#literally the game that made me endeared to sonic
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shadowiie · 2 years ago
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Emotion
“Shahra... We have to stop him... Please, lend me your power!”
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skaruresonic · 6 months ago
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Oh boy, more bullshit. My favorite.
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Ngl, it really sucks to be an SA2 fan these days. Between the hype and the hype reactionism, it really seems like no one's giving the game a fair shake.
I feel like I have to either defend the game from people who deride it as utter trash that you'd have to be nostalgia-blind to appreciate (because that's not insulting at all), or pop the hype bubble for people who can't bother to remember its most basic plot points.
Both of these stances ignore what SA2 actually is in favor of some strawman version of SA2. I shouldn't have to painstakingly list its flaws to be allowed to love a janky game without people assuming I'm huffing nostalgia.
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I don't understand why people always say "high-speed sections only make up 1/3 of SA2" as if that means anything. Folks assume it's just a given that the game's only worth lies in the Sonic/Shadow stages.
Never mind how, according to those standards, SA1 boasts a greater mediocre-to-quality ratio for only featuring speed-based gameplay for 1/6th of the game.
If you don't like the treasure hunting and mech stages, you don't actually like SA2. Which is fine, different strokes for different folks, but don't go around assuming your experiences are universal.
By now, you guys probably know how I feel about the "hasn't aged well" argument; it's a bunch of semantically null bullshit that borders on revisionism and neglects the historical context in which games are made. It doesn't impart any objective metric of criticism; it's just a reflection of ever-fluctuating audience taste.
No one can predict the future, much less game developers. In that vein, it could be argued that many aspects of SA1 have aged just as poorly as SA2.
Don't really see the point in comparing the two because despite hosting the same title, they were aiming for different experiences. Both have merits and flaws as unique titles.
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Sonic fans don't saddle their endearment with caveats about how much they know the series sucks, actually.
The underlying implication that SA2 fans appreciate the game for the aesthetics is actually pretty insulting to me as well.
The introduction of Shadow and the Crush 40 songs certainly don't hurt, but they're not the only reasons I could possibly ever like the game. To imply otherwise is to imply I'm nostalgia-blind and lack discernment.
Shock and surprise: I like the game because I enjoy the experience that it offers, rough edges and all. It's one of those games where its idiosyncrasies are inextricable from its identity.
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"Slither" of good?
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Once again, your argument fails on the basis that it could easily be turned against SA1 by only having 1/6th of the game consist of high-speed stages. You are also assuming your experiences are universal, which they are not. While many prefer SA1's treasure hunting stages, I actually prefer SA2's treasure hunting stages.
I hate how Knuckles controls in SA1, I hate the radar (what does blue even mean?) and I hate how the level layout is literally copy-pasted from Sonic's level design. SA2 at least offers you unique stages.
I also literally do not understand what, exactly, there is to complain about the treasure hunting aside from an unwillingness to engage with the stages. Rouge and Knuckles control just as tightly as Sonic and Shadow, and the objective of their stages largely remains the same: achieve your goal in the fastest time. You are, by design, intended to master the stages until you can memorize them.
You're allowed to dislike that, but if you do, you'd also have to admit you dislike a core design conceit of the game: replayability.
The point of a treasure hunt is to hunt. If you don't like the exploration aspect coupled with the speed-as-mastery angle, that's fine, but your subjective tastes not aligning with the game's design is not inherently a fault of the game. It's unfair to portray it as such.
And it's weird because I actually agree that some hints are needlessly obscure.
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"Take an age to complete" sounds like a skill issue, bud. Most, if not all, of SA2's treasure hunting stages are designed around three tiers orbiting a central hub. The layout is not that complicated.
Honestly, I feel like the same kind of person who criticizes the mech stages for being "slower" than the Sonic-Shadow stages would also complain about Marble Zone taking place after Green Hill Zone. They simply don't get that Sonic games use the feeling of speed as a reward for mastering the game. That is to say, speed in and of itself must be earned; the games don't instantaneously grant it to you.
And you are lying through your teeth if you don't think racking up combos in the mech stages is fun. real SA2 fans complain about the shitty kart racing instead
Like... do Big, Gamma, and Amy's gameplay styles fare any better? Gamma may have been more floaty than Eggman and Tails' mechs, but that didn't make his stages any less stressful.
Hmm. Can't help but notice a conspicuous lack of Big fishing nestled amongst all this "SA1 was soooo much better you guys"
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"Many boss fights are just the equivalent character from the opposite story" - wow it's almost like SA2 built its mechanics around themes of dichotomous rivalry and mirror reflections. gee it's like ST incorporated those themes into the gameplay or something. golly gosh, how incredibly odd and strange.
Imagine taking issue with the rivalry mechanic when the boxart juxtaposes the characters next to each other. If you think this is a legitimate criticism that can be leveled at the game in good faith, then nothing I say can help you.
"which is pretty dull since you can just spam leap on their head." - Yes, because being forced to fight Chaos 4 three times in a row is so much less tedious.
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"They aren't mandatory to play as" unless you want to beat the game. Tell me you haven't beaten SA1 without telling me you haven't beaten SA1.
You can switch between Hero and Dark stories anytime you want in SA2 as well, goofball. You can also jump to any cutscene once you've cleared a Story, which you cannot do in SA1.
Jesse.
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Whyyyyyy do people act like Knuckles doesn't move just as quickly as Sonic in SA2? I don't get it, man. Based on the way people talk, you'd think he moved like molasses.
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You would only be entering the Chao Garden after each level if you picked up the Chao key in the stage and held onto it. And it's not like those Chao boxes are absolutely in your way and you have no choice but to pick up the key - you'd have to go out of your way to track them down.
This is such a "you" problem, dude.
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I don't know. In hindsight, it's weird how Sonic got sidetracked from looking for Tails following the Tornado crash, to escorting Amy around town, to looking for Amy after Zero abducts her, to not finding her, and then serendipitously stumbling upon Tails in the process. In the two hours or so since losing Tails, we almost forget about him.
It's funny because, as iconic as Speed Highway is, it doesn't really have much reason to exist in the overall narrative. I'm just saying, weird pacing and stage placement are not solely SA2 problems.
Just because SA2 lacks a hub world doesn't mean there is no connective tissue between stages; it's just incorporated into background elements instead.
Knuckles comments on feeling gravity shifts in Meteor Herd, which only occurs because Sonic is concurrently throwing gravity switches in Crazy Gadget.
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"People are looking back with rose-tinted glasses" - my brother in Christ, you just wrote an entire piece praising SA1 without mentioning Big's fishing stages even once. Perhaps don't call the kettle black?
"it isn't weighed down by gimmicks" - What gimmicks? The same ones SA1 has? How come you don't consider the inclusion of the Chao Garden and kart racing gimmicks when SA1 does them?
"The only thing it's missing is Shadow" - Fuck all the way off with that. Don't you dare start.
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SA2 is gimmicky trash, fine, whatever. You're entitled to your opinion. But do you not understand how insulting it is for other Sonic fans to assume you only like your favorite game because there is nothing to appreciate about it other than aesthetics and nostalgia? That we're too stupid to recognize that this 23-year-old game "hasn't aged well"?
At this point I'd really rather folks just rip the Band-Aid off and call me a rube instead of espousing this "huehuehue you SA2 fans don't even know how trash the game really is, you probably like the buttrock, don't you" rhetoric. It'd be so much less condescending.
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joshhhhhhhhhhhhhhh · 1 month ago
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Okay I feel about ready to talk about Shadow Gens. Please assume spoilers. I've like 99.9% completed it btw, literally just the hard mode bosses and like a straggler S rank or two that I'll actually need to try for, and then I'm like done done. But yeah no I think this game is really fucking good lol. Gonna do bullet points for this since I have a lot to say and no idea how to segue any of it into one another
Shadow feels... I think the best that any character has felt in the boost era? Like they just got his controls and his physics and stuff so right. I've never felt so confident controlling a character in 3D Sonic since the Adventure games.
The level design I would sort of describe as being like a fusion of Unleashed and the Frontiers cyberspace stages. There aren't quite as many brancing paths as Generations proper and you're typically being tasked with reaction obstacles to end up on those other paths, although it's not as demanding as Unleashed. Bit wider and better feeling than Cyberspace too. You will often end up in pretty different parts of levels by finding and capitalising on shortcuts and stuff. Kingdom Valley is the best stage in the game, it's just so sprawling and expansive and so fucking pretty.
White Space pulls from Frontiers' open zone style in being a 3D hub world playground thing, although it's a lot smaller and more congested which fits this game really well. It's fun to run around in and looks really nice, and I think it actually has enough memorable locations to where you don't even really need the map that much to know where you're going (although that's more true after you've done the missions since then colour is restored and stuff)
The missions are pretty decent, I'd put them above Generations proper - they tend to do a solid job testing you in your ability to use Shadow's various skills and stuff, although they are perhaps a little on the shorter side. I was going for 100% from the get-go so if you're just speeding to the end I don't really know how the missions do progression so no comment there lol.
Biolizard is a fairly boring boss, but also the first one so sort of a tutorial. Metal Overlord is really fun, and has a surprisingly tight S rank I enjoyed going for. Mephiles is a little repetitive but honestly his dialogue in the fight is so good that I wasn't caring - he's actually more endearing in this game than he ever has been. Our final boss, Devil Doom, is a Metal Overlord reskin at first which is eh, but turns original and is then pretty fun. Final phase is a nice twist on the usual Super form final boss, although ngl you get the Doom Wings like a stage prior and all they do is glide so it took me like a solid minute to realise I was able to move up and down in this phase. This isn't a criticism but I'm kinda disappointed Shadow didn't finish Black Doom off with a Chaos Blast, it just would've been raw as fuck is all.
There isn't actually much of a story here but what is there is fine. Maria is really likeable. Could've been cool to spend a bit more time in Gerald's head. Shadow's the best he's been since 06. Black Doom does his job well enough. I think in a more filled out version of this story we could grapple more with Shadow losing control to the Doom Powers as well as his conflict regarding staying with Maria and Gerald, but it's all good. The fake Emerald ploy was funny to see although it was a bit of an odd pull. I made sure to talk to the NPCs constantly and everyone's got a lot of really good dialogue, Big and Omega especially.
Chaos Control is very fun, I almost wish the game contrived more excuses to use it.
I like the Doom Powers a fair amount, although they lead into my biggest and only real issue with this game, and it's that the Doom Powers are all very... maybe situational is a bit harsh? But you can only really use them in the contexts the game wants you to use them.
I was really excited for Doom Blast I imagined you'd get to do some like crazy speedrunning shit where you throw an enemy somewhere crazy and teleport to them and shit - and technically you can do that but the range is limited and they're never really positioned in a way that accomodates that - instead there'll be like one or two highlighted areas to blast them to, and it's definitely fun I enjoy doing it a lot but it has potential for more.
Chaos and Doom Spears it's sort of the same - they activate some context-sensitive buttons and disable enemies for a short time, except the latter one only really matters if the enemy can't be attacked for some reason anyway. Again, fun - it feels like the sort of Unleashed reaction based press the right button thing, train your eye to see an enemy with like an electric barrier or something and you know you gotta Doom Spear before you homing attack - I do like it. But I think there could be more.
I think Iizuka said we might get more Shadow games or playable Shadow in Sonic games or something if this does well, and it seems to be doing well. With that said then I hope Doom Blast and Spears are iterated on. They don't feel tied to the Black Arms in the same way as the other Doom Powers so you could just give them to Shadow without it feeling weird and it'd be very fun and stuff.
Morph, Surf and Wing are all a lot more specific to this game and this setting and I don't really need them to return. Morph is actually quite hard to use, I don't think the game does a good job teaching you how its swinging vs propelling itself thing works. I like Surf. Wings are rather overpowered for use in normal levels but you don't unlock them until right near the end so hey. But just playing the levels normally is more fun than gliding over them.
Everything I said about liking the levels earlier is true but I do think they're a little easy and could stand to be on the harder side. Like the Doom Powers and Chaos Control and stuff are supposed to enable cool shortcuts but they're so telegraphed and reactable that instead of it feeling like "if you're good at the game you're rewarded with shortcuts" it feels a bit more like "as long as you can hold a controller you'll probably always be on the fastest route" which is a little sad.
The White Space treasure chests and rocket parts are quite fun to collect although I sort of wish they had like a radar or something because by the time you've gotten most of them you're just gonna have to start running around the world aimlessly until you chance upon whatever you missed. I spent 40 minutes on the last 2 parts.
Collection room is kino.
I think Iizuka said the Terios skin would almost make you feel like you were playing a different game but it has all of Shadow's animations down to the skating so it looks a little awkward. Neat bonus though.
I am considerably excited for the Movie Shadow DLC
I think that's it. tl;dr very good game, very little in the way of like meaningful flaws, they cooked so hard with this Shadow they have to keep him going forward, this is the best control in any boost title.
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game-boy-pocket · 1 year ago
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So... Nintendo Direct thoughts I guess.
I joined a little late, so honestly, I just fast forwarded through all the games I didn't care about. Kinda the way to go tbh.
I still don't know about pokemon man. Everyone is saying "Yeah it's poorly made but it's one of their better games in a long time" but like I don't know how much I trust a pokemon fan's opinion on that that... you know I preordered Violet, after Legends Arceus left a good impression on me. But I cancelled it after some financial harships started happening and now I feel like I dodged a bullet.
Sonic Super Stars is looking pretty good, I really... really wish Fang was playable... I know he's a bad guy but I love him so much and have always wanted him to be playable... I'm just glad he's back at all, and his 3D model looks decent.
That "Saturday Morning Cartoon" inspired game intrigues me but like they shouldn't have had the boring Nintendo Direct narrator talking over the trailer and let the game speak for itself, show it's personality a little... does it have cheesy filmation style dialogue?? Also their villain looks kind of lame compared to like, Skeletor or Prime Evil.
