#like technically any dystopian literature is also a utopia
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ooo true would you want to talk about the games Utpoia and Sunday's reasoning?
ok disclaimer i havent finished penacony and also i am exceptionally inebriated. like to a phenomenal degree. so maybe this isnt coherent but also perhaps this is and i follow in the footsteps of thomas de quincey and micheal mcclure? idk.
anyways i have obviously been thinkin of the concept of utopia a lot in terms of penacony especially. because im currently taking my stupid utopia course rn. but penacony is very much a Modern idea/perspective of the concept of 'utopia'
in a lot of the older/foundational portrayals of utopia (at least that ive read so far) the concept is very much devoid of individuality, built on the idea of a utopic upper class being predominant, and that all the people 'that matter' being perfectly happy (i.e. thomas more literally coined the term 'utopia' and his concept of utopia was an island wherein slavery persisted when people acted outside of the utopic norms, and non-christians were tolerated; francis bacon's new atlantis was similar but moreso focused on the idea of technological advancements, but still very christian) OR were somewhat satirical and depicted the gluttonous nature of upper classes, depicting such in unsavoury ways (i.e. the myth of cockaigne, a legendary island of abundant food, and some the most notable depictions of it showed people being lazy and over indulgent such as pieter bruegel the elder's land of cockaigne painting. also technically jonathan swift's modest proposal is a satirical utopia)
honkai star rail's penacony is very much a modern idea of utopia. this wont ever be covered in my course because my prof's a coward but a lot of modern 'utopias' are very much satirical and/or commentary about the concept of utopia being built on suffering. older concepts of utopia are very collective, in that whats best for 'everyone' is decided by the higher peoples. but when looking at modern media the concept of utopia and dystopia is often synonymous.
the best example i can thing of rn is the hunger games. from the capital's perspective, it's a utopia. but anyone in the outer districts? fuck no its dystopian. in similar cases (divergent, basically any hunger games copy cat, some the stuff by ursula de le guin i.e. earthsea, etcetecetc) the concept of 'utopia' is largely whether it's truly utopia when it's formed on the suffering of others.
imo penacony questions this in a similar way, but moreso in whether a utopian society is Truly a utopia if it's built on ignorance (the matrix is a similar thing i just thought of). say, if reality continues to be shit and house suffering, whether our own suffering or that of others, but we could enter a false society that was free of such suffering, would it truly be utopia? is ignorance of suffering the same as a lack of suffering? Additionally i think penacony, specifically sunday's ideals, deal with the concept of collective vs. individual utopia. as before, an overall utopia where everyone ascribes to one ideology and belief is a utopia, but at an individual scale, is it still utopian? If someone has individual and contradictory beliefs, or doesn't Want to be within this utopia, is it still a utopia for them?
okay i need to stop writing. but yeah penacony is a very modern idea of utopia that i fuck with severely because it draws into question whether a utopia can be true when it is forced, when it is hegemonic, when it ignores the suffering within reality without actually solving such suffering. imo it's a coward's utopia, a faux-utopia, and hsr especially challenges a utopia that lacks any ability to choose
#im kinda fuckin w the idea of individual utopia rn#which like. esp around indistrialization became a thing i feel#like thomas de quincey's 'confessions of an english opium eater'#and to a lesser degree the communist manifesto#because many foundational ideas of utopia ignore and denounce the individual in favour of the collective#which in many ways means a utopia for the higher classes#like technically any dystopian literature is also a utopia#as in its utopic for those in power#but a 'true' utopia would mean no power imbalance#right? i.e. marx and engels ideal communist society would be the 'perfect' utopia#but even then. is it? what if my own utopia would enable me to steal constantly? what if someone cannot be truly happy without causing harm#to others?\#ok i need to sleep ill read this in the morning and either think im bnased#actually no. im based.#actually before i go read 'peyote poem' by micheal mcclure#its kinda a banger and i recall in class when goin over it i was like. prof this jus reads like my mind#and i still think bout that like oh this guy needed to get fucked up to think like this? lmao
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Imagining The Future: Bastille's New Era Analysis
Hello all! The following is taken from the first of my new era update posts on r/Bastillecult. I highly reccomend reading all the posts on there!
