’t know what else is in there besides the toxin, or if it’ll affect you.”
“Watch out, Derek. It’s starting to sound like you care,” you teased. You promised to be careful and then hung up.
Shoving your phone in your pocket, you headed around to the side of the school with the locker room. You wormed your way there without attracting attention and picked the lock. Closing the door behind you, you moved as quickly and quietly as you could through the school. Following Derek’s instructions, you found the vault in no time.
What you didn’t expect to find was Stiles lying against the opening of the vault, face was covered in blood, but you did.
You rushed to his side and cupped his face, trying to see if he was responsive. He was cold. “Stiles? Stiles, are you okay?” you asked, almost too panicked to realize that he was looking at you with one of the most confused expressions you’d ever seen.
“Am I dead?” he asked, voice hoarse. You shook your head and that only made him more confused, “Y/N, how did you find me?”
“I’ll always find you,” you said with an anxious smile. “Stiles, who’s blood is this?”
“It’s the- uh, it’s not mine,” he said.
“Okay, okay,” you said, trying to take a deep breath. “Are the others okay? Derek said the antidote was in the vault.”
“Yeah, I tried telling them but I don’t know how long ago that was,” he said, voice fading slightly. “I haven’t heard anything in a while.”
Nodding, you leaned closer and pressed a kiss to his forehead before standing up. “Scott?” you yelled, banging your fist against the wall. “Scotty, if you can hear me, can you give me a sign?” Nothing. It felt like your heart was breaking. “Please?”
A few seconds later, the wall started sliding to the side and Scott collapsed out of the vault opening. Stiles grabbed his shoulder and pulled him into a hug, and you collapsed down next to them and did the same.
They were alive. They were okay.
“You guys are never taking a standardized test again, okay?” you choked out, holding onto the back of their heads.
The two of them said something that you wouldn’t remember five minutes later and you gathered yourselves up to check on Kira and Malia.
You could barely tell either of them had been inches away from death half an hour ago. Kira seemed completely fine as Scott helped her to her feet, but Malia looked upset. Stiles was already there, but you went to check on her anyway. She didn’t respond, only pressing a piece of paper into your hand before walking out.
“Malia Hale,” you read her name softly as you looked at the list. “Four million dollars.”
#stiles stilinski#stiles stilinksi imagine#stiles stilinksi x reader#stiles slow burn#mccall!reader#so close#teen wolf#teen wolf au#teen wolf rewrite
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SIEG! His name was sieg, I just remembered. -HNK Anon
hi hnk anon! im using this second ask of yours because its shorter, and putting your other one under the readmore to answer more extensively! X)
Okay. So I just got through the prologue, and I have a few things to say.
1. I’ve only had mash kyrielight for a day and a half, but if anything happened to her I would kill everyone in this and then myself!
youre absolutely RIGHT shes such a good girl! i love her and she only gets better and better as the same goes on! speaking of ‘better’ as it goes on, the game starts kind of slow? okay, so- the company that started fgo unsupervised, and they were making a cash-grabby game with less effort than it deserved... around the fourth singularity, though, nasu, the owner of the ip, saw the state of the game, stepped in and went like “nope, youre making this good, or youre not making it, period”, so... yeah he stepped in, put quality standards, lowered the saint quartz cost, added third skills to a lot of lower-star servants that didnt have them, reworked some other servants... also every milestone they include a quality of life change! earlier this year they increased the saint quartz you got from daily missions, then a retroactive change to interludes that gave me like, 100 pieces of it all of sudden... its good, i actually really appreciate them for that X)