Still not sure about Splatoon 3. It just looks like more of the same to me, I am kind of curious, but at the same time, it feels too late to start now... then again, if the game really is as samey as it looks, I could probably just coast on what I know from Splatoon 1 and 2.
I have no interest in Detective Pikachu as a franchise and the fact that his personality just seems to be "I love coffee" does not endear me to the character.
Super Mario RPG
Holy Fucking Shit
I didn't think the maniacs would do it.
When I heard the rumors I was like "Yeah right... this does not fit in line with the current corporate image of Mario, they're not gonna do it, and if they do, they'll butcher the art style"
I was so fucking wrong, it looks amazing. They even made Mario all squat and pudgy like the original game, I love it so much, and it looks like there are new cinematics... possibly even entirely new sections of the game what with Bowser riding his Clown car with the others.... that or they're new special attacks. I can't fucking wait you guys it looks so fucking good, I hope they consider making it a franchise again. I still have the original game but I am going to buy this day one.
We even saw Boshi briefly, and the spines still have their weird shapes. I have no reason to believe they'll change Terrapins into standard looking Koopa Troopas now. Literally all my fears are gone.
Don't know what to think about the Peach game. I make it no secret, I'm kind of over the whole arts and crafts aesthetic in games and a game that's just a stage play seems no different. I'm not even sure what kind of game it is. I just would have wanted another platformer. I guess I have to see more.
Luigi's Mansion 2 coming to Switch is a pleasant surprise. I wonder if we're going to enter an age of 3DS ports, because I can think of several 3DS games I want to see on Switch. Kid Icarus and A Link Between Worlds chief among them Luigi's Mansion 2 is my least favorite in the series, but it's still a good time. It not being on handheld makes me more likely to replay it. I do think they could have enhanced the visuals a little more though.
Too little too late with Batman. I already bought it on PC. I would have bought the Arkham Trilogy day one if it launched earlier in the Switch's life. But i'm glad the option is there for people.
I'll be honest I thought Dragon Quest Monsters looked pretty "meh", and I don't know if it's just a bad trailer or what, but the fact that the Solo, the Hero from DQIV shows up, immediately got my interest, he hs my fave hero design, and I was happy he was a skin in Smash Bros... still, man, this looks like a 3DS game... How can they be releasing this after Dragon Quest XI?? Also, is the playable character the bad guy from DQIV? I played the NES version so I didn't really see his human form.
Not much to say about Pikmin. It looks like Pikmin. Which is a good thing. But I don't know how eager I am to play it. Not a day one purchase, but an eventual purchase.
I am tempted by the Metal Gear Solid collection but it has so much extra shit that I don't really need which probably jacks up the price and I think I might prefer playing MGS1 on a CRT anyway. But man it's jsut been so long since I played Metal Gear that I don't even care I just want a way to play it. I'm just glad it's not a fucking Cloud game.
Penny's Big Breakaway had my attention just from the character designs, it screams Playstation 1 platformer. Like Mega Man Legends or Tail Concerto or something. And it's a 3D platformer... but when I heard the Sonic Mania team is working on this, i'm all in. I just wish the enemies weren't just a bunch of dopey looking birds, I want a least some kind of cool factor in the game. But yes I will be keeping my eye on this one.
Mario Kart 8 DLC looking okay. I expected Petey. He's cool I guess but i'm not gonna play as him. I'll be happy to see him on the track though. He was kind of a big part of Mario History in the Gamecube and Wii era.... Wiggler though? Meh... and KAMEK. He should have been in the base game imo, he should be a mainstay in every spinoff, he should have been introduced with the Yoshi's Island course... I'm very happy to have Kamek here. The course looks interesting too. Glad it appears to be another new course.
The new Wario Ware....... looks like Smooth Moves 2. Was the boring Nintendo Direct Narrator doing a Wario voice or did Wario get a new voice actor?? Anyway. I'll keep an eye on this. Smooth Moves was my 2nd Fave Wario Ware game, so this shows potential.
I was pretty bummed out when they mentioned Tears of the Knigdom, and it was only to announce some Amiibos... I still can't even find the Link Amiibo. They look nice though. It will be nice to have a Ganondorf Amiibo that doesn't look like shit. ( No offense to TP Ganondorf fans, but you gotta admit, the first wave f Smash Bros Amiibos is kind of rough ) ...I hope this isn't a deconfirmation of DLC. I really want more of this game, now that the main story is done and my list of side quests is rapidly shrinking, I'm getting sad about the inevitable end of one of my fave Zeldas.
And the big one
Super Mario Wonder
I'll admit I was disappointed that it was doing 3D again instead of a hand drawn style...
But the characters look so good now. They actually look more like 3D models of Koichi Kotabe's artwork. Mario and co are so expressive, their stances are not nearly as boring as the New Super Mario Bros games, their animations are so good, calling back to Mario 3 and Mario World with the blurry feet and airplane run, Mario actually HAS facial expressions now... and holy shit is fucking DAISY playable? Without sacrificing Toad? This is pretty huge! The enemies are looking really cool and stylized too, they all seem to have gotten model upgrades!
I will say... this is reminding me a little bit of Kirby Return to Dreamland, which... is worrying to me. That "wonder Flower" reeks of a Kirby gimmick, and I honestly find that Kirby's gimmicks lately just kind of slow the flow of the game, and often times just feel like all flash and no substance. "ooh I destroyed a hole room of enemies with a really big sword that I was forced to pick up" like I don't actually feel like I accomplished anything with that... I hope I'm wrong.
Also, I heard the rumor that there would be elephants... I don't like elephants. I thought I'd hate Elephant Mario... but you know what, he makes me smile.
I am so excited for this game.
This was definitely one of the better Nintendo Directs in a while, it won't top the back to back Banjo in Smash and Tears of the Kingdom reveal for me, but i'm pretty happy with what's on the horizon.
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starlight-phantom · 1 year ago
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✨🦔☺️🧸!!!! ^^
✨ - Dream Sonic game
Honestly I'd love to go back to the Sonic Adventure 2 format, i.e multiple characters with certain characters sharing playstyles. I love games with multiple playable characters but Adventure 1 was a bit too messy with each character having their own playstyle, sharing playstyles helps it stay focused. Also if they combined that with the open world approach of Frontiers, I think that could be pretty special, especially the way the characters could access different areas due to their abilities.
🦔 - Favourite version of Sonic (the character)
Honestly, the version of him from "The dark age" which is basically 2005-2009 because the games coming out then weren't the best and some of them had darker subjects in their stories. But Sonic as a character was written so well in those games, like in 06, Secret Rings and Black Knight, he tried to keep his female companions smiling, in Secret Rings he tells Shahra it's okay to cry and to take as much time as she needs to let it all out, in Black Knight he tells Merlina that sure death's scary but that's just all the more reason to enjoy life while you can, Unleashed in general was just Sonic at his best in multiple ways. He was just so sweet in this era but he still had his usual cockiness to him and was cheeky in an endearing way.
But I also have to give a shout-out to Frontiers Sonic because he was literally just this "dark age" Sonic but with an added maturity to him and it really built up this big brother feeling to his character.
😊 - Favourite friendship/platonic relationship
I mean, it pretty much has to be Sonic and Tails, right? They're brothers, your honour. And honest to god, Frontiers made me so happy with their interactions. Like I said, the characters feel older in this game and that gave me the feeling of Sonic being in, like, his very early twenties and Tails in his early teens so he's reaching that age where he realises that Sonic's not the super cool guy he looked up to. He's still cool and still a great guy, it's just he's also kinda a dork as well. And Tails has that kinda feel where he's starting to throw a little bit of Sonic's sass back at him, i.e
"Are you saying I outpaced you?"
"Yeah, don't push it"
It feels like a really genuine sibling relationship and it's so sweet to watch.
🧸 - Favourite plush/piece of merch
I don't have any pieces of merch and I don't really pay attention to them because I know I won't be able to afford them (Well, the good quality stuff anyway). But when I was a kid, I had a Knuckles plushie that I adored but unfortunately he got lost when we moved...
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squeiky · 3 years ago
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Why I love sonadow
(Haven't talked about/posted about my love of sonic on this blog but go figures I'd write about my fav ship first before literally anything else-)
So this is mostly a ramble, but I a few points to make on why exactly why I love this ship and just basically rambling about every little details that make the ship so lovable in the first place.
So for starters, I love this ship, and I'm willing to sail on it till it sinks. I find their dynamic quite entertaining as the two work as a competitive duo, have a really nice dynamic, and the two are pretty similar in terms of ideals and the fact that it's very much hammered in that shadow is one, if not maybe the only one, who is only equal playing field with sonic. I find that it's very refreshing to see someone who isn't always left behind his trail, and can actually keep up and even RIVAL that of sonic.
After the events of SA2 what started my true love for this ship statted to form. It was during the very final ending. (Of course the small seeds of banter and how sonic would influence shadow to slowly becoming his best self as well as shadow slowly gaining respect for the blue blur also made me love it-but this is what got me on board y'know?)
-I remember the fight where sonic and shadow team up to defeat the bio-lizard and I loved the cute little lines the two shared during the battle.
Sonic's little "are you okay?" And "you need rest! Let me handle this!" lines are just so wholesome- it's just a cute detail that I feel gets overlooked. You usually don't see these sides of sonic anymore, and it's so hilarious that he's saying this all while shadow is too busy monolouging- it's so sweet.
I find it very endearing that even though he should be focusing on defeating the bio-lizard like shadow is, he just spends his time worrying about shadows wellbeing. (Shadow does the same for sonic, just less often.)
Also, during the sonic q&a shadow's treasured moments is of sonic attempting to save him which I find also very endearing. (Sonic's reaction was also very cute.) Though the topic of sonadow was brought up and them immediately dismissed made me feel really sad, but I'm okay with that fact anyhow as I can understand why.
Theres also that one poster of shadow and sonic being a "swashbuckling duo" which I know everyone thinks about the "swashbuckling" part but they all skip over the "duo." Like, it's just those 2. There is a reality where these 2 are together, not only as pirates (MY FLAG MEANS DEATH-) but as a DUO??! Meaning not only are they working together on a LITERAL SHIP, but also- they are known to go swashbuckling adventures together. Also shadow is the captain and I can't state it enough how I love the fact that THIS IS A THINGGGG!!!!
(I know this is far fetched, but let's be real- the only pirates that exist in the sonic games are sonic rush. Hey, if there's 2 versions of sonic why not make it 3?)
Also, let's not forget sonic's "looking out the window scenes" and the his talk with Rouge about shadow (he called him a hero, and honestly that is the sweetest most saddest thing I've heard in very in a very long time), as well as his "sayonra shadow the hedgehog"
Rouge spent more time with shadow than sonic so understanbly she'd understand sonics sadness as these 2 have spent more time with shadow than anyone else (I'm not counting eggman, he is an enabler and helped lead shadow down a self-destrutive and literally destructive path. He doesn't count, not ever will he count.)
It's just Sonics tiny gestures of greif, like looking out through that window, the Sayanora when no one was around, the small "are you okay?" ,and sassy banter between the two is just so sweet, fun and entertaining to see.
(This is a bit more on shadow but I feel it's a necessary part into understanding why this works so well-)
Also, shadow's writing has been fluctuating in quality almost as much as sega's own games. It's safe to assume the consensus that shadow is the "angry edgelord who hates sonic for some random reason and always fights him beacuse bla bla bla" isn't very true and I feel like that idea is what really makes this ship weird for some other people. (Or it's just not the type of ship they'd like, which is fine by me.)
Shadow, to put it simple.. is a very compassionate character with a lot of trauma put on him. He didn't know how to handle/process that trauma, and spending like what? 50 years, trapped in an isolated cell, unaging, left alone with no one to help him escape, getting your memories tampered with, having your ego fed with the "ultimate lifeform" stuff, as well as having noway to talk, cope, or even process the fact that your best freind- the only person that has (to my knowledge) treated you like an actuall conscious being, that isn't a weapon or some science project to get some cure- just got murdered by you guessed it! Humans! Not to mention the leader of the "humans" aka the government led this???!!
It puts a pretty sour taste in your mouth if you ask me.
So when I see the edgelord shit really ticks me off. Beacuse at the end of it all, shadow isn't really sonic's rival (even that one Lego sonic spinoff game literally refers to shadow as sonic's "freind" along with amy, knuckles and tails like come ON people!!) He's just another one of his freinds.
Besides, shadows been through about mabye 3 whole identity crisises? Which in my book is more than enough for shadow to either be gay or trans(cis or not) and honestly it's quite fitting.
Not to mention, as a mlp fan, I have to say.. the amount of comparisons I can make to blue gay pony and the blue maybe gay hedgehog is far to many. (I mean for crying out loud- the chaos emeralds are literally the colors of the rainbow, and sonic is about a few furry points away from shoots rainbow lasers at his enemy's yknow?)
(Also the soundrack escape the city has "follow my rainbow" lyrics randomly in that track, and so I cant unhear/unsee the idea of like- running away from you home beacuse your not accepted or whatever- and it's all like "follow me" and "set me free" and what not and it just *chef kiss*! Like, yah foo! "Set me free" from the realityy~~ so we can bee togetherrr foreverrr~~?? Or somethimg??)
Also to drive this thing home, sonic is literally shadow's adventure.
Though it was thanks to his popularity that allowed him to revive from thy dead, I do think it was an understatement to say that in some ways he didn't have fun around sonic while he was alive.
The whole "faker" stuff was quite a fun banter in my opinion, and sonic is one of the most frequent non-team dark character shadow communicates with.
