#like it's objectively evil and the character who is forced to bear it hates it 😟
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live and let live but getting That Scar tattooed on your body will never not make me feel a bit squeamish 😭
#chelle.txt#it's... an infernal contract binding a master and slave.......... demanding the deaths of thousands of innocents... like idk... 😭#like it's objectively evil and the character who is forced to bear it hates it 😟#why would you willingly scratch that into your body??#i feel like there are other more poignant symbols that could represent the character and his journey...#but well it is none of my business i suppose 😞
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There's something I've been thinking about tonight that I really don't quite know how to explain, but I'm going to try it anyways.
It all regards a question I've received several times over the years: Why is Walhart one of my favorite Awakening characters, when Edelgard is my least favorite Fire Emblem character? Aren't their goals essentially the same?
This is a question I mostly receive from Edelgard fans who usually don't want to listen to what I actually have to say about either character, and just want to try and put the legitimacy of my biases under scrutiny, usually with accusations of misogyny being thrown in for good measure. And I've never really had an answer for them, not because I didn't want to get involved in that discussion, but because I had always judged Walhart and Edelgard based on gut feeling rather than deeper analysis.
Honestly, the more I look into them both in comparison to one another, the more vast that rift becomes. I'm not necessarily starting to like Walhart even more, but I'm definitely learning to like Edelgard even less, something I'd thought was impossible. I do not have the time or patience to write out a full Edelgard analysis, and honestly I don't want to do that either. So I'll talk about what connects them and what differentiates them.
Walhart and Edelgard are, on the surface, somewhat similar characters. They are both the leader of their nation, and seek to unify the rest of the continent through force, and ultimately intend to forge a world where man can only rely on their own strength rather than that of the gods. Both are armored axe wielders primarily associated with the color red, and both bear inhuman levels of physical strength. Both can potentially end up being defeated by the kindhearted king of the nation they invaded who seeks to strengthen the existing world through structural reform rather than wiping the slate clean, and cherish the power of bonds over the strength of the individual.
So why do I love Walhart but hate Edelgard again? Simple.
Walhart is absolutely fucking delusional. Dude is straight up off his rocker, and the game is actually willing to acknowledge this rather than trying to defend it. He truly believes in his whole "unity through conquest" bullshit, and is only willing to let go of it when he's defeated by Chrom. And you know what he does, instead of Edelgard's "if only i had your strength we could have made the world a better place together" stuff?
Walhart concedes. He basically just tells Chrom and Robin "alright, you guys won, you clearly know what's best for the world. I was wrong, might does not make right, and from now on I'm gonna do things your way." Of course he says it in his own distinctly Walhart way, but the message is still the same. While he doesn't come to accept the real message that Chrom and Robin were trying to send, one of bonds and togetherness, he does realize that his way of going about securing and maintaining peace was wrong. I understand that Edelgard also concedes somewhat in VW/SS, but in AM she tries to murder her salvation after being given one last chance to redeem herself, and in CF she successfully conquers Fódlan so there's no redemption to be done.
It also helps that the god Walhart was trying to stop to begin with was objectively evil and not just a traumatized archbishop. Yes, Rhea does some incredibly fucked up things, but comparing her to Grima, who literally destroys the entire world just for funsies, can't really be done in good faith. Rhea is more compelling as an antagonist because she actually has nuance - nuance that Grima mostly lacks.
I also want to address some localization weirdness regarding both characters. In Awakening's English localization Walhart's goal of crushing the Grimleal is only made clear after the player has already defeated him and is headed to stop the ongoing resurrection of Grima. The English localization of Three Houses, on the other hand, may as well be Edelgard apologist fanfiction with how much it rewrites her character to make her look completely justified in starting her war, including actively writing mentions of civilian conscription and execution, as well as foreign military operations out of the English script, and adding a line to her endings stating that she gives up power once her dream of a Crest-less Fódlan has been realized. She is a completely different character between scripts.
I also like how Walhart is written entirely seriously about even the most mundane of things in his barracks and DLC conversations. If you thought he was crazy about military, wait until you hear his opinion on vegetarianism (he is one and he intends to make it your problem).
Basically, I like Walhart because he isn't meant to be endearing. Awakening makes no effort to redeem him or justify his actions, because they are ultimately unjustifiable. Edelgard did essentially the same thing he did and required a whole game rewrite to justify allowing the player to side with her at all.
#fire emblem#fire emblem awakening#walhart fire emblem#walhart#fire emblem: three houses#fire emblem three houses#edelgard von hresvelg#edelgard critical
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worldbuilding is like drawing backgrounds in that the main obstacle people have to it is conceptualizing worldbuilding and story as two separate parts of the story when the worldbuilding of a book is quite literally part of the story. the elements of the world that are established by the plot are worldbuilding, characters' backstories are worldbuilding, and the different forces that affect the narrative are worldbuilding. it is apparently really tempting to dismiss all wordbuilding criticisms as nitpicky or just say that i shouldn't have expected any better, but the reason i'm irritated that ascendance of a bookworm's linguistics are underdeveloped is that it affects the story, since the ancient language which is a major plot point becomes incredibly vague and unsatisfying because the languages of YS are simply not developed enough for it to be a load-bearing narrative element. this is also why i actually don't care if the fanbooks explained my complaints, because i know better than anyone that if you're good enough at spitballing you can just keep making excuses forever(even if those excuses make things worse), but even if an explanation was invented at some point, the worldbuilding of the actual story is what matters because that's really no better than saying "sure, the dialogue is bad, but the author wrote some extra dialogue that kind of fixes the pacing issue. it's in a fanbook that was written after the series was finished and there's no specific place in the actual books where it fits".
and also, most importantly, i judge worldbuilding not by its depth but by its quality. i am a reasonable man. i love akyaku reijou tensei oji-san to bits and its worldbuilding is thin as tissue paper because they establish exactly what they need to for whatever plot point to work and nothing else, but because the introduced elements do actually support the narrative and comedy i have no complaints! the one within the villainess' world is set up for a single hero to sweep it, but that plays into the story's theme of this world being a video game set up for a single protagonist to sweep so it's the differences that are interesting, and the main strength of the story are the character dynamics which are facilitated by the worldbuilding. i don't know why all of you fucking hate worldbuilding so much, personally i find it fun to learn how the world around me works and think about how aspects of it might work in a different world, but i don't actually need to be condescendingly told that AoB isn't meant to have the most watertight worldbuilding ever. if the worldbuilding was only what the story needed to move forward BUT those elements were interesting, cohesive, and thematically satisfying, i would not be hating. but they're NOT. despite banking so hard on random worldbuilding elements, everything in AoB is so poorly developed that nothing that ever hinges on a piece of worldbuilding feels narratively satisfying and not like it was pulled out of the author's ass just now.
but finally and most importantly, i don't fucking care if Kazuki had fun, why does the story contain not one but TWO evil foreign nations(one of whose etymology is "STINGY GREED") and zero other mentioned countries with the Ahrensbach commoners who share a border with Lanzenave being so unfamiliar with them that they exclusively call them "foreigners" and are relieved that they're "purged"? Why do they kidnap noblewomen as breeding slaves? It can't be that YS' view of them is inaccurate because it's repeatedly stated to be objectively true in universe because the worldbuilding of AoB just has it that Lanzenave is identical to a middle eastern stereotype country. i don't give a fuck about logistical explanations for this worldbuilding, the result is that it is xenophobic, and i think our protagonists enacting THE PURGE OF LANZENAVE at the action climax where all the greedy rapist drug lord warmongering foreigners are turned into slaves is conceptually bad.
this is BAD. i am CRITICIZING AOB and saying that it is a BAD STORY because this aspect MEANS THAT THE STORY IS BAD. i understand that i tend to phrase things neutrally but i am making a VALUE JUDGEMENT that this is a PROBLEM.
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“And he’s cornering me in like a hunter does to an animal. This is not a sappy Casanova we’re taking about. Not a suitor you’re allowed to say ‘no’ to. He sees something and takes it. He’s not sighing dreamily at me, he wants to take me against my will. Or rather force me to give my whole self up to him! Do you even understand the foulness of his scheme?”

