#lost omens ancestry guide
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2e has actually rehabilitated the orcs of Belkzen quite a bit! They are now, while maybe not entirely trusted by their neighbors, at least considered decent allies against the Whispering Tyrant. Also, orcs became a core/common ancestry in the Remaster, with their updated mechanics debuting in Player Core 1.
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Good to hear! Last I heard (via the Lost Omens World Guide and his section in Lost Omens: Legends), Ardax the White-Hair was trying to reform Belkzen into a proper nation after old Tar-Baphon came a-knockin' on their door and the orcs there realized the world was so, so, so much bigger than their inter-hold wars.
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🏯Expand your horizons with Pathfinder 2 RPG - Lost Omens: Tian Xia Character Guide!
🐉Discover new ancestries and cultures.
⛩️Get your copy now on Fantasy Grounds! https://www.fantasygrounds.com/store/product.php?id=PZOSMWPZO13002FG
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you can go 900ft in one round in pathfinder 2nd edition now: a comprehensive(ish) guide
disclaimer: this post is actually incorrect in a few ways now, but i'm just gonna keep it up reguardless for now because i still love the image of a raging deer going as fast as a racecar
i think like 4 or 5 ppl who follow me will care about this, but i just have to share it.
okay so what will we need to Go This Fast? in terms of rulebooks, actually very very litte. the Core Rulebook and newly released Lost Omens Ancestery Guide are all we need to make the fastest creature alive.
as an additional aside, we kinda have to understand how bonuses/penalties work in pf2e. if you know, just skip this section
there's 3 different types of bonuses you can benifit from: circumstance, item, and status. where they usually come from isn't important to understand, but you can read this section of the rules if you really want to know. essentially, there's only really 3 ways we can benifit from these bonuses, as only the highest of each type applies. we can have a look at armour class to see how this works particularly well:
Seelah is a lvl 8 champion, wearing +1 full-plate and wielding a shield. she is expert in heavy armour, as such her proficiency bonus is 12. full-plate has a +6 item bonus to ac, however because of the +1 potency rune, that increases to +7. Seelah currently has an ac of 29 (10+19).
raising a shield grants a +2 circumstance bonus to ac. Lem a bard, casts inspire defence, granting Seelah a +1 status bonus to ac. Seelah now has an ac of 32.
now that we got that out of the way, it's build time. i'll explain the reasons for picking up certain interesting things individually
Someone to cast Haste on you
i mean, duh. an extra action to Stride is always sexy.
Class: Monk/Swashbuckler
as you might know, monks have this tendency in ttrpgs to just go fast for no reason, and in pf2e they are no different. At lvl 3, Monks gain Incredible Movement, which grants a 10ft status bonus to speed, which increases by 5ft every 4 levels, up to a maximum of a +30ft status bonus. Swashbuckers have a similar ability with similar scaling, however it is only active at full force if they have Panache. for the sake of simplicity, i will just be using Monks.
Ancestery: Elf Beastkin
Ancestery/General Feats: Nimble Elf, Fleet, Animal Swiftness
"what's so special about these feats" you might ask. i shall answer: they give an untyped bonus to speed. untyped bonuses are FUCKING HUGE. it literally lets us ignore the only 3 types of bonus/penalty clause, and lets us stack some speed easily. Nimble Elf and Fleet give a +5ft bonus individually, however Animal Swiftness is a bit different. essentially, we can either gain a +5ft bonus and your choice of a Climb, Swim, or Fly speed, or a +10ft bonus. naturally for this dumb hypothetical, we want the +10ft bonus, but this feat is what basically started this endeavour.
Class Feats: Barbarian Archetype & Druid Archetype, Advanced Fury; Furious Sprint, Basic Wilding; Wild Shape
finally, the things that actually let us go very fucking fast. Barb & Druid archetypes are prerequisites, we need to take them for Advanced Fury and Basic Wilding. Basic Fury is also a prerequisite for Advanced Fury, but we aren't tight on class feats, so you can take it whenever after taking Barbarian Dedication, but before level 20. reason being, Advanced Fury grants us a level 10 feat, Furious Sprint at level 20. what does Furious Sprint do? well, with 2 actions it allows us to Stride up to 5 times our speed, or up to Eight Times Our Speed with 3 actions. we want this ability.
however, the ace up our sleeve, the coup de grace of this loadout, the glue that ties this all together, is Deer.
yes, you read that right, fucking Deer.
Wild Shape is a sexy feat, basically giving u infinite casts of certain battle form spells as long as you have time to refocus. what we'll be using is the Heightened 2nd ability of Wild Shape, which allows us to transform into the forms listed in Animal Form. if you would like, you can read the spell for yourself and figure out why this is so important.
i'll give u a moment
did u find it?
your eyes are not deciving you. the deer form of Animal Form has a base move speed of 50ft.
let's fucking finish this dumb math equation now
Base Speed: 50ft (Animal Form: DEER)
Nimble Elf: +5ft (untyped)
Fleet: +5ft (untyped)
Animal Swiftness: +10ft (untyped)
Monk's Incredible Movement: +30ft (status)
this angry monk deer has a grand total of 100ft of movement!
now, we can finally Go Fast
Wild Shape into Deer
Have someone cast Haste on you
Get Angry (rage)
3 action Furious Sprint, going 800ft using only 3 actions
Stride again for 100ft bitch, ur quickened
We have just gone 900ft in 6 seconds.
