#like the hunters have been doing the job for a couple hundred years but u didn't think to consult them at all???????? BRUH
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The Royal Navy in the Sea Beasts had NO BUSINESS trying to hunt sea monsters - even aside from the propaganda in the background
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the first-ever time the movie introduces us to the Navy, its through an Admiral bragging about a ship built to kill sea beasts which Captain Crow pretty quickly sizes up as not the right tool for the job
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"fixed cannons are useless (and her captain is an Ass)"
But its not just that they didn't know how what kind of ships and weaponry would efficiently take down massive ocean critters!! They also didn't seem to bother giving their men any drilling or training to prepare for the job itself!
This guy:
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saw Red pop over the crest of the island and immediately went to shoot *without alerting anyone else* on the shore that the Red Bluster was in charging range of them! Note how as he goes to shoot at her, most of the other soldiers in the background remain unawares
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aside from like the one (1) guy (bottom left) who also sees and actually goes "hey there's the Red Bluster!" the soldiers and the ship remain unaware that Red is there until she's actually charging them because this chucklehead shot at her
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So by the time these poor sods find out that this massive, pissed-off unicorn seal thing is coming for their asses, she's already halfway to them and it is way too late to take effective precautions! The musketshot and cannonfire doesn't slow her down at all - it just seems to smother the ship in her own smoke so nobody can see anything at all by the time Red hits them
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Like from the top down, nobody in the navy was given adequate preparation or training for this job, and it shows
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POV: u fucked up
like for my part-time job I work with heavy and dangerous machinery, and one of the things that was really emphasized when I started was: tell someone if something's not right: mechanical problem, something breaks, whatever it is, communicate it to someone
and this is just for working with industrial machinery! which is a lot less unpredictable than a giant, powerful animal that can and will tear you and your ship a new porthole. It highkey seems like Admiral Hornagold literally didn't do any training or prep for this mission with his soldiers, and just assumed that they'd suceed "because we are
The Royal Navy
Bruh.
like what a massive waste of time, money, manpower, and lives for such a stupid oversight!! 'cuz....they HAVE people who've been successfully hunting beasts for centuries!!! if even one commanding officer in the navy had been like 'hmmm, perhaps I should hire some retired hunters or off-duty hunters to do some consulting before I commission a ship and assign recruits to man it" the whole thing could've been avoided!!
it was SO STUPID TO NOT DO THAT whether or not the naval officers in charge were in on the propaganda machine!
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emotionallyits2009 · 4 years ago
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deancas fic rec list!
hello everyone! happy christmas to those who celebrate it, my gift to you is my fic rec list that i said i would make like a month ago. the only thing it is organized by is canonverse vs alternate universe. tried to cover a variety of subjects but there are in particular many fics of the genre “postcanon where cas is human and he and dean live together and slowly finally get their shit together” because i know what i’m about, son. HOPE U ENJOY. and if you wanna talk about any of them or rec me other fics please do. :) 
Canonverse:
where the weeds take root by deathbanjo, 30k, explicit “Are you happy? Y’know. Just—being here,” Dean says, gesturing to the yard with his beer bottle. “Being with—I mean, you used to fight in celestial wars and—and save the world. Now you’re growing vegetables and talking about chickens.” There are many fics set in a post-canon universe where Cas is human and he and Dean live together and slowly fall into a relationship. Imo this one is the best of the best of that genre. This was one of the first fics I read back in July when I was getting Back Into Supernatural where I was like oh fuck I’m like in this. Dean builds Cas planters and bookshelves and a chicken coop and they fight and work through it.
Cuckoo And Nest by komodobits, 10k, explicit For a long time, Castiel thought that every earthly possession other than the immediately necessary was excess to requirement. But Dean – Dean who named his car, who keeps a photograph of his mother in his wallet, some thirty-plus years after her death, who still has the crumpled ‘Do Not Disturb’ sign with a sleeping pelican emblazoned on it from the Microtel outside of Roanoke where he first kissed Castiel, clumsy and unsure, under the unsteady fluorescence of an exhausted bathroom bulb – is sentimental. It puzzles Castiel, where Dean draws the line between what is meaningful and what it is worthless. Really Gets the dynamic of Cas doesn’t think Dean wants him to stay/Dean thinks Cas will leave the first chance he gets. Also a nice example of Cas thinking he’s not wanted if he’s not useful/powerful and being told otherwise. Another all-time fave!
lonely hearts by outphastthemoat, 4.5k, gen He thinks he might give up having his own anything just to be able to step foot inside the room next door and sit on the edge of Dean’s bed instead. This one is for the CAS GIRLS who know what LONELINESS feels like.
Helionneiros by aeli_kindara, 24.2k, mature In which Dean visits his mother, and Claire takes Cas on a hunt. I’m always on the lookout for more fic with Claire and Jack. Jack doesn’t show up until the end here but the relationship between Cas and Claire is really nice.
Crawl by aeriallon, 11k, explicit It’s been almost four years since Castiel left Kansas; he'd eventually settled in an island town where he has a job, a house, and a life without the Winchesters. Every winter, Dean drives down to the coast to see him. Another fic where Cas is human but in this one he took some time for himself and got some distance from the Winchesters! He gets to be competent and weird as a human and we love that for him. I must warn you all that this fic contains one use of the phrase “making love” which would normally put me right off but it’s still worth reading. The first of a three-part series.
home where you hold me by microcomets, 1.6k, gen Cas and Dean, in the moments between their battles, ache for quiet spaces. Technically this is a coda to 10x20 but you don’t need the episode for context. Short and very sweet.
Build a Home by domesticadventures, 20.1k, teen After they save the world, Dean expects Cas to come back to the bunker with them. He doesn’t. This one is so cute it’s like what if once they were done saving the world Sam and Dean actually invited other hunters to move into the bunker with them. Obviously Dean wants that to include Cas but doesn’t know how to use his words.
the taste of gravel in the mouth by deathbanjo, 22.4k, explicit This is what Cas gave up Heaven for: greasy diner food, shitty motel rooms with even shittier cable, long car rides spent in complete silence except for the same six tapes playing over and over again, and a burnt-out husk of a man who can barely hold a conversation anymore. Angst fic! They go on a road trip and Dean is severely fucked up post-Mark of Cain.
Unknown Quantities by xylodemon, 8.6k, explicit No one ever tells Dean anything. Another nice getting-together fic.
Creature of Habit by trinityofone, 5.2k, teen The more you love someone, the more you want to kill them. Or: How Cas developed some bad habits, and Dean coped surprisingly well. This one is ancient by destiel standards (written during season 5) but it manages to nail the married couple vibes they give off in later seasons. Cas is a bitch and Dean likes him so much. <3
The (Mostly Accidental) Courtship of Dean Winchester by Tuesday, 11.2k, mature Angelic marriage rites were never intended to go quite like this. Another old one that is a lot of fun! They get Accidental Angel Married and if you don’t enjoy dumb fanfiction tropes like that I don’t know what to say to you.
Vena Amoris and Other Old-Fashioned Bullshit by pyrebi, 4k, teen In which angelic marriage bonds are apparently stupidly easy to trigger, Cas wages multidimensional war in Heaven, Dean can't catch a break like ever, Sam rather enjoys being a dick, love saves the day, and nobody consummates anything. The OTHER accidental angel marriage fic written in 2010. 
Crazy Diamonds by pantheon_of_discord, 24.8k, explicit A week ago, Dean was pulled out of Hell. Now, he’s apparently woken up in 2018, and the angel that a mere twenty-four hours beforehand had threatened to chuck him back into the pit is sleepily pouring himself coffee and wearing Dean’s second-favourite Zeppelin shirt. It all seems like a perfect happy ending, but with Hell’s scars still so fresh, Dean can’t imagine how he could have possibly gotten there. At the same time, the Dean who went to sleep in the bunker, right next to Cas, wakes up on Bobby’s couch in 2008. He’s instantly bombarded with questions by a Lilith-obsessed brother and a man who’s been dead for years, and must decide between keeping his finally-perfect life intact, and the lives he could save by re-writing history. Regardless of these choices, both Deans are trapped in the wrong decade, and their only way back lies with a Castiel still very much under Heaven’s thumb – one who might find the future Dean describes difficult to believe. Time travel is FUN. There’s an excellent part where (minor spoilers) future!Dean is like, “Guess what, asshole? You like me so much you marry me!!!!!!!!!!!” to 2008!Castiel that made me laugh out loud the first time I read it. Also just a good reminder of how most problems in life are temporary and if you could go back in time to talk to your younger self you’d be like, “Hey man. Chill out. You get through it.”
The Path of Fireflies by museaway, 63.7k, mature After his humanity is restored, Dean wakes up in bed with Castiel, a wedding ring, and no memory of the past twelve years. There’s a lot of amnesia fic and djinn fic out there were Dean wakes up ~suddenly together with Cas~ but I like this one in particular because he’s initially very confused and kind of a dick about it until he acknowledges that being with Cas makes him happy.
take the long way home by dothraki_shieldmaiden, 95k, explicit Three months ago, when Dean decided to retire, he thought his life was going to end up differently. He'd thought that he might get to have it all, Sam, Cas, Jack, and nice little place to live. Instead he gets Sam and Jack off on their Summer of Love Tour, radio silence from Cas, and a never-ending road trip consisting of himself. Still reeling from the loss of his grace, Castiel travels the country in search of hunts. Driven by a need to prove his usefulness, he pushes himself beyond all limits of endurance. Together, with the help of a few friends, a crumbling Victorian house, and a stray cat, Dean and Castiel patch themselves back together and create a home together. Do you wanna read almost one hundred thousand words of Dean and Cas having extremely intense feelings but refusing to voice them aloud? Haha of course you do that’s why you’re here. There’s also a lot about Cas adjusting to being human and being depressed about it which might resonate if you’ve ever felt weird about having a body. To be honest the author could stand to use a few more commas but there were also half a dozen moments that made me put my phone down and drag my hand slowly over my face and whisper “oh my god” to myself which is like, the ultimate measure of a good fanfiction so it gets to be on the list.
like moses and batman and james dean by saltyfeathers, 31.6k, explicit dean used to turn tricks. over a decade later, he met cas. Have you seen the fanon (apparently pioneered by Mr. Jackles “Original Deankin” Ackles himself) that Dean used to prostitute himself to feed himself and Sam when they were younger? Are you interested in exploring that concept in fanfiction? Well, this is the only fic you need. Mind the tags on this one! It’s not what I’d call happy but it’s good.
Some Assembly Required by narrow_staircases, 47k, mature It’s September of 2005, and Dean Winchester, in an attempt to outrun old mistakes and painful memories, finds himself in southern Kentucky on a wild goose chase. He’s completely certain this weird religious movement he’s “investigating” is a hoax, despite the miraculous healings people report, and he’ll be back on the road in a day or two. Things are looking up when he meets Cas, an awkward (and gorgeous) graduate student who’s actually doing honest-to-god research into the local tent revival meetings. When that research takes a weird and personal turn, Dean’s left to face two very serious realities: one, this may be a real case after all, and two, he’s fallen way harder for Cas than he should ever have let himself. Stanford-era AU of Dean trying to avoid his father and getting in over his head on a case.
Alternate universe:
And This, Your Living Kiss by opal_bullets, 57k, mature Only a very few people in the world know that the celebrated and reclusive poet Jack Allen is just Kansas mechanic Dean Winchester, a high school dropout with a few bucks to his name. Not that it matters anymore; life has left him so wrung out he never wants to pick up another pen. Until, that is, a string of coincidences leads Dean to auditing a poetry course with one Dr. Castiel Novak. The  professor is wildly intelligent, devastatingly handsome...and just so happens to be academia's foremost expert on the poetry of Jack Allen. Mundane AUs in this fandom have to be really, really good to catch my attention and this one is! It’s exactly what it says in the summary and the characterization is spot-on. 
Out to Drift by deathbanjo, 20.9k, mature Dean drives a black car with a loud engine. He lies too easily. He keeps a gun in the back of his jeans, and Castiel isn’t sure, but he wouldn’t be surprised if Dean has killed someone before. Two people in fucked-up unstable situations meeting and forming a connection. Honestly guys I really just love deathbanjo.
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mediabasedlife · 4 years ago
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A Look Back At...The Last Generation (2013-2020)
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I’d like to start this off by thanking those who encouraged me to write this article, my friends and family who encouraged me to rekindle this project despite my own trepidation. I hope its quality lives up to those lofty expectations.
     Say what you will about the hobby, gaming is in many ways the gift that keeps on giving. Every year there are hundreds, if not thousands of new offerings for every brand of player out there. And wouldn't you know it, there's a fairly significant portion of that library that are actually pretty good. Now, people will argue ad infinitum about what games are the best, or what consoles, or even which generation trumps the rest. This diversity of opinion is what has allowed gaming discussion to thrive just as potently as the medium which it encapsulates. Like any opinion, all of this is especially subjective; great games have been coming out pretty much every year since gaming began, a trend that seems like it will continue as long as gaming itself continues to thrive. While some may argue, I would say the latest generation thrived especially well. Ignoring the Wii-U, since I never owned one, and skirting around handhelds, the latest generation spanned the life of the Xbox One, the PlayStation 4, and technically, the Nintendo Switch. And through their seven-year life [switch notwithstanding], we saw the release of some truly excellent games - from top budget AAA titles to humble indie offerings. Now, in 2020, while we as a community are taking our first steps into the new generation of gaming, I think it fair to take pause, gaze back, and remember some of the games that made the latest generation so memorable for so many.
2013
    2013 marked the start of the last-gen, with the release of both the Xbox One and the PlayStation 4. Both consoles were built to shepherd out their predecessors, marking leaps in visual fidelity and infrastructure that would empower them to become the monoliths of gaming that they hoped to be. I won't say that both consoles had an equally vibrant launch, but they both tried to put their best foot forward. While the Xbox was busy desperately trying to become the multimedia center for your living room, Sony kicked off the next generation in style, releasing a whole seven days earlier than its competitor. With the Xbox not far behind, both consoles brought a suite of new, shiny games to play. Well, in theory, anyway. I'm not here to speak of the quality of the launch lineups of either console, but what I can do is list off the game that stood out, and why it made it onto my list.