Literally obsessed with my limbus self insert! (And uh, my feelings for a certain character)
To anyone Polish that might be in the audience, this is my reimagining of Izabela. Yeah, Izabela Łęcka. With all those teens (largely teenage boys but that might be a skewed perception because of the friends I have) literally calling her a whore, I think the system failed us with this book. I get that the narrator is a self made businessman sigma, who can fight and help the community and all that. But my gosh, he was in his late 40s to early 50s, she was 25 at the oldest. And okay, some people make age gaps work. But not a creep like him
We are taught that she was cruel for ‘using him for money’ and all her sins are made out to be unforgivable. We cheer and write essays about the righteous end where she loses her father, house and is sent off to a nunnery because she “missed out on such a great guy”. Guys, are you okay? Let’s get a few facts straight
Iza’s canon stance on love
She didn’t want to marry. While used to being objectified and feeling like that kind of attention is a signifier of her worth, she didn’t want a husband. Nor love. The closest you see her to liking someone is when she’s giggling and kicking her feet at actors from her fav plays and cool musicians she likes or literally fawning over a fictionalised version of a Greek/Roman God (of whom she literally has ‘merch’). The only reason she’s even giving marriage the time of day is her father. A man who got them in such financial trouble that she would have to marry to give them any semblance of security. She showed her lack of interest in the main character several times and made it clear she wants nothing more than a husband who can give her family safety. It’s easier to understand the lack of loyalty if we remember that this marriage was never her choice. This wasn’t her happy ending, only a means to an end. So her fantasies of her fictional (well, the God isn’t but for the sake of my rant imagine this as more of a PJO version of Apollo) fave coming and sweeping her off her feet aren’t evil. We hate her because she was cynical and materialistic, but I don’t think any of those traits are a hatable offence?? Not to the degree we make it out to be
On their “romance”
Stasiek (Polish nickname from the name Stanislaw, bear with me) literally tried to make her father so dependent on him that it would ensure that her father (caring very little for her wellbeing to begin with) would basically sell her for a roof above his own head. Stanislaw’s plan was to get her no matter what and he tried to use their financial position to ensure she has to say yes. I know that’s ’so sigma of him to buy her all that stuff and help out the family’. But bro! He never bought her anything. He tried to buy her. That’s a bit different. She said she was unnerved, felt like a trapped animal as he stalked and watched her, trying to find any way to make her give in
“Oh, Kas, but she deserved it, she was a bitch!”
Where??? Was she proud? Yeah, no more than any other young girl who was made to believe that being the sole saviour of her family is a privilege. She was treated as a means to an end, a pretty object. With a price written above her head, she held that head high and used what she could to her advantage. She got shit from the author (btw that guy got rejected by a woman and then he wrote the book, you can see the picture, yeah?) for her escapism and being unrealistic, for that statue of Apollo and daydreaming. For seeing the world as a place made of wonders and magic. But my guy, what else did she have as a means of escapism from her bleak reality? She was constantly seen as nothing more than a lamb for slaughter, a puppet and a trophy. Due to being “poor” (at least for the society’s standards, she was well off so at least there I don’t have lots of sympathy, in terms of pitying her living conditions) people dismissed her unless they found her hot. She was talented. Passionate about languages and art. But this is a book about the new age sigmas who did local politics and dabbled in inventions (a world she wasn’t a part of due to actively being known for avoiding the stigma that came with women in those spaces; she was taught that she was a different kind of creature and to survive it was easier to avoid certain things in case they tarnish what worth she has left as a trophy meat). So we’re taught to believe she was dumber. That she was shallow for trying to make the most of the world she was thrust into and playing by the rules. She was cold and bitter upon closer inspection, mad at the mistreatment. The image she had of herself and the world forever warped by the way she was raised
And what about all the good the main character did for the community?
She doesn’t have to like him. Not even because he’s finding people jobs. If he was a good guy, he wouldn’t feel entitled to justify the way he treated her with his other good deeds. If a guy helps out at a homeless shelter I shouldn’t be a bitch for not liking him. And he didn’t do anything strictly for her. Only to ensure he was the highest bidder
Why was that wrong if she wasynt marrying for love?
Well, first of all he creeped her out. Yeah, yeah, we can go on and on about how she was an idiot for being uncomfortable with his scarred hands, but like, other than the authors bitterness seeping into the pages all I see is a young girl being very uncomfortable with the way his hands look because like???? My guy was fighting in an uprising and dealing with repercussions when she was, AT OLDEST, 10. Sure, I’m not shitting at all age gaps, but like, I think it wasn’t so terrible that she was put off by being reminded that this man was so much older. Also, a bigger thing, she was marrying to secure her family. In her ideal world, she’d be single (probably still objectified bc I don’t think she would heal and see herself as something more in that society), free to crush on her fictional fave and travel, talking to people and seeing new things. But she had to marry good. And in that context their relationship doesn’t make sense either! He came into money. Quick and with security that anyone would doubt. Yeah, we know he’s great at money and he’s the main character so it will all work out! Does she? Hell no! It’s not a matter of ‘he doesn’t come from a rich family so he’s not worth my time’. But girlie knew how easy it is to lose money, she was in her right to look for someone who, while she wouldn’t love, wouldn’t be a creep with doubtful financial security at best. If she wanted a good life for her family, she had to look for someone who wouldn’t be screwed if he was unable to work. Marrying into a rich family was never a fantasy, but a move she had to make to make sure she’s connected to people who will never leave her in a situation similar to the current state of things (I’m not fond of rich people and like fuck classism, but you have to be realistic about her motives, man)
What does she get in the end?
Her father gets sick and dies, not efore she gets shit for, for once, not being feminine enough to care for him in a good womanly fashion. Her whole life she was taught that the most gross, unattractive thing she can be is at work (bc of course sexism). Not that she hates it. That she will be seen as even more worthless if people see her working (I kinda see that like shaving? Idk I like it, but ik a lot of ppl who feel like they should do it bc the alternative makes th gross to others). You can uh, sort of imagine where that would leave her mentally in a situation like this. So, good for the man for showing she shouldn’t have kept denying him! Now she learns her lesson! (/sarcasm) Ah, and then her cousin takes over her estate. She’s seen talking with another man too much (that I might not remember but wasn’t that ALSO HER COUSIN???) so her last suitor drops her. The main character is heartbroken because he “got over the bitch” by hearing what she spoke about him in a language she hoped he wouldn’t understand, one he was learning for her. So he doesn’t want her either. The cousin sents her off to a nunnery and the readers cheer that that young, bratty girl got what she deserved for saying ‘no’ repeatedly. Like yeah, she gave in at one point, but Stasiek was so pushy I think a rock would give up, let alone a financially desperate girl. And yeah, it’s rude to talk behind his back but what about how no one took her complaints seriously? How she wanted to speak her mind in private to her cousin without the man she was stuck with listening. And honestly, if you want to hate her for her flaws, go ahead. But please, please be mad, furious even at him as well. Because if she is bad, then no good deeds should outshine his evils. Not my kind of approach, but at least that will be a bit more fair to both
Now that my rant is over, what did I do to put her into Limbus?
I wanna play around with a few ideas here. Mainly, her familiar relationships. In canon her father isn’t all that great but she’s loyal to him. For my own reasons I’ll throw in some mother-related trauma because this is my self insert, so I can. Many people falsely say that the book’s title ‘the doll’ is about her. It’s a common misconception, though completely untrue. However, I will definitely be playing around with that, as it might get on well with the themes that are already present. Those would be the loss of bodily autonomy and being dehumanised. She’s a Pavlov’s dog reimagined, a canine in a lab, who’s most desired when hooked up to machinery and obedient. With men gathered around, she performs all the steps of the routine she was trained for and any silly, feminine escapism is something she is mocked for by the older men observing. I will play it up for Limbus (because that setting kinda requires it) but I won’t have to do much. I wanna play around with her city being canonically vile and her desperately trying not to get to the financial point of having to interact with it, only to then fail. The gloves she wears are a meme in Poland at this point, so I’m keeping them. But, in the fashion in which the author treated her, I will do only one thing he might have approved of, which is adding to her misery. After she lost her home I believe her hands, still made of flesh (which is not the case for a chunk of her body as you can see) would also get scarred, a remained of a man she once tried to escape. With her parent being happy to do anything, even if it impaired her autonomy, to keep his canon gambling habit alive, I think her being made into a doll falls in line with canon. Not only is the world portrayed in Limbus intense, but even in canon she lives surrounded by inventors and great scientists, looking for opportunities to test their theories and improve everything. The last thing is that statue and her fascination with it that I want to underline. I have to make those selfship parallels work and an image of an attractive person that serves as a reminder of her humanity and dreams/goals is too canon to pass it up
This is not the last time I’m ranting about her but this is all for now 🐶🌸
#limbus oc#self insert#self inserts#self shipping#selfship#self ship#selfshipping#selfship art#self ship art#selfshipping art#self shipping art#self insert art#s/i art#s/i#limbus self insert#tw gun#wrote over my exact age in the last drawing bc I’m not comfortable sharing that stuff on the internet
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Dorian Gray in an Unjust World
The timing is bad (work, flare-up, life stuff, deadlines etc) but I need the thoughts I had on my last reread of The Picture of Dorian Gray off my chest.
Textually, Dorian's portrait is not alive. It may be an ever-updating record of Dorian's choices, analogous to what we now call a living document, but it's still an object. It's not a victim or even a witness, only a piece of evidence. He's done terrible things to so many people, but the portrait isn't one of them.
I can still read the book the way I first read it when I was much younger, when I went in already knowing to some extent the author's intent and what makes it a work of gothic horror.
Back then I knew that he wasn't writing about helplessness, but about a young man with agency choosing time and time again to make the most psychospiritually corrosive choices. Though the pain Dorian causes others is an important window into what is evil, ultimately it's a book about evil, not a book about pain. And it's a damn good book about evil.
Now, though. Now I have so much more experience with evil than I did when on my first read-through. Back then my one abusive parent was the only true horror I knew, but now I've seen the insides of so many caustic systems and rotten institutions and the people who collectively make them work that way. I've met dozens of Lord Henrys myself and probably read about another thousand or so in the news and the uncountable would-be Dorian Grays who channel them.
