#location description and lore
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OC Home Origins Template
Hello 👋 It’s been awhile, but I had a spur of motivation to draw & thought to make a visual depiction of my One Piece s/i OC’s home of origin. Feel free to use the blank template w/credit or link back if you post it as your own post. (Michelle’s info below the cut)
Info:
- Flora: Tree-blooming yellow apricot blossoms that are abundant during New Year’s, lotus (national flower), and highland roses
- The clothing my s/i wears is inspired by ‘ao vien linh’ worn during Vietnam’s mid-late 18th century and early 19th century.
- Hairong sits atop a waterfall (etymology ‘Hai’ = sea and ‘rong’ = dragon) & possesses both tropical and temperate climates depending on the region. It is situated to the southeast of Kano Kuni in the West Blue.
- My s/i lived in Hairong as a turner’s daughter (made essential parts for furniture, weapons, tools, etc.), until a civil war masterminded by the WG broke out. She was only 6 yrs old, when her family escaped on refugee boats and found themselves in the North Blue. Her eventual foster father, a detective named Vincent H. Dupin, who lives in the town of Vestaria in the North Blue, is a quarter Hairongese from his maternal line.
- When she returned (still playing around with where that fits in), there was a difference between geographical sections defined as “New Hairong” and “Old Hairong,” despite the country being ‘united.’
(I’ll attach the dragon myth explanation as a picture, so the text doesn’t get too long 😂)
Significance of Dragons:
#original characters#s/i oc#oc info#my oc#template#oc template#templates#oc background#traditional clothing#location description and lore#hairong#michelle info#michelle#my art
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Lineup of all of the characters that appear long enough to need a visual representation of them in the game lol
#I added a few people that you can randomly run into around town (like at the inn or in the forest or etc) and have very short conversations#with just to kind of flesh out the world a little more in a more natural-ish seeming way. Like nobody in the main cast would really#have much reason to talk about the actual city you're in or anything. Since most of them havent lived there that long anyway.#But if there's a ''city inspector'' that you can run into whilst he's writing up notes examining the local inn. then maybe there could be a#few dialogue options with him where you can ask about things like that. since he would know more about the area as an offical Government#Worker or etc. Optional of course. since I have to be so wary of my natural inclination to lore dump lol and am trying extra hard to make i#all stuff thats easily avoided/skipped. But for the people like ME who deliberately choose to exhaust every possible optional dialogue#option and explore every single inch of the world and try to collect as much information as possible - then there are a few extra places to#do that. Though obviously not all of them just give exposition for like 15 paragraphs blandly. Some you don't really learn anything from#and it's kind of just.. random flavor to make the non-shop map locations more ''lived in'' feeling. Like the random#little girl you can talk to in the park doesn't bizarrely start reading out the wikipedia description of some War that happened 10 years ag#or whatever. she's just complains about school a little and asks if you've tried the nearby ice cream cart treats and etc lol#ANYWAY..#some of the art is so so evil but I'm not going to spend 800 years trying to clean it up and update it. whatever the hell mess I sketched#out in 2018 or whatever is just what I'm keeping lol... it is what it is#One of the many trials of the whole 'briefly work a few months on something and then abandon it almost entirely only to pick up work#on it literally like 4 - 5 yrs later and now you must contend with trying to decipher whatever weird shit you did years ago' experience lol#Also given the population breakdowns of the world in general I think there's an unrealistic amount of jhevona in this lineup since#they're a much rarer species to just see out and about anywhere but.. it IS a global trading center type area. and the game#takes place in the north (the country of Asen. near the coast. for the maybe 2 or less people who actually keep up with my worldbuilding#enough to know where that is lol (the same continent as Navyete (where the avirre'thel live)) and there's a decent concentration#of nothern jhevona only a short ways away so... tee hee..I shall pretend it makes sense and not merely me just wanting#to represent more of that species because I think their lore is interesting lol#I MEAN also realistically there would NOT be a human here because humans are extremely isolated species that don't even know the rest#of the world exists really and human territories are extremely protected from the outside world but... of course it's like.. well we need#at least One of them to be there for the Optional Lore. Same with the Ythrili. But at least those are like.. PLAUSIBLE.. not nonsensically#outlandish. If I had a Verrucalt or something in there THEN that would be truly lore-breaking almost lol#ANYWAY.. rambling that only means anything to me because nobody else knows what I'm even referencing but hbjh#also I think my character designs are so funny in the sense that I really do just love to do the same thing over and over again ghbjh#wow... random asymmetry and belts and arm straps and high collars where the neck is completely covered?? you dont say..how novel
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Does anyone know AFK Arena lore extensively (mainly concerning: Gavus, Eugene, The Celestials & Hypogeans, Where Gavus's prison was located, etc. etc.) because lord
lord trying to look for AFK Arena lore is a needle in the haystack and atp i might just start making names up for some of these locations
#afk arena#afk eugene#afk gavus#afk celestials#afk hypogeans#afk arena lore ... where are you .....#i've been reading and re-reading different character stories and area location descriptions#and i've been refreshing myself on the lore and replaying the game on a new server#and its like#man .#horse staring at the ocean ''man''#LMAOO
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TIL that the reason why the Jellyfish Pirates' girls are named after (or their name descends from) certain months is because they are named after the month in which they were recruited!
Yes, that includes Janis the cat. She was adopted in January.
#guilty gear#logs#found that the xbox 360 controller is perhaps the worst thing you could play a fighting game with (again) so i spent my time in strive#fooling around and looking at the lore docs#it's very interesting that in the glossary section there are many‚ and i mean many reserved slots with no descriptions and labeled with only#three question marks#they are in every subsection - characters‚ locations‚ even events! does this mean we might get another dlc story come season four? i sure#hope so!
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Ok so I think I'm done collecting all of the oni logs straight from the files, but the somewhat sad news is that either the dr. Mason thing was either fixed at some point recently or it was an error on the wiki I never realized wasn't actually in game, since I saw in the code they're referred to as dr. Ross in that email and I just opened the game and what do you know, it's there too. I swear it had both last names last time I checked, but I could also easily be misremembering. Either way, rip Devon mason-ross, you're just Devon Ross now
#rat rambles#oni posting#however this does mean that I can tentatively add frankie mason to my character notes#its still cut content but only because they were replaced and without any presence in the current game theres nothing contradicting it#so frankie you get your last name back for now congrats buddy#wait wait hold the phone it's back#I still have my lore hunting save open and a seed is planted its back wtf#I checked just the other night and it wasnt there what the hell#ok no no this has to have smth to do with the sonium synthesizer no way in hell it doesnt#it's it's located inside its section of the place I found the rest of the logs and the log itself directly relates to it#idk exactly whats up but whatever it is I am very much confused#Im glad it wasnt just a glitch that I saw it tho I can sit in comfort and confidence that its canon#I still want to look for other item descriptions for set pieces but Im glad that Ive figured out the basics of viewing the code at least#I still want to find a way to extract other files such as sound files and images but that can wait its rly not important to my current goal#firmly in the itd simply be cool category of things I wanna try#might also see if I can dig up some of the fonts used in game? thatd be neat#after I finish all of this I might fuck about with teeny tiny mods#by that I mean just editing what things critters can eat and stuff like that just to see if I can#wait hold on circling back to the reapearing log lemme open a different save real quick#ok thats really fucking weird its just there now#I.... what???#I had been looking like hell yesterday and it was Gone why did it pop back into existence again???#me looking at the code shouldn't have effected anything since I was only looking not editing#nails is this your revenge on me for killing you in rabbit au cmom you're dead in every universe get over it#oh also fun fact the x gender marker is referred to as nb/nonbinary in the code hashtag winning#anyways time to procrastinate on cleaning up the logs I just copy and pasted straight from the code#it shouldnt be too hard but it will sure as hell be annoying#not nearly as annoying as manually retyping it all tho and thats why Im doing it#Im sure Ill realize I missed smth once Im done ofc but hey thats all part of the process of doing anything ever
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Gortash Compendium
My Dearest Assassins,
I've been slowly compiling something that I feel I should share with the class instead of keeping entirely to myself like an antisocial gremlin. So I present you with the (incomplete and ongoing) spreadsheet of all the books/notes/items/etc that reference Gortash within the game.
This includes:
Texts he has written
Texts explicitly about him
Texts that don't directly mention him, but are related to things he's involved him
Texts that neither explicitly or implicitly reference him but I feel are relevant to his overall character
Occasional personal notes as to why I've included certain things
Things I'm slowly adding:
Dialogue
Relevant items
Relevant Forgotten Realms/D&D lore
I am aware that a lot is currently missing, it's an ongoing personal project and I'm mostly relying on the BG3 wiki rather than data mining the game files directly. Please don't hesitate to tell me about any omissions, I will get things rectified and tag you in the notes section as a contributor.
#im still only about 70% done with the in-game notes too#i just needed a break#bg3#baldur's gate 3#gortash#enver gortash#lord gortash#bg3 gortash#reference#gortash compendium
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My Analysis on Count Ymir and Metyr
This is my personal analysis on the lore and plot as a whole, Carians vs other sorcerers, an Ymir character study, a Metyr study, and my take on it in regards to gender and deeper themes and motifs. (From a positive lens)
Blue is for things added later: last updated 8/20
I've made a post on sorcerers and their downfalls prior to this and it is still extremely important to look at the differences between sorcerers who go too far like Sellen, Azur, Lusat, and graven masses as a whole vs Ymir. Because Ymir is most closely related to Rennala, literally and narratively. They are both Carians and experience "corruption" via a similar outlet.
Sellen, and the others who looked into the primeval current, only craved knowledge. They were far more detached from the beauty and divinity of everything around them and aimed to know too much. Graven masses are students who go too far. Even Thopps somehow dies from studying too hard. This happens because of their own actions. We don't kill or fight them.
There's one thing that is consistent with all Carians. Their downfall is their hearts. Ranni makes this so clear with her poorly veiled attempts at avoiding attachment with our tarnished. She tells us to tell Blaidd and Iji how much she loves them. She is detached because she knows she must be but she is terrible at hiding that she still has a heart. Rennala was consumed with grief and loss after the golden order presumably caused her and Marika (Radagon) to miscarry as well as forcing the love of her life away from her. She also loses all of her children to their own ambitions (they move out and do their own thing) Regardless, she is a husk because of love. Rellana abandoned her home to chase after love which was likely unrequited and still she forged swords of matrimony that she wields alone until her death, ever loyal to protecting the man she fell for. Rennala understood Relanna was chasing what her heart desired and sanctioned it. This is just a known fact about Carians. They get it. Their downfall is not knowledge but succumbing to love.
We know that prior to his involvement with finger sorceries Ymir was far more of a romantic than other sorcerers. Beloved Stardust's description is from a recitation he gave as a teacher to the Carians and it states that "One need only envision the romance of the stars above with adoration for stardust in one's heart to become a greater sorcerer. Do so, and you will know love."
He tells us it's only natural to want power and the truth but to no extent is this like Sellen's quest. He is not asking us to enable him like she is. Yes, he moved on from his studying of the moon, but it was not the same way she did. She wants to unravel it all and lay it bare, pick it apart. She is also driven to understand the elden ring which is very golden order centric. (want to be clear. I love Sellen)
She wants to dissect the life in the stars. Ymir wants to appreciate it's beauty. It is a clear clinical vs whimsical, both to negative extent. Sellian vs Carian.
We have no way of knowing his history in the lands between. He looks extremely similar to the figure on the Carian inverted statue and also has ties to Miriam, but that's all we can know for a fact. We also know for a fact that there are fingercreepers in both the gardens of Caria Manor and the flipped elevator of the Carian Study Hall.
I saw someone suggest recently that these were here as original assassins of the greater will to thwart Ranni back when the Greater Will still spoke to Metyr. I do like this. I believe the fingers were there for a very long time trying to accomplish something. Further I would suggest this is where Ymir first began to question them as he was no doubt in at least one of these Carian locations pre move to the Lands of Shadow.
We also don't know his early history in the lands of shadow aside from him teaching Rellana which he likely also did in the Lands Between. It seems clear Rellana brought a few Carians with her (the handful of white robed sorcerers, Moonthryll, and her teacher Ymir)
But we can come to two possible ideas from Manus Metyr and both give us a similar end point.
A. he had his own family and a child named Yuri who died very young and was buried in the graveyard, perhaps the only family he brought with him when he left everything and moved there.
B. Yuri was always just the fingercreeper and the fact that we can read the grave pre-quest is A an error. (odd but still completely possible) Or B this implies he has been continuously trying to birth the same fingercreeper over and over. The original fingercreeper child, Yuri, that he came to love dearly that never lived long being the main grave and the others all potentially being the additional failed attempts
Later on, during his research into the fingercreepers/two fingers he learns everything he knows in present day Elden Ring, becoming a high priest of Metyr and learning many of her spells. It is also during this time that he seems to beg Metyr/The Greater Will, to allow himself to birth fingers of his own.
This can be interpreted two ways as well. And we'll go in order from our last A and Bs.
A. He loses his only child in the land of shadow and is aware of Metyrs abilities. The GW (Or Metyr?) takes pity on him and shares power with him, allowing him to birth the fingercreeper Yuri. It is up for interpretation whether Yuri actually has the soul of his lost child in it or if Ymir is just so thankful for this new child that he projects his dead son onto him. I don't think there's any emotional distinction here.
B. He wishes to become the new envoy of the greater will from the start and is given one singular child, or just one child who lives, again, likely out of the desire for connection, pity, or perhaps pettiness of Metyr. (i'll come back to this in terms of Metyr giving him power). Through this he inevitably comes to love Yuri because obviously he is going to love his first child more than life itself.
As i said, the end point is the same. He is a Carian. He loves too fiercely. His original goals are pushed aside by the love he has for Yuri. In private he only talks about Yuri. He doesn't muse on and on about clinical knowledge or his desire to replace a god. He does not speak with any hint of madness, just utter devotion that I could see being seen as unhealthy. (i don't interpret it this way at this point but i get it. Just remember he is someone who is nearly completely alone in the land of shadow who has potentially experienced loss of severe magnitude before)
I also think that what we overhear at Yuri's grave sounds completely normal for grief. He wishes to be left alone and when he talks to Yuri he talks about only wanting to be his mother. He laments failing and promises to try again for him. This also lends to the idea that he believes there is a singular soul being moved around.
He only talks about Yuri. He isn't talking about replacing Metry and these are his most private thoughts.
I have seen theories that suggest he did not birth Yuri himself and perhaps stole him. His dialogue in private heavily implies he birthed him himself. As well as his unaltered robes which say they conceal an abundance of squirming beneath. So he had those fingers under there the whole time, definitely not as large and efficient as the ones during his boss fight, but they were there... and they were functioning.
I also don't think he ever comes off as this delusional? that might just be me but everything he says and everything Jolán says about him contradicts this. If there's any delusion it's the denial that comes with grief where he could believe his child's soul is in the baby fingercreeper.
But back to his quest- when we meet him he knows that the fingers that told Marika what to do were corrupt because Metyr is corrupt. He is exclusively blaming Metyr for this source of sickness. (this is an instance of him being a not fully educated narrator. He is slightly right, but needs to go further, a further we only learn from item descriptions where we learn the GW no longer wants a finger mother* i'll get back to this. But also THIS IS SO IMPORTANT WE LITERALLY LEARN THAT THE LANDS BETWEEN LOST THE PLOT AND THE FINGERS AND ANY ENDING THAT FOLLOWS THEM IS WRONG)
I believe at this point he thinks he birthed Yuri through the powers of the greater will and himself exclusively. I don't think he believes Metyr was involved because he knows Metyr is sick. He thinks the GW still wants a finger mother to send new messages.
We do his quest, we bind ourselves to our fate in the stars and of course that fate leads us to slay another remembrance boss. We need to clean up all the failed ideas of the GW so they aren't sticking around and causing trouble. Classic tarnished shit. iykyk.
EDIT: there is dialogue I missed and it seems dialogue a lot of people missed. If you talk to him after fighting Anna but before Metyr he asks you if you saw something down there, referring to Metyr. He tells you to remove it and any misconceptions from your mind lest it bring woe upon the both of you. (This is paraphrasing I don't completely remember the exact wording rn but it's essentially this). He doesn't want you to mess with Metyr. He has his own plans. He knows something bad will happen and he tells you to forget about her.
So why is Ymir hurt by you fighting Metyr even though the quest lead you hear? Irreparably hurt even? (1 and 2 can exist together still. they are not exclusively one or the other)
He had pushed aside this loftier goal and was still grieving for Yuri and only wanted to be his mother. The mother of one child. (To me that feels like it isn't taking it far enough. I do think he firmly believes he can do it better still. He hasn't realized the full truth. I just don't think this is at the forefront of his mind at this moment. He still wants to be The mother. His high opinion of himself makes it clear he believes he can do this)
He did not know that the GW had no need for Metyr any longer and that she had been broken and abandoned. He merely thought she was corrupted. So when he is possessed BY Metyr this is awful. He wanted to be a new mother. Not the same one.
GOES WITH MY PREVIOUS ADD ON: he may be aware he is using Metyr as a power source and believes killing her will affect him negatively. It is unclear if he knows the type or extent. Perhaps believing it will take away his power or perhaps aware it could be too much for him. He is also learning from her, so her untimely death would also be bad simply for this reason.
Okay now it's time for me to talk about Metyr in greater detail
The Staff of the Great Beyond says Metyr was broken and abandoned but still kept waiting for messages. This is also what the spell fleeting microcosm says which is likely referring to both Ymir and Metyr at this point since it is a spell that can be purchased from him as well as one Metyr uses, going on to say "The broken and discarded are fully willing to cling to fleeting simulacra, earning them some modicum of sympathy" He is a clearly broken person who thought he was grasping the GW's truth but wasn't and Metyr was clinging to her old life hoping for it to come back and for her to have purpose again despite being abandoned by her own mother. Metyr is unique and incredibly complicated which is interesting because her closest equivalent is the Elden Beast and other falling stars. Her items make it clear she had complex feelings- anger, grief, loneliness, resentment, loyalty. She WAS the magnificent gleaming daughter of the Greater Will. She was once loved and she knows that. Her other remembrance weapon is called Gazing Finger, but it's the name of its move that tells us the most about her. Kowtower's Resentment. She showed unwavering respect to the GW but she grew to resent it. We learn so much about her that only further ties into the overall themes of motherhood in Elden Ring. Imagine how Metyr must feel. Aside from the brewing hate inside her caused by the GW directly TOO her she is also forced to watch her children either grow increasingly more and more corrupt over time or slain. She knows her children aren't going into the world to be loved any longer. She knows she's sending them off to a terrible fate and still she must do it. Her children are purposeless. When we tie our fate to the stars- the great cosmic will- the new plan, it brings us there and it prompts us to kill Metyr and clean up its loose ends. But instead of letting herself be killed outright or leaving the lands between/shadow, she goes somewhere else because she is angry. She wants to be loved and needed. She is desperate to receive messages again. She wants to prove herself. We can say for certain that it is Metyr that possess Ymir in our fight because the GW has no desire to make a new mother of fingers and Metyr had already been lending him her power. There is only one and we clearly don't kill all of her at first. Is this her last effort to best the GW or merely her defiance to continue on living? Waiting to be of use again? Alas, we kill Ymir as well. ALSO- just mentioned Metyr to my wife and she said "Yeah Metyr is so similar to Messmer" and I literally said OH FUCK. YEAH! So let's touch on that: Both of them are abandoned by their mother, trapped somewhere, enacting her original design, spreading her original message all while never hearing from her ever again and still remaining fiercely loyal to the end.
Now back to Ymir and Metyr
Was Metyr sharing her powers with him out of loneliness or spite or simply curiosity?
It's definitely something that's up for personal interpretation because I don't believe these are spells just anyone can use or learn. The simple glintstone nail spells even say Ymir thinks they are "child's play" but fleeting microcosm and Cherishiny fingers are very different. The nail spells are ones others may be able to learn but the other two are unique to finger mothers. Also the act of birthing fingers is not a spell. It's Metyrs own unique ability and purpose- so clearly Metyrs power directly from her.
Did she long to be understood? To share what she was going through with someone else? Was she trying to show him that it wasn't her that was broken?
Did she resent him for blaming her and studying her? Or did she herself think she was to blame? Did she share her grief with him out of spite? Making him too experience loss via Yuri?
Or did she also have a bit of hope that maybe through a new vessel she would be seen again by the GW? Maybe her children wouldn't be cursed.
She certainly shared quite a lot with Ymir for it to be out of spite and their items and spells mimicking each other in descriptions really makes it feel like she wanted him to understand her. Both of their staffs show a microcosm but receive no answer. She lets him birth her children.
And Yuri is clearly aware of this. He's likely never seen Metyr but still has nightmares about her. Ymir telling him to "put that tangled mess out of his mind" He's torn quite literally about his origins. Ymir is his mother but Metyr is a presence he is aware of and in unfamiliar with to the point of fear. Perhaps this is what brings about his early death- that incomplete or splintered origin.
On to Ymir boss fight speculation/ theory
We have our ideas on why Ymir was hurt and upset by us fighting Metyr. Him taking on her corruption and learning GW truths as well as his own grief already being too forefront. But I wonder if when Metyr possessed Ymir he took on her grief and loneliness as well. Would he be able to cope with her literal cosmic scale of loss and heartache? Being misunderstood? Being abandoned by her own mother? I think it's a really interesting foil to have Sellen and co. destroyed and driven to insanity by knowledge and Ymir driven to insanity by grief and love. It makes the tear streaked makeup on his boss model hit a lot harder that way and feel far more intentional as tears which is what the dripping black really evokes (despite is being part of the tattoo category of character creation which is definitely just character creator limitation)
When we fight Ymir he also has a really effective voice inflection change as well. Props to his voice actor for almost making him sound completely different and just gone.
