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#limbus king of binds
sleepyminty · 2 months
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This motherfucker
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stand up
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JUST TO MOVE HIS CHAIR
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sootythwack · 3 months
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dreamingcurrent · 4 months
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The beautiful yet cruel crimson strips of fabric. They pull mercilessly. They are… - Bandages, made to heal. - Chains, made to imprison.
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joshuathreeohthree · 1 month
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THESE STRANDS BANDAGE AND SHACKLE ME...
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When shall I be released?!
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josieblueart · 3 months
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Number three will surprise you
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teamzacian · 2 months
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"I Am Bound to Reign.... Atop This Solitary Throne..."
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literallys-illiteracy · 2 months
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As he watches you ready Blind Obsession, Sunshower and Ebony Stem round one
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firestorm09890 · 3 months
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"vergilius is a fraud" "faust is a fraud" "the king in binds is a fraud" can you guys stop powerscaling for five seconds and appreciate the depth of the characters
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n41r · 2 months
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Ris's midnight rambling about King in Binds-
I honestly been thinking about King in Binds a whole lot-
Like obviously, I really loved the final battle with the king, with all of the dramatic endeavours, the beautiful music
But... I've been thinking more on about the King in Binds as an abnormality... in a way?
I forgot to read the observation log because I was too immersed in the fight, but this is not what I want to talk about-
Like... If King in Binds is an abnormality in Lobotomy Corporation setting, you know?
What kind of work will the king prefer? Will he prefer Instinct, Insight, Temperance, or Justice? What kind of Temperance work will an agent do for the king? Providing entertainment for the king? Playing out the role of a retainer? Will the king marks the agents that worked on him like other abnormality?
I don't know why, but I can imagine some possible outcomes if King in Binds' qlipoth counter reached zero-
A rain of swords unto every hallway of the department the king is contained
If the king marked the agents that have come to the containment unit, a rain of swords but only unto them
If the king marked the agents that have come to the containment unit, agents will transforms into a retainers and rain hellfire unto everyone until suppressed
Imagining King in Binds breaching out by themselves does seem cool and all, but getting reminded of how the encounter started with the King in Binds is only watching the battle unfolds... It feels more fitting to me if the king doesn't really take matters into their hands inside confinement
And I just... I just can't-
I want I wnajfjdjsbjcksnd-
I just really like King in Binds-
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propaganda for Ezra
propaganda for The King in Binds
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melliae · 2 months
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Refraction Railway Line #4 Abnormalities (Analysis)
Everyone knows what a “masquerade” is, no? A dance hall filled to the brim with people in glamorous, pompous dresses and clothes, with masks hiding their identities. They were quite popular some centuries ago, especially in Venice, and… I really don’t know much about them. Wikipedia really helped here xD
Anyway, it’s obvious how the masquerades' elements of masks, costumes and such are tied to the presence of the Peccatulum Invidiae, who don the appearance and skills of the Sinners to hide their nature and goal: to entertain their “king” with everything they have. They will dance, fight, kill and die in order to soothe its boredom.
“I’m sure there’s something that those fakes can’t copy from us. Something they lack. We’re real, and they’re not. There’s gotta be a way to beat those annoying Peccatula.” - Rodya, Peccatulum Invidiae’s Observation Log #2.
“An egoless incarnation of ‘Identities’ manifested may hold a certain resemblance to the way they appear before us. Defeating one of them merely makes a vacancy for another to fill, for they number the same as we do.” - Yi Sang, The King in Binds’ Observation Log #2.
But no matter how hard they try, those Peccatula will never amount to anything, being just pieces to be discarded and used at their master’s convenience. They are empty shells that act only as pale, rotten shadows of what they yearn for—husks with nothing behind.
Nonetheless, their nature as mere “masks” already points out the nature of the Railway, made even more obvious with elaborated platform in the introductory cutscene and the final rolling of the carpet: this is a charade, an invitation to partake in a violent, wondrous banquet in which every guest is an actor that must play its part to their best for the host’s—the King’s—sake. 
Thus, with such mockery of an invitation it gave us, there’s only one way the reception can be.
Good Ol’ Days
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“Sad, sad things happened here. Many sad things. I still carry with me my master's portrait because no one remembers them anymore. How is it? Can you see it well?”- Abnormality Encounter.
This is how the chief butler of the manor receives us: with words about a tragic past, and the few to none memories that persist about it. In fact, such longing and nostalgia are the entire basis of the Abnormality itself, with its main palette fittingly being that of worn-out sepia, and its EGO being called “Bygone Days”.
But even with its sorrowful solemnity and loyalty to its late master, there’s something insidious growing in the Abnormality that only makes itself clear when you answer that “you can’t see it well” to the question above and pass the check:
“'I see.' 'If my master is gone from the painting, the memories… what shall I do?' 'What if… one day… I start doubting that I ever had a master…'”
To say such a thing to it is nothing short of cruelty, for you are showing that its memory will one day fade, just like the colors and the figure of the resulting headless portrait that once were there, branding all that it has lived—all that suffering and love of yore—as worthless. It isn’t a coincidence that the Sin advantages of that option are Envy, the yearning to bring down the other along with oneself, and Pride, a total devaluation of the other, stating one’s own view as absolute.