2. The leveling up is a bit confusing for me.
yeah, the levelling up is, gacha levelling up, it was a bit weird at first, buuuut:
there are a few different things with exp in the game! you have your mystic code (your clothes, which have special skills), and your master level, both of which increase by just, doing any quest at all! master level determines your ap point limit, how many friends you can have, how many servants and ces you can have in your team at a time, etc... the mystic code level increases the effectivity of your mystic codes skills
theres bond level! this is how ‘close’ you are with your servant, and you raise it by fighting with those servants in your team! levels 1 through 5 unlock new information about them and new flavor text while theyre in your room! levels 6 through 9 give you rewards, like extra saint quartz, apples, etc... and if you get to level 10, you get a specific craft essence! some are like, “as long as the servant has it equipped, everyone in the team gets a buster buff”, but theres specific effects like, heracles gets a stack of 3 guts- which is insaaaaane
theres craft essences! theyre basically ‘buffs’, and levelling them up gives you some extra hp or attack, but ultimately theyre proooobably the least like, necessary thing to level up? still, you get spare craft essences out the wazoo so you probably want to feed the ones with effects you use a lot... anything with default np charge is GREAT for example, as it lets you charge up nukes all that much easier
and finally we get to servants! so you have the normal servant level up, THIS is what youd consider the classic ‘rpg level up’, but instead of levelling them up by fighting, you need items! specially, embers... feeding a servant embers and other spare servants you dont want (low rarity, pls dont feed people gold servants-), you level them up! this is a basic increase of all stats, but theres a level LIMIT! once they reach the level limit, you can ‘ascend them’ to their next stage, usually accompanied with unlocking new skills, and new cool outfits! you can ascend them up to four times, and once theyre at max ascension and max level, you CAN technically feed them holy grails (palingenesis), to break that max level limit to eventually reach 100... this is mostly unnecessary? but if theres a lower-rarity servant you REALLY like, that can put them on par with 4-stars, for example, or giving them a well needed extra boost to hp and attack
finally you have np and skills! skills are just that, servant-specific abilities! evades, healing, debuffs, buffs... levelling up skills reduces their cooldown at level 6 and 10, and generally increases their effect! np level up needs you to have multiple copies of the same servant, you can boost their np to be more damaging or to give you stronger buffs, depending on what it is
so basically, fighting will increase your master and mystic code exp, and your bond level! to actually level up servants, you have to feed them embers (you can farm them in the chaldea gate quests, or simply get them from story missions and free rolls)! to ascend them or level up their skills, you need special materials, which can drop in some free quests in singularities, be sold/drop during events, or drop from other chaldea gate free quests! not all materials are available from the beginning, so i suggest just, going through the story and upgrading your characters as you can, rather than obsessively farming to get them super high up before continuing with it
3. What’s the deal with the unregistered spirit origin currency? Because they are blocking me from getting the servants I want. That leads me to—
oh yeah no, dont worry about that, you are never, ever EVER going to use that X) basically, if you get 5 copies of the SAME 5-star, that is, if you get them to np level 5, and you get a SIXTH copy, which, again... insane odds? you will be given an unregistered spirit origin currency! basically its the way the game has of saying “sorry you keep getting this same servant so much, here, you can CHOOSE which one you want instead”
basically, insurance so you can never get a useless extra 5-star after fully upgrading a previous version of them
you gotta roll the gacha to get servants! its random! there is NO ensuring which one you will get, you just gotta try! well- there ARE occasionally events, like, twice a year, where you get to PICK a free 4-star actually
4. There are currently six servants that I want, everyone else doesn’t matter at the moment. The first is mash (so that’s one down) the second is artotia, third is Jeanne d'ark. Fourth is Jeanne alter, and firth Lancelot! And sixth- I SAW A MAID ALTER WITH A SNIPER RIFLE- WHAT? THATS COOL/FUNNY AS SHIT! I WANT THAT! (Maybe astolfo and uhhh... what was his name with the gray hair, he’s a caster- but that’s for later, the ones I listed are top priority,
lets see, six servants you want! believe me, you WILL get attached to more, but...
mash is obviously in your possession!
artoria is always, by default, in the summoning pool! theres occasionally ‘rate up’ banners, which give certain characters more weight, but ultimately, every saint quartz roll you do always has a chance of summoning her... specially right now, the more of the game you complete, the more servants you will unlock in the summoning pool, so technically shes at her highest drop rate right now
same with jeanne, shes part of the default summoning pool
jeanne ALTER is limited though! she does not appear normally, she can only be summoned when shes on a rate-up banner! i am not sure if she will be on rate-up before this, but the next banner i know she will for SURE be in is in may! oh! but- if you dont get her, there IS a 4-star, summer version that will be FREE this next summer, if you complete the summer event!
i think lancelot is also in the default summon pool!
maid alter is the summer outfit version of artoria X) i am unsure when she is available again honestly :o we had her event rerun not that long ago, so she may not be available for a while...
astolfo is in the default summoning pool AND theyre going to get a 5-star version this next year i believe! so, double stolfo!
sieg is, the free servant you get for the apocrypha event! it happened earlier this year, so i think that means theres a rerun of it still pending! eventually though, they will add a thing where you can replay events you missed and get the free servants from them, so while ideally youd wanna be playing while the event is up, theres a contingency in case you missed someone you REALLY want!
