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Mage: The Ascension: Nodes - Creating Realities Using Nodes
đ Learn how to create realities using Nodes in Mage: The Ascension by White Wolf Publishing! Discover the secrets to bending reality with the power of Quintessence. Elevate your game and become a true mage! Watch now! #MageTheAscension #TTRPG #TabletopRPG
Mage: The Ascension (1E) Mage: The Ascension (2E) Dive into the divine art of creating realities using Nodes in Mage: The Ascension. These sacred places are more than reservoirs of Quintessence; they are the crucibles where new worlds are forged. Learn how to bend reality to your will, crafting new dimensions with the power of Nodes. Donât miss this enlightening exploration of magickal creation.âŚ
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#advanced mage techniques#arcane secrets#celestial chorus#hermetic magic#legion of myth#Mage characters#mage game master#Mage gameplay#Mage guide#Mage lore#mage nodes#Mage powers#Mage setting#Mage storytelling#Mage The Ascension#mage the ascension overview#mage universe#magical energy#mystical sites#quintessence#role-playing tips#tabletop role-playing game#TTRPG#White Wolf Publishing#World of Darkness
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Mind
 is one of nine Spheres of magic in Mage: The Ascension. The Akashic Brotherhood have occupied the Seat of Mind in the Council of Nine Mystic Traditions since its founding. The Shard Realm of Mind maps physically to Neptune.
It is associated with Dynamism in the Metaphysical Trinity.
Overview:
Since human beings perceive reality through a complex interplay of consciousness, the Mind Sphere affects how a being sees the world around it. Such study leads to the investigation of thought, the existence of perfect forms, the idea of intelligence, and inquiry divorced from mere physical form.
The Mind magician can use thought to communicate, control, and wipe away the inaccuracies and errors of human misjudgment for the peaceful serenity of total concentration. All thought is open to the mage: From the refined sensibilities of human philosophy to the feral instincts of animals. Any thinking process can be comprehended and manipulated with sufficient skill.
Unlike the orderly Pattern Spheres, Mind magic tends to be a bit more "fuzzy" in its capabilities. An initiate can often perform tasks similar to what a more experienced mage could do, but not as well or with as much precision or variety. However, Mind constructs do seem to take on specific "thought objects." In some cases, a Mind magician can influence a particular concept just like a Pattern Sphere might be used to manipulate a material object.
To utilize the Archspheres of Mind, the mage has first to perfect the no-mind technique. Afterwards, they study the ephemeral Patterns of Mind and independent thought systems, by thinking and not-thinking at the same time.
Marks:
Mages with experience in Mind seem to be in a constant, meditative state. They tend to view the world with laser-focus intensity that penetrates illusions to reach their deeper truth. On occasion, they react to thought before they are actually spoken, reading reactions of people in a single glance or form intricately constructed chains of logic on a moment's notice.
Energies associated with Mind tend to be white or blue in color.
Limits:
While Mind is powerful, its effects never materialize in the physical world without the use of auxiliary Spheres. Offensive Mind effects (those that seek to influence or harm another's mind) base their difficulties on the target's Willpower Trait instead of the vulgar or coincidental spectrum. If the target is forced to do something against their nature, like committing suicide, the attempt becomes more difficult. Especially willful people might use their willpower later to resist the command.
For attacks against multiple targets, the difficulty for a Mind-based Effect depends upon the usual coincidental, vulgar, or vulgar with witnesses situations. Such Mind-based Effects are generally coincidental, although especially flamboyant feats might be vulgar instead.
Paradigmatic Interpretation:
Order of Hermes: The Order of Hermes call Mind the Ars Mentis, the sphere of pure intellectualization and reason. As a mirror of the Avatar, Mind reflects that self's intent, allowing the mage know himself, then through himself others and through multiple perspectives, the world. Using the mind as a way to cut away deception, Hermetics work with Mind to realize and conceive pure Truth.
Standard Powers:
[1 Dot]
Sense Thoughts and Emotions: Allows a mage to recognize thought and mood impulses around them.
Empower Self: Allows a mage to enhance their conscious abilities to improve mental skills.
Mind Shield: Allows a mage to build a shield around their mind, hiding their Aura.  [2 Dots]
Read Surface Thoughts: Allows a mage to skim the contents of another's mind.
Create Impressions: Allows a mage to read the memories that have been left behind on objects or places.
Mental Impulse: Send a brief mental impulse (i.e rage, regret) against a target.
Empathic Bond: Establish a short empathic link between two persons. Â [3 Dots]
Mental Link: Establishes a link that allows the exchange of ideas or images between two persons.
Dreamwalk: Allows a mage to control their own mind during their sleep, allowing for lucid dreaming, the creation of a Demesne or even entrance into the Dreaming.
Project Illusions: Allows a mage to conjure mental images into a target.
Psychic Blast: Attacks a target's mind with painful thoughts. Â [4 Dots]
Control Conscious Mind: Allows a mage to invade another's mind.
Alter Consciousness: Allows a mage to alter one's mind, changing memories and setting up posthypnotic suggestions and commands.
Astral Projection: Allows a mage to project their own mind away from their physical form into the penumbra of the Astral Reaches. [5 Dots]
Control Subconscious: Allows a mage to rewrite a subject's personality and beliefs totally.
Untether: Allows a mage to separate their mind from their body for an extended period of time, leaving their body behind.
Forge Psyche: Allows the mage to create an intelligence out of nowhere (Auxiliary Spheres are needed to anchor this intelligence somewhere).
#v: World of Darkness~ Mage The Ascension#The Law Above the Will ~ House Janisarry#You will Kneel before Us. Kneel to our Splendorous Power | Magick#Watchers in the Dark | Janisarry!Jayden#Part One of Six: Mind
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Story Overview and Basic Organization
Im not really getting around to typing down the larger posts of individual stories so im just placing down some basic information about the ones i have at the moment so i can come back and expand when i actually feel like it
-Stories are listed in the order i have created them not necessarily in chronological order nor are most of them directly related-
(usually when i say things like âover timeâ im skipping things)
Still cant remember what i called this one lol
The Ascension of the Demi-God of Chaotic Destruction
Using some generic tropes from isekai stories, a group of 5 college-aged friends (2 men 3 women) are suddenly transported to another world with baked in gaming elements that all its inhabitants are aware of. The summoned group have random skills assigned to them and the kingdom that summoned them wanted to find good skills from the summoning.