However, just because the Abnormality can forget its master, it doesn’t mean it will simply accept it, as it makes everyone sit in front of the portrait until the missing countenance of its master can be elucidated if the words weren’t convincing, no matter how long that takes. An extreme method indeed, but effective, considering it’s the core essence of one of the two Sin advantages behind the “say that you can see it well” option: a passive Sloth that leads to painstakingly analyze the pictureless painting, without any other intention beyond fulfilling the Abnormality’s “request”. It makes the Butler’s celebration when you pass the check all the more depressing, saying that it can see “the face of its master reflected in your eyes”.
That sadness is pitifully cranked up when we move to the second Sin advantage, Envy, since the Abnormality doesn’t celebrate your well-hidden disinterest on the only thing that matters to it this time; it celebrates you directly lying to its face, about seeing things where there’s no to “save face” (or something along those lines). It makes clear that the Butler only cares about the portrait only to the extent it reflects its “memories” and endeavors, and thus is joyful about any (convincing) confirmation of their validity. After all, if someone declares with total certainty that the portrait—its past—amounts to nothing, what remains for it?
“'If you really can see my master's countenance… that's not the face you'd be making.' 'And those unimpressed, lifeless eyes aren't the look one would wear upon seeing my master's face.' We were quickly deemed unwelcome, and were chased out of the mansion.” - Abnormality Encounter.
And naturally, if it doesn’t like your shallow evaluation (or lie) about all of it has done for the mansion and its late master, the Butler takes offense and chases you off. 
While impossible to say for sure, I think it’s perfectly reasonable to assume that check failure will bridge the MD encounter with the future fight in case the new (potential) option doesn’t do anything, which leads me to the meat of the Abnormality: the fight
To begin, there are two elements in the Butler’s kit that must be highlighted in order to understand it: all of its skills inflict Sinking, and that none of them are Wrath-based. That’s to say, it isn’t a hateful Abnormality at all, but a pitiful one; its sadness is expressed with every swing of its arms and body, drowning others in the deep sadness caused for what was lost. In a related note, its resistance to Wrath is simply derived from the fact that it’s dealing with “interlopers” and not with anyone “special”, thus any sort of enmity is bound to be meaningless before its eyes.
Moving now to the first skills it uses, the most interesting one is “Leave This Place” due to its Lust affinity. In my previous posts, I commented that Lust is “desire for desire’s sake” which, while being useful for the parade of obsession that RR3 was, doesn’t really fit with what I’ve written here. Thankfully, we have the Divine Comedy to help us this time:
“Love, that on gentle heart doth swiftly seize,  Seized this man for the person beautiful That was ta’en from me, and still the mode offends me. Love, that exempts no one beloved from loving, Seized me with pleasure of this man so strongly, That, as thou seest, it doth not yet desert me;” - Francesca da Rimini, Canto V, Inferno.
In short, Lust is the result of the rational mind being overtaken by the passions of the heart—by love itself. This is depicted in-game mostly through characters and Abnormalities that are addicted to “carnal” things or pleasure in general, as shown with Pink Shoes, Kromer, Skin Prophet, and many others. But there are some special cases, like Basilisoup or Sign of Roses, where Lust acquires more “spiritual” undertones, showing its true underlying nature as the extremes to which the lover(s) can be guided by their love, to the detriment of everyone involved.
Thus, Lust is the Sin of love itself: love for love’s sake, desire for desire’s sake, and all the atrocities that one does or allows to happen as consequence. And without doubt, Portrait of a Certain Day has that kind of love for the mansion, trying to protect it from the “sorrow” brought by outsiders.
The other skill is “Don’t Make That Face”, which is Sloth-based. Returning to the check failure of “say that you can see it well”, it seems to be an extension of the Butler’s reaction, and the meaning should be self-evident: everything should remain as spotless and perfect as it was before, when its master was “alive”; anything else is an insult, a reminder that the present moment is nothing more than a fragile charade only keep up by the deep-seated nostalgia of the Abnormality—its refusal to move on.
Those two skills are the only ones that Portrait of a Certain Day uses until the mid-combat Event is triggered, when the Abnormality reaches a certain HP threshold. This is a relatively easy one to understand, with the Abnormality testing you after being so stubborn, asking you to guess which of the numerous Portraits it suddenly summons is its master’s. The second Log is about this Event, and the combat mechanic about destroying the correct one is just a “gameplayification” of it.
The Event itself is quite straightforward, with the only interesting thing being its Gloom advantage, implying that the “only way” (or intended way, maybe?) to correctly guess which one is Master’s Portrait is through understanding the deep sadness imprinted onto the painting—how well the Portraits embody its master’s life. This is represented in the gameplay (and the Logs) through the fake Portraits’ cackles and mirth when using their Evasion skill, whereas the real one simply takes the damage. Though it’s important to note the fake Portraits can still mess you with your mind, with the Event’s check failure showing it:
“[Sinner] suddenly feels the burning gaze of every single portrait in the room focus on them. Each and every single of them holds... resentment.”
