#lsd 25
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orjustthinkit · 1 month ago
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“Good Drugs Only”
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verilyverily · 2 months ago
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CIA's secret brainwashing experiment: Former patients sue U.S. government (1984)
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schlock-luster-video · 1 year ago
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Happy National Short Film Day, cult cinema fans!
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Here's art inspired by What Did Jack Do?, Bumping into Broadway, The Red Spectre, Un Chien Andalou, Boys Beware, The Trip Back, LSD-25, A Trip to Jupiter, Anemic Cinema, and The Red Balloon!
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I remember on my first acid trip, I was talking to this dude who had went to burning man & he said he had an experience on a high dose of acid where time had stopped for him on the peak & sped up at the same time all in a brief moment during a conversation he was having with other people there.
ARE WE ALONE IN THE UNIVERSE??
Blog#436
Saturday, September 14th, 2024.
Welcome back,
Are humans unique and alone in the vast universe? This question--summed up in the famous Drake equation--has for a half-century been one of the most intractable and uncertain in science.
But a new paper shows that the recent discoveries of exoplanets combined with a broader approach to the question makes it possible to assign a new empirically valid probability to whether any other advanced technological civilizations have ever existed.
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And it shows that unless the odds of advanced life evolving on a habitable planet are astonishingly low, then human kind is not the universe’s first technological, or advanced, civilization.
The paper, published in Astrobiology, also shows for the first time just what “pessimism” or “optimism” mean when it comes to estimating the likelihood of advanced extraterrestrial life.
“The question of whether advanced civilizations exist elsewhere in the universe has always been vexed with three large uncertainties in the Drake equation,” said Adam Frank, professor of physics and astronomy at the University of Rochester and co-author of the paper.
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“We’ve known for a long time approximately how many stars exist. We didn’t know how many of those stars had planets that could potentially harbor life, how often life might evolve and lead to intelligent beings, and how long any civilizations might last before becoming extinct.”
“Of course, we have no idea how likely it is that an intelligent technological species will evolve on a given habitable planet,” says Frank. But using our method we can tell exactly how low that probability would have to be for us to be the ONLY civilization the Universe has produced. We call that the pessimism line. If the actual probability is greater than the pessimism line, then a technological species and civilization has likely happened before.”
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Using this approach, Frank and Sullivan calculate how unlikely advanced life must be if there has never been another example among the universe’s ten billion trillion stars, or even among our own Milky Way galaxy’s hundred billion.
The result? By applying the new exoplanet data to the universe’s 2 x 10 to the 22nd power stars, Frank and Sullivan find that human civilization is likely to be unique in the cosmos only if the odds of a civilization developing on a habitable planet are less than about one in 10 billion trillion, or one part in 10 to the 22nd power.
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“One in 10 billion trillion is incredibly small,” says Frank. “To me, this implies that other intelligent, technology producing species very likely have evolved before us. Think of it this way. Before our result you’d be considered a pessimist if you imagined the probability of evolving a civilization on a habitable planet were, say, one in a trillion. But even that guess, one chance in a trillion, implies that what has happened here on Earth with humanity has in fact happened about a 10 billion other times over cosmic history!”
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For smaller volumes the numbers are less extreme. For example, another technological species likely has evolved on a habitable planet in our own Milky Way galaxy if the odds against it evolving on any one habitable planet are better than one chance in 60 billion.
But if those numbers seem to give ammunition to the “optimists” about the existence of alien civilizations, Sullivan points out that the full Drake equation—which calculates the odds that other civilizations are around today—may give solace to the pessimists.
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“Thanks to NASA's Kepler satellite and other searches, we now know that roughly one-fifth of stars have planets in “habitable zones,” where temperatures could support life as we know it. So one of the three big uncertainties has now been constrained.”
Frank said that the third big question--how long civilizations might survive--is still completely unknown. “The fact that humans have had rudimentary technology for roughly ten thousand years doesn’t really tell us if other societies would last that long or perhaps much longer,” he explained.
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But Frank and his coauthor, Woodruff Sullivan of the astronomy department and astrobiology program at the University of Washington, found they could eliminate that term altogether by simply expanding the question.