The main character of this story is one of the men who has been given skills that are more of a support-y mage type, the other man has skills well suited for being a warrior and is sent to the military and one the the women is given to the church to become a cleric, the other 3 including the MC are less valuable to the kingdom and are sent off to improve themselves with minor support from the throne. On his first adventure out with some novices he finds it difficult to relate to the people of this world and also loses his left arm when attacked by a maniac.
Over time the MC gains the class âInfinite Chaosâ after being tempted by it as its a strange class not known or available to others. The class grants skills at random times and prevents further class changes among other things. This leads to the MCâs main combo of using the randomly acquired Oil Magic and exploding it from a distance with Fire Magic. The game like system in the world is setup by a deity masquerading as the Grand Deity of Order and this classâs availability, among other complexities, was added by the Ancient of Chaos without the deityâs awareness.
As the MC keeps coming back to the kingdomâs capital every now and then he finds his friends to be different then they used to be and over time become unrecognizable to him (except the one that just became a chef in the capital) although he is also changing to them from the influence of his class. As he feels the only people he can relate to changing he becoming increasingly alone and reckless in his combat while adventuring
While its hard to list all the small changes that happen over time from the class Infinite Chaos and all the non overarching plot events (as i dont want to keep on just this one story) everything reaches a climax when his friends are killed by the Demon King, a mountain-sized giant with absurd dexterity and and enormous sword. He sees this through Farsight rushes to the area, crushing all the monsters and demons in the way. The fight between the MC and the Demon lord triggers the Apocalypse skill they both have from their classes and the world descends into darkness and madness. The Goddess of Moonlight attempt to interrupt the fight but as the two are both almost Demi-Deities in strength together they dispatch her quickly causing the artifical moon she placed to fall towards the planet; and through the gamelike system giving exp from the kill and the Infinite Chaos class allows the MC to ascend into the Demi-God of Chaotic Destruction, a being made of eyes and oil (probably not like youre thinking) and through his Authority can destroy the skills the Demon King uses and wins the battle as the world ends from the moon crashing into the planet.
The Gods of the Sky
Uplifting a civilization to stall an invasion
A sci-fi story about an alien invasion and an alien scientist stalling for time for their federation to arrive with military support. The POV switches between a human female bureaucrat and the alien scientist. The humans are starting out their industrial era, their cities are built around giants that their âgodâ left on the planet. These giants are robots set to protect the planet from outside invaders. The story starts as the bureaucrat is leaving a city by train as alien ships descend from the sky and the cityâs robot starts up as heavily damages the city as its launches itself into combat. Although the robot is able to defeat the scouting ships it is heavily damaged and stalls outside the city.
Later the bureaucrat reaches the city and gives a report on what happened, and the country leaders launch an investigation. The aliens send more ships and have their crew dismantle the worn-down giant robot, where the humans see the aliens for the first time, they are 6 limbed (2 legs 4 arms) creatures with obsidian-like exoskeletons and solid gold eyes. The church declares these aliens to be âdemonsâ here to destroy the giants their âgodâ left behind.
POV swaps to the scientist who is in a observation ship in orbit, annoyed at the failure of their shipâs alarm system, sends an emergency message to their federation military for âprotection of the innocentâ from out of federation invaders. They descend their ship to the planet to help assist the humans from the invasion, where a giant robot attacks and is one-shot by their Matter-Annihilation-Cannon. The scientist is a starfish-esque creature that always wears a high-tech mech suit.
The government is obviously skeptical of the scientist at first and the scientist fight the first wave of the âdemonsâ alone with only their ship and utility robots. The scientist finds the âdemonsâ to learn weaknesses in equipment very fast and concludes that they are a hivemind. By using the Matter-Annihilation-Cannon aimed at their commanders the first wave is repelled, but the Cannon can only be fired 3 times before breaking down from its own mechanics and the ship is a science ship without much combat prowess. The goverment now trusting them a bit more the scientist starts using their engines along with advanced handheld weapons to make primitive fighter planes to fight with.
skimming over some stuff eventually a diplomatic spaceship from the federation arrives before the military reinforcements as they were nearby for a new planet colonization ceremony, where its revealed that the federation already has humans in it and the humans on this planet were abducted from Earth thousands of years ago. Along with the scientistâs species and humans there are three other alien species in the federation. A jellfish-esque species that communicates through bioluminescence and has a computer attached that translates for them, a slug-esque religious capitalist species that wears high-tech rugs on their backs as status symbols, and a sapient parasitic plant species that infested human livestock and intentionally bred them to be easier to control and move around in.
Even with this addition to their fighting force the âdemonsâ have an absurd advantage in numbers and, over time, the humans on the planet are reduced to one last city and its giant robot when the federation arrives and completely annihilates the âdemonsâ using terraforming technology to molecularly deconstruct the âdemonsâ on the surface and use Matter-Annihilation-Cannons to destroy their ships. The starfish species that leads the federation dont even think twice as the entire species has a unified strong sense for justice as the planet was violently invaded the invaders are guilty and mercilessly destroyed.
(I swear theres a story im forgetting between these two)
Arisen Anew
Ambition-less Reincarnation and the Demon God Cult (aka everyone hates the Goddess of Resonance)
....Honestly this one went through so many changes and i dont actually like them all and i just kinda dont want to type it.
The basis of this story was a adventurer woman has her party wiped by a bunch of demonkin while on a guard mission and a unrelated mage to their party also took the guard quest and kills the adventurer and the demonkin by just nuking the whole area in fire and the mage has the Demi-Deity of Burning Resurrection (a phoenix) bound to them and the adventurer that is killed get reincarnated and eventually in the new life of the adventurer a cult is formed around the Demi-Deity of Congealing Biomass and they view the reincarnated MC as âthe Betrayerâ that is in their prophecy that betrays the religion set up by the Goddess of Resonance but... the story kinda got away from that premise, the cult is still around but they were manipulated by the Deity of Non-Physical Connections and i just idk im not that interesting in continuing typing about this one.