But yeah it feels clear that his fight is the built up madness of both him and Metyr's greatest desires manifested. They're consumed by loss and anger and a desire to be wanted and seen in the eyes of the greater will. They both want to receive messages and be The Mother.
Then we get his normal voice when we kill him where all he can think of is Yuri again and wanting to be his mother. He isn't thinking about being THE mother. Literally just Yuri. What is most important to him. The true Ymir. And of course, it's similar to Rennala's true voice coming through when we beat her, speaking about her beloved daughter, just HER daughter, not the sweetings.
I truly don't think he was as insane or gone as people think he was in nearly the entirety of his quest. and I honestly just think people default to saying "oh he's insane and delusional and freaky" because he is a "man" who is a mother.
okay thank god i can finally get into the gender of all this.
What do we know about Ymir in regards to gender?
Names are intentionally chosen in fromsoft games. Ymir was a norse giant who, though using masculine pronouns, was considered neither male nor female because he could birth children of his own.
He is named after an agender mythological figure who also has a moon named after him.
So we can read into Ymir being agender. He uses masculine pronouns, wears headwear that is strictly feminine, very neutral royal attire (we don't know enough about Carian clothing to have an opinion on the robe, gloves, or pants), a little makeup, and has no hang ups on being able to be a mother.
I, as someone who is nonbinary, have my own unique connection to him as a character that makes me really like this about him. In my brain gender means nothing which separates me from my trans wife where gender and expression mean everything. I have never had a mental connection to gender. I have presented many ways in my life since coming out. My outward appearance does not dictate my relationship to gender nor what I can do. In fact I think about gender very little.
Motherhood not being synonymous with female pronouns here is cool to me as well. it is nice gender non-essentialism.
But if we get into Elden Ring as being about women and the feminine divine as a whole, we can also read into him differently.
I've seen many people tag him as being trans to them! And I like that just as much.
He studies the fingers which are exclusively ruled by women. Metyr is their mother, finger readers are all women, then of course finger maidens. Even further, Metyr is a daughter of the GW. He says we ALL are her children. The GW is the original mother of all things. The creator of all life because she created stardust and to study the stars is to study the life in all things. Nearly all societies in ER are led by women. There is an innate power in womanhood in ER.
He gazed into the stars with adoration in his heart and knew true love. He felt loved amidst that divinity and sought to follow that path for himself. He embraced something that meant everything to him body and soul. He underwent true physical change for it. And with Yuri he was happy.
And of course, as all soulsborne games, it has to be tragic for us to see beauty in it, so he, just like nearly everyone else we know, faces a terrible end because of the fate of our tarnished and the GW's goal. He isn't a villain because he has a unique relationship with gender and it is kinda wild i've seen someone say that.
My additional thought on this is that it feels unnecessarily detailed for his robe description to talk about the ruff that "sparkles like a flower wet with dew" We really only get two other characters specifically connected to flowers and that's Malenia and St.Trina. Both are related to feminine identity, divinity, and true self. Malenia becoming the Scarlet Aeonia, her true form as a goddess, and St. Trina literally being the woman Miquella was meant to become. A literal transition could have saved her narrative.
So yes, I can absolutely see people interpreting Ymir through a trans woman lens as well. I love that different people can identify with this character differently and see parts of themself here and if other people have different takes on this character's gender identity and it making them feel represented, that's great! I just can only talk on my personal take and the discussion i had about him with my wife.
Can I see why people wouldn't like him? Yeah, so long as it isn't based on a lack of knowledge of the plot, items, and dialogue, or based on extreme pre-existing biases. Because I have seen a bad take or two that boil down to this kind of misinformation which is really frustrating.
There is no evidence in the text that he is a bad person. Jolán respects and cares for him immensely. She doesn't reveal to us any actual feelings about Anna and this is all very vague. Yes Anna is a puppet but Nox are the only people we know of that did willingly become puppets. She is also a recusant which is interesting as well. Most invaders are just invaders. Recusants specifically are invaders with a job (recusant fingers only come from Rykard but are snake scaled so potentially also Eiglay? Base Serpent? She may have just served another master). There may also be a reason for this due to game function alone or there may be the narrative reason. We really can't know much about them as they are side, side characters. But them being Nox i think is telling. He was also clearly a very respected Carian sorcerer and was a teacher to Rellana. Textually, he is never portrayed negatively by others nor in his items.
Here are some final add-ons
that i don't want to complicate my earlier jumble with that whether important or not, are worth seeing. I just didn't know where to add them. Also I do not have a final interpretation of these things in the greater context:
An item I would like to touch on as well as an item that goes hand in hand with it (pun intended) is the spell Cherishing Fingers as well as Fingercreeper Ashes. Cherishing Fingers says "The dear fingers look after their mother, or perhaps that is merely what the mother wishes to believe." but Fingercreeper ashes says " They are ever so fond of their mothers at this tender age"
These two items kind of contradict each other, implying the fingers DO care about their mother. But the intentional doubt is interesting. Fingercreeper ashes, as well as Yuri being in his arms really makes it feel like they do care, but perhaps as they grow older they don't? Or this can help drive a "delusional" narrative. But fingercreeper ashes really make it seem like it goes both ways.
Also, Why are the ruins (Miyr) beneath Manus Metyr just an anagram for Ymir? Did he name them that? Did he name himself Ymir? Is it a cool coincidence that he pogged at when he found out? Is it just a random world building choice? This I literally cannot interpret.
I thought of the name change thing and that lead me to investigate every single rise on both maps to see if one could have been his but nothing seems likely. but on to Rabbath's rise
Anna's puppet body is there. Rabbath is a known sorcerer who was a spellmachinist. Being a machinist is very anti everything Ymir does and is into. Is Rabbath the person who designed the marionettes? That is a loose end we don't know the answer to and being a machinist is telling but this is extreme speculation. I saw someone suggest he and Ymir may have been either friends or rivals- both could give potential case for Ymir's puppet being there. Again. JUST speculative interpretations of this because we also do not know enough about Anna either. Rabbath also, like many other Rise owners, doesn't appear to be dead. Some Rises have a gravenmass in them which feels clear was the original owner. But Rabbaths is empty and something different about Rabbath's rise in comparison to most others is that all the candles in his rise are out. I don't know what this means. Why is Anna in a part of his rise that is nearly inaccessible? To me this makes it seem like she’s exclusively there to be kept safe as this place can only be accessed by us on torrent… literally no one else.
I'd like to add some additional, after the fact, thoughts and observations I have no place for as well
In terms of Jolán I’m confident her loyalty to Ymir stems from the Nox’s belief that one day their lord of night will come to them, bringing with them the age of stars and the fate that the Nox had been stripped of after their banishment. She refers to Ymir as her shining star and after he is gone she only sees darkness. I could very well see her believing Ymir is the promised lord of night as he so heavily believes in the fate of the stars and brings stars to her life personally.
But by all accounts the Nox hate the GW and were the ones who created a blade to slay its vassals, which Metyr is one of. Perhaps this is where Jolan and Anna disagreed. Perhaps this is why she is a puppet now. Anna may have stayed true to their beliefs where Jolan instead saw the promised liege and pledged her service to him. Again, anything with Anna is still speculation but it would make sense if she and Anna and the other swordhands of night were initially there for a reason as they are the only Nox in the lands of Shadow and wear fingerprint armor independent of their connection to Ymir. Perhaps the fingerslayer blade was made for Metyr, the source of the GWs words. Perhaps this is the cause of the injury on Metyrs chest. This is something I could get far too into speculation on though. But it is interesting to speculate on as the location of her injury is not somewhere she would have fingers, so likely not Ymir’s doing, and is also a real “going for the kill” location. Again, chew on this one as you will.
Cherishing Fingers: I thought about this A LOT and I wish it was easy for me to fit it into the upper main post. Cherishing Fingers is "one of Ymir's spells" so why isn't it in his bell bearing? We get it not when he dies but after. It isn't dropped with his death loot and it only shows up after we rest and it doesn't show up on his body it shows up at Yuri's grave. And I know you could say "Well characters like Rogiers items are gotten from where we last saw him sitting even though he's gone) but we already got all of Ymir's things. Literally 6 items worth of loot. This is intentionally somewhere else. So two theories. This is not Ymir's final item given to us but Yuris. The fingers no longer have to protect their mother and are no longer trapped in rebirth so they leave behind a spell after they too finally pass on. Theory 2, Ymir, after our fight, chooses to die by Yuri's side, at his child's grave, leaving behind a final spell to remember him by. Regardless there is a reason this spell is separate and special. It's description that can sew doubt, to me, is negated by the positive description on the fingercreeper ashes that confirm they do love their mother. This also being found at a fingercreepers grave is also very telling.
The caged fingercreepers: if you look close and really work your camera, there are a handful of cages only near Ymir's throne that have fingercreepers in them. Are they still alive? Are they in there for their safety or because Ymir thinks differently of them/they aren't as important to him as Yuri? I do not have a final interpretation of this but it's important to note here. I have my wide reaching headcanon about this of course but it isn't something I'm confident presenting the way I present these interpretations.
Ymir’s neck ruff: this is only coming up because I’m writing a full over the top clothing analysis for him, but this one is connected to the lore, not the independent character design choices and it’s actually quite interesting. Aside from its description as a flower, which I mentioned in my gender portion, it also uses the word dew, something that has a specific and loaded meaning in ER and there are a lot of important Dew items. The new item dewgem, being connected to sprites, the dewkissed herba and Celestial Dew from the eternal cities, and Blessed Dew and the icon shield depicting erdtree boons and a divine age. Because dewgem is very hornsent adjacent I'm more inclined to connect it to the latter two types and I think I'd like to connect it to them both at once instead of picking but feel free to side with either. I'm just telling you how I feel. The allusion to celestial dew and glowing like a star, mentioning fate in the night sky, and being the dew of absolution is all interesting and this would be one additional connection to Joláns adoration to him, seeing the resemblance and iconography of her stars on his person. Creating familiarity. His mentioning of redemption and desire to break the cycle of corrupt messages also ties well into the idea of absolution and new beginnings. He is obviously tied to the stars, but the ruff is gold much like the blessed dew items which are described as divine, depicting ideas of eternal prosperity and blessings which paint dew as a concept as something extremely symbolic and sacred. Dew in both forms represent a new age and gifts of that age- one being absolution and fate, the other prosperity and divinity. Ymir believes in all of these things. Unlike the Nox he values the Greater Wills goals and words. He wishes to help bring about a new age, guided by the stars, via the Greater Wills untainted words. So the connection to blessed dew wouldn't be "erdtree good" but moreso how dew was viewed during that time and to those who believed in it. It seems more like a nod to the prosperity possible in a new age with roots that are not tainted and mad. A motif intentionally conveying similar ideas that others already have positive connection to. (You thought that erdtree was good? Imagine a tree that isn't corrupt)
OKAY ANYWAYS THANKS FOR COMING TO MY TED TALK!! If anyone stuck around for the whole thing I will be truly baffled but thank you if you did! Love Ymir with all my heart! if there are any typos or repetition please understand i really just kept going train of thought style here and its a lot to reread 4 times over to keep double checking as every time i got sidetracked.
#I'm adding a tag that YES you are allowed to link to this or share it with credit!!!#elden ring#elden ring shadow of the erdtree#count ymir#elden ring dlc#shadow of the erdtree#elden ring spoilers#elden ring lore#elden ring sote#sote#my work#messmer the impaler#metyr mother of fingers#manus metyr#swordhand of night jolán#malenia blade of miquella#malenia goddess of rot#st. trina#st trina#miquella the unalloyed#sote spoilers#am i the number one count Ymir defender????#maybe so
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Nobody: Me at 3 AM: Glorious Masquerade represents the confrontation between polytheistic and monotheistic worldviews
Or "The Big Three of Olympus vs One Christian God" in the Glorious Masquerade event
Content Warning: Greek Mythology, religion, Christianity, Glorious Masquerade event spoilers
Note: I talk about things in this post from a researcher's point of view, in a descriptive and comparative manner mostly. Just some observations.
I've already discussed a similar concept before - Idia, Jade, and Sebek representing Hades, Poseidon, and Zeus, the "Big Three" in Greek mythology, the most powerful and important gods of Olympus - during the Harveston event. See the post here.
However, in the Glorious Masquerade, the situation becomes even more peculiar because the SSR characters are dorm leaders - those who are in charge. And then there's Rollo, who is twisted from Frollo.
Note: I will consider all sources of inspiration for Rollo, including the book and the musical, which were confirmed by Yana herself to be inspirations for Rollo.
What? Why? Who?
3 vs 1. The Big Three of Greek Pantheon vs The One God, who embodies 3 in 1 - the Father, the Son and the Spirit.
The Big Three are the three most powerful gods among the Olympians - Zeus, Poseidon and Hades.
Zeus commands the sky, lightning, kingship and summon any weather conditions.
Poseidon manipulates water, storms and earthquakes.
Hades has dominion over the dead and undead, darkness, earth-related disasters, and metals and jewels.
*By the way, lightning was considered just Zeus throwing a temper tantrum, and what happened when Malleus got angry? Right, he started throwing lightnings left and right.
And now we have Rollo. Twisted from Frollo, who, as we know was a religious man (especially in the book where he is a priest, not a minister).
And despite there being other characters, such as vice-president and the assistant, they aren't "real" or “important” characters like Rollo.
So we can say there is only one (1) main character in this event.
2. 7 Dorm Leaders vs 1 Head of the Council
As is well known, Ancient Greek mythology features many major gods, each controlling different aspects of life (or representing them, or serving as patrons). This makes Ancient Greek religion a polytheistic system - meaning it has multiple gods - akin to the Great Seven and the dorm system at NRC.
The Dorm Leader Council functions much like a small pantheon. Not to mention NRC is located on upper hills, which resembles a mountain (Olympus) if we look at the landscape of the Sage Island.
On the other hand, Christianity only has one God, making it monotheistic religion. There are multiple saints in Christianity, who are patrons of different aspects of life, however it is important to note that these saints do not control - they are more like the intercessors between man and God.
Even the NBC itself is focused on one Villain and has one statue in the yard, not the 7 (the "pantheon" of NRC). And NBC itself doesn't have Dorm system like NRC.
3. Oral vs Written
Greek religious tradition is primarily oral, with legends and stories passed down through generations by word of mouth.
In contrast, Christianity is predominantly a written religion, where the written canon holds great importance.
How is it important here?
Well, in this event specifically the NRC guys spend their time walking around and commenting on things. We learn some of their lore and thoughts on various topics through dialogue. Even Professor Trein reveals his past verbally telling about it. Naturally, it’s a game mechanism. But since we’re talking about such details….
On the other hand, the most important part of Rollo lore is found by the Big Three in written form - Rollo’s diary. It's also noted how Rollo prefers writing above all else. He writes in his diary, sends letters, and drafts invitations. While this may not apply to the NBC in general, since we're focusing on Rollo, this detail is worth considering as well.
4. Our guys vs That One
Another difference between the two religions is that the Greek gods had flaws that made them more similar to humans. They had tempers and they often held grudges. This made the followers of the religion not want to be like them but, instead learn from them and their shortcomings, frequently through fear.
In contrast to the flawed gods of Greek mythology, Jesus is portrayed as a man who is to be aspired to, more so than the Greek portrayal of a god; who the audience learns from (imitating in a way), rather than obeys.
Our NRC boys are someone we know and who we’re familiar with. We know their struggles and fears, their dark past. Even the guys in charge of each dorm - the Dorm Leaders - are not so distant from the regular students. Well, more of less.
Whereas Rollo is described by all the characters we’ve met at NBC (and even from his vignette) as someone who is amazing, excellent, wonderful and so…exemplementry. Rollo, at the same time, distances himself from everyone.
5. Vertical vs Horizontal
A small but interesting observation is that many monotheistic religions, including Christianity, often have a “vertical mindset” - symbolizing a relationship between the human and God.
In Christian cosmology, we often imagine a vertical world structure: Hell at the bottom, the human realm in the middle, and Heaven above.
In this event, we also experience vertical movement when things get serious. Initially, when it's peaceful and fun, we mostly walk around the town (mostly horizontal, not including the lower parts).
However, when the action begins, Rollo first sends us downward into the sewers. From there, we start moving upward. The ascent of the tower is highly symbolic, as we are literally ascending towards the sky where Rollo awaits us (with his “judgment”)
6. Masks
The whole masquerade theme is, of course, a nod to the cartoon and part of the game feature to get the characters to dress up.
But let’s remember that in Ancient Greece, masks played a significant role in theater, particularly in tragedies and comedies (twst features elements of both). In general, it is known that masks represent hidden nature, transformation, and more.
Interestingly, only our NRC squad wears masks and costumes. We even encountered some Royal Sword Academy students, but they were not given costumes (again, a game feature, but still noteworthy).
On the other hand, there's Rollo, who isn't wearing a mask or even a costume. He doesn’t need to. He is who he is, with no need to transform into something else, as he represents the One, in our comparison here.
What's even more interesting is that, despite not wearing a physical mask, Rollo is the one with ulterior motives in this event, and we only learn his true face later on. He metaphorically takes the mask off, even though he never wore one in the literal sense.
7. Catholic Guilt
The last but not least - Rollo's punishment, which, perhaps is the most fitting and cruel outcome for him. Rollo, after being defeated, expects harsh punishment because he is ruthless with himself and assumes others will treat him the same way. He failed and he expects to be punished. However our Big Three surprise him by concealing the truth and allowing others (the NBC mobs were the first to thank him for his bravery at the tower) to believe that Rollo was a hero. This situation forces Rollo into a state of internal torment, where he must live with the guilt of his actions while being praised for something he didn't truly do.
Rollo's punishment is psychological, forcing him to confront his guilt and shame in isolation. They choose leave him one on one with his Sin.
On the contrast, in Ancient Greek mythology punishments were often cruel and involved physical pain. One of the most popular example would be of course the myth about Prometheus, which, by the way involved Zeus.
And the way Big Three dealt with Rollo was truly cruel in its own way.
(from an interesting article about Greek Gods and punishment - here)
Fin
I left out some obvious notes like Malleus having horns, Rollo hating on magic etc.
Naturally, there may be other details I haven’t mentioned, so feel free to add any additional insights!
#the semester has just started but I'm already in the mood#was fighting the urge to add Comedia dell'Arte masks here#twisted wonderland#twst analysis#glorious masquerade#disney twisted wonderland#rollo flamme#malleus draconia#idia shroud#azul ashengrotto#twst spoilers#tw religion
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KOREA'S MOST WANTED (DEAD OR ALIVE) : SUNBOKI
🎥 : Christopher Bahng x fem. reader ( with hints of other attraction ((mainly 3racha cause im a whore)) no poly )
TROPE. non-idol au, criminal! au, enemies to lovers, friends to lovers, angst, fluff, implied smut
WORD COUNT. 6.8k & 33 minute read
WARNINGS. smut, blood, guns/weapons, shoot-out, murder, mentions of drugs and poison, descriptive violence, suggestiveness, manipulation, death(not major characters), cursing
PLAYLIST
AUG'S NOTES. a weird spin to a not-quite mafia au but i love the lore.. enjoy. if you decide to read, feedback is always appreciated!!
SYNOPSIS. Eight notoriously wanted criminals work solo. They always have. Except when their dark work and concealed identities are put at risk, they find themselves with no other choice but to work together—and what better place to do so than the back fields of a house in the middle of nowhere? The location was ideal, until you open the doors of your grandparents barn and accidentally meet Korea’s most wanted.
or alternatively
In which stumbling in the wrong place at the wrong time leaves you face to face with some of the most-wanted criminals in all of South Korea.
CRIMINAL #0001 — BAHNG, CHRISTOPHER.
CRIMINAL RECORD
Christopher has been convicted of illegal weapon trafficking on eighteen counts of federal offenses. He is notoriously dangerous. Please proceed with caution.
⭑ REWARD
⎯ CRIMINAL FILES (additional cases)
The only thing illuminating your walk to the barn is your phone light and the hardly helpful moon peeking between heavy clouds.
You’ve done this a billion times, but tonight there’s just something ..unsettling. You can’t put your finger on it.
Shaking the thought from mind, you fiddle with the small lock hitched onto wide, dark red barn doors, untangling rusted chains like routine. That is, until you hear a sound. An unusual sound, an unnerving sound.
By that time you’d already pushed open the doors, and the weight of what sat in front of you—the weight of what was responsible for the sound—made you feel faint.
“Who.. Who are you people?”
Every October you visit your grandparents (or whenever your schedule isn’t jam-packed, but most often in October) when the leaves are deep orange and red, dappling gravel driveways and leaving the once abundant trees bare of their spring greenery.
The weather, though overcast in the autumn season, never stays gray for too long if you wake up early enough. Your grandpa taught you that, how to witness the early morning view before being covered by clouds.
On this occasion, however, you certainly didn’t plan on waking up early, especially not while rooming in your comfortable old bedroom.
Your grandparents house, despite being in the middle of nowhere, was so homey, so familiar. You’d be sure to soak up as much of this easiness as you could before returning back to life, savor the moments the best you could.
“Have you heard?” Your grandmother utters, fingers expertly dicing fruits, gaze glued to the TV.
“Grandma, I just got here, so no I haven’t heard anything,” You laugh, dragging your luggage through the hallway while the drone of the latest news feature serves as background noise. Probably another celebrity split-up, you assume.
Surely, considering the stubborn woman’s frantic waving once you come back into the living room, beckoning you to watch with her.
“Look! They’re wrecking havoc everywhere recently. Folks are calling them ‘Korea’s most wanted.’” Shaking her head repeatedly, she points at the screen displaying a churned building left to nothing but ash.