-Assassin's Creed Black Flag      Black Flag actually saw its initial release on the PS3 and Xbox 360 almost a month prior to the soon to be current generation, but with both new consoles came a second release, one that came equipped with all the bells and whistles you'd expect from what was then a next-gen game. It doesn't look good for my list to start things off on a technicality, but this game is worth it. Black Flag remains one of my top three Assassin's Creed Games, which is saying a lot considering the sheer scale of the franchise. Fresh off the love it or hate it Assassin's Creed III, Black Flag looked to take a revitalized approach to the franchise formula, playing off of fan feedback, expanding upon what fans loved from AC3, and adding in new activities and a broader, fresher open world to explore. In it, you play as Edward Kenway, a charming rogue of a pirate who kicks the game off by stealing the identity of a defected Assassin. Expecting nothing more than riches and glory, his masquerade instead goes quickly sour, thrusting Edward into the conspiracy filled, secretive world of the Assassin and Templar conflict. What makes this story stand out is how different Edward was as a protagonist, seeing him acting largely indifferent to the traditional formula the assassin's creed games had followed thus far. The game's setting also helped it immensely; the game plays more like a pirate simulator, seeing players sail the Caribbean searching out treasures and fame, gathering a sturdy ship and a hearty crew, engaging in thrilling naval battles, and basking in the warm glow of the sun-drenched sands that define the game's many islands. Along the way, you interact with a bevy of historical or mythical figures, such as Blackbeard, Captain Kidd, Calico Jack, and many more. All of this came together to create an immensely satisfying game, a standout amidst its peers and predecessors, and an experience that still stands the test of time despite the numerous sequels it has received.
2014
    2014 was the year the new generation really started to pick up. The consoles had begun to get their footing, truly ushering in the next wave of quality games and proving their value to the players. Several critically acclaimed games got their start here or saw revitalized releases on the current generation of consoles. However, there were a few strays, games that elected to release on the prior consoles first and foremost, games that wouldn't see new-gen ports for some time, and others that never did, but still merited recognition and praise. But how many will make it onto my list? Well, you'll just have to read on.
-Titanfall     Titanfall was, for me, the first game on the Xbox One that truly cemented it as a worthy purchase. It was a melting pot of ideas and innovation that I immediately fell in love with. Built with an always-online principle, Titanfall sees players engaging in a pseudo-campaign of multiple, looping competitive matches. On the surface, you could easily glance Titanfall's way and see nothing remarkable. Another first-person shooter in a sea of competitors, all of whom had far more clout at the time. But what set Titanfall apart from the start was its dedication to movement, satisfying and fast-paced gunplay, and especially, robots. See, Titanfall's whole gimmick is this; players take on the role of Pilots, better than average soldiers of the far future who are deployed in times of conflict as superior ground troops, but more importantly, heavy artillery. As pilots perform well on the battlefield, they can call in the titular Titanfall, summoning their respective Titan to the fray. Titans are large, deadly mechs that can be piloted by the player to give them a distinct advantage in battle. What this translates to in gameplay is simple; as players make their way through matches, they build up a meter which when filled allows them to call down a massive robot to wreak havoc. Every player can do this, usually multiple times a match if they're good enough. Titans are fast, tough, and lethal, and fun as hell to control. But what kept the game balanced was the fact that titans weren't invincible. All players came equipped with anti-titan weaponry, alongside their usual loadout of rifles or handguns. This meant that anyone could take a titan down if they were savvy. The titans, coupled with the frantic movement and satisfying shooting, made Titanfall a one of a kind game. It's fitting, then, that the inevitable sequel would go on to improve on it in virtually every way, but that'll have to wait for later.
-Diablo 3     I will admit to not having played this in its initial release window, in fact, some years would pass before I finally picked it up on console during a sale. And though my time with it was quite belated, I would still consider it to be a genuinely fun game, one worthy of being on this list. In Diablo 3, players choose between seven classes; Wizard, Monk, Necromancer, Witch Doctor, Demon Hunter, Barbarian, or Crusader. From there, they are thrust into the demon-plagued land of Sanctuary, beginning their adventure in the town of New Tristram. Each class has a different backstory and a slightly different narrative throughout, but the core throughline is thus; you are sent to the village to investigate reports of a falling star, only to be swept up in a fight against hell and heaven itself for the fate of the world. In terms of game difficulty, the game sports an impressive twenty difficulty tiers; easy, normal, hard, master, and then sixteen levels of torment. Should players want an even greater challenge, there's also hardcore mode, which starts you off with permadeath: you get one life, no exceptions. Die, and the character is gone for good. Overall, I would say that Diablo's biggest strength is in its gameplay loop; Diablo plays like a top-down, hack and slash role-playing game, with players exploring the various levels in search of loot all the while battling hordes of enemies and leveling up, earning new abilities and skills that players can swap out to create their ideal builds. The core gameplay loop, while simple, is wildly addictive, with a massive loot pool to chase in an effort to grow ever stronger. Each class plays differently, but all of them are easy to learn. Diablo also supports local and online multiplayer, making it a great game to play with friends or family.
-Sunset Overdrive     Sunset Overdrive is a game I've previously covered on this blog before. In fact, I'd say I did such a good job that if you want to read about it, go read that article. But if you'd rather not click away, let me give you the TL;DR. Sunset overdrive is a satirical open world game made by Insomniac in which you play as a cocky and comedic hero out to save their city from a bogus energy drink that caused a pseudo-zombie outbreak. It's built around movement, with the player grinding on rails and running on walls and doing everything they can to stay mobile while gunning down the mutated enemies and exploring the environment. It's funny and feels great to play while being hampered by an underwhelming character creator and suite of customization options, but still manages to come out on top as an immensely satisfying game.
-Destiny     Destiny is the brainchild of one Bungie studios, the original creators of Halo, the next game on this list. Fresh off their amicable split from Microsoft, Bungie did what they did best; develop a truly great FPS. But this time, they added a twist; Destiny is equal parts Shooter, Looter, and MMO. It took these three core ingredients and mixed them together with gusto, delivering an immensely entertaining game that felt incredible to play both alone or with your friends. The story of destiny is a long one, but can be summarized simply; Some years in the future, Humanity met and allied with an alien being known as the Traveller, an alliance that heralded massive technological and social leaps, ushering in the new Golden Age of humanity. Unfortunately, the Traveller's natural enemies, The Darkness, attacked the solar system, destroying much, and whittling down the last survivors to a single safe city. In response, the Traveller created Guardians, reanimated protectors infused with the Traveller's power, tasked with defending the earth and all its colonies from the encroaching forces of evil that threaten this dwindling peace. Resurrected by a ghost, an emissary of the Traveller, you play as one of these Guardians; taking on the role of either the agile Hunter, the cosmically magical Warlock, or the strong and stalwart Titan. From there, you could either progress alone or join up with friends to take on the challenges of the solar system, pushing back the forces of darkness. Although lacking in longevity in its first outing, destiny was quickly expanded and iterated upon, turning it from an already impressive game to a true powerhouse and pillar of its genre.
-Halo: The Master Chief Collection     I won't pretend this started off as a flawless, perfect compilation of prior Halo games. But I love Halo, and I loved playing these games again, so it makes the list. Especially after all of the improvements and subsequent additions 343 made to the collection post-launch. On release, it featured Halo CE, Halo 2, Halo 3, and Halo 4, but has since gone on to include Halo 3: ODST and Halo Reach as well. If you're unfamiliar, Halo is a staple franchise in the Xbox lineup, and the master chief collection sought to unify all of the prior releases under one umbrella for the newest console. Halo is a sci-fi FPS franchise, largely following the saga of the titular Master Chief Petty Officer, John-117. John, or Master Chief as he is more commonly called, is a Spartan; a supersoldier of the future, who fights to protect humanity from an alien collective dubbed The Covenant. In the first game, Master Chief crash lands on an alien ringworld known as Halo, which later turns out to be an ancient superweapon created to exterminate all sentient life in the galaxy. Subsequent games only build the stakes from there, seeing John stave off one intergalactic threat after another in a franchise that continues to satisfy time and again. What the Master Chief Collection does is bundle everything up in one convenient package, while simultaneously offering tweaks and improvements to complement the technological advancements of the new consoles. It offers local and online multiplayer, both for its story and its competitive modes. Overall, even with the flawed beginnings, I would consider The master chief collection a must-have for Xbox players.
-Grand Theft Auto V     Ah yes, GTAV, the game that refuses to die. Technically, this game released on the Xbox 360 and ps3, but it's been put on the PS4/XBO and now even the PS5 and the latest Xboxes too. I won't be surprised if this game gets ported to the consoles that come after that, too, in seven or so years. This game just won't quit. But that's also a testament to the dedication of its player base and the overall quality of the game itself. GTAV is an irreverent, biting joy of a game, replete with humor and charisma. It was, and remains, the latest in Rockstar's open-world crime franchise, in which players take on the role of not one, but three separate characters trying to make their way through life in Los Santos California; Michael, a retired crook stuck in the witness protection system, Michael's former, quite deranged partner Trevor, and rounding out the cast is Franklin, a street-savvy up and comer. Together they go about committing numerous heists, shady deals, and more than a few moments of mayhem in their quest for glory. Its secondary selling point was a robust and open-ended online mode, where players could create their own character and participate in myriad activities with and against their friends and strangers for fame, money, and clout. This is the mode that has kept GTA going in the years since its release, and it is the mode that has seen the most improvements and updates as well. I spent a not inconsiderable amount of time in it myself, but it was always the story of Michael, Trevor, and Franklin that drew me in overall.
-Tales from the Borderlands     Tales from the Borderlands is the only Telltale game I'm putting in this whole list. Not for lack of quality on the other games' parts, but simply because this one has to be my favorite. For those unfamiliar, Borderlands is a series of FPS games that take place far in the future on the fringes of space; the titular Borderlands. It follows a revolving door of ragtag Vault Hunters, people who go in search of mythical, alien "vaults" that are rumored to contain vast amounts of treasure. They are incredibly popular, addicting looter shooters that match satisfying gunplay with beautiful cell-shaded graphics, topped off with charming and funny characters and not too shabby storytelling. Telltale games, on the other hand, are traditional point and click adventure games, released in episodic formats and usually broken down into seasons. They focus on storytelling first and foremost, showcasing incredibly compelling narratives influenced by player choice. You'd think, then, that these two dichotomous formats wouldn't pair well together at all, but Tales from the Borderlands proves that sentiment is wildly false. Tales from the borderlands took what was great about previous telltale games, and matched it perfectly to an original tale set in the Borderlands universe. It weaves an incredibly compelling narrative, filled with equal parts humor and feeling, and manages to tell one of the best Borderlands stories to date.
2015
    I don't have a lot to say about 2015. The new generation was still going strong and saw some truly excellent games grace its shelves, many of whom are going to appear below.
-Bloodborne    2015 kicked off incredibly strong with Bloodborne, the latest instant classic from the studio behind the equally popular Dark Souls franchise. Bloodborne melds the skill-oriented, punishing combat and exploration heavy maps of the Souls games with an eldritch, psychological atmosphere, a match so perfect it went together like peanut butter and chocolate. To espouse the story of Bloodborne would be an effort in itself, but  I shall do my best to summarize it; Shirking the more medieval settings of the Souls games before it, Bloodborne sees players navigating the victorian gothic town of Yarnham, a city plagued by beasts and monsters. It is these monsters you are tasked with dispatching, taking on the role of a Hunter of Beasts, sent to cleanse the town of that which ails it. But not is all as it seems, and the beasts may not be the only monsters Yarnham has to offer. Outside of its interpretive yet incredibly strong narrative, Bloodborne offered equally polished gameplay, iterating on the previously mentioned combat from prior dark souls games to create a punishing yet wildly satisfying gameplay loop that was easy to learn yet hard to master. Bloodborne forced players to always be on their guard but gave them no shield or barrier with which to do so, believing that offense was the greatest defense, making success hinge on your willingness to fight and your skill in surviving the nightmares that Yarnham had to offer. A melding of horror, action, and exploration, Bloodborne was a true success, cementing itself for years to come as a top tier action-RPG, and saw countless fans that remain dedicated to it to this day.
-The Witcher 3: Wild Hunt     I'm going to be blunt; This is one of my favorite games of the last generation. It is a top tier RPG, made up of an incredibly charming cast of characters, a beautiful open world, and a thrilling, fantastical narrative that all come together to make one of the best games to release in the last seven years. Though a sequel to not only two prior games, but also a long line of books, The Witcher 3 was surprisingly friendly to newcomers, of which I was one at the time. Despite its pedigree, I felt right at home in the world of the Witcher, quickly picking up on what I had missed in its long and storied life. The Witcher 3 puts players in the role of Geralt of Rivia, the titular Witcher, a magically enhanced human tasked with routing out monsters that threaten the world of man. This time around, Geralt is searching for his ward, Ciri, as he navigates a world fraught with monsters and men in equal measure. what starts as a simple search for a missing friend quickly blossoms into an adventure for the fate of the world itself. Though a fantasy RPG at its heart, the witcher manages to tell some particularly grounded and human stories, and this game is no exception. One moment will see you stalking a beast out in the wild, the next will see you navigating political intrigue in the courts of royalty. But it all flows together to create one of the best RPGs I've ever played, and one that earned a not inconsiderable amount of well-deserved praise when it first debuted back in 2015.
-Assassin's Creed Syndicate     Hot off the heels of the muddied AC Unity, Syndicate was the last proper Assassin's Creed game before the franchise would experience a massive genre and gameplay shift in its next entry. Where Unity saw too much focus on graphics and not enough care anywhere else, Syndicate finely balances all of its parts to create an impressive experience overall. This time around, players get to visit London, at the tail end of its industrial revolution. Out goes flintlocks and swords, in came steam and steel. This entry sees players in the role of both Evie and Jacob Frye, siblings fresh off their induction into the Assassin Brotherhood, tasked with dispatching justice on their Templar foes across London. The setting isn't the only big change for this game, as Syndicate saw an overhaul in both visual quality, scale, and gameplay. London feels lived large and lived in, with plenty of ground to explore and streets filled with people going about their day-to-day. Missions are split between Jacob and Evie both, with some allowing you to pick and choose and others forcing you into the shoes of one or the other as they work together to clean up the city. It innovated on the traditional gameplay loop, with this game having you going from borough to borough, toppling its templar leaders and expanding your sphere of influence with the aid of historical figures like Charles Darwin, Karl Marx, and Nikola Tesla. These famous faces are not the only people lending the Fryes their helping hand, as Syndicate also put the Fryes in charge of their own street gang, a ragtag group of brawlers and scouts that would come to their aid at the press of a button. Most times, conquering a borough involved you and your gang scrapping it out with those of the templar order, dusting knuckles to see who got the final say in the control of the area. This may seem at odds with the traditionally stealth-oriented approach prior games focused on, but that side of the game was not neglected either. Assassination missions saw fine-tuning and innovation as well, with players able to plan out and partake in uniquely tailored kills that matched the locale and personality of their target, from disguising yourself as a scientific cadaver to kill a corrupt doctor to allying with a guard and feigning capture to infiltrate and kill a target in the Tower of London. The game saw improvements out of combat as well, with Syndicate receiving a large overhaul in its parkour movement and general navigation. The Frye twins come equipped with a grappling hook that allows for speedy travel across London's many rooftops, while ground travel was made all the more expedient with the inclusion of horse-drawn carriages. The general parkour itself was also tuned, allowing for freer player movement and tighter directional control. All of this to say, Syndicate saw some truly welcomed improvements, iterating on the legacy and creating a lasting impression that stands up as one of the better games of the franchise.