(this was typed before i typed to mini-summary) Honestly i think this story was better when i was building it without the ambition-less thing but it just kinda ended up that way when i was finding reasons for the MC to give in to the temptation of the Deity of Non-Physical Connections and the cult and after realizing that she really didnt have any ambitions for anything she was doing the whole time soooooo.......
Hero Killer
Ive just legitimately forgotten a lot about this one almost didnt put it here at all lol
This one is about a True Mimic, a being that can mimic anything (appearance not powers), who is given the Soul Shattering Spear by the God of Obscure Knowledge and uses the spear to kill the plethora of heroes summoned by the Goddess of Judgement to slay the Demon Lord. The True Mimic MC is in a romantic relationship with the Demon Lord so the slaying is more than just a loyalty thing.
The Demon Lord is a strange monster the closest thing is like a satyr with spiral staircase horns and three eyes. She wears a veil at all times and never talks as her speech has a strange power of a kind of soft mind control that makes monsters feel loyalty and makes humans feel disdain.
Honestly outside of the raid on the Demon Lordâs castle while the True Mimic is distracted killing a different hero there wasnt really a whole lot of events beyond that that were actually put in an actual order or were actually relevant to the overarching plot
Amongst Gods (in development)
The story follows a group of humans that like in a massive cave city under a mountain. Outside the cave is a world filled while powerful destructive creatures whose biology doesnt appear logical. A being made of floating mirrors that incinerates things prevents the humans from leaving their city farther than the forest they hunt lesser beings in. One day âThe Sky Legsâ pass by and destroy the mirror being after it attacked one of its legs. The group of humans go off past where the mirror being held them in.
Past this location they run into a steel being that looks like a horse that starts killing them and a humanoid dragon that helps the survivors and brings them to the dragon settlement. The humanoid dragons are humans that made a pact with the Demi-Goddess of Dragonic Multiplication thousands of years ago and became half dragon. Their settlement is protected by the Demi-Goddessesâs children.
that basically it so far and i probably wont develop beyond this lol
Heretic (in development)
A world where the deities directly interact with humans personally, a grand system of schools have been set up under individual deities to teach humans magic. Each deity tests humans if they are compatible with their teachings and add the worthy to their branch of their overarching school. There are four overarching schools; Arcane, Elemental, Nature, and Dimensional.
Major cities are set up to have several deities with as many âschool branchesâ as possible to scout as many new members as possible. Even larger cities exist solely to help mages progress their magical studies in well regulated âschool citiesâ with over 100 different deities each with hundreds of students.
The story begins with the MC, a magic uh... fan? that recently became an adult, coming to a school city to find a deity to learn from. However, she constantly fails the deitiesâ tests for compatibility for a week, after 10 days without finding a patron deity her city permit expires and is basically kicked out.
As she is getting a bit desperate, a small strange shadow beckons her and she follows, this continues until the shadow brings her to the back of a strange house and the shadow lets her in and leads her to the basement. Obviously sheâs a bit suspicious but also a bit dumb, and opens the way to the basement after some effort to open a strange old door. Inside the basement is a Deity. A shadowy skeleton beast with meter long finger and toe bones and a dinosaur-esque skull with six eyes with wing bones and its back that are layered in shadows.
The deity before the MC explains that the shadow owe it a favor and brought someone compatible with it before it, and that it knows that the MC couldnt find a patron deity and offers its own test. A simple test; it vomits a black liquid into a cup and tells her to drink it. A seemingly gross test thats truly about the trust she will place in the deity. After immense hesitation she drink the liquid and passes out, along with passing the test. The deity and the shadow from earlier bring her back to the room shes rented for her stay in the city, and the deity hides in her shadow.
After the obvious confusion that would occur, the deity starts to teach the MC about shadow magic through the rather forceful method of possession (as she really isnt that cut out for normal magic lessons) The deity also heavily avoids direct questions about its exact powers and school classification.
This is about what ive got so far theres is some general events after this ive got but they arent really fleshed out yet, however the deity that the MC found is the Deity of Inevitable Demise, and its School is the Heresy school that the other deities intentionally suppress as its consists of magic only useful for harming or destroying, such as mind control, necromancy, and instant death.
Why can the Deity of Inevitable Demise control shadows you ask? well thats because it has influence over the end of everything. The end of life, light, movement, fate, space, and time. Although its ability to manipulate those attributes is depended on how close those ends are to the current location, but darkness, the end of light, is readily accessible in most scenarios.
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Thats all for this post this has been loitering as a draft for a few weeks and i didnt double read it so somethings might not make sense but oh well done and posted is better than nothing.
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Aion Classic coming to the North America server
It's been a short trip from "this is a thing that's going to happen" to "this thing is happening right now", but here we are. Aion Classic launched for global audiences. This is an opportunity for those who enjoyed Aion back in the day but aren't so fond of the current version, as well as those who missed out the first time around to get in and try things out. That, and there are likely to be some folks who weren't around for the first time because, as was pointed out to us by Lead Producer Mike Treffler during a brief overview of Classic last week, XP was the most up to date version of Windows at the time of launch.
Aion Classic released in Korea on November 11, 2020. One month into its release, instead of seeing a downward trend in its population as most releases experience in the first few weeks of the game, Aion Classic has shown a growing trend instead. Going from approximately 30,000 players upon release to about 50,000 players during peak times one month into the server. The game is booming in Korea. Aion follows the old-school style of the holy trinity in its Pvp, with the classes countering one another. The game's very well done tab-target system and balanced open world, PvP end game content has proved enough for it to withstand the test of time.
In that vein, fans will rejoice to find out that NCSOFT is bringing Aion Classic to North America. Judging by the reactions, many old fans are planning to hop back into the game, as well as some new ones are joining the hype and will be checking it out. One drawback of bringing an old game back is that players have aged as well. Many are pointing out that they will most likely not have the time for Aion's grind, however well implemented it is, and are hoping to see some changes made towards reducing the time necessary to level up a character to access endgame content. You gonna need enough Aion Classic Kinah to handle this.