More importantly, I've seen the damage done, the pain that bears witness to evil. I've known the Sybil Vanes and Basil Hallwards of the world, and though I've seen plenty young and innocent in their graves just as in the book, I've seen so many more live to bear the emotional and psychosocial scars those wounds leave when they don't kill you.
And yes we're all a little bit Dorian, everyone's done something that would make their portrait sneer at some point, but we're all a bit Sybil too, injured by the wrongdoing of others. We're all a little bit Basil sitting in front of someone begging them to be better, to stop making choices that hurt others, and just like Basil more often than not all we'll get for our trouble is to be the next one hurt.
So on my latest reread, something sucker punched me: if the portrait had feelings, how much it would hate him for what's been done to it. And though the portrait doesn't have feelings, the real people Dorian makes an impact on bear his cruelties by proxy just as much as the portrait does.
Our most callous choices do not leave lasting marks on only our own selves. They do real and lasting harm to others: others' bodies and brains (which are really one and the same thing), others' hearts, others' lives. You can etch the lines into someone else's face or take the light of hope from their eyes without ever meeting or knowing them.
The supernatural forces which govern Dorian's portrait protect him from what he's doing to himself, but the emotional damage he inflicts on others is still visible in THEIR faces. He still leaves his mark on the world and on the people he's wronged.
We can almost draw a line through each of the characters from Henry down wherein each one's relative agency diminishes as their own goodness or innocence within the narrative increases.
1. Dorian had many, many choices, and with mildly coercive influence from Henry he made all the cruelest ones.
2. Alan (the chemist who helps Dorian conceal a murder) was blackmailed with a terrible fate, and he knowingly did an evil thing under duress.
3. Sybil's brother James didn't strictly NEED to swear revenge for what was done to his sister (indeed there's a lot of discussion about misogyny and the disposability of women who were seen as having "lost their virue" to be had, some of it potentially damning to James himself), but there was zero chance of anyone facing consequences for it any other way.
Just as we see so often in real life recorded history and in our own time, James' tale of revenge ends anticlimactically for him because he's a working class labourer, while Dorian's life takes the novel-worthy trajectory because he's of high enough social class for it to happen.
4. Sybil did nothing wrong, yet Dorian had the power to destroy her life, and he chose to use it. Her only share of agency was whether to live the life of suffering that remained to her or to die. Dorian may not have killed her with his own hands, but her suicide was a murder on many levels. Just as her brother could've been a protagonist in some other novel had he more status and means, she could've been a protagonist in some other story if her virginity weren't the sole cornerstone of her future.
4. Lastly, Basil actively tried to do the right thing, using what influence he might have had on Dorian to try to stem the flow of horrors, but was basically talking to a wall. Despite being of about the same social status as Dorian and Henry, Basil's voice had so much less impact on events than Henry's that you almost beg him to turn and run for his life instead.
The shock hit me the exact moment Basil asks Dorian to repent all he's done, because without realizing it, up until that point I'd been seeing myself as Dorian.
When I read Picture half my lifetime ago I did not put myself in any one character's shoes in particular, though at 16 I was perhaps even more egotistical than I might be now. The connection had nothing to do with seeing oneself as a main character or not; it was about seeing myself as having been warped by life.
"How can I repent sins that aren't mine?" I thought, and only then did I realize that wasn't a thought from the mind of Dorian, Alan, James, Sybil or Basil. I'd been seeing myself as living flesh and bone and brain that's been used the same way the portrait has.
Dorian's portrait ages prematurely from the choices he makes about his own body, but you don't have to be shallow or ageist to agree that it's ugly. Before any of the youth and conventional beauty captured there is ever diminished, the first change- the one that appears after his first cruel and selfish act- is to the expression he wears. The smile of a young man who hasn't yet crushed or destroyed anyone turns to the sadistic, leering grin of someone who has, and who leans into the power rather than into the potential for remorse.
The Machiavellian socialite of the portrait isn't me, but that sense of losing my innocence to someone else's choices is.
The parts of my personality that I find most unpleasant to look at- the tendency to take refuge in despair because hope is painful, the way I sometimes indulge in misanthropy so that the bitter truths of the world we live in can hurt just a tiny bit less to acknowledge- you can't cultivate those in a person who has as much power and privilege as Dorian Gray, but they have just as much potential to be used as justification for behaving in ways that protect or empower oneself at the cost of others. Simply having less access to the levers of power does not absolve us of our capacity for evil.
Maybe that's what Sybil Vane would look like if she'd lived to see her 30s, resentful and sad and, above all, defeated. Or if I'm being more honest about my place in the exploitative structures of colonialism wherein we live, maybe that stress-worn face of resentment and resignation in the mirror is akin to what Alan looks like after another ten years of desperately holding onto the secrecy that keeps him from being skewered by the deadly homophobic institutions of his time- bought at the price of complicity in murder.
The novel itself is the true portrait of Dorian- without seeing the lives of Basil, Sybil, James and Alan, we would have absolutely no way to understand the connection between the malevolent individual in the painting and the malevolent life this superficially beautiful boy has led. And in this way, each person he wronged is a reflection of his cruelty- a portrait of Dorian rather than of themselves.
#oscar wilde#the picture of dorian gray#gothic horror#classic literature#queer history#social injustice#interpersonal dynamics
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Okay I have to say that it bothers me immensely how this fandom treats the Donnie’s Gifts episode.
Specifically the shock collar.
I know, I know, it’s an incredibly old topic that’s like poking a sleeping bear to bring up again, but if you may feel the same I do, then hear me out.
On one side, we have people who see it as Donnie being deliberately cruel and actively wishing to control his brother through force if need be.
On the other side, we have people who see it as something good, and poor Donnie didn’t mean to hurt Leo! He didn’t mean for his gift to cause harm! He just wanted to create something to make Leo focus more, he just doesn’t understand that what he did was bad! But it’s okay because he doesn’t get it!
Both these readings suck, in my opinion, though one I see more often than the other.
Now, I love Donnie, I do, he’s so, so fun and interesting and a fantastic character…but the shock collar was an incredibly messed up thing to make. Obviously, he loves his brothers, and he just wanted the best for them, but it was still an objectively awful thing to do to your brother. (Don’t get me wrong, Mikey and Raph’s gifts were also not great, but let’s focus on the collar.)
See, making a collar like that, and having your brother wear it, knowing what it does…that’s not a good thing. It doesn’t matter that he didn’t get to explain it first. It doesn’t matter if it was meant to help Leo in the long run. That ‘help’ is forcing Leo to endure painful shocks until he’s conditioned to, what, pay attention? (And that’s a funny thought, considering it was the shocks that distracted him in the first place.)
Good intentions don’t automatically make things okay.
There’s also an admittedly ableist tone to the reading of Donnie simply being let off the hook because he “doesn’t understand why it’s bad.” That’s- that’s so infantilizing. Donnie is more than capable of knowing when he messes up! And he did mess up here! I hate when people use his autism as an excuse, it feels so ableist to me. Just let him own up to it and apologize! He’s not a bad guy, and it’s okay for characters to mess up! So long as they own up to it! Donnie’s a person too, and he has flaws, let him own them, please.
However, this is not to say that Donnie is evil or abusive for doing this, not at all. While he should not be absolved of guilt, he clearly isn’t intending for his gifts to come off the way they had, and he clearly made them out of concern for his brothers. It’s understandable that he would go about it the wrong way - it’s just not okay that he did. And what he did warrants an apology to the others, especially Leo, even if they themselves shook it off.
So, yeah. The shock collar is incredibly messed up. It was painful enough to affect Meat Sweats- and Leo had it around his neck. It’s a comedy, so I know we gotta take these things with a grain of salt, but whenever I see this episode tackled in a more serious way, it almost always either 1) makes Donnie out to be the Worst, as though we aren’t constantly shown him caring immensely for his brothers, or 2), admittedly more prevalently and annoyingly, it chooses to focus on how sad and misunderstood Donnie is, rather than the very real harm he caused. Like. LEO IS THE ONE WHO HAD A SHOCK COLLAR ON HIM. Put there by HIS OWN BROTHER. And no one cares about that??? Leo’s pain is dismissed??? Donnie’s feelings matter more??? What????
I think that’s what gets me most here, honestly. Not that Donnie is presented as evil, or innocent, but that Leo’s experience doesn’t matter in comparison to Donnie’s reactions to it. It leaves a horrible taste in my mouth to see time and time again.
Again. It doesn’t matter what the intentions were. It also doesn’t automatically make Donnie abusive or evil.
But it was a shock collar, made to hurt, made to correct, and if you look at it outside of the comedic lens it was established in…it’s not okay.
Donnie’s not a bad person, and he’s actually a pretty great brother, a hero in his own right…but he really messed up here.
And that’s okay to admit.
#rottmnt rant#Donnie’s Gifts#shock collar#rant#tmnt rant#don’t get me wrong#again I love Donnie#and he’s not a horrible person#but this was horrible of him to do#this and a certain other episode#your faves can mess up guys it’s okay for characters to have flaws#it’s okay for characters to be called out#it helps them grow#and it makes them better#okay long rant over sorry everyone haha#long post
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On a more possitive note, I’ve started watching Sword Art Online. It’s one of the worst things I’ve ever seen (and the last film I saw in cinemas was Cats to give you context for the scale i’m working on here) and I kind of adore it in much the same way I love garbage like Smallville or Twilight. It’s so stupid on so many levels. You could challenge someone to write the worst anime, and it would almost certainly be better than SAO. It’s almost hypnotic how terrible it is.