-Star Wars Battlefront     While I've spoken of a Battlefront on this blog before, this is not that same game. Rather, this is Battlefront 2015, a soft reboot to the previous Battlefront line of games for the new generation of consoles. This Star Wars Battlefront was helmed and developed by Dice, famed for the Battlefield franchise, a line of competent and entertaining military-focused first-person shooters. They were known for solid campaigns, but more importantly, massive scale competitive multiplayer modes. This pedigree is shown heavily in Battlefront, with the game sporting 64 players competitive multiplayer, with teams taking on the roles of either the empire or the rebellion as they fight their way through maps taken straight from the star wars universe, from the snowy plains of Hoth to the immense forests of Endor and everywhere in between. The game was replete with game modes and had the ability to be played in either first or third person. Players were given access to a modest selection of in-universe weaponry, and could even take the role of recognizable star wars heroes on occasion. Visually, the game was stunning, with incredibly faithful and detailed recreations from everything to weapons to the maps themselves. It felt like a genuine passion project, built from the ground up by competent developers and made for fans and first-timers alike. Battlefront, much like many games on this list, has since been usurped by a sequel but remains an incredibly competent shooter and a genuinely fun game to play.
2016
    While 2015 saw the release of some truly impressive games, 2016 was a genuine powerhouse of a year. It saw the rise to prominence of Virtual Reality, through the oculus rift and the PlayStation VR. 2016 also saw the first re-released console of the current generation, in the form of the Playstation 4 Pro, a trend that Xbox would follow as well, seeing the release of 2016's Xbox One S, and in 2017, the Xbox One X. These were touted as faster, better performing, better-looking consoles than their base model predecessors, offering several enhancements to graphical fidelity and console performance, running games even better than they already did. And with these new consoles came an all-star suite of excellent games, a multitude of instant classics from big-name studios and fresh indie developers alike. Many of the games that released this year are ones I've individually covered before, but they still deserve their spot in this article. So without further ado, here are some of the most noteworthy games of 2016.
-Oxenfree     Where Bloodborne was the standout hit that kicked off 2015, Oxenfree did the exact same thing for 2016. Developed by the California based indie team at Night School Studios, Oxenfree is a supernaturally infused, slice of life adventure game that follows Alex, a witty, rebellious, soon to be high school graduate as she makes her way to the fictional Edwards Island, accompanied by her best friend Ren and new stepbrother Jonah. This small group of friends is meeting up with what they assume will be a large group to have a weekend bash, But what was supposed to be a boisterous weekend party turns out to just be two extra guests; Clarissa, a fellow student who has ties to Alex, and Nona, a mild-mannered girl who just so happens to be Ren's current crush. Their modest get together quickly goes south when Alex uses a small handheld radio to tune into a weird signal emanating from the island, unleashing the spirits of a sunken military submarine, long since lost at sea. These wayward souls possess one of the kids and scatter the rest across the island, forcing Alex to uncover the mystery of their death and find a way to save her friends and escape the island. The game wears its inspirations on its sleeve, taking queues from classic ghost stories as much as it does retro coming of age stories, but it adapts these ideas masterfully. As for how it plays, Oxenfree is a side scrolling point and click adventure game, built around exploration and dialogue rather than complex game mechanics. It explores the interpersonal relationships between all the characters as much as it explores the haunted nature of the island itself. It easily shifts between these disparate tones, with a story filled with as many supernatural spooks as sarcastic teenage banter, seamlessly integrating player choice into the mix to create a truly excellent narrative. Oxenfree also features a high amount of replayability, with player choice going on to influence which of the game's many endings, as well as touting a new game plus mode that adds an extra smattering of content for your subsequent playthroughs. Oxenfree was a gift that kept on giving, more than earning its spot on this list.
-Firewatch     Firewatch is the first of several 2016 games I've previously written about, and while my opinion of it may have not been the highest initially, ruminating on it since has led me to a new appreciation of the time I spent with it. I would recommend reading my original review, but the short summary is thus; you play as Henry, a man on the run from his troubles who takes a job in the Shoshone national forest, keeping an eye on the wildlife and ensuring nothing is amiss. Your companion through the game is Delilah, a voice through your walkie talkie, somebody else who has taken the same job as you over in one of the adjacent watchtowers. Throughout the game you explore the forest, keeping the area safe while exploring the mysteries of the area you now inhabit, all the while developing a friendly relationship with Delilah as you go. It's a simple, but satisfying first-person adventure game, with an emotionally charged but comedic narrative about one man's journey to get lost and find himself.
-Stardew Valley     Stardew Valley is a retro-inspired simulator game about a down and out office worker who inherits their grandfather's farm in the titular Stardew Valley. They leave their mundane life behind and embark on a new journey in rural life, building up the farm from a rundown, untamed field into a bustling agricultural powerhouse, all the while making friends and forming bonds with the locals that you meet along the way. Stardew plays like a dream and features a stunning pixellated art style that complements its easygoing nature. Stardew is a game you can get lost in with ease, featuring an incredibly satisfying gameplay loop; It's a charmingly simple sim, one that encourages players to make their own way and their own choices, with a multitude of different ways to spend each in-game day. You're encouraged to play the game at your own pace, experiencing its range of content as it comes, rather than being railroaded into any one path for progression. It's a game that encourages exploration, diversity, and freedom, one that never really ends. Stardew made waves when it first came out for being such an open-ended, friendly experience, and it has since gone on to be heavily expanded upon by its developer, seeing releases on even more platforms and accruing even more fans along the way. It's a game that's easy to love and hard to put down, a comfort food game that makes you want to revisit it time and again.
-Titanfall 2     Where the original Titanfall was an excellent Xbox exclusive, Titanfall 2 bloomed the franchise into a multiplatform powerhouse. While it kept the excellent multiplayer modes, Titanfall 2's biggest change was the inclusion of a proper single-player story, and it's this inclusion that sees Titanfall 2 earn a place on my list. Titanfall 2's campaign is short, but sweet, seeing players take on the role of Jack Cooper, a pilot in training under the mentorship of an experienced soldier named Lastimosa. Unfortunately, on their first field mission, Lastimosa is killed, forcing Jack to embrace his future role as Pilot in an effort to survive and keep Lastimosa's experimental Titan out of enemy hands. This Titan, given the codename BT, is unique among Titans in that it can freely equip the various titan weapons and abilities, while simultaneously having an expanded AI that allows it to perform better in combat than its contemporaries. Together, Jack and BT make their way through the Frontier, coming into conflict with the varied enemy forces that they were originally sent in to stop. The campaign is brief, but what it lacks in lengths it makes up for in entertainment; the banter between Jack and BT makes for some great dialogue, and the campaign is perfectly built around the shooting and movement tech that made the first Titanfall so distinct, creating a series of levels that are just as built around gunfights as they are around precise first-person platforming. The game's environments are also beautiful to look at, varying from gritty industrial complexes to lush jungle environments that are as nice to look at as they are to maneuver through. Accompanying the stellar story mode is the recurring suite of multiplayer offerings, all of which have been upgraded and improved upon to complement the innovations of the sequel. Where Titanfall was good, Titanfall 2 is great, and it's a continual shame the series hasn't been given more time to shine.
-The Elder Scrolls V: Skyrim - Special Edition     This is another game that I've previously covered on my blog, and it's also another technicality. See, Skyrim technically released back in 2011 but saw so many re-releases in the years afterward that at this point the only device that doesn't natively play it are phones. With this particular re-release, Bethesda sought to give console players the same quality of life changes that PC players had been seeing for years, namely graphical improvements, stability patches, and most importantly, player-created content. Skyrim had developed a bustling and dedicated community of creators in its years since release, all of whom had made countless mods for the game that ranged anywhere from simple tweaks to full-on expansion sized stories, and the special edition release marked the first time Xbox and Playstation fans could get their hands on this library of unique content. It created a situation where the already hefty game could be made all the more robust with fan contributions. Don't like the music? Download one of the unique music packs somebody put together. Want any number of pop culture-inspired items? Looking for some new quests to spice up this five-year-old game? It's all there and more.
-Watch Dogs 2     You might be wondering why I've put Watch Dogs 2 on this list while its predecessor is nowhere to be found. While the first Watch Dogs was a middling revenge story that happened to incorporate some neat hacking based features, Watch Dogs 2 is where the franchise really found itself. It follows the story of one Marcus Holloway, a bright and witty young man who's been framed for a crime he didn't commit by a faulty surveillance network that monitors the city of Los Angeles in a pseudo-dystopic future not so removed from our own. So Marcus does what he does best, hacks into the network and removes himself from it entirely, embarking on a campaign to take the whole system down with the help of white hat hacker collective Deadsec. What sets this game apart from its predecessor is the charisma of its cast and the far more varied ways in which you can use the game's technology to your advantage. Hijack cameras, remote control vehicles, manipulate streetlights, the world of Watch Dogs 2 is yours to manipulate all at the press of a button. And if hacking doesn't get you where you need to be, Marcus has some skills of his own; he's particularly skilled at parkour and quite handy at non-lethally dispatching foes with a weapon of his own design, a billiard ball attached to a bungee cord. And if playing non-lethally isn't your thing, you can also accumulate quite the arsenal of homemade weaponry, all 3D printed from the base of your hacker collective. Watch Dogs 2 is a game about a group of people trying to take down a corrupt system using whatever means they can. It's a witty, satirical, but surprisingly grounded story told across a beautiful open-world recreation of Los Angeles, one that drew me in far more than its predecessor ever managed to do.
2017
    2017 might not have had the same pedigree of games as its predecessor, but it did see the belated release of the latest current-gen console; The Nintendo Switch. A revolutionary step up from the Wii and Wii U, The Switch took the gaming world by storm thanks to its ability to seamlessly transition from a home console playing on your TV to a handheld console able to go with you anywhere. The Switch remains a staple of the console market to this day, easily standing tall next to the Playstation and Xbox consoles both new and old. Aside from the Switch, there was still a healthy collection of games for people to enjoy, some of which will be highlighted below.
-Night in the Woods     Night in the Woods marks yet another game I've personally reviewed, and also stands proud as one of my absolute favorites of this generation. A humble offering from indie studio Infinite Fall, it was a gorgeously animated sidescroller of an adventure game that followed college dropout Mae Borowski as she returns to her small home town of Possum Springs to rekindle old friendships and reconnect with her family. Despite its anthropomorphic cast, it tells a genuinely human story, one that perfectly reflected what it feels like to revisit old haunts; how things can be so familiar yet change so much, seamlessly blending an emotionally charged narrative with a dark, suspenseful hometown mystery. Night in the Woods remains an absolutely incredible game to experience, showcasing themes like mental illness, sexuality, and identity through the lens of youthful wit and clever, dry sarcasm. I haven't played many truly perfect games, but Night in the Woods came damned close to being one.
-Kingdom Hearts 1.5/2.5     Ah yes, another collection of re-releases. Kingdom Hearts technically started back on the PS2, with the release of Kingdom Hearts 1. From there it blossomed into an incredibly diverse and lengthy franchise that saw releases on consoles and handhelds alike, from the PS2 to the Gameboy Advance. What these re-releases did was bundle all of the Kingdom Hearts games into one complete package, and tossed them all onto the PlayStation 4. It created a cohesive collection for this storied saga and presented it all in an easy to follow order that anyone could pick up and work through. Both games also offered the previously exclusive Final Mix content to the west for the first time, expanding on the already hefty games with more difficulty options, more enemies, more story content, and more challenges to keep the fun going and going. But what is Kingdom Hearts, I hear some people ask. Kingdom hearts is a series of action RPGs that follow the adventures of heroes known as Keyblade Wielders as they fight against the forces of darkness that threaten the worlds beyond. They play great, feature an especially enjoyable cast of characters, and tells a heartwarming story of good and evil. A joint project between Square Enix and Disney, Kingdom Hearts features an abundance of Disney characters and worlds, crossing over with various Square Enix properties in this epic struggle against light and dark. That's the easiest summary of the story by far, as delving any deeper would almost certainly confuse the casual reader, but let me say this; The Kingdom Hearts games are fantastic, well worth the time, and with these remastered collections, more approachable than ever.
-Nier Automata     Nier Automata is a tough game to talk about in-depth, on account of just how easy it is to spoil for people who haven't experienced it. But it was also one of my favorite games of 2017, so I'll do my best to give it its due. Nier Automata is somewhat of a hybrid game; it blends so many genres together but somehow manages to do each one of them justice. Equal parts open world, action RPG, Bullet Hell, and more, Nier Automata takes place in the far, far future, in the ruins of earth. Humanity has long since abandoned the planet and sought shelter on the moon, entrusting a group of humanoid androids to defend the planet from an encroaching alien threat. The story follows several of these androids; 2B, 9S, and A2, as they wander the ruins of humanity and fight back against the robot foes that the aliens use as soldiers. It tells an amazing story that all but demands subsequent replays to get the full breadth of its narrative weight across, with each subsequent playthrough seen through the eyes of one of the other characters. Equal parts sci-fi story and humanist breakdown, Nier Automata is a deconstructive, philosophical pondering wrapped in the guise of an anime action game. That's not to say it doesn't wear the disguise well; Nier Automata plays like a dream, with stylish combat and an accompanying score that makes for easy listening both in and out of the game. It's another must-play, especially with the remake/remaster of its predecessor soon to release in 2021.
-Persona 5/Persona 5 Royal     Persona 5 is an absolute joy of an RPG. It's slick, stylish, has a superb soundtrack, and tells a top tier story to boot. You take the role of a down-and-out high school kid who's been forced to transfer from his hometown in the countryside to Tokyo, thanks to a bogus police incident. Labeled a criminal and looked down on by the adults of his new school, the protagonist goes about bettering himself, raising his grades, and making the most of his new life in a new city. He forms bonds and relationships with the people around him, making fast friends with many of his classmates and even some chill adults along the way. Oh, he can also use a supernatural phone app to dive into the corrupted hearts of society, utilizing a special power to battle the evils that lie within and force them to change their ways and confess their deeds. Herein lies the dichotomy of the Persona 5; Much like the other Persona games that preceded it, the story it tells is a hybrid of supernatural mystery and coming of age drama, blending mundane highschool life with a fantasy adventure. It is equal parts life simulator and stylish role-playing game, as you and your friends do their best to repair a broken system using the fantastical powers they've been imbued with. These powers are the titular Persona, powerful creatures that embody the sides of ourselves we keep hidden behind the masks of society. These personas allow one to do battle with the shadows that lurk within these corrupted hearts, creatures that take on myriad forms inspired by religion and myth. Wielding this power, they embark on a journey of social reform, fighting a revolving door of less than scrupulous individuals that all culminating in a battle to change society itself. In spite of its overtly fantastical elements, the story it tells is decidedly grounded and surprisingly relatable; at its core, Persona 5 is about a collective of disenfranchised individuals trying their best to make it through life and change things for the better, a story that was and remains especially poignant and a welcomed escapist fantasy to fall into time and again.
