#love just 4 kids and their animal companion brought together by destiny and fate
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Scooby-Doo: Mystery Incorporated my beloved
#honestly the best iteration imo#love just 4 kids and their animal companion brought together by destiny and fate#I keep imagining the jss watching it and Chicago being like#“man I wish I had a friend group brought together by fate to solve an age old overarching mystery”#and Naomi's like “dude. we already have that. that's us”#“Who's Scooby tho?”#and everyone points to CK who's scarfing down a box of Scooby Snacks#Man I wanna draw the mystery gang now#I'd make my own redesign versions but like#I think the og/sdmi designs are peak#that ending was wack tho like#how do you even describe it
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Episode Ignis Feels Like Fanfiction and That’s a Good Thing
Ok so I’m having a Thought.
You know when people say something reads “like fanfiction”, and it’s meant to be a criticism? The phrase is one of those intangibles, one of those agreed-upons, where no one can define it quite accurately but everyone thinks they know what it means. Usually it’s a combination of deviation from the original tone, bleaching out character flaws and complexities, a lack of understanding of nuance, and a reverent or worshipful attitude towards old characters, moments, settings, and iconography (and iconography is just the Stuff. Star Wars iconography is lightsabers, wookies and Jedi robes).
That’s a pretty reductive description of fanfiction of course, because a lot of fanfic - whether it’s well or poorly written - doesn’t necessarily follow those patterns. Weirdly enough, saying a sequel or reboot reads “like fanfiction” often implies that the writer doesn’t understand something about the source material - that they’re oversimplifying, or they’re fanning about while failing to understand what a “good” sequel would actually require. And that’s pretty ironic, because fans - obsessive detail-hoarding, secondary-character-worshipping pastiche-crafters that they are - often know the source material better than anyone, sometimes better than the creators themselves, and they are very aware of what they are erasing or changing when they move Marvel into a fluffy coffee shop AU.Â
But I’m kind of digressing, because my point is that “this feels like fanfiction” shouldn’t be seen as a criticism, but rather as a gut feeling that we need to unpack. Sometimes it leads to legitimate criticism that, while worth addressing, actually has very little to do with fanfiction. And sometimes it leads to this weird 4:30 am conclusion: Episode Ignis is when “this feels like fanfiction” should be deployed as a compliment. Spoilers onward, for both Episode Ignis and FFXV.
I’m talking specifically about the alternate ending, here, which is tantamount to an FFXV fix-it fic. In this version Ignis averts the tragic ending of FFXV, and though he prepares to sacrifice his own life to do so, it ends up costing nothing. Ignis survives with even prettier hero-scarring than he gets in the regular plot. The episode fills in a sizable story gap after Leviathan knocks Noct out, and closes a few additional plotholes (I wondered what happened to that one obnoxiously overdesigned Imperial guy: turns out Ravus stabbed him). It spends some time with likable characters (Ardyn, yeeee) and underdeveloped characters (again, Ravus). Ignis gets roughed up and drenched, loses the glasses, and I’m 90% sure the animators made his eyes bigger in the cutscenes for extra pretty. He gains maximum plotline power, and Adam Croasdell voice acts the shit out of some sassy comebacks and anguished screaming (ok, this is unrelated, but when he’s doing the regular stormbind combo, it sounds like he screams FUCK in one of his battle grunts and it makes me laugh every time). He can liberate Altissia more or less by himself, and that’s before he drives a goddamn speedboat away from pursuant megarobots. So for anyone calling Mary Sue, yes, Ignis dives headfirst into that. He basically becomes Magic James Bond.
The whole episode is also pretty blatantly queer-coded. We get a very cuddly flashback to kid Noctis, and Ignis’s vow to stand at his side. Ignis is monomaniacal when it comes to finding Noctis. Noctis eiher drops the l-word, referring directly to Ignis and the freshly fridged Lunafreya (I’m still salty about that one, sorry), or says Ignis will always be in his heart depending on the ending. There’s a fantastic gifset going around of the official couples in previous Final Fantasies (Squall and Rinoa, Tidus and Yuna) declaring the exact same thing Ignis does in the alternate ending. “Rinoa, even if the world turns on you, I’ll be your knight”. “There’s no way I’ll let Yuna go”, even if I have to break all the rules of your stupid religion. Even if it costs my own life, I won’t let you take Noctis away. The queer subtext here is one of those things where it’s purposefully vague - just enough emotional evidence and physical contact that you can read romantic feelings there if you want, but just short of an actual romance to leave interpretations open. If you’re convinced Noctis and Luna were in love, Episode Ignis probably won’t debunk that.
So Ignis and his Episode are both powerful, emotional, pretty, potentially kinda gay, and ridiculously awesome.
And honestly, it is phenomenal.