(Going on about the "faker" stuff: though I don't have any recollection or proof of it, but if shadow has infact called sonic "faker" atleast once, it's actually more endearing than as an insult he tries to pose it as. The whole conversation went as "faker? Your not even good enough to be my fake!" (Which is a hilarious way to say, "no u") so saying that would be admitting that sonic of all creatures has met the guy's standards.. Which I find oddly amusing.)
It's conversations where it's just the two of them (like the iconic "what you see is what you get!" Scene) where I see those cracks in his "too Kool 4 skool" and the "dark, mysterious edgy boy" persona fall.
Though the facade doesn't really start to fall apart until later on in the game (and never gets as far as Rouge and omega do) it's safe to say that makes sonic the 4th (well technically the 2nd or 1st) character that shadow might be okay with letting his guard down around.
I guess there's a part of me that really wants this to work. I like the pining aspect it brings, the angst and well as the wholesome. I like to see shadow happy, and I like to see sonic happy as well. What really got me going is the saying that they're equals in a way. They don't "complete" eachother but they complement eachother in a good way.
They're similar yet different, and their different views of the world can show the other another side, a darker and lighter side to the world they live in. Sonic gives shadow that light and shadow give sonic that dark. Yin & yang.
I don't think they HAVE to be romantic with eachother, I like the idea of it, (mostly beacuse I like picturing them watching late night movies together like the night owls I just know they are!) But them being freindly rivals everynow and then, or just freinds is good enough for me as well. ( I enjoy all sides of this sonadow pizza pie.)
I find it nice that they have this unstoppable duo vibe, like nothing can really take em down when they're together. I like the fact that (don't quote me on this as im sure where I heard it from-) at times it's said that even their thoughts catch up with one another (ADHD headcannon for sonic and ADD for shadoww~) and I find that they're just so in sync it's amusing.
Also I love thinking about sonic being this sassy, talkative, distracted mess of a hedgehog whilst shadow is the dresses to impress, not as talkative and probably hyperfocuses on way to much stuff, secretly a softie, also mess of a hedgehog. Add mess + mess = more mess and I love it! It's like a spaghetti and meatballs! Both make a big mess when handled improperly but when cooked by someone who knows what they're doing, it tastes delicious.
And that's my ted-talk on my little hyperfixation of my favorite ship. I needed to get it out and I hope maybe someone finds this and considers this maybe one of their favorites too!
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passionate-reply · 3 years ago
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This week on Passionate Reply: We all know “Don’t You Want Me,” but the early Human League is a totally different beast, featuring a different line-up, and songs about killer clowns and wanting to be a skyscraper, on their debut LP, 1979′s Reproduction. Transcript below the break!
Welcome to Passionate Reply, and welcome to Great Albums. In this installment, we’ll be investigating one of the most surprising debut LPs around: The Human League’s Reproduction, first released in 1979.
Pretty much anyone with a general understanding of Western pop will already know the name of the Human League, and associate them, rightfully, with their early 80s hits like “Don’t You Want Me.” For many, the Human League were the first genuine synth-pop that they had ever heard, and their work in the 1980s has been immeasurably influential in bringing the notion of electronic pop into the mainstream. But before they were hitmakers and game-changers, the Human League were a very different band.
Music: “Being Boiled”
“Being Boiled” was the first thing the Human League would ever press to wax, way back in 1978. In most respects, this track is everything that “Don’t You Want Me” is not: its pace is languid, its structure is shapeless and meandering, and rather than a simple and relatable love story, its lyrics offer us a strange and opaque condemnation of the tortures endured by silkworms during textile production. While fascinating, and endearing in its own morbid way, “Being Boiled” does not exactly scream “hit record.” The Human League were not only a different band in a stylistic sense, but also with respect to their personnel, driven by a creative core comprised of budding synthesists Martyn Ware and Ian Craig Marsh. Prior to the release of the breakthrough album Dare, Marsh and Ware would abandon the group over creative differences, and go on to form Heaven 17 instead. It was vocalist Phil Oakey, and producer Martin Rushent, who would create the sound that their name is now so strongly associated with, and this early incarnation of the group is probably best thought of as an entirely different entity. This album, Reproduction, was their first full-length release, and is perhaps the best introduction to their pioneering sound.
Music: “Circus of Death”
“Circus of Death” had appeared as the B-side to “Being Boiled,” and was included once more as the second track on *Reproduction.* It has a lot in common with the other track it accompanied: a plodding pace, a dark and obtuse lyrical theme, and a sparse, fully electronic instrumentation. The Human League were among the first British groups to utilize a totally electronic sound, devoid of any traditional instruments besides the voice, though in this underground and more experimental context, it doesn’t present a threat to the status quo of pop the way that Dare would a few years later. Alongside fellow proto-industrial acts associated with "the Sound of Sheffield," like Clock DVA and Cabaret Voltaire, they dwelt on the fringes of good taste, crafting subversive music for subversive people. “Circus of Death” introduces us to a demonic figure called “the Clown,” who controls, and torments, human beings by use of a drug called “Dominion,” in a scenario that sounds a bit like Huxley’s Brave New World. It’s worth remembering that while younger generations are quick to think of clowns as icons of evil and terror, clowns were unironically beloved as bringers of joy for most of the 20th Century, and these early portrayals of clowns as killers were indeed shocking at the time. Preceding “Circus of Death,” and opening the album, is “Almost Medieval,” a track with some similar themes, but a rather different composition.
Music: “Almost Medieval”
While “Circus of Death” is slow and dirgelike, “Almost Medieval” showcases the more aggressive side of *Reproduction.* It opens the album with a starkly simplistic tick-tocking beat, reminiscent of an unaccompanied metronome, before bursting into its punk-like sonic assault--a musical representation of how seemingly predictable and deterministic machines can also create something outrageous and unexpected. The lyrics of this track seem pointed towards the past, with the narrator exclaiming that they “feel so old,” and as if they’ve died many times before. Juxtaposed against the thoroughly modern setting of an airport with tarmacs and jet engines, it might be taken as an expression of the horror a person from the past might feel if they were shown the world of the future, created by capitalism and high technology. While it isn’t very accurate, we have a tendency to think of the “Medieval” world as a barbaric, unclean, and uncivilized era, full of witch hunts, chastity belts, and the deliberate erasure of “ancient wisdom.” “Almost Medieval” turns that idea on its head, suggesting that perhaps our world is the one that’s truly barbaric. The image of its narrator, “falling through a rotting ladder,” can be taken as a rejection of the notion of a “ladder” of progress. Similar themes of open-ended symbolism, and the sorrow of modernity, can be found on “Empire State Human.”
Music: “Empire State Human”
Like “Almost Medieval,” “Empire State Human” is lively and faster-paced, with driving percussion. With its straightforward rhymes and repetitive structure, it readily encourages the listener to sing along, almost as if joining in some sort of ritual chant. It’s an idea that Marsh and Ware would return to in their Heaven 17 days, with tracks like “We Don’t Need This Fascist Groove Thang.” “Empire State Human” was the album’s only single, and thanks to this exposure, and its (relative) palatability compared to the rest of their catalogue, it remains one of the best known tracks from the early Human League. “Empire State Human” makes its concept pretty clear, with less ambiguous lyrics and an easy to follow mix that brings Oakey’s voice to the fore: the narrator wishes to become a building, and a mighty skyscraper no less, which might rival the achievements of the Pyramids of the ancient Egyptians. While it is clear that that’s what the song’s about, what we do with this once again high-concept subject matter is up to us. I like to think that this is some kind of perverse commentary on the unnatural and alienating experience of urban living, which may come with the feeling that the concrete and rebar structures that surround us are more significant to our lives than the people who may live or work in them. City life is addressed more directly by the track “Blind Youth.”
Music: “Blind Youth”
“Blind Youth” is probably the most “grounded” track on the album, in terms of its theme, making pointed remarks about “dehumanization” and “high-rise living.” It’s tempting to think of it as a sort of parallel to “Empire State Human,” with a broadly similar musical backdrop, and a more literal expression of the theme hinted at more obliquely by “Empire State Human.” With its focus on the experiences of the titular “youth,” “Blind Youth” can also be contrasted with “Almost Medieval,” whose narrator keens about feeling old. Where “Almost Medieval” deals with the disgust an older person feels at the decrepit state of the human race, “Blind Youth” shows the demented, unthinking joy of the youth, who have grown up in an industrialized and urbanized world, and don’t know different--or better.
While there have been many classic underground albums whose covers aimed to shock and displease polite society, the cover of Reproduction is one of the few that I feel would still be seen as offensive, over 40 years later. It was allegedly the product of a miscommunication between the group and the illustrator commissioned to create it; the band requested a scene in which people are dancing above a ward of babies in glass-topped incubators, and the striking angle, which seems to show people crushing infants underfoot, is an unintentional aspect of the design. Unintentional or not, this crudely violent aspect dominates the final composition, and lends it vileness and immediacy. Like the lyrics of many of the songs, the combination of the cover and title can be interpreted a number of ways. Perhaps it’s a glib commentary on human reproduction as fun and games: we partake in the “dance” of courtship and sexuality, and babies drop beneath our feet. Or perhaps it suggests a contrast between life’s enjoyments, like dancing, and its stressors, like the responsibilities of parenthood. It’s hard not to see so many crying, seemingly distressed infants without becoming upset oneself, and I think the deep instinctual revulsion that this piece inspires is part of why it’s remained so resonant in its subversiveness.
As I mentioned in my introduction, the Human League have gone down in history chiefly for the music they made later, which has largely buried this early period as part of their legacy--at least in the public eye and outside of the dedicated diggings of motivated enthusiasts. If you’re a fan of what you’ve heard from this album, you’ll probably enjoy their 1980 follow-up Travelogue, as well as their EP, Holiday ‘80. Given the emphasis on long-form albums among music aficionados, EPs and their exclusive tracks are quite frequently missed, but Holiday ‘80 is a gem from this short-lived line-up, featuring the fragile “Marianne” as well as a cover of the stadium favourite “Rock ‘N’ Roll,” made famous by Gary Glitter. Thumbing its nose at everything the culture of “rock and roll” stands for, and transposing this hymn to its greatness into an abrasive and sterile lunar landscape of synths, this is one of my favourite covers of all time, and seems to prefigure how a very different Human League would later become the archnemesis of all that rock fans held holy. It was also one of very few tracks to be performed on Top of the Pops, and subsequently see not a rise, but a drop in the singles charts!  
Music: “Rock ‘N’ Roll”
My favourite track on Reproduction is one that appears on its second side, unlike the other tracks I’ve talked about so far: “Austerity / Girl One.” Side Two of Reproduction is mainly focused on longer and more narrative-driven tracks, and this is no exception. Like the opener of the second side, “Austerity / Girl One” is a medley, albeit one of two pieces that are original compositions and not covers, as medleys usually are. This track’s story is both timeless and modern, a bit like a contemporary King Lear: the “Austerity” half deals with an aging father, incapable of understanding his children, dying alone and ignored, while the “Girl One” half puts us in the mindset of his daughter, a New Woman whose life is hectic, but also bleak. It’s a story that many of us will relate to, about people who try their best with what they’ve got, but still feel as though they’ve failed in life. Its simple, but effective musical backdrop of wan synth pulses allows the narrative, and Oakey’s evocative portrayal of it, to take center stage. That’s everything for today, thanks for listening.
Music: “Austerity / Girl One”
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metronn · 3 years ago
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sonic for the ask game :3
blorbo (favorite character, character I think about the most)
SONIC!!! he’s literally just a little guy. he is so <3 adhd little stupid ass beloved
scrunkly (my “baby”, character that gives me cuteness aggression, character that is So Shaped)
silver lol he’s so cute and the amount of really cute art of him just adds to it haha!! he is also super cool and i want to squish his face and kiss his little forehead.
scrimblo bimblo (underrated/underappreciated fave)
STICKS AHHH !!! sonic boom made her a bit more appreciated, but even there she’s not as much of a fave as the other characters. idk i just think she’s very cool and fun :D
glup shitto (obscure fave, character that can appear in the background for 0.2 seconds and I won’t shut up about it for a week)
ummm friendbot from sonic boom…. he’s so big and friendly and awesome and he has little 🥺 eyes and i think he is the bestest
poor little meow meow (“problematic”/unpopular/controversial/otherwise pathetic fave)
okay um i know people don’t like him - and i understand why - but christopher from sonic x… i think he’s like. kind of annoying in an endearing kid way. he’s more problematic than wesley from star trek tng but i have similar feelings about them both lol
horse plinko (character I would torment for fun, for whatever reason)
i would torment boom!eggman because i think it would be funny but i don’t want to hurt him
eeby deeby (character I would send to superhell)
the sonic movie version of eggman went to the mushroom planet and superhell is next on the list. also the S team super speed guy (christopher’s uncle) really pisses me off so. him too
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crusherthedoctor · 4 years ago
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Can we have some unpopular Sonic opinions?
I tried to cram in a lot, so I hope this satisfies you. :P I tried to stick to the ones that I haven't brought up quite as often, since by this point, we all know that I think IDW's storytelling is dire, SA2's story is overrated, X Eggman is an embarrassing portrayal (at least from season 2 onwards), Blaze shouldn't be handcuffed to Silver, Shadow's backstory had issues with or without the Black Arms, Neo Metal Sonic looks silly, etc. But anyway, here we go:
- Knuckles may be tricky to incorporate into plots that don't relate to Angel Island, but making him obsessed with his duties is no better than having him forget about Angel Island entirely.
- I like Marine, and never found her annoying. Oh, I understood what they were trying to do with her, but I honestly wasn't put off by her, and found her Aussie lingo more endearing if anything. Since her debut was during the period in my life where where I couldn't stand Sonic himself, I instead thought he was irritating (and hypocritical) for getting annoyed with her for doing shit he would often be guilty of.
