#little nervous haven’t posted any writing here since I wrote for star stable really
Explore tagged Tumblr posts
Text
Auragust Prompt 1 - Scales
Ever since she’d left the Steppe, Jacky’s scales had always stood out. Eorzeans often had never seen an Au Ra in their lives, and even the people of the Far East were mostly used to the shining white scales the Raen had. Still, while she hated the attention they drew to her at times she did like her scales. They reflected the light just a bit, almost like matte black steel. While Jacky wasn’t usually one to place value in appearance, she had always liked her Xaela traits. They marked her as a warrior, someone who had survived the harsh world of the Steppe. Even the imperfections told a story. The scar causing them to overlap strangely on her left forearm had been earned protecting Akku from Zeno’s blade. The strange blue tint on the edges of her right forearm’s scales told a more shameful story - that of a fool who thought she could fight all of her battles alone. Alright, she liked her scales but not those particular ones. They were a sign of the corruption she’d brought upon herself and it was easier to just cover them with her coat sleeves and try to forget sometimes. Save for the ones on her face, her scales were rarely visible, guarded by clothing and armor for the feeling of safety it brought.
But sometimes, she liked to feel the sun on them. Particularly after her adventures in Ishgard where it had constantly felt like her horns would freeze off. The desert sun in Gyr Abania was nice, and warmed her scales to the point of being soothing. It was an almost addictive feeling, like if she laid in the sun for too long she’d never be able to get back up. Quite frankly it was terrifying. She had stepped outside onto a balcony in a tank top one time while they were staying in the Ala Mhigan Quarter guided by some deep rooted instinct. Mostly just to see why she was drawn to it, the sun had felt nice on her face scales, what about the rest of them? It had been too comforting for her liking, she just couldn’t allow herself to relax that much. She’d very nearly fallen asleep in the chair out there before she realized how completely her guard had dropped, spooking herself out of it. As nice as the warmth on her scales felt, she would never allow that again.
#auraugust#not sure if this one is one of my favs or not but we’ll see how it compares later on#little nervous haven’t posted any writing here since I wrote for star stable really#final fantasy xiv#ffxiv#au Ra#xaela#adding this one tag in an edit but if you need some basic info on my character just check out the page it's linked in my pinned post
6 notes
·
View notes
Text
2019 & 2020
Hello everyone! So yeah, this yearly blog post is about three... four months late... it covers two years now.
I did have a lot of things written last year, last time, but the more things have changed, the more I’ve realized that a lot of things I talked about on here... were because I lacked enough of a social life to want to open up on here.
In a less awkwardly-phrased way, what I’m saying is, I was coping.
Not an easy thing to admit to in public by any means, but I reckon it’s the truth. Over the past two years, I’ve made more of an effort to build better & healthier friendships, dial back my social media usage a bit (number 1 coping strategy), not tie all my friendships to games I play, especially Dota (number 2 coping strategy), so that I could be more emotionally healthy overall.
Pictured: me looking a whole lot like @dril on the outside, although not so much on the inside. (Photo by my lovely partner.)
To some degree, I believe it’s important to be able to talk about yourself a bit more openly in a way that is generally not encouraged nor made easy on other social networks (looking at you, Twitter). I know that 2010-me would be scared to approach 2020-me; and it’s my hope that what I am writing here would not help him with that, but also help him become less of an insecure dweeb faster. 😉
Not that recent accomplishments have stopped me from being any less professionally anxious. Sometimes the impostor syndrome just morphs into... something else.
Anyway, what I’m getting at is, the first reason it took me until this year to finish last year’s post is because, with my shift in perspective, and these realizations about myself, I do want to keep a lot more things private... or rather, it’s that I don’t feel the need to share them anymore? And that made figuring out what to write a fair bit harder.
The other reason I didn’t write sooner is because, in 2018, I wrote my "year in review” post right before I became able to talk about my then-latest cool thing (my work on Valve’s 2018 True Sight documentary). So I then knew I’d have to bring it up in the 2019 post. But then, I was asked to work on the 2019 True Sight documentary, and I know it was going to air in late January 2020, so I was like, “okay, well, whatever, it, I’ll just write this yearly recap after that, so I don’t miss the coach this time”. So I just ended up delaying it again until I was like... “okay, whatever, I’ll just do both 2019 and 2020 in a single post.”
I think I can say I’ve had the privilege of a pretty good 2019, all things considered. And also of a decent 2020, given the circumstances. Overall, 2019 was a year of professional fulfillment; here’s a photo taken of me while I was managing the augmented reality system at The International 2019! (The $35 million dollar Dota 2 tournament that was held, this that year, in Shanghai.)