That's 150 ft/s
or 102.273 mph
or 45.72 m/s
or 164.592 km/h
or 13.333..% the speed of sound.
about as fast as the fastest fast ball ever thrown in baseball (105.8 mph, 170.269 km/h)
that's 374% faster than Usain Bolt's top speed (27.33 mph, 43.99 km/h)
q & a
why did u do this?
i don't know. i also did how many archetypes you could fit into a character w/o variant rules at one point and it was just as weird.
why isn't item bonus used?
short story: Polymorph trait states the only bonuses that can change the statistics you gain are circumstance and status. longer story: originally, i was going to use elf's base movespeed of 30ft, because that was the ancestery i knew was fastest, so i searched for item & circumstance bonuses that would help us. i discovered Greater Boots of Bounding grants a flat +10ft item bonus to speed, excellent. however, then my seach for speed fell a bit flat. that is, until i asked a pf2e discord i was in for help, and they pointed out that Wild Shape could perhaps make us go very fast. that's where the Deer wild card came in (thanks ink on the discord btw <3). comparing the two, elf + greater boots of bounding gives us 40ft before the other feats, and deer form gives us 50ft before other feats. losing the 10ft item bonus is pretty worth it given that we also just gain another 10ft.
how can we go faster?
the one type of bonus i have still yet to mention, the titular circumstance bonus. there's a major and minor problem. the major problem: most circumstance bonuses to speed specifically target your overland travel speed, not good ol' stride speed. as such, they're basically useless unless you wanna go 11 miles per hour overland if you also take Form Control. while this is definitely an amazing constant speed, this doesn't exactly help with the fastest we can go. so we move on to the sadder minor problem: there is one (1) other way we can get circumstance bonus to speed: Tiller's Drive. while it looks good, unfortunately the way that Bellflower Dedication works is that you would have to stay within 60ft of the character with the archetype to gain the effects. as you would need about 16 characters with the archtype, each 60ft away in a straight line, i didn't include it in the calculation because it would've been really weird and confusing to explain. so currently, there is no good way to gain a circumstance bonus to speed, but if someone finds it we will be able to go Just A Bit Faster.
#pathfinder 2e#pathfinder#pf2e#rpg#ttrpg#table top#post-it note#i've been writing this post since like 4 in the morning#and now it's 8#i haven't slept#i've only been thinking about fast#lost omens ancestry guide#has just opened the floodgates#again#paizo#u sick sons of bitches#another thing i wanna do#is maximum damage in one attack#which is also in this book#i just need to sleep rn#maybe in a week i'll post the math on that rkshssjsj#long post
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Second, do you have any good fantasy RPGs set in a non-european focused or at least not medieval-European world? It can be based off of a real-world culture or something brand new
THEME: Non-Western Fantasy
Hello friend! For this recommendation, I wanted to highlight games made about non-western fantasy by authors who hail from the cultures that inspire the games. For that purpose I really want to shout-out to rpgsea and rpglatam, two community/movements that have made it much easier for creators from Southeast Asian and Latin American cultures to advertise and publish their games. Not all of my recommendations come from these communities, but they’re a great jumping-off point to find more games with unique settings, fresh ideas, and beautiful, beautiful art.
Nahual, by Miguel Angel Espinoza.
Nahual is a tabletop roleplaying game about brjos nahuales, humans of mestizo and indigenous ancestry that have the power to shapeshifter into an animal form. These nahuales hunt angels to make a living, running a changarro - a business - together to sell the products they make from the bodies of the angels they have killed. These are stories about underdogs, struggling to find their place in a Mexican world of fantastical and overwhelming forces.
Miguel Ángel Espinoza is a Mexican layout artist and game designer, and the head of Smoking Mirror Games. His ttrpg Nahual really picked up steam on Kickstarter, unlocking stretch goal after stretch goal. At its core, this game is PbtA game about underdogs going up against celestial parasites. Angel Dust is a potent drug, and angels are used by corporations, politicians, and the Church to lure in worshipers and make money. You play the labourers at the bottom of this pyramid, aching for freedom but trapped inside a concrete jungle. Your biggest asset? The special gifts you’ve inherited from your ancestors, watered down as you’ve lost your cultural memories.
This game is more urban fantasy than anything else on this list, but if you want to explore a game about reclaiming something that you’ve almost lost, you should definitely check out Nahual.
ARC, by momatoes.
Ready Yourself. For Tonight, we save the world.
The RPG to slay the apocalypse. Capture your imagination with near-inescapable dooms that threaten infinite worlds. Be a hero or be the guide to facilitate a heart-racing story to remember.
ARC enables people wishing to run a game with limited experience. The Doom and its Omens help create tension and manage the story’s pacing. The rules are approachable so you can focus on helping make the best story for the table. Additionally, the last chapter of the full book is filled with tips for building a good experience for you and your friends.