- Silver is just as guilty of being shoehorned into games and plots as the Deadly Six are. Having more fans than the latter is irrelevant, since we're still talking about a character who constantly has to time travel in order to be present.
- Speaking of Silver, if he has to stick around, please do something different with him. They've pulled the doomed future routine multiple times now, and it's been boring every single time. I wasn't interested when it involved Iblis. I wasn't interested when it involved Knuckles drinking the edgy Kool Aid. I wasn't interested when it involved a council of dumbasses... give it a rest already.
- The Tails Doll can work as a mildly creepy thing, with maybe more to it than meets the eye when it's time for a boss fight or what have you. But the memes about him stealing your soul are just dumb, and I thought it was dumb even back in my teenage youth.
- “Eggman is supposed to be clownish!” Yeah, well he's also meant to be a genuine villain with a 300 IQ. These qualities don't have to be mutually exclusive.
- “Sonic is supposed to have attitude!” Yeah, well that's not the same thing as being an absolute cunt. Sonic was only ever meant to come off as having an edge compared to Mario. He was never meant to be a GTA-tier protagonist.
- Rouge is not a villain, and never was a villain. Literally the whole point of her role in SA2 was to reveal that she was working against Eggman and Shadow the whole time, albeit using sneakier tactics to do so. You'd think all those people who exult SA2's story would remember this, but apparently not. She barely even qualifies as an anti-hero, since aside from stealing the Master Emerald, she rarely does anything morally questionable otherwise. She's got a lot more good in her than people give her credit for.
- Captain Whisker is a better Eggman Nega than the actual Eggman Nega. And as far as robot characters in this franchise go, Johnny's design is pretty underrated.
- I don't like Iblis or Mephiles, but I DO like Solaris, and it annoys me that it was out of focus for most of the story due to all the time spent on its less interesting halves. Had they kept the backstory with the Duke and his experiments, and worked from there, I think they could have provided an interesting contrast with Chaos (since Solaris can also qualify as a monster with a sympathetic backstory) instead of recycling the surface level schtick.
- Black Doom may technically be just as bad as Mephiles, Nega, Scourge, Mimic, etc, since he's yet another villain with one-note characterization and fucked over Eggman. But because he never gained a disproportionate fandom, he doesn't annoy me to the same extent. It's easier to ignore him by comparison, and his Dr. Claw voice and face shaped like a lady's delicate part make him enjoyable to mock.
- Likewise, while Lyric is also on the same level as these other villains, it's easier to dismiss him because I was never invested in the Boom games anyway, and being an obvious alternate universe (compared to Sonic X or IDW, which retain the Modern designs and plot elements), it never had an effect on the main series. I also unironically like his design, and if nothing else, at least this snake didn't start a hypnotism fetish across the internet.
- Sally - and the rest of the Freedom Fighters for that matter - have had their importance in the franchise severely inflated. They may have been lucky to be the face of popular media (SatAM and Archie), but they're not these magnificent entities that the game characters are but a speck of dust in comparison to. Having a “legacy” doesn't make them more entitled to shit than any other character, old or new.
- Conceptually, the treasure hunting gameplay is one of the better alternate gameplay styles IMO. But it was let down in SA2 by its one track minded radar (the levels may have been big, but I don't think that would have been an issue on its own if the radar was better). If they brought it back and made it more like SA1's treasure hunting, I'd be all for it, although it would probably be better suited for a spinoff title.
- This goes for a lot of games, but when it comes to 2D, I prefer sprites over models. Not that the Rush models are bad (though the ones in Chronicles sure as fuck are), but the sprites in Mania and the Advance trilogy are just so charming and full of character.
- I actually like Marble Zone. Yeah, the level design is a bit blocky, but I love the concept of an underground temple prison, mixed with lava elements in a zone that otherwise isn't a traditional volcano level.
- I also like Sandopolis Zone. Again, completely understand why it's not the most popular zone around, but I've been a sucker for the Ancient Egyptian aesthetic since childhood (you can thank Crash 3 for that), and Act 1 is visually stunning.
- I prefer the JP soundtrack for Sonic CD over the US version overall... but I also prefer Sonic Boom over You Can Do Anything.
- SA2's soundtrack isn't bad by any means - I love Rouge's tracks, and The Last Scene is one of my favourite pieces of music - but as far as variety goes, it's a step down from SA1's soundtrack.
- If Sonic X-Treme had been released, it probably would have been unenjoyable and confusing. Whatever your thoughts on SA1, it was probably the better option between the two as far as Sonic's first legitimate translation into 3D goes.
- I have no qualms with Modern Sonic and the other Modern designs and characters, but I also fully acknowledge that changing gears from Adventure onwards - and doing it with a great amount of fanfare - was always going to create one of the biggest divides in the fandom, and fans shouldn't act surprised that this happened. The fact that they felt the need to hype up a new design and direction in the first place (compared to Mario, who has mostly been the same since the beginning, with only the occasional minor change with little fanfare) also indicates that they weren't confident enough in Sonic and his universe being the way it was, which often gets ignored by all the “SEGA have no confidence!!!” complaints you see with their recent games.
- Unleashed did not deserve the incredibly harsh reviews it received back in the day... but it doesn't deserve its current sacred cow status either. It had more effort put into it than '06 to be sure, and I can respect that, but much of it was misguided effort, and even if you like the Werehog, you have to admit that the idea came at the absolute worst time. The intro cutscene may be awesome, as is the Egg Dragoon fight, but 2% doesn't make up the entire game. Chip was also quite annoying, and I wasn't particularly sad when he pressed F in the chat at the end.
- On the other hand, while Colours definitely has its shortcomings, and people have every right to criticse those shortcomings, a lot of its most vocal detractors tend to have a stick up their arse about the game because people actually enjoyed it, and it had a gimmick that people actually liked. Yes, it may have been the first game to have those writers everyone hates, but then SA1 was the first game to give the characters alternate gameplay styles and have other villains upstage Eggman, so...
- Forces is absolutely not on the level of '06. It's nowhere close. A game being flawed does not make it the next '06, clickbait YouTubers. Or should I say, the game they want to retroactively apply '06's reception to, since they've been trying hard to magically retcon '06's own quality...
- To echo @beevean, ALL of the 3D stories have their issues. SA1 is probably the most well-rounded of them on the whole, but even that one isn't perfect.
- To echo another opinion, although I do love SA1, I'm not crazy over the idea of a remake, and would prefer them to just take Sonic's gameplay from SA1 and work from there. Because with a remake, you're stuck in a hard spot: Do you keep it the way it is bar the expected graphical upgrades, and risk accusations of not doing anything to actually improve the experience? Or do you try to address past criticisms, and risk the wrath of the fans who will inevitably go on a #NotMyAdventure crusade about it? What people fail to consider is that the Crash and Spyro remakes were accepted gracefully because their original iterations were still unanimously beloved for the most part, whereas SA1 - and especially SA2 - have always been divisive, and have only gotten moreso over the years.
- People take their preferences for the character's voice actors too seriously. I have my own favourites like anyone else, but I don't make a big deal out of it.
- And with fandom voice actors, they usually focus too much on doing a basic impression of their preferred official voice actor, and not enough on the acting. So you end up getting a lot of fan voices who sound like decent impressions of Ryan Drummond or Jason Griffith on the surface, but they sound utterly empty beyond that impression, because there's no oomph or depth to the actual emotions. They think about the actor rather than the character, when it should really be the other way around.
- The thing with Ian Flynn is that he is capable of telling a decent story, and he can portray some characters well. But he's proven time and time again that everything will go off the rails if he's given too much freedom (ironic, given how quick he is to point the finger at mandates when something goes wrong).
- Ian Flynn and Shiro Maekawa are not the only people in the world who are allowed to write for Sonic. I understand that one should be cautious when seeking out new writing talent, but for all the fandom's accusations of playing it safe, they sure aren't in a rush to experiment outside of their own comfort zone.
- And of course, the big one: You don't fix the franchise's current problems by crawling back to its previous problems. It's much more helpful and constructive to discuss the good and bad alike with each of the games. Less “THIS GOOD, MODERN BAD”, and more “This could work, but maybe without that part...”
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themattress · 3 years ago
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My Top 30 Favorite Video Games
Inspired by @ultraericthered’s Top 30 Favorite Anime post. 
Although I’m doing mine in countdown form, ‘cause it’s more fun that way!
30. Super Mario Bros. - Arguably the first “blockbuster” game to be released, not only does Super Mario Bros. still hold up over 35 years later but it’s a gift that keeps on giving with how many different incarnations, remixes, fan games using its assets, etc. that we have now.
29. Phoenix Wright: Ace Attorney - OBJECTION! While I cherish the entire original Phoenix Wright trilogy of the Ace Attorney franchise, I’ll always be the most partial to the original outing. The sheer audacity and hilarity of the concept, which is grounded by endearing characters and compelling mysteries, shines brilliantly in this little, easily accessible game. 
28. Trigger Happy Havoc: Danganronpa - While similar in many ways to Ace Attorney, Danganronpa boasts a variety of more actual gameplay than mere point-and-click text scrolling. But what really makes this stand out, beyond gameplay or even the strength of its concept, story and characters, is the atmosphere it creates. For good and for ill, traversing the pristine, neon-lit hallways of the abandoned Hopes Peak Academy looking for clues as I’m forced to play by Monokuma’s twisted rules is an experience that will stay with me forever.
27. Star Fox 64 - Beyond all the entertainment this game provides through memes, it’s really just a fun, reasonably simple but just moderately complicated enough game that’s accessible to any player even if they usually don’t go for aerial shooters. It’s also one of the earliest console games that I ever played, so of course it’s going to hold a special place in my heart.
26. Batman: Arkham City - It’s an impressive feat when an open world game can still feel so claustrophobic in all the right ways, and that’s what Arkham City accomplishes. This game is essentially The Dark Knight to Arkham Asylum’s Batman Begins, escalating the action, suspense and sheer Batman-ness, providing unlimited opportunities to enjoy yourself playing as Gotham’s defender and facing down the greatest Rogues Gallery in comic book history.
25. Red Dead Redemption - Look, I know that Red Dead Redemption 2 is technically the superior game. But its complicated story, sprawling cast of characters, and vast canvas of a world can be pretty daunting, whereas I feel like the original Red Dead Redemption struck a much better balance. Allowing open world freedom within the confines of the straight-forward story of John Marston’s redemption really makes you feel like you’re in an old Western film, and the way that choices you make as a player impact the way that film ultimately turns out is one of the strongest arguments for video games being worthy of consideration as true art.
24. The Elder Scrolls V: Skyrim - So, ten years ago an open world adventure video game series releases its fifth entry...and to this day, we’ve had no sixth, in favor of expansions and updated re-releases of said fifth entry. But that’s not a sign of laziness; it’s a sign the developers know they hit such a peak in quality that they have no need to rush anything further out the gate, as Skyrim is a gift that keeps on giving. Addictive in how unlimited in possibilities it is, with each playthrough never being the same as the one before, Skyrim is a gaming masterpiece that I don’t think I’m going to get bored with playing anytime soon.
23. Super Paper Mario - This may be an unpopular opinion, but I vastly prefer this game’s action-platform-RPG hybrid gameplay style to the prior installments’ traditional turn-based RPG style, which feels more at home in stuff like Super Mario RPG and the Mario & Luigi series. But gameplay aside, I think this has the strongest story of any Mario game, trading in the usual “save the kingdom/princess” fare for saving all of reality, with legitimate emotion and drama and even character development. It’s one of the Wii’s shining gems, to be sure.
22. Epic Mickey - This game’s graphics are by and large unremarkable, its gameplay is fraught with issues (that camera is unforgivable), and it’s nowhere close to the best on its system or genre. But Epic Mickey is a case study in where the effort put into crafting the game’s world and story, not to mention the obvious love and respect for the material being worked with, pays off. Any Disney fan will love this game for its story, which puts Mickey front and center as an actual character rather than a mascot and dives deep into his history as he meets his “half-brother” Oswald the Lucky Rabbit, and its mystical, unique atmosphere - what the graphics can’t deliver, the fucking music more than makes up for. All of the game’s flaws mean nothing compared to the sheer heart on display, and I treasure it greatly as a result.
21. Batman: Arkham Asylum - I already mentioned that Arkham City is the superior game, but as was the case with Red Dead Redemption and its sequel, personal preference strikes again. The simpler story and narrower confines of Arkham Asylum just appeal to me slightly more, and I feel like the borderline horror atmosphere this game has could never fully be replicated by all of its sequels and spin-offs. Also, you can play as the Joker in this. WIN.
20. Metal Gear Solid - And on the subject of Arkham Asylum, it owes much to this game, which created the template of a lone badass hero having to use stealth and weaponry to liberate a government-owned island from the lunatic terrorists that have taken over. Hideo Kojima famously never wanted this game to have any sequels, and I can definitely see his point, as it’s a complete and wholly satisfying experience in of itself and I don’t feel like it’s ever been topped. At the very least, it’s certainly the most enjoyable of the series to me.
19. The Legend of Zelda: Majora's Mask - Also, speaking of “borderline horror atmosphere”, we have the freakiest game that the Legend of Zelda series ever put out. What was supposed to just be a gaiden to Ocarina of Time mutated into this beautiful monstrosity that’s become just as iconic. Nobody who plays this game is ever going to forget that fucking moon and all the constant jumping back and forth in time across three days as you try to prevent the apocalypse of Termina. It’s the kind of gaming trauma that’s well worth experiencing.
18. Kingdom Hearts: Chain of Memories - Like Majora’s Mask, this game is a case study where you can take a bunch of recycled assets and gameplay, and then make something unique from it if you have a well-crafted story with a dark and disturbing atmosphere. It’s hard to experience or appreciate the transition between Kingdom Hearts and Kingdom Hearts II without playing this midquel, which takes the narrative and characters to deeper levels without being pretentious about it and sets the stage for the proper console sequel perfectly. And if you can’t get into it being on Gameboy Advance, then just play the PS2 remake (which is arguably the superior version anyway) and you’re good! Just...don’t mind the cards, OK?