Last time I had a few solid guesses with the whole Goosebumps EP transition period, so I figured I would try my luck with this new era. I've broken everything down into a few categories that should hopefully flesh out a sketch of possibilities
Aesthetic: The new logo has a very sleek design. This complete change in aesthetics is very noticable. Bad Blood was filled with literature references, a cozy and nerdy looking dan, and more earthy looking tones. Wild World focused on nihilism, movie references, and an all too realistic dystopian city aesthetic. Doom Days focused on escapism, partying, fucking, and a red and home-y vibes. The lack of color and the clean and sleek look points towards it being a more future oriented era.
Triangle: For a deeper background, I highly recommend reading u/casperwyomingrex 'spost.
The WW era triangle and this new triangle are technically called deltas. While I am by no means a geometry person, I’ve been told by a few math nerds that these triangles are technically not possible in certain plains and spaces, making them impossible. While it is likely that Bastille just needed to explore just slightly outside the normal definition of a triangle to match this aesthetic, the impossible triangle t-shirts hint that there is significance to having “impossible” triangles. This hints that there may be more in common between the WW Era and the Future Era, ie. a dystopian society.
Dystopia: Bastille created an entire dystopian corporation for WW. I remember them saying somewhere they hated the promo and touring process for this album, leading them to switch up the process for DD and the Goosebumps EP. With the record label change and covid shaking up the world, this opens up the opportunity for them to have a redo with this era, especially considering it is a fan favorite era. Many people have pointed out that hint has a vibe similar to black mirror, a sci-fi dystopian show, which would fully support a sci-fi dystopian aesthetic era.
Sound: Though the clip is only 8 seconds long, it gives us some hints about the new era. Bastille once again uses synths for sound, creating a reference to Sci Fi sound effects. The clip mirrors the effect of oscillators to create things like laser sound effects, teleportation, warping, and other “space” noises. I find the juxtaposition of Sci-fi interesting; it was most popular in the early 1900s, meaning Bastille is referencing the past, yet it focuses on the future, which in the lense of Sci-fi, would mean the 2000s and beyond.
In the lens of broadcasting, short interludes are used throughout advertising to the point where many people don’t even think about this. A lot of them are used to hook us in and signify a certain company or thing. In advertisements they are used to signify the company’s presence and to worm the product into our brain. In casinos they are used as a dopamine reward. News stations use them to signify the station. This especially could be relevant in a dystopian society. I’m mentioning this because the clip doesn’t sound full enough to be a song, rather an intro to a news station segment. I find this especially notable considering WW had a news anchor. Looking back, a few videos from wild world could hold significance. This video
has a sci-fi esc clip in the intro.
In Previous Context: In the context of ReOrchestrated, Bastille is no longer letting imposter syndrome or shitty opinions stop them from what they want to do. Meaning they are going full force into the future. There's one specific time during the ReOrch doc where the boys talk about how ReOrch made them realize they could try new shit, even if management thinks it will fail. Dan has spoken in a few interviews now about being excited about collabing (and mentioning relinquishing control to others in the ReOrch doc), a few artists have come forward about working with Dan. While it’s unlikely that every collab we’ve theorized about will go through, Dan Wilson and Ryan Tedder seem to be confirmed in the roster based off of their interviews
When considering the past, a lot of previous songs focus on nostalgia; for example, in Fake it “We can never go back / We can only do our best to recreate.” Post ReOrch and DD, Bastille has worked up enough confidence to push into making their own future, one unlimited by nostalgia and fear.
In the Context of the Goosebumps EP, Inception and Vanilla Sky are both referenced. Both of these movies mark the first time* (to my knowledge
) that futuristic sci-fi has been referenced in Bastille. There is significant overlap with dreaming and time travel, something that could definitely be applied to this era. While it could be coincidental, Bastille has been quite purposeful with using references to add to the era’s aesthetic (see Aesthetic section). Referencing them during a transition period points towards both the literal future (new era) and a new aesthetic.
