#mallory (mikeyverse)
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mewintheflesh-2 · 11 months ago
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Ghost Mikey but it isn’t a Mikey that died or anything, it’s just a ghost that took a liking to his likeness tries to replicate him. It ends up looking super glitchy physically and sounding very uncanny. It doesn’t speak it own sentences, instead stealing words Mikey has said in his own sentences. He doesn’t completely copy his appearance for character-designs sake, but they still share that similar hairstyle and facial hair most of the other Mikey’s have. His skin is pale, it’s eyes are glazed over and colourless with dark, dark circles under them, and their body is very skinny, damn near skeletal.
Likes to phase through walls and dissapear/reappear to scare people.
It/they/him pronouns :)
Scares the capital s Shit out of Michael and actively enjoys terrifying him, but it’s all in good fun for them :) (Michael does not feel the same)
Acquaintances with Magnus as is expected with both of their supernatural natures/abilities.
Likes Moro but doesn’t bother him too much. Moro likes to keep his distance, but doesn’t mind talking to him.
Likes to scare the shit out of Maharth and Marigold a lot. Maharth would get over the initial scare fairly quickly, meanwhile Marigold is just like “dnaojdosjdoajsosjsoajofhfishri OUT!!! GET OUT!!!!!!” very scared and angrily.
Marco keeps trying to fight them and it is very entertained by his attempts at harm them.
Mud is ALSO scared of him but tries his hardest to pretend he isn’t. Same with Mantis, just, not as scared.
Fuse is unfazed, he’s already haunted by too many ghosts to count.
I think Mikey is the type to say he doesn’t believe in ghosts when he very much does subconsciously so when Ghost Mikey shows up he’s hole “Ndiansksjwojddo GET AWAY FROM ME-“
Meanwhile Nightsky, who has had to deal with Nightmare!Mikey (remember him? Wow I haven’t brought him up in a while) is just unnerved by him, but is more upset by the unpleasant memories of his long-familiar nightmarish fiend.
I think Mellan is a combination of Mud and Mikey. Used to not believe in ghosts, but now that he’s met Ghost Mikey, he tries to pretend he’s not scared of them.
Darklord would, I think, be pretty fascinated by them. I mean. A real life ghost. Just in his shared house. How cool is that?
Moss would be a little unnerved by them, but would get over that initial feeling eventually. He’s a little upset he can’t make them food they can actually eat. Ghost Mikey does enjoy scaring off pests that get pasts Moss’s garden’s (nature friendly!) reinforcements, of which Moss is very grateful for. What’s more nature friendly than just leaving the pests traumatised with no physical injuries? :)
I think Mrithun is also scared of him and as a result just pretends they’re not there in the room with him until he’s absolutely forced to acknowledge it’s presence.
Same with Marius, except instead of being scared of them, he’s just unnerved more than anything.
I think Marvin is very curious about him and likes to ask them questions about their past. Sometimes maybe goes overboard with questions and scares them off. Leaves them little offerings of small gadgets he builds as apologies.
Mirri enjoys playing childish games with Ghost Mikey quite a lot. Ghost Mikey cannot leave Earth, so Mirri cannot bring him to their home or to any places out in space that Mirri wants him to visit. Which is unfortunate! As they’ve gotten very close.
Merryweather! Very scared. Ghost Mikey loves to mess with him and torment him.
Vamps is no stranger to ghosts and thinks they’re kind of fucking annoying. Will get very upset if they start messing with/scaring Merrs’ and will absolutely try to fight them.
Mallory is too high off his ass to care, he’s always seeing ghosts all the time anyways. Was actually the first one to notice Ghost Mikey
AND GB!!!!!!!! Is not scared of him at all. Very familiar with ghosts/supernatural beings. It’s kind of his job to deal with this shit. Will occasionally lose patience and get very frustrated with him when he’s trying to do his job and they won’t let him. But most other times he’s completely okay with them and considers them an acquaintance.
I think his name would be Moyo!! But other suggestions are absolutely open
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teamskyappreciator · 10 months ago
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Mikeyverse phasmophobia ghosts part 2
This is the second batch of ghosts, headshots and blurbs under the cut.
{Intro post}|{previous}|{next}
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Mirthun: Poltergeist. Will throw several objects at high velocity to annoy/mess with the hunters. The poltergeist's evidences are: spirit box, UV, and ghost writing. Abilities: higher chance to throw objects. Disadvantages: none.
