#massacre wurm
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Massacre Wurm
Artist: Jason Chan TCG Player Link Scryfall Link EDHREC Link
#mtg#magic the gathering#tcg#$2.00#jason chan#massacre wurm#mirrodin besieged#creature#phyrexian#wurm
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"My big beautiful wurm-man"
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Looooooved getting to see Killer fight here. I’m such a sucker for characters using sickles/scythes to fight and this was just a great display of his fighting style. Mwah mwah love it.
One Piece - #1029
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Is replacing the names of creatures with "this creature" the new standard as of Foundations? Is it an attempt to make Legendary Creatures feel more legendary, or perhaps another way of saving space? Either way, I am unhappy with this change. It was flavorful and even cool that the names of the creatures were directly incorporated into the gameplay, like "When Massacre Wurm enters the battlefield...", "Juggernaut attacks each combat if able.", "Shivan Dragon gets +1/+0...". Seeing everything nonlegendary simply referred to as "this creature" feels sterile.
Naming the creature was extra words and sometimes caused confusion (as players thought it referred to any card with this name and not just "this card").
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magic the gathering teaches the valuable lesson that the 3 kinds of massacre are Wurm, Meathook, and Girl
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she massacre on my wurm. until i get -2/-2
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okay magic art time now. they are in the order I thought of them. #5. Colossal Dreadmaw. I'm a basic bitch big fantasy monster enjoyer and Jesper Ejsing is the master of those in my opinion. this whole list could be Jesper Ejsing to be honest, his style just hits for me it's exactly what I picture when I think of "high fantasy". I chose Colossal Dreadmaw specifically one because I find it funny but also because I think it really exemplifies what I like about Jesper Ejsing, namely strong composition, light and color in all the right places, and character/creature designs that feel like exciting glimpses into living stories.
#4. Brilliant Restoration it was a toss up between Brilliant Restoration and Decadent Dragon, two big beautiful Wylie Beckart dragons. Brilliant Restoration barely won simply because a divine serpentine dragon with an underbelly made entirely of hands clasped in prayer is an all time great design choice. not much else to say just superb work from Wylie Beckart as usual.
#3. Hazoret the Fervent Hazoret is one of my favorite magic characters, certainly my favorite magic god, and this art is a significant reason why. something about the more abstract imagery of her mask and the sky behind her contrasted with the realistic rendering of especially the cloth and gold. along with the dramatic composition it feels both like a real grounded scene and something I would absolutely worship for the rest of my life were I to view it myself.
#2. Massacre Wurm this one is simple, the near monochromatic palette contrasted against the pink of the gums making the teeth positively shine makes for a wonderfully horrific monster design that I can't help but get hyped as fuck for every time I see it, especially in card form.
#1. Overcharged Amalgam I got to the end of this list for too fast there are still dozens of cards I would love to include, but perhaps next time they will get their time to shine. anyway Overcharged Amalgam just hits for me. It has it all, badass monster design, dynamic energy, gender envy. It feels like the dramatic climax of a story perfectly encapsulated in one piece. I can't take my eyes off of it and it is utterly, for lack of a better phrase, electrifying. I hope Mike Jordana continues to make many more magic cards in the future because I am in love with them all. only not is that they changed the art in the actual card printing for some reason and it makes the composition shittier, also the lower resolution doesn't do the art justice, so the card unfortunately looks much worse in person.
anyway thanks Jupiter for letting me yap. also I realize now that these all depict giant monsters that wasn't intentional I have interests other than big beasties I swear.
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Today’s recent commander sleeper is a three-for-one, all fulfilling the same purpose and all from the same set, our first foray in this series into Warhammer 40,000′s cards. Now, one of those got a bit more popularity than the others and is a bit more expensive, Necron Deathmark clocks in at a few dollars, currently, but I felt like if I was gonna talk about these, might as well include it.
Removal and interaction! Crucial to any self-respecting Commander deck, it’s always neat to have more options for it. More specifically, creature removal that comes stapled on creature etbs, which is a specific kind that is easy to synergize with to reuse, be it through reanimation, blinking, bouncing, cloning and more. None of these are quite as clean and cheap as a Ravenous Chupacabra, but they all come with some serious upside to justify the extra mana.