Aion Classic features:
- Subscription-based Model: As in days of yore, Aion Classic will be subscription based. Players can purchase Siel's Aura, which unlocks full experience gain, and the ability to acquire useful in-game currency and items. - Four Player Classes: In Aion Classic, only the original four player classes are available to players â Warrior, Scout, Priest, and Mage. Each class has two unique ascensions. - Level 50 Player Cap: Aion Classic features slower progression, dungeons from days gone, and a return to hunting zones of the past. Take to the skies with wings to explore the massive world of Atreia.
As for EU fans, due to Gameforge being the publisher for their region, it seems unlikely that Aion Classic will be coming to the EU region anytime soon. And the game's PvP being so reliant on latency, playing on NA servers might prove to be difficult for most.
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A List of Archons
Since Iâm sickly and bored today, hereâs my working list of Archons for quick reference; includes titles, a short overview, and an indication (â ) if they are confirmed to be deceased. Kyros and the major Archons in the game get a short description because thereâs not enough room on this list to do them justice. Again, like the post on locations, please let me know if they are any corrections or additions to be made as this isnât 100% complete or accurate, and itâs been a while since I made some of these notes. (I am also sick, so there may be typos and mistakes that I didnât catch).
WARNING: TEXT DUMP & SPOILERS FOR TYRANNY
Kyros, Overlord & Archon of Edicts: Â Believed to be the most powerful Archon ever known.
Tunon the Adjudicator, Archon of Justice: Master and creator of the Order of Fatebinders, and one of the few archons bestowed with the powers of adjudication. He is one of Kyrosâ eldest vassals. Was known as Tunon the Fair prior to his ascension to the ranks of the Archons.
Archons of War
Graven Ashe:Â General of the Disfavoured legion, former general of the Northern Kingdom. Father of Ashelryn (â ), Priam (â ), Brennix (â ), and Amelia.
Blood Echo/Ruin (â ):Â Slain by Graven Ashe during the Northern Conquest. According to the Voices of Nerat he wore his best disciplesâ knuckle-bones as jewellery and fashioned a breastplate out of his brotherâs rib-cage. Killed Asheâs daughter Ashelryn.
The Voices of Nerat, Archon of Secrets:Â Kyrosâ Spymaster and Interrogator, as well as the General of the Scarlet Chorus and patron of the Blood Chanters guild.
Archons of Shadow
Bleden Mark:Â Kyrosâ assassin and executioner, attached to Tunonâs Court as a headsman. He sometimes teaches the more promising of Tunonâs pupils. His name or sigil (the flavour text is vague) has been used to augment the Nightwalkerâs Boots.
Unknown, Beastwoman Archon (â ): Her sigil/rune can be found on the Nightwalkerâs Boots. A peerless stalker and trapper, she eschewed civilisation and lived for centuries as a nomadic figure. Some still believe she lurks in the wilderness, but it is heavily implied she was the Archon whom Bleden Mark killed at the Ashweald.
Unknown (â ): The Everwell is thought to be his decapitated head- the ink his arcane talent and substance forever bleeding out. Might be the Archon that Bleden Mark had to challenge for his title. (I will write more on this theory later.)Â Dark story bro. This is a busted theory now because of the confirmation of Bleden Mark killing the Archon of Blood around his [Markâs] ascension.
Cairn, Archon of Stone (â ):Â Originally known as the âWild Man of the Hillsâ before bowing to Kyros in 402 TR after being subdued by Graven Ashe. Patron of the Earthshakers guild and subordinate to Graven Ashe. His original name was likely Stelio, a name Sirin used in her letters to him. (Epistolary of Song and Stone, short story)
SIrin, Archon of Song: One of the youngest Archons recorded. Sworn to the service of the Voices of Nerat, his Bloodchanters developed the Sigil of Emotions through their study of Sirinâs abilities. Occasionally referred to as âSongbirdâ.
Pox, Archon of Ruin:Â General of the Plaguebearers, who spread disease during the Northern Conquest, one of her victims being Priam, a son of Graven Ashe. A variation of her sigil of Atrophy was discovered by a cult of mages in the east to have its own powers, perhaps indicating the existence of a previous Archon of Ruin.
Icarix, Archon of Time (â ): His powers allowed him to rewind time while keeping his memories of the future. Slain by Bleden Mark for using his powers on Kyros, heâs also a known womaniser, and is implied to have attempted to put the, ahem, moves on Kyros (and Bleden Mark, disguised as a woman during Icarixâs assassination). (Shush, short story)
Occulted Jade, Archon of Tides:Â Leader and patron of the School of Tides, arrived in the Tiers with the first human settlers over 400 years ago. Is referred to as an Archon despite not being under Kyrosâ rule. Fled with the majority of the School of Tides across the ocean shortly before the Conquest.Â
Moramus of the Mire, Archon of Fungus: A stooped hermit who lived in the Nettlebog and produced most of itâs flora. Apparently he resembled a dapperling mushroom (Heâs a funguy!). Hasnât been seen for 300 years, but some believe heâs still alive in his land.Â
The Orphan Midwife, Archon of Rebirth: Born in 160 TR, bowed to Kyros in 201 TR. Her powers caused various arcane effects around her, such as plants sprouting and the sick becoming vigorous where she walked⌠But they also sent most folks into fits of rage and animals into heat. Imprisoned for transgressions against Kyros, including the illegal immigration of one of her disciples into the Tiers in 222 TR. The Sigil of Life is her personal sigil.
Nox Mirea, Archon of Pestilence (â ): A rather disliked Archon, when she opened her eyes or mouth, flies would gust out into the air. Died in her twentieth year after suffering a string of unusual and grotesque symptoms. Itâs possible that the mass dislike towards her made everyone believe sheâd die from her powers, and that belief became reality.
Thunder Mane, Archon, Unknown Aspect (â ):Â A Beastwoman Mystic who became an Archon. Killed five other Archons before she was slain.
Fading Wrath, Archon of Concealment: Associated with illusion magic. Status Unknown.