You hum absentmindedly, listening to the reporter talk.
“Using the title the media has given, this building, once a printing firm, has been dissolved into ashes overnight. The attack is said to have been the doing of ‘The Arsonist’, a member of one of the most wanted people on the radar…”
“If you run into one of them,” Having completely forgotten about the other presence in the room, you flinch. “Call your Grandma, I’ll swat ‘em over the head with my shovel.”
Gesturing with an imaginary shovel in hand, you can’t help but laugh at her silliness, quickly shaking the lingering thought away.
Korea’s most wanted here? Here’s probably the last place they’d show up, too busy massacring the big cities to care about this old house.
Resorting to scurrying onto a kitchen stool, you fill in the nosy old lady on what life has been like, how work has been treating you, and all the other nosy questions your grandmother thinks up slicing apples.
By the time you look out the window, the sky is almost fully dark, until a sudden flash of headlights tells the household grandpa’s back from work, hopping from his rickety blue pickup truck to greet you.
There’s a smile gracing his wrinkled features, regarding you like you were still eight years old. He’s a man of few words, but when he speaks, everyone listens. Similarly, when he tells you he loves you—something he barely does—the moment, whatever it may be, is special.
Settling in for the night, you help wash dishes and insist the stoic woman takes a seat before she breaks her back leaning over the sink, which she rolls her eyes and ignores no less.
Not like you expected anything else, she’d wash these dishes till the end of time knowing her.
“Y/n, dear, would you mind making sure the barn lamp is shut off? I’m worried it’ll catch fire if I forget.”
Speaking of the end of time, you hadn’t stepped foot in the barn in what felt to be decades, too occupied with the house and town to remember that ramshackle building outside.
Of course you said yes, deciding this was a prime opportunity to not forget in the process of slipping on a sweater to help battle the cold, approaching the barely visible building.
You think you hear someone talking but choose to ignore it, pretending it was the wind or something along those lines. It’s autumn and you’re plenty far away from suburban areas, so most likely an animal lie responsible.
That was, until you pry open the barn doors.
Immediately, a stranger with cat-like features has a serrated dagger held to your throat.
Closing your eyes instinctively, you wait to feel the cold metal breaking skin, hesitantly cracking open an eye to meet the attacker’s chilling stare boring into the side of your face.
He takes a few seconds to exchanges glances with another in the dimly lit space then back to your stock-still frame. Briefly, you feel your phone get pulled from your pocket but don’t budge, worried one wrong movement would automatically have the cold metal slitting your throat.
“Walk. Make the slightest move and nobody finds your body, understood?”
Shakily, you nod, feebly inching forward before getting shoved onto the container your grandpa kept extra tools in, splinters piercing the back of your thighs.
Wonderingly, your eyes flicker to each stranger surrounding you. Counting eight in total, some taller, some shorter, you gulp, outnumbered by a large margin you’re sure would be nearly impossible trying to escape from.
Without exchanging a word, one of the shorter, more muscular men steps forward, seeming to inspect you. His rough grip finds your chin, jerking your head from side to side then up to meet his honeyed brown eyes. They’re surprisingly kind compared to his demeanor.
“She’s pretty. Might earn us a good penny if you want, Bahng. Ain’t that right, sweetheart?” Cocking his brows, you swiftly rip your head out of his hand, wrinkling your nose with disgust.
A frothing dread fills your gut, and you think for a moment letting that man with the dagger kill you off would’ve been a better doom.
“Hands off, Bin. If we wanted to get a price we need her to be in good condition.” A voice from behind this so-called “Bin” responds, and you feel the overwhelming urge to hurl.
They’re talking about selling you, like you’re not even human. A pretty porcelain object available at their disposal.
Good condition? You feel sick. You can’t see the man who replied, but you doubt it’d make your gut feel any more uncomfortable.
“Aw c’mon guys,” Another voice you finally spot to your right interjects, sporting chubbier cheeks and appearing quite out of place in this group. “You’re scaring her, go easy.”
Bin scoffs. “Should she be comfortable? We’re gonna kill her anyway, Jisung. Right, Bahng?”
God. Who is this Bahng guy that’s apparently in charge and why does “Bin” want you dead so badly? Didn’t he just call you pretty, or were you blacking out?
“..Right, Bahng?”
Bin falters, backing up as the face belonging to “Bahng” ushers him to the side.
Bahng, at least in the scarce lighting, is scarily handsome. Dyed hair nearly an auburn shade, a strong jaw, and calculating, dusky brown eyes that appear equally as kind as Bin’s.
You’ve learned to not trust the deceit.
Suddenly, a thought strikes.
Any minute now your grandparents will realize how long you’ve been gone and start to worry.
Your heart drops.
No. Don’t come here, stay in the house. No no no no.
Automatically, words stumble out of your mouth.
“Please- kill me, sell me, I don’t care. My grandparents- they’re gonna come here, I can’t have them here. If they find me here I... Please.” Chest rising and falling unevenly, you continuously glance at the door.
Waiting, waiting.
“Please spare them. I don’t want them to get hurt.”
He doesn’t blink, doesn’t make any expression apparent on that handsome face of his. Observing.
You’re a spectacle, an interesting one at that.
“And if I spare you, what do I get in return, hm?”
You’re caught off guard.
In return? What does he mean in return?
Think. Think. What the hell could someone like him want? He has enough money, you’re sure.
Fine. Make it broad.
“Anything. Anything, I promise.” Pleading, you anxiously shuffling atop the box, swearing to have heard the sound of moving outside. Somewhere behind the two of you someone chokes a laugh. You can’t find it in yourself to care.
Poking his tongue into his cheek thoughtfully, he eventually signals to the others before you’re being escorted through the back door by a not-so gentle Bin and a very much apologetic Jisung, sparing a glance back to the home you’d only seen for one day.
And if what Bin said about killing you was true, you wonder if you’ll ever see it again.
.. .
Ducking into one of the two cars parked directly behind the barn, you’re assigned the passenger seat, accompanied by Bahng who’s driving, Jisung, and a long-haired boy sitting beside him in the backseat.
They’re all strikingly beautiful opposed to the blood you’re sure has stained their hands, especially the one next to Jisung with features resembling that of a prince. Everything about him seems too elegant to do any harm. You know that’s a lie.
Mapping out your surroundings, you shuffle in the leather seat, waiting until all three men get situated to slam the door ajar and run. Second instinct, no thoughts, just survival.
You run, run and run as fast as you can while the thump of shoes echo behind you. Far away, you have to get away. Get away get away get aw— a force slams into you from behind and you go toppling down.
Gasping as the air mercilessly ripped from your lungs returns, your vision adjusts, squirming thanks to the identity keeping you still. Bahng has you trapped below him, breath labored, effortlessly intimidating.
“Let— go of me!” You yell, voice betraying the utter desperation overtaking every fiber of your being.
He holds you down, meeting your eyes without fail as you struggle and shout. Shouting and screaming so loud into the darkness in fact, that the man finally covers your mouth with a hand as you tremble, watery gaze fixated on his. Burning, venomous hatred.
“I’m afraid that isn’t an option, sweetness. So you either walk back to the car or I go through things the hard way. What will it be?”
He thumbs the sweaty strands of hair stuck to your forehead, hand finally pulling off your mouth.
Hypocrite.
“Fuck you.” You spit, and the man’s brows lift, lips pulled into an amused smile as he wipes his cheek.
“Hard way it is.”
Instantaneously, you’re hauled over his shoulder, not straining a bit despite the incessant kicking and pounding of your fists against his shoulder.
And just to prove how much he wholeheartedly deserved that fuck you, he made sure to lock the vehicle twice right in front of your face, receiving an equally as distasteful glare through the windshield in return.
The car ride was quiet, only interrupted by him asking if the air was too cold which you responded to with the middle finger. Jisung giggled.
Wee hours of morning peer through thick clouds, the road briefly illuminated by your headlights, corn stalks for miles lining either side. A barely palpable trace of life noticeable in a church’s steeple in the distance—once stark white, now stained and evidently aged.
Looking in the mirror, you locate the other vehicle tailing, assumed to be carrying the additional boys. Considering where your lone source of communication may be hidden (a.k.a your phone), you strain trying to spot it in your peripheral.
No use. Just you and this shit-hole of a situation.
Either way, what would you even say? “Please help me I’ve been kidnapped by eight of Korea’s most wanted criminals”? Yeah, they’ll definitely believe that.
There’s a hum from the prince-like man.
“This is the perfect place for a murder,” He speaks so nonchalantly, as if he referred to the weather and not killing someone.
Chills spread along your arms.
Jisung chuckles. “You’re right, no traces at all. Either way, even if someone did find them they’d likely already be rotten.”
You’re nauseous.
“Say, do you know how long it takes for a body to rot out here?” He asks, and your dizziness keeps you from realizing he’s referring to you, stomach threatening to spill all of its contents any second now.
And they expect you to know that?
Your silence leads to Jisung earning a smack from his backseat companion, scolding him hushedly.
Bahng stays quiet, one hand holding the wheel and the other splayed on the center console. Occasionally though you’ll see his eyes flit elsewhere, or maybe it’s your imagination.
Car eventually falling mute with a few passengers sleeping, you get close to doing the same before the harsh jerk of the car stirs everyone wide awake, clutching onto their seats.
You’d swerved into a small expanse of corn, wheels crushing the crops beneath them. Instantly the three reach under their seats, instinctively grabbing out pistols and pushing open the doors slowly, bodies crouched low.
Preparing to hide to the best of your ability, a hand on your arm keeps your movement at bay, discovered to belong to Bahng.
“Just keep in mind what Jisung said, by the time anyone finds you you’ll be rotted, pretty thing.” He sends you a sickeningly sweet smile, cocking the hammer of his gun and disappearing out the door where you hear someone shout: “I fucking knew we were being followed!” Prior to the loud ricochet of bullets being fired.
You duck down in the passenger seat, attempting to be as small and forgettable as possible out of sight. That is until a gunshot strikes the side of the car, narrowly bypassing where you’re curled up on the floorboard.
An involuntary scream escapes you, and your palm clamps over your mouth, shuddering and shaking like a leaf.
It’s a natural reaction, shrinking away, too horrified to act. So when your door is violently swung open, you prepare for the worst before recognizing Bin’s face, who legitimately rips you from the seat and drags you away.
Stopping beside a minimal clearing, you observe he isn’t carrying a weapon of any kind, a factor that makes your hopes slightly plummet. Granted, it’s not that you don’t think he’d be capable of defending himself (and you), but his fists against a gun didn’t sound too promising.
Swiftly instructed to not move, he races off, effectively tackling a man to the ground and leaving a pool of blood seeping where he lay.
Except, Bin abruptly evades your vision, leaving you to notice the prince-like boy in his stead, waving his arms and yelling something you strain to recognize.
“Behind you!” He had been shouting.
Your soul fills with dread.
In an instant you brace for impact, ears picking up the whirring of an object against the wind before the crack of a bat makes contact with your attackers head. The man goes down like a sack of bricks.
Bin, holding a nail embedded baseball bat propped on his shoulder, appeared just on time.
He had a streak of blood smeared across his cheek which you guessed belonged to someone else, and his knuckles lay bruised and torn despite the massive shit-eating grin slapped on his face.
“You alright, sweetheart?” He asks, voice hoarse and rough despite never looking more alive. It’s terrifying.
Shaken, you give yourself a once over, hurriedly shaking your head. He barks a laugh.
Gunshots eventually dying off, the nine of you regroup, some suffering minor injuries and others standing untouched.
Among them, the dagger-wielding criminal is one of the untouched. You’re not surprised.
Jisung is cussing wildly, leg ripped up pretty bad while leant against said dagger-wielding criminal, sending his counterpart a sour glare.
“Those motherfuckin’ assholes need ‘ta learn some fuckin’ manners..” Jisung spews curses, lips pulled up in a sneer as the others help him into the bullet-embedded car.
Reversing out of the densely packed foliage, no one dares say a word the entire rest of the drive, preoccupied with going back to their interrupted sleep or blankly gazing into the night.
The destination, appearing to be a company building by its exterior (and the lack of daylight), easily averages the size of an extreme warehouse. You curve into an enormous parking garage, every other space occupied by some multimillion dollar sports car.
Upon walking inside though, you’re left in the main entrance with Jisung while the remainder slip into a separate room.
His leg is bandaged thanks to “Jeongin”, whom, after briefly seeing them in brighter lighting, you guess is the youngest-looking one. Light hair and a smile you’re certain breaks all law-breaking guidelines.
Arrangement of chairs mimicking that of a doctor’s office, you guess the decorum is used to disguise what actually goes on here.
Clearing your throat, you debate on speaking about the question burning a hole through your skull.
“Why do you want me to live?”
Managing to haul himself backwards on a chair, Jisung shrugs.
“Why not? It’d be fun having someone other than those boneheads around.”
Typical Jisung reaction, you assume. This is the same dude bringing up murder like it’s a daily occurrence after all.
“Plus, we’re normally workin’ solo. Some circumstances forced us to work together.” He absentmindedly waved, and you bite the urge to ask about these so-called “circumstances”.
With Jisung, you can’t tell if he’s being sarcastic or serious. You have a feeling asking him about it though would only lead to a response along the lines of: “Hey, it adds to the fun, right?” as if murder was a leisurely hobby.
You can’t help but feel baffled with how casually he talks about the additional men. Friends, as if they’re friends. Not like they would be, Jisung said it himself, “circumstances” pulled them together.
However, the danger they’d pose working as a team would be unreal. You didn’t even want to consider the possibility.
Goosebumps crawl upon your forearms.
"Y’know, I used to protect people like you." Han Jisung, whom you now recognized as The Arsonist, tilted his head to the side when he said that.
Strikingly beautiful, just like the others. Soft, round cheeks. Dark, soulful eyes and pursed, puffy lips.
You recall your grandmother telling you some of the prettiest flowers carry the most poison. Now it makes sense.
Blinking, you choose your words rather carefully.
This man, the one who upon first glance looks like he couldn’t harm a fly, burned down a printing firm yesterday. The same man alongside seven other notorious criminals discussing your fate.
Korea’s most wanted.
“Why’d you stop? Protecting people, I mean.” Coming out mumbled, you watch him click his tongue and change posture, not phased whatsoever.
It was a genuine question, considering whatever job he had before —if it came down to protecting— seemed to be something linked to the law. Unusual, for a criminal or his level.
“I got bored,” He yawned, lower lip jutting out.
Talk about a juxtaposition to his psychotic tendencies.
Bored. Han Jisung, The Arsonist, got bored of being a good guy.
It gave you a whole new perspective to insane.
“..You ask a bunch of questions, huh. I guess that makes sense since you might die- no! Not die- well, I’m not sure but- you’ll be fine!”
Wow Jisung. You seriously suck at convincing.
Oh how you wish your grandma would appear with her shovel right about now. Scratch that, you wish she would’ve swatted them over the head much earlier than now.
“Alright, but where will we keep her while Bahng decides on the cover up?” The seven go quiet, and if it wasn’t for the whirring of a fan overhead you would’ve guessed they were telepathically communicating, few sparing hasty glances at each other, waiting for someone to speak up.
Changbin was the one who asked, but he didn’t continue, nor even meet Bahng’s eyes despite his normal, boisterous behavior.
If there was one person they all had a running respect (and fear) of, it would be Bahng. He’d brought up the idea of working together, and he’d be the one leading in result.
Freckle Boy (the name The Hitman had came up with before learning Felix’s’ name) opens his mouth.
“I can—“
“She’ll stay with me.” Bahng interjects, and no one lifts a finger.
Changbin sees the blond’s pinched expression through his peripheral.
“But I have an extra—“
“You heard me, Felix. She stays with me,” He sternly repeats, and the younger deflates, mumbling something to himself after Hyunjin sends him a reassuring nod.
The atmosphere eased up slightly opposed to how suffocating it had been earlier, enough to where the men occupying their individual chairs took deep breaths of air they hadn’t know they’d been holding.
The door opens and they disperse in different directions while Bahng lags behind, speaking to Jeongin about something hushed.
You, on the other hand, are greeted with a rather sympathetic smile from the blond, telling you whatever they talked about wasn’t good.
From your right, Bin clears his throat, effectively giving you an unprecedented heart-attack.
“For the record, we weren’t planning to sell you.”
A grin grows on your face, taking this sweeter opportunity to pick some fun. You’re stuck here anyway, right?
“We weren’t? I think you were.”
He huffs, crossing muscular arms over his chest stubbornly. Behind him, a neighboring coffee-haired man snickers, earning Bin’s slap on the shoulder and a quiet “Yah.. Seungmin..” That completely sabotage any chance of taking him seriously.
“..I wasn’t.”
Mhm, definitely. Like the tips of his ears weren’t blood red.
The whiplash you’re getting from being treated you like a rag doll earlier becomes quite ironic.
Wasting time incessantly teasing the man, it’s not until he’s lead off by Bahng that you quiet down, awkwardly shifting your weight to either heel.
“..So?” You interrupt the silence, only given a jerk of Bahng’s head as a signal to follow. Talk about vague.
Overflowing with endless questions, he finally stops and turns to you, brows furrowed.
Attractive. My god he’s attractive.
“Would you just tell me where we’re-“You’re staying in my room for the time being.”
To say you felt shocked barely brushed the surface of your internal wasp nest, endlessly buzzing and swarming. His room? What the hell was that supposed to mean?
“I mean,” He notes, looking amused now. “Unless you plan on staying in the other rooms with cameras and giving security a show then—“
“Fine.”
Sending you a smug grin, it’s hard not feeling bewildered as he rounds a corner, revealing one, the fact that he has literal guards standing on either side of the double doors, and two, that his “room” is the short story of a penthouse.
Wow.
.. .
Turning off the ignition, Changbin stuffs the keys in his pocket upon slipping inside, scrunching his nose at the sight before him.
“Fuck dude, you’re a tank.” The man groans, eyeing Chris who’s currently doing handstand push-ups on wooden parallettes.
When Chris is nowhere to be found, he’s here, hidden away in this partially abandoned gymnastics studio on the outskirts of Incheon. Small, though with all materials intact.
Occasionally teenagers would come roaming around, having heard of hauntings and gruesome murders they want to stick their noses in. It’s plausible, sure, the murder part at least.
Changbin didn’t believe in hauntings, because no horrific spirit ever dared deter him from enjoying his job, over and over. He didn’t have remorse, he didn’t feel.
Life was easier that way, without emotion driving your decisions.
In fact, he can’t recall the last time being a hitman scared him. Call it crazy, but if you think about it in terms of “eliminating those that shouldn’t be there”, he’s doing the world a favor.
He wouldn’t tell Bahng that for many reasons.
“And your mouth is still as bad as usual.” The older says through gritted teeth, slowly lowering his legs, coated in a sheen of sweat that greasily muss strands of hair.
He barks a laugh. “‘Can’t fix it.”
“That’s for sure,” Chris responds, grabbing the towel The Hitman held out with a thankful pat on the back.
Arranging the equipment back into its designated places, Changbin leans against the doorframe, brows lifted curiously.
“She’s sleeping, if you’re wondering.”
Telepathically, the man answers his unspoken question, referring to you who he imagines is prettily slumped in Chris’ bed.
Prettily. Did he say prettily?
Forget it.
Unknown to both your name and whereabouts, you begrudgingly pull the comforter closer over your head, successfully blocking the sunlight for a few more minutes of sleep. Your entire body is sore, and a numbing buzz has settled in your head, drowning out any cognitive ability to think.
Well, the extra time is amazing until your bladder decides to sabotage you.
Blindly blundering off the mattress, you idly navigate around, blinking a foggy haze from your vision.
Step, step, and then thump! You slam right into something—someone.
Finally granted a clear view, you swear your brain short-circuited.
It’s Bahng, staring down at you with a towel wrapped around his neck while water droplets cling to his skin—to his chest—that you notice is quite bare at the moment.
“Christ— Jesus—“ Slapping a hand over your eyes, you take multiple strides backwards, feet stumbling prior to hands grasping your wrists.
Easing you up right, he kindly leads your sleep-consumed form into the bathroom, big hands momentarily maneuvering your hips to the side on his way out.
Effectively stalling his movements, you silently drag him back closer to you, thumbs reaching up to smoothing his deep eye-bags.
He freezes, words he planned to say cut off.
His eyelids flutter shut in contentment, and in those tender seconds, you stand there, palms delicately cupping his cheeks, relaxing the hard lines of his face whilst steam gives the mirror a bleary cast.
Any other situation and you would’ve admitted yourself into a psych ward, but the alarm clock on his nightstand reading 7:18AM told you whatever you did next was all a lucid dream.
“You don’t sleep much.. do you?” Softly mumbling, he hums against your touch, own hand holding yours against his face.
Bahng cracks a barely there smile.
“Hard sleeping when the world’s after you,” He comments, remark laced with humorless hilarity. You can’t say you disagree.
Although, most good things—all good things—end far too quickly. Because when Changbin bursts through the door, voice choked in his throat, you hesitate your movements.
“.. Just uh, wanted to say the car’s waiting- I mean, the car’s ready for you. Yeah. Bye.” Awkwardly shuffling, he made a direct beeline for the door.
Never in your life did you expect a Hitman to be so awkward. And not just a Hitman, thee Hitman, Bin. Who, although you’d never say it to his face, definitely stuttered.
Unfortunately forced to separate, you’re handed one of his jackets once you managed to convince Bahng to let you come along.
Taking the elevator to the parking garage, an assistant who (you assume) routinely fetches the keys to an otherworldly expensive Lamborghini bows low, greeting either of you with a mandatory please-don’t-hurt-me smile.
You don’t ask where you’re headed, knowing the answer would only lead to more questions instead.
Bahng’s like that, you’ve discovered. Unpredictable to everyone but himself. Private.
