#marvelous aql
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hardcore-gaming-101 · 2 years ago
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Top 47K - Rune Factory 4
Join the HG101 gang as they discuss and rank the sixth game in the fantasy Harvest Moon spinoff series.
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bokujou-monogatari · 1 year ago
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do you mind explaining why you like island of happiness over sunshine islands and tree of tranq. over animal parade?
Disclaimer 1: this is not my full answer because I want to provide more than just my ramblings and have actual tangible evidence to my reasonings. Which, I do have, but my schedule has been very limited recently and I just haven't gotten around to digging things up.
Alright, it's about time I answered this, just because it's been sitting here in my inbox and I don't want to keep you waiting too long.
Disclaimer 2: I don't know what the hell happened in 2007 to 2010, but something tells me there was a Too Many Cooks situation in the dev/production line; may have been what contributed to the creative differences and why Wada was ushered to leave after the AQL Merger. But again, this is one thing I -don't- have the specific insight to.
Disclaimer 3: long post, I'm sorry 😭
Tree of Tranquility was created 2004 (preproduction) to 2005-2006 (production, commitment, release candidate) and released in 2007. The person spearheading direction was Yoshifumi Hashimoto, the acting director for many games after he was brought to the team when Victor merged with Marvelous in 2003. He was purely Marvelous staff at the time, and was not part of the initial team that came with Victor/Toy Box. He was given the role for Tree of Tranquility in order to innovate gameplay on the latest Nintendo system - the Nintendo Wii. He had support in the way of Yasuhiro Wada and Hikaru Nakano. To a degree, Nakano was more closely involved than Wada, who at the time, was more oversight than development.
Hashimoto wanted to use the success of A Wonderful Life to make a more intuitive, iterative title that followed similar successful principles while in a whole new setting. Thus, Tree of Tranquility did its best to be its own thing while still trying to be a knock on of the preceding console game.
In this article I translated years ago (which frankly needs an update, but the general information is There), Wada was interviewed for the release of Animal Parade; he stated that when he finally took a look at the final product, Tree of Tranquility did not capture the feeling of being a true successor to A Wonderful Life, and that he was largely unhappy with how things turned out. As such, he ordered the team to create a turnaround version of the title which stripped characters down to bare stereotypes, rewrote original relationships and changed them, and changed functionality of gameplay systems - all within a 9 month period from the release of Tree of Tranquility to Animal Parade.
As to why I like Tree of Tranquility so much:
I am just not a fan of the antiquated rural ideals and stereotypes Wada mixes very well in all of his games.
He added those into Animal Parade, and also just pretty much turned Tree of Tranquility into a depressing hot mess with plotholes.
I had already been so used to the (then) complexity of the character narrative in Tree of Tranquility that coming to Animal Parade felt like the characters had been body snatched. I have a whole dissertation on my blog about the character narrative of Maya, and I could write about every single character of the game and the ways they stand out in ToT compared to AP. Between the two, for what the story was supposed to be, it also felt less impactful when playing Animal Parade, than when you literally got told how much of a difference you were making throughout the story of Tree of Tranquility.
(Of course, this isn't to say Tree of Tranquility doesn't have its own problems, it does! But you can't escape narrative bias in any media - it takes critical analysis.)
I think Animal Parade holds its own as a game, and I can see why so many people enjoy it. However, narrative wise I will always choose Tree of Tranquility.
Island of Happiness is also the same in this regard. Hikaru Nakano was not satisfied and felt that the game could be iterated on further, and thus Sunshine Islands was created. For me, Island of Happiness felt more tight knit but also diverse- what with the single community island, branching heart events instead of linear ones, and overall feel. I just couldn't attach myself to Sunshine Islands despite the fact it was supposed to have "enhanced" the story presented in that generation.
Feel free to hit me up about this more, I love talking about this topic specifically :)
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karlohabagatstudios · 1 year ago
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[MMD Crossover] The Union of Light (KHS Version)
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"There is nowhere to run! Nowhere to hide! We have banded together to rid all timelines of your evil! The threat you posed to them ends today!" - Karlo Habagat (as Fire God Liu Kang)
Hey, guys! Here's the pic I made that is based on one of the most chaotic chapters in Mortal Kombat 1: Armageddon! In here, like the original, this version of the Union of Light comprised of various individuals from across all timelines, which also included good counterparts of Gamma, Niles, Risky Boots, Sarionto Fegrito, Dimitri Reznov and other characters, who were considered villains in previous timelines. And instead of Fire God Liu Kang, it was assembled by Prince Karlo Habagat in order to destroy Titaness Kayla Amihan and her timeline.
