#like joke characters are INTEGRAL to eddie lore
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(I’m honestly surprised I became part of Eddie Lore. I was supposed to be just a joke character for a bit, but instead caused a lot of importance lore.)
- casual-wood (OOC)
frr i thought i was just gonna kill you and be done with it but i honestly cant imagine eddie lore without you. my favorite screwed up angel thing ❤️❤️
#platonic#its so funny lmao#like joke characters are INTEGRAL to eddie lore#eddie lore#casual-wood#e.w.w. morningstar
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So finally watched Raya: and the last dragon.
Cool movie. I see the comparison to avatar absolutely. Some take aways really quick
- 1/4 th of the movie is spent Lore dumping.
- can't speak on authenticy, but cool to see eastern inspired worlds by Disney as a baseline. Even if it skirts a little close to avatar for me personally
- climax was very effective.
- i don't know if its just me but Disney's pacing lately is so fast it's hard to Breathe during the movie, and it kinda feels like it's taking the speed out of the film. it becomes a flat experience. I feel a little bit like I'm a baby and Disneys rattling their keys at me.
- emotional scenes are deeply engaging and personal
- some pretty nice performances by the voice actors.
- worlds pretty cool
THE DIALOGUE THOUGH
Current Disney's dialogue writing is so hung up on being quick-witted and funny. I did not laugh once at any of the jokes aside from a visual gag a third through the movie. This greatly compromised the tension of scenes and also threw the integrity of the worldbuilding completely overboard. Between the antagonist and protagonist with their girl-protag (tm) cattyness, a very fast talking salesman character, a literally baby and three monkeys, a cute-funny pet + a second main character that feels like Disney was going for another Eddie Murphy dragon situation: spending time with the characters becomes a test in not rolling your eyes to the back of your skull rather than leaning closer to learning more about them. Trying your hardest to feel something geniuen when the tone of the scene whiplashes from a congaline of vague popcultural lingo to deep character moments about losing your entire family.
The actors do a Fine job. Esp the lead deliver her emotional moments spectacularly. But the movie Hopes that by throwing as many jokes at you as it can cram into the script, you will laugh at at least one every now and again. But without any particular comedy in the animation and sound design, the jokes become one-dimensional. Hinging off the talent of the actors, who do the best they can. But end up feeling stiff.
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The Kids. The Kids in the House. I uh. I have some thoughts about it. This one is going to be a bit shorter than my other ones.(hopefully)
I really wish we could've gotten some characterization for them. Excluding Samantha(and a little bit Eddie) they are just. . Kids. In the House. Kids in The House that are The Old Guys. Am I supposed to just like them as an extension of my Undying Affection for The Old Guys? Or just because they are 'innocent'?(whatever the hell that means)
I don't know about you, but The Kids needed something to make me feel attached. The characters in game have a reason to be invested in their safety: they’re them! But as an audience? At least to me, the children came off as more of a macguffin than actual characters.(why are we killing ourselves? so that we may live in paradise and safety and happiness forever :] !!!) So what would I, a simple Tumblr user, do differently?
Definitely give the kids at least one noticeable trait. Maybe Nikolai is a shy kid and the others have to coax him into talking. Maybe Takeo has trouble pronouncing some words and it's turned into an inside joke. Maybe play up the whole 'Eddie doesn't like to share his toys" thing and make him really possessive and pouty when he doesn't get his way. Dempsey could be mischevious and impulsive, but ultimately well-meaning(he hasn't grown into enjoying killing things yet.) Just little somethings to make them feel like they’re actual children.
But how to properly integrate it? After all, the kids only show up in Revelations. I’d make it so that the kids would shout encouragement to their other selves. Have one of the kids swipe Maxis's microphone and then proceed to mess around for a bit. Or a bit less intrusive, but way more plain, have radios detailing conversations between the kids. Just some sort of way to get us to hear them. The Kids have each other to bounce off of and the general chaos of Revelations to discuss. They can also be a super cheap way to drop lore. Have one of them ask what the hell is going on and Monty can exposition dump all he wants.
Also. Also I was thinking(oh no). Thinking that The Kids should've been tied to their Fracture counterparts. A little bit of their previous life that carried over to their new ones. Maybe Takeo could have arachnophobia and Nikolai could struggle with attachment issues. Eddie can stay the same. He was a kid when collected so he stays. Dempsey is definitely way harder. That Bitch was snoozing. Also freezing. Maybe make him have some circulation problems so he's cold all the time or hell, maybe narcolepsy??? Or just ignore canon and make him do the Eyes Always Closed trope? I'm kind of spitballing here, Dempsey (as always) doesn't have a lot to work off of.
But yeah. This is just some Kiddie Content. We don't have enough of it :(
#call of duty zombies#cod zombies#nikolai belinski#tank dempsey#edward richtofen#takeo masaki#attention FREAKS!!! its ME!!#at this point im going to flood this tag with my medicore opinions#tell me when to shut up#anyways#the kids would be so funny#kids are inherently funny. tiny bitches have no filter or morals#Treyarch were cowards for this injustice#let my boys speak. . let them be heard
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