No one should watch this terrible terrible show so I therefore don’t feel at all bad that I’m about the spoil absolutely everything, but honestly if you do also hate-watch this please come talk to me about how terrible it is. I don’t know anyone else who watches it.
Highlights of Season 1 include:
everyone is trapped in an MMO, and if you die in the MMO you die IRL. but if you were a beta-tester you’re probably fine because they just let them keep all their levels and items from the testing, so they’re all massively OP and everyone just accepts this as a normal and non-game-breaking thing
it’s a fantasy MMO but there’s no races, no magic system, no weapons except swords and maces, and not even an option to dual wield - literally all you can do in this fucking game is stand in front of an enemy and mash the attack button. I’m pretty sure they’re trapped there because the devs realised no one would play this post launch-day otherwise because it’s boring as shit
when the villain traps everyone he also just changs all their avatars to look like they do IRL for absolutely no reason, like actually none, he doesn’t even say he thinks it would be funny, he just does it and no one questions it and it is literally never mentioned again because this is the worst TV show ever animated.
in the second episode the main character deliberately witholds information about how to defeat a boss, indirectly causing multiple deaths. there is absolutely no reason for him to withhold it, he was just being a jerk because he doesn’t like people
in the third episode they reset his entire personality and he’s now a selfless hero pretending to be a lower level than he really is so people will find him more relateable and be his friend because all he wants is to help people. this is not a consequence of episode 2, they just decided they didnt like the character as he’d previously been written.
he makes some new friends who are all objectively terrible people who have decided for no season that the twelve year old who doesn’t really know how to play and keeps having anxiety attacks about the very real possibility of death has to be the guild tank. the MC is high enough level to be functionally immortal in like half the levels, but doesn’t tell anyone this he just lets them go on bullying this child
none of his friends survive that episode, in the game or IRL. which is also a christmas epsiode. a child dies in battle because she’s a terrible tank and then a man commits suicide out of guilt, so then the main character murders santa to try and bring them back from the actual dead but it doesn’t work because again, this is a video game and they are dead IRL, so then he walks off into the snow alone. Christmas!
we meet the best character in the entire show in episode 4, Rosalia, who has gone evil and started just straight murdering people because she’s sick of being an attractive adult woman who can’t get a date because she’s surrounded by lolicons who are only interested in the preteen characters (not a joke, that comes up, the show is firmly on the side of the lolicons)
in the same episode we get an extended bra and panty sequence staring an actual fucking child, like canonically this character is maybe 13 at best. this is one of only 2 occaisions when they feel the need to undress a character and it’s the fucking 12 year old, it’s so gross it reads like a parody of itself
literally every single named female character aged over 8 who talks to the MC falls in love with him after like 5 minutes (and in season 2 this includes his actual sister). he shows absolutely no interest in any of them (including his sister, thank god) until...
the main character gets engaged to a girl he only knows from an MMO after a virtual single date (he doesn’t actually win her in a PVP match but only because he looses the match, he 100% canonically tries to win her in a match, which she is apparently fine with). he then doesn’t bother to ask for her real name until the final episode, he just calls her by her screen name
(that’s okay though becuase it turns out that this moron of a love interest used her real name, on a local server, in a game where your character looks like you do IRL, because apparently getting doxxed is her hobby)
they then get in-game married off screen. there’s not even like a still of a wedding photo. nothing. the main character proposes and then the show immediately jumps to the honeymoon, it’s fucking bizarre.
they find a creepy child dressed all in white with no memory alone in the woods a week into their honeymoon who starts calling them mommy and daddy literally seconds after they first meet her, and they don’t suspect anything suss is going on and adopt her
for hilarity bear in mind the main character may only be 15 at this point (he says he’s only just turned 16 in the last epsiode, but his actual birthday is never mentioned), and his virtual wifu is 16, but no one ever questions the marriage or the adoption, even though ‘hey marriage in a video game is as important and meaningful as marriage in real life’ is an actual conversation people have multiple times. also they think the child they adopt is an actual IRL 8 year old who thinks these randos she met in an MMO are her mum and dad and everyone just goes with that like it’s a totally normal thing
a character called ‘Thinker’ agrees to meet an enemy faction leader for peace talks. the “peace talks” take place in a high level dungeon and he is told to come alone with no weapons and no fast travel. he does this. no one ever comments that his name is ironic, and in fact they seem to think that being betrayed and trapped in a dungeon with a boss is a totally unexpected turn of events Thinker could never have planned for
they take their new baby into the dungeon to rescue thinker, because they went to the jean grey school of baby rearing, and she imediately reveals that she’s actually a magical maggufin with infinite power, murders the grim reaper, and then dies. In literally the second episode she’s in
after she dies the MC hacks the admin account of the game, converts her corpse into an in game item, and saves to the local storage on his console, with the intention of bringing her back to life as a robot once they’re saved from the game. I’m not joking, that’s an actual thing that happens.
the fact that the main character can just access the main admin account and make massive game-breaking changes isn’t used again in that game and he never thinks to try and use it to force log people out or give himself infinite life so he can just rush the game and free everyone. nope, convert a corpse into an item and then never think about it again.
there’s an entire episode where all they do is go fishing. its the only filler episode in the season, and it immediately follows the death of a small child. it’s the most tone-deaf beach episode in writing history
it turns out this game, this game where they didn’t bother coding in any difference races, weapons, or any kind of magic system, was intended to have fully sentient AI therapists, because why the fuck not at this point honestly
oh also the game has PVP and you can trick the game into thinking a sleeping player is in PVP with you in order to actually murder a real person without it flagging in-game as a murder making the crime impossible for the real life legal system to investigate even though you just murdered a person. and they expect us to believe this game had actual beta testers. at least cyberpunk wasn’t played on microwaves you connected straight to your brain (also not a joke, the VR consoles canonically work by sending microwave radiation into your brain, no wonder VR never caught on)
the set up for the show is that they have to reach level 100 of a dungeon in order to win. At level 75, the writers got bored and the show just ends.
it turns out the power of love allows you to just break the fucking game and the main villain literally has a line about how ‘love allows you to remove debuffs, huh, we didn’t think to plan for that’ because again, there’s no metaphors in this show, everything is 100% literal including the fact that falling in love with another player means you’re immune to the paralysis status effect
power of love also allows you to very briefly become a poltergeist after being killed, but only for like 2 seconds. again not a joke or a metaphor, main character is killed but then gets to hang around as a ghost for a little bit to enable him to defeat the boss. he also doesn’t die in real life despite that being the entire fucking premise of the show, again because power of love.
the bad guy literally has no plan, he’s just doing shit for the sake of having something to do. His actions directly cause the deaths of more than 4,000 people, and it’s not even in aid of anything. they ask him why he trapped 10,000 people in an MMO and allowed them to slowly die, and he’s just like ‘huh, i forgot i did that, random’ and then just fucking peaces out
the fact that he committed one of the largest mass killings outside of war never really comes up again, as far as we know he doesn’t even go to jail. i think the show actually kind of thinks he’s a good guy, which is a fucking WILD moral stance to take on the deaths of 4000 completely innocent people for absolutely no reason
If this sounds hilari-bad but you don’t want to invest the time to watch a show which is objectively garbage, it has an abridged series which is famously better than the show it’s parodying (i’m dead serious, people have character arcs, the getting married after one date thing is properly addressed, the mc has to deal with PTSD because of all his friends dying in epsidode 3, they don’t immediately follow the death of a child with an extended fishing montage, the villain has an actual plan). It’s mostly actually pretty good, but this is the internet and it’s an abridged series, so while there are a lot fewer yikes moments than most it still has enough that I’m not comfortable recommending it without the caveat. that said I still enjoyed it a lot, although possibly not at much as pointing and laughing at the garbage that is the actual show.
#sao bashing#kirito bashing#sao abridged#good bad shows#i love this garbage show so much#it's one of the funniest things i've watched all year#and none of that is intentional#sword art online bashing#if you also love hate this show please come talk to me about how terrible it is
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five times Deena and Sam met in secret (and one time they didn’t) - Chapter 5
Chapters: 5/6 Fandom: Fear Street Trilogy (TV) Rating: Teen And Up Audiences Warnings: No Archive Warnings Apply Relationships: Samantha "Sam" Fraser/Deena Johnson Characters: Deena Johnson, Samantha "Sam" Fraser (Fear Street) Additional Tags: Pre-Canon, Alternate Universe - Canon Divergence, Post-Canon, High School, Cheerleaders, Band, Teenagers, Teen Romance, First Meetings, First Love, First Kiss, Fluff and Humor, Fluff, Happy Ending, Light Angst
Secrets.
Deena and Sam met by accident. They fell in love in secret.
But how long can they last together like that?