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Vamps: Mare. Mares prefer to hunt in darker spaces. The mare’s evidences are: spirit box, ghost orbs, ghost writing. Abilities: can hunt at higher percentages when the lights are off, can turn lights off quicker. Disadvantages: higher hunt percent when the lights are on, cannot turn on lights.
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Marvin: Raiju. Moves faster around electronics. The raiju’s evidences are: EMF 5, ghost orbs, DOTS. Abilities: increased speed and hunt percent when around electronics. Disadvantages: greater flicker distance for electronics.
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Maharth: Revenant. Is significantly faster with line of sight. The revenant’s evidences are: ghost orbs, ghost writing, freezing temps. Abilities: will speed up to be the fastest ghost with line of sight. Disadvantages: is one of the slowest ghost in the game without line of sight.
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Marigold/Orange: Thaye. Thayes are the only ghosts to age. The thaye’s evidences are: ghost orbs, ghost writing, and DOTS. Abilities: More active and has a greater hunt percentage when young. Disadvantages: less active and a lower hunt percent when old, does not speed up with line of sight.
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Mirri: Deogen. ALWAYS knows where you are. The deogen’s evidences are: spirit box, ghost writing and DOTS. Abilities: you cannot hide from a deogen. Disadvantages: becomes very slow when near its target.
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Mud: Goryo. Stays in one place no matter what. The goryo’s evidences are: EMF 5, UV, and DOTS. Abilities: will not show DOTS when any hunter is in its room. Disadvantages: cannot change rooms.
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Marco: Myling. Is super quiet when hunting. The myling’s evidences are: EMF 5, UV, and Ghost writing . Abilities: can only be heard when the ghost is super close to you. Disadvantages: makes more noises on the paramic.
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Mallory: Obake. Can shapeshift during hunts. The obake’s evidences are: EMF 5, UV, and ghost orbs. Abilities: can change models a minimum of once per hunt, and has a chance to either leave no fingerprints, or make them disappear faster. Disadvantages: has a special six fingered print that is unique to it.
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Moyo: The Mimic. Can do copy any ghost ability. The Mimic’s evidences are: spirit box, UV, freezing temps, and ghost orbs*. Abilities: can mimic any other ghost and changes ghosts anywhere from 30 seconds to 2 minutes. Disadvantages any disadvantages of the ghost it is mimicking.
*presents fake ghost orbs
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xerofresh · 4 months ago
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Yeah there are a lot uh I’ll add a couple more
Moss: Probably a 5, same reason as Marius, but I'd think he'd be a bit calmer. And he's much stronger so if there was a trap that needed heavy lifting he'd be fine.
Mellan: Like a 2. Idk I just think he'd not do well in that situation, mainly by not listening and doing his own thing.
Darklord: If he were in the same traps that were used in the movies, 10, he knows those inside and out. New ones, probably like a 7 since he has some good knowledge on like the basis of the traps.
Mantis: 3?? Idk he’s not as fleshed out as everyone else and I kinda feel bad about that.
Mallory: High af. -10
Marco: 7, he's a pirate, he’s been through some shit
rating every Mikey on how likely they are to survive a saw trap 1-10 1 being least likely and 10 being most likely because why not it’s like 5am
GB: I’d give him about a 7, he’s a slippery little dude
TS Mikey: 2. Unless god decided he wants to keep his little plaything alive and just disables the trap itself
Nightsky: 8, has experience with trying to be killed and doesn’t crack under pressure as easily as TS Mikey
Fuse: 10. No explanation needed.
Moro: 0 please help him
McCoy: 5, I don’t know that’s just how I feel about him. Doesn’t crack under pressure as easily as others but I feel like he could get stumped with a few traps and progressively get more and more agitated and anxious, which would probably cause him to mess up trying to brute force something and maybe just set off the trap.
Marius: 4. Can think on his feet decently well, but can’t keep his composure as easily as he’d like to be able to.
Merryweather: 1. No.
Vamps: 10 he can’t die
Mud: honestly 7. he seems like one to be able think rationally in very stress inducing situations.
Mrithun: Unless it’s something to do with poisons, 2.
Magnus: honestly don’t know if he has psychic abilities or not but if he does, 9, if he doesn’t, 2.
Marvin: Now I’m not sure what kind of robot he is exactly or how he works, but assuming he’s an AI inhabiting a physical body, it’s likely he’ll survive by merit of someone implanting him into another body. But disabling/succeeding in the trap wise? I’m sure he’s got a knack for machinery. 10 for surviving, 7 for disabling the trap.
Maharth: 8, same reasoning as Nightsky. He’s been in too many situations like this LMAOAAOO
i. Feel like I’m forgetting someone. Help. There’s so many of them
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