Archons of Fire (fiery personalities here)
Thousand Embers (â ): Had a strong motivation to assist others, and obsessively wrote on the âinner fireâ of humanity (the drive to eat, reproduce, and destroy), and reflections on his own use of fire. Slain by Bleden Mark in 73 TR after continuously refusing to join and serve Kyros. The School of Wild Wrath was among three mage cabals that appeared after his death claiming to be the true inheritors of his powers.
Sun Queen (â ):Â First user of the Sigil of Fire centuries ago. Was challenged by an Exarch of Fire in a legendary battle that created a swath of destruction known as the Scar.
Unknown, Exarch of Fire: Challenged the Sun Queen for her title, may have been Thousand Embers. Status Unknown.
Unknown (â ): @kittymaverick found some seemingly cut dialogue for Rhogalus that indicated the existance of a third Archon of Fire (and a third style of fire magic). If their existance is still âcanonâ, they would likely be dead as Thousand Embers is the most recent Archon of Fire.
Archons of Frost
Ranna, Nirabel, & Slayr:Â Triplets that simultaneously held the title of the second recorded Archon of Frost and were never seen apart. When they were born they were thought to be stillborn because they were so cold to touch. Status Unknown.
Unknown (â ):Â The first recorded Archon of Frost, not much has been recorded about him.
Archons of Lightning
Rin: âAccidentallyâ killed an Archon of Water during an electrifying diplomatic embrace. Might be the Archon of Storms under a different title.
Unknown (â ): First recorded Archon of Lightning.
Archon of Blood (â ): Kyrosâ first assassin, and Bleden Markâs predecessor. They were, quote, âdestroyedâ when Bleden Mark ascended to the status of Archon. The first incarnation of the dagger Heartâs Blood was their weapon of choice.
Archon of Enchantment (â ): An ancient and long-forgotten Archon, runes associated with them decorate the Rune-etched Buckler (item).
Archon of Entropy: Fought for Kyros in the Northern Conquest, their powers were used to destroy the weapons and armour of the Northern armies. Status Unknown.
Archon of Humours: An accomplished magician in his day, known for his ability to destabilise the balance of liquids in others, such as causing internal hemorrhaging, mood adjustments, and bowel disruption. He also advanced medical practices (with trial and errors at times), pioneering Leeching and other methods of siphoning fluids, and finding medical uses for avoided herbs. Status Unknown.
Archon of Misery: Mentor of the Voices of Nerat, previous Spymaster and Interrogator. Might be the Archon of Sorrows under a different title. Status Unknown.
Archon of Sorrows: Fought for Kyros in the Northern Conquest, using their powers to sap the morale of the Northern armies. Might be the Archon of Misery under a different title. Status Unknown.
Archon of Snow: Their teachings enabled the Ice-Shod hunters to create weapons out of ice and snow before the practice was lost after the tribe was absorbed by the Empire. Status Unknown.
Archon of Storms: The Governor of the Blazing Reach district. The core sigil of Lightning is his personal sigil. May be Rin, Archon of Lightning under a different title.
Archons of Tharavis: For some reason I canât remember, I only have the title and their association with preservation magic in my notes. Please clarify if you have more information.
Archon of Thralldom (â ): An ancient Archon, known for his interest in the Bane and any means of taming them as useful servants. His runes provided the means to create the Baneward. (The flavour text on the Baneward is positively enthralling)
Archon of Turmoil: An Archon who some claim wielded the Gravebow in a war to single-handedly destroy the Bane. Unknown if they actually existed or are just part of a rumour.Â
Archon of Water (â ): Killed by Rin, Archon of Lightning during an allegedly diplomatic embrace by electric shock.
Archon of Wind:Â Received the dubious honour of being called the âArchon of Gullibilityâ for a decade in the Voices of Neratâs head for losing a race with him through Neratâs trickery. Status Unknown.
Archon of Wounds: Developed various methods of arcane healing with their powers. Status Unknown.
Archon of Unknown Aspect (â ): A female âArchon of oldâ whom wielded the first incarnation of the weapon Deathbringer, and is described as having âbrought death to all her enemies.â Likely deceased as her weapon has been shattered by 431 TR.
Unknown Archons (x2), (â ): Two Archons that the Voices of Nerat was allowed to consume.
#tyranny game#tyranny spoilers#tyranny lore#lore#archons#lore train woo woo#another super long list#because i'm sick and bored
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Recently Bought And Used Playstation 3 Games Online
Newly Bought And Also Made Use Of Playstation 3 Gamings Online
The video game uses gamers three characters (Rogue, Warrior or Mage) and allows players to select their gender. Devices like wired as well as cordless controllers are required; headsets for chatting, web cam for video chatting, three memory system dimensions, etc are made use of as devices. more tips here There are a few different custom-made firmwares out there, particularly M33, GEN, prometheus, and a couple of others, established by Sony PSP independent cyberpunks and also programmers. There are several Playstation 3 educational sites that you could check out online. An appropriate affair regarding these web sites is that some could even fit being plentiful money aback assurance, in case you are not blessed with the superior of account made. Not just will you not get to play your games for a few weeks, you'll be investing big amounts of cash simply to have it done. Most definitely. It conserves a lots of cash. One disadvantage is your friends in addition to enemies already have not gotten nearly any kind of smarter. If there are any type of links down or problems on this site, please inform us by selecting 'Get in touch with' from the above food selection bar over. For PS3 compatibility, the PS4 should run them without any kind of problems as they are binary compatible.