*Cosmos: War of the Planets and twilight zone have both been referenced but fall into a different category of sci-fi than Vanilla Sky and Inception
In Regards to Distraction Tactics Space Week and WW, alot of it holds very similar aesthetics. This video
from WW also holds a similar aesthetic. Considering DT is linked through space and WW is linked through dystopian this might MIGHT be related.
Hints: It wouldn’t be a new Era without Dan “Soon” Smith teasing us a bit, so here are a few highlights. In this interview
, Dan says “I want to tell you but I can’t! We just want to reflect on the future…” The No Bad Days tweet and the #ToTheSky post likely plays a part in the new era, but the 8 second clip does not have any immediate hints. The art installation in the #ToTheSky post originally caught my interest when it was posted. James Turrel, the artist that created the installation, uses light as a medium to create art. The installation, called the Space That Sees, is described as an “allegory of light that we generate from inside and light that comes from outside: the emergence into space where light comes forth as in a dream." While I have no fucking clue how to interprete this allegory, I imagine space, light, and dreaming will become key players in the new era. A few other notable works of his are the Raethro Pink and Alta Pink, both of which are pinkish purplish white triangles light projections surrounded by inky blackness. The use of Bastille’s triangle logo and a flash of light purple light means there are likely deep ties between the new era and James Turrel’s creations; furthermore, he also acquired a dormant cinder cone volcano to turn into an a museum/observatory using light apertures to observe the solar system, adding further ties to the space and light themes.
Meaning: "You Don't Predict The Future. You Imagine It" I have purposely not used predict in this analysis so I don’t jinx this era. I’ve found a few variations of this saying (You Can’t Predict The Future. But You Can Create It), but all of them seem to point towards creating the future instead of guessing. I imagine not many of my predictions of this era will not be accurate because I am not the one imagining it. I feel like this might also point towards being conscious about what you want out of the future instead of merely guessing where the tides will take you. This could also be like that one story of a kid's drawings turning into real creatures because of the kid imagining it. I feel like “future” and “imagine” point deeply towards sci-fi because of the creative inventions that will take us there. This could also connect to the theory that the survivin’ coin is linked to A.A., and this statement being a motto to help someone escape addiction. Personally, I feel like this clip is the beginning of some sci-fi choose your own adventure video game, but that's my own opinion.
My Personal Crazy Conclusion: It wouldn’t be a post from me without me shooting out some crazy theories. A Light Cult Utopia. That's right. It would be the opposite of WW, meaning it would be new territory for Bastille and it would break a mold (ReOrch doc). It would also give Dan the ability to be more positive then he has been in the past, while also allowing for his normal cynical undertones. Bastille is purposeful with their references, meaning the Jonestown reference in DD might have a bit more purpose behind it. The lighter colors used in the clip would point to happiness. Considering utopias are “imagined” it would fit the phrase in the clip. Sci-fi would also fit into this as being imagined. Considering there are a few space references, I imagine that humans have imagined perfect spacecraft, further fitting sci-fi and a utopian society. Also, Dan collabed with Future Utopia on the track “What’s In A Name?” That's right, what’s in a name? The name being Future Utopia? An entire new era being the name? That right cultists, Dan ”Soon” Smith snuck this under our noses the entire time that bastard.
Summary Statement: This new era will likely bring collabs from an entirely new approach. A Sci-fi dystopian (or utopian) world, one focused on dreaming, light, and space will likely be the aesthetic for this era.
Loose ends: I am only one human, meaning I physically could not rewatch Inception and Vanilla Sky while also researching James Turrel, so there might be a few things I missed in my brief look at them. If anyone would like to read 1984 by George Orwell through the whole dystopian thing, there might be a few connections there.
Based on some things I’ve heard from a little birdy, expect some big non-album projects that tie in with this era and other things….
Special thanks to u/0verjoyed and @ ja9zimm on twitter
#bastille band#bastille#bastillecult#dan smith#kyle simmons#chris woody wood#will farquarson#long post
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Punk Genres and Potential Problems
This post is inspired by this very long reblog chain about punk genres, definitions, and issues. It's one of those 'my buddy is confused but he's got the spirit' posts, i.e. not completely wrong, some things right, excellent points, and some flaws stemming from inaccuracies and...whatnot. Instead of piling onto that post I'm writing up a brand new post for people to reblog and disagree with. This is based 98% on my own academic research into these genres. The remaining 2% is Opinions. (That's a lie. Academic Research to Opinion ratio is more like 60/40.)