This seems to be a translation of the Portraits’ only passive, “Peering Gaze”, which inflict Sinking every turn, coinciding with the result of losing 30 SP when failing. This gaze is referenced by Gregor in the Logs too, when he chose the wrong Portrait.
At any rate, neither failing nor succeeding in the check causes Portrait of a Certain Day to grow overly wrathful, just annoyed/desperate or glad respectively. But the gameplay version is a lot more complicated, since this Event is the source of its main gimmick, the “Interloper” status, with all its passives and the rests of its skills playing around it.
Once the Portraits are summoned, the Abnormality will attach 1 skill to each, either “My Master” or “My Tragic Master”, both of them being Envy-based. The logic behind that affinity is hinted at by the Logs again:
“Oh, yeah. Lemme get off-topic for a moment and talk about the old times. The higher-ups used to make me march in the streets with portraits or pictures of the dead in my hands. It was kinda… no, very sickening. Parading portraits, pictures, or even mementos of the dead like that is… how should I put this? Yeah, it's like we're taking advantage of their deaths, isn't it?” - Gregor, Abnormality’s Observation Log #1.
There’s no doubt the Abnormality loves its late master. But in the City, love, like all other emotions, can be twisted into something unrecognizable and self-serving, used to alleviate the bitterness within. In the Butler’s case, what else can it be besides a tool to prop itself up as the one that protects its master’s legacy, believing it’s the only thing it truly is and can be? Maybe that’s why it’s resistant to Envy too, because who can really feel envy for a sad being that needs the dead to have a “place”?
Anyway, once this phase begins, there are two possibilities: you destroy the Master’s Portrait within 3 turns, or you fail to do so. This latter case is what causes the activation of “Throwing Out The Interloper” passive. In essence, you took too much time and failed the test, with the Interloper inflicted in the earliest deployed Sinner possibly being a representation of it focusing on the Sinner sent during the Event, or how bad of a memory the Butler has, to the point it can only remember the most “recent” Sinner.
In case the correct Portrait is destroyed before 3 turns, the Logs explains us what happens:
“But after that… … the Abnormality grew really hostile and went on a full offensive. It started fuming, like it was somehow pissed off. It seemed to obsessively focus its attacks against the person who got the last hit in. Well, that focus eventually spread out to all of us. I guess all that rage didn't help 'em keep a cool head.” - Gregor, Abnormality’s Observation Log #3.
This is expressed in gameplay through the “Ooh, Dear Master” and “You Must Be the Interloper’s Family?” passives, and the implications are quite obvious. However, the first one is the more interesting, showing how the memories of the past, even when they are no different from a faded portrait, are a stupidly high morale boost for the Abnormality, and their destruction a near psychological breakdown.
With all of that said, it’s very tempting to say Portrait of a Certain Day represents Nelly thanks to her speech near the end of Canto VI:
“Miss Catherine was... difficult from time to time, but I do not wish to deny even the times we've spent together. I even miss the late Mister Earnshaw Senior from time to time. No... I never lived a life full of hate, animosity. I am just struggling desperately to change my destiny.” - Chapter 45: Life, Stolen.
But that’s where everything ends. While Nelly may have wanted to return to that past, it would likely have been only to avoid her destiny, the destruction of her life thanks to the relationship between Heathcliff and Catherine, as her Gluttony and Wrath skills show. This is in contrast to the remaining Gloom- (“Interloper, Are You?” and “Leave, Interloper”) or Sloth-based (“Who Might You Be?”) skills of the Abnormality, expressions of its deep sadness and tiredness over all the tragedies it has witnessed and will keep on witnessing, all thanks to its refusal to move on out of love.
Other good fits are Josephine and her entourage, so obsessed with the ghost—the memories—of their dead mistress that I’d say they are the best example of the Abnormality by far, forever bound to a dead past they love and wish to protect with everything they have. Fuck, even Josephine’s color palette is almost the same that the Abnormality’s!
I think it’s also possible to say Portrait of a Certain Day represents the concept of butlers and their inherited contracts. But I think that hampers and reduces the underlying experience of the Abnormality, which I’m pretty sure everyone must have felt: the bitter wish to return to those simple days of yore, wishing to safekeep them from all harm despite the impending “sunset”. Maybe that’s why Portrait of a Certain Day is weak to Lust, to love itself, and, above all, to both Sloth and Pride—the inertia that lets days pass without care, and the “arrogant” exclamation that oneself is more than their past.
It’s natural to love one’s past and endeavors, what one has done for others and themselves, but identifying oneself with it is too dangerous. After all, it’s through thinking and believing that such illusions become real, and with them every new day becomes a tragedy, every new person an “interloper” that brings only misery.
The past, despite its importance, is not everything you are. There’s no need to despair once it vanishes.
Dreams of Freedom
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“Maybe it's enjoying a gentle dream, free from the painful strikes of lightning. Maybe it's suffering a dark nightmare because we’ve taken its spark… Well, there’s no way for us to know now, but… I wonder if lightning actually hurts this Abnormality. Or… maybe having its electricity taken away hurt more.” - Sinclair, Abnormality’s Observation Log #3.