The elements and also interior structure related to PS4 makes it exact following generation video game. For all those asking yourself just how to duplicate PS2 games, the solution depends on acquiring the appropriate video clip game copying program. On demand is now the recognized order and also with growths in internet technological expertise and also video streaming capabilities currently might be the moment to take part throughout this marvellous ingenious pleasure worth. In order to maintain the game updated, EA launch brand-new cards to these players in their brand-new clubs. Bioshock is a wonderful game with its strong gameplay, horror ambience as well as customisation choices. Or maybe you intend to add several of the terrific PS4 video games that have lately released? They may be enhancing PS3 in addition to PS4 motion picture do choice streamlined. See also PS4 Games by Popular Category. The Vive likewise lets you see your real-world environments via a front-facing electronic camera as well as its chaperone function, while you'll need to move up the PS VR headset to see where you put your phone. Dante's Inferno is a game that I seldom see discussed and never ever really have actually been able to find out why. Gamings if they have actually made you topse-turvy each time than this time around the very same is going to take place which to with no stop working and you will get that likewise as this moment it has to do with DARK MARKET. The amount of content that's displayed will certainly enhance as the console develops and even more individuals start using it. Playstation has lots of uses for individuals. Nevertheless Microsoft managed to switch up its video game and it came out with Xbox 360, which was commonly approved by individuals all over the world.
Yes. Developing a cutting-edge touch-based ready Vita misuses the hardware's power, and also limits the chance audience for the developer. At CES, Sony offered demonstrations of The Last of Us, God of Battle, Ascension, Puppeteer as well as Beyond, 2 Souls, playable through PS Currently on Bravia Televisions and PlayStation Vita. There has been much discussion concerning the brand-new Xbox as well as Playstation, while Nintendo is currently somewhat on the back burner. The real factor behind this fact is t hat they are currently a growing number of engrossed into different kinds of interior activities. 4:- Displaying all results concerning playstation 4. You read message no. ONE HUNDRED FIFTY-NINE, have a look at article no.: ONE HUNDRED SIXTY-SIX. 4:- Showing all outcomes regarding playstation 4. You read message no. ONE HUNDRED FIFTY-NINE, have a look at post no.: 2 HUNDRED FORTY-SIX. Attempt these various other preferred activity adventure video games that resemble God of War. Fight variety is additionally numerous, with sneaking, shooting, as well as dynamite playing a duty in your adventure. You'll also be able to help your close friends or family members that have any type of concerns with their console. However there is a lot of dispute raving regarding just how much of an affect these devices have on day-to-day lives.
Ven Cruise claims Electronic Bazaar NZ Supplies Sony PlayStation Portable PSP3006, Ideal Sony PlayStation Portable and numerous more Cheap Best Mobile Phones. Simple. Its economical. Purchasing a Playstation fixing overview as opposed to delivering it back to Sony is the ideal choice you can create your video gaming system. Right here are some PS3 repair work tips that can be done in your home without completely damaging it. Here are some repair work pointers that can be done on your own with easy. All web pages can be edited and also you are welcome to join us and also contribute to this wiki. Several moms and dads could respect this kind of technology as a result of this specific benefit, if for no various other. You can find several on-line video games from any of the shopping web site and at cost effective rates. Consequently, it will be difficult to find in the standard large box retailers and also pc gaming stores. From laptops to gaming systems and also they all automatically find and connect to the Web. It is a pricey gaming gizmo as as compared to the various other gaming consoles yet supplies you complete satisfaction. You could most likely to the Ultimate Team setting as well as challenge the squad. Thats why, a client service group ought to always be available to receive queries concerning the item. You can move Arnaud to that Hex as well as recover all the characters at when.
This can be encompassed creating fully-fledged applications with the Microsoft Office suite as a system, software program structures that provide ready-made performance. Players can compete on the internet with each various other, video game trials, songs, TV programs, etc can be downloaded. So this is just a perfect game if your kid loves any one of these incredibly heroes. Do I require BIOGRAPHIES file to run games? You might not have to acquire a manual besides! An additional downside is that periodically the used PS3 video games I acquire do not arrive with a guideline guidebook. They will refund the purchase. The Saints Row series has a strong focus on open-world gameplay and allows gamers to roam its enormous open globe as well as complete the storyline at their own pace. Combat additionally has a Skyrim-like feel to it with an action RPG method that enables you to swing your sword and dodge assaults with proper timing. Additionally, a PCI greeting card, this feature has the versatility making photo resolutions as higher as 2560 Ă 1600 within quality. When I'm at your home on a tablet, I could end up the episode. 12. PlayStation - It is created and possessed by Sony Interactive Enjoyment considering that December 3,1994, with the launch of the initial PlayStation console in Japan.
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Dominions 5 Warriors of the Faith Free Download
Dominions 5 Warriors of the Faith Free Download
Dominions 5 Warriors of the Faith Free Download
Dominions 5 â Warriors of the Faith Free Download PC Game Cracked in Direct Link and Torrent. Dominions 5 â Warriors of the Faith is a deep 4x turn based strategy game.
Dominions 5 â Warriors of the Faith PC Game Overview:
Dominions 5 â Warriors of the Faith is developed and published by Illwinter Game Design. It was released in 27 Nov, 2017.
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
 System Requirement for Dominions 5 â Warriors of the Faith Free Download:
Minimum:
OS: Windows XP or later
Processor: 1 GHz
Memory: 2 GB RAM
Storage: 560 MB available space
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Mage: The Ascension: Nodes - Power on Tap
⨠Discover the mystical power of Nodes in Mage: The Ascension by White Wolf Publishing! Learn how these sacred sites store and channel Quintessence, enhancing your magickal abilities. Don't miss out on unlocking these secrets! Watch now! #MageTheAscension #TTRPG #TabletopRPG
Mage: The Ascension (1E) Mage: The Ascension (2E) Unveil the mystical power of Nodes in Mage: The Ascension, as these sacred sites store and channel Quintessence, the lifeblood of magick. Discover how these potent locations serve as the heart of any mageâs power, thinning the Gauntlet and connecting the practitioner to the very essence of the cosmos. Donât miss this deep dive into the secrets ofâŚ
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Mage: The Ascension: Nodes - Advanced Node Use
đ Master advanced Node use in Mage: The Ascension by White Wolf Publishing! Uncover techniques to harness and amplify Quintessence, taking your magick to new heights. Don't miss this essential guide! Watch now! #MageTheAscension #TTRPG #TabletopRPG
Mage: The Ascension (1E) Mage: The Ascension (2E) Embark on a journey into advanced Node use in Mage: The Ascension, where mastery over these powerful sites can reshape the very fabric of reality. Learn the intricate techniques to harness, protect, and amplify the Quintessence within Nodes, transforming your magickal prowess. Donât miss this chance to ascend to new heights of understanding andâŚ
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World of Darkness Overview
Status: Selective Type: General Starting Point
Summary: Reality is not fixed, but rather a set of agreed upon assumptions enforced by the collective will of humanity, the Sleepers. Mages are those people who recognize that Reality is not static, and realize that through the application of their will, usually channeled through rituals or other similar âmysticalâ or âscientificâ practices, Reality can be changed.