There are even sources! Because sources are GREAT. They are under the cut.
SCIENCE FICTION
The -punk genres are subgenres of science fiction, science fiction being…well, as hard to define as its subgenres. This in no way makes it difficult to write academic papers about this shit.
One of the earlier definitions put science fiction (from now on, SF) as a didactic and progressive literature with emphasis on science; a literature about science for science, with scientific methodology (Stableford:2015). As the discussion for SF definitions has progressed, so has discussion about what the correct term should be; speculative fiction (Merril:1971:60) and structural fabulation (Scholes:1975:29) have been contenders. Today science fiction and speculative fiction are used interchangeably.
There's no consensus on how to define SF (Westfahl:1998, Stableford et al:2015), though a bunch of people have tried, such as Damon Knight, who famously said: "Science fiction is what we point to when we say it." (Clute:1995:314), and Gary Westfahl, who proposed that "A work labelled science fiction has these three features: it is a prose narrative with scientific language and non-realistic subject matter – or any two of these three features." (Westfahl:1998:299).
The Oxford Dictionary of Science Fiction defines SF like this:
"A genre (of literature, film, etc.) in which the setting differs from our own world (e.g. by the invention of new technology, through contact with aliens, by having a different history, etc.), and in which the difference is based on extrapolations made from one or more changes or suppositions; hence, such a genre in which the difference is explained (explicitly or implicitly) in scientific or rational, as opposed to supernatural, terms." (Prucher:2009:171.)
In the words of Tom Shippey, however, SF "is hard to define because it is the literature of change and it changes while you are trying to define it." (Jakubowski & Edwards:1983).
WELL ISN'T THAT NEAT? :D SF is what we point to when we say it, as changeable as the weather, and most probably, is about science or a setting different from ours through science.
So, on to the -punk genres. I'm listing them below in a somewhat chronological order of invention. First a brief overview, and then I'll do in-depth bullets about cyberpunk, steampunk, dieselpunk, and solarpunk, as those are the -punk genres I'm most familiar with.
Cyberpunk, which concerns itself mostly with a dystopian society in which humans access cyberspace by way of cybernetics.
Biopunk, a close cousin of cyberpunk that deals with consequences of human and genetic experimentation and biotechnology (Michaud:2008:53). The main difference between biopunk and cyberpunk is that biopunk modifications have nothing to do with cyberware and cyberspace, but only genetic and biological manipulation.
Steampunk, which is retro-futuristic alternative history fiction that reimagines history and science based on an alternative universe in which the industrial revolution did not happen (or happened differently), and in which steam based science evolved. Steampunk is rooted in the politics of the Victorian era as well as aesthetic - fashion, architecture, etc.. Steampunk rarely extends beyond the Victorian era. (Guffey & Lemay:2014, Booker:2015:290.)
Dieselpunk, a close cousin of steampunk in that it is also retro-futuristic alternative history fiction, but unlike steampunk, dieselpunk accepts the industrial revolution and focuses on dieselpowered technology. (Guffey & Lemay:2014.)
Solarpunk, a new eco-futuristic political movement that has produced little literature so far. In literature it is SF that is either retro-futuristic fiction that reimagines an alternative history in which the industrial revolution did not happen, or evolved into a different direction, or futuristic fiction in which the current environmental issues have been solved. In a solarpunk universe, the world has become solar- or windpowered, ecological and sustainable. (Lodi-Ribeiro:2014.)
Many more, such as decopunk, clockpunk, atomicpunk, and so on. All the -punk subgenres are typically considered cyberpunk derivatives, in that they are either inspired by elements of cyberpunk or have borrowed the -punk suffix to allow twisting and mixing. They focus on a certain aspect of technological advancement and its consequences, whereas SF as an overarching genre is free to do whatever it wants within the realm of a) prose narrative, b) technological advancement ("scientific language") and c) non-realistic subject matter, if going by Westfahl's definition of SF.