After a (brainless) fight against the chief butler and its entourage, the dogs, knights and other personnel dedicated to protecting the manor, we find ourselves confronting… a sheep? And it doesn’t seem to be a normal animal, but an electrical one, as its name very clearly demonstrates.
There’s no need to be a genius to know that Dreaming Electric Sheep is a reference to the novel Do Androids Dream of Electric Sheep? by Philip K. Dick, which deals with themes of faith, empathy, and connection in a sci-fi world. Naturally, those topics permeate the Abnormality throughout, with special focus to the questions presented by Sinclair above: what does the Sheep truly want and is that the correct thing?
To answer them, we need first to understand what exactly the electricity in question is. For that, we need to analyze its surprisingly evocative battle.
“But I noticed something new with every strike of lightning, with every flash… It was almost like a dream. A four-legged cloud, illuminated in the flares of violet… Oh, and… there was something that stood out as odd from that dreamlike sight, though. There was a machine in there, with its cables and plugs strewn all over the place. … Maybe it was like a power generator, or something?” - Sinclair, Abnormality’s Observation Log #3.
And for beginners, as a curiosity, this fragment here along with the Abnormality Encounter in the MDs imply the generators and wires are already present in the arena; they aren’t summoned, unlike the fight. This means the passive associated with that latter mechanic, “Generator”, is essentially just a mechanic especially made to avoid… breaking the fight, I guess.
There are some other cases of “story and gameplay segregation”, like the Sheep begins the fight with an unclashable attacks that isn’t mentioned anywhere in the Logs, or that it naturally attracts storms and electricity, independent of the generators. But since they don’t matter that much, let’s ignore them and begin with the actual analysis.
The main focus of the fight is trying to get the “Anti-Ovine Grounding Plug” status on the Sinners, acquired by winning against the Generators’s “Overcharge Release” skill—overcoming the electricity released by the generators to grab a cable. Not exactly revolutionary, but it gets the work done, since the name of the status and the fact that the Sinner that has it must win a clash against the Sheep’s sole Pride skill, “Grounding Refusal”, to inflict “Plugged In” on it are quite telling: the Abnormality doesn’t want to be “grounded” and have its electricity stolen.
The Abnormality’s refusal to “touch earth” is also seen in the fight’s background, placed in the sky and high above whatever city is below, filled to the brim with lightning and stormy clouds. Sinclair described such surroundings as dream-like, and rightfully so; how can one say that such a place, disconnected almost wholly from earth, is anything but a fantasy? In a way, it’s really, really juvenile…
Regarding the “Plugged In” status, the name is everything you really need to understand it, and thankfully you need only 3 Plugged In on the Abnormality to stagger and make it lose all the Charge (i.e., electricity) it has built up, effectively putting it to “sleep”. The related passive, “A Familiar Connector”, implies that the Sheep is conscious and knows what you are doing, and it’s trying to fight against it, as the special Event (when it has 2 Plugged In) and the Logs show:
“At the end of each cable strewn about the floor is a plug. Perhaps the sheep knows what it implies. It lets out a sorrowful cry.” - Mid-Combat Event. “… The sheep began attacking me as soon as I grabbed the cable from the generator. It would burst with lightning… or try to ram me with its body.” - Sinclair, Abnormality’s Observation Log #2.
Naturally, beyond the prideful refusal to be grounded, thinking of itself as deserving much more than to be slaved as mere battery, the Abnormality becomes wrathful at the sight of someone using the cables too, as represented by its “Ram Charge” skill. But this incessant fight to reject its duty make its weakness to Wrath and Gloom all the more ironic: despite its big egoism, befitting its resistance to Pride, Dreaming Electric Sheep is susceptible to others’ suffering and hatred, as if they make it doubt its egoistic stubbornness.
Returning now to the fight as such, the Abnormality doesn’t always use “Grounding Refusal”, since it’s tied to the other main status of the fight: Gathering Lightning Cloud. As it name implies, it’s a representation of how the Sheep is able to gather lightning and electricity in the first place, being what ultimately dictates what skills it uses:
“Horned Charge”: A Lust-based skill used when there’s 4, 3 or 1 Gathering Lightning Cloud. It essentially represents the love and addiction Dreaming Electric Sheep has for electricity—for “dreaming” above and beyond the earth.
“Lamb’s Cry” and “Electricity Manipulation”: Gloom-based skills, used when there’s 3 or less and 1 Gathering Lightning Cloud respectively. They are a stand-in for the Abnormality’s despair caused by losing the source of its electricity and “dreams”.
An entity that’s in love with dreaming and being unbounded, fighting and despairing upon the prospect of losing its “spark” and tied down to something—to duty. Thus, it isn’t a surprise Sloth is antithetical to its existence, a drive that destroys its (sort of) rebellion and pride by making it rot as nothing but a commodity, a tool born and raised to feed the city below.
“The electric sheep bleats and screams. As its distressed screech shakes the air, flashes of light hit the eyes. The buildings are lit brighter than ever. Soon, the light from the creature’s cloud dimmed. Could it be dreaming? The sheep appeared to have closed its eyes after it fell silent.” - Abnormality Encounter.