These Mages, those Awakened, follow one of two paths. They join the Traditions, an ancient fellowship of Mages of varying points of view. Or they walk with the Technocratic Union, an organization founded at the beginning of the Age of Reason to bring science and truth to humanity.
Tag: World of Darkness~ Mage the Ascension / Watchers in the Dark | Janissary!Jayden
Various Shades of Jayden under the Main Verse: Displayed as (Verse Tag if there is one) | The Job Jayden holds | Open or Closed
Thrown to the Wolf | Mage | Closed Latch Key Saints | Mage | Open Does This Smell like Burning | Mage | Closed
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Correspondence
is one of nine Spheres of magic in Mage: The Ascension. The Ahl-i-Batin occupied the Seat of Correspondence in the original Council of Nine Mystic Traditions, but it is currently held by the Virtual Adepts. The Shard Realm of Correspondence maps physically to the planet Mercury.
It is associated with Dynamism in the Metaphysical Trinity.
Overview:
Correspondence magic allows powers such as teleportation, seeing into distant areas, levitation, and flying. At higher levels, the Mage may also co-locate themselves or even stack different spaces within each-other. Correspondence can be combined with almost any other sphere to create effects that span distances. Space, interrelationships and sympathetic links all become clear through the study of Correspondence. By bending space or bypassing it entirely, a mage can travel rapidly, fly or teleport from place to place. Divining locations allows the mage to see far-away places or direct magic over distances. With a link between a person and an object, Effects may be targeted through connecting rituals.
Distance forms no barrier to a master of Correspondence. Indeed, distance and even space do not exist to the student of this Sphere. Through the unifying Correspondence Point, mages realize that all things occupy the same space â or no space at all. Virtual Adepts, the most dedicated modern students of Correspondence, theorize that all things coexist in a single All-Space or Correspondence Point, and that bypassing space is simply a matter of realizing this unity. Mathematically, space is just an illusion, a convenient construct of the mind. Objects, people and places donât really take up space, according to such theories. Instead, everything is just a Pattern, and space simply describes the relations of different Patterns to one another.
Mystically inclined mages see Correspondence through the theories of contagion and sympathy. Any two things that have touched share a little trace of that connection, which can be called on through Correspondence. Objects or places that are similar in Pattern can be manipulated through that similitude. Any sort of connection opens the door to the manipulation of Patterns. Itâs always easier to work with the familiar than the strange, after all.
To utilize Arch-spheres, the Master of Correspondence has to figure out how to be in the same space as himself; the Correspondence Point lets Masters exist in many places simultaneously. Next, the mage must resolve the paradox of coexisting in space with himself as more than one simultaneous awareness of singular space.
Marks:
Mages who focus on Correspondence tend to develop a befuddled or faraway look, as if they aren't paying attention. This is because of the growing perspective, and usually, they are more aware of their surroundings than others realize. In contrast to the impression of distraction, their very motions seem to be precise and planned, thanks to their growing knowledge of distances.
Energies associated with Correspondence tend to be purple or silver in color.
Limits:
Despite its capacity to bend space and distance, Correspondence functions only on whole Patterns unless combined with the various Pattern Spheres. That is, itâs impossible to just teleport away someoneâs heart with Correspondence alone. In essence, Correspondence does not affect Patterns directly; such manipulations must be done with other magic. Correspondence simply lets those Patterns be affected, whole and complete, in changes of space or distance. If the mage wants to use Pattern Spheres to affect something with Correspondence, they're limited by the Correspondence level (if itâs lower than the Pattern Sphere). Thus, a mage can teleport something with just Correspondence, but if they want to change its Pattern at a distance, their skill with Correspondence is as important as their skill with the other Sphere.
Paradigmatic Interpretation:
Order of Hermes: The Hermetics speak of Correspondence as the Ars Conjunctionis (sometimes properly formed as Ars Conligationis by pedantic masters). To them, it is the art of overcoming obstacles and transcending difficulty through enlightened Will. Correspondence guides the flow of magic between the four dimensions and the five senses, allowing a mage to expand his Will across Creation.
Standard Powers:
 [1 Dot]
Immediate Spatial Perceptions: Raises the mage's awareness of space to determine exact directions and distances, as well as distortions of the same. Allows locating things that the mage cannot perceive with their human senses.
 [2 Dots]
Sense, Touch, Thicken And Reach Through Space: Allows the mage to extend their senses beyond their current location. With adjacent Spheres of Life or Matter, they can draw small lifeforms or objects through space. Allows one to dampen spatial distortion that can be sensed on rank 1.
 [3 Dots]
Pierce Space: Allows a mage to penetrate the very fabric of space itself, opening small portals that allow travel via teleportation. With adjacent Spheres, the mage can teleport Patterns from a distance.
Seal Gate: Allows a mage to ward an area against Correspondence Effects and mundane attempts to enter.
Co-Locality Perception: Allows a mage to split their perceptions over various locations, allowing them to see multiple places simultaneously.
 [4 Dots]
Rend Space: Allows a mage to create permanent portals to any location within the Tellurian.
Co-locate Self: By causing their own Pattern to manifest in several perceived spaces, the mage can appear to exist in multiple places at once. Through the adjacent use of the Mind and Life Sphere, the appearance can interact and think just as the mage would.
Ward: The mage can isolate forces, spaces, objects, or people into their own tiny realms with the use of various auxiliary Spheres.
 [5 Dots]
Mutate Localities: Allows a mage to bend space according to their will, altering sizes and volumes, stretching distances and willfully manipulating any objects that appear in space.
Co-Locate Space: Allows a mage to merge chunks of space together, superimposing location on each other instead of creating a portal.