CYBERPUNK
In cyberpunk, the advanced technology is very often biotechnology; technology that alters the human body or mind, for example brain implants that allow the human mind access to the internet, or cyberspace. In addition to this, the life quality of the characters in a cyberpunk story tends to be very low. Cyberpunk represents a future in which humans are subject to ruthless digital and technical communications networks and have lost the human connection to each other (Cavallaro:2000:xv). Cyberpunk is by nature a dystopian genre by virtue of its themes and discussions, which often revolve around the potential downfalls of technological advancement. Important to note here is that cyberpunk as a genre was born in the early eighties, at the beginning of the technological boom. Internet, cell phones, microchips and bionic prosthetics were all new things under development, and so it would be very easy to conclude that the genre was also in part born out of fear of the unknown. The - punk part of the term was taken directly from 1970s rock'n'roll terminology, punk in this context meaning young, aggressive, streetwise, and alienated, and offensive to the Establishment. In the early 1980s the term cyberpunk was coined by writer Bruce Bethke, and the term came into common use via William Gibson's Neuromancer (1984). (Nicholls:2015a.)
Non-exhaustive list of themes:
Punk disillusionment, sometimes with layers of illusions being peeled away as the story progresses
The loss of human connection and/or the decline of the human condition
Media overload, massive data networks and density of information
Destructive sex, often in connection with the lack of ability to form human connections
Bodily metamorphosis and/or body modifications that lead to transhuman and posthuman themes.
A dark, gritty and post-industrial global setting, often megacities, that further overshadow the protagonist and emphasise their position in society
Heavy substance use & addiction
Hopelessness – the protagonists nurture no hope of getting out of their predicament and/or do not succeed
Disregard for human life
(Burrows & Featherstone:1996; Elias:2009:3; Shiner:1991; Hollinger:1990; McHale:1992; Murphy & Vint:2010; Shiner:1992; Slusser:1992; Cavallaro:2000, Lavigne:2013:11-16.)
In addition to these, cyberpunk themes very often also overlap with postmodernist themes such as:
"lost in the city" themes of lack of identity
An increasingly fractured and globalised society
The loss of meaning or a higher order, religion is non-existent and there is no god or other higher authority to whom one can turn for answers
Deconstruction. It can be argued that cyberpunk in itself is a deconstruction of utopian SF narratives – the utopia of SF is often the dystopia of cyberpunk.
(McCaffery:1991: 315-316; McHale:1991; Heuser:2003; Woods:1999:65-66.)
Now, cyberpunk was coined by a bunch of cishet white dudes in a single writer's circle, who just wanted to look really cool. (See the Mirrorshades anthology and it's editor, who was the one who most wanted to be cool.) The same dudes have now declared this genre dead and that it is no longer active as a productive genre, albeit having been a refreshing spark and fresh point of view within SF history and SF literature (Nicholls:2015a). To that I say: bullshit! Genres don't just 'die', and don't just 'stop being productive' - let me refer you back to the definition of SF as a something that changes as you try to define it.
Consider this: in the 80s a bunch of dudebros wrote stories about the danger of technology and the internet while also writing about anti-heroes fighting the establishment (none of these dudebros were actual punks, they were decidedly middle-class to upper middle-class who circle-jerked each other in their writing workshops on the regular and wore sunglasses with mirror-finish). In the 90s the new technology wave didn't really seem all that dangerous anymore, and wasn't the internet and the cellphones awfully convenient? And who cares about Monsanto and Nestlé when we can get cheap flour and coca-cola whenever we want it? And by the 21st century, well, these dudebros are old, likely haven't kept up with their own genre because they're stuck with whatever they thought was genius in the 80s, and technology is everywhere. Also, Japan did not become the technological mega-corporate superpower that they thought it would be in the 80s, and we don't live in a Judge Dredd society, so ¯\_(ツ)_/¯ , basically.
Here's some examples of cyberpunk works: Mirrorshades anthology (1986) (https://en.wikipedia.org/wiki/Mirrorshades) Neuromancer, Gibson (1984)
Blade Runner (1982) Ghost in the Shell (1995) The Matrix (1999) Surrogates (2009) Dredd (2012) Elysium (2013) Lucy (2014)
Hey look at that, four movies on this list from the 21st century, but I guess cyberpunk is really dead, guys? How sad Alexa play despacito
Potential problems
There's always a risk that in creating a cyberpunk story that one accidentally ends up writing about sentient fedoras instead of actual anti-heroes fighting against real injustice. If your story is about incels, you're doing cyberpunk wrong.