If I’d shown this to myself 10 years ago it would’ve blown my mind, so I guess things aren’t all that bad...!
I’ve brought up two health topics in these posts before: weight & sleep.
As for the first, the situation is still stable. If it is improving, it is doing so at a snail’s pace. But quite frankly, I haven’t put in enough effort into it overall. Even though I know my diet is way better than it was five or six years ago, I’ve only just really caught up with the “how it should have been the entire time” stage. It is a milestone... but not necessarily an impressive one. Learning to cook better things for myself has been very rewarding and fulfilling, though. It’s definitely what I’d recommend if you need to find a place to start.
As for sleep, throughout 2019, I continued living 25-hour days for the most part. There were a few weeks during which I slowed down the process, but it continued on going. Then, in late December of 2019, motivated by the knowledge that sleep is such a foundational pillar of your health, I figured I really needed to take things seriously, and I managed to go on a three month streak of mostly-stable sleep! (See the data above.)
Part of what helped was willingly stopping to use my desktop computer once it got too late in the day, avoiding Dota at the end of the day as much as possible, and anything exciting for that matter... and, as much as that sounds like the worst possible stereotype, trying to “listen to my body” and recognizing when I was letting stress and anxiety build up inside me, and taking a break or trying to relax.
Also, a pill of melatonin before going to bed; but even though it’s allegedly not a problem to take melatonin, I figured I should try to rely on it as little as possible.
Unfortunately, that “good sleep” streak was abruptly stopped by a flu-like illness... it might have been Covid-19. The symptoms somewhat matched up, but I was lucky: they were very mild. I fully recovered in just over a week. I coughed a bit, but not that much. If it really was that disease, then I got very lucky.
(Pictured: another photo by my lovely SO, somewhere in Auvergne.)
My sleep continued to drift back to its 25-hour rhythm, and I only started resuming these efforts towards the fall... mostly because living during the night felt like a better option with the summer heat (no AC here). I thought about doing that the other way (getting up at 3am instead of going to bed at 7am), and while it’d make more sense temperature-wise, that would have kept me awake when there were practically no people online, and I was trying to have a better social life then, even if had to be purely online due to the coronavirus, so... yeah.
I’ve been working from home since 2012! I also lived alone for a number of years since then. For the most part, it hasn’t been a great thing for my mental health. Having had a taste of what being in an office was like thanks to a couple weeks in the Valve offices, I had the goal of beginning to apply at a few places here and there in March/April. Then the pandemic hit, so those plans are dead in the water. I wanted 2020 to be the year in which I’d finally stop being fully remote, but those plans are now dead in the water.
Now, at the end of the year, I don’t really know if I want to apply at any places. There’s a small handful of studios whose work really resonates with me, creatively speaking, and whose working conditions seem to be alright, at least from what I hear... but, and I swear I’m saying this in the least braggy way possible... there’s very little that beats having been able to work on what I want, when I want, and how much I want.
This kind of freelance status can be pretty terrifying sometimes, but I’ve managed (with some luck, of course) to reach a safe balance, a point at which I’ve effectively got this luxury of being able to only really work on what I want, and never truly overwork myself (at least by the standards of most of the gaming industry). It’s a big privilege and I feel like it’d take a lot to give it up.
Besides the things I mentioned before, one thing I did that drastically improved my mental health was being introduced to a new lovely group of friends by my partner! I started playing Dungeons & Dragons with them, every weekend or so! And in the spirit of a rising tide lifting all boats, I managed to also give back to our lovely DM, by being a sort of “AM” (audio manager)... It’s been great having something to look forward to every week.
Something to look forward to... I’ve heard about the concept of “temporal anchors”. I had heard about how the reason our adult years suddenly pass by in a blur is because we now have more “time” that’s already in our brains, but now I’m more convinced that it’s because we’re going from a very school routine such as the one schools impose upon us, to, well... practically nothing.
I thought most of my years since 2011 have been a blur, but none have whooshed by like 2020 has, and I reckon part of that is because I’ve (obviously) gone out far far less, and most importantly there wasn’t The Big Summer Event That The International Is, the biggest yearly “temporal anchor” at my disposal. The anticipation and release of those energies made summer feel a fair bit longer... and this year, summer was very much a blur for me. In and out like the wind.
I guess besides that, I haven’t really had that much trouble with being locked down. I had years of training for that, after all. Doesn’t feel like I can complain. 😛
(Pictured: trip to Chicago in January of 2019... right when the polar vortex hit!)