A “poison” that… puts it to sleep? That part isn’t clear, and Yi Sang’s comment in the third Log doesn’t help that much either. We know the Abnormality is already dreaming at some level, quite literally being “in the clouds” and having to be “grounded”, so maybe it collapsing is the result of finally being “tamed” and “binded”, drained of everything it has as the weight of the things it has done—the tiredness of living freely—catches up. It's the somnolence that willingly sacrifices all (external) ambitions, so the world can remain in order and “awake”.
Thankfully for the Sheep, and pitifully for those below, such a state is not permanent, at least in gameplay. This all due to its only Envy skill, “Electric Screaming”, which has two versions: an unclashable one used solely during the first turn, and a clashable version used whenever there’s only 1 Gathering Lightning Cloud on the Abnormality. While the former is difficult to elucidate since it doesn’t have any effect in practice (beyond the 10 Protections it grants), it coincides with a small part of the Logs:
“Do you think we have to plug those cables into the sheep? Ah, I see… What if that sheep is screaming so much because of the lightning in its body…? - Sinclair, Abnormality’s Observation Log #1.
It is screaming (duh), and feeling a profound envy for something/someone in that moment. The clashable version further clarifies it through its effect of expiring all the built up Charge, along with disconnecting itself from the generator likely due to the absurd release of electricity—its precious electricity.
While it would be normal to assume the Abnormality is envious for people that don’t have to experience the pain of being electrocuted, I disagree with that. The Logs are ambiguous at the hour of answering what’s more painful to the Sheep, but the EGO Awakening/Corrosion lines and the “cut the cables” option in its Encounter heavily imply what the Sheep values above all.
“The buildings blacked out in an instant. The electric sheep dashed off into the distance, propelling a thunderous cry. In the unlit town, weeps of the lightless fill the air. A tiny object rests where the electric sheep once was.” - Abnormality Encounter.
So terrified of being “robbed” that, without realizing, it leaves a fragment of its being and electricity behind.
Everything indicates that Dreaming Electric Sheep is envious not out of “physical” pain, but of those that don’t have to sacrifice their dreams and are free. Unlike them, it has to fight with everything it has and abandon all in order to escape its “confinement”, with its last important passive, “Wants To Be Free”, being the most obvious proof of that drive and violent opposition.
All in all, the theme of the Abnormality is obvious: in contrast to Portrait of a Certain Day and its blind loyalty to its duty and past, Dreaming Electric Sheep represents fighting back and rebelling against them—the “presetted” social role that was given to it. However, no matter how much it wants to be free, the Sheep will have to return to the ground one day by either its own volition or dragged down by others, and when that happens its dreams will only consist of the days of yore.
“The ability to recollect may become the Abnormalities’ bridge from the waking world into the land of dreams. Yet, we know not whether what it reminisces is its past, or merely its figments.” - Yi Sang, Abnormality’s Observation Log #3.
Thus, its entire relationship with Envy makes sense (beyond “Envy = Electricity/Charge”, of course), including its resistance and why do Identities without Envy have their mental state deteriorated when plugging in the Sheep in the Encounter; it is one of the purest manifestations of the Sin. But then, one has to wonder what the Abnormality represents in this royal masquerade, and thankfully, an user in reddit gave a more than appropriate answer:
“I think Sheep represents the King. A more imature version of the king that didnt want the responsiblity of the throne, just to run freely. I also want to add even the stage placement supports my theory, both section 3 and 4 follow the same structure of peccatula followed by abnormality. I think Sheep is the Prince, a Little Prince.” - u/tr_berk1971.
And with that, we return to the first question: without the prince, the kingdom doesn’t have a future, so what should you do in this case? Respect its decision or bring it down?
The King in Binds
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“There is an entity bound to an extravagantly ornamented chair. It appears as though the entity is shooting a stern glare this way. It tries to say something... but its mouth is bound. The King on the throne twists and thrashes, trying to approach... but the things that bind drags him away. The beautiful yet cruel crimson strips of fabric. They pull mercilessly. They are…” - Abnormality Encounter.
If Abnormalities like Skin Prophet and Drifting Fox are difficult to explain, then The King in Binds is the complete opposite. So instead of explaining the Abnormality’s meaning, I’m going to analyze its mechanics and tie it to… well, a certain theory I have.
At any rate, after gruesome fights with every single inhabitant of the manor, including the goddamn prince, we arrive against the ruler, the one who set up this very own Railway as a masquerade to alleviate its boredom. Fittingly, before even dreaming of fighting the King, we have to go through its (adamantine) inner circle: its closest and oldest butlers, its royal guard, its counselors, and for some reason two homeless men… Well, anything for the King, right?
“Now that I have spent some time in observation of their operations, I have noticed a conspicuously considerable collection of similitudes between us. I can presume that their number is most likely equivalent to our own; their techniques in parallel to ours. Yet what those Peccatula lack is the will to make decisions of their own. Like cards to be played with and discarded at the king’s whim.” - Yi Sang, Abnormality’s Observation Log #2.
Especially when you are an extension of the King’s many “binds” that empower and limit it at the same time, giving it shape and thus an existence—they are as much as part of the King as the King is of them, as seen with the “Bandage of the King in Binds”. But this reciprocity becomes heavily nightmarish when you consider how the King is the source of all the Peccatulum Invidiae we see in the Railway, meaning only one thing: there’s no difference between the Sovereign and its people.