5. Please tell me how the start system works- I’m very new to this and I wanna be invested. Please help-
-HNK Anon
i think thats pretty much all there is! you get saint quartz through the story, by doing interludes, bond-levelling servants, through rewards, etc, as well as summon tickets, and you use those to roll the gacha! free friend currency only gives 3-star and under servants, while saint quartz can give you pretty much anything
theres almost always a ‘banner’ up, which offers ‘rate-up’ servants! the normal summoning pool has all the default servants and the story-locked ones you have unlocked, but the rate-ups can bypass the locks entirely! some servants are limited, so if they seem cool in a banner, you may wanna try to roll!
even if you dont get the servants you want- and believe me... it WILL happen... you WILL get more and more and more cool servants so, dont worry about that X) also a lot of lower-rarity servants are actually really good and can be used for a lot of things, so if you have a favorite, do not be afraid to level them up!
but yeah thats kind of the loop? you do stuff, get sq... roll the gacha for characters you like, level them up, do events... i honestly play mostly for the story, the main story gets really good, and the events are all charming and nice, but id be lying if i said i didnt want some specific servants... most of which are alter egos-
yeah sorry im rambling X) just... ask me anything else you may need! :D
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Thinkpad Yoga 2021, Buying Guidance
It's a banner year for Thinkpad Yoga devices, with a lot of keen changes. The Thinkpad products I've been wanting to see for years, are starting to appear.
As always, my buying advise includes the following:
Lurk the Lenovo website for coupons, and sales. They run all the time, but there is often a day or two where a sale, and a coupon, overlap.
Upgrade the Warranty. I've had to make a dozen warranty calls to Lenovo, for myself, and other folks, and having an upgraded warranty on a Thinkpad makes a big difference. The warranty service is always good in my experience, but it can be amazing for a little more.
This year, get the RAM you want, installed at the time of purchase. The new Intel SoC for a lot of products has a the RAM soldered, and can't be upgraded later.
Lenovo has really embraced Linux compatibility of late. You almost don't even need to check with Thinkpads anymore, they are going to be compatible, fit, and ready to go. Many can be ordered to ship with Linux already on board.
Let’s dig in!
X1 Yoga Gen 6 (14" Intel)
The highlights here are a 16:10 aspect ratio for the display, rechargeable Lenovo Integrated Pen, on board in a silo, Intel Iris Xe Graphics (finally, you guys, finally), and up to 32 GB of RAM (also, finally!). 11th Gen Intel Core i5 and i7 Processors, 1145G7, 1135G7, 1165G7, 1185G7, are top performers in realm of UltraBook ULV options. Depending on your region, there will be 4G / 5G LTE WANN options. Also, there is a 57Wh battery that supports rapid charge with a 65W Adapter.
Those display options though:
14" UHD+ 4K (3840 x 2400) IPS, anti-reflection, anti-smudge, touchscreen with Dolby Vision™, HDR400, 500 nits, 90% DCI P3 Color Gamut, TÜV Rheinland-certified for reduced blue light emissions
14" FHD+ (1920 x 1200) IPS, anti-glare, touchscreen with Privacy Guard, 500 nits
14" FHD+ (1920 x 1200) IPS, anti-glare, touchscreen, 400 nits, TÜV Rheinland-certified for reduced blue light emissions
Those options are according to the website, where the PSREF lists four options, one with 100% DCI P3 Color Gamu, and 1500:1 Contrast Ratio. I'll try to get some clarity on that. All have 100% sRGB Anti-Glare, or Anti-Reflective glass treatments, and so forth. I have a Lenovo Yoga product with a UHD 4K Display, and one with a Low-Power FHD display. For working with home, I like the Low-Power because I can make it dim in a dark room. The 500 nit HDR displays can't be turned down enough to be comfortable for my eyes. Awesome in a bright office, or outdoor environment, not great for working from your couch.
Aluminum chassis, top and bottom, AND Lenovo seems to be getting aluminum anodizing and milling down to a fine science. Normally, aluminum products, made by anyone, are kinda sloppy with seams and fit being a little off. The last few recent Lenovo devices with aluminum chassis have been really good. Good enough to not set off my OCD.
As I write this, there is no build your own option for this model, because they just released it recently.
L13 Yoga Gen 2 (Intel)
If you owned an S1 Yoga (the first Thinkpad Yoga), way back in 2013, and loved it, you'll really like the L13 Yoga Gen 1, or Gen 2. They have the same case color, feel, pen-silo placement, and so forth. The Gen 2 does have an option for Integrated Intel Iris X Graphics, with the 11th Gen G7 SoC. A Thunderbolt 4 port has been added to the Gen 2, and it has a MicroSD card reader, which I really appreciate having. Keyboard on these feels deep and nice, even compared to more expensive Thinkpad Yoga products.