Work was good in 2019, and sparser in 2020. Working with Valve again after the 2018 True Sight was a very exciting opportunity. At the time, in February of 2019, I was out with my partner on little holiday trips around my region, and, after night fell, on the way back, we decided to stop in a wide open field, on a tiny countryside path, away from the cities, to try and do some star-gazing, without light pollution getting in the way.
And it’s there and then that I received their message, while looking at the stars with my SO! The timing and location turned that into a very vivid memory...
I then got to spend a couple weeks in their offices in late April / early May. I was able to bring my partner along with me to Washington State, and we did some sightseeing on the weekends.
(Pictured: part of a weekend trip in Washington. This was a dried up lakebed.)
After that, I worked on the Void Spirit trailer in the lead to The International. In August, those couple weeks in Shanghai were intense. Having peeked behind the curtain and seen everything that goes into production really does give me a much deeper appreciation for all the work that goes unseen.
Then after that, in late 2019, there was my work on the yearly True Sight documentary, for the second time. In 2018, I’d been tasked with making just two animated sequences, and I was very nervous since that was my first time working directly with Valve; my work then was fairly “sober”, for lack of a better term.
(Pictured: view from my hotel room in Shanghai.)
For the 2019 edition, I had double the amount of sequences on my plate, and they were very trusting of me, which was very reassuring. I got to be more technically ambitious, I let my style shine through (you know... if it’s got all these gratuitous light beams, etc.), and it was real fun to work on.
At the premiere in Berlin, I was sitting in the middle of the room (in fact, you could spot me in the pre-show broadcast behind SirActionSlacks; unfortunately I had forgotten to bring textures for my shirt). Being in that spot when my shots started playing, and hearing people laughing and cheering at them... that’s an unforgettable memory. The last time I had experienced something like that was having my first Dota short film played at KeyArena in 2015, the laughter of the crowd echoing all around me... I was shaking in my seat. Just remembering it gets my heart pumping, man. It’s a really unique feeling.
So I’m pretty happy with how that work came out. I came out of it having learned quite a few new tricks too, born out of necessity from my technical ambitions. Stuff I intend to put to use again. I’m really glad that the team I worked with at Valve was so kind and great to work with. After the premiere, I received a few more compliments from them... and I did reply, “careful! You might give me enough confidence to apply!”, to which one of them replied, “you totally should, man.” But I still haven’t because I’m a massive idiot, haha. Well, I still haven’t because I don’t think I’m well-rounded enough yet. And also because, like I alluded to before, I think I’m in a pretty good situation as it is.
It’s not the first encouragements I had received from them, too; there had been a couple people from the Dota team who, at the end of my two week stay in the offices, while I was on my way out, told me I should try applying. But again, I didn’t apply because I’m a massive idiot.
(Pictured: view from the Valve offices.)
To be 200% frank, even though there’s been quite a few people who’ve followed my work throughout the years, comments on Reddit and YouTube, etc. who’ve all said things along the lines of “why aren’t you working for them ?”, well... it’s not something I ever really pursued. I know it’s a lot of people’s dream job, but I never saw it that way. I feel like, if it ever happened to me... sure, that could be cool! But I don’t know if it’s something I really want, or even that I should want?
And if you add “being unsure” to what I consider to be a lack of experience in certain things, well... I really don’t think I’d be a good candidate (yet?), and having seen how busy these people are on the inside, the last thing I want to do is waste their time with a bad application. That would be the most basic form of courtesy I can show to them.
Besides, Covid-19 makes applying to just about any job very hard, if not outright impossible right now. And for a while longer, I suspect.
(Pictured: the Tuilière & Sanadoire rocks.)
I’m still unhappy about the amount of “actual animation” I get to do overall since I like to work on just about every step of the process in my videos, but well. It’s getting better. One thing I am happy with though, is “solving problems”. And new challenges. Seeking the answers to them, and making myself be able to see those problems, alongside entire projects, from a more “holistic” way, that is to say, not missing the forest for the trees.
It’s hard to explain, and even just the use of the term “holistic” sounds like some kind of pompous cop-out... but looking back on how I handled projects 5 years ago vs. now, I see the differences in how I think about problems a lot. And to some extent I do have my time on Valve contracts to thank a LOT in helping me progress there.
Anyway, I’m currently working on a project that I’m very interested & creativefuly fulfilled by. But it has nothing to do with animation nor Dota, for a change! There are definitely at least two other Dota short films I want to make, though. We’ll see how that goes.
Happy new year & take care y’all.
4 notes
·
View notes