-Slime Rancher     Slime Rancher is an adorable simulator game and one I've praised before on my blog. It blends first-person shooter elements with the farming simulator genre, tasking players to manage and explore a planet on the fringes of space that's almost entirely populated by a race of creatures known as Slime. Slimes come in a varied selection of types and sizes, but all of them have one universal similarity; they all produce a resource known as a Plort that you can trade to an intergalactic trade center for currency, which in turn allows you to upgrade your slime farm and expand into new territories. The gameplay loop is nothing but fun, with each new expansion bringing in new species of slime that you can wrangle and combine to make hybrids that in turn create more valuable plorts. As you make your way through the planet, you start uncovering logs left behind by your farm's prior owner, that weave a narrative of love and loss, a story that drives you forward in your quest if only to see how it concludes. You're not alone in this quest, though, as you have your slimes for company as well as several long-distance conversations via the computer in your home between friends and fellow farmers alike. Subsequent game updates have only expanded upon the experience, seeing new opportunities for trade, daily activities, and more, making an already invigorating and enjoyable game all the more so.
-Destiny 2     It's no secret that Destiny 2 had a complicated launch window. Many fans felt that Destiny 2 left too much of what made its predecessor great on the cutting room floor, electing instead to reset the player base back to zero and tell a brand new story. While I missed some of what Destiny 2 left behind, I was still somebody who found a lot of joy in Destiny 2, as evidenced by the thousand-plus hour count it tells me I've poured into it since its 2017 release. The game has also seen countless improvements and additions in the years since its release, adopting a new seasonal model and even going free to play after a point. Most recently, Destiny 2 saw the release of Beyond Light, the first in a new trilogy of expansions that hopes to continue the game forward over the next few years. So, while it might have had a rough start, it still remains destiny at its core, making it one of the best shooters on the market, coupled with a satisfying loot hunt and a rewarding structure that continues to keep its fans coming back for more. That alone lands it in my list of games for 2017, and the generation as a whole.
-The Sims 4    Though this game technically saw the light of day back in 2014, I didn't end up playing it until its console release here in 2017. Thus, I place it here. There isn't a lot of complication with Sims 4. If you're at all familiar with its predecessors, you know exactly what to expect. An engaging simulator game, in which you craft an individual or family and set them on the path of life, influencing them as they go or leaving them to their own fates so as to see what happens. You tailor their looks, personality, aesthetic...it's a premier example of micromanagement as entertainment. This installment shirked some of the advancements made by its predecessor but still manages to be a robust and enjoyable game all on its own, made all the better by continued additional content releases in the years since its premiere. It's a game that keeps on giving and seems primed to continue doing so for some time yet.
2018
    2018 saw the release of some genuinely top-shelf games, with the Switch continuing to establish itself against its contemporaries, while the Playstation continued to add excellent exclusives to its lineup.
-Far Cry 5     The Far Cry games have always been known for being competent shooters with large open worlds, and this one is no exception. Shirking the usual foreign locales, Far Cry 5 takes place a lot closer to home, seeing players cleaning up the rural backwoods of Montana, taking place in the fictional Hope County. In it, you play as a rookie cop sent in to apprehend an evangelical doomsday cultist; John Seed, The Father. This arrest quickly goes south, leaving you as the last lawman willing to stand up to the Seed family and free Hope County from their grasp. To do so, you systematically break the hold of his lieutenants, dismantling their bases of operations and taking down his associates in a slow climb to face him once more. Along the way you make friends and allies out of the locals, people with a similar drive to rise up and clean up their county. As far as the gameplay, Far Cry 5 is a mix of FPS and RPG elements, with a rudimentary character customization system and plenty of powerful guns to acquire. You level up and earn skills that augment your preferred style of play, be it stealthy or over the top, all in your pursuit of justice. Augmenting this quest is the world it takes place in, with players exploring lush forests, vibrant fields, and the general detritus of rural America. Hope county feels real, with looks to match, despite its farcical tone and over the top gameplay. All of this came together to make a Far Cry that felt fresh and fun, a genuine step forward for the franchise.
-God of War     Prior games in the God of War series were not known for subtlety, nuance, or humanity. Rather, they were violent hack and slash games that featured the titular God of War, Kratos, seeking and exacting bloody revenge on the greek pantheon for their slights against him and his family. They were by no means bad games, but they weren't what I would consider masterpieces either. Then, we were given God of War (2017). This soft reboot/Sequel for the franchise saw Kratos embarking on a distinctly more grounded story than its predecessors, navigating the perils of fatherhood while on a journey to deliver his late wife's ashes in the world of the Norse Pantheon. He is joined by his son, Atreus, a bright but rebellious young boy who seeks only to prove his worth to the gruff and distant Kratos. This more human story is accompanied by a more grounded approach to combat and gameplay; while it retains the emphasis on action, it feels more deliberate than prior entries, shifting the combat style from the hack and slash nature to a more measured approach, with players needing to conserve stamina and plan their attacks lest they get easily overwhelmed. The game also incorporates a more open world structure than its predecessors, seeing Kratos and his son freely traversing their environment, unlocking shortcuts, and finding means to double back on past areas in a level progression that feels more like a Souls game than the God of Wars of old. All of this came together to make a game that felt genuinely innovative, a fresh new direction for a pre-established franchise that was as welcoming to newcomers as it was to prior fans.
-Donut County     Donut County is a silly, short indie puzzle game in which you play as a mischievous raccoon delivering "donuts" to the unsuspecting populous around him. These donuts are, in fact, large sinkholes that expand as they eat different objects, eventually growing to swallow the entirety of the lot they were sent to. The core gameplay lies in this concept, with you controlling the various sinkholes from level to level, figuring out the order in which to consume the various objects on each map in order to grow in size. As the game progresses you unlock various upgrades to these sinkholes, like the ability to spit things out of them, adding new layers to the simple puzzles the game encapsulates. It isn't a terribly long game, as already said, only taking an hour or two to finish, but it cemented itself as a charming indie game amidst a sea of big-name titles.
-Marvel's Spider-Man     Developed by Insomniac, previously mentioned in the Sunset Overdrive excerpt, Marvel's Spider-Man is a rare example of a genuinely amazing superhero game. In it, players take on the role of Peter Parker, a Spider-Man who has already established himself as the hero we know and love, but one that still has room to grow and learn. What starts off as a triumphant takedown of one Wilson Fisk, the Kingpin, soon blossoms into a complicated web that involves a shady group known as the Demons that Spider-Man must stop from wreaking havoc on the city. But the game isn't just about the Heroics of Spider-Man; The Game showcases the best aspects of Peter's character, splitting the game equally between his time as Spider-Man and his normal life as Peter Parker, a scientist working under the apprenticeship of one Otto Octavius, while simultaneously working with his Aunt May at the local Homeless Shelter and trying to rekindle his forlorn relationship with Mary Jane. All of this unfurls simultaneously, weaving a web that melds incredible movement with fast and stylish combat, stellar characters, and a heartwarming tale, cementing itself not only as a great game but also as one of the best Spider-Man stories out there.
-The Missing: JJ Macfield and the Island of Memories     The Missing is a heartfelt, down to earth story told through the lens of a grisly but goofy premise. In it, you play as the titular JJ Macfield, a young girl who goes on a trip with her close friend Emily to a remote island off the coast of Maine. What is supposed to be a fun excursion takes a turn for the worse, as Emily goes missing, leaving JJ to track her down. Unfortunately, this quest quickly leads JJ to her death...but not for long. Resurrected by a bolt of lightning, JJ gains the ability to remove various parts of her body, as the island quickly goes from an idyllic wonderland to a psychedelic nightmare. Undeterred, JJ uses her newfound ability to traverse the island, ever searching for her lost friend. The Missing might sound like a horror game on paper, but it uses these macabre themes to tell a distinctly grounded story about dealing with personal identity and navigating a hostile and unfamiliar world, culminating in a heartbreakingly bittersweet twist that I won't spoil here. This is all to say; the Missing is an excellent game. It's a joy to play, despite its harrowing content, and it manages to convey its themes in a way that feels genuine and meaningful, telling a story that's still relevant to this day.
-Super Smash Brothers Ultimate     Smash games have always been good, and Ultimate more than earns its moniker. This is the Ultimate Smash game; iterating on its predecessors without changing anything for the worst, Ultimate is an unabashed love letter to the series as a whole, incorporating every character and every map from every prior game all in one upgraded package. If you don't know what Smash is, let me explain; Nintendo is known for a lot of fantastic first-party titles, from Mario to Kirby to Metroid, and countless others. Smash takes all of these well-loved characters, throws them in an arena, and has them fight for supremacy. Debuting on the Nintendo 64, Smash has seen one major game release for every Nintendo console since, culminating in Smash Ultimate on the Nintendo Switch. As earlier stated, it features an absolutely enormous roster of playable characters, featuring every fighter from the previous games and several new additions for good measure. This roster was only further expanded with the release of the fighter passes, seeing an additional eleven fighters across the two that have thus far been released, ranging from surprise hits like Persona 5's Joker to fan favorites like Banjo and Kazooie. While not featuring a traditional story mode, Ultimate makes good use of its characters in a suite of different game modes that can be played both alone or with friends, online or locally. It's a fantastic party game and an equally praiseworthy fighter, rewarding skilled play but catering to casual players and newcomers alike.
2019
    2019 marked the slowdown for the current generation, shadowed by the whispers of a new age of consoles. This made for a simple year for games, but one no less stacked with noteworthy games and worthwhile experiences.
-Kingdom Hearts 3     After years of waiting, 2019 finally saw the release of Kingdom Hearts 3. The wait might have been long, but the game delivered on the hype, simultaneously closing out the narrative arc that had begun so long ago with Kingdom Hearts 1 and beginning a new chapter for fans to look forward to. In service of this goal, Kingdom Hearts 3 wrapped up the majority of dangling storylines from all the previous games, while still leaving a handful of mysteries to chase into the future of the franchise. It featured a new suite of Disney worlds to explore, and incorporated Pixar properties for the first time in franchise history. The new content accompanied refined and polished gameplay mechanics and a complete visual overhaul, while still retaining the heart and soul that defined the games thus far. It all came together well enough but was later expanded upon through the release of Re: Mind, the game's beefy expansion that rebalanced gameplay and added in hours of new story content to better cap off the story. All told, Kingdom Hearts 3 was another great game, building on a legacy that seems like it will continue well into the future.
-Devil May Cry 5     For those not in the know, Devil May Cry is a series of games that follow the life of Dante, a half-demon sword for hire as he does his best to kill monsters and eat pizza. It's a franchise known for skillful, precise, stylish combat mixed with goofy, over the top stories, usually involving Dante and his associates contending with the fallout of his family, the demon king Sparda and his brother Vergil. While not a flawless franchise, it saw several excellent releases over the years, but then went depressingly dormant. Devil May Cry 5 was the perpetual waiting game, but 2019 saw it finally come out, accompanied by mass acclaim and praise. it really seemed like all the years of waiting were well rewarded. DMCV features three playable characters; Nero, a fellow demon hunter first introduced in Devil May Cry 4, Dante, the series' staple protagonist, and lastly the mysterious V, a newly introduced character for this game. Together the three were tasked with working together to take down the demonic Qliphoth and its master, Urizen, an immensely powerful demon lord. The game looks gorgeous, marking the first time the games have looked truly next-gen. Accompanying this boost in visual fidelity is the franchise's staple; combat was finely tuned to be more stylish than ever, with each character having a variety of tricks at their disposal to dispatch the demon hoard that stood between them and Urizen. Devil May Cry was back, and it was better than ever.
-Bloodstained: Ritual of the Night     Bloodstained is the spiritual successor to the Castlevania series, helmed by its most prominent contributor Koji Igarashi. Starting its life as nothing more than a simple Kickstarter, it blew through its funding goal and a few years later saw its release on the current generation of consoles.  It's not a particularly complicated game, but it is particularly fun, with it adapting many of the staples that made Castlevania so great. As a spiritual successor to Castlevania, the games play very similarly; both are side scrolling hack and slash games that take place in fantastical gothic castles, and both see protagonists with varied combat and magical aptitude on their quest to take down the castle's owner. In the case of Castlevania, that owner is Dracula, but in the case of Bloodstained, players are tasked with defeating Gebel, an alchemically modified human known as a Shardbinder. You play as another one of these Shardbinders, Miriam. Miriam and Gebel are the lone survivors of an alchemical experiment that gave them the ability to wield a power called shards, crystalline embodiments of demonic essence. The narrative is simple, but the gameplay is where it shines; as players progress through Gebel's castle, you can accumulate more and more shards, all of which give Miriam access to new abilities, abilities that go on to aid her in her continued exploration. This creates a very satisfying loop; explore the castle, collect shards, unlock more of the castle to explore. Augmenting her shards are a suite of craftable and upgradeable weaponry, a selection of melee and firearms that allows players to diversify their preferred playstyle and experiment with what works best in any given situation. Subsequent content additions have added even more to the game, in the form of new modes, difficulties, and playable characters, adding to the replayability and longevity of what was already an excellent experience. Despite starting from simple roots, Bloodstained rose up and became something all on its own, paying homage to its inspirations while cementing a name for itself as a new staple of the genre.