The display option, battery life, and so forth are very last year, but I've seen the Gen 1 as cheap as 700 USD, at retailers.
This is the Thinkpad Yoga if you want to get one just for travel, for a young person, carrying around at college, and similar. My S1 Yoga from 2013 has been loaned out many times, case paint rubbed down to the metal at the corners, and it still runs. The L13 Yoga has the same design language, and in some markets I believe they are actually called S2 Yoga Gen 5 and 6.
X13 Yoga Gen 2 (13" Intel)
Announced back on February 23rd, this 2-in-1 laptop has a lot of people very excited. It kinda has all the things.
Up to 11th Gen Intel (hopefully the nicer G7 SoC, as opposed to the lower powered one, but we'll see), with Integrated Intel Iris X Graphics. Premium graphics option, check.
Up to 32 GB LPDDR4 (4266MHz) RAM. More than 16GB RAM option, check.
52.8 Whr Battery, with rapid charge. Something more than a mid 40 Whr battery, check.
Integrated rechargeable pen stylus. Check.
13.3" 16:10 WQXGA or WUXGA sisplay options, Check. (This is incredible news, btw).
Thunderbolt 4 x2 Ports, check.
LTE WANN option, check.
Lighter than 3lb, at 2.65 lb, check.
POWER ON MoC TOUCH FINGER PRINT READER! (Applause, Check)
Black Carbon Fiber Hybrid color / chassis treatment, check
This is the Thinkpad Yoga I have been dreaming about since 2015. I can't think of a single thing I would add or take away from it. It might be perfect.
Press Release says it'll be around in April, starting at 1379 USD. Believe I will be lurking the Lenovo Website for sales and double coupons the latter part of the year. The rest of the Press Release is here.
X1 Titanium Yoga (13.5" Intel) Gen 1
There's a lot to talk about here, but the main reason to get one of these is the 3:2 Aspect Ratio display option.
The 13.5" QHD (2256 x 1504) IPS, anti-reflective, anti-smudge, touchscreen with Dolby Vision, 450 nits has 1200:1 contrast ratio (better than average), with 72% NTSC Color Gamut (average).
But, it's a 3:2 aspect ratio, 2-in-1 Thinkpad Yoga. That said, I haven't held one in my hands, or used one. The general warning with some of the Thinkpad Yoga products for 2021, the keyboard isn't as deep or nice as usual. With how thin and light they are getting Thinkpads, that isn't a surprise. I suspect that this model might have that issue. If you're all right with a shallower feeling keyboard, and just gotta have a 3:2 aspect ratio 2-in-1, maybe pull the trigger on this one.
X1 Nano Gen 1 (13" Nano)
This isn't a Thinkpad Yoga, but because of the Thinkvision M14t portable pen display, I feel like the Nano needs to get talked about a little bit. The non-touch screen, WiFi only model, is 1.99 lbs. The M14t portable pen display is about a 1.5 lb. With a Nano and a an M14t display, one could have a dual-display option, all Think branded, for about the same weight as an X1 Yoga Gen 6. Also, the Thinkpad Nano has a really nice 2K (I love 2k) 16:10 aspect ratio, low power, 100% sRGB color gamut, display.
Having a portal rig that light, with a dual-display set up would be amazing. I could have my basis pics and reference work on the Nano's display, while I was drawing or writing on the M14t. If you're a digital artist that works with two display, one above the other, this could be a silver bullet for working mobile. There is a touch-screen model for the Nano, but I don't recommend getting that to work with a pen display.
Windows 10 really struggles to parse more than one touch screen, or pen display, connected. Getting your pen stylus buttons to work is tough. If the X1 Nano + M14t Setup sounds awesome, get the non-touch display option. It's lighter, and your pen stylus settings should just work on the portable display without fiddling. The M14t display monitor is a really good buy, just in general, because it is one of those products that doesn't come around too often.
Finding an M14t monitor could be tricky. It is often sold out, so some hunting and lurking online may be required.
Non-Yoga Thinkpads
The standout models here are basically anything with an AMD chipset (yay, options!), and the the Thinkpad T15g.
I've recommended a few AMD models since they've been a regular offering in different Thinkpad lines. All good news, people are happy, and I'm much relieved the recommendations worked out. I figured they would, but like most folks that live in Thinkpad Land, we're a little nervous about big changes.