“Rather than asking how many civilizations may exist now, we ask ‘Are we the only technological species that has ever arisen?" said Sullivan. “This shifted focus eliminates the uncertainty of the civilization lifetime question and allows us to address what we call the ‘cosmic archaeological question’—how often in the history of the universe has life evolved to an advanced state?”
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That still leaves huge uncertainties in calculating the probability for advanced life to evolve on habitable planets. It's here that Frank and Sullivan flip the question around. Rather than guessing at the odds of advanced life developing, they calculate the odds against it occurring in order for humanity to be the only advanced civilization in the entire history of the observable universe. With that, Frank and Sullivan then calculated the line between a Universe where humanity has been the sole experiment in civilization and one where others have come before us.
Originally published on https://science.nasa.gov
COMING UP!!
(Wednesday, September 18th, 2024)
"IS IT POSSIBLE TO STOP TIME??"
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Jane Dunlap - Exploring Inner Space: Personal Experiences Under LSD·25 - Harcourt, Brace & World - 1961
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metoidionasty · 2 years ago
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Vintage Angels Blotter Art
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It felt like I was outside of time lookin in on acid.
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orjustthinkit · 4 months ago
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A museum dose for Labor Day weekend. 25ug, no visuals just a great headspace.
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nothingplusthings · 9 months ago
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Craft Store Trip
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blondegirl032083 · 1 month ago
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Experimental Compound MER 17 (Frenquel) and LSD-25 (1955)
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This film examines medical experiments to determine the efficacy of LSD-25 and MER 17 (Frenquel) in treating psychosis. - ARC 1634172 / LI 263.1057 National Archives - Experimental Compound MER 17 (Frenquel) and LSD-25 - National Security Council. Central Intelligence Agency. (09/18/1947 - 12/04/1981). -
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feedyourheed · 3 months ago
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Гуляю, рассветы встречаю Струны на гитаре со злости срываю Скучаю, я очень скучаю Флешбеками я голову свою забиваю
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starlightseraph · 1 year ago
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house md will always be remebered as the most insane thing ever broadcast because of how unabashedly feral everyone involved was.
a short collection of things that happen on the show, just off the top of my head, not even scratching the surface:
- house shoots a random dead body in the morgue and then sticks him in an mri machine, which pulls the bullet out of the dead guy’s head and destroys the machine, costing the hospital millions
- foreman gets bitten by a person with rabies
- chase kills an african dictator
- cameron steals drugs from a patient after possibly getting hiv from said patient
- house induces a migraine and then takes a drug made by his arch nemesis (who he’s been stalking for 25 years) to get the drug taken off the market. he then takes lsd (in the hospital, in the middle of a case) to cure the migraine.
- chase goes into anaphylaxis after doing body shots
- house stops an elevator so he can perform a cavity (vaginal) search on a teenage heart transplant patient who’s in cardiorespiratory arrest
- they give a neurosurgeon mushrooms to cure his food poisoning, then they stick him in an operating room. the neurosurgeon strips in front of a health board assessor.
- kutner dies for gay marriage
- house sets an autopsy room on fire while trying to juggle flaming bottles
- house gets recruited by the cia
- taub gets held at gun point after diagnosing a stripper with skin cancer
- in almost every single episode, the team breaks into multiple houses
- house fakes terminal brain cancer so he can get drugs implanted directly into the pleasure centre of his brain
- house cons us immigration to get his fake wife a green card. he also uses his fake wife’s ukrainian food truck to spy on people
- house tries to get wilson, his closet case boybestfriend, into bed every few episodes. every other sentence out of house’s mouth is about wanting to rail wilson.
- taub has a kid with his ex-wife, after they divorce, at the same time he has a kid with his 25 yo side piece. the kids’ names are sophie and sophia.
- house and wilson have a bet on who can hide a chicken in the hospital the longest without anyone finding out
- house tries to kill himself like 6 times and always fails (insulin shock, overdoses, electrocution, jumping off a building, cutting, etc)
- house fakes his death to get out of a prison sentence after violating his parole so he can live out his bi love story with his gay best friend who has 5 months to live
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sbcdh · 26 days ago
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In 1967 the government discovered that specific syllable structures combined with specific vocal tones and ultra-low-frequency sounds could speed up the process of unconscious internalization by over 1500%. This became particularly useful for teaching low-level employees large amounts of information, as "hypnophonic learning" could be done while the subject was asleep.