No really, that's it.
STEAMPUNK
I have no sources for this section because I've not covered steampunk in my own academic research, it's just one of those genres I really like to read recreationally. I have read academic articles about steampunk, but do I have them saved? No, absolutely not. That would be rational, useful, and effective, and that's not how we do things in this household.
That said.
Steampunk is a subgenre of SF that falls under ALTERNATIVE HISTORY rather than COOL FUTURE STUFF. It's retro-futuristic type of science fiction inspired by the likes of Jules Verne, who wrote science fiction in the 19th century. What's characteristic for Jules Verne and other SF writers of the same era, is that they imagined technological development based on the science they had at the time, which is why so many of their inventions are steam powered (coal). They had all these grand ideas (and big imaginations) for what humanity could achieve, but didn't have anything more advanced than coal, steam, and electricity. They didn't know that there was an entire digital revolution waiting to happen in the 20th century, so everything was analogue.
In addition to that, the 19th century still had like, this ginormous British Empire. There were colonies everywhere, French, British, Spanish, Dutch, Portuguese, Danish--Europeans were stealing lands and killing people (and enslaving them, still). Imperialism was in vogue and the tea, sugar, and opium trade was the highlight of capitalism at the expense of the entire rest of the world.
The modern steampunk genre as it's written today is...based on all that. So you have a genre that's aesthetic as fuck (cogwheels everywhere, amiright?), in a sort of nostalgic way where everyone has on pretty dresses, the technology is adorably analogue, there's steam! Steam is pretty! Science as we know it is disregarded for the Rule of Cool, and some writers even throw in supernatural elements because why the fuck not, and the Victorians were into it anyway.
The steampunk genre was not created to be -punk. It is not inherently rebellious, it doesn't feature a fight against the establishment, it doesn't have anti-heroes, it doesn't really have anything about it that pokes at the status quo of its time (the Victorian era). It was dubbed steampunk because cyberpunk was a term that existed, and it looked cool to model the name of a new subgenre after another one, that clearly set it apart from 'traditional' SF, but also made it clear it was different from cyberpunk.
Potential problems:
The genre as a whole.
I'm not joking.
So, how do you avoid the problem that is steampunk?
De-colonise the narrative* (er, probably don't do this if you're white.)
Whatever you do, make sure you're not accidentally glorifying imperialism and colonialism.
Write stories that subvert the steampunk genre as it's popularly known--go beyond the Victorian era - what does a steampunk world look like that prevailed until 2018? What happened to the British empire in that world? Is it still around? Did it collapse? What role did tech play in it? *who* has the tech - the British empire, or the nations it colonised? What does that mean for history? Who's the hero and who's the establishment? Where is the injustice and who is fighting it?
Steampunk is often known as a fluff genre, where the characters just get to go on adventures and have fun. Drink a lot of tea, eat a lot of food, etc. (Hello, Gail Carriger) There's nothing wrong with fluff, but consider: at whose expense do we get the fluff? Just to take Gail Carriger's steampunk books as an example, her characters frequently exhibit a privilege that only comes with the fact they are British citizens in a British empire.
Examples of steampunk works:
Twenty-Thousand Leagues Under the Sea, Verne (1870) (you didn't think I was going to forget Jules Verne, did you? The Time Machine, Wells (1895) (most people would say it's SF, but I'm adding it here because of when it was written and the faux science) Infernal Devices, Jeter (1987) The Difference Engine, Sterling & Gibson (1991) The Golden Compass, Pullmann (1995) Steampunk and Steampunk Reloaded anthology (2008) edited by Ann and Jeff Vandermeer The Boneshaker, Priest (2009) The Revolutions, Gilman (2014) Gail Carriger's Parasolverse (on-going)
The City of Lost Children (1995) Atlantis: The Lost Empire (2001) Treasure Planet (2002) League of Extraordinary Gentlemen (2003) Van Helsing (2004) SteamBoy (2004) Abraham Lincoln: Vampire Hunter (2012)
*this, I'd argue, is how we get e.g. afropunk and silkpunk. :D :D :D i don't mean that afropunk and silkpunk are steampunk under a different name, i mean that those genres are about de-colonising the narrative; alternative history free of western intervention. It's SUPER COOL STUFF, and you should all read it. (As should I.) Ken Liu and JY Yang do silkpunk. Unfortunately I don't know much afropunk, though I do know Black Panther (2018) is an example of afropunk.