Enjoy!
CREDITS Special thanks to Katherine-1208 for the TDA Hoodie Len model, CSLeader for the Alex Spider model, SAB64 for the Shantae model, omega-slender for the Mimi Sentry model, the Glitch Productions team for the Axol model, and many others for the TF2, Half-Life 2, Garry's Mod, and Call of Duty models. All characters belong to their respective owners. • Battlefield 3, ©EA DICE and Electronic Arts • Senran Kagura, ©Tamsoft and Marvelous AQL • Shantae, ©WayForward Technologies • Team Fortress 2 and Half-Life 2, ©Valve • Call of Duty, ©Treyarch and Activision • SMG4, ©SMG4 and Glitch Productions • Mortal Kombat 1, ©WB Games and NetherRealm Studios
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legiongamerrd · 4 months ago
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#Gamefemerides
Hace 11 años se lanzó Rune Factory 4. Es un RPG desarrollado por Neverland y publicado por Marvelous AQL para Nintendo 3DS. Es el 6to juego de la serie de Rune Factory, y el primero en lanzarse para 3DS. Se lanzó en Japón en julio de 2012. A Europa llegó en 2014. Una versión mejorada, Rune Factory 4 Special, se lanzó para Nintendo Switch en Japón en julio de 2019, y en el resto del mundo en 2020. También se lanzó para PlayStation 4, Xbox One y Windows en 2021.
El productor, Yoshifumi Hashimoto, dijo que el tema provincial es “amor apasionado, dulce matrimonio”.
#LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #Neverland #MarvelousAQL #XSEEDGames #RuneFactory #RuneFactory4 #Nintendo #3DS #NintendoSwitch #Microsoft #Windows #Xbox XboxOne #PlayStation #PS4 #RPG #Simulation
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meep-hani · 1 year ago
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Tokyo Ghoul √A (2015)
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Tokyo Ghoul √A
Aired: January 2015 to March 2015 Watched: No record
Producers: Marvelous AQL, Shueisha Studio: Pierrot
Number of episodes: 12 Synopsis:
Ken Kaneki has finally come to accept the monstrous, flesh-craving part of himself that he has feared and despised for so long. After escaping captivity and torture, Kaneki joins Aogiri Tree—the very militant ghoul organization that had abducted him, leading his friends to question his true motive and loyalty. As tension between the government and the ghouls continues to rise, the Commission of Counter Ghoul, the government's specialized anti-ghoul agency, has intensified their efforts to completely purge Tokyo of ghouls. This threatens the transient peace of Kaneki's friends and former comrades—the ghouls at the Anteiku coffee shop. Aware of the dangerous situation, Kaneki faces several battles that puts his precious fleeting humanity on the line.
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Notable characters:
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Kaneki Ken (voiced by Hanae Natsuki)
Kirishima Touka (voiced by Amamiya Sora)
Nagachika Hideyoshi (voiced by Toyonaga Toshiyuki)
Suzuya Juuzou (voiced by Kugimiya Rie)
Eto (voiced by Sakamoto Maaya)
Amon Kotarou (voiced by Konishi Katsuyuki)
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Rating/s:
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Notes/comments (optional):
Kisetsu wa tsugitsugi shinde iku
Why does Amon look like a babygirl in his photo?
Will I rewatch? Might.
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Source:
MyAnimeList
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pastelgamerbunny · 6 years ago
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I didn't catch this until someone else pointed it out but UHHHHH
Hey Veronica? What the entire fuck?
Hey Xseed? What's uhhhhhhh-
What's uhhhhh- the benefit of putting a homophobic character in your video game?
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That makes two of us. I also would like an explanation, Ms. V. Multiple explanations.
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chalantman · 6 years ago
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FoMT Remake: Sudden Realization
So, something just occurred to me about the Friends of Mineral Town Remake that I’m seriously dreading:  Namely, the likely return of Rival Relationships meaning the fervent hatedom of Mary may likely reawaken at full force.
But maybe I don’t have to worry!  Time maybe mellowed out the old fandom and we’ve grown more mature as a community. And maybe the new seedlings not knowing of the old ways will be way more receptive of this.
Right?
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everygame · 3 years ago
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Super Monkey Ball: Banana Splitz (PlayStation Vita)
Developed/Published by: Marvelous AQL / Sega Released: 23/10/2012 Completed: 24/01/2022 Completion: Beat Easy, Normal and got nearly 20 levels into Advanced before I’d had enough. Trophies / Achievements: 42%
A big nostalgic throwback here to the early days of Every Game I’ve Finished, where the very first game I wrote about was a misguided Sega game on Sony’s similarly misbegotten handheld (in that case Sonic & All-Stars Racing Tranformed.) Not for any particular reason here other than I’d watched Game Sack’s not-so-recent video on Super Monkey Ball: Banana Mania and it put me in the mood for some Monkey Ball.