Episode Ignis is a blast to play. His combat style is very fun and quick and fluid and flashy, and the grappling hook in the first portion makes you feel superheroic. Killing Ardyn, meanwhile, makes you feel godlike. It is an incredible surge of adrenaline to take on armies and deities by your lonesome. The gameplay and narrative reflect each other here, just like they do in the base game. FFXV seems happy at first, and the combat is pretty entertaining with all the goofy combo-attacks, but that game is a tragedy. It’s all the more tragic by how fun it is to begin with, and by the end it is painful to play. Characters get older, places fall apart, people die, and you have to escort Ignis around for a chapter while he grows used to being blind and Gladio constantly bitches at you for walking too fast. The photo mechanic is introduced to break your heart later, to show you how fleeting youth and pleasure can truly be under backbreaking destiny.
And in retaliation, Episode Ignis thrives on the power of Fuck You. Long commutes by car, mundane in the moment but peaceful upon reflection decades later? Fuck You, I have a grappling hook. Sections that force you to walk slowly through a dungeon and think about what you’ve done? Fuck You, I’ve got two daggers, lightning teleportation and button-mashing hands. Musings about the ravages of time, and aching nostalgia for youth? Fuck You, Ignis is prettier than ever. A tragic ending pre-ordained by prophecy? Fuck You, Ignis is going to re-write that fate by being clever, patient, and brave enough to sacrifice his life, but double Fuck You, he gets to live as well. Bullets flying, health bar low, multiple explosions and Atlas Ripped decking airships in the background? Fuck. You. It’s time to make some fucking soup.
With all that in mind, it makes sense that people might accuse Episode Ignis of being tone-deaf, of being fanfiction in all the “bad” ways - it neglects the nuance of the original, and papers over complex themes so everything can end up hunky-dory, but I still think that’s too easy.
Here’s the thing: Episode Ignis can only exist as fanfiction - or as alternate-ending DLC, I guess. FFXV is the story of Noctis and his story has an ending and it’s horribly, horribly sad, but it’s also what the story is built around. You might find it too depressing or too grim or you might find it just right, but it is well-structured. FFXV is careful with its themes and patterns and foreshadowing.
Because of that care, Ignis screwing Ardyn’s plans out of whack and saving Noctis from his fate couldn’t occur in the main game. FFXV is not about Ignis. It’s about Noctis. And the gameplay, built as it is around creating nostalgia - photographs, long car rides, camping, friendship - wouldn’t work if the ending wasn’t agonizing enough to make you long for the good old days. Maybe Noctis didn’t have to die or maybe he did, but the ending of FFXV was always going to hurt.
FFXV is an emotional project, and that project is to make the player painfully nostalgic. With that intriguing goal achieved, Episode Ignis exists as a response, and it can never really be more than that. It’s an ending I like better, but it is an alternate ending.
If you think about it, Episode Ignis didn’t need that alternate ending. It could have existed perfectly well as a companion to FFXV, filling in a much-needed blank (and without the alternate ending that’s exactly what it does). But in making a response to FFXV instead, they challenged a lot of assumptions FFXV needed to make in order to tell its story. FFXV assumes its prophecy is the only answer, as do its characters. FFXV yanks a great deal of agency away from Ignis, Prompto and Gladio when it asks them to sit still for a decade and wait for their friend to die without hunting for an alternative
Why can’t they try something else? Why can’t they defeat their nemesis on their own terms? I mean, who the heck does Bahamut think he is, anyway? Who says the ending can’t be happy, and the future can’t be bright?
Those are exactly the questions a fanfiction writer would ask. FFXV created those questions, and Episode Ignis addresses them, but in a way that acts as more of a breach than a closure. It’s one route to a happy ending - so maybe there are more. This is also the reason I brought up the queercoding in Episode Ignis. If there is any genre that needs a complete overhaul from grimdark tragedy into happy endings, it’s the scourge that is the modern queer romance story. There are so many of those bloody stories ending in anguish or separation or suicide or displeasure, and not nearly enough fairytales. Having a tragic ending overturned by the power of queer love is an insanely empowering experience, and that’s probably why you see so many posts about how Ignis’s gay love can pierce the veil of death and save the day. Episode Ignis didn’t need its queercoding any more than it needed its alternate ending, but the two make sense together: both of them are stories that people are absolutely aching for.
I don’t know if I’ve ever seen anything quite like this - a company actively revising their story, overturning its mood, questioning its plot, granting a completely different ending, and then asking fans to pay 6.99 for it. It’s different from alternate film endings, because those are DVD extras and one always wins the theatrical release. It’s different from re-imaginings or adaptations because Episode Ignis is...just not quite that. It can’t exist on its own, unlike most remakes. Video games are always fluid texts to a certain extent, but now developers are even relinquishing the solidity of lore and cutscenes. It’s so odd.
At the decision point of Episode Ignis, you can use R1 and L1 to flip the camera back and forth, moving between a shot of Ardyn and a shot of Ignis. It’s a tiny, insignificant moment, one that almost feels like a mistake - like maybe the developers couldn’t figure out how to stage a normal shot-reverse-shot. But that moment became an oddly powerful synecdoche for what Episode Ignis was to me. If you want to look at this story from a different angle, well, go for it. Here’s another place you can point the camera. Maybe the sun will rise over there too.
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