DIESELPUNK
Oh man am I READY for this hot mess.
Dieselpunk is another ALTERNATIVE HISTORY subgenre, characterised by being set between WW1 and WW2, when dieselpowered technology was the main technological focus. Dieselpunk fiction sometimes extends into the 1950s and early 1960s, and in those cases often discusses alternative histories in which the Nazis won the war or the post-apocalyptic reality following a nuclear war or other major human-made disastrous event. The term dieselpunk was coined in 2001 by Lewis Pollak and Dan Ross, when they needed to describe the aesthetic of their new game which was steampunk-esque, but darker and grittier than steampunk. Dieselpunk was a world of grit, oil, dust and mud, but also borrowed elements from Art Deco, Dadaism, Cubism, and Futurism, amongst others. (Ottens & Piecraft:2008.)
I have a love-hate relationship with this genre, because there are TWO strands of dieselpunk, and, if you've spotted it already, one of them is about nazis winning and the other is about nazis losing. Guess which one I like? If your answer is 'the one where nazis lose' you are right, gold star for you. I'll be citing a lot from Ottens and Piecraft in this section because there is shockingly little academic research done on dieselpunk. Nick Ottens and Mr. Piecraft are two dudes who like dieselpunk who sat together ten years ago to talk about a definition, and published it in a webzine. It's important to note that Mr. Piecraft is a screenname, and that Piecraft himself is a nazi-sympathiser if not an outright nazi (honestly, what's the difference between nazi-sympathiser and nazi? none). Ottens, on the other hand, uses his own name because he's not a fricking nazi.
So, about those two strands. Let's deal with the nazi first so we can proceed to ignore it for the rest of this post.
Themes of the Piecraftian strand:
Continual dystopian view
The aesthetic of world wars
World War 2 is either being fought as a prolonged cold war or has been won by the Axis powers
Often suggests Nazi-Germany has advanced rocketry and aeroplane programs
Eugenics
The lack of development of human culture due to widespread warfare
In the case of a post-apocalyptical event, survival being largely dependent on diesel power
The occult or supernatural
Often no hope for recovery, survival or a better future
(Ottens & Piecraft:2008)
Y I K E S. just. YIKES.
Themes of the Ottensian strand:
Settings in which the decadent aesthetics and utopian philosophies of the Roaring Twenties continued unhindered by economic collapse or war
The Great Depression did not happen, sometimes World War 1 didn't either
Enthusiasm for the predictions about the future produced throughout the 1930s and 1950s
Positive visions of dieselpowered technology, often realising utopian ideals of technology fairs at the time
Unstoppable technological progress; however the technology almost never crosses the boundary between dieselpowered machines and sophisticated computer technology
Nuclear weapons only an experimental technology
Firmly set in the interwar era and does not incorporate World War 2
Pulp-inspired adventure
Always carries a glimmer of hope
(Ottens & Piecraft:2008)
Dieselpunk is sometimes considered a post-cyberpunk genre within the "Ottensian" tradition, as it may offer a utopian view of the progression stated in a pre-WW2 environment as a counterpoint to the dystopian world views of cyberpunk; dieselpunk as a genre is not just newer than cyberpunk, it showed up right on the heels of cyberpunk. Dieselpunk is also sometimes considered a post-steampunk and pre-cyberpunk genre timeline-wise, as the universe of the "Piecraftian" dieselpunk tradition may eventually turn into a cyberpunk universe with the progress of time and technological advancement, and was in fact considered a continuum between steampunk and cyberpunk by game designers Pollak and Ross. Another view is that dieselpunk fiction can be likened to cyberpunk stories set in the Roaring Twenties instead of in the near future as both cyberpunk and dieselpunk take inspiration from film noir in their storytelling and aesthetic look. (Ottens & Piecraft:2008; Buckell:2015; Feinstein:2014; Wilson:2013.)