What I'm not nervous about is the Thinkpad T15g.
It's a desktop replacement option that isn't in the X1 line (and limited in configuration options), or in the P Series (expensive, NVIDIA Quadro standard). It has processor options that range from the Core i5-10400H up to a Xeon W-10885M. It's listed as being compatible with all the Linux, Fedora, Red Hat Enterprise, Ubuntu, and so forth.
Graphics Options are NVIDIA GeForce RTX 2070 or 2080 SUPER Max-Q.
It can have up to 128 GB of RAM, DDR4 or ECC for models with a Xeon Processor.
Up to two M.2 2280 SSD drives, with 2 TB each.
There's standard FHD display options, a UHD option, and an OLED UHD option with a 100,000:1 Contrast Ratio, 100% DCI-P3 Color Gamut. With that particular option, a pen stylus will work on it.
The Thinkpad T15g is big (6 lb), and ugly (standard Thinkpad Black chassis finish), but you could work, and game on it with pretty equal ability. It's a Thinkpad ... but for gaming, too?
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A regular guy’s experience with a military graded phone and why you might want one
The Ulefone Armor 7 Pro is a smartphone designed for adventurers, construction workers and people who are routinely exposed to conditions that would endanger most modern devices. I’m not any of those things, but I still think it was the right choice for me, and it might just suit you too.
What use has a normal guy like me for a phone built to withstand such extreme conditions? I’m no couch potato, I regularly ride my bike to work and back, enjoy the occasional trekking and camping trip and walk around my city a fair bit. Even so, that is a far cry from the kind of person this phone was designed for.
After all, the Ulefone Armor X7 Pro has a IP-68 and a MIL-STD-810G rating, which means it can literally survive for a day buried under a meter of concrete, withstand half an hour under 1.5 meters of water, its completely sealed to dust or sand, and a bunch of other characteristics you can read about here. Essentially, it’s build to last.
About this review
This article is not intended to be a thorough technical review of the phone, but rather a list of reasons why I think it might suit you even if you are not the intended target for it. Therefore I will only go through some of the most important specs, highlighting what I personally consider relevant.
If you wish to know the full technical details you can visit the official Ulefone site or search for a traditional review. If you wish to skip to my conclusion, where I explain why this is also a great phone for normal users, scroll to the end.
Ulefone Armor 7 Pro specs
CPU: Mediatek Helio A20 1.8GHz
RAM: 4Gb
Storage: 32Gb (expandable)
OS: Android 10
Screen: 5’’
Back Camera: 13Mbx
Front Camera: 5Mpx
Battery: 4000 mAh
Size: 150 x 78,9 x 14,6 mm
Has NFC
Micro-usb charging
Okay, now that we listed the technical details, let’s consider what each of them brings to the table and how the final product behaves.
Slow and steady
If you are looking for a fast snappy phone with which you can simultaneously scroll through Instagram, watch a video with picture in picture mode, and have a graphic intensive game waiting for you in the background, this isn’t it. Nor is this the price range you should be aiming at.
The Armor Mediatek Helio A20 processor, with a frequency of 1.8GHz, isn’t anything to write home about. And the 4GB of RAM, though an improvement on previous models, pales in comparison to what even mid-range phones pack these days.
And you know what? That’s actually perfectly fine. The purpose of this phone isn’t to win any race, but rather to get the job done. And that it does.
I need my phone to perform what has become over the years a pretty basic list of tasks: social media, document editing, internet browsing, music and video streaming, taking some pics, and basic photo and video editing.
The Ulefone Armor 7 Pro is able to do any of those tasks without issues, even when I need to open two or three apps in the background. Yes, it does get a bit slow or even freezes for a couple of seconds from time to time, but not enough for it to interrupt my experience.
Battery life
Back when smartphones were a new thing, we used to complain about their battery life bitterly. Habituated to our old not so bright devices whose batteries lasted for days, we felt that the tradeoff wasn’t always worth it. Yes, we were now the proud owners of mind-boggling phones that could perform amazing tasks for us. But use them for a couple of hours and you better find somewhere to charge them (and have the time to wait for that to be done).
Luckily, smartphones are getting better at this by the iteration. With its 4000mAh battery, the Ulefone Armor 7 Pro is just another contender in the race for autonomy.
According to my digital wellbeing app, I’ve been using it an average of four and a half hours per day. That’s a lot. It actually puts me in the top 20% of screen time, but being excited for my new gadget and having to do this review I feel a bit justified.