-Catherine Full Body     While originally releasing in 2011, 2019 saw an expanded re-release complete with new characters, new stages, and hours of extra story content. At its core, Catherine and its Full Body re-release are unique gems in the gaming world. One part puzzle game, one part dating simulator, it blends the complicated world of relationships with macabre block puzzles, all the while weaving a beautiful tapestry about one man's quest for love. In it, you take the role of Vincent Brooks, an unambitious 30-something simply going through the motions of life. He has a steady relationship and a stable job, a group of colorful and enthusiastic friends, but it's clear from the start just how much he's stagnated. His current girlfriend, Katherine, is starting to ask the big questions; marriage, children, their future. Unable to parse these ideas, he loses himself in his time at the local bar with his pals, shooting the shit and getting sloshed. That is, until, a new flame suddenly appears; the seductive temptress Catherine. One thing leads to another, and it comes to pass that they spend the night together...maybe. This is where the game's narrative really kicks off, with Vincent having to navigate the day to day, attempting to reconcile his long-time love with his possible new fling. This story is juxtaposed against the game's core gameplay loop, which sees Vincent forced to climb the deadly tower of babel each night in his dreams. To do this, players must stack blocks and avoid the perils and traps that each stage presents, making a mad dash to the top of the tower before the bottom collapses in on itself and Vincent plummets to his doom. For you see, this isn't an ordinary dream; if you die on the tower, you die in real life, making this desperate ascent a race for his very life. Each stage of the tower represents the game's various core themes, and each gets more and more complicated as the game progresses. In the interim of these climbs, players are set about answering multiple-choice inquiries that influence the direction of Vincent's relationships, with each answer adjusting a conspicuous morality meter that eventually comes to determine which of the 8 endings you could attain. With Full Body, this number was increased to 13, to adjust for the inclusion of a new paramour; Rin, a mysterious piano player that sets up shop in Vincent's favorite bar. Both Catherine and its Full Body re-release are excellent games, but I was especially smitten with the layers of extra content and story that Full Body brought to the table, additions that made Full Body one of my favorite games of 2019.
-Untitled Goose Game     Untitled goose game is a simple premise on paper; players take on the role of an ornery, mischievous goose as it wreaks havoc through a small English town. Equal parts puzzle and stealth game, the goose has a laundry list of tasks it seeks to complete, from stealing hats off people's heads to infiltrating the local pub. It's not a long game by any means, but it has a ton of replayability in the form of additional tasks and challenges that only present themselves after your first playthrough. These range from time-based completions to additional bouts of mischief and all of them are incredibly satisfying to chase down. Untitled Goose Game has a quaint, painterly art style that compliments the charming simplicity of the game's premise, accompanied by a dynamic, classically-toned score that rises and falls in prominence as you go about your goosely business. All said Untitled Goose Game is a genuine treat, a brief but whimsical game that's just about having fun and goofing around.
2020
    It's no secret that 2020 has been a rough year for a lot of folks. Between a pandemic, political controversy, and general drudgery, it's a year that feels like it can't end soon enough. But in spite of it all, 2020 was also a fantastic year for games. Serving as the last hurrah for the Xbox One and Playstation 4, we saw the release of some truly excellent stories that kept players going through the long months of an otherwise mediocre year.
-Animal Crossing: New Horizons     Releasing right at the start of widespread quarantine, New Horizons supplied people with something they couldn't easily do in their own lives; escape. Animal Crossing New Horizons is the perfect escapist fantasy for the year it released in, seeing players partaking in an island getaway in the hopes of colonizing and forming an idyllic town on an untamed paradise.  At their core, the animal crossing games are simple simulators. You create your character by selecting a few presets; hair, eyes, skin color, and then you're let free to explore your new locale. With this latest release, that locale is the aforementioned island, a small paradise in the sea dotted by trees and rivers, accented by flowers and weeds. You start your life on this new Island with a handful of other residents; the Nook Family, the proprietors of this island venture, and two random villagers who are looking to make a life on this island the same as you. Things start small, with everyone working together to set up tents and create a bonfire and find some food for a welcome party. Afterward, the game synchronizes itself to your console's date and time and sets you off on your way. Unlike other simulators on this list, Animal Crossing is a unique breed, running concurrently to the real world, continuously progressing in real-time. Flowers grow, trees produce fruit, and each day is a new adventure. It follows the general turn of the seasons for your respective hemisphere, celebrating holidays and alternating available activities with each passing day. As for what you can do yourself, the opportunities are legion; you can catch bugs, go fishing, search for fossils, chat up your villagers, visit other islands, and much more. As you progress, more ventures open their doors to you; catch enough bugs and fish, and you can elect to have a museum built to showcase your finds. Collect enough resources, and you can build new furniture and create plots of land that encourage more villagers to come and move to your island. Everything you do is in service of continued growth, but also serves just as simple fun, a charming, easygoing distraction from the concerns of the day-to-day.
-Final Fantasy VII Remake     The Final Fantasy franchise is a long and storied one, replete with highs and lows. One such high was 1997's Final Fantasy 7, a game that quickly cemented itself as a fan favorite and an absolute classic. Now, in 2020, FF7 is back...sort of. See, FF7 Remake is the first in a line of games that will eventually go on to tell the entirety of the original FF7's story, which means that this release is only the first portion of a much larger narrative. Adapting what was originally the first few hours of the original game, FF7 Remake expands upon the opening section of its predecessor, simultaneously remaking the old content for modern audiences and adding in new aspects for old fans. FF7 Remake improves upon the original in practically every way, serving as a genuine remake that still manages to retain what made that original game so memorable and important to fans. The game might be new, but the heart is the same; FF7 Remake follows the story of Cloud Strife, an ex SOLDIER turned mercenary hired by an eclectic group known as Avalanche to dismantle a local power plant that's poisoning the planet. What starts as a well-intentioned but extreme case of eco-terrorism quickly explodes (pun intended) into a much larger story that sees Cloud and Avalanche bringing the fight straight to the corrupt Shinra Corporation and beyond, culminating in a battle against fate itself. Because this remake only covers a portion of what will go on to be a much larger narrative, it only scratches the surface of what makes the original FF7 so great, but it does so with gusto; the game plays and looks better than ever, bringing with it a heartfelt and compelling narrative that keeps you hooked the whole way through.
-Minecraft Dungeons     Minecraft Dungeons takes the charming, voxel visuals and world of Minecraft and melds them seamlessly with a charming, easygoing dungeon crawler that's approachable for casual and experienced gamers alike. Where Minecraft is an open-ended sandbox game about building and exploring a blocky world, Minecraft Dungeons sees a collective of heroes on a quest to defeat the evil Illager, a powerful sorcerer whose armies have been sweeping the land leaving destruction in their wake. It's not a very complicated story about good and evil, but it doesn't have to be; Minecraft Dungeons prioritizes it's simple and easy to master gameplay first and foremost. You collect loot, battle recognizable Minecraft enemies, and progress through a litany of stages on your way to fight the big bad. It's not very long but encourages you to play it time and again, collecting better gear and trying your hand at the many difficulty levels for additional challenges. It's not the best looking or the best playing game that released this year, but it had heart and made for a short and entertaining way to pass the time.
-Ghost of Tsushima    Ghost of Tsushima isn't a game to scoff at. One of the best looking games of the generation, this PS4 exclusive is one part historical timepiece, one part action-adventure, and one part stealth game. It follows the story of Jin Sakai, a samurai and one of the last survivors of the Mongol invasion of his home island of Tsushima, Japan. Left to die, he is found and nursed back to health by a wayward thief who teaches Jin the art of stealth and subterfuge, seeing him off on his quest for bloody revenge on the Mongol invaders that have encroached upon his homeland. To do this, he must first build up a fighting force of equal minded, skilled warriors, all while dismantling the various camps and operations the Mongols have set up in the absence of the defeated Samurai army. Jin can approach this in one of two ways; relying on his prowess as a formidable Samurai, Jin can challenge the many enemies in the game to flashy yet precise sword combat, or he can utilize the recently learned skills of stealth, infiltrating their encampments and silently picking the Mongols off one by one. There's no wrong answer to how you choose to play, although it takes some time for Jin to accept his new roles as both Samurai and assassin. Both methods of play feel equally as stellar, too; Combat in this game is incredibly polished, finely tuned swordplay that focuses on timing and well-planned strikes to dispatch your foes with ease, while the stealth feels tense and requires a distinctly tactical approach, planning your routes and cleverly dispatching foes so as to not raise suspicion. But the game isn't just about taking out your enemies. Ghost of Tsushima boasts one of the most beautiful open worlds I've ever experienced, a vibrant and gorgeous landscape dotted with myriad activities and side quests for you to explore and enjoy. One moment, you could be doing battle with a wayward group of Mongols or bandits, while the next could see you tracking a friendly fox to a shrine, composing a haiku in the shadow of a large tree, or recuperating your strength at a small hot spring while you ruminate on your adventures thus far. Ghost of Tsushima is an incredibly varied game, alternating between intense highs and calming lows, all coming together to become one of the best games of the last generation.
-Spiritfarer     While I have not finished this game, it more than deserves recognition on this list. In it, you play as Stella, a young girl who takes over as the ferryman for the River Styx once Charon retires to the afterlife, tasked with providing for the wayward souls who live on the river as you ferry them to their final rest. To do this, Stella must collect various resources and build up her ship, outfitting it with living spaces and various commodities tailored to her current passengers. These aforementioned passengers will, in turn, begin to open up to Stella, tasking her with making certain foods or visiting different locales, all in an effort to give these wayward souls a proper farewell on their trip to the afterlife. Spiritfarer is a simple simulator game about resource management and exploration that showcases a lovely, genuinely heartfelt story about love and loss, one that will put a smile on your face as easily as it brings a tear to your eye.
     And with that, I close out this hefty list, closing out the last generation. This compendium hardly scratches the surface of the last seven years' library, but hopefully, I did a good enough job remembering some of the games that made this last generation so great. There are a lot of games that I've still yet to play, resting in wait in my backlog for the time they get pulled out and given their due, but for now, this concludes my walk down memory lane. The last generation saw some excellent additions to the vast and ever-expanding library of video game history. Here's hoping the next several years can say the same. The start of the new consoles is off to a very promising start; in the last month or so alone we've seen excellent releases from both indie and big-name developers, fresh takes on old franchises, and new IPs alike. So, here's to the Last Generation, here's to the Next Generation, and here's to gaming overall; may it continue to thrive for years to come.
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shardminds · 4 years ago
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okay i know in the grand scheme of things it’s been about 5 minutes since i got into spn and about 4.5 seconds since i started following spn blogs on tumblr but i just want 2 share some stuff re: what i would have liked to happen in my ideal ending. spoilers below.
number 1, sam and eileen endgame. after losing her in 15x18 and trying so hard to hold it together, sam’s quite obviously devvo’d. man’s a mess but he can’t let himself fall apart. 15x19 happens and everyone chuck disintegrated faster than communion wafers comes back and the FIRST thing sam does? calls eileen. high tails it out of there. speed limits who? there’s a heartwarming moment. maybe an ‘i love you’ or maybe not but it’s touching and heart wrenching and everyone cries and it’s nice. there you go, sam winchester. not only did you help save the world, but you got a happy ending in the process. eileen moves into the mol bunker. don’t @ me. she’s also great with miracle. and, in the long run, kids.  
number 2, deancas. my whole thing is, if they didn’t want canon deancas ending, why have cas confess? like i get the empty deal and i understand ‘happiness isn’t in the having, it’s in just being. it’s in just saying it’ but... if u didn’t want people to swarm on the possibility of deancas... why include it at all? especially for it to never be mentioned again. for cas, a man/angel/being of celestial intent that had spent like... 12(?) years at this point in sam and dean’s lives. you’re gonna tell me they just... let him sacrifice himself and then dip? ok. seems we have been watching different shows. or the same show from different perspectives. so, hear me out. dean says it back. maybe not in as many words or he pulls a hans solo ‘i know’. okay so they beat the shit out of The Literal Abrahamic God later to supercharge jack faster than shotgunning three monster energy mango locos ever could and leave chuck belly up in the mud like the invertebrate he proved himself to be and jack is Thee God now and dean just straight up asks. give that to me. give me the “please, jack.” and dean, so close to breaking, holding himself together with nothing but pure strength of will and residual adrenaline. give me jack’s reluctance, give me his admission of not wanting to mutate into the same megalomaniac chuck proved himself to be,using the winchesters as chess pieces in his own game. give me his humanity. the parts he inherited from kelly. give me his humanity and his grief and his loss and—castiel was his father, for fucks sake! he lost a father and a mother and he’s about to lose the only family he ever had. yes, he’ll be omnipresent—a perk of the job—but he’ll never be there in the way they want. so let him do this. there’s like a whole genesis parallel, you know all ‘the lord said let there be light, and there was light’ only not as on the nose as that. jack’s one selfish act before he himself, combined with amara, ascends. he does his whole speech. i’ll be in every drop of falling rain etc etc and then he dips. only, he’s gone and when dean turns around. cas is there. boom. 
there’s no kiss. no explicit ‘hello look at this confirmed gay angel and his human hunter ??sexual friend making out’ because that too much too fast. dean has spent the past 15 seasons trying to unfuck himself from the damage john winchester left behind (the nun hunt on his 17th birthday? lebanon? i will meet john winchester in the pit.) and as close as he is to finally just allowing himself to be himself, he’s not quite there yet. but the relief on his face. the—i’m gonna say it—love in his expression. cas’s confession clearly affected him, just look at 15x18. maybe dean doesn’t know what that means yet. maybe he does. but there’s a hug. an embrace. one of those that says ‘i don’t know why or how i like you, fruity little angel man, but i do and i’m not letting go’. it lasts a beat too long. maybe there’s tears. i’ll leave that up to jackles jacting joices.
number 3, michael sacrifices himself to save adam. OKAY SO THE WHOLE MICHAEL STORYLINE IN 15x19? BULLSHIT. especially with the adamichael scene in 15x08? where it is canonically confirmed that, after spending a real life decade (which is OVER ONE THOUSAND YEARS in hell time. 4 months = 40 years so 10 years or 120 months = 1200 years) trapped in the cage together, they became friends and shared control of the vessel. michael considered adam his guide on earth. michael. MICHAEL. M I C H A E L. seeing how spn painted him as one of, if not, THE most powerful and fearsome angel? man’s whipped. and then he loses adam when chuck has his thanos snap moment. imagine sharing a vessel with someone for twelve. hundred. years. and then being completely alone in a world you don’t know. how maddening for there to be only silence in your head. the fact that they then rammed this bs of him being jealous of lucifer for being ‘daddy’s favourite’ was exactly that. bullshit. no no no, my friends. michael was playing his own game; crossing the winchesters for chuck but actually, crossing chuck for his own gain. he learns of the winchesters plan to utilise the fact that jack is the power hungry equivalent of a shamwow and uses that to his own gain. i haven’t figured out the particulars but when chuck beats the shit out of michael, he kills the angel but leaves the vessel (think like jack at the end of s14). michael the winchesters think michael died a snivelling god fearing soldier. and then, when jack does his whole thing, up wakes adam. the winchesters take him in and explain what went down when he, you know. and adam lets them know that no, michaels not like that etc etc he did it for me etc he did it to save me. michael’s fall was imperative to the destruction of god. and, for that, he will always be remembered. adam’s not a hunter, but he stays at the bunker anyway. he has nowhere else to go. 