Hypnophone use became standard for new employees of the IRS and SEC, as it made large scale memorization of tax code and financial law significantly cheaper and easier than traditional conscious education.
However, long term use causes the subjects long term memory to atrophy, requiring nightly repetitions of hypnophone use. Some enterprising employees found that the effects could be counteracted with low dosages of LSD to preserve neuroplasticity.
Roughly 1 in 7 employees encountered a strange phenomenon: Mild financial clairvoyance.
One in roughly 50 employees experienced more significant effects, generally those ensconced in large isolated IRS warehouses, which seemed to replicate the monastic lifestyles of historical sages, depriving subjects of ordinary stimuli in favor of becoming attuned to minute changes in the sub-finantial background grid.
Once it was learned that these "enlightened" employees could predict market trends before they happened, the technology was bathed in funding, patented, and made the soul property of the IRS.
Now, these "Plutophants" are kept in nigh-perfect sensory deprivation at all times, fed a constant hypnotic fugue stream of psychic conditioning in the form of "radiosonic neuro-induction" which contains a special form of the United States Tax Code modified for recursive hypnophonic induction, as well as a ticker tape wired directly into the users spine.
The effects achieved are nothing short of stunning. The invisible hand is no longer invisible to us. The market can be fine tuned with surgical precision. The price of bread has maintained a perfect 0.002% +/- variance for over 25 years now, and those who attempt to disrupt the guidelines are regulated by the SECs crack psychonautics division, who are now able to hunt market manipulation via their disruption in the financial dreamscape.
Very rarely, a Plutophant can become so attuned to the guidelines that they achieve a sort of catastrophic neuro-depatterning, their synapses begin to produce a counter-signal to the neuro-induction frequencies; jamming, and eventually overpowering the machine. Study is still ongoing, but it is believed that they somehow perpetuate their own neurological fingerprint into the financial causal background grid itself, literally becoming "one with the market."
Study is ongoing.
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monocodoll · 1 month ago
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MonocoDoll's Vile Ventures 1.1.0 Update
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It's been a good while since the release of the initial version of MonocoDoll's Vile Ventures. For the last 8 months, I have been working on adding more features and fixing bugs that were present in the first release. You can locate the mod in either Simblr.CC or LoversLab.
1.1.0 Update Notes
TLTR: Additions/Changes For 1.1.0
Main Feature: OnlySims
Side Features: Simstagram, Cosmetic Surgeyr, LlamaPay
Miscellenous Features: Cigars, Cannabis Gummies, Can Consume Cannabis Through Bubble Bar, New Drug Objects: Weed Tray and Cocaine Lines, Tobacco Plant with Aging Barrel and Drying Rack, Sharing Drug Interactions For Drugs, Do Together Interaction For Drugs, New Addiction Chance System, Addiction Predisposition System, New Setting Options: (Remove Felonies, Set Opinion On Drugs, Set Addiction Predisposition, Check Addiction Predisposition), Updated BDP Mod to be Integrated Into Vile Ventures, New Ways To Obtain Drugs Through Medical Career(Kleptomanaic Sims Pocketing Drugs and At level 5 you can order fake prescriptions), Sims can autonomously do drugs at certain clubs and at Juice Keg Parties, Misc objects: Bath Bombs(Usable), Visa Gift Cards(Usable), Lip Stick Packaging, Quencher Tumbler(Usable), Simple Modern Tumbler (Usable), Hydro Flask Tumbler, Swell Stainless Steel Bottle.
New Tunables
Bug Fixes:
- Implemented fix where if the world you were playing at had a Police Station in a combo rabbithole than the sim being arrested would be dropped off at a random location then take a taxi to the police station to be jailed.