The creator, Momatoes (aka Bianca Canoza), is from the Philippines, and is the custodian of RPGSEA, as well as a Winner of the Diana Jones Emerging Designer Award. Her game, ARC doesn’t have a lot of setting decided for you - instead, you decide elements of the setting yourself. There's even a license for creators who want to publish their own content! The biggest selling point of ARC is the Doom, a terrible event that the Heroes want to prevent at any cost. The GM will set up Omens, which are pieces of the story that advance the Doom - pieces the characters will need to investigate and interact with in order to resolve. Finally, the Doomsday clock is a tool that can be used to keep the sessions tight and focused: every moment on the Doomsday clock has the GM roll 1d6 per unresolved moment - the higher the roll, the closer you tick towards catastrophe! If you want a beginner-friendly game that allows maximum creativity, you should definitely check out ARC.
Arunika, by Anonymocha.
Darkness and gloom threaten to shroud the entirety of this world you call home. Or perhaps, it already had. However, there's hope.
You are a Light Bearer. This beacon of light you hold is the key to reviving the world's gleam and hope, through your own. You are bestowed with the pursuit of rekindling the world, forging bonds with its inhabitants along the path, and freeing it from the murk with what you can offer.
Arunika is a TTRPG of maintaining hope, sharing it with the world, and most importantly, caring for yourself while you're at it.
The rulebook reflects a world's journey towards revival from the characters who escalate it. It is made with the vision of a game that has a non-violent, narrative-first, and feelings-focused system which can be interpreted in many optimistic, creative, whimsical, melancholic, or introspective ways.
Mocha, the creator, is an Indonesian artist with a beautiful and unique art style, visible in the projects they create and contribute to. One person plays the Light Bearer, a character who holds the Light, a beacon that needs to be used to rekindle the world. Other players can play the Companions, friends and old foes that accompany the Light Bearer on their journey. This game can be run with just a GM and one player, with all of the Companions as NPCs. The stats of your character will fill or deplete depending on the events of the game, so Heart will increase when the party has a positive interaction, while Hurt will increase from suffering harm, or decrease when your character is comforted. If you want a game that is easy on the eyes, gives you the basic premise and lets you build your own world, you should check out Arunika.
Hearts of Wulin, by Lowell Francis and Agatha Cheng.
Hearts of Wulin is a game of wuxia melodrama, Powered by the Apocalypse. Players take the role of skilled martial artists in a world of rival clans, conspiracies, and obligations. The game emulates films like Crouching Tiger, Hidden Dragon, Chinese wuxia TV series like The Smiling Proud Wanderer and Fox Volant of the Snowy Mountain, and Chinese martial arts novels from the second half of the twentieth century. In these tales, romance is as dangerous as a blade. Everyone has ties to factions, loves they can’t quite express, and secrets which will shake them to their core. As in the source material, stories in Hearts of Wulin are driven by the characters’ duties, romantic desires, and entanglements with other characters.
You get everything you need to play the game in three different styles: Core, Courtly, and Fantastic. The core game is as described above: a game of wuxia melodrama featuring wandering wulin warriors. The courtly style of play sets the game in a world of politics and factional scheming. The fantastic game adds strong elements of the superrnatural to the story. Each style of play has its own playbooks and moves—it's like having three games in one!
Agatha Cheng is a cultural consultant and a podcast host, on top of being a co-author of this wuxia-inspired game, in a genre she’s loved since childhood. Hearts of Wulin is an homage to melodramatic stories about protagonists, torn between equally treasured relationships. You may be in love with your teacher’s greatest rival, or perhaps your master and your father despise each-other. The PbtA system that Hearts is built on prioritizes emotional conflict and failure that moves the story forward, while slimming down the mechanics to simple 2d6 dice rolls. If what you’re looking for is story beats that rip your heart up and make you feel all of the feelings, you should check out this game.
Gubat Banwa, by makapatag.
Gubat Banwa is a game of rapid kinetic martial arts, violent sorcery, heartrending convictions and bouts of will. Warriors that channel gods face sorcerers that master black arts, martial artists who have unlocked a new form of cultivation clash swords with those that perfect the night alchemies.
Gubat Banwa is a Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
Makapatag, or Waks, is a Filipino creature who loves creating tactical ttrpgs. All of their games have strong Southeast Asian inspiration, but Gubat Banwa is what you’re looking for if you want good old fantasy. Rules-wise, the author credits Lancer, Pathfinder 2e, ICON, Ryuutama, Apocalypse World, and so many more iconic, well-loved games for their inspiration. This game is made to specifically centre Southeast Asian cultures, and the setting is not solely based in a specific historical setting, but is rather inspired by many cultures and stories of these cultures. I strongly recommend you read the Note On Intended Audience on page 4 if you get this book.
And what a book it is. 400 pages, with maps, roll-tables, an extensive dive into the lore and terms created for this book, and pages and pages of gorgeous gorgeous art. Character creation is heavily involved, incorporating the culture you hail from, the ideal you’re fighting for, major life events and debts, as well as different Disciplines, combat arts that each have their own styles, weapons, and techniques. Fighting in this game is not just a matter of survival - it is a science. If you want a game that gives you in-depth characters and hours and hours of material in a world in which every piece of lore has been carefully thought out, I heavily recommend Gubat Banwa.
Mangayaw, by goobernuts.
Mangayaw is an RPG for one facilitator (the Mangaawit) and at least one other player. Players act as Binmanwa, adventurers and survivors in an archipelago of bloodshed and goldlust. This game is inspired by Philippine legend, folklore, culture and history. The game and its setting is still a work-in-progress. Based on and inspired by Cairn, Into the Odd, Mausritter and numerous other games.