First of all, Callidus Assassin and Necron Deathmark both come in with Flash, a VERY valuable keyword on your interaction, since it can stop much more, and allows you to act with full information of what your opponent is doing. Callidus Assassin also gives you a clone of the creature it kills, more akin to an instant-speed Control Magic than a Chupacabra, which is a rare effect to get at that point. Supplant Form is not the best card ever printed, but it’s one I’ve considered playing, for the same cost, and only temporarily removes the card from the opponent. Necron Deathmark is not only a 5/3, but also mills (you, generally) a few cards, which in any deck with black mana, is likely quite an upside.
Our last card here is the only one at sorcery speed, but makes up for it by being way more flexible, being able to act at five mana like either a pinpoint removal or a targeted Massacre Wurm, clearing out a token player’s board getting out of control, killing utility creatures, killing creatures that blocked this turn, or making blocking much more awkward for a player. That flexibility is hard to match, and I think worth more than the one mana premium you’d pay on a Chupacabra or Nekrataal to get access to it.
All three of these are excellent options I encourage you to consider when building or updating your decks, giving some competition to chupacabras, and even shriekmaw sometimes.
#sleeper#sleepers#mtg#edh#commander#warhammer 40000#Primaris Eliminator#Callidus Assassin#Necron Deathmark
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I'm gonna start posting some of my custom mtg cards since they're currently just gathering dust in their folder.
Card Transcription
Zelriel, Tearaway Traitress 1BR Legendary Creature - Devil Eminence - As long as Zelriel is in the command zone or on the battlefield, other creatures you control get -1/-1. Flying, haste Whenever Zelriel deals combat damage to an opponent, they gain control of it. Whenever a creature you control dies, you lose 3 life. 5/5 "My job here is done. 'Til we meet again."
End Transcription
Art Link
Here are some design notes:
This card is a result of wanting to make a commander with an eminence ability that was a strict downside. Being Night of Souls' Betrayal'd seemed like a solid choice, and the rest of the card came from trying to make the ability make sense.
The eminence ability restricts deckbuilding to omitting all X/1's. No Ragavans allowed.
The first step in balancing Zelriel was giving her a very good statline. A 3-mana 5/5 with flying and haste is very good. In retrospect, probably too good.
The second ability serves as both a nerf to the statline and a buff to the eminence ability. You don't get to keep the very good creature, but you do get to push the -1/-1 effect onto other players. This can be backbreaking to token decks, which leads us to...
The third ability, which synergizes with the eminence ability even further.
Zelriel can be used in combination with wraths to pseudo-Massacre Wurm them. Swing in to give control to whomever has a lot of big dudes, play Damnation, and watch their health plummet.
I tried to match her flavor to the ability the best I could. I found out about the word "traitress," which I thought was entertaining. I chose to make her a devil, as opposed to a demon, since it matches the chaotic flavor of devils in mtg better.
I think the flavor text isn't very good, but I'm not going to remake the card so it is what it is. I might change the first phrase to "Well, that was fun!" instead.
I'd probably also increase the cost by one. As it is, you can get this out turn two and kill the green deck's one-drop immediately. Then again, you'd be able to do that regardless with a Sol Ring if I increased the cost. I don't like having to consider Sol Ring when designing cards.
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Pink Sleeves Pride Draft
June 15, 2024 | list: cubecobra.com/c/pink | deck pics | 4 drafters, 5 packs of 15, discard last 7
Sponsored by Super Nibs.
A beautiful Pride month night, just days before the heat gets unbearable. Sitting on my patio talking about traumatic work stories and Katy Perry impersonating Zooey Deschanel. "She ran the world at the time!" Drink a queer- or else gamer-girl coded energy drink so you don't die when the Kit-Cat clock strikes 10 on Father's Day eve.
I draft Bug Zombies: Brood Tyrant, Field of the Dead, Grave Titan. Dark Confidant, Phyrexian Arena, Painlands. I'm losing life, I'm tossing cards, I'm hoping to win before I fall to pieces.