Chapter 5 - secret heartbreak:
The following weeks were a real rollercoaster for Deena and Sam. When they were up, dizzy with love, on top of the world, they were blind to the dangers ahead of them. When they were down, a thin line away from rock-bottom, in moods so dark they could barely find each other, no matter how hard they craned their necks they couldn’t catch sight of what it was like when they were up in the clouds. Objectively, they were kids living under genuinely difficult circumstances already, and the fact that they loved each other tragically turned out to bring on more obstacles. However, if anybody dared to even hint at the fact they were possibly acting as traditionally dramatic teenagers in love… that person was aggressively ignored. If in a couple of months the two girls would find themselves involved in much more dangerous, seemingly inexplicable, deadly situations, well, they had no way of knowing that. At the time, every moment they spent together, the good and the bad, felt like a life or death situation.
Of course, there were still good moments. Those memories would last them a lifetime. Those moments would inspire them to fight back against evil forces beyond their imagination. Those memories would warm them in the cold and lonely nights they’d have to spend separately. There were big, unforgettable nights. The two of them going to a party with Kate and Simon, just so the four of them could end up ditching the party and driving Deena’s car around Shadyside in the middle of the night, music blasting from the speakers, the four of them signing at the top of their lungs, at one point breaking one of the car’s windows. Then there were a hundred simple experiences, nearly identical, but all unique and magical on their own. Three girls stopping by the Grab n´ Bag when Simon was working to cheer him up, hanging around the store as if it was a second home, making a mess and helping him clean up, laughing the entire time. Movie nights in the Johnson’s house, Kate spilling her drink during a scary movie picked by Sam, Josh adorably flustered while trying to help her, Simon waking up the next day with marker scrawls on his face, Deena and Sam sneaking away from them for some time for themselves with little to no shame in their smiling faces. Skipping classes together, bus drives to football games, hanging out at the mall, a perfect hundred years.
Looking back, in their separate houses, Deena and Sam would one day feel it was almost infuriating how perfectly Sam used to fit in with them, all of them.
Because she quickly became Kate’s right-hand woman on the cheerleading team. Kate’s commanding frown was always accompanied by a soft “she’s right” from Sam, a combination that could convince anybody of anything to the point the team looked like a small mafia of blue skirts and perfect ponytails. Kate’s razor-sharp wit was surprisingly matched by soft-spoken Sam with quiet, clever, and perfectly timed comments. The two girls used to go shopping together while waiting for Deena and Simon to get out of detention, they would be the ones in charge of cooking on the rare occasion the group chose to prepare something at home instead of ordering pizza. Deena found out only months later that Sam had approached cheer captain Kate and blushed vehemently asking her about Deena. Sam had always been too scared to call Kate her best friend, knowing Deena would always be Kate’s favorite, but that didn’t make it any less true. Kate joked so many times about how Sam “could do so much better than Deena'', not knowing Sam believed it was the entire opposite. Neither of them even suspected that in a matter of weeks Kate would be comforting a heartbroken Deena and furiously taking her side.
Then there was Simon. Walking away from him hurt Sam almost as much as leaving Deena. Simon had been the first one to call her Sam, the best at cheering her up, the one to encourage her to express every part of her that could be considered out of the norm. Sam used to be the one to paint Simon’s nails, he would be painfully slow attending Sam’s mom at the store just to annoy her and amuse Sam. He would be the one to go with her to the movies to rewatch for the third time her latest favorite horror movie, and she was the only of the girls who didn’t fight back his brotherly affection of bear hugs and occasionally picking her up. Deena had no idea that Simon had gotten the number of Sam’s house in Sunnyvale. He called her twice a week, every two weeks, once a month, and then never again. Sam deeply regretted not calling him her best more often, and she still kept the black nail polish that she didn’t even use.
Every loss that Sam was going to experience upon leaving Shadyside hurt a different way. Josh wasn’t the exception. Because Sam was an only child. She felt like she hadn't known the meaning of family until she found herself eating pizza in the Johnson’s basement with Deena, Josh, Kate, and Simon. Josh didn’t feel like a little brother to her, not exactly, but he inevitably became something very similar. Just as she knew that she couldn’t be a sister to him, not exactly, but she would be lying if she said she didn’t know she’d been a good friend to him. They could relate to each other. They were both introverted, guarded, still keeping their interest safely to themselves and the best parts of who they were hidden behind brick walls. But Sam felt more like herself whenever she was in that house, where she had received nothing but kindness and open arms. The least she could do was return the favor. The least she could do was smile and cheerfully greet him every time they crossed paths, regardless of his apparent fear of cheerleaders. She could ask about his day, about the latest videogame she didn’t really understand, about his current favorite record, listen to his rants on conspiracy theories even if Deena was rolling her eyes and trying to pull her away toward her room. Sam liked to think that if she’d known her absence would actually take a toll on him, that he’d retreat further into himself, no longer talk about his real interests to anybody in person anymore, end up resenting her and Deena as one, maybe she would’ve done things differently.
Something.
Anything.
She would’ve done everything differently if she’d known Kate would hate her, Simon would forget her, Josh would blame her, and Deena…
Deena.
Goddammit, weren’t there good moments with Deena? More than enough to make up for the bad ones? Why should Sam have to give up all that? Skipping class to run away with Deena, eating cheeseburgers in the hood of her car, helping her clean up her house to ease that weight from her shoulders, fall asleep in her arms, wake up with Deena’s head on her chest, stealing her girlfriend’s jacket, laughing with her, kissing her, dancing with her, talking for hours, counting her freckles, just the pleasure of seeing her smile… Who really cared about the bad stuff? Maybe Deena was wrong in pressuring her to come out, and maybe it was true that Sam refused to even talk about the future. So what if Deena’s negativity could be too much at times, so what if Sam’s idea of “better” was other people's thoughts and not her own. But what if it really could hurt when Deena’s temperament got the worst of her, and Sam went out of her way to outmatch her? Maybe they actually cared and suffered because of Deena misdirecting her anger at the world toward her vulnerable girlfriend, and Sam resenting Deena for issues that only Sam could solve but wouldn’t.
In the end, it hardly mattered if they knew that they were worth the fight. They didn’t find in time the motivation to fight against their problems, not even the ones they could have solved. Because if they would’ve just taken a step back they could have seen. The people around them, the ones that truly loved them, had been right when they suggested these were common struggles with teenagers handling feelings bigger than themselves. They could have seen most of their issues weren’t so severe, they were things they could have easily worked on. They had been so close to make it, they were meant to get better and get over those obstacles. And someday, they would. But first, they had to face the chapter in their lives when Deena got tired of being a secret and Sam had one last secret that would change everything.
--
On the last day, Deena drove as fast as she could to their high school. Her car’s tires screeched on the pavement as she parked hastily, and she was out of the car in the blink of an eye. She practically ran all the way to their spot under the bleachers to find Sam. She was waiting for her right on the spot where they met, arms wrapped around herself and eyes swollen red.
“Sam,” Deena whispered her name as soon as she was close enough and after a couple more steps, she threw her arms around her girlfriend. Sam was nearly thrown off balance, she was so dejected she barely reacted. “Tell me it isn’t true,” Deena begged through gritted teeth. “Sam,” she called her name more desperately now. “Talk to me, please. It’s me.”
That seemed to be enough to break the spell of sorrow that had fallen over Sam. All at once, the blonde wrapped her arms around Deena, grabbing fistfuls of the familiar green jacket and holding on tightly, she started sobbing, she pressed her face against Deena’s shoulder, and her entire body trembled as she cried.
“Don’t go,” Deena choked, holding the girl she loved as tight as she could. “You don’t have to go, Sam,” Deena breathed out. She was trying harder than ever to keep her cool. She bit her bottom lip hard, to avoid crying. “Please, don’t leave me,” Deena said, finally breaking down and starting to cry, “I love you.”
Deena’s heart and mind were racing, trying to make sense of what was happening. The divorce was done. Sam’s mother was moving to Sunnyvale, and taking her daughter with her. Sam was moving away. Not to a neighboring town, to an enemy town. Not a few minutes away, but a poisoned ocean away. She was leaving Deena, she was leaving her behind, and that was the loudest thought resonating in the brunette’s mind.
For a while, all they could do was hold each other. Eventually, Sam’s sobs subsided, their tears stopped coming, and their breathing evened out, so their hearts were once again beating in unison. Sam eased her hold on Deena and pulled away just enough to rest their foreheads together. She looked at the pair of eyes that had become her one true home, and she said, “I love you too, you know?”
Deena gave her a watery smile and moved her hand to delicately wipe away the tears that fell on Sam’s cheeks. “Why are you making it sound like a goodbye?” she wondered. As her only response, Sam closed her eyes, but continued to hold her. “When do you leave, Sam?” was Deena’s next question, but again, she only received silence in response. She saw no option but to pull back so she could properly look at Sam, and she repeated her question. “When do you leave, Sam?”
The blonde nearly started trembling again, but she didn’t cry. She took a deep breath, opened her watery blue eyes, and looked at Deena as she replied, “Next week.”
“Are you serious?” Deena flinched. That was a genuine question, and when the other girl nodded, she frowned. “And you’re only telling me now?”
“I’m sorry,” Sam whispered, looking down again.