17. Sonic CD - And now we have another game about jumping back and forth through time to prevent an apocalypse! See the common threads at play here by this point? Sonic the Hedgehog is at his best in 2D gameplay, and I personally enjoy this the best out of all the 2D games in the series. As obscure as the Sega CD was as a system, it was powerful enough to take the blue blur’s speed to its maximum level, set alongside beautiful graphics and a kick-ass soundtrack (well, two different kick-ass soundtracks; and I actually prefer the US one). 
16. Pokemon Black & White - While there were advancements made to story and graphics and gameplay features in the third and fourth generations of the Pokemon series, nothing felt as truly ground-breaking as the second generation games until the fifth gen with its Black & White games. This was arguably the game series’ peak in quality on all fronts, but its specifically the story that lands it on this list, as its well-written and paced, subverts many formulaic elements from the previous games, is set in one of the most unique regions in the Pokemon world, and has a timeless message that has only grown more relevant with age. 
15. Super Smash Bros. Ultimate - The whole series could really go here, but fortunately the most recent entry is the perfect embodiment of said series, with every playable character there’s ever been and then some. The sheer variety is unmatched by any other fighting game out there, and its story mode, “World of Light”, is quite possibly the greatest video game crossover in history given how many characters are featured as both fighters and spirits.
14. Super Mario 64 - I’m pretty sure this game used to be higher in my favor, but replaying it on the Nintendo Switch recently has made me aware of how, as the first game on the Nintendo 64 and the first 3D platformer, it’s poorly aged in several areas. However, I must stress that it is still a very good game. The fun of going to the various worlds within paintings in Peach’s Castle hasn’t changed, nor has how smoothly and seamlessly Mario managed to make the jump from 2D to 3D. Just like Super Mario Bros., the number of games that owe something to this one is too great to count, and that’s an achievement that remains timeless.
13. Dark Chronicle - Also known as Dark Cloud 2. I hadn’t heard a damn thing about this game before renting it on a whim many years ago, and I was caught off guard by just how good it was. It’s got a simple but effective story and likable characters, a timeless atmosphere, beautifully cel-shaded graphics, dungeon-crawling gameplay, action-RPG combat gameplay, literal world-building gameplay, and even a fishing minigame! This game can actually stand besides the Zelda series without shame; it’s truly an underrated gem.
12. The Legend of Zelda: Twilight Princess - Oh, speaking of Zelda, this game goes full Lord of the Rings-style epic fantasy with it and it is glorious. Between the near perfect gameplay, beautiful 3D graphics, and one of the best stories in the series (with one of the best characters: Midna), Twilight Princess’ most prevalent complaint from critics all the way up to its own developers is that it wasn’t even MORE expansive and awesome given how long it was hyped, and if that’s the biggest issue with the game then I’d say it’s in pretty good shape.
11. Super Mario Galaxy - Super Mario 64 may be held back a little by how its aged, but no such thing is holding back Super Mario Galaxy. Super Mario Odyssey might be as good or possibly even better, but I just don’t hold the same feelings of amazement and respect toward it that I do for this game. From the blitzkrieg-style attack on the Mushroom Kingdom by Bowser to the discovery of Rosalina’s space station, this game had me hooked from the first few minutes, especially with it blaring that awesome orchestral score the whole way through. To this day, I maintain that this is Mario’s greatest 3D adventure. It’s simply magnificent.
10. Final Fantasy X - Ha! See what I did there? This game has caught flak for some of the awkwardness that comes from being the first fully 3D entry in the series, but I think that’s tantamount to nitpicking when compared to all it does right. To me, this was the last really good installment of the main Final Fantasy series, with a story and world so brilliantly developed that the game earned the immediate breakthrough success and acclaim that it found in its native Japan. 20 years later and, as the HD remaster has shown, it still holds up as one of the most engaging JRPG experiences I’ve ever had the pleasure of having.
9. Banjo-Kazooie - At the time, this was basically Rare’s copycat version of Super Mario 64, although considered about as good. Now, however, there’s a difference: the aging issues I mentioned for Super Mario 64 don’t apply for Banjo-Kazooie. Whether replaying it on the Nintendo 64 or on whichever Xbox you’ve got, this game is still just as fun, imaginative and hilarious now as it was back then. It’s quite possibly the greatest 3D platformer ever made.
8. Pokemon Crystal - The definitive edition of the Gold & Silver games of Pokemon’s second generation, taking what was already a phenomenal advancement and improvement to the first generation and making it even better with additional features such as the ability to play as a girl for the first time and a more clearly defined storyline centered around the legendary Pokemon featured on the game’s box art. Pokemon had been written off as just a passing fad up until this point. This was when its staying power as a video game juggernaut was proven.
7. The Legend of Zelda: Breath of the Wild - Talk about a win right out of the gate for the Nintendo Switch! This game returns the Legend of Zelda series to its roots while also applying all that has been made possible in video games since the original game’s release, and the result is an enthralling, addictive, open world masterpiece that has set a new standard of quality for both the Zelda series and for many modern video games in general.
6. Kingdom Hearts II - The Final Mix edition to be precise, although in this day and age that’s basically the only edition people are playing anyway. This game is the apotheosis of Kingdom Hearts as both a video game series and as a concept; filled to the brim with Disney magic and Square Enix RPG expertise and paired with some of the most refined action-based gameplay there is. And when it comes to bringing the original Kingdom Hearts trilogy’s story to a close, does this game ever stick the landing. The series could have ended right here and I would have been completely satisfied (and its reputation would be a lot better off, too!)
5. Pokemon Yellow - While I maintain that this game, the definitive edition of the original first generation Pokemon games, still holds up as fun to play even now, I’ll admit that it’s pure bias that it ranks so high. It was the first proper video game I ever played, there was no way I was leaving it off the top 5! Its blissful nostalgic atmosphere is always such a delight to return to.
4. Banjo-Tooie - Remember when I said Banjo-Kazooie was “quite possibly the greatest 3D platformer ever made”? The “quite possibly” is because its in stiff competition with its own sequel! And personally, I’m in Banjo-Tooie’s corner; something about how inter-connected its worlds are and the addition of so many things to do all while maintaining your full moveset from the original game is just beautiful to me. Both it and its predecessor are like obstacle courses that I never tire of running through, which is the hallmark of brilliant game design.
3. Kingdom Hearts - Another case where the sequel may be the superior game, but my own personal preference leans toward the original. And in this case, it’s a highly personal preference: this game and my memories of playing it for the first time are so very dear to me. The characters and worlds of Disney put into an epic crossover RPG was like a dream come true for me and no matter how far the series it spawned has deteriorated, nothing can detract from the magic of this game. It’s got a certain, indescribable feel and atmosphere that’s never truly been replicated, and that feel and atmosphere still holds up whenever I revisit it. The gameplay may not be the best, particularly when compared to Kingdom Hearts II’s, but the charm of the story and the characters and the world and the very concept more than makes up for that. As far as I’m concerned, it’s one of Disney and Square’s greatest masterpieces.
2. Final Fantasy VII - I was aware of the hype this game got and was totally ready to call it overrated, but damn it, it got me! I don’t know what it is about this game with its blocky early 3D graphics, poor sound quality to its excellent soundtrack, and frequently mistranslated script that proved to be so gripping and enjoyable to play through, but man did it ever Limit Break its way into my heart. This is considered a JRPG classic for a damn good reason.
1. The Legend of Zelda: Ocarina of Time - Do I really need to explain this one? It’s famous for being frequently cited as one of the greatest video games ever made, and like Final Fantasy VII, its hype is well-deserved and totally justified. Whether you’re playing it on the Nintendo 64, the Gamecube, the Wii, the 3DS, and hopefully the Nintendo Switch in the future, there is a magic quality to this game that permeates through every step you take in its fully 3D world. It’s a triumph that has stood the test of time, cementing the Zelda series as truly legendary.
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popculturebuffet · 4 years ago
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Amphibia Weekly Reviews: New Wartwood and Friend or Frobo?
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Hello all you happy people! And welcome back to another week’s worth of Amphibia reviews! And we got two standout episodes today as Marcy tries to home improvement her way into people’s hearts, and Polly makes friends with a destructive but endearing robot. Find out what I thought about in full under the cut!
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New Wartwood: Marcy episode! Wu-hoo! And true to the show’s current status quo, and I do love how it evolves, it’s her first day in Wartwood and she’s pumped. And true to the awkward, probably autistic like yours truly, nerd we’re dealing with.. she does not make a great impression or intergrate herself to the naturally suspcious of outsiders tow. So when questioned by Anne how her day went she gets into how the town’s carefully built on a swamp.. and how the townsfolk hate her, complete with Angry Mob. Anne disperses it but it’s still the funniest moment of the episode to me, both in how a small one sprouted up so quick.. and how polly’s there despite LIKING Marcy (”I go where the mob goes anne!”). ALso i’d be remiss if I didn’t mention Anne just.. casually blushing while talking to Marcy. There’s no catalyist or any reason she would for any other reason than being sweet on her. 
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So Marcy, after fixing a statue she knocked over, decides she can earn their love faster as she dosen’t want to wait.  This does get to one of Marcy’s core issues.. while she has many, like any of us, it ties back to the fact she has trouble getting this isn’t a video game. I mean she does get the diffrence between real life and a game on an objective level, but she can’t get real life dosen’t WORK like fiction, something i’ve also struggled with and can massively relate to. So she assumes helping them, via fixing up the town a bit, will make them like her. It makes them warm up a little but they still don’t. 
So naturally, who should come in by blimp to give her a tempting offer that will end badly but Mayor Toadstool! He also has a blimp now but it keeps escaping... I think I know where it went. 
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So THAT’S how he can afford those things. Naturally seeing how nice Marcy made things he has a plan to exploit the hell out of her gifts with masonry to pretty up the town as a tourist attraction to make him more money. Anne talks her out of it.. but she ends up caving in the middle of the night. I also love the touch of her staying in the Fwagon, not forgetting the plantars bought it and finding a practical use for it in and out of story now i’ts no longer needed. I also love the little signs she has on it. 
The next morning the town awakes to marble pillars in front of all of the shops to make them look fancy and Marcy and the Mayor promoting the town’s new effort,s including a golden founderss tatue and a horrifying golden clock of toadstool, with Anne warry of her girlfriend’s antics. Mostly becaue you can’t force people to like you or bribe them to. Otherwise you cause the entire town to sink into the water bellow... like now. But while Marcy is now convinced the town will never accept her she still dosen’t want them all to die, and summons Joe Sparrow.. who continues to be the best thing ever added to this cast I swear to god as he helps her save the day, removing the various new things to reduce weight, saving some villiagers from a pillar (as Croaker points out their frogs ending up in the water isn’t that deadly), and getting rid of the gold monstrosities. 
So the end result is that the town is rightfully liviid, though she does genuinely appologize.. and suprisingly.. TOADSTOOL actually tries to take all the blame. The town rightfully dosen’t let him, but it’s clear he’s somehow growing as a person. Even if anne’s assement of him as “What would happen if the Monopoly Man had a Baby with a PIece of Fried Chicken” is still 100% accurate. They do agree they’ll like her with time, just like Anne, and if supscious, will gladly give her another shot. So Marcy’s learned her lesson.. always listen to your girlfriend. And while she literally fixes her damage.. the mascot toadstool hired explodes as it’s full of bugs. 
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Final Thoughts on New Wartwood: This was a fun episode. A fairly simple and predictable one, but sometimes that works perfectly and this one was just damn funny, charming and full of good character stuff. Top notch. 
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Friend or Frobo?:
I have a confession to make: I fricking love robots. It’s something that really HASN’T come up before, but I love a good robot. There’s just tons of good stories to be had with artifical beings, their struggles to be recongized for who they are, their cool powers, their awkward but endearing attempts to fit in with us less than deserving humans. And ficton’s had TONS and TONS of awesome ones: The Vision (in both 616 and MCU flavors), who is one of my faviorite heroes period, Red Tornado, Jenny Wakeman, Shard the Metal Sonic, BOYD, Aya, Data, Crow, Tom Servo, Gypsy, Growler, Robo, Grimlock. the list really DOES go on into infinity for me. 
WEirdly though I didn’t pay much mind to Frobo before this episode.. but with no real personality other than endearlingly running into the same obstacle for hours, and no real background yet, I didn’t really have anything to attach to other than “Cool anne’s either going to nearly get killed by a robot or get one”. But this episode changed that using the oldest trick in the book: having a child befriend it. We’ve seen it before with Sentinels, Badniks, Autobots and Iron Giants. Now we get it again with largeish frog robot. And it is pretty damn good. 
This is a Polly episode. It’s Hop Pop’s faviorite day: Seed Store Day! Naturally Marcy has come along and naturlaly she’s just as geeked out about seeds as he is because she’s precious and I must protect her from the horrible trauma her trusted father figure is about to inflict on her. Polly naturally wants to get into some shenanigans but suprisingly.. Anne and Sprig don’t wanna anymore. THey’ve learned their lesson and decide to just play video games. So polly does the resonable thing.. and blames them for some shenanigans on her part and goes out to get into more shneanigans only to find it’s lonely without a friend. 
Enter Frobo, named that because he looks like a frog and she heard the term robo from anne’s game. And despite very limited programming... Frobo is VERY loveable. As Polly notes he’s essentially a baby: he starts by mimicing her, including his horrifying but endearing laugh, and even doing her spin dash she gained a few episodes back I didn’t mention because I forgot. That one’s on me. Sprig also did the Yooka Laylee thing on top of her spin dash then so there’s that. 