 - Implemented fix where sims who obtained felonies were unemployable for all careers. Where they should have at least been able to join the Criminal, Culinary, Military, and Part time jobs
- Fixed bug where sims were able to deal drugs to their household members
- Made Tunable where you may disable receiving the Going Wild Moodlet for the MDMA, Shrooms, and LSD drugs. The going Wild Moodlet causes a temporary trait change. Which was reported to effect players who had KinkyWorld negatively. If you have KinkyWorld and face issues due to the temporary trait change, you may disable this feature through the tunable xml.
 - Implemented fix where a smuggling racket with the equipment upgrade was bugged. This bug caused you to be forced to hold exactly 25 packages or bricks to smuggle. Otherwise the function would not work.
-Implemented fix where arrests would sometimes repeat after a sim has been dropped off at the police station lot.
-Implemented method where your Drug Dealing skill can be carried over if you were to travel or move to a different world.
-Implemented cleanup methods when crafting drugs via chemistry lab, when drugs are confiscated when being jailed, while smuggling, when curing cannabis, when selling drugs to other sims. These functions simply removed the items from the sims inventory, but did not delete them. They were basically placed in no mans land. Without Nrass errortrap, these items would never get deleted and your save file would get bigger overtime. Now they are get deleted via my script.
Mod Description
MonocoDoll's Vile Ventures offers and aims to provide players with the ability to roleplay lucrative, shady, and consequential criminal activities.
As of this moment at version 1.1.0 . The MonocoDoll's Vile Ventures mod provides the ability to roleplay lucrative, shady, and consequential activities by allowing your sim to become Street Drug Dealers, Craft Drugs, Smuggle Drugs, Launder Dirty Money, Aquire Rackets, Consume Illegal Drugs, and Become OnlySim Models.
Disclaimer
Before installing the new version of MonocoDoll's Vile Ventures mod, please download and read the MonocoDoll's Vile Ventures 1.1.0 Installation Guide. This guide will state what DLC and Third Party Mods you will need to receive full functionality of the mod. A few third party mods were added to this new version.
Additionally, because the mod does add custom traits and custom skills. It is recommended to make a backup save if you are planning on using an already existing playthrough. That way if you decide to uninstall the mod, you will still have a version of your playthrough before you had installed the mod.
Overview
Drug Consumption Focus
​20 Consumable Drugs
Drug Consumption Animation For All Drugs
Drug Effects
Drug Addiction
Drug Withdrawal System
Fatal and non fatal Overdoses
Rehab
Drug Consumption Reactions
Doctor Visits
Hidden Rolling Skill
Drug Research Computer Interactions
Drug Dealing Focus
Drug Dealing Skill
16 Sellable Drugs
10 Growable Drug Plants
12 Craftable Drugs
2 Drug Production Rackets
Money Laundering Racket
Smuggling Racket
Heat System
Jailing System
Police Raid System
OnlySims Focus
OnlySims Skill
Activities For OnlySims Model: Open OnlySims Account, Delete OnlySims Account, Post Photo/Video Content, LiveStream, Read and Respond To Comments, Chat With Subscribers, Read OnlySims Requests, Add Mosaic To Content
Fan Mail System
Tip System
Sponsorship Opportunity System
Quota System
Consequence System
Simstagram Focus
Simstagram Skill
Actitivities For Simstagram Models: Open Simstagram, Delete Simstagra, Post Photo/Video/Story/Art Content, Add LinkTree
Simstagram Sponsorship Opportunity System
Tip System
Quota System
Misc
- 127 Custom Objects
- 180 New Moodlets
MonocoDoll's Vile Ventures Mod Guide The MonocoDoll's Vile Ventures Mod will have downloadable PDF mod guides. Please read the guides before asking questions.