“Sam, that’s fucked up,” Deena seethed. Her arms fell from her girlfriend’s frame as she took a step back. Sam reached out just in time so at least their hands would stay linked.
“I didn’t,” Sam sniffled, “want to do this.”
“Do what?” Deena tilted her head. “Break up with me?”
“Don’t do this,” Sam closed her eyes again, tightly.
“Oh, excuse me for being shocked at the fact that my fucking girlfriend tells me she’s moving away one day before leaving!”
“It’s not one day, it’s one week!” Sam protested. “This is exactly what I was avoiding.”
Deena let go of Sam’s hands then. She took a step back, but she bit her tongue to keep her next accusation from spilling out. “I’m sorry,” she finally grumbled.
Sam looked at her with a small spark of hope in her eyes. “Me too. Really.”
There was a pause in their conversation. Sam couldn’t have looked more uncomfortable if she’d tried. Deena was clenching her jaw and looking at the ground. She shoved her hands in the pockets of her pants and when she trusted her voice to be sufficiently steady, she said. “Sunnyvale, Sam? Really?”
The blonde let out a sad chuckle. “My mom’s choice. But… you know…”
Her words made Deena frown. “Know what?” She inquired. “Know what, Sam?”
In response, Sam scoffed. “Nothing,” she shook her head, “Nothing. I just, uh, have to go.” She shrugged, and looked away.
“Holy shit,” Deena breathed out, as something important clicked in her mind. “You actually want to go…”
“I don’t. My mom’s making me go.”
“Bullshit,” Deena snapped. “One, you hate your mom. Two, you’re lying to me right now, Sam.”
“She’s my mom, Deena.”
“You also have a dad,” Deena pointed out.
The comment made Sam roll her eyes. “You know my dad’s not doing much better than yours.”
“Don’t fucking get my dad involved in this.”
“Fine,” it was Sam’s turn to snap. “I’m just saying, it might not be such a bad thing.”
“Not a bad thing?!” Deena laughed darkly. “Babe, you’re moving to Sunnyvale. That goes against everything you are.”
“You don’t know that,” Sam’s frown deepened.
Once again, Deena exhaled a bitter laugh. “Oh, this again?”
“What?”
Sam had taken a step closer, and Deena imitated her, not even realizing when they had moved so far away from each other in the first place. “You think you can move to Sunnyvale and it’ll fix all your problems, huh?” Deena willed herself to smile through the pain she was feeling.
“I don’t know what you’re talking about.”
“Oh, but I’m right,” Deena continued to smirk, even if her heart broke repeatedly watching Sam’s eyes fill with tears again. “You think that if you follow your mom blindly to Sunnyvale she will suddenly like you? Is that it? You think that you can change your house, the color of your cheer uniform, and it’ll change what’s inside you? Take away all your problems?”
“Deena, stop,” Sam attempted to put an end to the attack, her voice shaking.
“Tell me, Sam,” Deena continued, ruthless, “does she know you came here to break up with me? Or is that a secret too?”
“I’m not breaking up with you.”
“Might as well do it.”
“Deena.”
At that point, both girls shut up. They were hit by the realization of what Deena had just said, what she had hinted at, not very delicately. Deena was horrified by her own words, but Sam was only getting angrier.
She took a deep, steadying breath and said, “Deena, if you really loved me you’d want what’s best for me.”
“How is this good for you?!” Deena hissed. “It’s a lie!”
“It’s an improvement.”
Another bitter chuckle from Deena came. “Nice.” As conflicted as she felt, she couldn’t take her eyes off Sam. The blonde girl was visibly furious, standing painfully straight, her hands tightened into fists, taking deep breaths to hold on to her anger. But she looked beautiful. And Deena knew her, and knew she wouldn’t be able to hold on for longer, and knew, too, that part of her needed Sam to break too.
“In Sunnyvale, there’s hope, Deena,” Sam explained slowly through gritted teeth, “I could have a better future there.”
“A future without me,” Deena added. All at once, without even her expecting it, her voice took a sad and resigned tone, instead of the blazing anger from before.
“That’s not what I meant.”
“It’s what you’ll have.”
“It doesn’t have to be!” Sam’s voice was trembling worse than before, “Deena… I still love you.”
Deena roughly wiped tears off her cheeks and clenched her jaw. “Well, that’s inconvenient for you,” she said, “You’re a Sunnyvaler now, aren’t you?”
“Deena!” Sam yelled. She covered her face with her hands.
“How could you not tell me, Sam?!” Deena yelled too. And she got exactly what she had been waiting for.
“I was avoiding this!” Sam replied, face flushed with rage. “I knew you would freak out, I knew you wouldn't understand, I knew you would blame me!”
“What?” Deena breathed out.
“Deena! Look around you!” Sam continued to yell, moving her arms around her now. “Your life is a mess, and you want to keep it that way! You are way too damn comfortable at your rock bottom you refuse to see any other option. Even worse, you want to drag me down with you! You drag everyone down with you, Deena. Your chaos, your anger, your hate. It doesn’t help you, it doesn’t help anybody, and it’ll get you nowhere! And I’m tired of that!”
There was a tear falling over Deena’s cheek, and her lips were parted in surprise, but an incredulous smile was tugging at her lips. She was trembling as much as Sam, they were both breathing heavily, and they hadn’t felt pain like that ever before.
“Is that really what you think of me?” Deena whispered.
“No…” Sam weakly shook her head, but she couldn’t meet Deena’s eyes as she replied.
That earned the worst laugh from Deena so far. Sam took a couple of steps forward. But when she reached out for Deena, the brunette flinched away. That was one of the worst parts for Sam, because it made her feel like there was really no turning back from this now.
“It’s not the end of the world, you know?” Sam sniffled, looking as sad as she ever did, but trying her hardest to hold on to her anger. “I’m only thirty minutes away.”
Deena thought about it for a moment, she was looking down, lightly kicking the ground with the tip of her boot.
“Hey, if I’m not worth staying for, then you’re not chasing. Are you, Sam?”
Sam pretty much gasped when she heard those words. In the blink of an eye, Deena pictured what would happen if Sam burst into tears again and she wouldn’t be able to not reach out and comfort her, so they would cry together, and kiss, and make up, and solve it all. But, of course, that wasn’t what happened. Because Deena had hurt Sam just as badly.
In the end, Sam only frowned, gritted her teeth, and yelled, “Fine!”
Which, Deena thought, was sort of okay. Because as she started walking away, if she was being honest with herself, this was the only way this could have ended up like. “Have fun living your fake ass life, Sam,” she said, before turning away completely and slowly walking toward her badly parked car.
“Deena!” Sam called out her name one last time.
Sam was frozen and crying in the spot where Deena left her, while Deena drove away heartbroken in the cursed town where Sam left her.
#oh god why is angst a thing and why did i do it#fear street#deena x sam#sameena#fear street fanfic#sam x deena#fear street fanfiction#deena johnson#sam fraser#my fic
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To Write A Good Villain
TW: loss of control, hallucinogenics, dr*gs, sc*rs, venom, bl*od, death, defeat, s*x, god, volcanoes, pr*dtors, m*rder, j*alousy, smoking, ab*se, cheating, sl*very, oppression, servitude, vampires, destruction.
Technically, I'm here on Tumblr as a writer. So. It's time I contributed my itty bitty bit.
Many things make a good story. Some claim it is world-building, some think it the cast of protagonists, some the vivid descriptions. All of those elements, however, will seem lacklustre, if your story does not have a good villain. What use is an MC with glorious superpowers or magic, if there is nothing to oppose them? Can there be any victory without a great evil?
In real life? Perhaps. In any fictional world? No. The readers tune in for awesome conflict, so we writers must provide, and enjoy ourselves while doing so.
So what does make a great villain?
Before we explore that, let us review the types of villains. Most important to remember is that a villain need not be human. In literature, there can be many types of discord:
- Person Vs Self: Often used as a compelling subplot, this kind of conflict is valid when a person needs to do something that is opposed to their inner self, something they find morally, emotionally or intellectually repulsive. Eg; A scholar forced to indulge in activities that are unscientific, like smoking when they know it is bad for their health. A pacifist who is forced into a war situation and must commit murder to save their own or their family's lives. A person seeking enlightenment struggles with jealousy when their guru finds a new favourite. (IMPORTANT: Feeling conflicted due to one's morals is acceptable. Hating oneself due to a mental disorder is not. Please do not use mental illness as a plot point.)
- Person Vs Person: Often used as a primary plot point in standalone stories and movies, this kind of conflict is valid when a person bears a personal grudge or hatred toward another. Eg; A wrestler hating someone who defeated them in the ring through sabotage. A child-hating the murderer that orphaned them and their sibling. A person hating their lover who manipulated, gas-lit or cheated on them. (IMPORTANT: Ensure that abuse and abusers are not romanticized, that the healing journey of the character does not lead to them forgiving their abuser. Forgiveness is not a prerequisite for closure. Please do not encourage abuser-abused relationships.)