“A commonwealth is said to be instituted when a multitude of men do agree, and covenant, every one with every one, that to whatsoever man, or assembly of men, shall be given by the major part the right to present the person of them all, that is to say, to be their representative; every one, as well he that voted for it as he that voted against it, shall authorize all the actions and judgements of that man, or assembly of men, in the same manner as if they were his own, to the end to live peaceably amongst themselves, and be protected against other men.” - Leviathan, by Thomas Hobbes.
The King in Binds doesn’t control every single one of its retainers; they are one and the same, with their wills being its will. It’s the living manifestation of the manor and the kingdom, with its “bandages” and thus control extending through every corner. Its power is absolute, its rules unquestionable… Yet, such a position is lonely beyond any comparison, not having any equal and no challenge that can’t be easily solved with 1 order. No wonder why its EGO and a great part of its skills are both Pride and Gloom, or that it’s resistant to Lust, Gluttony and Envy—a solitary responsibility that kills all desire, yet too powerful and important to simply wish upon another, explaining also its Sloth skill.
“To be in command of others, to reign over another, is a declaration that one shall endure the responsibilities and the suffering that come with power. I would like to take this opportunity to extend my deepest gratitude to our Executive Manager, who leads us with a firm but fair, excellent hand.” - Outis, Abnormality’s Observation Log #3.
And I don’t think I’ve to explain the relationship it has with Dante and the Sinners, because it’s obvious their contract doesn’t only affect the latter’s “time”. By all means, the Sinners have become (metaphysical) extensions of Dante, who is no other than the pitiful, solitary and all too prideful Leviathan.
“‘Mine eyes,’ I said, ‘will yet be here ta’en from me, But for short space; for small is the offence Committed by their being turned with envy. Far greater is the fear, wherein suspended My soul is, of the torment underneath, For even now the load down there weighs on me.’” - Dante, Canto XIII, Purgatorio, Divine Comedy.
A King that under no circumstances allows disrespect towards its presence. But there’s no need to worry, because it won’t direct its resentment and hatred against its retainers, to those he has “bonded” with as shown with “Present Thyself Before the King”; everything will be directed to its “enemies” and “offenders”, either conquering or destroying them. Its theme isn’t named “Vovete Miseries”, latin for “(All of) You Shall Vow Miseries”, for nothing.
At the end, Dante, like the King, will remain alone at the top. The binds and duty, once chains (chains… why do they sound familiar?) that dragged them to the “throne” over and over again, now bandages that cover the shameful injuries and are the only thing that hold it together. They may struggle as much as they want to get free now, but they are in that situation because they have already resigned themselves to the bitterness of such a role—they “gladly” welcomed both Sloth and Gloom in their lives, without resisting them.
“Let this battle bring a fleeting moment of joy for the lone-king who shall reign eternal, reign unaccompanied.” - Choosing to “wear the mask of joy”, Introductory Event.
“Let this battle bring a fleeting moment of solace for the lone-king who shall reign eternal, reign unaccompanied.” - Choosing to “wear the mask of sorrow”, Introductory Event.
“Let this battle spark the flames of battle-joy for the lone king who shall reign eternal, reign unaccompanied.” - Choosing to “wear the mask of wrath”, Introductory Event.
Though you can at the very least soothe that melancholy by playing along with this selfish desire of it, to take one of the many offered masks to fulfill this play whose ending allows the King to pretend to be free. How you do it is entirely up to you, of course, but please, do not forget the pain the King experiences with every movement and breath; that’s the despair and duty we all share.
Post-Commentary
Beyond the usual disclaim that every Abnormality is open to discussion, I really want to focus in the last section, about The King in Binds, due to theory I presented: in the same way Spiral of Contempt can represent Dante's past self, KiB obviously represents something of them; it may be their past again, yes, but also their future, and that's the interpretation I chose. It can also be understood as a parallel with Heathcliff in particular, who (whom?) already had comparisons made with the Devil himself.
Outside of that, if Protrait of a Certain Day's section looks longer than the others... Yes, it's. That's because I wrote it as some sort of "reception" as well, beginning with the first thing we knew about the Abnorality before the fight. It's also the thing that took more time than any other; the Envy affinity really messed up with my brain... And that's not speaking about how similar Portrait is to Steam Machine.
And finally, it's obvious the overall theme within this Railway: while RR2 represents unending cycles and RR3 (self-)destructive obssessions, RR4 stands for the tragedy and power that come with duty, from the immature stages in which we try to run from it, to the last days during which we take comfort in what we have done - childhood/teenagehood, adulthood, and finally elderliness in a world that demands things that we may not neccesaily like, but we must fullfill. Life in society is truly like a masquerade, isn't it?
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lu-is-not-ok · 3 months
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Hello Limbus Gamers
Why did I title this post that.
Anyway, yeah, it's that time again. I'm gonna analyze the RR4 trailer. Some of you may be asking why, but. You'll see.
Oh boy you'll see.