Point is it’s all fun, games and heartwarming bonding till Frobo accidently floods the city and gets mobbed and one of the mobbs makes the terrible mistake of accidently kicking polly. 
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He goes into Red Eye Iron Giant HOmage mode and starts fighting everybody.. including Anne and Sprig who show up to contain things, but eventually Polly wins everyone over with a heartwarming speech as she stops him, pointing out it was her fault and while he is weird, he’s just an innocent> The town.. decides why not. As the mayor points out “We already have two freaks what’s a third”. And given Marcy nearly killed them all yesterday and they begrudginly acepted her and anne did it WAY more than once and they see her as one of them, yeah they give up. 
Naturally once they get back Marcy is an easy sell. Now she can do chrono trigger cosplay! Hop Pop is a bit till it’s shown that frobo can farm super fast, and he’s part of the family now. Sprig and Anne shrug off him having come from the factory, and this surely won’t backfire on them surely. 
Final Thoughts on Friend or Frobo:
This one was excellent. The idea of Polly having to learn repsonsiblity was a nice idea, and Frobo is as I said endearing: he’s simply an innocent being who knows nothing and is slowly learning and his friendship with polly is really fucking cute. And giving him an emotional attachment to the plantars means whatevers going on with him gets higher stakes.. and given how robots are treated in fiction i’m just counting the minutes till he tragically gets blowed up real good. But until then this episode was a standout for the season. While as I made clear the “Kid befriends death machine” trope is not NEW, the baby concept made it feel fresh. It also as usual had some good jokes. 
So all in all a top notch week, really great stuff and i’ts only going to get better next time!
Nexttime: Mayor Toadstool is tempted to leave. Kay. But more importantly MADDIE EPISODE AGAIN BITCHES. AND IT HAS MARCY IT. I’M READY. 
Next On This Blog: Final Space Yo! Quinn and Gary visit earth and Tribore leaves.. again. Be here or be... elsewhere I guess
If you liked this review, follow for more, join my patreon, and comission your own review if you want via my askbox, discord and dms. See you at the next rainbow. 
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magmahurricane · 4 years ago
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Assorted IDW thoughts
Let me preface this by saying Ian Flynn is not a perfect writer. 
I personally believe his greatest weakness is in writing this long, spanning arcs. We’ve seen this even in Archie with the Mecha Sally arc, and in post-reboot with the Shattered World Crisis arc. And it’s reared it’s ugly head again with the Zombot arc in IDW.
He also has a habit of favoring certain characters and trying a little too hard to argue why they’re good/likeable - this was especially a problem with Sally in his early run. 
With that said: I mostly enjoyed the Zombot Arc. I am someone who has been absolutely exhausted by media’s fixation on Zombies, but I found the Zombot arc... endearing, actually. 
The Zombot concept was a fun, fresh take and arguably more nightmarish than the average zombie, in that they were largely indestructible and you’d only need the slightest touch to be infected. And again, they couldn’t be put down.
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An unfortunately common criticism I hear about the series is that this arc was “too dark” for a Sonic the hedgehog comic, which I find to be an odd take.
The Sonic series has always dipped its toes into darker concepts. We have the bad ending from Sonic 2, and far less implied is the death of Maria Robotnik in Sonic Adventure 2 - in which we witness, as part of Shadow’s backstory: an unarmed, terminally ill 12-year-old girl being shot and killed.
In that same game, Eggman acquired a super space Fuck You cannon and destroyed a part of the moon, and made a very clear threat to fire it at the Earth.
Sonic Adventure 1 showed us an entire civilization that was wiped out after harming a bunch of innocent Chao and angering a god. Perfect Chaos leveled an entire populated city - even if you make the argument that an evacuation was put in effect and nobody died (which I don’t believe), that’s still an entire city’s worth of people who are now homeless.
There was also Sonic Battle and Emerl’s entire plight, which saw the entire main cast coming together to raise this robot like a sibling, who all loved him and were loved by him in turn, and ended with Sonic having to kill him. 
Sonic and The Secret Rings had Shahra die on-screen. I mean, she got better but still.
And don’t get me started on all the fucked up things that happen during the events of  the Shadow the Hedgehog game.
The point is, the Sonic the Hedgehog series has always had these bleak, dark moments. I don’t feel like the Zombot Arc was any darker than what we’ve already seen in this series. We’ve seen these characters backed into corners, we’ve seen on-screen deaths, we’ve seen these characters break before.
I feel like this criticism is misdirected; I think when people say the arc was too dark, what they mean is that it’s too long.  If we’re counting the Zombot saga starting at issue 15 (when Rough & Tumble got infected), this story arc has been going on for... 14 issues. With delays in mind, this arc feels like it dragged its feet horribly. 
Now, with regards to Characterization...
I think we all can agree SEGA’s recent takes on Shadow’s character are ass. There, I said it. Taking away all the development he had over the course of SA2, Heroes, ShTH and other instances - and making it so he apparently doesn’t consider Rouge and Omega his friends - is such a mind-numbingly stupid move.
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Ian usually writes a good Shadow (seriously, Sonic Universe arcs “The Shadow Saga”, “Treasure Team Tango”  - both pre-reboot arcs - and “Shadowfall” + “Total Eclipse” from the post reboot were really good!) but these mandates on Shadow’s character kill me. 
But unfortunately, Shadow isn’t the only character who suffered during this arc. Eggman started off the arc really well, but his choices and lackadaisical attitude towards how rapidly his plan spiraled out of control was so wildly OOC and frankly, dumb. It was frustrating to read through and didn’t feel like Ian’s usual mastermind Eggman.  It read as though Ian hit a bump in which he realized he needed a work around for why Eggman wasn’t doing anything about losing control over the Zombots and  decided to just have him not care. I can’t remember if a reason for this characterization was ever given. 
 Now, this on the other hand...
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This is a scene I’ve seen people rag on for being OOC for Tails, and even comparing it to the abysmal portrayal we got in Forces. 
Here’s the thing: I don’t think this was OOC for Tails. 
Lets look at Tails’ characterizations in, say, the Adventure-era games. His entire character arc in both was him realizing his own potential as someone who can stand on his own two feet, without needing to rely on Sonic. And he did it! By SA2, Tails has achieved his own independence. 
When he believes Eggman has truly killed Sonic, Tails is sad, but he’s also determined to stop Eggman, to keep fighting no matter what and hold his head high, because he knows he can do this. He won’t let Sonic’s faith in him be misplaced. 
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... But this isn’t like that situation, now is it?
Lets review Tails’ ploy over the course of this arc: He studied Sonic to the best of his abilities to try and discover how to cure his friend. He was confident and certain he could figure it out.
But the infection kept spreading. People - innocent people - were being claimed by the outbreak, and the pressure began to build. People Tails knew and cared about were being turned. The situation was growing more and more desperate. 
All the while, they slowly lost faith in Sonic, who was showing signs of fatigue. We also know from when Tangle was infected that the transformation into a Zombot is uncomfortable, if not painful. 
People around Tails were suffering, losing loved ones - and we, as the audience, knew that nobody was actually dead from this, but the characters don’t. Silver came from a future where the whole world became infected.
And just as soon as Tails came close to solving everything, it was all cruelly ripped away. Every time they thought they had a solution, it was lost. 
When the Zombots reached Angel Island,Sonic was at the point where he could hardly fight the infection off anymore. Zavok was advancing. They’d lost poor little Cream. They lost Knuckles. 
And Tails was slowly succumbing to the infection. 
I don’t think this was OOC. I think it made perfect sense, because the world was literally falling apart right in front of Tails’ eyes, and unlike SA2, there was nothing he could do about it at this point. He’s being infected and watching his friends fall while knowing that Silver’s future is a possible outcome.
He’s having to resort to pleading Sonic to succeed because this poor kid has watched the world fall before his eyes - and worse yet, he came so close to having the means to save it. 
I don’t agree that strong characters breaking makes them OOC. I think this serves to show just how broken Tails is by everything that’s happened, how bleak the situation is, and how genuinely scared he is. And who could blame him?
In conclusion, I think IDW Sonic has its flaws - Ian has some serious faults as a writer, but he’s also really good and has a clear passion for the series and characters. 
I enjoyed this arc for the most part - I just wish it had been trimmed down some. 
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ranger-report · 4 years ago
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Review: SPELUNKY 2 (2020)
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Few things in the Year of the Apocalypse have brought us joy; once upon a time back in February, there was something about a Sonic the Hedgehog movie that people actually liked, and then we went full-on deep into madness. From there it was disappointment after disappointment; even an unstoppable giant with hype, The Last of Us: Part II fell apart under fan scrutiny despite huge critical success.
But then, there was light: Fall Guys, a true underdog of a game, released and swept the internet and gaming as a whole with excitement. Joyous, colorful, wild, aggravating, Fall Guys single-handed brought catharsis to a series of unfortunate events, followed by a masterpiece of deception, Among Us. Also capturing colorful characters in the most unlikely of situations, Among Us is the game of Secret Hitler that nobody knew they wanted, ruining friendships along the way -- a game I plan to do a write-up on soon. And yet, we still have another gem to consider now, one which is seven years in the making, and against all odds is just as good -- if not better -- than it’s predecessor: Spelunky 2.
Once upon a time, a developer named Derek Yu released a pixellated exploration game that was a love letter to Pitfall and Indiana Jones. Dubbed Spelunky, it followed the trials and tribulations of the Spelunky Guy as he dove headfirst into a series of ever-changing caverns as he explored mines, jungles, icy caves, and Egyptian ruins to discover the City of Gold. It was released free online, and was well-received enough for Yu to work on an upgraded version, Spelunky HD. Gone were the retro pixels, replaced with detailed cartoon art and vibrant atmosphere. Telling the same story with the same levels, only now realized in higher quality and deeper secrets, Spelunky HD helped create the roguelike genre, in which players start at the beginning of a game with nothing, slowly make their way through the game amassing items and weapons to assist them, but death takes them all the way back to the beginning pockets empty. Then, the game randomly generates a new series of levels for the player to try again, ensuring no two runs are ever the same. For some this is frustrating, for others an endearing challenge. Many have spent hours diving deep into the game, searching over and over for its most hidden secrets, discovering hidden paths and endings only achieved through insanely difficult methods. With that game cemented as a bona fide masterpiece, it seemed daunting to even consider a follow up, but Yu and development team Mossmouth have done it once more with Spelunky 2, a game that feels tighter, plays looser, and somehow holds even more secrets than the first game, partially due in part to the sequel having actual lore to follow and a story that literally is out of this world. Here the protagonist is Ana Spelunky, daughter of Guy Spelunky (the titular Spelunky Guy....the game is full of dad jokes like these), as she followers her adventurous father and mother to the moon as they have disappeared there. Turns out the Olmec guardian defeated in the first game also has a presence on Earth’s satellite, and the Spelunkys have vanished in their quest to research this. So Ana, full of spunk and vigor and dog Monty in tow, steps into the spotlight on a completely new adventure, along with completely new friends.
Where the first game gave players options to discover and unlock new characters during the course of the game, Spelunky 2 treats these side characters as actual companions. A base camp at the start shows life and livelihood where everyone beds down and preps for the next expedition, where shortcuts to different stages can be traversed (once properly unlocked) and dialogue can be had. There’s a simple joy just to stand around and see everyone you’ve unlocked hanging out, walking around, as more and more beds occupy the camp. It’s a very subtle way of showing player progress that is both incredibly rewarding and relieving. And for the most part, it’s the same essence of gameplay. Explore levels filled with creatures out to kill you, while collecting gold and rescuing animals. Gold can buy resources from the shops located in the levels, animals give you a kiss for extra health, but only if they make it to the end alive. Meanwhile, the areas are loaded with traps, bombs, hidden monsters, jars filled with any number of surprises, and bonus areas that can be unlocked with the proper use of a rope or a bomb. But tarry too long and the ghost that haunts this world will reveal itself, slowly stalking you until either you reach the end of the level or there’s nowhere else to run.
Differences with the new game come in gentle shocks: for starters, where the first game had a linear progression this one has multiple pathways that can be taken to get to the end. And minibosses! Journeying through the opening caves, divided into four sections, leads to a confrontation against a giant caveman named Quillback in World 1-4, which leads to a pair of doors, one on either side of the level. First time playing through might lead to discovering one of the doors due to the way they’re split apart, but casual exploration to the opposite side reveals the truth: a whole new world. One door leads to Volcana, the underground mining operation in a volcano, the other leads to the Jungle, which has received deadly upgrades from it’s previous life. Spelunky 2 is littered with these gentle shocks as I mentioned above: golden idols still set off traps when picked up, but the traps now vary from falling pillars to explosive lava to spiked walls. Beyond the Jungle and Volcana lies a boss fight with Olmec, making a surprise appearance early in the game. And from here the game moves ever onward, revealing new areas, new characters to unlock, new surprises. And the surprises are telegraphed even better than they were in the first game. For example: unlock a special box with a golden key in the Caves to gather the Eye of Udjat, which lets you see through the floor. But the Eye can also be used to start up the Drill in Volcana, the only way to power it. What happens when you use the drill? Gentle shocks, indeed. New ideas also include mounts to ride (once tamed, which can leave you vulnerable for a moment while you wait for the ride to settle), each one having a different attack or special ability, and brand new shops which can let you into their back rooms to loot...unless you have a skeleton key and you want to risk pissing them off by breaking and entering. But pissing off a shopkeeper usually results in guns blazing your direction, and the imminent threat of death.