- Person Vs Society: Often used as a primary plot point in dystopian stories and movies, this kind of conflict is valid when a person aims to fight against a law or a government that systematically oppresses them. Eg; A womon fighting against the law which considers them as lower-class citizens. A PoC fighting against slave laws. A member of the working class rebelling against the bourgeoisie. (IMPORTANT: If you are not a minority, do not presume you are qualified to tell their story. Our stories belong to us alone, and taking away from us the privilege of sharing our trauma when we feel comfortable enough to do so is the worst kind of representation. Please remember if you occupy a position of power, you have no right to speak on our behalf. Already we are often silenced, do not participate in that further if you claim to be an ally.)
- Person Vs Machine: Often used as a primary plot point in science fiction stories and movies, this kind of conflict is valid when any man-made object gains enough intelligence to be considered sentient and becomes a threat to humanity. Eg; A machine that acts as a maid desiring to be free of the bonds of its servitude. An AI which does not have empathy and value for human life. A robot that attempts to destroy mankind. (IMPORTANT: These conflicts are often intricate, and can be spun anyway. Perhaps a human tries to teach a robot to love, and the result is embarrassing in a comedic way. But do not try to equate people on the asexual and aromantic spectrums, people with mental illness or people with severe trauma to these AI. They are extremely discriminated against. Please, do not contribute to the stigma.)
- Person Vs Nature: Often used as a compelling subplot, this kind of conflict is valid when a person is pitted against fauna and flora in a vulnerable state. Eg; A captive who has escaped their bonds only to come upon a harsh landscape. A person with severe allergies visits a place that is opposed to their disposition. A person with a grudge against a famous wild animal who bit off their leg. (IMPORTANT: In many such stories, a trend is that a character comes across a hostile tribal group. These tribes are portrayed only the negative attributes of certain PoC cultures. Doing so is blatantly racist and highly offensive. Please refrain from representing us in such appalling ways.)
- Person Vs Fate/Supernatural: Often used as a primary plot point in fantasy and YA stories and movies, this kind of conflict is valid when a person is threatened or working against a force that is outside nature. Eg; A person coming across a magical artefact belonging to a god, and the devil's henchmen are after it, but it has bonded to them. A lower-level employee working in a tampon factory accidentally discovering their boss is a deadly vampire. A person falling in love, only to discover their partner is heir to a clan of selkies, and their younger sibling plans on overthrowing them. (IMPORTANT: Oftentimes, the villains are given physical and cultural attributes exclusive to PoC and their culture, like the antagonist having dreadlocks or enjoying food that lies outside white cuisine. Please realise that is racist.)
How to create a proper villain:
1. Motive.
Arguably the most important factor in a villain is motive. Their end goal must be reasonable(depends on their moral compass), achievable(depends on their means), and must cause moral conflict in the protagonist.
Eg; Due to childhood trauma, a villain feels weak and unsafe in their own skin. Adopting a terrifying persona, they seek to control everyone around them, and by extension, the world, through a potent hallucinogen. Considered worthless until they design a new identity, the villain is only considered a threat when they overthrow a monarchy/gain obscene amounts of money/create a giant machine. The MC knows that the villain is wrong in their actions, but understands that their henchmen are drugged, and must choose a different course of action than brute force to defeat them.
2. Power/Skill
Expanding on the earlier point of a goal being achievable, a villain must have the capabilities to obtain the prize they desire. If they perform actions outside their means, the entire premise becomes boring and unrealistic. Unless the villain is playing pretend for a future plot twist, humble the antagonist before they get out of hand.
Eg; A machine cannot destroy the world if they do not have an intricate base code if they are not linked to machines around the world. An animal cannot be famous unless its existence is questionable unless it is more mythical than real unless it possesses some quality (a missing tooth, a scar across their eye) that the others of its breed do not have. Kindness cannot be a source of a moral dilemma if it is not shown in many actions of the protagonist.
3. Appearance.
Contrary to popular belief, the way a villain looks contributes greatly to their story. If the appearance of an antagonist does not match their other attributes, the villain may fall flat and feel one-dimensional.
Eg; If a person comes from humbler beginnings, them wearing designer clothes is not feasible. A wealthier person should at least maintain the appearance of being well-groomed, but a few things out of place, such as a tie clip, messy eyeliner, or stubble are acceptable, perhaps due to lack of respect for themselves, or mania from unfulfilled desires. If a plant is secretly venomous, let insects keep away from it. If a werewolf is known to violently transition, let them have a feral look in their eye, larger canines and stronger jawbones.
4. Presence
Outside of appearance, the overall vibe of the villain is of the utmost importance. Their aesthetic instils fear, inspires awe, which is one of the primary things that cause audiences to secretly root for them. Their smooth delivery of scathing, savage lines makes us fall in love with them. Having a stellar, scary presence amplifies whatever the villain does tenfold.
Eg; If a villain wears a daring dress, different from the style of their era, it will make them seem much more impressive. Fresh after a murder, if they have blood splattered on their face, it will make the ghastliness of their actions more resounding. If they're haunting little children, having grotesque features instead of sharp ones will terrify the kids more, and the readers.
5. Backstory
Why did the villain become a villain in the first place? This is perhaps the most important question when it comes to antagonists. Not only do backstories help us understand the villain's motives and reasons better, but readers may also root for them if they glimpse a part of them reflected in the villain, making the tale more painful to read.
Eg; If a bully has been abused at home, it explains their actions. If a villain was in a situation where their body was not theirs, their actions may be born out of a desire for control.
Things to avoid:
1. Do not make them a caricature. Avoid toxic and dull stereotypes such as "catty ex-girlfriend", "sex-crazed womon", "evil old pr*dator" etc. Not only are these caricatures cartoonish and overused, but they also make a villain hollow and lifeless. Villains are humans too, give them quirks, bad habits and things they enjoy, beliefs of their own. (Eg; They enjoy watching cat videos, smoke or bite their nails, enjoy mixing drinks for fun, and think God is a hoax.)
2. Avoid coding them as PoC or LGBTQ+. If you have a diverse cast of various races, ethnicities, sexualities and genders, then it is completely alright to write another such character as the villain. However, if your only minority character is the villain, that is highly problematic.
3. A backstory does not equate to sympathy. If the villain's actions are extremely reprehensible, including and not limited to; r*pe, g*nocide, ab*se or s*rial murder, please do not try to redeem them. Understanding someone's motives is wildly different from making the audiences sympathize with them. Do not romanticize their flaws.
4. Lastly, humble them. A villain will always entertain the audiences if they suffer a bit too. Instead of constant angst and pain, add lighter moments, moments where they stumble, trip, are tired or bored. This would make their eventual death/defeat burn even more, and the audience will definitely mourn the loss of a wonderful antagonist.
Like a volcano, a true villain leaves ashes in their wake, but their fire forces the protagonists to solidify into stone. Let their actions echo into the age.
#writers on tumblr#writeblr#writing#writer#writing tips#writing advice#am writing#tumblr writers#writing community#villians#antagonist#evil#backstory#writing tricks#writing help#okay im done
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Why do you think Tomarry would work? I see a lot of people hating on it and the only response I ever see is that they come from similar backgrounds or people just like enemies to lovers. Also which horcrux do you think Harry would go best with (including Voldemort)
So, this is probably a more complicated question than you intended, but that’s because I live in bizarre head canon lands that few ever dare venture towards.
With that, let’s get started.
But What Do You Really Ship, Muffin?
First, it probably bears saying that I’m not really a Tomarry shipper. I know, I’ve written more than one Tomarry story, so if that’s not Tomarry what is? Well, remember that those Tomarry pairing tags are a filthy lie. October I committed the grievous sin of breaking up the Tomarry and throwing Tom at Harry’s mother. Lily and the Art of Being Sisyphus is barely a Harry Potter fic in any capacity, and while the ship is the driving force of the fic, it’s also this nebulous, distant, thing that really shows up only in strange side stories where I try to make people laugh. When Harry Met Tom is probably the closest that I take seriously, but I also intentionally subvert all your typical Tomarry tropes for my own enjoyment.
The only Tomarry story I’d say I’ve ever actually written is “The Burning Taste of Fire Whisky”. It’s a very popular story, sadly perhaps my most popular on Ao3, but I actually loathe it entirely.
A lot of the time I feel like I just happen to have a Tomarry shirt on and then I suddenly became a subject matter expert. If you want the Tomarry opinions from real Tomarry people, I’m probably not the best person to ask. In fact, if you want really any standard answer about Harry Potter anything, I’m not the best person to ask.
Now, I’m not just saying this to be a hipster but to sort of give some background for why I’m going to give the answer I’m going to give and why it’s going to be 100% different from everyone else’s and yes, sometimes, I do think I came from Mars.
Will the Real Tomarry Please Stand Up?
So with that, the bottom line is: taking canon as JKR intended, completely at face value, Tomarry doesn’t work at all. This is because JKR fully intends a very flat, one-dimensional, and frankly quite boring Tom Riddle. Tom Riddle’s evil, Tom Riddle was born evil, Tom Riddle was evil in the womb because of rape. He is completely and utterly irredeemable and understands nothing of love.
Well, that sort of sinks the ship right out of the harbor, doesn’t it? A Tom Riddle incapable of love is one incapable of growth, especially in a romantic focused story. If you try to write it you just get weird sociopathic whump porn where Tom probably whips Harry in a closet somewhere.