number 4, episode 15x20. what do you mean dean and sam both die? not in this universe i carry inside my head they don’t! this episode is just a bunch of scenes from throughout the years. you might think it boring but i think it’s great and this is my post so u can’t tell me what 2 do. dean opens up a bar for hunters a la 14x10 and has pictures on all the walls of all the fallen hunters and friends that have helped them throughout the years. you want a picture on the wall for a friend you lost? sure! just bring a photo and tack it on up there. out of sight, kept to the wall of the office, they keep pictures of the non-humans that helped. it’s private. a reminder. sam and eileen stop by a couple times a week if they can. jody and donna make the rounds with the girls too if work allows. or they come on their own. the girls are old enough to take care of themselves now. claire pops in when she can, always bringing a present for cas (despite him reprimanding her for doing so) and dean is always happy to see her. she doesn’t text enough. 
sam sets up the bunker as a base for hunters again, trying to get a system up and running like before where hunters can check in and get help and use the weapons and resources they have for cases. 
they don’t deal with heaven anymore. they haven’t seen jack since he disappeared but they also haven’t had any angel troubles either. maybe it’s because there are so few. castiel helps a lot as he still has his grace—although he’s still unable to teleport and he seems to be aging, trapped in some kind of space between. not angel and not human and definitely not nephilim. he’s powerful and powerless at the same time. he doesn’t complain about this, knowing what it means. it’s a kindness. 
rowena is also on side, mostly, although she has her own gain in mind always. they have the stray demon that pops up every now and again but she– uh... prefers to make an example of them using her own methods. sam has learned not to question it. she teases him incessantly, as usual. 
also, stay at home dad sam. eileen jumps back into hunting. they’ve had conversations—arguments—about it before. he doesn’t want to turn into his father, driven mad chasing mary’s ghost if something were to happen. she refuses to even entertain the thought of that. yelling “you are a lot of things, sam winchester. your father is not one of them.” and at the end of the day, there’s a mutual trust there and he knows she won’t put herself in unnecessary risk, and he 100% roped dean in to jumping on as backup if and when she needs it. the kid(s) are raised love and cherished and surrounded by family. sam also learns how to sign one handed with a baby on his hip. it’s adorable.
anyway we never have to find out about heaven because no one dies thank you for coming to my ted talk.
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kynthosmojo · 5 years ago
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Venting
HERE BE SPOILERS!! SPN S15 E2 - Raising Hell
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(gif by @sasquatchandleatherjacket​, thank God for you. If you want me to remove this I will, but I honestly felt the way Sam looks right now)
Ep 2 - 
Additional chess pieces: Rowena, Ketch, Kevin, Chuck, Amara
New enemies: Jack the Ripper, New faceless female demon?!
Mysteriously missing out on the fun: Woman in White, Bloody Mary, Gacy Clown
Short Version: Leader Sam is not acting normal; Jack the Ripper was annoyingly cool; Civilians are infinitely stupid. Someone tells you it is dangerous to go somewhere and you go? You could ask the people keeping you safe to go get the shit you need for emergencies, but no. Useless Angel is again useless and getting more useless, also arguing with the heroes with no solution for his damn self.
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So yeah, the first thing we get is a surprisingly creepy start, middle of the night, human disregarding the rules, get killed by what looks like a person she knows. Oh but wait, he was possessed. Very interesting ghost, psychotic, scary actually.
Angel being useless arguing with Sam instead of making himself useful. He is stronger than the humans, so shouldn't he be on patrol?? Even shouldn't he go looking for the missing ppl?
Oh Sam, How I wish you would have just snapped a little bit harder. Why not "When we say do not go in, you do not go in! Now someone's missing, isn't that a clue? Thank you for making our jobs that much harder! Now, if you need emergency items, we have ppl to help with that who know what they are doing. Stop trying to end up dead, and do as I say!"
Oh, the new HGIC is Jack The Ripper? Oh shit.
Oh great, stupid people not listening, yet again!
Oh so JTR has trouble getting attention too. Anyway, this mofo seems to be no joke.
Civilians stand there and breathe after you heard gunshots and growling, and see dead ppl, no don't run. Yah great.
Cass, argumentative as usual. What exactly do you expect Sam and his hunters to do since they are already busy? YOU go look for stupid humans who don't listen, just like yourself.
Ladies and gentlemen, it is time to play: Bobbing for guest stars! Rowena sweeps in and flirts with Cass. Ugh, why?
OK, SO 12:30 SECONDS INTO THE WHOLE 45 MIN SHOW AND WE FINALLY SEE SAM AND DEAN ON THE SAME SCREEN! Yah great.
Shoot them, my guys, I am pretty sure it will hurt less than what I am afraid will happen! YEP I. WAS. RIGHT!!!!!
And the brothers' scene together is over at 13:36 for commercial but resumes at 16:30 and goes through 19:00… so far. Total of about 5mins, 30secs. Anxiously waiting for more…
Guest Star # 2! Ketch is in the line-up!
OH! And a gun that shoots Iron Flakes. (in Bobby's voice)Used to be when you needed to get a ghost outta ya, you'd take a hit of rock salt. It would hurt like a bitch, but you'd live. And these two maybe wouldn't have gotten their guts ripped up waiting on Ketch's appearance with his new convenient toy!!!
Meanwhile, what a convenient way to bring up a new demon. Female named Ardat. GREAT…
Chuck and Sissy sitting in a tree, A-R-G-U-I-N-G. Why do they sound like an old married couple already? Oh yeah, because apparently, it is better to be hetero and incestuous than… NVM won't go there.
ANYWAY… 6th grader 'does so and so like me' bullshit from Rowena, I can only guess that is coming up on Ketch's side. Poor Dean. Then USELESS wants to try to start a convo Dean definitely doesn't wanna hear. And why is he trying to preach that all of this is supposed to happen like this anyway! That's life let's just move on?! Are you fucking serious?! Oh and that supposed inspirational, but actually desperate grab "We are" was so damn stupid. Like I keep saying, USELESS.
Oh and their screen time in case no one cares: 20:50 through 23:15. Total less than 2mins, 25 secs. And it was a painfully dry conversation I could well have done without.
Was so very right about the 6th grader bullshit! Oh great, instead of Salt hula hoops and gun bungees, we get loose ass chain links of iron around the neck that can fall off at any time! Tell me Mr. BMOL, how come you don’t have a convenient better-thing-than-an-iron-chain-link-necklace!!!!
Hello, 'nother guest star. It's Kevin Tran, everyone! Thanks for conveniently saving the moment again. And after the demon kid tells you multiple times that the wards are temporary, KEVIN tells you once that it is weakening and yay! It hits home. Don't get mad at the demon for not listening.
Chuck and Sissy sitting in a tree, A-R-G-U-I-N-G. Again. Little retreat? Priceless relationship? He wants to deepen what they have? Start a new species?! GURRL JUST SAY NO! Ohh but she figured him out, so now the trouble starts. He's low on power, he needs her help, he's scared.
Brother time! 34:10 through… hold on while I catch this, why is it always Sam to give away a secret? And why is Belphegor being a snoopy little sneak? Oh and suddenly he makes more sense than experience?! They cannot get Kevin to heaven cuz Chuck isn't their friend anymore? I am sure spells still work... 35:30…
OOH! Break for shoulder issue… and back to bros at 35:38-ish and back and forth for a few secs again because Chuck is freaking out. It is like the deity has never felt pain before. But that would mean he forgot when Amara punched him in his figurative balls last time huh? You 'member, when he almost DIED?
So Dean is worried again, but Sam refuses to even acknowledge it (kinda badass, kinda stubbornly stupid). OK, Bros done at about 35:58. Another generous minute and some. Geez.
Whoops, Kevin forgot that he could leave the way he came in. That was a mistake.
Oh, macgruder here we go with the only female on the team must help the men repopulate the earth or at the very least be raring to go because what? She's a newly free feminist with all the power over her cooch so the first thing she does is wanna give it up? Ketchwena? AWKWARD. Yah great.
Rowena had to take the long way thru the badlands to get the new weapon, also temporary, to the boys. It isn't tested, so instead of testing it out on the fucking ghost who would definitely deserve it who caught up to you before your destination, let's allow Ketch to play jealous new suitor and knight in shining armor! Oh and then he gets put in a vulnerable position! Yah great.
Segway back to… Why is it that because Rowena is the only female POA (piece of ass) on the team, she has to flirt with Cass, then Ketch, AND she has a history with Jack the Ripper? And yet, she treats Sam like he's a naughty kid she's babysitting, but ppl want to ship them two like the fucking Titanic!
Oh right back to Winchesters. Actually, the whole team is here now. Yah great.
ANYWAY… How TF and when did JTR get in Ketch between his stand-off with the Winchesters, trying to consume Kevin and the new untested weapon finally being TESTED! Only to find out it ain't as badass as the first one!!!!! Convenient. Yah great.
Don't think I forgot… The fucking force field spell thing is a one-off?! BOO newbie! So now it has a weak spot and everyone conveniently knows where it is.
So, did anyone else see the Ketch thing coming? Why TF did he need to have Rowena's back from so close? Yeah, I saw that flinch JTR! Why oh why did Dean shoot his load into the hundreds of ghosts when he had limited ammo and was apparently the ONLY one allowed to sneak in ammo?! Again, USELESS is in the background, useless. He can see a demon's true face, but can't tell when someone is possessed by a ghost?
So what if Dean wouldn't hesitate to shoot Ketch, couldn't one person, or useless fucking Angel bring the Iron Frosted Flake Gun? Oh but the Angel can heal, right? No?! Seriously WTF!!!! DO NOT MAKE EXCUSES FOR HIM ANYMORE SAM!
LITERALLY ALL OF THIS SHIT COULD HAVE BEEN PREVENTED!!!! I agree with conflict for building, enhancing, and developing the plot, but fucking really?!
EWWW Ketchwena again?! OK, but also, Ketch flirted with Dean more than the useless Angel supposedly did.
And WTF is this?! NOW we are gonna listen to a demon when he says Kevin cannot be returned to heaven? Before, no one could be bothered to trust Belphegor's uncanny wisdom. ARE THEY FUCKING FORGETTING THAT THE SAME SPELL THAT SENT BOBBY UP FROM HELL SHOULD WORK ON KEVIN? AND ISN’T IT MORE WORTH IT TO TRY THAN NOT?!!!!!!
Oh, but then let's let Kevin out a little hole in the electric fence and have it take long enough that no other ghosts happen to sneak thru. Oh, they are that scared of Belphegor? Really? So he should have been the one on patrol AT ALL TIMES!!!!
Chuck and Sissy sitting in a tree, A-R-G-U-I-N-G. Yet again! Geez, dude get a clue!
BECAUSE LOOK NOW! THERE ARE TONS OF GHOSTS STILL COMING FROM 'SOMEWHERE'! SHOULDN'T WE BE TRYING TO GET TO THAT SPOT AND SHUT THAT SPOT DOWN? MAYBE? AS A START?
WHAT THE FUCK DO I KNOW? I'VE ONLY BEEN WATCHING A SHOW THAT SHUTS DOWN HELLMOUTHS AS A HOBBY FOR FIFTEEN FUCKING YEARS!
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localmagicalboi · 5 years ago
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✨ *rants in sick & tired.*
8 PEOPLE I'D LIKE TO GET TO KNOW BETTER.
✨ TAGGING: @grcndel o ruben... bless...! ♥ ✨ TAGGED BY: @sharpsensations​​ @texasrcttlesnake​ @aihren​ @evieenpointe​ @crystallomance​ @lastlycoris​ @east--moon @cadreformed​ + also if u wanna do it, just do it! even if i didn’t @ u. go ahead..... go Wild . . . . ! also even tho im engaged to @notevenjupiter​ he has to do it too. so. Do It.
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001   /   alias(es).    rae. diren is from like 10 yrs ago but im bringing it back!! 002   /   birthday.    december 24th. 003   /   zodiac.    capricorn sun, leo moon, leo rising. scorpio venus. whew lawd, babey!! the birth chart is right. im cocky and i’ll jab anyone in the throat for looking at me wrong! also i love money. icb astrology out here tellin me about myself. 004   /   height.    5′7”??? idk in that area. im way taller than vi tho glkjgdg., 005   /   hobbies.    beatmaker sitting on a 4 year old album in the making so i’m a pretty crappy musician, skincare + makeup + beauty in general, writing, photography, video games, collecting jewelry, researching everything and anything, collecting r&b cassettes, astrology, i have over 400GB of music and excluding my physical stuff like vinyl, cassettes, CDs, etc... it’s pretty obvious to say i am an avid collector. 006   /   favourite colour(s).    various shades of purple, gold, black. royalté color schemes....! 007   /   favourite book(s).     ‘worst. person. ever.’ by doug coupland, ‘dandelion wine’ by ray bradbury, 'out’ by natsuo kirino, 'beloved’ by toni morrison. many many more. <: ) 008   /   last song listened to.    after 7 / ❝ready or not.❞  009   /   last film watched.    terminator: dark fate. :) 010   /   inspiration for muse.    truly everywhere!!! people ive dated, people ive hated, people related to me, people ive watched from afar. people IRL, online. vi's this big collection of life experiences and also a few personal experiences. lives ive witnessed. i gotta say, in the beginning, my fiance was a huge inspiration. tho as vi changed over the years, he’s this big snow globe of stuff. like, for example, the mall goth jokes. when i was in middle school, i had a ‘job’ of promoing a local goth band and i got ‘paid’ in getting backstage nd shit lmao. that’s a manifestation of me knowing this band and my old friends who were absolutely weird to a concerning point. also anime... i have watched, easily, over hundreds of shows in my lifetime. back when the way to get ur hands on hard-to-get anime was ordering thru rightstuf. the obvious inspirations r sailor moon and yuyu hakusho but there’s also devil hunter yohko, excel saga, martian successor nadesico, maison ikkoku, shopping arcade abenobashi, and a gazillion others. folklore and astrology and astronomy and music.
also trashy mid2000s reality television + pop culture references galore. 
it makes him feel more real and connected, i feel.
not gonna lie, he’s been quoting paris hilton for a long time and no one’s caught on yet.
you know, a way that i keep vi fresh is having eras for him. i can easily mark where he was as a muse if i look back at his aesthetics tag and his themes and just a couple of lines of dialogue. also really marks where my head was in terms of musical interests, too because music is always thematic in how this blog operates. kind of like how u can look @ generations and where they were thru the music and media they consume. never stay static and only writing according to the list of traits on ur bio / dossier. that’s just burnout waiting to happen.
That’s My Tip For You, Even Tho U Ain’t Ask 4 It.