#v: World of Darkness~ Mage The Ascension#The Law Above the Will ~ House Janisarry#You will Kneel before Us. Kneel to our Splendorous Power | Magick#Watchers in the Dark | Janisarry!Jayden#Part Three of Six: Correspondence
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Mage: The Ascension by White Wolf Publishing
đ Awaken your inner mage with Mage: The Ascension by White Wolf Publishing! ⨠Dive into a world where you shape reality, bend the laws of magic, and uncover ancient mysteries. Embrace your destiny and join the magical struggle! #MageTheAscension #RPG #TabletopGaming #Magic #WorldOfDarkness đ [Link to your overview or article]
Mage: The Ascension by White Wolf Publishing What is it? Mage: The Ascension â 1st Edition Mage: The Ascension 2nd Edition Mage: The Ascension, published by White Wolf Publishing, Inc., is a tabletop role-playing game set in the World of Darkness universe. Players assume the roles of mages, individuals awakened to the hidden truths of reality and capable of wielding powerful magic. Set against aâŚ
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Time
is one of nine Spheres of magic in Mage: The Ascension. The Seers of Chronos (now known as the Cult of Ecstasy) has occupied the Seat of Time in the Council of Nine Mystic Traditions since its founding. The Shard Realm of Time maps physically to Saturn.
It is associated with Dynamism in the Metaphysical Trinity.
Overview:
Time is known as the magic that all men know. Science and magic both agree that the flow of time varies with the observer, that time itself is hardly the constant that it initially seems. Esoteric doctrines claim time is an illusion. Even those who accept Time is forward march (more or less) still discover that the eddies, currents and branching paths of time are far more manifold and mutable than most people would ever guess.
Mages studying Time magic agree that the world is full of unexpected whorls and vortices of temporal disturbance. Time contracts around some places and dilates at others, though the regimentation of scientific time means that such phenomena are not as common as they once were. In unusual circumstances, time may loop back on itself, make jumps and rifts to past or future, or diverge in multiple streams.
In order to access the Archspheres of Time, a mage has to enter a time-loop, similar to a temporal Paradox Realm, and then has to figure the entry and the return into their original timeline out by themself.
Marks:
Mages with experience in Time tend to carry a strong sense of dĂŠja vu with them. Most seem distant from the moment at hand, although their timing is usually excellent. Their manners grow strange, with their speech sliding through past/present/future tenses. Masters resonate temporal energies to the point that the continuum around them is slightly warped: causing a flower to bloom or a book to gather dust.
Energies associated with Time tend to be green in color, or simply manifest as a rainbow blur.
Limits:
Once a mage manipulates time in a subjective fashion, it is progressively harder to rework the manipulation. If a mage stretches out a particular few seconds, for instance, they may gain time to perform responsive actions at their convenience, but further time-manipulating magic must contend with the fact that they have already warped their perception of that time. More importantly, once the mage is working with distorted time, their magical energies are already tied up in the feat.
Time travel is possible for Masters but remains a dangerous and inexact field of study. Things wait in the time-stream, perhaps more incomprehensible than even the spirits that guard the distant reaches of the universe. Mages who meddle too much with time have a disturbing tendency to disappear, sometimes replaced by beings that masquerade in their place, other times arriving with full knowledge of a horrific fate that awaits them in some unavoidable time.
Paradigmatic Interpretation:
Order of Hermes: The Order of Hermes speaks of Time as the Ars Temporis. Viewing it as a force of Truth, Hermetics seek to unlock its secrets to glimpse all of Creation and experience everything in the span of a single breath. By mastering time, one masters inevitability, making one's Will the sole determinant on what has been, what is and what shall come.
Standard Powers:
 [1 Dot]
Time Sense: Allows a mage to determine the exact time of day down to the second. In addition, they become aware of distortions of the stream of time in their local area.
 [2 Dots]
Time Sight: Allows a mage to see forward or backward through time. Although those impressions are fleeting, hazy, not entirely accurate, and bound by the limitations of that time and place (that is, what a bystander in that specific time and location could sense under the circumstances), they are nonetheless useful.
Thicken the Walls of Time: Enhance the rigidity of the local Timeline to ward it against manipulation.
 [3 Dots]
Time Contraction Or Dilation: Allows a mage to alter the rate at which things happen in comparison to the "normal world."
"Bullet Time": Allows a mage to slow things down (without changing the subjective time).
Rewind Time: Allows a mage to rewind or loop time for a few seconds or minutes.
 [4 Dots]
Time Determinism: Allows a mage to literally stop time in its tracks.
Time Bubble: Allows to capture other beings or phenomena in bubbles of time.
Trigger Effect: Allows the mage to generate a keyed pause: Something that does not happen until a specific person, creature, or item comes into the right position.
Anchor Point: Allows to create temporal anchors for the mage in the case that they travel through time.
 [5 Dots]
Time Travel: With an anchor point in the present, the mage can send themself or other people or things into the near future or past temporarily.
Time Immunity: The mage begins to exist outside of the temporal flow and can pull objects into their own temporal field.
#v: World of Darkness~ Mage The Ascension#The Law Above the Will ~ House Janisarry#You will Kneel before Us. Kneel to our Splendorous Power | Magick#Watchers in the Dark | Janisarry!Jayden#Part Two of Six: Time
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[40-1.1] - How magic works in MAGE: THE ASCENSION - Overview
Let's learn how magic works in đ§ââď¸ MAGE: THE ASCENSION đ§ââď¸ (@worldofdarkness) - Part 1: The Overview. #ttrpg #wod #worldofdarkness #mage #magetheascension #whitewolf
đ˛ RPG Die Gest đ Segment 1ď¸âŁ (from the 07 March 2021 livestream). đ Please take a moment to like, subscribe & share, share, share, it really helps us out. Thank you. đ The full RPG DIE GEST livestream is only available to YouTube Members, Twitch Subscribers, and SubscribeStar Backers. LEGION OF MYTH LINKS ⢠Discord: https://discord.gg/xkp9MAJGGa ⢠Homepage: https://legionofmyth.tv ⢠Minds:âŚ
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