As I wasn’t going to pick up Banana Mania because of his critique of the controls (although there are, apparently, modders working to fix that on the PC version) I just dug around and remembered I had this, Super Monkey Ball: Banana Splitz for the PlayStation Vita, and you know, a bird in the hand and all that. Although here it’s “a bird in the hand has just as twitchy controls and uninspired level design as all the other birds in the series have.”
I mean, is there a franchise that is as warmly remembered as Super Monkey Ball is that is as consistently rubbish? There’s quite a lot of Sega stuff that when you go back to you’re like “hmm” (*cough* Jet Set Radio *cough*) but they all tend to have some aspect that makes you still a bit fond of them, and the tend not to have been granted like forty sequels. I have incredibly fond memories of getting the first Super Monkey Ball as a launch title for the Gamecube and playing it a ton, but I don’t even remember having particularly fond memories of the sequel, and everything else has been mediocre at best.
Which is probably the perfect description of Banana Splitz, to be honest, a game named to be confused with the Wii game Banana Blitz (and its HD remake.) It’s been a while since I played a game where you can see them straining to use every gimmick of the hardware, but here they’re like “you’re going to have to use the touchscreen, even though there’s buttons” they want you to (but thankfully don’t force you to) use motion controls, and the party games have you using the back touch-pad (remember that?) the horrible fuzzy camera and even have you using the Vita in portrait mode!
As usual all the party games are rubbish, the particular nadir having to be Monkey Rodeo, where you touch the back touch-pad to bounce your monkey around by pushing it on the opposite side you want your monkey to move. It’s so wrong it’s the kind of thing that makes you irrationally angry about shoving a virtual monkey about. The main game isn’t much better, with easy and normal tremendously simple and then advanced immediately hard. There’s absolutely no sense of difficulty progression (Advanced literally begins with you throwing your monkey off platforms trying to hit others you can’t even really see) and the game is sadly tied to a dated lives/continue format that would mean I’d have to replay it (I suspect) hundreds of times to see it through.
If you’ve been reading my earlier articles on Xevious and the like, I admit there’s a simple pleasure to starting again from the beginning, getting better, but there’s none of that pleasure here. Load times are so long, the controls are twitchy, the camera is infuriating (you can only move it when your monkey is basically at a standstill, and it wildly corrects as soon as they’re moving) and the levels–when they’re not just old levels, again–feel often as reliant on luck as skill with uneven platforms playing havoc on your plans (seriously, Advanced 10 is a lot of fucking nonsense.)
It’s not even charming to look at. They’ve sort of decided to make monkeys in balls make sense by creating a framing that the monkeys have been transported into the Screwball Scramble-esque toys they’ve been playing with, but on the Vita’s screen the entire thing looks so sterile, and the UI itself is saddled with big early-00s DVD menu energy with everything taking absolutely fucking forever to do.
So… yeah. This is rubbish. Might as well just wait and see if any of the Banana Mania mods pan out…
Will I ever play it again? I shall not. If it was possible to unlock infinite continues without having to play through Advanced on a measly nine, I’d probably have seen this through. But the controls are infuriating.
Final Thought: I briefly considered if this would be more playable on a PlayStation Vita TV (remember that?) if you got a Gamecube controller working with it (mmm, octagonal gate) but then I remembered that you actually can’t navigate the menus of this without touch controls, so I think this is actually totally unplayable on the Vita TV! I mean it’s pretty much unplayable on the Vita as is though, so it’s not too much of a loss I guess.
Support Every Game I’ve Finished on ko-fi, either via a one-off donation (pay what you like) or by joining as a supporter at just $1 a month and get articles like this a week early.
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tinysamm · 7 years ago
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During multiplayer sessions in Story of Seasons, a symbiotic relationship is established between each set of players. The hosting player must prepare a set of gifts for each player that will visit their farm, and once they have arrived, the visiting players are able to use magic wands to improve the Star ranking of plants on the farm. This is an interesting example of multiplayer based entirely on kindness, and greatly reinforces the game’s themes of community, while also providing a reason to play with other frequently.