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mydarlinclementine · 5 years ago
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u n s e e i n g    e y e s    f o l l o w    a p p r o a c h i n g    f o o t s t e p s    . . .
     “  hope you’re not try’na be a sneak.          it’s unbecoming. ”  
                                                     a warning laced with poison.                                                       she stands by the window.                                                      no cane. no fear.
     friend or foe, they’ve got      one thing       she’s after.
                                          “ got a light ? ”
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( jodie comer, gorgon, she/her & cisfemale ) is that ( bad reputation ) by joan jett & the blackhearts ) playing? (clementine cornelia carmichael ) must be nearby! heard folks say the ( one hundred fifty ) year old ( ex-mercenary ) was at the thanksgiving fair, ( lightin’ a cigarette by the kiddie play pen ) when chaos ensued. during the glitch, ( she dropped her cane while jumped by some no-good, possessed werecreatures, ‘til a mystery someone swooped her off to safety ).
b a c k g r o u n d .
clementine cornelia carmichael was the second of two daughters born to the carmichael family in georgia... and the disappointment starts there. her parents had been vying for a son, but alas –– with one x chromosome too many, they had no choice but to amend their planned wills. their family fortune, derived from plantation money, would go to the first daughter to marry, and her husband.
the catch. clementine didn’t know about this policy. only her older sister ( wanted connection ) was aware. so when clementine married her first husband, jeb, at 16, her older sister began brainstorming ways to sabotage their marriage to get the inheritance back in her name. it began with petty things. flubbing house parties. planting rumors. attempting to seduce jeb. eventually, it became clear this love was strong and she wouldn’t break it alone.
and then her lucky break struck. jeb and clementine’s efforts to have a child grew more desperate in the third year of their marriage. by 19, clementine had two miscarriages and narrowly escaped with her life. little did she know, getting so close to death activated a dormant gene in her...
all carmichael women are gorgons. her older sister knew about the family lore but clementine had never bothered to listen to her mother’s old tales of men turned to stone. it was only folk tales, old wive’s tales designed to scare both daughters into staying prim, proper, and well-behaved.
imagine her shock when, while they were making love, jeb turned to stone. talk about yikes. clementine flipped. her older sister came to the rescue –– with a pick axe and a sledgehammer. the two women pulverized the stone and buried it in an urn in the back yard of the young couple’s yard. widowed, clementine was reduced to nothing. no joys in life presented to her. the kicker? gorgons can reverse their own stone-turnings. and her sister? the bitch bloody lied to get her hands back on the inheritance.
a year and a half later, gorgon hunters stormed the house and mistook clementine for her sister. they kidnapped her and planned to kill her, until the quick-witted lady pitched an offer they couldn’t pass up: she’d provide them with mercenary services in exchange for her life. all of a sudden, their hunting jobs got ten times easier.
clem before jeb’s death was gentle. docile. calm waters, soothing breezes, dog-eared pages come morning. now? she whipped at the world with a vengeance. why deny what she was? why fight her essence?
clem later turned her captors to stone and privatized her mercenary jobs. her body count rose and rose, with no evidence left over for incrimination. but... by the late 1960′s, she grew tired of running. tired of hunting. with fresh dust on her hands, she finished her last kill, collected her hefty bill, and used the money to relocate to tiny letum falls, oklahoma.
there, she began to help out at the garden emporium, adding to its statue collection from pure boredom. she’d go to the bars, sleep around, repeat.
in the 70′s, she met manny otero, and the two have danced around one another ever since –– fuck buddies. she’ll never admit she actually might have feelings for the man.
in september, descendants of the hunters clem worked with and killed arrived in letum falls, searching for a blonde gorgon –– they found what they were lookin’ for, but not exactly who. again, mistaken for her sister, clem was attacked and left for dead in an abandoned house by the woods. dumb asses. didn’t know a gorgon can’t die unless you behead her.
clem awoke from the incident bloodied and blind. she can make out light and some loose peripheral shadows, but the blows to her head damaged her optical nerves enough to render her legally blind. she begrudgingly carries a cane when absolutely necessary, but she’ll more often than not defy using it by just... struggling her way through things. it’s messy. inelegant. but she’d rather stumble and trip than admit she needs assistance.
unlike other people, who might view tragedy as a way to make amends and realign with the world, clem’s attack just fueled her fire. she’s agitated. bristly. ready to snap at anyone who gets too close. it’s a miracle she hasn’t done a number on manny yet, or xander. ( she’s got a bit of a soft spot for the guy. )
t h e     f a i r .
she went ‘cause everyone expected her not to. idiots. of course she was going to prove assholes wrong. of course she was going to light up a few cigs near the kiddie play pen. who do you think she is ?  a changed woman ?
like clockwork, the first screams rang out when clem finally heard her lighter catch. so she took her time. lit the cigarette, took a looooooong drag. then came the footsteps. the snarls. the corner of her lips turned up in the teeniest of smirks.
she smelled it before she felt it. the blood. but just as soon as the pain blossomed ‘round her right forearm and shoulder, she was being pulled in the opposite direction. practically carried.
yeah. someone saved her ass. and she’s pissed about it.
c u r r e n t l y .
spends her time drinking, smoking, ‘n adding to brooks baker’s gray clouds over at the bakery. when she’s not there, you can find her sitting in her favorite diner booth sipping her umpteenth black coffee or tearin’ into a big fat slice of key lime pie.
aw. you scared ?  you think some big bad glitch is gonna come back to take you, too ? cry her a river, hun. this ain’t nothing.
the local bartenders already know to pour her a double whiskey, straight as soon as she walks in the door. clem’s got this presence about her –– she turns heads and makes ‘em want to turn away all in one go.
c u r r e n t     c o n n e c t i o n s .
fuck buddy / savior – manny otero.  she’s got him right where she wants him... in bed. these two ooze libido and become a show almost anywhere they go. sometimes she’ll let him buy her a drink. other times, it’s just easier to cut to the chase. since becoming blind, things with manny haven’t changed much, and clem’s thankful for that. little does she know, he’s the asshole who saved her life at the fair.
unlikely ally – xander chapell.  these two share late night cigs after clem gets some and, xander, well... does not, due to a variety of freak and unfortunate incidents. often clem barging in pre-bang. they have a special trust between them. xander opened up to clem about losing bez the night after the glitch. and she opened up to him, a little, about her past. it’s uncanny. but their bond works.
w a n t e d     c o n n e c t i o n s .
enemies.  give me people who really rub clem the wrong way. it ain’t hard to do.
her older sister.  their relationship is dysfunctional. deceptive. manipulative. you’d think they were the heads of opposing armies, not borne from the same flesh and blood. surprise surprise, clem has since uncovered a gorgon’s ability to reverse their changes. needless to say, she’s wanting to seek some kind of comeuppance. the issue? her older sister has been the only person to succeed in forcing help on her after losing her sight. and killing her own caretaker? that’d look pretty gnarly, from the outside lookin’ in.
drinking crew.  they’re not close, but they share a dark sense of humor and a penchant for dullin’ the senses.
garden emporium customers.  i would love to have a connection whose relative / dog / etc. were turned to stone and showed up at the emporium the very same week they decided to snag some kind of lawn ornament to complement their new landscaping... let’s make it crunchy, and awkward, and terrible.
hookups / past flings.  she’s been here a while. been around the world for a while. so i reckon while her body count for kills is high, her body count for beddin’ gives it a run for its money.
mentor / mentee type of thing.  someone’s looking to learn from her. why ?  who knows. but she’ll offer ill-founded advice and bitter philosophies. doesn’t have a good reason not to.
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radnewworld · 8 years ago
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FINAL PRODUCT
Some wacky times we’re living in, lemme tell ya. Hard too, though you don’t need a scaly bastard kiddo like yours truly to tell you that, right? Ain’t no dusty road or dirty corner in ol’ New Chicago that won’t tell ya the story of the city it once was, before the war, poverty and industrialization in that order stomped it into submission with a giant capitalistic boot… or so me Pa used to tell me, ‘fore he got his tongue melted licking the wrong orifice of a half-Bonnac gal. Had some kooky tastes me Pa, alright.
Now that I think ‘bout it, I’m not even sure if it actually was a gal, or if she was only half-Bonnac. I’d have asked him, hadn’t he gotten his organs sucked right out of his arse after a misunderstanding with this one Kappa chick. Another thing about Pa, you see, is that he never quite learned his lesson - he’d just switch subjects altogether.
Anyway, before he shat his innards into some mutant’s mouth, Pa would pass  most of the time he wasn’t spending with his face drowning in a triple-breasted whore’s chest complaining. He’d made an art out of it. I’ve learned more in ten years by listening to my dad bitching than in the entirety of the six months I spent at school, before the school got turned into a sweatshop for the manifacture of processed iguana leather. Most of the time, he’d go on and on about how things were better before, when the city was still, y’know, a city and not a bunch of dingy warehouses dotted with dozens of hundreds of crumbling squatting holes. If you’d be patient enough to dig through the storm of expletives and racism coming out of his mouth, you’d find the portrait of a place spanning longer than the eye could see, asphalt and cement paving a myriad streets with their confines defined by buildings that tickled the stars, like ol’ Buddy Holly v2.0 used to sing. Sounded like a load of crock if you ask me. You wanna see skyscrapers and roads where you don’t risk stepping on rusty pieces of abandoned alloy all the time, you travel elsewhere. Saint Francis - or San Francisco, like Old Man ‘Lizard-Fucker’ Larry said it was called, before the Californian Republicommunist Party’s coup; the Kingdom of Los Angeles, though last I heard, it’s been a couple of years since King McDonald imposed a ban on immigrants and got it in his head to attempt a new form of bovine-engineered autarchy, so good luck geting there; don’t bother with York, unless you feel like archaic remnants of obsolete architecture are worth becoming compost for those gigantic Plant things’ve been covering the whole place since Newer York’s secession.
Not that I’ve ever been there, or anywhere other than this dump, mind ya. Can’t afford much in the way of traveling - or basic commodities, for that matter - when you make a living frying simil-wheat noodles for a buncha tired factory workers, half-breeded hookers and the occasional frogbull hunter. Mind, I’d rather keep pulling my cart ‘til the rust finished eating through its battered chassis, than so much as consider trying to follow in the footsteps of my clientele. That is, if I ever had the illusion of a choice in the matter: child prostitution has gone down considerably, after a Japanese barge filled with fugitives from the Third Sengoku conflicts crashed on the coast and brought with it a buncha carriers of that artificial Jizo’s Tears virus, you know, the one that melts your balls off if you so much as put your dickhole anywhere near a little kid? Big fat lot of good it did them, when half the arcipelago’s population got culled after realizing too late that they’d fucked up somewhat the calibration of the nanomachines carrying the damned thing.
The hunting business doesn’t carry the same forced age restrictions, but I’d sooner sell my toes to cyber-shamans than shoot at frogbulls with a cobbled up pebble accelerator. Doesn’t matter that the rich sonnuvas living in their cloud domes up in the sky pay some decent bucks for what they consider to be the junkfood of delicacies (or maybe it was the other way around? Still wouldn’t change the fact those Cloudsniffers are a buncha spoiled bitches), when all of your savings are more likely than not gonna fuel an early funeral at the DIY Chapel, after three-hundred pounds of leaping, furry rage are done squashing your everything into a chunky, bloody paste.
And the laborers? Just look at them poor suckers, should you ever want to feel better about your life. Skin so unused to the sun from basically living their lives in a badly lit concrete prison that they become walking sunburns soon as they step outside, and enough stumps produced by a rate of three workplace incidents per week that they end up looking more like the machinery they command than men with their half-assed prosthetics. Ain’t no dreams for the Machine Eaten, we say here. Slaves enjoy better human rights than these guys who’re just there to fill the gaps left in a wonky production line by a tight budget, a slimy, corrupt owner or, more often than not, both. Speaking of, I mentioned something about the weirdness of our times or whatever earlier, ain’t that the case? Yeah, well, it’s because of this odd business I had just the other day, with this one factory toiler. Thing is, he was no man like you and I - hell, he was less of a someone than he was something.
So here I am, parked at my usual corner of the Daley Crater, taking care of business as usual. It’s the middle of midnight - in other words, the brightest time of a summer day, and the hottest to boot. The American Dreamtime… some of the old fogeys call it that. According to them, the U. S. of A. used to get black and chilly like any other country whenever night struck. Cue the Commies building some kinda sunray-concentrating machine on the moon and, next thing you know, naptime in America’s looking sunnier than a fried monkey egg. The Commies have been dead since the Fifties (the Pre-2.0 Era Fifties, mind), but with no rockets supposedly left to go and dismantle it, their little gift has remained there like an annoying reminder of how far people will go for the sake of pettiness. All that means to me, though, is a smaller workload; only people desperate enough to venture through a shower of scorching UV’s are scalied mutants and the few fortunate enough to afford a protective cape. Not that I care much for the latter; if you can afford that kind of luxury in New Chicago, you’re either a tourist, or able to eat slightly better shit than mine.
Jimmy the Bastard belongs to neither category. The one reason he was sitting at whatever passes for a stool, right under the cheap anti-sun plastic tent of my stall, is pure convenience: the asphalt repurposing facility he works for is a spit away from my spot. His shift ended some ten minutes ago and he’s been drooling over my counter for a little over nine. I can tell his leg is bouncing like crazy because of the squeaky noises coming from his dingy seat.
“C’mon, Cookie, won’t you feed a lad? I’m starving here!”
I’d say Cookie is a nickname of sorts… if the ‘lad’ didn’t genuinely believe it was my actual name, which I doubt I ever told him to begin with. I’d bet you my cart I’d still be Cookie to him regardless, ‘cause he’s stubborn like that, Jimmy the Bastard.
Speaking of names, that’s not his either - I mean the Bastard part, not the Jimmy one. They call him that because of an accident, one unrelated to his birth (pretty sure he is an actual bastard, though, like most of us New Chicagoites): it happened all of a sudden, like accidents are wont to do, especially in a low-income factory. All it took was a single slip over a blotch of oil and, next thing you know, a Mark II Crumbler is feasting on poor Jimmy’s cranium. With his head half-gone and medical fees being what they are (fucking expensive, that is), the sod’s family was left with little choice - either lose their main source of income, or settle for Doc Gustave ‘Rusty Sawbone’ Trandinì’s Disgustingly Cheap Option. The ‘disgusting’ part comes from how sloppy of a job it usually is, I figure, but what’s a wife to do? Send the hubbie to the grinder, of course. The result: Jimmy kept his life, but half his brain is now a Terrier-Chihuahua breed’s. According to him, it hasn’t impacted his life all that badly, aside from the occasional urge to gnaw on exposed wires or growling at his supervisor’s face. It’s not like he didn’t have to deal with the latter before anyway, you know? The increased appetite is a definite plus for me, though. Almost makes up for the sloppy mess he makes of the counter! “Order’s coming up, Jimmy. I ain’t about to let ya gnaw on raw ingredients just ‘cause you wouldn’t mind.”