Benj, the creator, is a member of RPGsea, and draws heavily from Philippine folklore and history for this game. This is absolutely for OSR fans, with delay fast combat, class-less and level-less characters, and a ton of equipment and magic items inspired by Philippines folklore.
Whereas many OSR games present the rules with the assumption that the GM knows what they’re doing, Mangayaw contains a page of principles for the Mangaawit, outlining narrative focus, the purpose of danger and treasure, and advice on how to present the characters with choices, NPC motivations, and the benefits of random generation. It also contains principles for the players, and principles of the World, providing guidance for folks who may be unfamiliar with the culture that inspires this setting. There’s suggestions for names, descriptions of unique items, and tables for magic and sorcery. If you love roll tables, you’ll love Mangayaw.
Brave Zenith, by Roll 4 Tarrasque.
Brave Zenith is a post-fantasy tabletop RPG, set in a world inspired by Brazilian culture and long summer nights playing JRPGs on a pirated PS1. With a set of simple interpretative rules, that focus on player creativity and imagination, explore the ruined world of pastpresent, meet colourful (and deadly) creatures, see the sights of the Second City, partake in delicious Monkey Oil and become an adventurer.
Roll 4 Tarrasque is a team of Latinx creators whose efforts won Game of the Year for 2022 at the Indie Groundbreaker Awards with this game. Brave Zenith is a game about fantasy odd-jobs, rather than epic quests - your characters are cleaning up houses, hunting ghosts, stealing from the rich, etc. The people and creatures of the world are unique and enchanting, from the friendly Jelly shopkeeper to the slippery butter construct, to little porcini goblins.
Characters have 3 stats, gain abilities based off of their occupations. There are three suggested origins to help you determine what your character looks like, but you’re also welcome to create your own! There are typical hallmarks of dungeon delving here, such as loot tables, monsters to fight, and spells to cast. For the GMs, there’s a chapter full of advice on how to prepare for a session, quick NPC generation, and tables to help you write an adventure on the fly. Finally, the rulebook itself is bright, colourful, and fun - perfect for communicating the kinds of games it’s designed to run!
Lutong Banwa by Sinta Posadas (Diwata ng Manila).
We, the Tamawo, we have no concept of hunger, food, or of a nuclear family. We wandered aimlessly for a long time. Then, we met a Giant Grab. She took us in like her own children. Clothed and sheltered us like we were her kind. We call her Mama Kasag. She showed us more about the people that came before us. The ones she calls “Humans”.
Lutong Banwa is a cooking game, where you set out to adventure and find ingredients from Spirits and recipes from old civilizations. Embark on this anti-canon storygame adventure with its own custom system and play to find out just what sort of zany adventures you can get up to in this weird, wild world. Do whatever you want.
Sin is a Filipino game designer who loves designing games that incorporate magic realism. Lutong Banwa is no different. You play Tamawo, who have bodies that appear similar to humans, but live in an age in which humans are long gone. Humans are strange beings of a past age, with unfamiliar customs, such as cooking. You’ve picked up cooking as something to explore, and thus go out on errands to find new ingredients for Mama Kasag. This game is charming and small, quick to learn and easy to play. It even includes recipes to get you in the cooking mood! If you like cozy games with low stakes and a charming setting, you should absolutely check out this game.
A Thousand Thousand Islands.
This is not a game, but rather, a collection of system-agnostic zines for use in fantasy tabletop games. This collection is designed by a trio of Malaysian designers, and contains places such as Mr-Kr-Gr, a river kingdom ruled by crocodiles, Korvu, a maritime nation of tenant mercenaries, and Ngelalangka, a market inspired by Southeast Asian bazaars. If you have a game system that you’re already comfortable with and you want to explore fantastical places within that system, I heavily encourage you to check out these zines.
#dnd#tabletop games#game recommendations#asks#this was one of the most satisfying posts I've put together in a long time#fantasy#indie ttrpgs
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Ok so we have the three sisters Honey, Weiss, and Bronte Dubois. The three are originally from Hoenn, though they’ve all moved since reaching adulthood. They’re all in their mid 20s. {Content may update occasionally}
First is the eldest sister. Stern and serious, Honey managed to complete her gym circuit (though defeated by the Hoenn champion) and had a successful run as a Pokémon Contest star, then settled into a career as a professor’s assistant and teacher at the region’s trainer school. Currently, Honey has settled into a job on @prof-peach ‘s Dōtaku Island, serving as a guard to prevent intrusion into the northern half of the island and to prevent poaching. Her team is as follows:
Janus - Girafarig (purebred). Honey’s partner pokemon. Brave nature. Is the leader of the team and unafraid of going toe to toe with much larger pokemon, favoring close combat unlike most members of his species. Very protective of children and small Pokémon. Keeps a chew toy for his tail. Big enough to ride on these days due to age and stored energy. Uses Crunch, Zen Headbutt, Return, and Thunderbolt. Has Inner Focus ability.
Plum - Crobat (Swoobat mix). Zubat!Plum was the first Pokémon Honey caught on her journey. Hasty nature. Enjoys racing more than fights, but in a battle is a high speed long-range nightmare. Swoobat ancestry results in a lighter color, some fluff, bigger wings and eyes, and a bigger focus on Sp. Attack moves and access to Psychic. Very cuddly and affectionate. Knows Hurricane, Leech Life, Sludge Bomb, and Psychic. Has Infiltrator ability.