Alternatively, compared to what you had imagined (something like a shed or a slaughter-house), he pulled into the gravel driveway of an old home, wooden docks on the roof sticking in strange directions, evidently battered from years of storm turmoil.
Sporting a confused expression yourself, he steps from the scissor doors, ushering you to follow suit.
A bit out of place, you decided. It’s not every day you witness a Lamborghini parked in front of a house like this.
“We’re visiting my grandmother, I visit every week.” He announces, and you could’ve seriously bet money on how uncharacteristic that move was.
This man, the man who ran disappeared at ungodly hours of night with unknown intentions, the man who killed with no remorse, was visiting his grandmother.
First Bin and now Bahng. What a wild card.
Living up to the title, Bahng couldn’t have been more opposing to his usual demeanor, shrugging off his coat and shoes at the doorway and fixing Barley tea for the short woman residing in her rocking chair.
Struggling to unzip his jacket that’s massive size engulfs your frame, you curiously explore, noting the sheer normality.
No weapons, no apparent knowledge of Bahng’s illegal activity patterning the household.
In this house, it’s just a grandmother and her grandson. Not Bahng, but Chris.
The name sounds strange on your tongue.
She wholeheartedly welcomed you in, scolding him for his prominent scars and holding hands that had unforgivable violence wedged between fingernails.
Somehow, watching him felt like betrayal. And although you doubt his grandmother would love him any less despite the gruesome reality, to know so much occurred behind the scenes made things, well, uncomfortable.
You be sure to introduce yourself, spending a good hour and a half entertaining the wrinkled woman before bidding your farewells and returning to familiar stifling tension on the drive home.
Your piling conscious suggests you say something, but you second guess yourself, ultimately garnering the courage after many failed attempts of making small talk once you both returned back to his room.
He’s wearing glasses now, and you swear you’ve never seen someone so unbearably beautiful in your life. Hell, him merely breathing has any comprehensible phrase disappearing instantaneously.
“Have you told anyone about what you do?” You start, causing him to lean over from his place on the side of the mattress, fiddling with something on the nightstand.
You crane to hear his response.
“Sometimes it’s best to lie to keep both parties happy.”
…That’s a no.
“Then, Chris, would you rather be happy living a lie or sad knowing someone’s honest truth?”
Chris.
Though his real name, the words still sound foreign, especially aloud.
He seems to have felt the same, head snapping your direction.
Grinning.
“And what do you know about lying, sweetness?”
“It’s not what I know, it’s what you want to know.” You scoot closer to him, mimicking his cocky smile. “Here’s an example, would you be happy not knowing I’ve wanted to kiss you for a long time, or sad hearing that I didn’t plan to tell you?”
A low chuckle.
“Did you learn the manipulation part from Minho?”
“Is it working?”
Eyes flickering back and forth from his lips to his eyes, you find yourself lingering centimeters apart, both intoxicated on each bated breath.
“A little bit,” He whispers, unwavering stare flickering to your parted lips before he pulls the glasses off his face and tilts his head to capture your lips.
You hastily climb onto the bed, fingers tangled in his tousled curls that peer from straight hair.
New, but not. As if you’ve kissed him all your life.
Working down your neck, his warm grip eases your legs apart, transitioning from kneading the flesh of your inner thighs to your ass.
“Oh— fuck.” You sigh out, delicious pressure applied right where you needed him most, stirring a deep wave of pleasure radiating throughout your entire body.
The Gunsman has you wrapped around his finger. A man whose power owns guards that stand in front of his seemingly normal door, a man whose power leaves you helplessly entangled in his every move, neck accessorized in his love bites.
Its wrong. Everything is hopelessly wrong.
You can’t get enough.
.. .
Index dragging across the fabric of sheets, your attention bursts alive, body jarring in a hold, someone else’s hold.
Bahng’s hold.
His head is tucked into your neck, arms hugging your bare back against his equally bare body. Bahng feels like comfort, home.
You never thought you’d be referring to a criminal when you said that.
Adjusting, you manage to roll over, admiring his ever kissable lips puckered in a pout, bed-hair forming strange shapes in the side of his pillow before mesmerizing brown eyes begin fluttering open.
Quickly rolling back around, you attempt at pretending to be asleep to no avail, because Bahng buries his face closer to the nape of your neck, sighing a lengthy groan.
Hands exploring you absentmindedly, he ensures to squeeze your chest at least once, otherwise keeping a tender touch settled on your tummy.
“G’morning…” He grumbles hoarsely, barely awake prior to his phone buzzing on the nightstand and his hushed “fuck” earning a giggle from you.
Caller ID: Hwang Hyunjin, the screen reads.
Without even a proper warning, he’s simultaneously thrown into a shark tank the moment the call’s accepted.
So long for the morning afterglow.
“It’s ready,” The Physic utters, and the soft fizzing of chemicals in the background do nothing to cease his foaming pit of guilt.
Grateful you couldn’t see the tight-lipped expression he burns the wall with, he grimaces, sparing you a longing glance.
So peaceful, so beautiful.
This world truly is cruel.
Rising to his feet, he throws on a white button-up, adorned by one of the many black trench coats lining his closet. Discreet, convenient.
Reminding you to stay in bed till he gets back, he finds his footsteps faltering on the way down to the lab.
Bahng, Christopher Bahng, The Gunsman, is nervous.
You’ve really done something to him.
Although, before he can make a move Felix pries the door ajar, and from how he furiously chews his bottom lip immediately answers Chris’ question.
The final part of their cover-up? Getting you back.
Because everyone, including himself, knew he’d fall in love. And he couldn’t. He couldn’t, wouldn’t dare put you through that.
Wafting fumes invade his nostrils entering (essentially) Hyunjin’s lair, multiple cloths layered in a clear box.
“Chloroform, I messed with it a bit. It’s not concentrated enough to be lethal. It’ll just put her out for a little bit.” He pats the top of the box, tugging medical gloves off ringed fingers.
From across the room, Chris can feel eyes on him.
“And how do you know if it won’t kill her?” The person asks, Changbin asks, critiquing gaze fixated on Chris despite regarding Hyunjin.
“Because I tested it? Since when did you care?” Moodily, The Physic cross his arms.
“Since now.”
“Why? Weren’t you the one who wanted to sell her?”
Chris can smell the uprising tension from a mile away.
“Because I’m allowed to care about someone! Am I not, your fucking highness?” Changbin shouts, but hidden by Hyunjin’s irked facade, Chris notices the slight tug of his lips, the peeking amusement.
Turns out Chris wasn’t the only one falling.
What a twist of events.
Interrupting their face-off, he hoists the moderately heavy box up, curtly nodding to Hyunjin.
Maneuvering around the warehouse back toward your room, he fastens a mask onto his face, spreading a few separate cloths into a smaller container.
Felix and Hyunjin’s doing, Chloroform cloths.
There were a few recommendations. Minho suggested knocking you out and going about, Seungmin with the grand idea of blackmailing you into leaving, and Jisung who wanted to keep you here.
Chloroform it was.
Returning to his bedroom, he finds himself understanding Changbin’s anger the longer he watches you, drifted back asleep, angel-like.
Fuck.
This hurts.
Sitting on the edge of the bed, he delicately caresses the skin of your cheek, squinting to marvel, to study. The way your eyebrows furrow, exhaling a big breath. Infatuating.
“Can I take you to my favorite place?” He inquires, and you dazedly roll around, small frown gracing oh so tempting lips, swollen from the night before.
“Your favorite place..?”
Even your voice is infatuating. Dreamy.
Chris hums his reply.
Lifting yourself up, you agree, letting him take care of you, brush your teeth for you, undress you. Things oddly mundane for a person like him to want to do, but oddly sweet all the same.
Not sexual, but intimate. Dearly, dearly intimate.
The drive winds along backroads, slowing to take a right down a barren, rocky road situated between countless trees. In the distance you make out the faint glow of light, a clearing.
Upon breaching the forest, your expectations are instantly blown away.
Sundown, evidence of how long you’d slept (and how long Chris had kept you up), gloriously paints the sky dazzling hues.
No picture could encompass this view.
Putting the car into park, you perch on the hood, legs aimlessly swinging, breeze idly passing by.
Admire.
“I asked Jisung, but now I wanna hear it from you.”
He stays quiet.
“Why did you want me to live?” You mischievously pique, fingers drumming.
Bahng approaches nearer, turning to stand between your legs where you sit.
“I like you,” He nonchalantly responds, and the overwhelming need to push him further, dance over that thin line becomes irresistible.
“Only ‘like’ me?”
Licking his lips, he unexpectedly tilts your head to meet him. Tender, gentle.
Your heart hurts. Because unlike previously, this kiss feels regretful, feels sad.
Your arms, once clutching onto that trademark trenchcoat, wrap around his neck, his finding purchase upon your hips.
Yet, you could tell it wasn’t greed driving him. Your earlier ravenous desire, your lust, was gone.
Instead, he was carving you into his memories, starting with his lips. He’d already done so with his hands, with his body the night before.
“I’m sorry,” He whispers, and before you could ask any questions he forces your attention back to his eyes, swimming with an emotion you didn’t know Chris could exhibit.
Hurt.
Inexplicable hurt overwhelm that stare. Creases his always-taut brows.
“Just trust me, please.”
Please.
“Chris,” You hesitate.
There’s been that gnawing sensation ever since getting roped into this circus. Because this was only temporary, undoubtedly headed to an inexplicable conclusion.
You wonder if perhaps this is your end, your end with Bahng, with Chris.
Someone you’ve fallen in love with. So, so fucking hard.
And from the way he’s looking at you, it looks like he has too.
But you trust him. You trust him more than you had ever trusted anyone before, and so you nod.
“Chris, I love..”
Your volume dissolves upon the cloth being held to your face, eyes rolling back into your head as you fall limp into his arms, fingertips still touching his skin.
“..Love ….you.”
He kisses you once more, slower this time, cradling you in his arms.
“I’m so sorry, I love you.”
Speaking softly to avoid his pain betraying him, Bahng carefully situates you into the passenger seat, ignoring the drone of the engine from how rapidly the speedometer climbs. Numb to anything, everything.
The Aventador’s screen alights with a call.
“What,” He rasps, gleaming traffic lights casting red and green shadows across the car’s black interior.
“Is she...?” Felix asks, and Chris eases slightly. Subtle shuffling in the background reveals the others presence, awaiting the bottom line.
“Yeah.”
The freckled boy hums in response, dejection apparent.
Nevertheless, not a peep sounds, unusual for the usually rowdy crowd. Chris can tell some of them walk away, some staying.
Corn stalks ghosting past signify his location.
He hangs up.
He’ll apologize later.
.. .
Waking up inside your grandparents house feels like a fever dream, like your body isn’t your own and when you open your eyes you’ll still be snuggled into Chris’s arms.
But you aren’t, and you’re also violently kicked out of that fantastical daydream when your grandmother shows up, all smiles, no “I’m so relieved to see you’re safe” or “where did you go?” apparent on any of her features.
“Why, you never told me you had a boyfriend!” She smacks your arm and you flinch back, wearing an expression only comprehensible as puzzlement.
Perhaps Chris payed them? Bought their silence and hid from the law in return?
But that’s not your grandparents. They wouldn’t keep their mouths shut about something like this.
So what the hell did he do?
“The handsome young man who drove you here from the airport!” Waddling over to point an accusing finger at the doorway, your head frantically snaps in every direction.
Your suitcases are zipped up, and no evidence of you ever even arriving here shows around the room.
That is until you notice your phone has miraculously returned on your nightstand.
Immediately swiping to scroll through messages, your thumb stops, lingering over a message from an unknown number.
Pausing, you click.
Don’t come looking for me, but if you need me, text this number.
You would’ve found the text eerily creepy if you didn’t have an idea of who sent it.
You do.
Because there’s no one else that says ‘don’t come looking for me’ and ‘if you need me’ in the same sentence other than him.
Bahng.
FIC TAGLIST. @lizzetmv @skzhoes @fylithia @sunshineshouyo @stayconnecteed @starlost-andfound @seo--changbin @lynlyndoll @browniesandsunshine @stay278 @surefornext @pororolifeblog @httpsjuno @d7n3
sunboki, may 2022 ©
#stray kids x y/n#straykids x you#straykids x reader#stray kids x you#stray kids x reader#stray kids x gender neutral reader#skz x y/n#skz x you#skz x reader#stray kids fluff#stray kids smut#straykids fluff#straykids smut#skz smut#skz angst#straykids angst#stray kids angst#bang chan x female reader#bang chan x gender neutral reader#bang chan x y/n#bangchan x y/n#bangchan x female reader#bangchan x you#bangchan x reader#bang chan x you#bang chan angst#bang chan fluff#bang chan x reader#bang chan smut#bangchan fluff
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i kinda really wanna see a big ol vent/rant from you about genshin now lol. I would read an essay
I'm not sure you understand the insanity you just unlocked in me but ok
genshin impact is probably the clearest modern example i can think of of capitalism absolutely eviscerating a creative project. For context, I started playing genshin in 2021, just after the 1.4 update. it was venti's first rerun/the first windblume festival if that means something to you. and I really genuinely thought that it might have had something special. It was a gacha that didn't FEEL like a gacha, which was a huge feat to me.
it began with a very simple story pitch--you, the protagonist, are one of a set of twin siblings traveling through space. you come upon a seemingly unassuming world and your attempts to continue your journey are suddenly stopped by a mysterious, all-powerful figure. you are separated from your sibling and wake up alone on the shores of this planet you were attempting to leave together. throughout that opening cutscene and scattered through the world and your character's dialog there are implications that all is not as it seems, that your character is something unique to this world and that they possess powers and abilities that you've yet to unlock. You are told that you must travel the seven nations of this world in order to find your sibling, which is great--a simple, zelda-like objective which drives the player to explore the secondary narratives of the world. none of this is bad on the surface. in fact i'd argue it's pretty good. there's a ton that can be done with these story bones. even at launch the map and combat system were full of potential as well.
Note: for ease of reading, i'm going to label the different storylines of the game now. A-plot refers to the central objective of the entire game; the find-your-sibling plot and everything that encompasses, including the abyss order/dain, the heavenly principles, the fake sky, etc. B-plot refers to the secondary objective present in each new nation, usually meeting the archon and/or solving a problem for the archon. (A and B-plots will occasionally intersect.) C-plot refers to any story, location, or background information which remains in permanent gameplay but which isn't directly related to the A or B-plots, such as dragonspine, the chasm, enkanomiya, etc. D-plot refers to any story, location, or background information which is confined to limited-time events and does NOT remain in permanent gameplay, regardless of its connection or lack thereof to the A and B-plots, such as the golden apple archipelago, the infamous albedo/dragonspine event, the infamous kaeya/diluc event, etc. Lore as i will refer to it in this post refers to any information which is present in permanent gameplay but which is not directly told to the player within the A or B-plot story quests and objectives, including books, weapon, artifact, and item descriptions, world quest dialog and puzzles, etc.
So now we're in mid-2021, there are two nations' worth of B-plot story quests released in full, and we've run into our first problem, which is that the game isn't finished yet. I don't have any actual information about how the game was/is written, but based on what i've observed over the past few years, my best guess is that the A-plot has been fully written since the beginning, at least in some form. there were very early-game events and information pertaining to the A-plot that would take years to see any actual payoff in the main story quests (kaeya's origin story, the 1.3 scaramouche fake-sky drop, the flowers in lumine's hair, etc.) but those kinds of A-plot story easter eggs very quickly dropped off when the game absolutely EXPLODED during the pandemic.
this sudden burst in popularity was the true beginning of the end for genshin, i think, because suddenly they had a HUGE fanbase that desperately wanted more content faster than they could pump out new A-plot or even B-plot story quests. one of the most pervasive complaints about the game when I began playing in 2021 was that there was nothing to do between story quests. update 1.4 (which was the update I started playing at) was important in that it was the first time since genshin's release over a year before that players recieved any new A-plot, in the form of the archon quest We Will Be Reunited, also known as the quest with the most fucking misleading name of all time. you'll never guess what doesn't fucking happen during this quest. anyways. we were a year into gameplay, two nations out of seven released and a third on the not-so-distant horizon, and it seemed obvious that players were owed some sort of A-plot payoff. and that's very much what WWBR was advertised as, from the quest's name to the banners full of art of the twins staring wistfully at each other. The thing is, what i'm describing as A-plot payoff was actually. not really A-plot payoff at all. WWBR was the reveal that the protagonist's sibling was working with the abyss order, and that the abyss order was connected somehow to Khaenri'ah, which at this point casual players would only have known about from THAT QUEST and MAYBE kaeya's character descriptions if they were diligent enough to get him to friendship level 10 (which, btw there is no indication that you should do to get important context about the story of the game, because kaeya is a 4-star starter character and the only character in the entire game that actually has genuinely important story hidden in his character descriptions.) So what I'm calling A-plot payoff felt at the time a lot less like A-plot payoff than it did like an abyss sibling cameo in an attempt to satiate everyone who was begging for more story. We actually gained almost net 0 information. this is very quickly going to become a pattern.
As I've already alluded to, the motives behind this writing decision are transparently obvious. Genshin is a free gacha game which relies on a consistently active and engaged userbase to make its money. With fans getting restless about the lack of engaging story at the time and a new, very ambitious B-plot quest gearing up for release that would require major support from that fan base in order to remain profitable, the writers were backed into a corner. they HAD to throw the fans some sort of bone in order to keep them engaged with the A-plot, since it was originally pitched as the driving force for the story as a whole, but they were also clearly not at a stage of the writing process where it was prudent to give the player any REAL information about the A-plot. This is how we ended up with a 10-second abyss sibling cameo and an offhanded mention of Khaenri'ah, a nation whose plot-relevance was at that point still basically unknown.
The real problem is, WWBR worked. at least, it worked as intended at the time. It satiated story-focused fans in the interlude between B-plot nations, as hyv was gearing up to release inazuma, which required a lot of time in preparation. WWBR was followed almost immediately by the C-plot golden apple archipelago in 1.6, widely regarded as one of the better events of version 1. GAA was memorable especially because it was the first event that involved an entirely new, limited-time-only map, meaning the event had much more longevity than the standard events players were used to. This is, imo, most likely the update combination that led to the standard formula which hyv uses for its quests and events nowadays. the back-to-back release of WWBR and GAA satisfied both fans who wanted A-plot story AND silenced criticisms about the game lacking endgame playability, which at the time must have seemed like a goldmine to writers desperate for a solution to their content-to-fanbase ratio problem.
From here, genshin started following a standard method of release for their next three nations--inazuma, sumeru, and fontaine. the formula generally went as follows: one major version update (usually version x.0) containing a major map update which included all B-plot relevant locations in the new nation, and the first chapter of the B-plot story quest relevant to that nation. this would then be followed by 2-3 version updates which would each contain the next chapter in the nation's B-plot story quest, sequentially. After the nation's B-plot quest ended, during the downtime in which the next nation's story and map would be finalized, subsequent updates would be largely C-plot, and would contain minor expansions of the map to increase endgame playability via exploration and world quests. This is how we ended up with updates like the chasm, the several extra islands in inazuma, and the quite frankly ridiculously large sumeru map, as well as the offloaded maps like enkanomiya and the sea of bygone eras. with the possible exception of the chasm, none of these areas are A OR B-plot relevant. hyv has realized that artificially inflating the map makes their game technically more engaging during the downtime between nations. However, this comes at a price. While the scenery and set design of the game remains consistently beautiful, the actual, mechanical gameplay that populates that scenery very quickly became mind-numbingly boring if not borderline unplayable. While the 1.0 questlines were not perfect, there was at least an emphasis on the player actually DOING things. 1.0 B-plot quests would have you going to mini-dungeon temples and completing challenges which would acclimate you to the combat system while also serving narrative purpose. There were quests that required you to navigate open-world dungeons. Because your characters were lower-level, combat challenges that arose during these quests were CHALLENGES, rather than two-second buttonmashing segments. By the time we get to sumeru, though, both B-plot AND C-plot quests have become little more than moving your character from location to location and tapping through (usually unvoiced) dialog. there's no GAMEPLAY in the quests anymore, because gameplay isn't what makes money. What DOES make money is giving players 300 hidden chests to find in an open-world map segment, each of which gives them 1/80th of a gacha pull. And so the story suffers and the map gets bigger.
Along with the map expansions, downtime between nations usually also nets us one A-plot quest, usually involving the character dainslief, who was the driver of the initial WWBR quest. This is the second half of hyv's magical formula for keeping fans happy between major releases. the A-plot quests will, as a general rule, give players either very little new information or no new information at all, but will dress up the delivery in such a way that it ALMOST feels as though the protagonist has moved forward somehow. the most recent example of this writing style, the 4.7 quest bedtime story, amounts to about an hour and a half of gameplay and, while it DOES contain a segment in which the protagonist finally actually has a conversation with their sibling, that conversation literally begins with the line "I have so many questions, but for some reason I don't want to ask them right now," ensuring that the sibling will not actually be required to give away any plot-relevant information whatsoever, and the quest ends with the protagonist FORGETTING THAT THE CONVERSATION EVER HAPPENED IN THE FIRST PLACE.