Starting off, we get a very brief animation of the nodes of the new Railway. And by brief, I do mean, this shit speeds past you like instantly.
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They even make sure to not show the whole thing all at once to make it harder to count. I did count though. There are thirteen of these nodes in this animation. This might be subject to change, but we shall see.
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Then we get the title card. We're back to single word Railway names from before RR3, and in the background we get to see some silhouettes. We're gonna learn what they are during the trailer itself, but you can already tell they're the abnos from the Battle Pass E.G.O - Dreaming Electric Sheep, The King in Binds, and Portrait of a Certain Day.
We also see silhouettes of some Sinners, and while it's hard to make out with the text in the way, I'm pretty sure there's N Corp Don, N Corp Faust, and BL Yi Sang in there.
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Now THIS is interesting - a new Railway gimmick! Not just one gimmick though, but after throwing the screenshot into Google Translate, it turns out we might be dealing with two!
First, the one that doesn't need translating to figure out - the Backup gimmick. I believe it's shown a bit clearer in the next scene, so I won't be speculating on it too much yet, but from my guess it's a replacement for a similar mechanic in RR3, where you could throw another team of Sinners at an Abnormality after your initial team of 6 died to finish the Abno off from where you left it at.
That's not the most interesting part though, this is.
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Our Sinners are also going to be recieving individual buffs in this Railway, potentially based on selection order, considering PM has been pushing more and more for the selection order to matter with the recent addition to the E.G.O Gifts.
If I'm correct and the buffs are based on selection order instead of being completely random, we can see the buffs are as follows:
Selection 1 - Identity Level +2
Selection 2 - SP Gain Efficiency +3
Selection 3 - too blurry for google to translate
Selection 4 - Defense Level +2
Selection 5 - Max Speed +2 (the 5 came from the semi-transparent level 45 number lmao)
Selection 6 - too blurry for google to translate
Selection 7 - Final Power +1
Selection 8 - Damage taken -10%
Selection 9 - this one i'm not too sure on but it might be Aggro +5 (the 45 came from the semi-transparent level 45 number lmao)
Selection 10 - scene cuts away too quickly to read it
In addition to that, some IDs (primarily the Backup selections but also for some reason Faust) get a head start of +10 SP when they join the fight, which is a very nice way to help off-set the issue of having to gain sanity in harder fights to even attempt winning clashes.
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Next scene shows us what seems to be the Backup mechanic. It's an admittedly very brief shot that barely shows us anything of how it works, but considering everyone's low sanity and Ishmael's stagger, I'm guessing what happened is two units died and the backup units were put in there in their stead.
An interesting gimmick that honestly feels more lore-accurate than the current system LMAO.
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Next up, we get our excerpts from the new Abno Logs. This one, based on the background, is for Portrait of a Certain Day. It's a bit hard to tell who wrote this Log based on the English translation, but it does give an interesting insight onto the Abnormality and by extention its E.G.O, Bygone Days.
Something about taking advantage of deaths through parading mementos of the dead in connection to Yi Sang and Gregor, huh... Gregor is the one who gave Aya's mask to Yuri as a memento, and then proceeded to keep that mask as a memento of Yuri. On the other hand, while Yi Sang personally didn't keep mementos of the League around, both Dongbaek and Dongrang had a strong emotional attachment to the last remaining picture of the League all together. There's something there I think.
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Then we get to see the excerpt from Dreaming Electric Sheep's Abno Log. Again, not very clear who's writing this from the English translation. And this is a very interesting excerpt too! This is the clearest connection we get between the Abno and the 'Dreaming' part of its name! I feel like I'd need to see the whole Log to get a better idea of what is being conveyed here, but it is good to see we're getting to see some new angles on the Abno.
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BIG SHEEP! It's notable that it's attacking Faust.
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And there's Portrait, in all its low bitrate glory! Note that it's attacking Yi Sang.
What follows is two more shots, one of each of the Abnos, and then...
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It might hard to see in that glorious 240p low bitrate, but yes. That is, in fact, N Corp Don and N Corp Faust, covered in a purple glow, attacking the Sinners.
And then, the bombshell.
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Guys.
Guys.
These are Envy Peccatula.
Envy Peccatula are doppelgangers.
DO YOU REALIZE HOW HUGE THIS IS FOR SIN ANALYSIS??? Envy is one of those sins we got barely anything on due to its lack of Peccatula, and yet here we are, RR4 gave us a fucking blessing.
Anyway, back to talking about the actual fights themselves, I believe we're going to be dealing with faction-themed Envy Peccatula stages. The one we see in the trailer is N Corp, complete with a relevant background, and in the in the title card we can see Blade Lineage Yi Sang, implying we could get a BL-themed node as well. Notably, these are both factions that have enough IDs to form a full team.
The only other full team ID factions we have are W Corp and Liu Association, so these are also contenders for Envy Peccatula nodes. Seven Association is also possible, as they are only missing one ID from being a full six ID team. We could also potentially get a fraud Pequod Trio that's made up of the Pequod IDs, which would be really funny, but I'm not sure how likely that is.
Back to the trailer itself.
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We finally get the Abno Log excerpt for The King in Binds, and it's very evocative in my opinion. The poetic language makes me think that Yi Sang is the one writing this Log.