Omen - Absol (mega). Contest winner and efficient battler. Impish nature. Met by chance while he was trying to warn people about an upcoming landslide despite being attacked by humans who didn’t understand. Asked to come along with her afterwards. Mega stone found by chance in mountains. Believed to have Mightyena ancestry, resulting in fur markings, bigger teeth and claws, and shaggier coat. Helps with classes that help break Pokemon myths and stereotypes. Knows Night Slash, Sword Dance, Shadow Claw, and Psycho Cut. Has Super Luck Ability.
Honeycrisp - Appletun (honeycrisp). Sweet old lady. Docile nature. Caught at an event held by farmers who raise apples and Applin line variants. Has a tendency to mother the other team members, even though 4/5 are twice her size or more. Honeycrisp variant results in slight color change and a sweeter aroma. Knows Apple Acid, Dragon Pulse, Recover, and High Horsepower. Has Ripen ability.
Glimmer - Sylveon (ruffled). Diva and contest superstar. Sassy nature. Raised from an Eevee and was VERY insistent on becoming a Sylveon. For some reason evolved to have ruffled ribbons instead of the standard. Knows Moonblast, Play Rough, Draining Kiss, and Mystical Fire. Has Cute Charm ability.
Lucky - Lapras (shiny). Last to join the team. Quirky nature. Found being stolen by poachers; quickly rescued and brought to local specialists for injuries. Ended up bonding w/ Honey during this time and decided to come along. Used to be a spokespokemon for Lapras conservation and anti-poaching. Knows Surf, Ice Beam, Body Slam, and Sing. Has Shell Armor ability.
Weiss is the middle sister. She immediately fell in love with Ice types as a child and became a Type Specialist. Yes, she does dye her hair that color for the Aesthetic. Earned all her gym badges in Hoenn but decided against challenging the Elite Four/Champion. Despite her type preferences she’s a very warm and friendly person, and loves to travel, though she’s settled in Alola now. She’s currently petitioning for a position in the Island Challenge, though has settled for writing about her travels in the meantime. Her team is as follows:
Yuki-Onna: Froslass. Bronte’s partner Pokémon since a Snorunt. Quiet nature. While not a species variant, the patterns on her and her Snorunt form were circles instead of the usual shape. Holds many Contest ribbons. Knows Blizzard, Aurora Veil, Shadow Ball, and Hail.
Wave: Dewgong (Walrein variant). Caught during a seasonal migration during her Pokemon journey. Careful nature. Walrein ancestry results in bigger fins, larger tusks, and a fluffy ruff as well as a predisposition towards melee combat; as such, he prefers to fight rather than perform. Tends to act like the leader of team. Knows Dive, Iron Tail, Aqua Ring, and Drill Run.
Jumbo: Mamoswine. Caught as a Swinub. Bashful nature. Has always been a shy Pokémon, despite his massive size. However, no one should mistake that for a lack of power; he is the team’s main physical powerhouse. Often helps clear fallen trees and such. Knows Earthquake, Avalanche, Ice Fang, and Ancient Power. Has Oblivious ability.
Flurry: Ninetales (Alolan, Shiny). Caught as a Vulpix when Weiss first moved to Alola. Calm nature. Is rather vain and likes to be groomed. Prefers to never let opponents get close, specializing in long range combat. Knows Dazzling Gleam, Ice Beam, Extrasensory, and Hex. Has the Snow Warning ability.
Grace: Aurorus (caped). Acquired via wondertrade as an Amaura. Has a frill that extends down her back and smaller frills on the back of her front legs. Relaxed nature. Is a very zen Pokémon who is difficult to provoke and is very fond of naps. Knows Freeze-Dry, Ice Beam, Protect, and Flash Cannon. Has the Snow Warning ability.
Gloria: Frosmoth. Caught as a Snom while visiting Bronte in Galar. Bold nature. Is a social butterfly and likes to hang out with visitors. Took the longest to evolve, so occasionally forgets she isn’t a tiny Pokémon anymore. Knows Quiver Dance, Bug Buzz, Blizzard, and Hurricane. Has Ice Scales ability.
Bronte is the youngest sister. High energy with a loud personality, it isn’t any wonder she ended up as an Electric Type Specialist and a big Pokémon Contest star. Ended up moving to the Galar region and settling in the city of Jouleburough, home of the minor circuit Electric type Gym. She worked her way up the ranks to eventually take over as Gym Leader, and now has her eyes set on getting onto the Gym Challenge circuit, famous for her “Electric Terrain” and “Speed Demon” double battle formations. Her team is as follows:
Zeus: Raichu (Alolan, purebred). Bronte’s partner Pokémon since he was a Pichu. Evolved while visiting Weiss in Alola, resulting in his variant evolution. Part of Bronte’s “Electric Terrain” Double Battle formation with Beacon the Ampharos. Knows Electric Terrain, Psychic, Electroball, and Volt Tackle. Has Surge Surfer ability.