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kiyoshiryuta · 6 years ago
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Peach Ball: Senran Kagura ya tiene fecha de lanzamiento en Japón http://bit.ly/2O1PMwx
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Anyway, if you’re one of those weirdos who still own a PSVita and are also a fan of Monster Hunter, Berserk, Dark Souls, Arthurian Legend and/or body horror, buy this game
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Pros- the story is good, lore is interesting, the gameplay is solid, the monster designs are good here they are by the way
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Cons- it’s a Vita game, the re-release makes the original obsolete, so you’ll have to buy that, it’s technically a Monster Hunter clone, so if you’re not into that you may not like it, most of the references to King Arthur were ommited in the localization, Japanese audio is paid DLC (the stuff like the new monsters or side stories is free though)
Bottom line, game’s good, buy game, play the demo to get a feel of it if you wanna
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hardcore-gaming-101 · 5 years ago
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Top 47K - Senran Kagura: Shinovi Versus
Join the HG101 gang as they discuss and rank the Vita beat-em-up that should have been called Teenage Buxom Ninja Schoolgirls.
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queensheikah · 8 years ago
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With talk of there being a Story of Seasons (Harvest Moon) on the Nintendo Switch, I gotta say that Marvelous better step it the fuck UP. The last console release was Animal Parade (2008), which was personally one of my favorites. It was VAST, there was a lot to DO. The series was so great, but it just turned a little blah since it came to the 3DS. Let's bring back the list of shit we gotta get done that gets harder with each completion of the last! Let's bring back the cast of diverse, believable characters! Let's bring back rival couples!! Let's bring back real mining! Let's bring back real effort into wooing our potential spouses! Let's step it up, Marvelous! I have high expectations for this game, you better bring it!! Add anything new or old you'd like to see in the comments!
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legiongamerrd · 8 months ago
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#Gamefemerides
Hace 10 años se lanzó Soul Sacrifice Delta. Un RPG de acción cooperativo desarrollado por Marvelous AQL y Japan Studio, publicado por Sony para PlayStation Vita. Secuela del Soul Sacrifice original, Soul Sacrifice Delta presenta nuevos monstruos, personajes, hechixos, áreas y una nueva facción.
SSD presenta muchísimo contenido nuevo. Uno de las más destacables es la nueva facción Grim. Esta tiene su propio arco de historia, aunque es el más corto. También hay nuevos monstruos, afiliados con “cuentos de hadas” clásicos
#LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #MarvelousAQL #Sony #JapanStudio #SoulSacrifice #SoulSacrificeDelta #PlayStation #PSVita #PSTV #CosasdelaVita #VitaIsland #RPG #JRPG
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meep-hani · 1 year ago
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Tokyo Ghoul (2014)
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Tokyo Ghoul
Aired: July 2014 to September 2014 Watched: No record
Producers: Marvelous AQL, TC Entertainment, Shueisha Studio: Pierrot
Number of episodes: 12 Synopsis:
A sinister threat is invading Tokyo: flesh-eating "ghouls" who appear identical to humans and blend into their population. Reserved college student Ken Kaneki buries his nose in books and avoids the news of the growing crisis. However, the appearance of an attractive woman named Rize Kamishiro shatters his solitude when she forwardly asks him on a date. While walking Rize home, Kaneki discovers she isn't as kind as she first appeared, and she has led him on with sinister intent. After a tragic struggle, he later awakens in a hospital to learn his life was saved by transplanting the now deceased Rize's organs into his own body. Kaneki's body begins to change in horrifying ways, and he transforms into a human-ghoul hybrid. As he embarks on his new dreadful journey, Kaneki clings to his humanity in the evolving bloody conflict between society's new monsters and the government agents who hunt them.
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Notable characters:
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Kaneki Ken (voiced by Hanae Natsuki)
Kirishima Touka (voiced by Amamiya Sora)
Kamishiro Rize (voiced by Hanazawa Kana)
Tsukiyama Shuu (voiced by Miyano Mamoru)
Nagachika Hideyoshi (voiced by Toyonaga Toshiyuki)
Yoshimura (voiced by Sugou Takayuki)
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Rating/s:
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Notes/comments (optional):
Can't remember much about it but it was pretty thrilling.
Will I rewatch? Probably.
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Source:
MyAnimeList
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ketoprakdl · 5 years ago
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Muramasa: The Demon Blade (USA) Wii WBFS
Muramasa: The Demon Blade (USA) Wii WBFS
Muramasa: The Demon Blade, known in Japan as Oboro Muramasa (Japanese: 朧村正, “Hazy Muramasa”), is an action role-playing game developed by Vanillaware for the Wii, and later the PlayStation Vita. The game was published in 2009 by Marvelous Entertainment (Japan), Ignition Entertainment (North America), and Rising Star Games (Europe). The Vita version was published in 2013 by Marvelous AQL in Japan…
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