To my right, on the dining chair, GL drafts Orzhov Wipes, with the dream of Massacre Wurm triggering for lethal.
Seated on the couch to my left, ML assembles all of Judith's friends across Red, White and Black, and a casual 5 one-drops.
Demanding to sit on the chaise, CC once again tried spells matter, commenting afterward that seeing more cards made it feel easier.
We'll all face each other in a round robin.
ML finishes me in 3 games, with Judith pumping out unreasonable damage. At the coffee table CC seals the 2-0 against GL, keeping Ral busy with the Mystery Booster recursive sorcery. CC is elated to finally get a match win with spells. With the draft format we each got to see over 70% of the cube, and credit is given to that.
Spotify Jam doesn't really work super well, at least not with Google Home. Still, the queer hits persist.
In round 2 my own card harm me too much. Luckily, I have lots of them. In game 3 GL dekes through my Army of Darkness (all three zombie generators online) with Exalted Archangel pumping unblockable Gingerbrute.
ML takes out CC in 3. Butcher of the Horde does whatever it needs to, and then Falkenrath Aristocrats swoops in to end the game a turn early.
I didn't see ML's 2-0 win at the dining table over GL, but it secured the 3-0 on the night. I was too busy burying CC in zombies. Persist isn't in the cube anymore, but Exhuming Grave Titan on turn 4 is also good.
I never care about winning, but usually I want to play as well as I can. On this night though, enjoying canned cocktails, back and ribs aching from improper toddler hoisting, neighbourhood denizens screaming on the street four storeys below, I wanted to see how close I could get to the sun.
In most games I took more damage from my own cards than my opponents, and in most games I was far ahead with cards, from both the copious draw and token generation. With all my cards that asked me to discard, choices got interesting fast once I'd discarded my reanimation targets.
In retail limited, a lot of discard decisions are resolved by identifying which card is the worst. In constructed, your gameplan is a lot more scripted. Here, it often felt like card evaluation didn't offer much guidance. i needed to think about the next few turns, with that decision extremely sensitive to both game state and the matchup. I loved it, even if I didn't navigate it well.
I adore the beauty of seeing whether Dark Confidant is ending my game. I love Banishing Light exiling my Phyrexian Arena. I love chump attacking with Bob, and forcing my opponent to think about the cost of taking two damage, versus the opportunity to slow my card advantage, versus the life loss that goes along with it.
I've had a pleasant recovery in my conversational skills recently, maybe imagined, maybe not. A core goal for my evening was enjoying myself. For a long time Magic was a form of mental escapism. Not into fantasy, but in the way it's mentally all consuming. I think that's still available, but I really wanted to enjoy a beautiful evening with my beautiful friends playing a beautiful game, and I got it.
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It just hit me that massacre wurm is eating fucking fantastic after murders at karlov Manor.
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Me waiting 20 minutes for the landfall elemental omnath deck to finish its turn so i can play Massacre wurm and win only to discover that one of the three legendary Omnath cards on the field has a "if an elemental is destroyed, Omnath does 3 damage to your opponent"
#Are these decks even fun to play or is it just so they can win in ranked?#personally i find having to do a ton of finicky shit to be absolutely annoying
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massacre wurm.
i love sending you these
Me when I am a little bit sleepy
I am obsessed with these please never stop sending them to me
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My birthday was yesterday, my favorite card of all time is massacre wurm. Can I have some massacre trivia?
One of the ways we make mythic rare cards, is to take a design we’d do at lower rarity and add something extra to make it exciting. We had creatures that killed small creatures when it entered. What if we added a bonus for each creature you killed?
Happy Birthday!
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Nice change of pace with today's Midweek Magic Brawl theme. It's all access, so the couple BRO cards I haven't opened yet are nice little gimmes--I usually only open packs on the last day before the end of a set for maximum duplicate protection, so until then, I generally just play what I've opened in Draft of the newest set, unless there's something particularly crucial like a land or something--I remember I crafted Massacre Wurm day-of when it was so desperately helpful for crushing that Kev Walker land that landfalls out Zombie tokens.
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