Leo: Luxray (brindle). Found abandoned as a Luxio in a power plant. Adamant nature. Has a brindle coat rather than the standard. Part of the “Speed Demon” Double Battle formation with Zap the Boltund. Is fiercely protective of Bronte and the rest of the team. Knows Thunder Fang, Wild Charge, Crunch, and Fire Fang. Has Intimidate ability.
Beacon: Ampharos. Caught as a Mareep. Quiet nature. Part of the “Electric Terrain” Double Battle formation. When not in Gym battles likes to wander the woods outside Jouleburough and use her tail light to guide lost people back to the city. Knows Thunder, Power Gem, Zap Cannon, and Dragon Pulse. Has Static ability.
Zap: Boltund (purebred). Acquired via Wondertrade as a child, inspiring her interest in the Galar region. Jolly nature. Part of the “Speed Demon” Double Battle formation with Leo the Luxray. Pure of heart, dumb of ass. Knows Play Rough, Thunder Fang, Bulk Up, and Psychic Fang. Has Strong Jaw ability.
Joulie: Galvantula. Acquired as a Joltick. Rash nature. Believed to have Ariados ancestry due to purple striping on legs. Is overly friendly, loves cuddles a bit too much for her size, and acts impulsively. Knows Electroweb, Bug Buzz, Giga Drain, and Thunderbolt. Has Compound Eyes ability.
Reverb: Toxtricity (amped). Gifted as a Toxel for rising up the ranks at the Jouleburough Gym. Quirky nature. On the rare occasion Bronte battles somewhere capable of Dynamaxing, Reverb is the go-to choice and can Gigantimax. Is a bit of a jokester and loves hanging out with the kids who come to the gym. Knows Boomburst, Overdrive, Toxic, and Venoshock. Has the Punk Rock ability.
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I’m gonna share a few art screenshots from the Lost Omens Ancestry Guide later. Just a few of my favorites from the book. If folks have any specific requests (or other books they’re interested in) let me know!
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Meyanda is on the cover of the Lost Omens Ancestry Guide with a new cloak and staff! I don’t recognize the symbol on the staff but I’m hoping she’s a cleric of Casandalee.
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So the Lost Omens Character Guide for Pathfinder 2e just came out
And one of the new ancestries (races in PF2 lingo) are the leshies - nature spirits inhabiting small humanoid bodies of plants or fungi.
So, yeah. You can play as that. It’s not as tall as the art would have you believe (PC leshies are roughly 3 feet tall, like halflings or gnomes), but man, that’s a hell of a look right there.
There’s a lot of other very good things about this book (the variety of human and nonhuman ethnicities, all with very good artwork! Lizardfolk! Hobgoblins! Cool factions!), but I specifically wanted to draw attention to this absolute queer icon of a weird fungus.
#pathfinder stuff#pathfinder#pathfinder second edition#pathfinder rpg#dnd#mushrooms cw#mushrooms tw#queer stuff#fantasy stuff#ttrpg stuff
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Pathfinder Lost Omens: Ancestry Guide | Review and Page-Through
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PATHFINDER RPG 2nd Edition: Lost Omens Ancestry Guide - paizo
PATHFINDER RPG 2nd Edition: Lost Omens Ancestry Guide – paizo
PATHFINDER RPG 2nd Edition: Lost Omens Ancestry Guide – paizo Remember who you are! The Age of Lost Omens is filled with people of all types, including more than just those of common ancestries. Lost Omens Ancestry Guide places the spotlight on the uncommon and rare ancestries of the Inner Sea (like geniekin, androids, kitsune, sprites, and more!), providing information on their cultures and…
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my 2018 reading list/challenge:
beneath the cut it’s long
(these are all options in each section; i won’t read every book in each section. if anyone has recs for which book i should read tho that would be appreciated!!)
a book made into a movie you’ve already seen
Jurassic Park by Michael Crichton
Gone Girl by Gillian Flynn
The Princess Bride by William Goldman
Water for Elephants by Sara Gruen
Misery by Stephen King
Holes by Lois Sachar
The Lovely Bones by Alice Sebold
true crime
No Place Safe by Kim Reid
The 57 Bus by Dashka Slater
the next book in a series you started
The Restaurant at the End of the Universe by Douglas Adams
Bitterblue by Kristin Cashore
Twenty Years After by Alexandre Dumas
Fearless by Cornelia Funke
Among the Free by Margaret Peterson Haddix
Gathering Blue by Lois Lowry
Through the Ever Night by Veronica Rossi
UnSouled by Neal Shusterman
a book involving a heist
White Cat by Holly Black
American Gods by Neil Gaiman and Terry Pratchett
nordic noir
October is the Coldest Month by Christoffer Carlsson
a novel based on a real person