MonocoDoll's Vile Ventures 1.1.0 (Installation Guide)
Will go over DLC and Third Party Mods Needed
MonocoDoll's Vile Ventures 1.1.0 (Drug Tunable Guide)
Will go over how to make tunable edits and explain the current tunables
MonocoDoll's Vile Ventures 1.1.0 (Consumable Drug Consumption Guide)​
Obtaining Drugs W/Out Drug Dealing Skill
Methods To Consume Drugs
Effects Of Drugs
Addiction
Withdrawals
Overdoses
Quitting Addiction
Steroid Mechanics
MonocoDoll's Vile Ventures 1.1.0 (Drug Dealing Guide)​
Assigning Drug Dealer NPC
Getting Permission to Deal Drugs
How To Get Inventory
How To Gain Clients
Sales & Transactions
Smuggling Drugs
Methods Of Making Dirty Simoleans Usable
Inheritance
Jailing System
Heat Level System
Tips For Effective Drug Dealing From Twinsimming
MonocoDoll's Vile Ventures 1.1.0 (OnlySims Guide) 
Opening an OnlySims Account
Making Content For OnlySims
How To Gain Subscribers
Making Simoleons From OnlySims
Keeping Subscribers
Consequences of Becoming a Known OnlySims Model 
MonocoDoll's Vile Ventures 1.1.0 (Simstagram Guide)
Opening a Simstagram Account
Making Content For Simstagram
Posting Content On Simstagram
Making Simoleons From Simstagram
Keeping Subscribers 
MonocoDoll's Vile Ventures 1.1.0 (Cosmetic Surgery Guide)
Getting A Procedure Done
Polycounts Drug Items
-White Widow Baggy - 294
- Purple Haze Baggy - 294
- Skunk Baggy - 294
- OG Kush Baggy - 294
- AK47 Baggy - 294
- Amnesia Baggy - 294
- Shroom Baggy - 294
- LSD Sheet - 14
- MDMA Baggy - 294
- MDMA Pill Bottle - 412
- Adderall Pill Bottle - 412
- Xanax Pill Bottle - 412
- PainKillers Pill Bottle - 412
- Cocaine Baggy - 294
- Meth Baggy - 294
- Heroin Baggy - 294
- Lean - 108
- Testosterone Enanthate - 476
- Trenbolone - 476
- Estrogen Blockers - 476
- Cold Medicine - 764
-Cigar Pack - 14
Drug Animatio Prop Items
- Bong - 830
- Vaporizer - 412
- Blunt - 192
- White Widow Joint - 176
- Purple Haze Joint - 176
- Skunk Joint - 176
- OG Kush Joint - 176
- AK47 Joint - 176
- Amnesia Joint - 176
- LSD Blotter - 12
- Shroom - 362
- MDMA Pill - 124
- Xanax Pill - 124
- Adderall Pill - 124
- PainKiller Pill - 124
- Rolled Simolean - 80
- Pizzo Pipe - 592
- Syringe - 916
- Lean - 108
- Cold Medicine - 764
- Cigar - 124
- Cannabis Gummy - 380
Drug Ingredient Items
- Empty Baggy - 294
- Empty Jar - 446
- Jar With White Widow - 634
- Jar With Purple Haze - 634
- Jar With Skunk - 634
- Jar With OG Kush - 634
- Jar With AK47 - 634
- Jar With Amnesia - 634
- RAW Rolling Paper - 14
- Swisher Sweets - 22
- Baking Soda - 36
- Powdered Milk - 36
- Empty Bowl - 182
- Coke Bowl - 206
- Brick Press Container - 148
- Brick Press Container With Cocaine Powder - 150
- Hydrogen Peroxide - 318
- Sodium Benzoate - 210
- Toluene - 706
- Empty Bin Tray - 38
- Meth Tray - 38
- Empty Meth Bin - 70
- Meth Bin - 70
- Empty Pill Bottle - 412
- Sprite - 1752
- Jolly Ranchers - 94
- Styrofoam Cup - 96
- Cannabis Pack - 94
- Empty Cigar Pack - 14
- Empty Cigarette Pack - 44
Custom Seeds
- White Widow Bud - 82
- Purple Haze Bud - 82
- Skunk Bud - 82
- OG Kush Bud - 82
- AK47 Bud - 82
- Amnesia Bud - 82
- Shroom - 362
- Coca Leaf - 68
- Opium - 960
-Tobacco Leaf - 92
-Dry Tobacco Leaf - 92
Custom Plants
- White Widow Cannabis Plant - 280
- Purple Haze Cannabis Plant - 280
- Skunk Cannabis Plant - 280
- OG Kush Cannabis Plant - 280
- AK47 Cannabis Plant - 280
- Amnesia Cannabis Plant - 280
- Shroom Plant Mycelium - 68
- Shroom Plant Sprout - 730
- Shroom Plant Growing - 730
- Shroom Plant Mature - 1094