Death is in abundance. The game knows it, you know it, the characters know it. With a premise around the idea that death is impermanent while inside the tunnels of the moon, it becomes eventual that the characters get in on the act. Turning the page in Ana’s journal on the game over screen reveals little thoughts of hers on this leg of the journey: from base facts such as when she first took damage, to giggly details like “I was vegan” (referring to the fact that she didn’t eat any turkeys or -- god help us -- cavemen for extra health), the game brims over with character aplenty. Even certain guardians refer to Ana as “Reborn” nodding to the endless cycle. And, in fact, it is endless: it keeps going and going and going until eventually there is the final level and the escape from the moon. But how long will it take to get there? What sacrifices must be made to make it that far? How many loops, deaths, rebirths? As always with Spelunky, there is gold both figurative and literal to be mined from the ruthless exploration. Secrets are deep and wide, surprises await around every corner (was that a LEPRECHAUN and did it drop a FOUR LEAF CLOVER??? And did that ghost just sPLIT into FOUr???), and all of it is rewarding.
It can be difficult to review a game that I haven’t finished. A lot of Spelunky players have never finished the game. There’s a certain finesse to it, watching speedrunners bounce through levels undaunted, gathering miracle items to assist them. Then there’s players like me, that bumble and stumble their way into lucky runs and slowly earn shortcuts to different worlds. It’s a gamble every single time, and sometimes I wonder why I do it, but the charm and the fun and the fist-pumping feeling of success against all odds is what makes this game so much fun. And to think that Mossmouth not only captured the feeling of the first game, the majesty of it, and renewed all of that magic with the second. Someone made a blood sacrifice to craft this game, that much is for sure. As of this writing, the Playstation 4 version has been out for a few weeks, and the PC version for only a few days. After playing both I can confirm that they are precise, concise, and play exactly the same, although I do feel I had slightly better control response times on the PC. That said, online co-op is not yet available for PC, as Mossmouth is going over that aspect with a fine toothed comb. Having playing online day one for the PS4, I can say that the hiccups experienced then will be best served through Mossmouth’s attention first. Online play has become much smoother since, but players deserve the best experience off the jump.
Spelunky 2 is mana from heaven in these trying times, and I’m gobbling as much of it as I can. And when a game like this is is this deep and wide, there’s a lot to gobble...and all of it is tasty.
Final Score: 9/10
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deviant3lover · 5 years ago
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OOOOOOOO! You writing for other charaters now? Cuz, here are some bois I'd like to see your take on! Pick and choose who you'd please: Zombieman, Child Emperor, Tatsumkai, Sonic, Flashy Flash, Mumen Rider, King and, (one I'd really like to see) Sweet Mask. Thanks, and happy early birthday!
Thank you~! And lmao, my birthday was like, a month ago now;; I swear my attention span is hella weak- I see a shiny thing and I 
Z I P 
Outta my work and go over to look at it for the next 3 days.
And anon… dear anon…
I will do ALL OF THEM.
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MUMEN RIDER:
If I’m being honest? I honestly hated him when he was first introduced.
He cycled as fast as he could to confront the Paradisers, had a moment where he parked his bike, (a bit awkward, but I faintly enjoyed the sight) pulled off a show of confidence that implied that he knew the gravity of the situation and has a way of dealing with it effectively (the common subversive tactic: weak looking character has tremendous strength) and then got DECKED ON with one hit, showing that it was just shallow hot air he couldn’t back up.
And then he got credit for the work that Saitama did. (Albeit unintentionally.)
Not… the greatest first impression. I thought he was an overconfident guy who was playing hero, uncomprehending of the danger that he puts himself in for the sake of living in an idealised fantasy that since he’s the protagonist, since he’s the one with determination and a heart of gold, it’ll all work out. Him cycling towards the Sea King at full throttle, with him apparently not taking the hint from the Paradisers, drove that belief home to me even more.
(Wow, I sound like Garou here. :o…)
And then he launched into his spiel.
How he felt like he wasn’t good enough to take the promotion, how he knows, better than anyone, that he’s weak. That yes, he might not win- might even get killed for his fruitless efforts for it, but what matters is that he tries. Not because he feels like he can pull it off eventually, or that the monsters will submit to how ~brave~ he is, but because it’s just important to try in the face of overwhelming odds, if it means that others have a slightly better chance of surviving because of it. Willing to die just so others won’t, even when you’re dismissed as a weakling both in the present and after death.
And that made me doubt about what I thought of him.
It wasn’t until I saw him trying to convince TTM to leave Garou alone, trying to intervene when Garou attacked him, and getting his face smashed repeatedly into the concrete sidewalk for his efforts by the same man he tried to defend, that I was utterly convinced that Mumen was genuinely heroic.
This may be a little dark, but I have a feeling that Mumen’s sense of justice doesn’t entirely stem from his selfless nature, but also from feelings of worthlessness. That he goes above and beyond to be a hardworking hero because he feels he has no worth if he dares do otherwise. The Christmas extra chapter in the manga sort of sparked this belief for me. If Mumen’s sense of justice was purely selfless, he’d mention other options (e.g. Friends inviting him out, new bistro downtown, setting up a mini Christmas tree and treating himself to a nice present) and maybe consider injecting some time for himself for them, if not on Christmas day, then the day before or after. Instead, he says with a smile, that he’ll be patrolling the streets for danger with no allusion to his personal life. And that lingering suspicion still sticks to me to this day.
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CHILD EMPEROR:
First impression? I didn’t think too much of him, because I didn’t have much reason to. Very little screen time in the early manga/anime didn’t get me to form much of an attachment or investment in his character.
But later on? I like him! A kid prodigy, but it’s made clear time and time again that he still has room to improve, and I’ve always been a big fan of personal growth and developing self-reflection/awareness in stories. The fact that he wasn’t a stuck-up brat who thought he knew everything, and (taking into account that he’s literally 10 years old) still had a great deal of growth ahead of him in terms of the technological and the personal…
Yeah. I’m definitely holding out my hope for seeing a side story dedicated to him.
If I had the luck to choose the idea for the plot, I would love to see what sparked his love for technology, his mishaps and successes and so-so’s when it came to developing his skills and his gadgets. I want to be able to see the people around him reacting with awe and confusion over this kid hurriedly drawing up complex diagrams on a chalkboard board for different ideas before they leave his mind, which gadgets he’s put the most work in, the most time on, and is proud of, and finally; if he had a snobby phase and is ashamed of it. Bonus points if he took a break from his work to read up on how to be more like a mature adult so that older people will take him more seriously outside of being an inventor.
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SONIC:
I, uh… honestly don’t think too much of him? He never really stuck with me.
Conversely… I do, however, like the few times we get the spotlight shined on him. He’s a badass to watch, and I laughed and cringed when the infamous ‘accidental punch’ scene came up on my screen. Considering the fact that I watched the anime first before the manga, I wasn’t anticipating it at all.
Which makes me glad in this case! The animated scene feels way more impactful and memorable than the manga version. I felt the build up and the rapidly increasing dread rise in me as I saw Saitama’s fist slowly punch Sonic’s unmentionables. Animating the- ahem- impact of his punch done me in and seared that scene into my mind.
Hmm… I feel like Sonic’s a more rebellious version of Flash, whilst also having been influenced by him. The both of them enjoy taking care of themselves in more luxurious ways, with their glossy hair and refusal to be filthy or rough in any way (e.g. Flash taking good care of his hair in the shower, Sonic opting to cook the monster cells and serve them tastefully before eating them) but I feel like Sonic likes rebelling more outwardly towards how he’s been trained and conditioned as a ninja compared to Flash. He just gives off that vibe~
Expanding on that, I feel like he’s more self-reflective and subtle in his thoughts. Flash is sort of absorbed in his own business and narrow range of experiences (not that I’m blaming him: he’s a busy man) while Sonic is more rooted to reality, and is a little more mellowed out to show for it. In the audio CDs, he gains a new understanding of what Saitama is forced to go through and respects him more as a person than just a milestone to beat, and he overcomes his trauma of Saitama ‘punching him’ by accepting what happened and simply keeping the possibility of it happening again in mind; not to torture himself or blame himself for being ‘weak,’ but to acknowledge what he’s fearful of and accepting it, allowing him to move on.
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FLASHY FLASH:
I was gunning hard for him to be a cold-blooded woman assassin who wants to look elegant and deadly at the same time. Femme fatale, minus the seduction.
I was a little disappointed when he turned out to be a guy, and more so when he riled up Metal Bat with his insults while telling them to cut it out (counter intuitive, but it wouldn’t have been so bad if I wanted to see that. But I didn’t want to see it so lmao-) so, apart from his cool character design, I was a little turned off in my investment in him.
I was hoping that they kept the name ‘Lightspeed Flash’ instead of Flashy Flash. Yes, I know that they’re pretty much the same in terms of meaning, but the former just sounds more dignified. Considering he’s a man who takes himself seriously in both his work and appearance, I feel like it’s more in character for him to suggest a hero name that sounds more impressive, but still shows that sort of silliness underneath when you look closely.
He gained back some of my respect for him when he directly told Tatsumaki off for stealing his kill and talking down on him. That takes mad guts and I was wondering which of the heroes are willing to risk a serious fight with her to prove that they’re not one to be trifled with.
(Metal Bat was a little different in that regard: at the time, I just saw him as another affectionate parody of the delinquent trope. Nice contrast to the rest of the older, calmer heroes, but a little generic.)
Flashy Flash… yeah. I feel like he’s willfully disconnected himself from the world both emotionally and socially. Not because he’s afraid, but because he thinks it’s useless. He’s already seen the worst of it thanks to his upbringing, so there’s no point in putting in effort to go out and explore just to discover what else is wrong with the world.
I also think that, like Tatsumaki, he feels more than competent on his own and believes doesn’t need any outside help or interference. Hence, anyone who doesn’t meet his personal standards immediately has their opinions and suggestions of him dismissed or not truly considered with respect. He thinks he knows what’s best, even when there’s opinions screaming that he’s not, because he doesn’t respect others that way.
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KING:
OOF- Okay, I was actually pretty ambivalent about him.
I thought he was cool when he intimidated the Tongue monster into submission, then thought he was an egotistical, vain hero when confronted by the G4 monster, then thought he was a pitiful, cowardly man forced to flee out of necessity, and then thought he was an endearing puppy when he realized just who Saitama is to him.
And. Hm.
King is… a very genuine man. I like him. Like Mumen Rider, he’s willing to put himself on the line to protect others. What makes me a little conflicted is if he’s more, the same, or less heroic than Mumen.
More: He has absolutely nothing to defend himself with in terms of physical skills or strength. His luck is his only maxed out stat in the hero game he’s obliged to play, and he’d rather be left alone, but he still puts his life on the line to help others, even when he’s scared witless.
Less: He does have his awe inspiring, fear inducing reputation that can neutralise the monster threats more often than not, and is aware of this, using it to his advantage. So maybe he’s a little less courageous since he knows it will work in his favour more often than not.
My take on him…  King strikes me as a good man. In a normal, monsterless world, he won’t be the kind who’ll fearlessly charge into battle against terrorists, or pull off any awe inspiring feats by himself by passing life saving legislations; this man isn’t interested in grand scale heroics and would rather support those who are interested and are good at it.
No, King strikes me as a man who wants to keep to himself and offer his sincere help to those who manages to become good friends with this shy man. He may be quaking in his boots at imminent danger, but he’ll still try to stand up for what’s right when someone else is being taken advantage of, even if he’s not entirely sure of what he’s doing.
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AMAI MASK:
(RECENT WEBCOMIC SPOILERS!!)
I never cared much for Amai until now.
I can’t imagine anything more devastating than working yourself down to the bone to protect and give people hope, to cultivate others into what it means to be a true hero, only to realize the people you worked so hard for was just as hideous as you used to be. This man worked so hard, and him protecting the people he cared about wasn’t enough to deter them from reacting with horror and disgust. It wasn’t even five minutes until the first of his ungrateful ‘fans’ tried stoning him.
Thank God Saitama intervened… the look on his face after he was called a cool guy was both ugly cute and heart wrenching. He may have been called dreamy or inspirational by the adoring masses, but being broken down to the very thing that you’ve been ashamed and fearful of your entire life, and still having someone who sees you as someone worthwhile must’ve meant the world to Amai. He’s a monster, yes, but he kept a vice grip on his morals and never let them go, even when his grip on them was weakening with every breath he took.
I also liked the way that ONE written his rise to fame. The build-up and anticipation surrounding how he looked behind the mask, Amai himself being bitter over the vanity of the public, learning to accept it, and gradually became obsessed with embodying the symbol of justice- this time, where everyone can see it. But it wasn’t on his own terms, no; instead of being seen as the ugly but virtuous man before, he has to present himself as a handsome idol, instead of being loved and revered for who he truly is; ugly and all. That it’s not a defect.
And I felt pity for him when I realized that’s what happened.
My opinion and takes (interpretations) of him? He’s interesting, to put it lightly.
If I think more on it, I feel like he’s losing himself to his delusions. It’s ironic: someone focusing on saving the hearts of others, yet all they can see is themselves.
True to the series, Amai reminds me of Genos. Of what Genos would’ve turned out to be if he was kept alone with no one he can truly connect with. No one who can remind him of the sweeter things in life that don’t matter. No one you have a personal, deep connection with to return home to.
Amai strikes me as a man who’s so focused on eliminating evil that he sees it everywhere, no matter how small or large it is, or if it even exists. If someone doesn’t live up to his standards or sees what he sees, he immediately has this sort of insurmountable, unseen distance from them that can’t be easily crossed.
In all honesty, I’m intrigued and worried for him. Part of my indulgent ideas for him is that he’s slowly starting to hallucinate and had started monsterize from the inside for a long, long while, and it’s only by the Association’s dependence on him and his adoring fans that keeps preserving the man that he used to be when he was purely heroic, but hideous. And even then, it’s not enough.