Crank by Ellen Hopkins
The Diary of a Young Girl by Anne Frank
a book set in a country that fascinates you
Ogniem i Mieczem by Henryk Sienkiewicz
The Last Wish by Andrzej Sapkowski
a book with the time of day in the title
Dawn by Octavia E. Butler
Princess of the Midnight Ball by Jessica Day George
The Midnight Robber by Nalo Hopkinson
a book about a villain or antihero
Battle Royale by Koushun Takami
Feast of Souls by C.S. Friedman
a book about death or grief
The Way We Fall by Megan Crewe
Sanctum by Sarah Fine
The Everafter by Amy Huntley
Ferryman by Claire McFall
Beauty of the Broken by Tawni Waters
a book with a female author who uses a male pseudonym
Ship of Magic by Robin Hobb
Fool’s Errand by Robin Hobb
Her Smoke Rose Up Forever by James Tiptree
a book with an LGBT protagonist
Aristotle and Dante Discover the Secrets of the Universe by Benjamin Alire Saenz
Simon Vs. the Homo Sapiens Agenda by Becky Albertalli
Carry On by Rainbow Rowell
Shadowshaper by Daniel Jose Older
a book that is also a stage play or musical
Matilda by Roald Dahl
Old Possum’s Book of Practical Cats by T.S. Elliot
a book by an author of a different ethnicity than you
Dawn by Octavia E. Butler (Black)
Fledgeling by Octavia E. Butler (Black)
Parable of the Sower by Octavia E. Butler (Black)
Wild Seed by Octavia E. Butler (Black)
The Grace of Kings by Ken Liu (Chinese-American)
Shadowshaper by Daniel Jose Older (Afro-Latino)
A Tale for the Time Being by Ruth Ozeki (Japanese-American)
Aristotle and Dante Discover the Secrets of the Universe by Benjamin Alaire Saenz (Latino)
More Happy Than Not by Adam Silvera (Latino)
The Education of Margot Sanchez by Lilliam Silvera (Latina)
The Hate U Give by Angie Thomas (Black)
a book about feminism
Embroideries by Marjane Satrapi
a book about mental health
Wishful Drinking by Carrie Fisher
a book you borrowed or that was given to you as a gift
Accessible Gardening for People with Disabilities: A Guide to Methods, Tools, and Plants by Janeen R. Adil
Women of Valor: Polish Resisters to the Third Reich by Joanne D. Gilbert
Tarot: Plain and Simple by Anthony Louis
Fairest by Marissa Meyer
Poles in Wisconsin by Susan Gibson Mikos
Musicophilia: Tales of Music and the Brain by Oliver Sacks
a book by two authors:
Good Omens by Neil Gaiman and Terry Pratchett
Welcome to Night Vale by Joseph Fink and Jeffrey Cranor
a book about or involving a sport
Wing Jones by Katherine Webber
Openly Straight by Bill Koningsberg
Finding the Edge: My Life on the Ice by Karen Chen
a book by a local author
The Girl who Drank the Moon by Kelly Barnhill
Breadcrumbs by Anne Ursu
a book with your favorite color in the title
The Red Chamber by Pauline A. Chen
Redheart by Jackie Gamber
Silvered by Tanya Huff
Green by Jay Larke
Red Branch by Morgan Llywelyn
Iron Hearted Violet by Kelly Barnhill
Scarlet by A.C. Gaughen
Gathering Blue by Lois Lowry
After the Red Rain by Barry Lyga
The Golden Day by Ursula Dubosarsky
The Golden Mare, the Firebird, and the Magic Ring by Ruth Sanderson
Brown Girl Dreaming by Jacqueline Woodson
a book with alliteration in the title
Rain Reign by Ann M. Martin
Tiger Burning Bright by Marion Zimmer Bradley
A Study in Scarlet by Arthur Conan Doyle
Pawn of Prophecy by David Eddings
Flesh and Fire by Laura Anne Gilman
Stray Souls by Kate Griffin
Fox Forever by Mary E. Pearson
Krik? Krak! by Edwidge Danticat
a book about time travel
Life After Life by Kate Atkinson
Spin by Robert Charles Wilson
The False Princess by Ellis O’Neal
Passenger by Alexandra Bracken
Dreamhunter by Elizabeth Knox
a book with a weather element in the title
The Mists of Avalon by Marion Zimmer Bradley
Snow Country by Yasunari Kawabata
The Way to Rainy Mountain by N. Scott Momaday
Boy, Snow, Bird by Helen Oyeyemi
Storm Glass by Maria V. Snyder
Snow Crash by Neal Stephenson
Frostfire by Amanda Hocking
Stitching Snow by R.C. Lewis
After the Red Rain by Barry Lyga
Rain Reign by Ann M. Martin
The Prince of Mist by Carlos Ruiz Zafon
a book set at sea
Ship of Magic by Robin Hobb
Above World by Jenn Reese
a book with an animal in the title
The Clan of the Cave Bear by Jean M. Auel
The Last Unicorn by Peter S. Beagle
Tiger Burning Bright by Marion Zimmer Bradley
The Lions of Al-Rasson by Guy Gavriel Kay
The Shark God by Charles Montgomery
Raven Girl by Audrey Niffenegger
Boy, Snow, Bird by Helen Oyeyemi
The Bees by Laline Paull
Reindeer Moon by Elizabeth Marshall Thomas
Where Late the Sweet Birds Sang by Kate Wilhelm
Dov Arising by Karen Bao
White Cat by Holly Black
Cuckoo Song by Frances Hardinge
Island of the Blue Dolphins by Scott O’Dell
The Golden Mare, the Firebird, and the Magic Ring by Ruth Sanderson
Ferrets (Barron’s Complete Pet Owner’s Manuals) by E. Lynn Fox Morton