- Shroom Plant Dead - 260
- Coca Plant - 1258
- Opium Plant Sprout- 210
- Opium Plant Growing - 28
- Opium Plant Mature - 974
- Tobacco Plant - 124
Misc
- Dirty Simoleans - 22
- Meth Package - 182
- Cocaine Brick - 514
- Racket Package - 14
- Lighter - 191
- Stay Safe Test Kit - 30
- Baby Laxatives - 14
- Weed Tray - 1289
- Fan Mail Package - 14
- Aging Barrel - 322
-Drying Rack - 494
-Gamer Girl Bath Water - 442
-VHS Tape - 14
-Bath Bomb Package - 14
-Bath Bomb Ball - 672
-Lip Packaging - 14
-Visa Gift Card - 30
-HydroFlaskBottle - 908
-SimpleModernTumbler - 602
-SwellStainlessBottle - 1530
-TheQuencherTumbler - 876
Tuning
Please Download the MonocoDoll's Vile Ventures 1.1.0 (Drug Tunable Guide). As this will give instructions on how to make a tunable edit and explain each current tunable.
Conflicts
Since this is a Script mod, there should not be any conflicts. However, it is recommended not to have The DrugLord mod by brando130 installed with this mod. As it seems to make your sim unclickable if your sim were to receive any moodlet which would temporarily replace a sims trait. This can happen with any of my custom moodlets that changes traits temporarily or any of the non modded moodlets which temporarily change traits. Additionally, MonocoDoll's Vile Ventures 1.1.0 Incorporated the BDP mod into Vile Ventures. Please ensure that you do not have the standalone BDP mod installed alongside Vile Ventures.
Inspiration
Basemental Drugs Mod For The Sims 4 MonocoDoll's Vile Ventures was very much inspired by Basemental's Drug Mod. It should be noted, that I actually never played Basemental Drugs, but I loved reading their great guides. And would have most likely enjoyed it had I decided to continue playing TS4 after I moved to PC gaming.
Credits
Third Party Apps Used
VS 2019
s3pe
PhotoShop 2022
MilkShape
Blender 2.79
Blender 2.67b
ILSpy
Script Mod Template Creator by Battery
Third Party Mods Used
Arsil's Custom Trait Manager
Battery's C# Script Utility
douglasveiga CCLoader
MonocoDoll's Arms Dealing Mod
Olomaya's Updated Smoking Mod
Twinsimming's Game On! Collection
Twinsimming's Fashion Forward Collection
MonocoDoll's Vile Ventures Mod Script
MonocoDoll
Custom Objects included With MonocoDoll's Vile Ventures Mod
MonocoDoll​
Provided Assistance With Functions For The Script
Battery
Gamefreak130
zoeoe
Twinsimming
Lyralei
Custom Objects included With MonocoDoll's Vile Ventures Mod
MonocoDoll​
Provided Assistance With Learning To Create Custom Plants and Ingredients
Bietjie
Provided Assistance With Creating Objects with different Geostates
Bietjie
Custom Drug Consumption Animations From MonocoDoll's Ventures Mod
MonocoDoll
Provided Assistance With Learning How To Create Object Animations
Quencher Tumbler, Simple Modern Tumbler, Hydro Flask Tumbler, and Swell Stainless Steel Bottle
Cozygirlsimmer
Cocaine Lines
MochaSims
Language Translations 1.0.0 Version
beresimsdreamworld - ES Spanish
Title Cover Art For MonocoDoll's Vile Ventures Mod
TODNOK
Beta Testing
Twinsimming
MonocoDoll
Beta Testing 1.1.0 Version
Loveternity
MonocoDoll​
For more information, the MonocoDoll's Vile Ventures mod is available on Simblr.CC or LoversLab
Simblr.cc - MonocoDoll's Vile Ventures 1.1.0
MonocoDoll's Vile Ventures - The Sims 3 - LoversLab
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budsnbiceps · 1 year ago
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Absolutely stunning purple lady, she goes by the name of LSD-25
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