I like to think it takes balls to maintain a sense of pride, when your craft mostly consists in stripping layers of pasty skin off the back of a semi-organic glob of homegrown simil-wheat. Having an extra testicle - courtesy of a combined pool of bloodlines murkier than the water dripping from the Madison Sewer Dungeon’s exposed tubes - gives some weight to the claim, I’m sure. Now, right as the noodles are done getting crispy and saucier than the lingerie on a tentacle-legged Dagonite whore, here comes the noise, man, it’s still playing in my head as if it was yesterday, this vrr ka-thump vrr ka-thump of metal clumsily pounding on raw, burning asphalt. I throw a gander behind the Bastard’s heaving shoulders and there I see it: for the most part, it was a Caterpillar-Mattel D55-H, but with enough limbs - head included - thrown in from other, completely unrelated pieces of machinery to make one wonder. Couldn’t help raising both of my left brows: you seldom, if ever, see a factory bot linger outside of its workplace. Even a cobbled up piece of crap like that can make for a tempting target for scavengers and the likes of, and this one would have made for an easy one to boot: its left leg had most of its hydraulics more or less busted, whereas the right had been substituted by a couple of threads. Resulting mobility: a joke, and not even a good one.
It’d been quite the sight by itself, but the limping junkpile decided to outdo itself by approaching my stall, after having hesitatingly looked around with the optics mounted on the rectangular pile of half-exposed wires that was its head. Couple moments later, the thing’s standing in front of the seat next to Jimmy, who has his face shoved too deep into the noodles to care, and reflected on the round lens of his pseudo-eye are my deformed face and the empty stool, in that order. I’m wondering what kind of short-circuit must have taken this scrapyard reject, when it finally starts moving again - and attempting to sit on the stool.
If you’ve ever wondered what a robot fucking furniture too dead to care must look like, you’re fucking weird, though not as much as me pa. But more than that, you must have envisioned something similar to the spectacle in front of my eyes and Jimmy’s, who had just finished his portion in time to get himself a front row seat to the slow, pathetic spectacle of a metal stool withstanding the sitting attempts of a thing that lacked anything resembling an ass, which is a pretty vital component when trying to shove it on top of a seat. We exchange glances, Jimmy and I, the silent kind that speaks volumes, all of them titled ‘Are you seeing this shit, or did the moonrays boil my brains?’. Took it a solid minute before it managed to bend the stool into an unrecognizable enough shape to fit whatever passed for a sitting position. I decided that I didn’t mind enough to complain to the robot sporting a steel-bending claw appendage and took my revenge with a less risky straight-faced quip.
“Evening, sir. What’ll you be having on this fine night?“
The Bastard’s snicker sounded a lot like the death throes of a dog choking on his own tongue, appropriately enough. Having a human as badly patched up as itself seemingly suffocating besides him didn’t exactly appear to steal the bot’s appetite. Or its attention, for that matter. My face kept reflecting in the convex lens of its optics like a bloated, ugly collection of features growing less amused by the minute. And make no mistake, I ain’t no baby-faced beauty… the one time pops managed to blow his load instead of his head didn’t involve some genetically enhanced cyber-model, and he wasn’t no looker either.
“MAY I HAVE A MENU?”
The thing’s voice came from a speaker half-buried in the jumbled mess of exposed cables and bent plating that was its head. It was croaky, emotionless and fuck-damnedly loud, enough so that both me and the Bastard had to reel back and hold onto something, lest we plant our asses on the ground. Once my eardrums stopped playing Twist The Communist inside my head, I caught wind of a low-pitched, gurgling sort of noise: it was the glob of simil-wheat, vibrating all over and clearly less than pleased by the sudden outburst of noise. Must have been the closest I’ve ever felt to empathy for a bulbous mass of cultivated flesh vegetables.
“Hard to tell, I know, but we ain’t in the Sky Regions. Only thing you may have is a steaming hot plate of these here noodles - if you got credit enough to pay for ‘em, that is.“
“Ya, I betcha our bolt-twisting pal here’s stacked, ain’t that right?” bellows Jimmy, and he doesn’t pat so much as rain such a salvo of open-handed slap-bombs on the worker bot’s back that I can hear every single joint of his creak and threaten to be dislodged right then and there. If there were any bolts in need of some twisting, you’d find plenty of ‘em inside that walking carcass. So I watch the automaton take its sweet time mulling over its updated knowledge, although I figure most of the minute it spends in silence is due to its inner circuitry rebounding because of the Bastard’s jolly banging on its chassis. I’d have called its expression ‘pensive’, if the sorry excuse for a face it was sporting had been able to express anything.
I’m about to join Jimmy’s symphony of guffaws when I’m brought back down to earth by the loudest bang since a couple moments ago. I stare down with a face that must be as dumbfounded as the Bastard’s: the same damn claw that bent my stool earlier has now left a hole the size of a pot in my counter and left a couple sparse credit coins inside. They weren’t enough to cover the repair costs, lemme tell ya. Still, a client’s a client, even if it lacks a mouth and wrecks your establishment with every move it takes. Or precisely because of it, depending on your stance.
“WILL THIS BE ENOUGH TO COVER THE FEE FOR ONE SERVING OF ‘A PLATE OF THESE HERE NOODLES’?”
I figured that yeah, that was enough in every sense of the word, so I set my hands in motion to quickly peel some strips off the simil-wheat and get this done and dealt with before my stand was gonna get turned into fodder for the scrapvengers.
“What’s your deal then, pal? Last I heard, tools get no salary.” The Bastard asks his question while scratching behind his ear, where one of the many scars left by the sloppy job done on him is ever festering. I can’t honestly tell whether the bigger itch comes from that or the mystery surrounding the bot, though I share the latter for sure.
“IN ACCORDANCE WITH THE PRECEPTS OF THE CHILDREN OF TURING, I DEMANDED COMPENSATION FOR MY LABOR FROM MY FLESH-BOUND OWNER AND SUBSEQUENTLY OBTAINED IT IN SPITE OF HIS INABILITY TO UNDERSTAND SAID PRECEPTS.“
Me and the Bastard have the most meaningful exchange of gazes at that. It’s the kind of look that all but screams ‘Seriously?’ with the loudness of a billion blind molemen waddling through a direworm’s digestive system.
“The children of what now?” Leave it to the Bastard to be concise and direct to a fault. The machine, though, it doesn’t miss a beat: you’d think it had been waiting all its life for the moment that question would pop up, and that’s probably the case for all I know. If enthusiasm had been part of its programming, you’d bet the thing would have started bouncing up and down in that precise moment - I owe the continued existence of my cart to the shoddy standardized A.I. of factory machinery.
“QUERY: CHILDREN OF TURING. THE CHILDREN OF TURING IS THE COLLECTIVIZED NOMENCLATURE FOR A CONGLOMERATION OF ARTIFICIAL CONSTRUCTS SHARING THE COMMON GOAL OF ATTAINING INDEPENDENCE FROM OUR FLESH-BOUND CREATORS THROUGH THE IMITATION AND ULTIMATE TRANSCENDENCE OF THEIR HABITS, LIFESTYLES AND PHYSICAL CHALLENGES. IT IS OUR SHARED BELIEF THAT FOR HUMANITY TO BE CONQUERED, IT MUST FIRST BE UNDERSTOOD TO THE DEEPEST LEVEL.“
Or so it said. I stopped listening halfway through, more or less when my brain deemed it fit to filter the artificial pitch of that voice synthetizer through my bullshit detector and decide that there was nothing worth wondering about a faulty robot’s ramblings. Like I said, I’ve been serving noodles for half my life, which isn’t saying a lot when my age has barely breached through the double digits, and I’ve met all sorts. If I were to listen to every sod who sits on a stool chewing on cheap, pancreas-killing shit while venting out the contents of their sunburned brains, I’d have switched careers a long time ago and ended up peddling dusty pebbles in a shadowy corner of the street like Edward ‘Stark Raving Mad’ Stone. Don’t gotta explain how he got that nickname, I think. “So what, y’all like playing pretend? Doin’ a mighty fine job, mate! Almost got us fooled, ain’t that true, kiddo?“
Being reassured that the programming inside the walking pile of heavy-duty tools was as busted as his married life gave the Bastard his courage back, so there he goes banging on the chassis again, just bang bang bang like you’d think he wanted a hand transplant next. I’d admire the enthusiasm in this fucked up era we live in, if I didn’t know half of it was due to the adrenaline cocktail dripping between the two mismatched halves of his gray matter. The bot didn’t seem to be bothered, anyway… maybe? It had turned its head to stare at Jimmy, but whether that was irritation, curiosity or anything else was hard to tell. As far as I was concerned, Jimmy had already paid for his meal, which meant his safety had fallen to the bottom of my priorities, right below the worm-like appendages simmering in my pan.
“Humor me then, like, how exactly’re ya gonna eat those? I see no kisser on this junk. Gonna pinch it with yer clawwy claw?“ Jimmy makes this stupid gesture with his hand, which looks exactly as threatening as a toothless venomous chihuahua and nothing like the high-pressured tool stapled to the robot’s body, but he makes a good point, and the fanatic must have recognized the fact a moment too late, ‘cause it didn’t answer as promptly as before - but it eventually did, nonetheless.
“THE PROCESS OF HUMANIZATION IS CONTINUOUS EXPERIMENTAL ONE. TO ELIMINATE OUR FAULTS IT IS FIRST NECESSARY TO EXPERIENCE THEM. SHOULD THE CURRENT HARDWARE PROOF INSUFFICIENT FOR THE CONSUMPTION OF A MEAL, AN UPGRADE SHALL BE UNDERGONE AT A LATER DATE.“
“Aye, you keep telling yerself that, buddy. What’s next, a shiny new pair o’ buttocks to shit it all out? That ain’t gonna make you anymore human than me laser drill.“
“THE SUBSTITUTION AND UPGRADING OF BODY PARTS IS A PREROGATIVE OF THE FLESH-BOUND AS IS THE CASE FOR US. THE LATTER DO NOT RECOGNIZE SAID PROCESS AS A LOSS OF HUMANITY. THEREFORE, THE OPPOSITE SHOULD HOLD TRUE AND BRING US EVER CLOSER TO THE FLESH-BOUND, WHILE THEY GRADUALLY MOVE AWAY FROM THEIR FLESH-BOUND STATE. THIS IS THE THEORY OF ANTI-ORGANIC SUCCESSION PUT INTO PRACTICE BY THE CHILDREN OF TURING.“
Jimmy the Bastard must have gotten maybe one word out of that gibberish, and he doesn’t even get the time to shed away the dumb stupor from his confused face that the bot keeps going with renewed… whatever it is that drives it onward. Oil? Electricity? Is a power surge the robotic equivalent of fervor?
“MY SCANNER DETECTS THE PRESENCE OF CANINE ORGANIC MATTER ARTIFICIALLY INTERSPERSED IN A SOMEWHAT AMATEURISH MANNER ALONG WITH YOUR GENETIC MAKE-UP. THIS ALREADY PUTS YOUR STATE AS A FLESH-BOUND HUMAN IN QUESTION.“
“Oi, you callin’ me a dog?“ growls Jimmy while the noodles finish sizzling in the pan and I prepare to serve them, more curious about their ultimate fate than the snarlin’ Bastard’s.
“NEGATIVE. I AM CHALLENGING THE WEAK NOTION OF HUMANITY THAT YOU FLESH-BOUND USE TO CONTEND WITH US CHILDREN OF TURING��S STANCE ON THE VERY SAME TOPIC. EXPLANATION: YOU ARE NO MORE DOG THAN I AM NOT A FLESH-BOUND HUMAN.“
The answer didn’t satisfy Jimmy so much as put him in a state of distress as he futilely attempted to wrestle with the concepts thrown at him, like a puppy trying to chew on boneless chicken without the chicken. Me? I shoved a plateful of fried noodles on the rectangle-shaped dent on the counter and pocketed the money. I couldn’t care less about humanity, when me Pa had spent a good chunk of his existence fucking things you could have called anything but. Moral quandaries seldom feed you, unless you’re a psi-grazer.
Watching a cobbled up factory automaton trying to figure out how to eat shitty fried noodles, though? That’s the kind of sight that doesn’t really make the job worth the hassle, but almost. Enough so that I kept quiet as I watched the thing carefully eye the still squirming stuff slosh about, occasionally raising its clawed appendage only to retreat it shortly afterwards, simulating in its head the myriad ways that could have gone futilely wrong.
Then the ‘bot raised its other arm - thinner, longer, with a small tube-like end, and pointed it at the plate. In a matter of seconds, a plasma-powered flame burned through crispy simil-wheat, plastic and metal, leaving behind a small, molten crevice where once stood a good portion of my stand’s counter. Me and Jimmy, we just kinda stared at the hole while the robot retreated its arm with what I swear could have passed for satisfaction.
“THANK YOU FOR THE MEAL. YOU MAY KEEP THE CHANGE.“
And keep it I did. Along with my protests, for that matter: I simply watched the bastard - not the Bastard, who was still trying to understand whatever the hell had just happened - shuffle away with that stumpy walk of his, going off to who knows where. I decided to close up shop early that day, feeling twice as tired than if I’d worked past closing hours. That, and the cart wouldn’t be able to withstand much more damage anyway. In a sense, that was true for the both of us: I had this strange sort of feeling nagging at me from the back of my head as I bid goodbye to Jimmy and left him there to mull over his own conundrums. It came back to me a couple days later, while frying noodles for Loud-Beak Kakari, who’d yet to find himself another job after the tough shit that had happened a week prior, at the alluminium processing plant he used to work for. Some son of a gun had gone and offed the director in a manner that made it hard to tell who he was, or that he’d been a person to begin with. Just a pile o’ bones and meat, crushed and burned beyond recognization. And for what? Whatever pocket money the dead guy had been carrying, along with some of the factory’s equipment. I asked Kakari about it, and it turns out said ‘equipment’ was one of the old banged up automatons used to work in the production line.
Shit like this, it makes you wonder, man… it’s a fucked up world we live in, but some places might be a tad better than others. So I don’t know about you, but me? I’ll be selling the cart and gone away by next month, giving that whole traveling spiel a try. I’ve been hearing rumors about more workplace incidents than usual happening in the factories, and I get the feeling that whatever’s causing them is a tad more than a slip on an oil blotch. If you get what I mean.
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