The Ferret: An Owner’s Guide to a Happy Healthy Pet by Mary R. Shefferman
Black Canary #1 by Brennden Fletcher
Lumberjanes, Vol.1: Beware the Kitten Holy by Noelle Stevenson
a book set on a different planet
Luna: New Moon by Ian McDonald
Coyote by Alan Steele
Glow by Amy Kathleen Ryan
Salvage by Alexandra Duncan
Dove Arising by Karen Bao
Stitching Snow by R.C. Lewis
a book with song lyrics in the title
Don’t Turn Around by Michelle Gagnon
All These Things I’ve Done by Gabrielle Zevin
Yesterday by C.K. Kelly Martin
a book about or set on Halloween
The Halloween Tree by Ray Bradbury
a book with characters who are twins
Nightfall by Jake Halpern
Affinity by Sarah Waters
a book mentioned in another book
The Left Hand of Darkness by Ursula K. LeGuin
The Last of the Wine by Mary Renault
Little Dorrit by Charles Dickens
The Song of Achilles by Madeline Miller
The Price of Salt by Patricia Highsmith
a book from a celebrity book club
Oryx and Crake by Margaret Atwood
The Blade Itself by Joe Abercrombie
Tigana by Guy Gavriel Kay
He, She, and It by Marge Piercy
Tipping the Velvet by Sarah Waters
The Lions of Al-Rassan by Guy Gavriel Kay
The Hundred Thousand Kingdoms by N.K. Jemisin
Daughter of the Forest by Juliet Marillier
Grave Mercy by Robin LaFevers
a childhood classic you’ve never read
The Last Unicorn by Peter S. Beagle
Winter of Fire by Sherryl Jordan
a book that’s published in 2018
Unearthed by Amie Kaufman
Children of Blood and Bone by Tomi Adeyemi
The Hazel Wood by Melissa Albert
These Rebel Waves by Sara Raasch
Reign of the Fallen by Sara Glenn Marsh
The Apocalypse Guard by Brandon Sanderson
The Diminished by Kaitlyn Sage Patterson
Sea Witch by Sarah Henning
Hullmetal Girls by Emily Skrutskie
Witchmark by C.L. Polk
Inkmistress by Audrey Coulthurst
The Prince and the Dressmaker by Jen Wang
Hurricane Child by Kheryn Callender
Blackfish City by Sam J. Miller
a past Goodreads Choice Awards winner
The Book of Life by Deborah Harkness
The Hate U Give by Angie Thomas
Red Queen by Victoria Aveyard
A Work in Progress by Connor Franta
a book set in the decade you were born
The Miseducation of Cameron post by Emily M. Danforth
A Map of Home by Randa Jarrar
a book you meant to read in 2017 but didn’t get to
Carry On by Rainbow Rowell
Carmilla by Joseph Sheridan LeFanu
Poison Study by Maria V. Snyder
Ready Player One by Ernest Cline
a book with an ugly cover
Poison by Chris Wooding
Starters by Lissa Price
a book that involves a bookstore or library
The Library at Mount Char by Scott Hawkins
The Book of Lost Things by John Connolly
Good Omens by Terry Pratchett and Neil Gaiman
your favorite prompt from the 2015, 2016, or 2017 reading challenges
Explorer: The Mystery Boxes by Kazu Kibuishi
Watchmen by Alan Moore
Lumberjanes, Vol.1: Beware the Kitten Holy by Noelle Stevenson
Habibi by Craig Thompson
Hark! A Vagrant by Kate Beaton
The Three-Body Problem by Liu Cixin
Fearless by Cornelia Funke
Swallows of Kabul by Yasmina Khadra
The Boy at the End of the World by Greg Van Eekhout
Where the Mountain Meets the Moon by Grace Lin
Advanced:
a bestseller from the year you graduated high school
Water for Elephants by Sara Gruen
Dewey: the Small-town Library Cat who Touched the World by Vicki Myron
a cyberpunk book
Snow Crash by Neil Stephenson
Ready Player One by Ernest Cline
Vurt by Jeff Noon
Moxyland by Lauren Beukes
Beggars in Spain by Nancy Kress
a book that was being read by a stranger in a public place
lol i don’t like ... even go to public places; if anyone’s reading this do u wanna help me out
a book tied to your ancestry
Polish Roots by Rosemary A. Chorzempa
Women of Valor: Polish Resisters to the Third Reich by Joanne D. Gilbert
Poles in Wisconsin by Susan Gibson Mikos
a book with a fruit or vegetable in the title
Oranges are Not the Only Fruit by Jeanette Winterson
an allegory
Midnight’s Children by Salman Rushdie
Chronicle of a Death Foretold by Gabriel Carcia Marquez
Bone Gap by Laura Ruby
a book by an author with the same first or last name as you
A Dirty Rose by Nannah Marnie-Claire
[censored] sorry
a microhistory
Follow the Rabbit-Proof Fence by Dorris Pilkington
Earth Then and Now: Amazing Images of our Changing World by Fred Pearce
Straight: The Surprisingly Short History of Heterosexualty by Hanne Blank
a book about a problem facing society today
Stranger in a Strange Land by Robert A. Heinlein
The Hate U Give by Angie Thomas
More Happy Than Not by Adam Silvera
UnDivided by Neal Shusterman
a book recommended by someone else taking the reading challenge
anyone wanna help me out???
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I do also need Lost Omens Ancestry Guide and Lost Omens Legends
Ok so pf2e bestiary 4 doesn’t exist yet but does anybody have 3......
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