Even so, I usually have at least 30% of the battery left when I finish my day, if not more. And, on the occasions I don’t use it as much, I can go two days without having to think about charging.
At a time when we are seeing affordable phones with 5000mAh of battery that can last up to three days without charge and that have better performance, the Armor X7 Pro’s battery life certainly won’t make any headlines, but it’s still a great perk for the price.
The Ulefone X7 Pro camera
As I said, one of the tasks I need my phone to perform on a daily basis is taking pictures. With a 13 megapixels main camera, a 5 megapixel front camera, and pro, night and underwater modes, the Armor X7 Pro it’s barely able to keep up with today’s standards.
I know, I know, nobody is buying it to start a photography career. But still, I was expecting a bit more, even from those low specs. Truth be told, the night mode usually just ruins the colors in most pictures and the pro mode feels terribly lacking. I still haven’t tried the underwater mode.
The first picture is taken on normal mode, the second with night mode. This kind of open dimly light landscape is the only instance where I found the night mode actually improved the result.
Pro tip: make sure to disable the Ulefone watermark, as I clearly didn’t.
Normal mode:

With night mode:

If your only purpose is to take casual photos for your personal social media, then the Armor X7 Pro will do the trick, but anything more than that and you will need to look somewhere else.
Other details and utilities
There’s a lot to say about this phone. From its unique set of apps to its thick rubber encasing. But, for the sake of brevity, I’ll just go through some of the features that I have noticed more in its daily usage.
Custom button
After using Motorola -and it’s amazing gestures- for years, I was afraid I would have too much of a hard time getting used to another brand. Luckily the Ulefone Armor X7 Pro comes with a custom key on its left side that can be programmed to do up to three different tasks. I have it set just to two: opening the camera and the flashlight. Simple, but incredibly useful.
NFC
A surprising number of middle-range phones lack this feature. But not the Armor X7 Pro, and I’m incredibly grateful for it.
Headphone Jack lids
In order to withstand an hour under 1.2 meters of water, the phone is completely sealed off. That includes the headphone jack, the charger plug, and the sim tray, which are all protected by thick rubber lids. Unfortunately, said lids are difficult to open without the dedicated tool Ulefone includes in the package.
This tool, while useful, is rather small and prone to getting lost. I have resorted to knives, forks, screwdrivers, and other such tools to open them, including my own nails (which I do not recommend).
Sadly, on a couple of occasions where my nails were trimmed and I had nothing pointy with me, I could open the headphone jack at all and resigned myself to just listening to the surroundings.
Though I understand the importance of this protection, I wish Ulefone had thought about some way of opening these lids without that tool. Or maybe even a way to carry it in the phone itself without fear of losing it.
Speakers
Oh my god are they loud! I really haven’t used my wireless speakers since I have this phone. Of course, it doesn’t have the same quality or sound level, but it’s more than enough for most situations.
Why I recommend the Ulefone Armor X7 Pro
Simply put, this is a phone for people that don’t want to worry at all about their phones. Which isn’t a new concept at all. The market for minimalist phones is growing as people realize that some device’s specs are so good they end up getting into the way of life.
And, while the Armor X7 Pro probably wasn’t designed with this in mind, it achieves it in an awesome and unique way.
First of all, its specs are good enough for the vast majority of tasks people normally need their phones to perform, while at the same time not being so appealing that they demand your constant attention.
Use it normally and you’ll have no problems, use it intensely and its shortcomings will start to annoy you. It might not be ideal, but it’s a great way to reduce your screen time (at least when you don’t have to write a review about it).
On the other hand, its ridiculous resistance to water, falls, pressure, and temperature, makes it so I don’t have to worry about breaking the thing. I’m not a particularly clumsy person, but I have been known to break a phone or two, so this is important to me.
Now, with the Armor X7 Pro, I just leave my phone anywhere, with almost no worries about its safety. If it can go through the 29 tests needed to get the MIL-STD-810G certification, It can withstand a fall while I’m riding my bike, the playful (and sticky) hands of my nephews, or having a pint of beer accidentally poured over it on a Friday night.
As long as it doesn’t get stolen, it will probably be with me for however long I want it to.
And I got all of this for just over a 100 euros on eBay -you can get it cheaper in Banggood, if you are willing to wait a bit longer. Really, I don’t think theres another phone that can deliver all of this by that price.
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Top 25 Web Designing Interview Questions and Answers for Experienced
Q1: Establish AWS?