I feel like he’s painted himself in a corner where he feels it’s too late to try and get help for his condition, instead desperately searching for someone who can take his place. He knows how important a symbol is, and if he had the choice, would keep it up as long as he lives, but his passion for it isn’t enough to drive off what he’s becoming.
And he was right.
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ZOMBIEMAN:
I may have done Zombieman already, but I also realise that I’ve missed out on some things that I wanted to include~
In contrast to Amai, Zombieman strikes me as the type of guy who’s a sort of ‘Frankenstein’s Monster’ character. Unlike the book character, Zombieman is in a society that accepts, reveres, and adores him for all he does despite his questionable history and to what degree he is ‘human.’ He doesn’t seem to believe that what he is makes up for who he is, and anyone who thinks otherwise will earn his ire; but again, like Frankenstein’s monster, he knows it’s a part of him, and that it’s still a source of discomfort for him. He needs to get that skeleton out of his closet for him to truly enjoy life.
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TATSUMAKI:
Honestly, I didn’t notice too much of her character until much, much later in the manga. Prior to that, I admired her ability to take care of the worst threats by herself. Soloist heroes and protagonists were always a soft spot of mine: learning to handle the worst of what life had to throw at you and being good at it, but not necessarily good at taking care of your emotional and mental wellbeing, confiding in others about that, and showing that it’s okay to be vulnerable or lost or flawed, and endeavoring to fix that?
Yesss. Good trope. One of my favorites.
So, what finally caught my attention from her?
Her fight with Psykos.
I was sort of seething with the way Psykos was chilling smugly in her underground lair. Her plan was smart, but the way she was so self-assured and the way she thinks she’s above others; human and monster alike, sipping wine all the while?
That irritated me a lot.
So, to see Tatsumaki rip her from her cozy room and into the fray of the battle, coercing her into spilling intel by twisting her limbs and body each and every way to force it out, and striking fear into her heart with that sadistic, predatory smile of hers?
I loved it. Whoo!
As for takes… I’m not sure if I have any on her to be honest! At least, not one that isn’t already canon. She believes that you shouldn’t rely on others to become strong, or to save you, and has lived up to that idea by herself. She can back up her words and I admire that.
I do feel a little sorry for her, considering what she’s gone through. As much as I agree with her, sometimes she can take it too far.
I was a little irked by her showing little to no concern for shielding her team mates from getting crushed underneath the rubble of a building, with Darkshine stepping in to protect them, but I suppose she had a point; you have to take care of yourself on the battlefield.
Still; her total lack of concern left me a little perturbed.
This was curbed a bit by her refusing to uproot the association until she knew Tareo was safe; I feel like that added more character to her in the manga, as opposed to the webcomic.
In conclusion: All of these characters are good. UoU! Murata and One are great writers, and they made them feel fleshed out and distinct from each other in almost every way possible whilst keeping them believable. And I love them for it. :3
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shinneth · 5 years ago
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what is your absolute favorite ship? How did you start shipping Stevidot? And rant about any ship you feel like, good or bad? :))
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… you fool
OH GOD ALL-TIME FAVORITE SHIP YOU SAY. YOU KNOW DAMN WELL I CAN’T CHOOSE ONE.
(it’d probably be Stevidot anyway; objectively I’ve done more for it than anything else I ever shipped in my life and it’s absolutely precious both in platonic and romantic forms)
BUT IN THE INTEREST OF FAIRNESS… and attempt to tone down redundancy, let’s see what other ships earned the “OTP” label from me!
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I mean, I pretty much had to lowkey ship Mamoru Chiba x Ami Mizuno because Usagi/Mamoru is basically what Connverse wishes it could be as far as the Ultimate Ship goes. So at the height of my involvement in the fandom (you know, late 90s era), I was never brave enough to make anything for this ship. But the few times they get to interact in the classic anime is legit adorable stuff and I wish we could’ve had more of it. 
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Before Gem Ascension, before Travels of the Trifecta, my greatest multichaptered epic was a Digimon Tamers fic called By My Decision. I was a hardcore Digimon fan in my early teen years well before I ever got into Pokemon, in fact. And I shipped shitloads of pairings in Adventure and 02 - I can only imagine how many of those would be demonized by the new age fandom puritans of Tumblr nowadays. You can actually see literally everything I ever shipped on my FFN profile here.
But I didn’t really make anything for the first two seasons. Tamers was what really sparked my inspiration, because Takato and Jenrya… honestly, they’re just adorable together. They get to bond a lot, they’re really in touch with their feelings (contrasting to token girl Ruki who was a stiff hardass most of the time), and I often got the impression that Jenrya, unlike Takato, really doesn’t have any other friends. 
So of course, I tormented these two on the regular in my story. I of course didn’t forget Juri (for I love her dearly); I was kinda trying a love triangle subversion with Takato angsting over loving both Jenrya and Juri… while Juri’s still got so much PTSD (story is 2 years post-series), shipping is hardly on her mind, and Jenrya’s outright in denial of his feelings for Takato to the point where it very literally screws him up and awakens some inner darkness of his own. I even had Jenrya and Juri bond, but it was pretty platonic stuff. 
Still, this ship was way down on the totem pole at the height of Tamers’ fandom. Very frustrating. Takato/Ruki and Jenrya/Ruki were way more popular and I hated both of those ships something fierce. I love Ruki, but I just cringe at the idea of shipping her with either of her fellow leads. Then Jenrya/Ryo got something of a cult following that I couldn’t stand; admittedly I was jealous it was getting the representation that I felt Takato/Jenrya desperately needed more, and I also didn’t like Jenryo in its own right, anyway. 
But yeah. Jenkato is a very underappreciated ship that I loved dearly and invested many of my teenage years into.
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So, here’s a fun fact: While I played the classic games (my cousins had a Sega Genesis), the way I was mostly raised on Sonic was via the first two cartoon series and the Archie Comics version of the franchise. Archieverse was largely based on the SatAM cartoon; Amy Rose also didn’t exist in the show and it took about 25 issues for her to show up in the comic. 
So I was big on Tails x Amy. For a long-ass time. And really, the ship was really only feasible in the Archie continuity. There, Tails is actually older than his usual depicted canon age and Amy is introduced to be around his age before she artificially aged herself with a magic ring so that she could later take on her Sonic Adventure design. 
Before that… in these years, Sally was the most well-known love interest of Sonic in the west. So Sonic/Sally seemed like a lock (none of us knowing how Sega felt about that at the time) - and in retrospect I honestly believe it’s a far better Sonic ship than his more well-known modern alternatives. 
So, because of Sally’s prominence, Amy was relegated to Sonic’s fangirl and her crush wasn’t really that big a deal. Honestly, that was for the best, as I by far found Amy way more tolerable in Archie’s incarnation than the majority of her other canon contemporaries (Sonic the Comic Amy Rose is more of a competent badass, though).
Tails and Amy had some good banter in Archieverse and the few times they were allowed time to do stuff together as a duo, they were very cute and endearing and I loved them. 
Tails also had a lot more going on in terms of character development and backstory in Archieverse. Like, a lot more going on. He even had a “Chosen One” deal that sadly didn’t have a very good payoff, but. It’s more than what they really do with Tails in any other continuity.
Bear in mind, I started on these comics when I was eight or nine years old. Yet I followed this comic well into my late teens and even part of my early twenties, so you can tell Archieverse Sonic has shitloads of lore to it to have that long of an ongoing narrative. 
After Sonic Adventure was released, then the Sonamy shipping started to explode. Amy was front-and-center in the spotlight, Sally became the obscure figure in the fandom, and it’s more-or-less stayed that way ever since. 
But I was like “It’s okay! Tails and Amy are still tight in Archieverse! Sucks they have to adjust to Sega’s many changes but they’re still best buddies who’ll hopefully get married one day….” 
Then 25 Years Later happened and for some goddamned stupid-ass reason, Tails was paired with Mina the Mongoose and I believe Amy was suspiciously never ever mentioned in the future timeline stories (as Sonic and Sally did become endgame in this little series). 
Tails and Mina had little to no interaction, and Mina was largely there to be a potential Sonic love interest, and even after she moved on, she got together with another character and still didn’t interact with Tails. 
I was sooooooo pissed off. Archieverse was my one hope for Tails/Amy becoming a thing and they ruined it for me. :(
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I did get a consolation prize in Geoffrey St. John x Hershey becoming so canon they actually did marry. That’s another one I shipped ever since they first interacted years and years ago.
Of course, Hershey was then “killed off” - and was set for a major comeback, but Ken Penders put a stop to that and had them both erased from reality because fuck Ken Penders, I actually got a nice thing and you yanked it right out of my hands.
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Genis Sage x Mithos Yggdrasill from Tales of Symphonia, a ship I hardcore loved enough to write about. Also a ship I think Tumblr would burn me at the stake for shipping at all, but you know what? Fuck Genis x Presea. It’s a boring-ass puppy love ship that in its own right should be lambasted similarly according to anti logic. 
…. did I get sidetracked? I did? Pfff. Okay, let’s try and get to another question.
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How I started shipping Stevidot?
Pretty simple story, really. I binged SU all the way up to Escapism (Change Your Mind hadn’t aired yet) last December/January. Also watched a looooot of Youtube clips. Most involving Peridot.
And inevitably, most involving Steven as well. 
When I started getting into Peridot and SU as a whole enough to seek out fanfiction and whatnot, I didn’t really have any set shipping preferences at first. But when I made myself think about it… honestly, Stevidot just felt the most natural to me. I wanted to see stories about antics with those two specifically - I never liked Lapidot and Amedot did nothing for me ever. So Stevidot was like, pretty much the only thing I really focused on after a while.
Then I found A Gem Like You. And suddenly, INSPIRATION! I developed headcanons for Watcher’s fic, I started reading as much Stevidot as I could, and I was convinced it was the best pairing in the world and fucking hell I need to give it some representation after I noticed how relatively niche it was in the fandom. 
And so, Stevidot consumed my soul for all time. I hope those clods are happy.
Rant about a ship, you say…
Good god, that really does need to be its own post. I have so much to say about various ships in general, I may need a bit to… uh, figure that out. Or throwing out some random ones I’d know about would help my focus, fff.
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naivesilver · 4 years ago
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If you’re still doing the Sonic ask meme, can you do 32,33,34,37,42,51,62,74,75,96. You don’t have to answer all of them if it’s a lot.
YO ANON YOU ARE THE BEST I love talking about Sonic I’ll do them ALL
100 Sonic Questions
32.) Most underrated character, GO 
HOPE KINTOBOR!!!!!! So many Archie characters did a full 360 once Kenders left and I remember them fondly but Hope is the fucking best! I want to see her again! She’s such a good girl with a great story and I may or may not be planning a fic involving her
33.) Most overrated character, GO
I should say that they are all good and deserve endless love but it’s not true. I can’t lie. The Babylon Rogues are just too boring to me.
It’s fine if you love them! Even if they are your faves! I apply to this the same principle I have with other Pokemon fans loving Pelipper when I could easily go a whole life without seeing its soulless bird eyes again.
(Okay maybe I have something against birds.
Except the Hatoful Boyfriend ones. Those are good.)
The thing is I just don’t find them all that interesting??? I don’t hate them, I’m just kinda meh about them. But I follow some people who adore them with a passion and it’s very endearing to watch someone pour all their love on their fave characters so I tolerate it and even reblog some good art when the mood strikes. But they still don’t rank in my top ten and probably never will.
34.) Guilty pleasure game? 
When I was in middle school I watched 06 cutscenes all the time and I’ve never been able to replicate the surge of intense excitement I had in those days.
It’s a bad game. It’s true. But it holds a special place in my heart and it introduced the best boy ever so I can’t let it go.
37.) List your favorite platonic ships.
I have LOTS for a start Sonic and Knuckles have a great dynamic and I want to see it more. And while I ship Vector and Espio romantically the way they both interact with Charmy is ADORBS they’re the trash parent/older brother figures he deserves. And Shadow and Rouge!!! God I could go on all night maybe friendship IS a superpower.
42.) If you could say one thing to Sonic Team right now, what would it be? 
HAVE SILVER AND BLAZE INTERACT MORE IN-GAME YOU COWARDS
51.) If you were your least favorite character for a day, what would you do and why?
Given that my least favorite is Zavok I would sit down and have a fucking nap instead of causing problems on purpose
62.) Opinions on Japanese and English voice acting, GO 
I know next to nothing about the Japanese VAs but the English ones are quite good??? I feel like they often embody their characters quite well. Certainly better than the Italian ones looking at you, Luca Ward and your C-level Metarex roles
74.) What’s the best thing about being in the Sonic fandom?
The creativity! Canon is so flexible that everyone can pick and choose what they please and there are thousands of headcanons, redesignes and plausible backstories that one can find everywhere, it just makes me dizzy with joy.
And the OCs! I could spend days gushing over other people’s OCs (and mine, though I never gather the courage to do it here). I say it before and I’ll say it again, if you ever need to show someone the character you made, send it over! I’ll praise them from head to toe because they’re all great. Full stop. No exception. Cringe is fucking dead.
75.) What’s the worst thing about being in the Sonic fandom? 
Antis. Worse still, antis recycling old arguments that I thought we’d buried deep down underground.
You can’t - you can’t come at me in the year of the lord 2020 and tell me sonamy and sonadow are problematic ships and everyone who endorses them is a disgusting person. Dude. That’s the literal backbone of the fandom. What the fuck.
(Also, as someone who got called some really nasty words bc I ship vecpio: I don’t give a damn. Ship what you want. Indulge in your kinks. We actively cheer for brightly colored antropomorphic animals to win in made up races against time or fights against mechanic overlords, stop taking everything so seriously.)
96.) Which character annoys you? 
Shade. Not because I have anything against her. I just never understood where she came from and why I never see any screenshots of her game and at this point I’m too afraid to ask anyone about it.
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