As I think I mentioned before, the cardinal problem of genshin impact's writing is that fans want answers faster than the writers are prepared to give them. I don't doubt that there's a game bible or relevant equivalent somewhere within hyv which contains the explanations we are currently lacking in regards to the A-plot. the game is consistent enough in its storytelling for me to believe that this isn't all just being made up as we go along. But I'm also certain that a lot of the late-game A and B-plot that is planned (especially if the Khaenri'ah is truly planned to be the 8th nation of the game) hinges on the player knowing very little about the A-plot. this would be fine if genshin was a standard single-release video game that players could work through at their own pace, but it isn't. it's unfinished, and each nation in the game releases months to years after the last, leaving the writers to scramble to fill in the gameplay gaps and players struggling to remember plot-relevant information when it's brought up literal years after they last heard it mentioned. Not only does the time between updates leave players frustrated about the lack of A-plot, it makes the A-plot harder to understand when it is brought up, because the writers are required to throw in so much dense C and D-plot just to keep engagement high enough to make the game profitable in its downtime. we joke about the insane convolution of genshin's lore, but that is first and foremost a byproduct of its financial model. the game requires engaement to be profitable, and adding lore for players to look into drives up engagement. The fact that having so much story with so little plot relevance muddies the waters and makes the A and B-plot stories considerably harder to understand doesn't matter as long as money is being made.
I want to take a quick detour here to talk about the release of sumeru specifically, because this is when I really began to clock the fact that genshin was declining. on paper, racial sensitivity issues aside (Not that they're not important, but i'm doing this deep dive from a storytelling and game design point of view, nothing else. that's a whole can of worms i don't have time to get into here) sumeru was a really promising addition to the game. The new B-plot quest which was set to drop in 3.0 was highly anticipated for several reasons. Two fan-favorite characters (kaeya and scaramouche) were expected to play major roles, because of earlier C and B-plot quests, and much of the nation's scenery that was teased in trailers and promotional content appeared to tie into the A-plot. the most exciting draw about sumeru and version 3.0, though, was the major update to the combat system.
Arguably genshin impact's most interesting feature upon release was its combat system. The map was basically a botw clone at that point, and the story quests, while decently engaging, were rough around the edges to say the least. What genshin DID have going for it was a unique real-time combat system that rewarded strategy and quick thinking.
Genshin's combat system is elemental, and on release there were 6 elemental affiliations: anemo (wind), cryo (ice), pyro (fire), hydro (water), geo (rock), and electro (electricity.) in a sort of pokemon-like system, certain elements were weak to other ones, but more importantly, certain combinations of elements could drastically boost combat stats. Players got to construct four-slot teams of characters, each with an elemental affiliation and certain "skills" which would match their element, and you were encouraged to use the interactions of these elements to build teams. very quickly, a huge community formed dedicated to optimizing teams and tiering characters. People would even make a game out of building teams specifically to do high-level damage with "bad" characters or characters who weren't designed to be damage drivers (my 100k jean burst was an incredible moment fr.) this was, of course, also a picture-perfect driver for the gacha aspect of the game, which was how players obtained new characters.
Pre-3.0, combat was... well i won't say it was balanced, but there was no elemental reaction that had any MAJOR advantage over the others. when you actually ran the numbers, i believe vaporize was the best reaction in terms of damage output, with the best team being raiden national with kazuha for EM buffs. but a well-built freeze or melt team could do similar numbers, or even better numbers depending on your artifact rolls. (ayaka permafreeze you will always be my #1.) Despite a steady stream of new characters with each update, characters from the earliest version of the game like xingqiu and xiangling were still topping the charts in terms of usefulness and versatility in teambuilding. However, as early as 1.0, players had been teased that a major update to the combat system was planned. There was a seventh element, dendro (plants) which pre-3.0 only existed as an elemental affiliation for menial enemies. there were no playable dendro characters, and the only elemental reaction that existed relating to it was very low-level and not particularly useful in combat.
Originally, dendro was projected to be added to the combat system somewhere in version 2, but its release was delayed substantially, meaning it came out along with its affiliated nation, sumeru. And as soon as it came out, it basically broke the combat system. I assume that the scaling they ended up going with may have been out of fear that players would be hesitant to integrate a new element into their pre-established team builds, and thus they may have been worried about sales on their dendro character banners, and i assume that the fact that 3 elements are required to get the highest-level reaction was an attempt to make the meta more balanced in the face of that scaling, but, well... it didn't work. At this point, the genshin impact combat meta is basically "if you're not using hyperbloom what the fuck are you doing." there's basically no reaction in the game that comes close to it in terms of both damage and ease of use. you are not going to beat a hyperbloom team with anything other than a better-built hyperbloom team. combat is now very heavily skewed in the direction of dendro, meaning that if you DON'T want to use a dendro team, you're going to be doing significantly lower numbers. And since enemies are added with each update, post-3.0 combat becomes difficult and annoying if you don't have a hyperbloom team on-hand.
The major gripe i have with dendro isn't even the scaling, though. I mentioned offhand earlier that the 1.0 B-plot questline had a section which taught you the basics of the combat system via mini-dungeons. These mini-dungeons, of course, taught you the version of the system that existed pre-3.0, so there's no tutorial for dendro reactions. Rather than integrating the tutorial into the story and world like they did in their early quests, upon playing 3.0 for the first time players were given a popup that explained, very wordily, how dendro reactions worked. there was no opportunity to test these reactions in an environment without consequences--if you wanted to try them you'd have to remember the relevant information, build yourself a team, find an enemy to try them on, and just hope you got it right. This lack of integration is something i began to notice more and more with genshin as it progressed, especially in sumeru. where in mondstadt and liyue open-world puzzles would be explained to you by an npc or via environmental context clues, in sumeru you'd be stopped while exploring every two seconds by a popup explaining some puzzle or another which, of course, you wouldn't read, because you didn't want to do the puzzle right that minute anyway, and then by the time you DID want to do that puzzle you'd have no in-game way of figuring out how to do it. The puzzle popups may seem like a small thing, but it's one of the clearest examples in the game to me of the fact that the player experience is so clearly not being prioritized here. the game doesn't even TRY to be immersive anymore. they have no qualms about pulling you out of the story to read a paragraph about how the puzzle works. they don't care how your character, in-universe, is supposed to have acquired that information. they don't care why your character, in-universe, is doing the puzzle in the first place. because they know the reason YOU are doing the puzzle, which is to unlock a hidden chest that gives you 1/80th of a gacha pull.
That was not "a quick detour" was it lmfao. ok anyways. back to the story. Now i want to talk about D-plot, meaning limited event stories, and lore as i defined it earlier, meaning contextual details not present in quests or playable story. This is where i think genshin's story becomes completely inaccessible.
Already, we've covered the fact that in order to consume the very basic story, players have to be willing to wait years between A and B-plot quest releases, punctuated by irrelevant map expansions and interlude quests. I mentioned before that genshin's incompleteness is one of the major problems of its story. the fact that players have to wait years, remembering plot-relevant information that they have no way of knowing will even BE plot-relevant, for the payoff of these narratives is frustrating at best and actively malicious at worst. But in theory, there should be an obvious way to circumvent this. One could just wait until the game IS completely finished to play the whole thing. Sort of like buying a game in early access but waiting until it's actually finished to play it all the way through. that's theoretically possible. but, as i have been hammering home this whole time, genshin is a free game, and therefore genshin relies entirely on a consistently engaging fanbase in order to remain profitable. if genshin does not have a base of players who are willing to log in every day, or at the very least once every update, the game's financial model collapses on itself. therefore, genshin puts on limited-time events. this is a standard in gacha games, as a way to keep the fans consistently engaging. What is not standard, however, is the way that genshin uses these events as vessels for its story. about 19 out of 20 limited events in genshin impact will be useless menial bullshit with no effect on the story or really even the player aside from maybe making you fucking angry. 1 out of those 20, though, will be innocuously named, with nothing in the banner or event description to indicate that it's special in any way, but it will contain serious A or B-plot relevant information that exists nowhere else in the game. My personal favorite example is the infamous 1.3 scaramouche appearance, in which he showed up, told the protagonist that the sky was fake, and then immediately fucked off again. Scaramouche did not show up again until at least 2.0, and the fake sky wasn't so much as MENTIONED again until 3.2, almost TWO YEARS LATER. but there are others, such as the (almost equally infamous) albedo doppelganger event in which a major character's loyalties are called into question, or the event where major biographical information is revealed about kaeya, the only playable character with major known connections to the A-plot and Khaenri'ah. With all of these events, once the event period ends, the information contained within them vanishes from the game completely. there's no way to replay old events that you've missed, even sans rewards, so if you miss a plot-relevant event the ONLY way to catch up on that story is through word of mouth. again, this is a transparent way to keep genshin's userbase engaged during downtime between B-plot quests; if you don't log in and play every event, how will you know if you've missed something important? You might not be able to fully understand the future story if you miss out on the D-plot now!
The D-plot problem is something that I think could, in theory, be circumvented by dedicated record-keeping. if the wiki had anything resembling an easily accessible event database that marked story-relevant events and contained summaries or gameplay videos, at the very least you wouldn't have to fear being completely lost on the off chance that a random throwaway line in an event from fucking 1.3 becomes plot-relevant. but hyv obviously doesn't want that, because it undermines their financial model, and the sheer number of events and the amount of rerunning of irrelevant events they do makes the task of recording and categorizing them all daunting if not impossible.
Then, of course, there's lore. this is arguably what genshin is infamous for in certain circles of the internet. You know that unraveled video where bdg reads every book in skyrim? if you tried to do that with genshin the video would probably be about 10 hours long. and it's not just books; genshin hides (potentially) plot-relevant information in weapon and artifact descriptions, in random hidden world quests, in character bios... the list goes on. and 9 times out of 10, the information is essentially written in code. Plot-relevant characters will have multiple names, or the relevant information will refer to them as vaguely as possible, presumably to further the "mystery" and encourage theorizing among fans. but the sheer amount of information like this that exists within the game makes it all but impossible to determine what is plot-relevant and what isn't. For a topical example, the most recent A-plot quest bedtime story mentions the name Rhinedottir in connection with events in Khaenri'ah, suddenly making that name A-plot relevant. Rhinedottir is an alternate name for the character Gold, whose existence you would only have known of before this point if you'd unlocked and read the character Albedo's character bios. (Albedo is a limited-run character who hasn't been available since november 2022, btw.) the only other information about Rhinedottir permanently available in the game comes from the description of the weapon Festering Desire, which was only obtainable from a limited event back in 2020, anyway. So basically, if you wanted ANY context for that remark, you'd have to have been playing the game since AT LEAST 2022, AND you'd have to have taken the time to go over your weapon and character descriptions with a fine-toothed comb. keep in mind that as of right now (june 2024) there are 85 playable characters in this game, each with 10 unique unlockable character bio sections, and over 150 weapons, each with their own unique descriptions, not to mention over 50 artifact sets, each with 5 unique artifacts, which all have their own unique descriptions as well. there are also 51 different collections of books which contain written lore as well. the idea that any player could keep up with all this, or that anyone could even sift through it all to pick out the important things that they NEED to keep up with, is insane, especially when the game makes a point of withholding crucial plot information from its players within the A and B-plot quests. this amount of written lore only exists, again, to drive up engagement in the hopes of subsequently driving up profit. Even if the average player isn't reading and absorbing all this information, the fact that it's there coupled with the fact that the writers consistently refuse to reveal anything beyond surface-level A-plot information means that there's basically ENDLESS theory fodder. and THAT means that people will be posting their theories and talking with each other and getting into arguments. it means "genshin impact" trends on twitter. it means engagement, and engagement means money.
basically what it comes back to is that everything is so transparently money over player experience with this game. I think what we're witnessing with genshin is what i would call an end-stage gacha game--a gacha game that's gone on a little too long and gotten a little too popular, and so the veil has started to slip a little more than usual. Gachas work primarily because they operate by toeing the line between what is fun to play and what is a predatory mechanic. As long as the actual gameplay remains engaging and rewarding, players can ignore the unsavory business practices underneath. At this point, genshin has swerved too hard into the money-hungriness and is still hoping that they can use their old tried-and-true engagement farming methods to remain popular regardless. currently, it seems like those methods are still working, unfortunately. Like I said in the post that prompted this, i really can't wait for the hyv writer NDAs to expire 10 or so years down the line, because I can only imagine what an insane shitshow writing for this game must be. I want to see the tell-all articles. I want carnage.
That being said, I played genshin impact religiously from 2020 to 2023. I loved the game. Despite myself, I am still really, REALLY interested in the A-plot. I want to know what's going on with the protagonist and their sibling; where they came from, what happened to them, what the heavenly principles are, what role celestia plays in all of this. I want to know Kaeya's full backstory, what role Khaenri'ah plays in the overarching story, and what happened to it in the past. but I don't really have any faith that I ever will, because I know that as long as keeping their fans in the dark and stringing them along remains profitable, that's what hyv will continue to do.
Do I think genshin impact is unsalvagable? in its current state, yes. If I was given the ability to turn back time and convince a bunch of executives of the profitability of this venture, I would change almost nothing about the story of genshin and completely rework the mechanics of its release. I would make it a series of single-release self-contained games rather than a constantly-updating gacha. Each game would be one B-plot quest, or one nation, eight games in all, preferably released once every year. Removing the gacha mechanic, players would be given access to a certain pool of characters to build teams at the start of each game, and then periodically unlock new characters as the story progressed. for example, if you were playing the inazuma game, you'd start out with only your protag, and after progressing to a certain point in the story you'd get a pool of inazuma 4-stars to teambuild with freely. Then, as the story progressed and you met plot-relevant inazuman 5-stars you'd add them to your pool. I'd change basically nothing about the combat system except for a properly integrated introduction of dendro when it makes its appearance in sumeru. Once you completed the story in that nation, you could move onto the next game in the series if it was out, or if it wasn't, you could continue to explore the open world while waiting for the next release. Would this be as profitable as the gacha model? probably not, but what it WOULD do is allow for much more consistent pacing and writing, with the added bonus of not making your userbase feel like you'd shoot them in the head for their pocket change.
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About Messmer and Rellana
Spoilers will be under the cut, so if you haven't seen anything regarding these characters and you don't want to get spoiled, please scroll/click away‼️‼️
So regarding this post from (basically) yesterday, I want to expand on this topic a little and compile some bits I've seen people use as proof that Rellana and Messmer were in love and why I think it was most likely unrequited love on Rellanas part. I want to actually visit each of these points separately.
I will provide a link to each item description as it relates to each point where available. If there is no link, then it is because the point is self evident, (her sword having his flame) or there was no link I could find (the room where her shield is found) (since edited). If you know any lore or extra bits that I've missed, please do let me know and provide a source.
So on to the points I have personally seen:
She abandoned everything to "chase after Messmer"
She was given a sword imbued with his flames
There is a room in the Shadow Keep that has blue fire (like seen in Caria Manor and other locations associated with the moon) where you find Rellanas shield EDIT: added images to the appropriate section
She came to be known as "Messmers Sword" and was extremely devoted to him, even though she knew "the moon brilliance of the moon could not grant him succor"
Okay, so, starting with the first point:
She abandoned everything to chase after Messmer
I genuinely believe that could range from anything between platonic and romantic. With Messmer specifically, we see many people who showed similar devotion to him by abandoning their homes and swearing their undying fealty to him. Without further context, there's really nothing I can see that can be used in either direction to make this any more concrete, so I'll just move on.
She was given a sword imbued with his flame
I think point 2 is undoubtedly the weakest, as the Fire Knights were given swords blessed with his flames as well. In fact, all of Messmers soldiers had weapons blessed with his flame, or used his incantations. We see this with even the most basic Messmer soldier in game, so this point in specific I find rather baseless.
A room modeled after Raya Lucaria
I assume the reasoning behind using this as proof that they are in love is that it would be assumed Messmer himself modeled this room after Rellanas home out of his affection for her or something similar, and while that could be true given Fromsofts love of environmental storytelling, I do think this is too shaky to use as actual concrete evidence. Keep in mind, it is in a storeroom in the keep, and if you look, on the many levels of each of the rooms, we see numerous books, tablets, and other items used for study or knowledge, and many of them are based in different cultures and factions in the setting of the world, so having an area that would contain information regarding Raya Lucaria and associated magic or glinstone sorcery as a whole doesn't feel far fetched to me. Conversely, Messmer is shown to be very benevolent and caring towards those in his charge, so it would also be reasonable to assume that he would allow for her to have that part of the storehouse be modeled in a way that invokes feelings of home for her. But I don't necessarily believe that has to be romantic. I have no specific points to make on the contents of the shield itself, but I will link her shields description for any who want to read it.
EDIT: it seems to be an armory specifically. There are no books, and there are only shields and lances. Sorry I couldn't get a photo with all of the furniture intact, the Fire Knight destroyed it all... That said, I'm not sure if this being an armory would change any context, really.
She came to be known "as Messmers Sword"
This, again, doesn't feel concrete to me, as far as proving anything happening between them. After all, not only were many of his soldiers incredibly devoted to him, but the Fire Knights in specific were the ones who knew him best, and each of them were the ones who answered directly to Messmer, as well as wielding weapons with his flame and his incantations in tandem. They were closest to him. And then there's Gaius, who was outright stated to be Messmers friend and the leader of his men. Lastly, I think being devoted to someone does not always imply romantic love, nor does the title of being their instrument of battle. Blade of Miquella is Malenias title, and I do not believe those two are romantically involved.
Some additional thoughts
I would honestly say that the most convincing piece of evidence to suggest that there were romantic feelings on Rellanas part comes from her sword, which reads: "here, and here alone, were moon and fire ever together." This, to me, is far better evidence that there were deeper feelings on her part than just devotion. However, it also clearly states how they were never together, which I feel is very much the most important part of all of this.
However, in general, while I do believe that all of the in-game lore suggests she may have had romantic feelings for him, I also think it could be as deep as pure devotion. We see it everywhere in this world, both in base game and the DLC. Malenia, Blaidd, Leda, Ansbach... Radahn and Leonard. (sorry) Devotion is seen in all corners of this setting. Messmer in particular seemed to inspire a great deal from many different places and in many people, so it's not entirely impossible that it would be the same for Rellana, though I do believe she has unrequited love for him.
Another thing to keep in mind is Messmers situation. He is cursed and was waging a cleansing war on untold numbers. He is slowly being eaten away at by a serpent that resides in his body, and that says nothing of the flame in him that he utterly despises. He also clearly has many issues where Marika is involved. All of this, coupled with the information that the Fire Knights were the only ones who truly knew and understood Messmer, it feels to me like romance would not only be something he was not concerned with, but also something he might not allow himself. I feel like he's far more worried about more important things.
In closing
At the end of the day, the nature of these games is that of vague droplets of information, even with the most important story beats. So unless there is something I've missed, I genuinely believe there is nothing in the game suggesting that they were in love with each other or that Messmer in any way returned her feelings, and in fact I think the game suggest the exact opposite: that Rellanas feelings were one sided. However, the only person who could say for certain is Miyazaki, and something tells me he wouldn't care to elaborate on this.
So until supplementary material is released that reveals new information or there is lore within the game that I have not seen or has not yet been found, I'd have to say I think it's relatively certain that they were not romantically involved, and that the feelings were very one sided, if any romantic feelings existed at all.
#messmer the impaler#elden ring messmer#sote spoilers#elden ring sote#elden ring spoilers#elden ring#rellana#rellana twin moon knight#messmer#shadow of the erdtree#lore
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new and updated theory on the source of lloyd’s power!
in dragons rising there definitely has been lore dropped here and there but more than anything I find ammunition to power my long winded theory that lloyd’s powers come from his heart, in theoretical and just elemental sense.
doc wyatt has established there isn’t a set explanation (YET) in show, but he did like one of my tweets regarding my claim that Lloyd’s power resonates within the heart and soul.
starting out, lloyd’s power has never been defined. it is hinted by the writers that lloyd has no idea what it is, though what we do know is that it—-
1) can create life and destroy it (the book of elemental powers)
2) draw energy from the elements
3) shield oneself / very powerful in attack
4) does not belong to the source dragon of energy but belongs to the source dragon OF LIFE
5) has some sort of connection with the FSM
and lastly, by LEGO GROUP’s definition.. it’s ENERGY.
energy can have have different meanings. energy in lightning’s case seems to be the electrical sense, but energy can .. power up things, it makes things work -
energy is also used as a synonym for life force, this is demonstrated when referring to the act of draining source dragons and the whack-rats.
what i am getting at, is I believe that energy in the sense of lloyd’s powers is that he holds the essence of life itself. his power works hand in hand in his survival as well as keeps him alive.
now to connect him to LIFE , a source dragon, was very interesting but made a great deal of sense. Life is in everything, energy can create life.. who created life?
THE FSM used elemental powers to bring Garmadon and Wu into existence, he also holds the ability that past his death, he could steal lloyd from the mortal world to speak to him in the grasslands.
the elements of creation can be drawn from in their energy for lloyd, but the elements of creation were the core four.
LIFE = Lightning, Ice, Fire, Earth
so….
that also makes sense as to when he was dying in mystake’s tea shop that they had to use their elemental powers of creation to revive lloyd or heal him.
now jumping into the theory that will always be my favorite, and the show itself actually jumped into it was elemental powers being felt or drawn from different places depending on the elemental powers, ie nya with veins, zane with his mind, etc etc etc—
lloyd’s power comes from his heart in my opinion.
firstly, life—- energy is what makes the heart beat, you cannot live without that.
mentally, lloyds power has always been his true self, his heart, the way he cares so deeply for people (even if they do not deserve so)
green in spirituality also represents the heart chakra, it is very similar in description.
but as someone so close to his mortality, and who i believe is always aware of such, it makes so much sense.
in s8, when his element is fighting for him as he’s succumbing to his wounds in the fight in krytparium it sparks on his chest,
following this— the elemental master figures that were released in the SOG wave depicted different elements and where they were located differed on the ninja, lloyds was insanely insanely obvious—
overdrawing from his element has caused him great sickness multiple times. we see this with golden power, then we see this with him fainting while using his element against griefbringer in MOTM (something very opposite to his element— death)
the fact that his power kept him alive but also left him for a bit after he almost was on the brink of dying in s8
now with dragons rising and the conduit putting him in a semi coma for several days because of his mortality
he puts his hand on his heart when he approaches the imperium source dragon when saying “this place, i feel weird”
him believing he’d die from conduit power…
it’s justttt…
but that being said there is so much they could discuss about lloyd in show, whether discovering his powers, or seeing the actual scope of what they do
lloyd is very hesitant and he out of anyone never talks about his powers or how they work
but there’s so much there, like what if his elemental power could heal people or bring people back to life (other than himself LOL)
#lloyd garmadon#ninjago lloyd#ninjago dragons rising#dragons rising spoilers#lloyd stop being on the brink of death#lloyd montgomery garmadon#lloyd ninjago#lloyd#ninjago#ninjago dr s2#my long winded theory#tell me what u think#q
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dirthamen and ghilan'nain's intertwined history — a theory
the relationship between dirthamen and ghilan'nain within the lore has always been unclear but incredibly fascinating to me, and after these past few months of being haunted by it i think i've finally figured it out!
in this *very* long post i'll be breaking down their connections and piecing together theories to make sense of their dynamic and history, investigating the more puzzling elements of dirthamen's lore, and exploring how this all ties into the evanuris' eventual betrayal of mythal. i've kept this theory free of veilguard spoilers so everyone is able to read it!