It's a platform that provides safe cloud solutions, information storage centers, computing systems, content delivery, and other related services to the consumers.
Q2: Which are the a variety of AWS products constructed for supplying cloud solutions?
Answer: There are primarily three types of cloud support types that AWS goods are created. These are mentioned below.
Q3: Establish Auto-Scaling?
Answer: Auto-Scaling is a purpose that supports the supply and start of new cases after comprehending the requirement. This way, it delivers the users the capability to increase or reduce the source capacity according to the changing demand levels.
Q4: Is there some difference between area and accessibility zone?
Answer: Yes, there's a gap between the area and accessibility zone. The areas are the distinct geographical areas such as United States-West 1, i.e., North California and Asia South, i.e., Mumbai. An accessibility zone is the component of the regions that are mainly the isolated zones, which may replicate itself if necessary.
Q5: What do you know by geo-targeting in CloudFront?
Response: Geo-Targeting at the CloudFront affirms customized content to the target audience by the requirement and needs of a particular geographic location. This also aids the companies showcase their customized range to the target market in various geographical areas without altering its URL.
Q6: What are the Actions involved with CloudFront?
Measure 2: Saving the code within an S3 bucket, it functions as the repository to the code.
Measure 4: CloudFormation reads the document and understands the professional services needed that are called alongside their order information, relationships with providers, and related provisions.
Q7: Which are resources offered in AWS, which might help you realize that you're paying more than needed for AWS?
Answer: There are four resources offered in AWS, which might help recognize that you're paying more than needed for AWS. These are mentioned below.
We are assessing the very best service table.
Price allocation tags.
Price explorer.
Q8: What's S3 in AWS?
Answer: S3 is popularly Known as Simple Storage Service. It's used to store and recover data of almost any number from any place in the world utilizing the net.
Q9: What is AMI?
Answer: AMI is the Brief form of Amazon Machine Picture. It's a template that provides the information needed to establish an example that functions as a backup of AMI running as a virtual host in the cloud. The data provided is all about the operating system, software along with the application server. Many cases can be launched in one time from various AMIs, depending on your instructions.
Q10: What's the connection between AMI and Instance?
Answer: AMIs could start instances. One AMI can establish as many cases as required. An example type defines the hardware of the server pc, for Instance, including advice about computers and its memory capabilities. After launching an issue, it functions as a conventional host and maybe interacted together with another computer.
Q11: What will be the inclusions in AMI?
Answer: There are three inclusions in Ami, including the following.
Template to your root volume for your Case.
Block device mapping, which aids in specifying the volumes after attaching to the Case after launching.
Launch permissions, which aids in determining which AWS account may choose the AMI for launch Instances.
Q12: Establish T2 Instance?
Answer: T2 Instance is mainly designed to provide moderate baseline functionality and the capacity to burst in a more fantastic performance according to the workload's needs.
Q13: Identify Various Sorts of Instances?
Answer: The various types of Instances contain the following.
Q14: Can Amazon VPC encourage the land of broadcast or multicast?
Answer: Amazon VPC doesn't support the land of broadcast or multicast.
Q15: Can we make Elastic IPs in AWS?
Answer: Approximately 5 VPC Elastic IP addresses are all permitted under every AWS account.
Q16: What's a default storage course in S3?
Answer: The default storage course in S3 is known as the Standard often obtained.
Q17: What will be the functions in AWS?
Answer: Functions in AWS are utilized to consent to the entities that may be trusted inside the AWS account. They are much like the consumers and don't demand the invention of any user name and password to operate together with several other tools in AWS.
Q18: What will be the advantage locations in AWS?
Answer: Edge places in AWS are known as the place where the contents will probably be cached. When a user attempts to access any material, then in this situation, the material automatically searches to the edge place.
Q19: What's the Complete type of VPC? Explain VPC?
Answer: VPC assists in assessing the system configuration procedure. It functions as a system that's logically isolated from several different networks from the cloud. VPC enables the users to get their IP address range, safety classes, subnet, and net gateways.
Q20: What's a Snowball in AWS?
Answer: A Snowball at AWS is a data transfer option. It employs the origin appliances into a great deal of information for getting into and from AWS. Snowball may be utilized for the transport of enormous information from 1 spot to another. Additionally, it aids in reducing media costs.
Q21: What's Redshift in AWS?
Answer: Redshift in AWS is a vast data warehouse product that's fast and strong enough to handle data warehouse support at the cloud.
Q22: Establish Subnet in AWS?