I personally think that dieselpunk has a lot more in common with cyberpunk than with steampunk, even though dieselpunk and steampunk are often lumped together. It's easy to see why they are, as both steampunk and dieselpunk are highly aesthetic genres, they're both alternative history, they both have nostalgic elements (e.g. victorian fashion, 20s-40s fashion), and they both lack the true -punk aspect of the genre: the fight against the establishment. At least where the Piecraftian strand is concerned, as that isn't so much about fighting the establishment as it is about glorifying fascism. The Ottensian strand, while 'fluffier', and pulp-ier, definitely has a clear anti-nazi thread--the heroes in pre-WW2 or WW2 stories are explicitly fighting the nazis, not aiding them.
Examples of dieselpunk works:
Indiana Jones and the Raiders of the Lost Ark (1981) (Bet you didn't see that one coming) The Sky Captain and the World of Tomorrow (2004) Captain America: the First Avenger (2011) (YES, REALLY. IT IS DIESELPUNK.) Mad Max: Fury Road (2015)
Potential problems:
THE ENTIRE PIECRAFTIAN STRAND OF DIESELPUNK, HONESTLY
DON'T BE A PIECRAFT
BE CAPTAIN AMERICA
PUNCH A NAZI
SOLARPUNK
Hey look, it's my favourite -punk genre! It's my favourite because it's so new and undefined and malleable and we can make it ANYTHING WE WANT, without old dudebros breathing down our necks. (No doubt they will still be breathing down our necks, but fuck them. FUCK THE ESTABLISHMENT.)
Solarpunk is a new eco-futuristic political movement that has produced little literature so far. It's usually characterised by either retro-futuristic fiction that reimagines an alternative history in which the industrial revolution did not happen, or evolved into a different direction, or futuristic fiction in which the current environmental issues have been solved. In a solarpunk universe, the world has become solar- or windpowered, ecological and sustainable. (Lodi-Ribeiro:2014.)
Some credit the solarpunk movement to this post on tumblr from 2014, but the term and the concept had been around for at least two years by then. The post can however be given some credit regarding spreading the concept and spotlighting it in a visually appealing way. Because of this post, many define solarpunk as art noveau + plants, which, to be fair, is a very aesthetic rendition of the concept, but like I said: this is a brand new genre, it's malleable, we are still in the process of defining it. And we likely never will be 'finished' defining it, as I remind you yet again that science fiction is the literature of change, and it changes while you define it.
I imagine that the -punk part of solarpunk isn't solely because all those other established genres use that naming model, but because we live in a society that still relies heavily on fossil fuels, and we are living a global climate crisis that will only be worse if we don't take action. Solarpunk takes that and goes 'what if we didn't have that problem in the first place?' and imagines a world where we didn't become reliant on fossil fuels, where we as a species invented and used sustainable sources of power (wind, solar, water) from the get-go. Or it imagines a world where we averted the crisis, where fossil fuels were replaced by renewable energy. I like this genre because it speaks to the part of me that is passionate about the environment and sustainable energy (like, come on, I live in Denmark, the land of wind power), and because parts of our society are, in fact, solarpunk. So one could say the genre is fighting against the establishment we live in (the governments that don't sign environmental treaties, governments that keep digging for oil instead of investing in sustainable research, governments that approve fracking, governments that roll back laws that protect the environment) by presenting an alternative, but I'd like to think that in fiction we'll also eventually have heroes fighting for the environment.
Examples of solarpunk works:
Solarpunk: Ecological and Fantastical Stories in a Sustainable World Anthology (2012, translated into English in 2018) Sunvault: Stories of Solarpunk and Eco-Speculation Anthology (2017) Glass and Gardens: Solarpunk Summers Anthology (2018) The Broken Earth Trilogy, Jemisin (I have yet to read it, but others have described it as having solarpunk elements)
Potential problems:
I don't? know? yet?
??
SOURCES:
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