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the connections
the reason why dirthamen and ghilan'nain's dynamic is often overlooked is because most of the ties they have to each other can be easily missed or are sometimes misinterpreted. there is only ONE codex entry that explicitly mentions them together, and while that is already widely discussed, there are many smaller connections between them. so here is everything i've found!
the bear mural:
this mural in dai shows a white antlered figure embracing a green bear. to me, it looks like the bear is being protective of the figure (judging by the fact that they are reaching up to it). the art style looks elven and it's used in a few locations, such as the skyhold barn...
...aaand at calenhad's foothold in the hinterlands:
and well well well, that's dirthamen's statue seated just above it...
so this mural seems to depict dirthamen as the bear and ghilan'nain as the antlered figure, specifically how the dalish may depict them in their legends:
dirthamen's sacred animal was the bear (x), (source is a dalish elf, this info is not found anywhere in elvhen lore)
ghilan'nain had "snowy white hair" and became the first halla (x), (source is a dalish elf, this info is not found anywhere in elvhen lore)
it should be said, the amount of actual elvhen lore we have is very limited, so these could in fact be true and not just misinterpreted by the dalish. though they've been twisted, dalish legends came from somewhere, and especially in ghil's example it makes complete sense to portray her as a woman with antlers and white hair when her sacred animal has antlers and white fur. and while dirthamen is mentioned only with corvids in ancient elvhen lore, they are mentioned as seperate entities than him, so the bear could in fact be the representation of himself. in any case, i'm proceeding with the assumption that this mural is indeed supposed to portray them.
so, as the figure is reaching out to the bear herself, i'm ruling out any possibility of the bear being hostile towards her. it looks like the bear is protecting her, from what? or who? above them is the moon, perhaps it's an indication that mythal is watching, and/or that the bear is protecting or hiding the antlered lady away from her?
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mosaics in the lost temple of dirthamen:
the design of dirthamen's temple is really fascinating. there's elven imagery scattered all throughout, but mosaics of himself are completely missing. there are, however, mosaics of two other elven gods...
there are five green mosaics of falon'din... and two red ones of ghilan'nain. next to one of ghil's there is also this:
falon'din being there makes sense given that he and dirthamen were "twin souls", which we're not entirely sure what that meant, but either way they had some sort of deep bond. ghilan'nain, however... and this specific mural... less so. this art in particular really reminds me of this description of the bas-reliefs from the horror of hormak:
"The halla were different, wrong. They had too many horns, for one, and a harder, more rounded look than normal. A look that was almost insectile. And the horns themselves were longer and ridged. Organic, somehow."
so, why would dirthamen have put her mosaics in his temple? clearly they had some sort of connection, close enough that he decided to honour her within his own place of worship. you don't just put some other god in your temple for no reason, you know?
on why dirthamen's mosaics are missing:
my best guess is that they were defaced/taken down afterwards, either by his own priests or by invaders. the codex entry for the lost temple mentions madness caused by the secrets they held...
"We will not have it, will not have it! The secrets are madness in our ears, but they are ours The Highest One cannot take them from us. Only Dirthamen, our Keeper, only he And if he does not take the secrets They are ours forever."
...and unless dismembering your high priest was a holy tradition to dirthamen then yeah, it doesn't seem like they were entirely sane. for whatever reason, in their madness, they could have torn down the mosaics.
though invaders seem more likely here, simply because they would have just... done a better job defacing mosaics if they truly wanted to. and to remove only dirthamen's mosaics, and not falon'din's or ghilan'nain's.
"They will come for us in the night Those who could steal the words from our lips And our god no longer rises to our defense."
this part of the codex implies that there were attacks on the temple by those who would steal the priests' secrets, and that dirthamen would defend them against these invaders. when he was locked away, he couldn't defend them anymore, and so these attackers could have easily gotten in. interesting... breaking in and removing his mosaics but not falon'din or ghilan'nain's would indicate a hostility towards dirthamen himself, but not the other gods...
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the sinner:
by now we've all seen this widely discussed codex entry:
"His crime is high treason. He took on a form reserved for the gods and their chosen, and dared to fly in the shape of the divine. The sinner belongs to Dirthamen; he claims he took wings at the urging of Ghilan'nain, and begs protection from Mythal. She does not show him favor, and will let Elgar'nan judge him." For one moment there is an image of a shifting, shadowy mass with blazing eyes, whose form may be one or many. Then it fades.
so apparently "taking the shape of the divine" was a crime bad enough that it counts as high treason and mythal referred judgment to elgar'nan for it, which is REAL bad. this sinner claims ghilan'nain urged him to do it, but why? one would assume the sinner didn't survive elgar'nan's judgment, and if you really wanted someone dead there would be easier ways to kill them... so to me this reads as an attempt to sow discord, either between dirthamen's worshippers or to paint them as troublesome and dirthamen himself as irresponsible in the eyes of the other evanuris? at least that's my takeaway here.
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the next few are going to be smaller hints that basically rely on subtler location design and stuff like that. i could just be picking at nothing but it's worth mentioning either way!
ghilan'nain's grove and the crow fens:
there are two inaccesible areas in the exalted plains for which you need to complete war table missions to access: ghilan'nain's grove, and citadelle du corbeau. ghil's grove specifically leads you to two other areas: the dead hand, and the crow fens.
the crow fens are interesting because of dirthamen's connection to crows and/or ravens, as written in his dalish legend and by two of the runes from his quest:
"The revealed symbols show what appears to be Dirthamen, the elven god of secrets, on the back of a large crow."
"The revealed symbols show two ravens. One grips a heart in its talons, the other a mirror."
seems like the ravens are fear (heart) and deceit (mirror) while the crow is... idk, just some Big Bird he has. i guess.
so a location named after one of dirthamen's favourite animals right next to ghilan'nain's grove — and let's also go back to that other unlockable area, citadelle du corbeau:
there he is again! the structure is elven, maybe the citadelle was once a place of worship dedicated to him? it's interesting that it's in such close proximity to ghilan'nain's grove, and what's also interesting is the massive statue of fen'harel watching over the entire area:
finally, the description of the quest Rifts in the Fens, which covers the fade rifts in the general ghilan'nain's grove area, says this...
"Active Fade rifts has been spotted in Montevelan Village, Dirthamen's Grove, and the Crow Fens."
seems like it was mistakenly left in, but it definitely implies that ghilan'nain's grove was originally named dirthamen's grove. alright...
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elven pantheon codex entry placements:
also a smaller one that may mean nothing, but anyway. each of the elven god codexes are scattered through the exalted plains, with four of them being located in the ghilan'nain's grove/crow fens region. these are:
Dirthamen: Keeper of Secrets & Falon'din: Friend of the Dead, the Guide — both found within the dead hand puzzle area
Andruil: Goddess of the Hunt & Ghilan'nain: Mother of the Halla — both found within the crow fens area, on halla statues standing opposite each other
these two pairings found in the same zone is really interesting, especially that dirthamen's is in an area closer to ghilan'nain's grove and ghil's is in the crow fens. :)
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mosaic placements in the temple of mythal:
most of the elven god codexes in the temple of mythal are scattered about, with the exception of three who are bunched up in the same room together:
elgar'nan, dirthamen, and ghilan'nain.... interesting bunch to put together considering there are no documented interactions between them so far, save for the sinner codex (and ghil & elg now i guess....) in addition, there's also two golden owl (usually representing falon'din) statues flanking dirthamen and a mosaic of fen'harel to the left of elgar'nan, but those don't grant any additional codex entries.
the reason i find these placements interesting is because of the placements of the falon'din and andruil murals in the temple. they're both on either side of the door to the inner sanctum and both of their codex entries mention mythal fighting them. it just seems very deliberate to me, so maybe this is too.
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the varterral:
i've seen a few theories about the varterral being one of the creatures that ghilan'nain created - valid, by the way, since it does look like a mix of creatures and something she may create. however...
"...On the fourth day, Dirthamen heard them. He whispered into the mountains and the fallen trees of the forest gathered, shaping an immense and agile spider-like beast. It was the varterral. With lightning speed, vicious strikes, and venomous spit, it drove back the serpent. From then on, it was the guardian of the city and its people." — Codex entry: Varterral
here dirthamen is credited with the creation of the varterral. but it's worth noting that, 1. this is a dalish tale so it may have happened differently, and 2. it's not stated that he created the first varterral or anything, just that he made one. regardless, he made a creature, and an awfully ghil-flavoured one at that.
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theories on dirthamen & ghilan'nain's relationship
so what we know now is that they're placed next to each other a lot, there's a mural of them embracing, ghilan'nain was clearly important enough to dirthamen for him to put her mosiacs in his temple, and she may have turned against him later.
firstly, an idea: in ancient elvhenan, a lot of the population were enslaved to the evanuris, whether directly or indirectly through a noble that served them. we don't know if the nobles, or any of the chosen, also had vallaslin like the slaves did. but consider that ghilan'nain was once a normal elf; she became an evanuris later. so the two possibilities here are: 1. she was one of these nobles or chosen, or 2. she was a slave. either way the question remains: which god does someone who makes monsters serve?
the most likely suspects:
andruil: in dalish lore ghil is often mentioned as andruil's favourite, her beloved, a huntress who served her, etc. in the elvhen story of her ascension, it is andruil who approaches her with the offer of godhood. it's possible ghil was making monsters for andruil to hunt (she is specifically mentioned in the story as hunting them,) or perhaps andruil simply intervened when the monsters were getting out of hand first, and their relationship came later?
dirthamen: ghil was a scientist... she made monsters yes, but she conducted experiments and collected research (remember the taken shape?) — she gathered knowledge. that seems just like the kind of thing dirthamen would encourage and value: maybe that's why her mosaic is in his temple, and that's what the bear mural means — he was like a patron to her, she reached to him for assistance, and he granted it?
as for the servant/slave question, i personally think she was not a slave, just based on all she was able to do (she had free rein of all those thaigs, seemingly got subjects delivered to her, had that massive gemstone wall — basically, it's clear her experiments were funded) although i do think it would be super badass if she was a slave beforehand, as well as kinda tragic. like... she broke free of her bindings and became a goddess, but eventually turned into those who once oppressed her... sigh anyway
onto some ideas/possibilities:
ghil served andruil, and made monsters for her to hunt. the connection to dirthamen isn't clear.
ghil served dirthamen freely, and he supported her research. after she ascended, she turned on him for unknown reasons. her relationship with andruil began after ascension.
ghil served dirthamen, and he supported her research, but she did technically "belong" to him. after she ascended, she turned on him, perhaps as revenge? her relationship with andruil began after ascension.
ghil wasn't aligned with any god, and could have just been a noble with her own funds. she could have interacted with and formed relationships with multiple gods, as she wasn't bound to a single one.
i personally think number 2 is the most probable here. going from dirthamen -> andruil rather than andruil -> dirthamen makes more sense, considering that the ghilandruil mural from the missing was clearly drawn after ghil's ascension (since she has her headpiece) and also, from what we've seen of ghil so far, she seems very proud of her creations. why would she want them hunted? again, the bargain she made was to destroy her creations in exchange for godhood. it was a sacrifice.
finally, considering her resources it makes more sense for ghil to have been a servant rather than a slave. what remains now is the question: why would she have turned on dirthamen?
a reason for betrayal
between the missing mosaics in his temple, ghil convincing his followers to commit crimes, and the stabbed fade statue, you can probably tell by now that something's different about dirthamen. remember the fen'harel statue looking over the citadel? there are more potential connections to solas if you look close enough:
fen'harel statues in the lost temple:
dirthamen's mosaics in the elven mountain ruins (note: these are the only evanuris mosaics in the entire area, not counting the forgotten sanctuary):
mosaics in the forgotten sanctuary (on each wall: dirthamen - mythal - fen'harel - falon'din - dirthamen)
symbol of the two ravens in the forgotten sanctuary armoury
so what does this all mean? well u/eravas on reddit had a theory that these are hints that dirthamen could have potentially been helping solas and mythal with the rebellion. remember how morrigan said it was weird the temple of mythal had fen'harel statues? and the mountain ruins were a sanctuary, so why keep the mosaics? (there are also a few other hints eravas mentioned that i missed, but these are the most important!)
and remember how i said that attackers on the lost temple of dirthamen could have torn his mosaics down specifically and left the others? and i came to the conclusion that they must have had a grudge against dirthamen specifically. well, there is some other defaced imagery... in the form of these decapitated statues of mythal:
so, why would dirthamen have helped solas? i don't know, but we don't really have explicit answers as to why mythal helped him either. and then, why did solas trap dirthamen along with the others? well, there is one last thing...
the statue in the fade: the final piece of the puzzle
and now, the part that lives in my head rent free!
if kieran exists in your worldstate, then during the quest The Final Piece you will find him and flemeth in the fade, and above their meeting ground there is a massive statue of dirthamen with a blade in his back, with blood pouring out of the wound and his eyes:
alright so to be clear this takes place in the raw fade, not the "dreaming" fade; we know the fade usually reflects the dreamer, but know less about the "raw fade" when we aren't dreaming. it's complicated, but from the random statues and scattered memories we see in the fade during here lies the abyss, it's safe to assume that some of the aspects of the dreaming fade (such as it being ever-shifting and a reflection of the waking world) are also present in the raw fade. therefore, i'm guessing that this statue's presence here is mirroring something that happened in the waking world... so what is it?
i think there are two possibilites:
someone betrayed dirthamen, and this captures the moment of his betrayal
dirthamen betrayed mythal, and this statue is a "reflection" of this
while 1 is more of a direct mirror and is more likely, we don't have that much info about who could have done that to him. yeah, ghil maybe, but she was only stirring the pot and this seems more... severe. 2 is what i believe due to flemeth's deliberate choice to use that specific area as a meeting spot. also, if one of the other evanuris had betrayed dirthamen, well solas said they fought among each other all the time, so that would seem pretty insignificant. on the other hand... mythal was betrayed by what we assume was all of the other seven evanuris. why portray dirthamen specifically?
the betrayal of mythal
so now we have the idea of dirthamen helping solas and mythal, and we have the fact that solas trapped all seven remaining evanuris for their murder of mythal, which includes dirthamen.
that is the missing piece: dirthamen helped murder mythal, despite helping her and solas, and presumably sharing their goals. why? let me go back to something i said about the sinner codex...
this reads as an attempt to sow discord, either between dirthamen's worshippers or to paint them as troublesome and dirthamen himself as irresponsible in the eyes of the other evanuris
consider that ghilan'nain and dirthamen were close, and she was this young elf who had just gotten into the ranks of the gods, probably trying her hardest to fit in. consider that perhaps she stumbled upon her friend's - and now fellow god's - involvement in a rebellion against the gods. but she was the youngest of them. she could not just go to the other evanuris and say, "dirthamen is plotting against us", because she was so new to their group that they would just simply not believe her word over mythal and dirthamen's. so what else could she do to discredit his word? cause discord among his followers, maybe? to paint him as irresponsible, untrustworthy, and suspicious?
and maybe she succeeded. maybe the evanuris found out about the rebellion, and mythal and dirthamen's roles, or perhaps only mythal's? either way, it all ended up with them asking dirthamen to join them in their plot to murder mythal - if his involvement was revealed, perhaps he was threatened or promised to be spared if he helped. either way, the question is: why did he agree? did he change his mind and side with the evanuris? or did he do it for preservation reasons? to save himself, and all he'd acquired? honestly, i cannot imagine a god who gathers secrets and knowledge agreeing to throw away his life like that.
so there you have it. i think dirthamen betrayed mythal, and solas, with a much deeper cut than any of the other evanuris could have possibly delivered. and for that he was trapped alongside them, paying the price for his treachery.
the full narrative, summarised
to break down all my theorycrafting and brainstorming in a short summary:
dirthamen was ghilan'nain's patron, until she ascended to godhood and discovered his involvement in solas and mythal's rebellion. unable to simply tell the other gods, ghilan'nain began to sow discord in attempt to discredit dirthamen's word. when the evanuris eventually turned against mythal, dirthamen went along with them in order to preserve himself, and ultimately paid the price by being trapped in the fade alongside the others. the end!
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final note: companion parallels
i first touched on this briefly here but i have a small theory that part of bellara and davrin's characters will be to sort of act as parallels to the gods whose vallaslin they have. what i found curious about veilguard's early marketing was the focus on companions and how important they will be, and i specifically noted the multiple times the writers said that the companions were all deeply thought through and are significant to the plot. it's clear the companions were thoughtfully crafted in order to provide different perspectives and experiences, which is why i found it incredibly interesting that they decided on two dalish elf companions — in a game about elven gods terrorising the world, you'd think that one dalish elf and one city elf could provide more differing perspectives, but bioware specifically picked two dalish elves instead. it implies that, despite their similar upbringings, bellara and davrin may have completely differing opinions about the current threat, or about solas, or something else we don't know about yet. it was clearly a very deliberate decision, and with how important the vallaslin is to dalish elves, it has to mean something.
bellara is an elven lore nerd who loves exploring ancient ruins and uncovering secrets. dirthamen was an easy guess, and the design - although new and very unique - matched up to patterns on his inquisition vallaslin. as of sept 19, it has been confirmed her vallaslin is indeed dirthamen's.
davrin is a grey warden and a monster hunter. his vallaslin design was harder to figure out, at first i thought it was june's but the lines and layout really remind me more of ghilan'nain's.
the parallels are pretty clear. bellara is more similar to dirthamen, being interested in secrets and knowledge and such. whereas davrin and ghilan'nain are at odds: davrin being a grey warden monster hunter, ghil being a blighted monster maker. one similarity, and one anithesis, which makes them unique to each other. and for all the gods bioware could have picked, to choose dirthamen and ghilan'nain... well, ghil is of course one of our antagonists, but dirthamen has no direct connection to the plot...
........ or maybe he does? we'll have to find out :)
#pre-veilguard posts archive#dragon age#dragon age the veilguard#dragon age lore#dirthamen#ghilan'nain#mythal#solas#evanuris#*emerges from a cave covered in blood with 10 pages of deranged rambling* hey guys look at my fun little theory#i finally finished it after like. a month.#it's been on my mind for... so long...#but yeah. the only thing that is kind of a plot hole here is why dirthamen would help solas#but i can't really explain why mythal would either#so ¯\_(ツ)_/¯
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Dragon Age: The Veilguard | High-Level Combat Parts 1-4 writeup
This post also contains transcriptions of the text that was in the video.
This was a four-part video series which has also been edited into a single standalone video for convenience. The video features an elven Warrior Rook from the Grey Warden background and who has taken the Champion spec.
Story/plot, flavor stuff, and other cool stuff
The footage in the new gameplay video was edited to avoid major spoilers, but there is still new story information in there.
Weisshaupt Fortress, the headquarters of the Grey Warden order located in the Anderfels, is under attack and under siege from the Blighted elven god Ghilan'nain, her Archdemon, and darkspawn. The darkspawn are following Ghilan'nain's orders. Rook and the Veilguard must stop her. They set off to find their allies in Weisshaupt and soon meet resistance from the darkspawn. Lots of sacs of Blight corruption are growing on the buildings that make up the fortress. Blight sacs (or something that looks like them. the lil parachute things) fall on the fortress too like missiles. Ghil's face watches the siege from the stormy sky.
This quest is called "The Siege of Weisshaupt". The fact that Weisshaupt would come under attack from the weird darkspawn and a dragon in DA:TV actually first emerged as a detail during a leak a few years ago. Stages and objectives in this questline include "Get to the War Room (Move along the wall)", "Find the dragon trap (Move along the wall)", "Find the dragon trap (Defeat the darkspawn)" and "Get to the Library (Defeat the darkspawn)". I'd guess that said dragon trap in this instance is for Ghil's Archdemon, though it makes sense why the Wardens would even have such a thing as a dragon trap seeing as the Archdemons, when they rise, are in dragon form. Could it be anything like the setup that had confined Ataashi in Trespasser? Also, lore says that Weisshaupt is home to an extensive library.
As this is high-level combat gameplay, the implication could potentially be that this storybeat occurs during the mid-to-late game?
It seems that at times certain companions are required to be taken along on certain quests (iirc this was previously reported in an article somewhere too). For example, Davrin is required during The Siege of Weisshaupt, as it is a Grey Warden quest and he is the Grey Warden companion.
I think Warden Rook's surname is Thorne (Grey Warden symbol in the image). The Rook in the video has the first name "Esha".
Solas' Lyrium dagger isn't only a story thing/magic maguffin artifact that can tear the Veil. When Rook gets it, it appears to have a function/use in gameplay as well. Rook can attach 3 runes to it in different slots. These runes have various functions and effects e.g. Scorch.