Answer: Subnet in AWS is popularly known as the massive part of the IP Address split into chunks. We could have 200 subnets for each VPC.
Q23: What's SimpleDB in AWS?
Answer: SimpleDB is a title given to the information repository structure document which supports information doubts and indicator S3 and EC2.
Q24: What's Amazon ElasticCache?
Answer: Amazon ElasticCache is an internet service that aids in easy installation, scaling, and saving information from the cloud.
Q25: What's AWS Lambda?
Answer: AWS Lambda is a computing support provided by Amazon to run code at the AWS cloud without handling the servers.
Know more
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Chloe’s always been Not Like Other Girls. Well no, not in that way (AN: yes absolutely in that way). Just how can you be like other girls when your father is a serial killer? And because of that, the families of those murdered victims want to get some revenge on your father... using you...maybe even killing you. (AN: DUN DUN DUN!!!)
Thankfully Chloe also has a super power... well not really a super power... but kinda (AN: Spoiler it is totally a super power): Everyone likes her. Even sups -- short for supernaturals -- like her from tips of her freakishly fast feet (AN: my muses say she’s human but she can beat supernaturals) to the top of her ombre hair... naturally ombre, of course (AN: grows out dark brown almost black but then lightens to to a pale blonde almost silver color (AN: I am not making this up). They even like her enough to sponsor her in the VERY prestigious Institute located in Scotland and hidden from human eyes. (AN: I think this sounds familiar...)
But when she gets to London, she’s in danger again. This time from a force strong enough to take out a coven of witches. Thankfully she’s immediately taken under the wing of Levi -- short for Leviathan (AN: I am not making this up) -- De-something (AN: this I am making up). One of the first seven sired Vampires and all around hottie (AN: Early 2000s VtM called; they want their Camarilla back). She can’t help but feel an undeniable pull to him. Like they were soulmates or something. (AN: Because of course they are.)
But isn’t she being silly! She’s just a NORMAL girl. Besides, she doesn’t have time for romance. She’s got a post graduate degree to get!
So...
Yeah...
Anyone see any problems with what I summarized?
Other than the fact that I went overboard on the early 2000s author notes that were so common in fanfics at that time.
Anyone?
Anyone?
It is only a little bit derivative.. I mean it’s not like there’s a gothic potions master... oh wait there is. Or different houses... except there’s kinda that too... or the overly complicated histories... Or...
Fuck...
While it’s not quite into IP infringement (there’s sex for fuck’s sake and the heroine is American!) it’s a bit too uncomfortably close for my tastes. Which is sad because I’ve liked May Sage’s writing before.
There’s some problematic continuity errors... like the heroine’s eyes are stated to be blue in one place and brown someplace else. And there’s no Self-Insert reason for it. There’s more, which is super infuriating...
Worse, this is supposed to be Paranormal Romance. And well that last part... really really secondary. Like there are whole chapters that go by regularly where Levi doesn’t show up. At all. Not even a mention. And for a good chunk of the book if I hadn’t been repeatedly checking the blurb to go make sure I was still reading the same book I thought that Chloe was going to end up with someone else entirely. I mean there was a LOT more meaningful interaction with Jack the Huntsman than with Levi the Love Interest.
Honestly, this was mostly Urban Fantasy not PNR, which while I like both genres and there is some overlap it is still very different. The biggie is that pesky ROMANCE part of PNR. Specifically that the Romantic relationship has to be central and that it needs to feature a Happy for Now or Happily Ever After Ending.
This... didn’t.
Oh it ended... the next book is about a different couple. But there’s absolutely no closure. And worse... no hope for closure. BTW this isn’t even worth a spoiler alert. Consider it a warning. This book features one of the worst, if not THE ABSOLUTE shittiest, endings I have ever read in a book. And I’m counting Where the Red Fern Grows in that list -- I hate that book SOOOO MUCH do not get me started. The ending of this book was so very very bad.
This was a solid four star heading to five star until the ending. Even with the derivative nature of the story because I liked the characters and I liked the writing style. But even that can’t save this book from the absolute trainwreck of an ending.
Two Stars.
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#Romance review#paranormal romance#vampire romance#urban fantasy#shitty ending#cliffhanger#derivative#so very derivative#Seriously this is like a Harry Potter fic#but I've read hundreds of better Harry Potter fics#thousands even#even the abandoned fics have better endings#it's that bad#may sage#two stars#Rose and Lark review books#yes that was a my immortal reference#I couldn't resist
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