This seems like an excerpt that's being used to describe a game mechanic - The King in Binds might have a mechanic where he tears himself free from his throne if certain conditions are met. Very interesting considering what we know about the abno.
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What follows is some extremely quick and hard to see snippits of The King in Binds attacking Yi Sang. Yes, this is the best frame I could get from it.
Aaaand that's about it!
All in all, extremely excited about the potential Envy lore and fighting against out own units, and I guess the abnos are there too.
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cyborg-squid · 7 months
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Clear All Cathy
I must say, 'Bound King' (if that is the one it is, I'm like 90% sure) is such a choice EGO (or personal Distortion) for Heathcliff, especially with the point in his life we're coming at, his return to the Heights, and here you have this Abnormality as that which binds yet is also bound itself, which is so fitting for post-timeskip book!Heathcliff, he left yet returned, bound to that place, to the place where his soul will wander, and will in turn bind everyone around him into the cycle of hate and scorn and eventually love that characterized his whole life. While not the protagonist, Heathcliff really is the central character of his book, and him being the one ensnared yet ensnaring is very appropriate, along with the 'King' aspect fitting with post-timeskip Heathcliff's
And actually, building further off the books, you have Nelly and Lockwood speculating about how Heathcliff made all his money, suggesting crime or the military, but also about having sold his soul to the devil. Which, no single Limbus Company character is 'the Devil', but you have these Inferno associated figures with Dante, Vergilius, Faust, as well as the imagery of Dante at the Gates when they revive the Sinners, and it is through the power and influence of the Limbus Company that Heathcliff returns home; it ends up not being an exact 'deal with the Devil' quite yet, but more of a return from the Underworld.
(A fascinating note on the books: Emily's (the author) sister Charlotte wrote that Heathcliff "stands unredeemed; never once swerving in his arrow-straight course to perdition" when honestly that could not be further from the truth. For as much as aspects of the novel and characters speak of Heaven and Hell, neither divine reward nor punishment are visited upon them, what befalls them is that which they have brought on themselves, and Heathcliff, in fact, dies happy and unpunished, despite all his sins (and his final refraining), and it's believed that his ghost/soul now wanders the moors with Cathy, like they used to. And I suppose it's up to the reader as to how fitting that ending is for him, but it's for sure a far cry from 'perdition')
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effi-sync · 3 months
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Time for another already?!
Welcome to another episode of Akira’s rambles lite edition
It’s really f**king late for me but I am so addicted to limbus company that I needed to get a few bits down about the two new ids.
T-Corp rodion
standard 00 seems pretty normal, hopefully some good tremor so she doesn’t get phased out.
t Corp don quixote
Appears to have a time siphoning mechanic, perhaps haste, although based on the animation of the third skill it will probably be a semi hate semi bind Id especially since there was a clock icon looking like that of the time steal mechanic in time killing time.
I’ll do some more analysing tomorrow, but since we have more stuff it may release in 2 days.
thanks!
p.s. thanks to @dompictel for luring the reason I know about these new ids
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teamzacian · 2 months
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Idk how many of my Limbus Company followers know anything about Lostbelt 6 or Fate Grand/Order in general, but if anyone does, hear me out….
Before I get to work on Immortal Smoke Heathcliff I have somthing I need to get out of my brain first:
Morgan King in Binds E.G.O.
It’s really a ‘If you know you know’ moment
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souls-foreclosed · 3 years
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3rd Intermezzo: Soul Survivor
3000 YEARS AGO, here in GOAB stood a MIGHTY KINGDOM...
(AUG 11 - 2021)
Transcription:
(01-1) L: A powerful dynasty of SORCERERS - the first of their kind - ruled this KINGDOM
(01-2) L: Many centuries of unchallenge CONQUEST and uncontested RULE instilled these SORCERER-KINGS with great HUBRIS. They thought themselves MASTERS OF ALL CREATION.
(01-3) L: Thus they set their eyes upon the works of the DIVINE... The Nameless GOD and His host of WINGED HERALDS.
(02-1) L: He had made them to house LOST HUMAN SOULS. He took Clay from the EARTH to form their bodies. Bones from the DEAD to hold them steady. After He had formed the BODY out of CLAY and BONE...
(02-2) L: He used His own DIVINE BLOOD, TO BIND THE SOUL TO ITS NEW BODY AND GRANT IT NEW IMMORTAL LIFE.
(03-1) L: They aimed to take His works as their own, for they too desired their OWN CADRE OF IMMORTAL WARRIORS.
(03-2) L: Using unholy SORCERY, they ripped the SOULS from the bodies of their still-living thralls and kept them anchored in LIMBUS while servants took butcher knives and cleaned the flesh from the thralls' BONES, and caught the blood in ritual jars - then they fitted the still wet bones into the EARTHEN VESSELS meant to host the still-living SOUL...
(04-1) L: And come back to life THEY DID...
(04-2) L: BUT NOT AS PROUD IMMORTAL GUARDIANS!
(04-3) L: THEY SCREAMED AND STRUGGLED IN AGONY AGAINST THEIR EARTHEN TOMBS.
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