The companions are described like this:
Bellara - "Veil Jumper"
Davrin - "Grey Warden"
Emmrich - "Mourn Watcher"
Harding - "Inquisition Agent" (Agent of the remnants?)
Lucanis - "Antivan Crow"
Neve - "Shadow Dragon"
Taash - "Lord of Fortune"
We see additional descriptions for some of them:
Davrin - "Sword-and-board monster hunter commands a griffon"
Lucanis - "Swift and precise assassin with a demonic aura"
Emmrich - "Nevarran professor of death summons spirits"
Harding - "Potion-slinging scout's arrows shock and shred"
(I love these lil descriptions btw, the way they're written is like poetry)
Along with his demonic aura, Lucanis (called "The Demon" per TN) has an ability called Abominate. Implications.. intriguing :D
Lucanis' abilities tend towards crowd control. Davrin can call Assan to attack in battle. He flies down like a meteor or comet and it's so cool. :)
The video includes a bit of flavor text for Grey Wardens from an ability description and a specialization description:
Ultimate Ability [of Grey Warden Rook, presumably] – Warden’s Fire Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. [this does fire damage] Specialization – Champion The pinnacle of Grey Warden combat prowess. The Champion is a born leader who rallies their allies, turns their fervor into flame, and wields a shield as a deadly weapon.
(^ The fire damage and fire motif contained in the above makes sense as darkspawn are vulnerable to elemental fire damage. also, I think when Rook uses Warden's Fire, they blow a horn 'Gondor calls for aid' style, which is super cool.)
The video includes new lore in the form of item descriptions for various gear pieces. Each item appears to be associated with one of the factions, as it has that faction's sigil on its info box.
These guys are darkspawn ghouls. One type is called a Greater Ghoul. (Does that imply the existence of "Lesser Ghouls" or just "Ghouls"?) These are melee mobs. Another darkspawn enemy type is Greater Hurlock Spiker. Those are ranged mobs that throw the spikes from their backs. There are also regular Greater Hurlocks (I think those are these guys) and Greater Hurlock Blighters. The Blighters seem to have sacs of red Blight corruption on their backs, and you can see them throwing globs of this around, thereby spreading the Blight like their name suggests. it seems like these globs explode after impact like grenades or bombs. of course, all darkspawn spread Blight, but that's like an evolution of spreading.
The video features new music.
Enemies can be Sparta-kicked off ledges. Throw your shield like Captain America! (or at least its energy-shadow thing) This Rook has an ability called Titan Stomp.
Lucanis sometimes leaps around in a dramatic burst of crow feathers, kinda flying (it feels like) down from above like a bird of prey.
Thoughts, speculation
Gameplay looks super cool and fun oh shit!
If the plotbeats described above (Ghil, Archdemon, Weisshaupt siege etc) aren't considered by BioWare to be "major spoilers", it makes me wonder about the plotbeats and twists they aren't revealing that would be. yknow?
If Ghilan'nain has an Archdemon, might Elgar'nan also? We've seen different concept art pieces and scenes with two dragons in them, and we have long speculated about a 'Double Blight' of some kind. Two Elven Gods have risen; handily, prior to DA:TV beginning, two Old Gods/Archdemons remained (Razikale and Lusacan). In DA:TV teaser murals and art pieces, the concentric circles motif still had the two 'lit' hemispheres around the outside. If they both have one, which Old God is paired with which Evanuris? BUT. Saying that. alternate theory. how do we even know that her Archdemon is a real Archdemon? Corypheus in DA:I used red lyrium to transform a High dragon into an imitation of an archdemon, his red lyrium dragon. Thedosians initially presumed that this was a real Archdemon. if Cory can do it, why not Ghil and Elgar'nan? Ghil at least has clearly been messing with red lyrium given the red lyrium darkspawn.
I hope we get to visit Weisshaupt at some point before the siege takes place, I'd like to see it as it was and explore it a bit before that happens. 🥺 Weisshaupt in the game looks so like previous concept arts we saw of it (one, two), it's so cool to see all the art pieces come to game-life as assets in-game. also I love all the lil griffon assets around Weisshaupt, like the sleepy statue. and could this scene be the Weisshaupt War Room?
On Ghil's face in the storm: on DA Day 2023 BioWare said:
"To the far west, three Grey Wardens patrol the Anderfels. Tremors have been causing disturbances of late. Their cause is unknown. Upon the distant horizon, a storm of ominous intent brews and darkens the skies."
they were being literal ig about the storm of ominous intent darkening the skies! and then I guess the storm in this concept art of Weisshaupt is the Ghilstorm.
Why would Ghil attack Weisshaupt with darkspawn? I'm sure there's more to it underneath the surface, but from what we know so far, the elven gods are "corrupt"/"Blighted" and are "hellbent on Blighting the world". and if you want to spread a Blight, it makes sense that you would target.. the HQ of the world's main and only defense against the Blight. it's also not a surprise that she is doing so (I don't mean this in a disparaging way. I just mean 'stories put out clues and foreshadowing for the next plotbeats, and if you were following the clues as intended' etc) - we knew that the Anderfels had been experiencing unknown tremors lately and that a storm of ominous intent was brewing there. also, the new darkspawn are mutated and in TN the Wardens discovered in Hormak that Ghil had/has twelve (now eleven) secret underground monster pools in the Deep Roads that mutate darkspawn. lyrium was also involved in that instance, albeit yellow-green.
Ghil's attack on Weisshaupt also explains why in the Thedas Calls teaser trailer, it sounded like Weisshaupt was under attack and under imminent threat. (Ctrl+F "Weisshaupt" in this post for more on that). For example, the line "Grey Wardens don’t hide in our castle. I won’t ask good soldiers to turn tail and run." - this sounds like a dialogue line spoken by a senior Warden specifically during the Seige of Weisshaupt.
It also explains why in this Thedas Calls shot of Weisshaupt, Weisshaupt looks afflicted by red lyrium, there's a dark ominous storm vibe, and things look ruined/threatened. and it explains screenshots and scenes like this and why in the character reveal trailer Davrin was fighting red lyrium darkspawn in a Blighted dark area with griffon assets. (read the "Davrin" section here for more)
"They set off to find their allies in Weisshaupt and soon meet resistance from the darkspawn" - could this be Evka and Antoine? :)
I don't think we see any or many Wardens around in the sections of this quest that we see in this video. I definitely saw at least one dead one. what has befallen them? I hope some of them are surviving somewhere inside the fortress ;-; and where is the First Warden in all this? also, this must be awful for Davrin to see :< A Grey Warden witnessing the attack of your order's heart.
Fighting a darkspawn siege on the walls and roof of a famous fortress is giving me Battle of Denerim, Fort Drakon-DA:O-style vibes and memories. it's perfect :)
With Lucanis' demonic aura and Abominate ability, it's probably time to revisit the idea that there's something inchresting/spirit-demonny going on there. I'm curious to see the take on it this time around and how it differs to e.g. Wynne, Anders.
I love the way hair and capes flip around and move in battle!
^ Ghil's Archdemon, or "Archdemon"? At this point it also looks like.. sacs of Blighted corruption (or something) are falling from the sky down onto Weisshaupt/being launched at Weisshaupt by the darkspawn/Ghil as part of the seige!! jesus!!
Some random other posts of things like stuff I noticed: Davrin and Lucanis height comparison (who knows if it's to scale on that screen though), Summon Baby Button, Davrin and Lucanis icons, Lucanis' smirk, Davrin picture compilation, Emmrich and Harding on the party screen, darkspawn advance, useable trebuchet/dead Warden/giant ominous tube, aeries?/griffon lamp/+2 Heartwood
Item description lore
Each item appears to be associated with a faction, as it has that faction's sigil on its info box. For example, the Golden Casque helm is a Lord of Fortune item.
GEAR WIELDED BY ROOK "Golden Casque – rare heavy helm – [Lords of Fortune] Tall and plumed, this fine helmet is the color of gold – but much harder to dent. The Iron Cast – rare heavy armor – [Mourn Watch] This armor’s vividly sculpted musculature is a testament to Nevarra’s unrivalled knowledge of anatomy. Necropolis Defender – rare targe [a targe is a type of shield historically used by Scottish Highlanders] – [Mourn Watch] The elite guards who stand watch at the gates of the Grand Necropolis use these shields to guard against both the living and the dead. Spellbound Longsword – rare longsword – [Shadow Dragons] This enchanted longsword is bound with burning magic. Andraste’s Will – unique ring – [Shadow Dragons] Andraste was tied to a stake and burned while her earthly husband turned his armies aside and did nothing, for his heart had been devoured. Amaranthine Loop – uncommon ring – [Antivan Crows] Favored by Crows, the uniform rows of stones add balance and precision to every blow. Also some elegance. Heart of Andraste – uncommon amulet – [Lords of Fortune] A charm given to newly anointed Fathers of the Imperial Chantry, the cracked stone serves as a reminder of Andraste’s mortal heart." Rook was also wielding a big hammer and wearing a belt, the icon did not pass over their infoboxes during the video. GEAR WIELDED BY DAVRIN "Blight Killer – rare longsword – [Grey Wardens] An intimidating, one-of-a-kind sword cut from solid obsidian. It is perfectly balanced. Reforged Bulwark – uncommon heater (shield) – [Grey Wardens] Reclaimed from the ruins of an old Warden stronghold, this shield honors the sacrifices of Wardens past while defending their future." Davrin was also wielding his iconic/default armor and what looked like a dagger or shortsword. The icon did not pass over their infoboxes during the video.
Part 1
Text notes in this part:
"Combat Part 1: Prepare For Battle This is an introduction to high-level combat. Footage has been edited for brevity and to avoid major spoilers. Weisshaupt Fortress is under attack from Ghilan’nain and her Archdemon. Rook and the Veilguard must stop her. Let’s get your warrior ready for battle. Abilities & Runes - Assign abilities and an ultimate attack before jumping into battle. - Equip runes to enhance your power set and access unique abilities when activated. - Choose runes that boost a Warrior’s damage and help with crowd control. Skill Tree - Each combat class has an array of specializations to choose from. - Your Rook has chosen the Champion branch, which favors strong defensive skills. - Utilizing passive abilities like Heavy Armor Mastery will help boost defense if you are equipped with all heavy armor. - You’re going to be battling darkspawn, who are vulnerable to fire. Fiery Resolve will grant us “Flaming Weapons” for a duration when we parry an enemy attack. - We’ll be doing a deep dive on progression systems in the future. Inventory - For this build, you’ll want a full set of heavy armor to activate our Heavy Armor Mastery passive. - Rook is primarily using a Sword & Shield since it allows you to be more defensive. - If you prefer a more aggressive playstyle, two-handed weapons deal more damage, but have fewer defensive options. - The Spellbound Longsword deals high Stagger and can trigger powerful takedowns. - We’ll cover Stagger in Part of this series. - Rook has a fire-based, darkspawn-killer build. - This ring grants a bonus to the max number of burning stacks, which results in more damage over time. - This is just one type of build. Other examples include customizing to emphasize your Shield Toss or Takedowns. - Personalize yours to fit your preferred playstyle. - Selected companions can aid Rook by equipping complementary gear and passives. - This is a Grey Warden mission, so you should bring Davrin into battle with you. [Character selection screen] - In addition to Davrin, you decide to take Lucanis into battle based on his crowd control abilities."
This is what the character screen looks like. There are 'pages' for Map, Character, Companions, Skills and Library. (Library is for the codexes basically).
Gear-wise Rook can equip two different weapons (in this case they have a sword+shield and also a hammer in the 2h slot), helmet, an armor, and what looks like 1 belt/accessory, 1 necklace/accessory and 2 rings. Helmet has a 'hide helmet' toggle. Additionally, the Lyrium dagger has slots for 3 runes. There are also slots at the bottom for 3 abilities and 1 Ultimate Attack (I think). I think the Ultimate ability is based on Rook's background.
There looks like there's 3 different types of things we gather, plus another submenu if you press triangle to see the resources (heartwood etc). The one on the right looks like gold/coin. I wonder what the other two are?
This is what the equivalent pane for Davrin looks like in the Companions menu. Companions have less customizable gear slots than Rook.
This looks like the relationship meter. In this save, Davrin seems to be at relationship level 4 with Rook, a stage which is called "Comrade in Arms".
This is what the 'choose your team'/'gather your party' screen looks like. The companions' cards are these art pieces. At this point in this save, Neve is the only one with the Veilguard sigil above her card. Michael Gamble tweeted that this means "she is a hero of the Veilguard." [source] Maybe this means that her 'loyalty mission', or this game's equivalent thereof, has been completed so that Neve has been able to fully commit to the Veilguard?
Part 2
Text notes in this part:
“Combat Part 2: The Basics Now that Rook, Davrin & Lucanis have the right gear and skills, the team sets off to find their allies. Soon, they are met with resistance by the darkspawn, blighted creatures following Ghilan’nain’s orders. Assess The Battlefield - First, learn the enemy types to strategically exploit their weaknesses. Darkspawn are vulnerable to fire. - You will also see that they are resistant to Necrosis. - Enemies have a multitude of damage vulnerabilities and resistances. - Abilities which exploit weaknesses have a green outline. - Rook encounters a swarm of darkspawn ghouls who favor overwhelming melee. - The ghouls are joined by Hurlock spikers, ranged combatants who are also vulnerable to fire. - Time a Shield Block to parry an incoming attack, which provides an opportunity for a high-damage counterattack. - With this successful parry, the Fiery Resolve passive skill activates Flaming Weapons. Melee attacks will now do fire damage instead of physical. - Use the Kick ability to deal massive damage and knock enemies off ledges. - Shield Throw is an effective ranged attack that can destroy obstacles and quickly close the gap between you and an enemy. - Health pots are available throughout the world. Grab them to prepare for what’s ahead. - Use the Ability Wheel to pause the action, cast abilities, and direct your companions. - Some enemies have tougher additional protection that needs to be removed. A yellow bar indicates Armor Barrier. - Armor is resistant to most attacks. Heavy attacks are the most effective against it. - Here, the darkspawn horde begins to overwhelm. - You can cast Spectral Bulwark, which damages enemies who land melee hits. - This allows you to fearlessly get into the thick of battle. - Enemies have a lavender stagger bar that builds when you land hits. - While an enemy is Staggered, they take bonus damage, and you can deliver a powerful takedown."
Part 3
Text notes in this part:
“Combat Part 3: Buffs, Debuffs, & Crowd Control You’ve mastered your core abilities. Now it’s time to face down a variety of enemies, all at once. Spacing Strategy - This Rook is a Warrior, specializing in the Champion branch, which favors a defensive style of fighting. - Warriors are front-line fighters capable of devastating, up-close attacks. - Rook and their companions can also deploy different tools, such as area-of-effect attacks to uniquely manage various enemies. Buffs & Debuffs - Additionally, activate companion buffs and debuffs to apply status effects. - One example of a buff is Lucanis’ Adrenaline Rush ability which enhances Rook’s damage stats. - Davrin has Heroic Strike, which applies the overwhelmed debuff. This causes the target to take additional Stagger. Crowd Control - This build activates the Shield Volley Passive, which ricochets your shield 3 times if you hit it with a heavy attack. - Rook is getting attacked on all sides, so you command Lucanis to use Abominate to knock enemies down. Fighting At A Distance - Use abilities, like Davrin’s Death From Above, to deal damage from afar. - Or use your Grappling Spear to pull them close.”
Part 4
Text notes in this part:
“Combat Part 4: Primers, Detonators, & Ultimates As your fight progresses, use primers, detonators, and ultimates with strategic timing to turn the tide of battle. Primers & Detonators - Rook can create incredibly damaging combo detonations with the help of their companions. - Assess the situation, and determine which primers and detonators work best against each enemy type. - Command Davrin to Taunt to gather nearby enemies. - Activate the Crystallize rune to freeze the gathered group in place. - Lucanis can use Eviscerate to detonate the combo and strike the whole group. Ultimate Attacks - As the battle progresses, Rook can unleash a destructive ultimate attack. - Now that you’ve mastered these combat strategies and tactics, let’s see them all in action."
Abilities, passives etc
For these I focused mostly on the move’s name + its description. In some cases there's sort of two as there's the one from the Ability Wheel and the one from the Skill Tree.
ROOK Driving Kick – Focus all your strength and determination into one mighty kick. / Deals a very high amount of Stagger. Grappling Spear – Harpoon your targets with a strong throw and drag them in for a closer encounter. / Pulls your target towards you. Press [button] or [button] to perform a follow-up attack Spectral Bulwark – Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high […]. / While active, enemies who hit you with a melee attack take damage and very high Stagger. [Ultimate] Warden’s Fire – Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. Applies Burning to enemies [Specialization] Champion – The pinnacle of Grey Warden combat prowess. The Champion is a born leader who rallies their allies, turns their fervor into flame, and wields a shield as a deadly weapon. [Greater Passive] Heavy Armor Mastery - +Defense while wearing a heavy helm and armor. You are now less likely to be disrupted when getting hit. [Greater Passive] Fiery Resolve – Gain Flaming Weapons on Perfect Defense. Flaming Weapons lasts 50% longer. Titan Stomp – Deals very high Stagger to nearby enemies. LUCANIS Adrenaline Rush – Grants enhanced damage Abominate – Deals high Barrier damage and applies Knocked down to enemies in the area Eviscerate – At half health of less, this deals bonus damage, increasing in effectiveness the closer the target is to death DAVRIN Death From Above – Deals high Stagger [summons Assan to attack] Heroic Strike – Deals high Stagger Battle Cry – Applies Taunted to enemies in the area
There were also names and info popups of different runes, e.g. Mend.
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#caledonia's been everything#gpoy#dragon age: tevinter nights#edit: skills/passives etc blurbs added :)
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Rubies in the Dark LUCIFER x gn!Reader 4.9k Words | NSFW | Medieval Fantasy AU | Dubious Behaviour Content Warnings: Dark Elvish Prince!Lucifer x Alchemist!Reader. Contains descriptions of monsters, magic and blood/gore/violence; minor injury; implied stalking, breaking and entering, invasion of privacy; dream magic, dream sex, mutual masturbation, implied somnophilia. (Also, shameless references to Warcraft lore because it inspired the worldbuilding for this story.) A/N: This is my fic for @bizarrebankai's 1k Follower Collab! 💙
It’s been nearly five years since you left your family’s small farm to create a new life in Hillsbrad Foothills. You didn’t have any weapons' training and you weren’t magically gifted. Some of your childhood friends were, and they were able to move away to pursue new adventures, leaving you behind. Your family expected you to accept your boring country life, but you knew you wanted more. Disappointment and heartbreak finally motivated you to pack your meager belongings and set off on your own adventure.
You might not be a warrior or mage, but your new freedom gave you the opportunity to explore and study your true passion for alchemy. Your small cottage is located in one of the villages near the Alterac Mountains. Most of the villagers are hunters, gatherers, or tradesmen.
You make a comfortable living trading your alchemy creations to the other villagers. The foothills are an abundant source of some of the most useful flowers and herbs for crafting utility potions and healing elixirs. You don’t like to let things go to waste; the discarded plants you can’t use are milled and turned into ink that you supply to the local constable and village leaders.
In exchange for your services, they provide you with clothing and food and other useful goods. Your life is lonely, but it’s comfortable. Time has healed old wounds and very rarely is your mind plagued with doubt and regret; you know you’re better off without your unsupportive family and the weak-willed ex-lover you left behind.
Today was surprisingly busy and you were in your alchemy lab all morning. The weather started to turn and you saw clouds rolling over the hills when you peeked out the window. You glance at your herb reserves hesitantly and wonder if you have enough time to gather some more before the storm comes.
One of the village’s recent hunts ended bloodier than usual–there weren't any deaths, but more hunters were seriously wounded than normal. You were more than eager to provide them with potions to accelerate their recovery, but most of your supplies have run out as a result.
The wildlife in the foothills has become exceedingly aggressive. There aren’t many visitors to these quiet lands. There are rumors circulating the village of suspicious travellers conducting experiments with local animals and plant life along the region’s uninhabited borders. They talk about rabid animals and foliage overrun with disease, but you’ve been fortunate not to come across anything like that yourself.
The foothills aren’t easily accessible and are used mainly as a thoroughfare to other regions. There’s only one main road travelers can use to bypass the mountains: the eastern road leads into the valleys and the sea beyond; or the western road that winds up through Silverpine Forest, a thick and dark place nestled along the mountain range.
You’ve heard stories about Silverpine Forest, too–or the Demon’s Forest, if suspicious townsfolk are to be believed. Some people say that monsters hunt along the road at night. If the legends are true, they capture weary travelers and unsuspecting hunters and drag them to their demise in the dark, never to be seen or heard from again. This land might be home to magical and wondrous things, but even you doubt that the stories are true.
Regardless of what you believe, you try to be cautious when you go out to collect herbs on your own. You attach a long knife to your belt before you slip on your cloak, although it is more useful for trimming leaves and brances than for protection.
You bite your lip and glance nervously at the sky. The clouds overhead threaten rainfall, but you think you have enough time to restock some of your depleted resources. You slip out of your little cottage and follow the stone path to the main road heading west.
Today’s harvest is productive and uneventful. These foothills are an excellent source of Briarthorn and Silverleaf, some of the most potent herbs you use regularly. You’ll be able to provide the local healers with more elixirs with extras to spare.
You don’t normally venture this close to the western border, but you naturally follow the most abundant patches of herbs and it led you there. You haven’t seen anything out of the ordinary, but you’re still eager to return to your cottage before it gets too late.
You set along the path that will lead you home when a strange sound carries on the wind and catches your attention. It doesn’t sound human, but you recognize the whimpers and whines of a creature in pain. You take a hesitant step off the main road, and then another, until you’re walking slowly, carefully, through the grass towards the noise.
The unusual sounds lead you down a deep, sloping hill towards one of the region’s abandoned mines. You shiver from the sudden drop in temperature–something about the air in this area feels unsettling and desolate, and it sets your nerves on edge. The pained noises come from just inside the opening of one of the mining tunnels. You peek around the corner carefully, and you spot some sort of wounded animal.
At a first glance, you think it might be a type of bear, but it’s hard to tell without getting closer. It’s stuck in a tangled mess of thick, white webbing that pins it to the ground. The beast raises its head when your leather boot disturbs some loose stones, and its eyes–or is that two pairs of eyes?–blink at you. The beast is still whimpering in pain, but a low growl echoes around you now, too.
You hold up your hands and show the beast you mean it no harm. It sniffs the air curiously and the growling fades, which you interpret as a sign that it’s safe to approach. You kneel at the beast’s side and examine the webs trapping the poor animal in place. You stroke its furry back soothingly as you slowly cut away the thinner sections of webbing, but the thicker ropes along the beast’s back are too tough for your knife to hack through.
You’re so distracted by your task that a new sound startles you and makes your blood run cold; the beast starts to growl louder and more menacing than before. There’s a hissing noise approaching you from deep within the mine. The flurried sound of skittering limbs echo off the stone walls. Dozens of yellowish eyes seem to float in the darkness further down the tunnel from you and the beast.
It appears that the mines are home to a nest of overgrown spiders. The spiders are nothing like what you’ve seen before: they’re nearly as tall as you are and much wider. They have gnarly limbs and strange, pulsing growths jutting from their backs.
You have no weapons except for your knife, and it’s a poor substitute for a proper sword or axe–not that you could wield either of those successfully, even if you had one. The beast struggles to break free of its bindings next to you, but its limbs are still immobilized by the webs.
You don’t want to run and leave the beast to a bloody fate, but you don’t want to be devoured by the monsters approaching you either. You’re paralyzed by indecision and fear. You remember the stories of suspicious individuals creating abominations from nature in their wake. You didn’t want to believe the rumors were true; you didn’t think this is how you would die.
Something knocks into your back, and you yell in fright as you’re pushed aside. You’re afraid that a monster ambushed you from behind, but instead you see a tall figure wearing leather hunting gear underneath a long, dark cloak.
Whoever it is stops and examines the beast closely, and a male voice speaks to it in a strange language you don’t understand. He pats the beast’s heads–all three of them– before he approaches the swarm of spiders. He doesn’t hesitate to draw a long steel blade, and you stare in horror as he marches towards certain death.
“Hey, wait, don’t–!” you try to warn the stranger. You realize very quickly that your warning was not wanted or needed.
It’s not a battle so much as it is a slaughter. His movements are graceful but quick, and they’re difficult for you to follow. He darts a path through the monsters, his sharp weapon slicing through the air and cutting them down effortlessly. Frenzied, monstrous shrieks and hissing fill the air; the sound of flesh slicing and squelching blood makes you nauseous. The musty mine air grows heavy with the hint of copper. You clench your eyes shut and cover your ears.
Eventually, the sounds of carnage fade into nothingness, and all you can hear now is the wild thumping of your heartbeat. When you open your eyes, the hooded stranger is standing near the beast’s side once more. His sword drips black-red ichor from the slain spiders, and he wipes the blade clean. He cuts through the webbing so the beast can finally stand up properly. It reminds you of an enormous dog as it shakes its dark fur. Its heads each try to lick at the stranger’s face, and you hear a soft huff of amusement; it nearly makes you smile, despite everything you’ve just gone through.
The stranger finally seems to remember your presence and turns to face you. Most of his face is shrouded in darkness with his hood still up, but you know he’s staring at you. His attention feels weighted, almost suffocating. His aura is intense and you’ve seen for yourself he’s capable of ruthless bloodshed, but for some reason, you don’t feel afraid.
His head tilts questioningly. “Why?” his smooth voice asks quietly. “Why did you stop to help him?”
“I wanted to,” you reply honestly. You cringe when you realize how naive it sounds. You could’ve died, and you probably would have died, if not for the traveler’s excellent timing.
You don’t know what to say, and neither does he judging by his icy silence. Something catches your eye when you take a better look at his clothing. There’s a gash on his arm, and the thin material of his tunic is already soaked with blood from the wound. “You’re hurt,” you point out worriedly.
He looks at his arm like he didn’t even notice he was wounded, but he startles when you approach him without hesitation. “What do you think you’re–?” the stranger demands, but he only makes a half-hearted attempt to pull away from you.
You shake your head to silence his complaints and focus on his injury. You normally carry a small assortment of bandages in one of your pouches, pre-soaked with healing elixir, and you unwrap one and press it to his arm. You wrap it around the wound as gently as you can.
“I make these myself,” you explain to him quietly. You move the ripped fabric of his shirt aside, and your fingers brush against his bare skin. You hear a sharp intake of breath, and you pause tying the bandage in place. “Is it too tight?”
Even with his hood up, you can tell he’s shaking his head. “No, no–it’s fine."
When you’re satisfied with your work, you step back and give him some space. The man seems to be focused on his arm now, and the strange tension between you makes you nervous. Before you can think of anything else to say, rumbling thunder booms in the distance outside the mine and you look over your shoulder. The sky is even darker now, and only the barest hints of sunlight peek through the clouds.
You suddenly feel the tingling sensation of magic in the air. You turn around to ask the man if he lives nearby and what his name is, but he and his beast are gone. You scan the tunnel as far as your eye can see, but nothing else remains except for the plagued spider creatures the traveler killed to save you.
More thunder booms, louder and closer than before, and you rush from the mine. You see no sign of the man or his beast, but the storm brews on the horizon. You have no choice but to continue the journey home as quickly as you can and hope that they’re safe now too.
The villagers are on high alert after you inform them of the monstrous spiders you encountered near the western border of the region. You leave out the details of meeting the cloaked stranger and his three-headed beast.
Your thoughts drift to them often in the days that pass since that tense encounter. The traveler must be a gifted magic user if he was able to teleport them both away so easily. You feel the pang of envy when you think of your nonexistent magical skills, but you remind yourself that you’re an accomplished alchemist instead. You’ve honed your talents and found your own purpose in life; you don't need anything else.
Sometimes when you walk to town to buy supplies, or when you tend to the small garden of herbs near your cottage, you feel uneasy. You glance around nervously when the sensation of being watched makes your skin break out in goosebumps. You call out nervously and ask who’s there, but no one answers. The silence feels anticipatory somehow, and you wonder what it means.
The next morning you stumble tiredly from your room after a restless sleep. You think a warm cup of tea will help, but you freeze when you realize there’s a man in your house. His back is facing you while he looks over the alchemy texts and storybooks on your shelf. He turns to you properly when he hears your startled yelp of surprise.
The man looks like no one you’ve ever seen before. Black hair streaked with grey falls over his intense ruby-coloured eyes. He wears a silver circlet adorned with black opals. His black regalia is perfectly tailored and looks expensive. The dark fabric is accented with gold and red threads that almost seem to glitter in the sunlight shining through your window. His cloak is lined with fur, and his black leather boots are shined to a high polish. He clears his throat and tugs on the cuff of his gloves, almost like he’s nervous. Whoever the stranger is, he looks regal and important and painstakingly out of place in your humble cottage.
You should be afraid that a stranger broke into your home and looked through your belongings while you were sleeping in the next room unaware. However, there’s something familiar about him that you can’t place at first. You suddenly think of a three-headed beast and the cloaked stranger that saved you both, his pale, sharp jawline peeking below the shadow of his hood–
You realize the man before you is the swordsman from the mine, and he nods his confirmation when you ask him if he's one and the same. Your gaze lingers on his intense red eyes and the pointed tips of his ears, and he explains that he lives deep in Silverpine Forest with the elves. He tells you that he’s the crown prince of his kind, and he’s here because he owes you a debt of gratitude.
He looks visibly irritated when you tell him repayment of any kind isn’t necessary. Shouldn’t you be repaying him since he saved your life? But there’s a pink flush blooming across his cheeks despite his offended expression, and all he says is that it’s complicated. Apparently, risking your life to save elvish royalty–or his pet–is a big deal.
You rub your arms nervously and ask what he means. You’re expecting him to offer some sort of compensation, like gold or rare goods, and you plan on refusing all of it. What you don’t expect is for him to ask permission to court you. His eyes are serious and they blaze angrily when you burst into laughter at his proclamation.
(He doesn’t tell you that his brothers noticed his increasingly distracted behaviour the days following your fateful encounter. He washed the bandage you gave him and kept it for sentimental reasons he can’t even articulate properly. He can’t look at Cerberus without remembering how close he came to losing his beloved companion, or how brave you were to try to save him yourself. He thinks of how kind you were when you tended to his wounded arm and how gently you touched him–no one's ever touched him like that before.
He thinks about the spies he sent to your cottage to learn more about you, and how he grew too eager and started watching over you himself. He thinks about your reputable alchemy skills and kind nature, and how respected you are in your small village. He thinks about your potential, and how he can offer you so much more, if you’ll give him the chance.)
In the awkward silence that follows, you realize he isn’t joking and he's waiting for your response. You don’t mean to offend him, and you apologize profusely, but he can’t seriously expect you to accept such a proposal so easily, right?
But you think about your quiet isolation with only fleeting acquaintances among the townspeople to keep you company. You think about the world beyond the foothills that you pretend doesn’t exist. You’re not sure how you’ve ended up in another isolated prison of your own making.
Were you craving a sense of adventure when you let a strange beast’s cries lead you astray from the safest path home? What could someone like an elvish prince offer someone like you?
The world, a treasonous voice whispers in your mind. Judging by the mischievous gleam in his eye, you’re not sure whether that voice was yours or his.
You explain to him as gently as you can that you can’t accept such a bold offer of courtship, but you would be happy to accept an offer of friendship instead.
He readily agrees with your counter-proposal, and you wonder what you’re missing that makes him look so pleased; he looked ready to attack you for wounding his pride only moments ago. He refuses your offer to stay longer and visit, but he assures you that you’ll see him again soon. You stop him before he leaves when you realize you don’t even know his name.
My name is Lucifer, he tells you warmly. There’s an unreadable smile teasing his lips, and he offers you a murmured farewell before he disappears in a ripple of magic.
You ignore the curious voice inside your mind that wonders how long he'll make you wait before he visits again.
It’s been nearly a week since Lucifer visited your cottage and turned your world upside down. You haven’t seen him since, but you’ve made a mental note to ask him what friendship means to elvishkind. It almost seems like he completely ignored your rejection of his offer to court you.
Each morning when you wake, you find some sort of gift in your sitting room: a vase of rare wildflowers, silver jewelry fashioned similarly to the circlet he wore, a new cloak lined with soft fur that looks suspiciously like his own.
You pick up today’s gift–a heavy, leatherbound book about plants and herbs with blank pages at the end for keeping notes. You recognize some of the drawings on the pages: those plants don’t grow in the foothills, but you know they grow in abundance within Silverpine Forest where Lucifer lives, that cheeky devil.
These tokens feel too intimate for the early stages of blooming friendship, but you suspect he knows that. Is he so arrogant that he thinks your affections can be won so easily despite your initial protests?
(Or does he know that despite your protests, you enjoy all his thoughtful gifts? He’s so considerate of your interests and passions. It’s difficult not to be flattered that someone as interesting and handsome as him would be determined to impress someone like you.)
Your cottage starts to feel different as it fills with gifts the elvish prince brings you while you sleep. It’s almost like he leaves hints of his unique magic on purpose for you to find. You catch whiffs of the smoky-sweet fragrance he wears as you walk through the halls, and you can't help but think of him when you do.
Sometimes you still feel like you’re being watched, but the sensation feels friendlier somehow, rather than invasive and alarming. When you look out your window in the evenings and stare into the thicket behind your cottage, you can almost imagine the flash of blood-red eyes staring back at you.
You’ve been using the book Lucifer gave you as a type of journal. It’s become an intimate confession of your wonder and your fears and doubts. You write about regret and hope and opportunities for new beginnings. You think about friendship and the potential for more, and you wonder how it might feel to wake up in a bed warmed by someone that loves you. You haven’t wanted these sorts of things in a very long time. You’re not sure whether to thank or curse the elvish prince for filling your head with such desperately beautiful ideas.
The next morning, you wake up and find another gift: a glass jar filled with fragrant tea leaves. The unique blend smells earthy and herbal and slightly sweet. You hold the jar to your chest and glance at your journal on the writing desk. It’s open to the last page you wrote on, but you know you closed it before you went to bed last night. Realization dawns on you: Lucifer wanted you to know that he read it, and now he knows all your conflicted thoughts about him.
You boil water and make a cup of tea with the leaves he gave you. You step outside into the early morning sunlight and sip your drink thoughtfully. The familiar feeling of eyes on you returns, and you wonder why it doesn’t bother you nearly as much as it used to.
You dream of Lucifer for the first time that night. It feels like your consciousness is floating amongst soft clouds. You feel weightless and protected and cared for. You can’t see him–not at first, anyway–but you know he’s there with you. His familiar scent is so strong you can almost taste it, and you recognize the deep, teasing timber of his voice when his quiet chuckle echoes all around you. You know it’s not real, but it feels like strong arms cradle you in a warm embrace and it feels so wonderful.
Wakefulness disturbs the tranquility of the dream, and you see one last flicker of red eyes before you sit up in your bed, wide-awake and breathless. You rub your eyes and squint as the morning sunshine filters in the gap of your curtain and bathes your room in light. Something catches your attention from the corner of your eye, and you realize he left his next gift in your room this time: a deep-red rose fully in bloom and tied with a black ribbon, placed next to your pillow while you dreamt of him.
Whatever is happening between you and Lucifer continues to grow more intense as days pass. Every night when you sleep, he visits you in your dreams like he knows your resistance to him is crumbling. His dream-self doesn’t really speak to you, except for deep sighs that sound like your name when he holds you against his chest. Sometimes his fingers trail lightly up and down your arm, and you can feel his warm, damp breath fan against your nape as his nose brushes against your neck.
His presence fades away when you wake up with the morning sun, and your new gift from him waits somewhere nearby. The traces of his magic seem to linger and grow stronger each time he visits you in your room. It almost feels possessive, like he’s leaving his mark on you so you can’t possibly forget him. It’s a constant reminder of who he is and what he wants from you.
His gifts become more intimate over time, too–a box filled with rare candied nuts and creamy chocolates, a bottle of rare fruit wine, a delicately woven blanket for your bed. Today’s gift is the most extravagant yet: a black silk robe with gold and red embroidery. It’s similar in style to the royal regalia he wore when he came to your home for the first time. The underlying significance of that doesn’t escape your notice.
You set the robe aside while you dress in your normal attire and carry on with your work for the day. Time passes in a blur as you grind herbs to make potions, and you mill the discarded parts into pigment for ink. When you head to the village to deliver the finished goods, you feel his intense gaze on you from somewhere nearby; he must realize by now that the bashful smile you try to smother is meant for him.
A strange feeling of anticipation has been building inside you all day. You get ready for bed that evening and take off your clothes. It’s almost like you can’t stop yourself when you slip on the robe he gave you in place of your usual sleepwear. The significance of wearing this to bed, and only this, doesn’t escape you either.
You don’t normally think about your appearance or attractiveness, but wearing something that he made specially for you feels like a type of seduction. The robe feels so soft and sensual against your naked skin, and you realize this is what it feels like to be desirable. The robe is loose across your chest and near the gap between your legs when you lay down. The thin fabric leaves tantalizing strips of bare skin exposed in the cool night air.
When you fall asleep, you realize immediately that tonight’s dream is different. You’re laying flat on something soft, and someone’s body cages you beneath theirs. You recognize the red glint of his eyes as the shadows fade away from his face. He braces himself on one arm while the other tugs at the fastening keeping your robe closed.
Mine, he whispers. His hand pauses, waiting for permission.
Yours, you whisper back.
Once he has your consent, the restraint he’s been clinging to finally gives way to his primal instincts. He leans forward and kisses you as your robe falls open completely and you’re finally bare to him. His hands and mouth claim every inch of your body for himself. He’s gentle and slow as he explores you. The crimson eyes you once feared are molten with greedy affection for you and you alone. He makes a trail of open-mouthed kisses and small, suckled bruises across your skin.
When he's reached the edge of his control, he surges back up your body and captures your lips in another heated kiss. He slides his hand between your legs and teases the edge of your arousal. He nips gently at your skin when you bare your throat to him, and he smiles wickedly at the first soft sigh that escapes you.
He groans when you explore his chest and glide along his tapered waist until you find the hardening length grinding against your hip. His cock is hard and heavy in your hand, and he growls deep in his chest as you begin to stroke him. His fingers are relentless and you move together, stroking each other in a hot, desperate haze that threatens to consume you both.
He whispers sweet praise into your ear when you fall apart beneath him, and he gasps and moans your name when he comes too. Your hands are both stained as his release mixes with your own. The inside of your thighs are wet and sticky, and your chest heaves while you catch your breath.
He maneuvers you so he’s laying behind you. He wraps an arm possessively around your waist. It may only be a dream, but you swear you’ve never felt so good. You feel relaxed and content and your eyes slip closed.
Stay, you whisper into the strange, ethereal silence of the dreamscape. He grows still behind you for a moment, but he brushes a kiss against your bare shoulder and you know what his answer is.
Something suddenly jolts you into wakefulness. It’s still early in the morning and the sun hasn’t risen yet. You feel so warm, but you realize it’s because of a heavy weight against your back. A strong, muscular arm is draped over your waist and nimble fingers trace abstract shapes on your belly. The familiar tingle of magic and the scent of honeyed smoke surrounds you. The evidence of his desire for you still clings to your thighs, sticky and not quite dry.
“Mine?” his sleep-roughened voice rumbles behind you as he tightens his hold on your waist.
You relax deeper into his arms and smile when he nuzzles against you. “Yours.”
#series: enchantment#obey me lucifer#obey me x reader#omswd x reader#obey me lucifer x reader#lucifer x reader#obey me smut#omswd smut#lucifer smut#obey me lucifer x mc#lucifer x mc#obey me lucifer x you#lucifer x you#obey me fanfic#omswd fanfic#x reader#obey me au#medieval fantasy au#someone dropped this 🚩#gn!reader#Jules' 1k Collab!
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Gods I feel you I'm only 10 hours in after having received the game as a gift and I REALLY try to like it but it just ... doesn't feel like Dragon Age. Characters know stuff they shouldn't know about, the game keeps talking down to me, nothing I did in the previous games mattered, the tone is completely different, the mature storytelling of the previous games seems to be missing so far & what I heard so far of how the lore and the characters from previous games have been handled is honestly the worst part and breaks my heart. idk even if i wanna finish the game at this point anymore, I'm just kinda ... sad.
I'm so sad and disappointed, too, I remember our conversations, fics, and headcanons about DA! We were so excited and happy, because Inquisition, DA2, and DAO were genuinely well-made and aimed at pleasing the fans, despite their faults.
DATV is a good action game, no doubt about that. The combat is fun, there is a lot to explore and discover, and many locations are beautiful, even though some are terrible to navigate (Dock Town's structure makes no sense). But that's it - it's a good action game with the name "Dragon Age" pasted on it. It doesn't feel like it's part of the series, it constantly treats the player like an idiot, some references to past games and characters are literally hidden in the brief descriptions of the mementos, and there is even a Glossary to make sure the new players don't get frustrated.
Everything is safe and aseptic, cleaned of every deep piece of lore that could have scared new fans into buying or continuing the game. Even the banters lack the depth of the previous games.
A good game company should lure new players in not by rejecting their past entries, but by making them look even more interesting with their sequels.
Bioware wasn't afraid of offering piece of lore after piece of lore in Inquisition - it was a game set in a precise moment, whose prologue was directly tied to the events of the previous game, and new players had to accept this if they decided to buy it and play it. If they liked that premise, all that information and those details, then they were more than welcome - they were encouraged! - to go back, try the older games, and see how it had all started. It was a game made for the fans the company had already managed to win over, not for possible fans who may or may not bring new money in.
In DATV the new players can jump right in after quickly learning who Solas is and what he's trying to do, and old fans are left with an empty shell, with minor references that are supposed to make us feel happy and accomplished peppered here and there, while all our past choices and our favorite characters are forgotten or brought back with a terrible case of amnesia. It's lazy, infuriating, and very sad, and it smells of reboot, because the new devs probably realized they couldn't keep up with the amount of lore and choices the series contain, and they needed to start anew.
#da:tv critical#andauril#dragon age: the veilguard spoilers#and at this point i also agree with those who criticized the art style#because while some zones are indeed beautiful#the style is absolutely nonsensical#the Grand Necropolis looks like a Disneyland theme park#the characters' facial expressions are even worse than inquisition's#everyone either smirks even when talking about death or stands holding their hands on their belly#the qun symbol and main colors are present in minrathous' architecture - why???#the dalish are suddenly okay with their gods being tyrants and no one is ever called a shem#oh and their magic is also magic technology now#all electricity and 'pathways'#the warden fortress in rivain has fereldan and chantry banners - why???#the wardens aren't associated to either of them#taash's mother makes no sense#there are no parents under the qun#she is their tama at best#but even then since she's a follower of the qun she shouldn't let taash call her 'mother'#also taash saying the qun isn't a prison#my sibling in andraste... if you try to leave you're declared vashoth or tal-vashoth and seen as a traitor#the elven uprising implied in trespasser also never comes to pass#'when the slightest unite a giant will rise'#uh-huh#where are solas' agents? abelas and his sentinels? why aren't they panicking over solas' sudden absence and his failed ritual?#what a mess
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