Added onto this we get that, despite what she put down on paper, Harry is supposed to be a straight man. That aside, he’s also a righteous man whose understanding of things like love and friendship mean he’d never sully himself with gross Tom Riddle. Ew, what are you people thinking?
Well, what if we take canon just mostly as JKR intended? What if we just look at the characters the way she actually wrote them versus what she was trying to do? Still no dice.
Tom might now be capable of love, be a far more engaging character who can go somewhere, and be pulled out of a pit of rage and despair by someone but that someone ain’t Harry.
First, while I firmly believe Harry is gay (gay, not bisexual, compare his descriptions of Cho/Ginny to Tom Riddle/Sirius Balck/Cedric Diggory/Charlie Weasley, that boy pants after Tom Riddle and Cho’s kiss is “wet”) he’s also a much worse person and much dumber character than JKR intended. It’s really the first that damns the pairing.
I have a whole giant post on how Harry’s a little yikes but the long and short of it is that while Harry thinks he understands friendship and love he’s also someone who will cut out his friends at a moment’s notice if he feels remotely slighted, uses and sacrifices them for his own ends, gleefully uses unforgiveable curses when given the opportunity, and is the kind of guy who would cut someone up in the bathroom, leave them to bleed to death, and only really feel bad about it when it seems he might get in trouble for it.
This Harry ending up even with a Tom who could potentially be redeemed would more likely lead to, well, weird psychopathic whump porn where Harry tortures Tom in his basement to make him pay for all the horrible things he’s done while Harry claims he’s the most moral person ever because his mother loved him.
So, yeah, no Tomarry for you.
But Wait, Didn’t You Say You Believed in Tomarry?
What I believe in are archetypes.
Remove what Harry’s supposed to be, remove what I think he actually is (one maladjusted, violent, dude with a whole lot of anger issues), let’s make Harry what perhaps JKR didn’t even know she wanted: one of those rare fundamentally good heroes who warps an entire story with the strength of their inner nobility.
Harry Potter is meant to be a story about love and friendship. Now, it’s not actually, and we sort of end with Harry being Jesus and none of us are sure why. Except that he apparently forgives Dumbledore and Snape for brainwashing him to be a kamikaze agent. They’re the bravest men he knows. But let’s pretend it actually is a story about love and friendship.
To me, the strongest story of love we could possibly have had in this world is the redemption of Tom Riddle. Here is a man who was supposed to have been irredeemable since birth, he has done many horrific and unforgiveable things, grew up in extreme hardship in a society that spits on everything he ever was, and is mired in bitterness, despair, and rage. Beneath all that, Tom Riddle has given up hope in the world and is now content to burn it down himself.
Harry, through the nobility of his spirit and integrity of his character, somehow managing to redeem Tom Riddle is not only a fascinating story but a very good one at its core. The fact that they are tied together by destiny as well as tragedy, that Harry houses a shard of Tom’s soul (and I do so love horcruxes), only makes it more so.
This is the kind of story that carries epics, and that is why I gravitate towards it.
Now, do I change Harry up to do so? Good god, yes. I wouldn’t say any Harry Potter I have written is anything close to the Harry we know from canon. Some are closer than others, but they always in some way deviate. That said, from what I’ve seen almost nobody writes the actual Harry we remember from canon, so this is a very standard practice I can get away with, without too many people calling foul.
Ultimately ending in tragedy or in the full redemption of Tom: either works with these base characterizations and the world is your oyster.
What About All Those Other Arguments?
I’m not going to get into this too much except that I wouldn’t argue Tomarry works for the reasons you list. At all.
On the similar backgrounds, the fact is Harry and Tom don’t have similar backgrounds, JKR just says they do because she likes that trope (and so do many of the readers).
Harry and Tom have dark hair, they both came from abusive homes, but that’s where the similarities start and end. Upon entering the wizarding world Harry is treated very very very differently from Tom Riddle.
Harry, grows up in this weird sort of pseudo poverty where he dresses in rags because the Dursley’s hate him but he never actually has to worry about money. When he gets to the wizarding world he can afford everything he wants. He can buy a new wand, he can buy new supplies, he can buy all the candy off the trolly cart. Money’s not an object to Harry, is barely even a concept.
Tom Riddle is presumably on scholarship and money is everything to him. He buys a new wand but likely all his clothes and books are second hand. He can’t buy whatever candy he wants, probably can’t afford gifts for his peers, Tom is very aware of the haves and have nots.
Harry similarly never has to worry about a career. He never gets that far, fearing for his life so much, but the fact is that Harry has enough money that he doesn’t actually need to work. More, who would turn down the great Harry Potter? He wants to be an auror, is afraid he might not qualify, but it’s not really desperate.
Tom Riddle is to the world an impoverished muggle born. He tries for the Defense position and is turned down mostly because Dumbledore threw shade. Dumbledore tries to make it seem like Tom desperately wanted to work in this weird shop in London’s magical back alley, but probably that was the only position Tom could get (everything Dumbledore ever says, especially in those pensieve lessons, must be taken with a large grain of salt). Everything else goes to friends, family, and purebloods.
Adding to this, Harry has this glowing reputation. Now, Harry might not like it, he might want to be just Harry but the fact is that everyone has heard of him and most people worship the ground he walks on. Doors are open to him everywhere. His first introduction to the wizarding world is from a man who loves him and gushes about Harry as a baby.
Tom Riddle is someone with a muggle last name, who comes from a muggle orphanage, in other words he is nobody from nowhere. (For reasons I won’t get into here I find it very doubtful Tom ever revealed he was the heir of Slytherin until he became Voldemort and let Tom Riddle fade into obscurity). His first introduction to the wizarding world is some asshole lighting all his stuff on fire because the matron talked shit about him.
Harry wants to stay at Hogwarts because the Dursleys are abusive. Yes, this is terrible, but Tom wants to stay because Nazis are bombing London and Dippet says, “So sorry, Tom, no exceptions. Enjoy those luffas!” Harry’s concerns are never treated with the same disdain.
To make a long story short, they do not have similar backgrounds, at all. To say they do is utterly laughable and not much better than saying “they both have dark hair, they have so much in common!”
They both came from abusive homes, yes, but even the nature of those homes were very different and when they went to Hogwarts they were worlds apart.
... So much for not getting into it, eh?
As for Enemies to Lovers, well, it’s a trope and people enjoy it but it’s not my jam. I could go into why, but I think I’ve said enough.
Which Horcrux Do You Think Harry Would Go Best With?
We see so little of the individual horcruxes I’m not sure I can really take a stab at this. I sort of just make up their personalities as it suits me every time I write them.
With that I suppose I’m partial to the one in Harry’s head? Given that he has a front row seat to Harry, has seen Voldemort’s tragic demise, I think he’s in the best position to end up with Harry in a meaningful manner.
Especially as, if you think about it, he could represent the very last of Tom Riddle’s humanity. The single shard of humanity that remained in him until the bitter end.
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I Can’t Pet Force You To Read This One, But...
Hey there, high school crushes. Well, it's finally here. Can you believe it? Yes, counting from the original Xanga site (which, yes, still counts. It's like our own Golden Age publication or apocryphia), this is our 10th anniversary of reviewing comics. That's fantastic. I'm excited, can't you tell? I can tell, since I'm writing this preamble a good two months before the actual anniverary~
So, last year we reviewed the absolute pile of dreck that is Heroes in Crisis. And while that was worth ripping into, I'd rather not spend the 10th anniversary hating on something. I'd like to do something actually meaningful to me. I've teased about this one for many years, probably for as long as I've been doing this blog, and I think it's time we stopped pussyfooting around and reviewed some Garfield. But not just any Garfield. It's finally time, my friends. This... is Garfield's Pet Force.
I dunno how many people will remember this one. Maybe you recall the direct-to-DVD movie adaptation from 2009, or at least advertising for it. I never saw it, but apparently it differs a bit. They also appeared a few times in those Garfield comics from back in the day. We even reviewed a couple (some were on the Xanga blog). But what we're looking at here are the original novellas published between 1997 and 1999. So yeah, these really are from my childhood. And since I've long espoused that Garfield was always funnier 20 years ago, this must be actual premium Garfield content, yeah? By golly, I hope so, because we got five whole books here today. So we should probably get into them~

Book 1: The Outrageous Origin
This is a classic sort of superhero cover. Standard team shot of poses, and that's fine for a first volume. In fact, that's great. Later editions of this would replace the lightning-filled gradient background with a pure white one, but I have this original version. We'll get to specifics about these characters in the meat of the story, but let's talk about the costumes for a bit. Very classic early-'90s sort of look, before the Dark Age kicked in. Reminds me a lot of Jim Lee's X-Men designs, actually. Making all your characters visually distinct is important in a team book. The heavy lean into secondary colours is unusual for heroic characters, but not unwelcome.
So we actually start with a cold open in the superhero universe. This is pretty much to introduce us to the characters as soon as possible, and thus I'll do the same for you here.
*Garzooka, team leader, super strong, has a razor-sharp claw, and can shoot radioactive hairballs from his mouth. That's... at least a unique power, I don't think anyone on the Justice League can do that~ *Odious, the dumb muscle with the accent on the "dumb". Possibly even stronger than Garzooka, and possessing a "super-stretchy stun tongue", an elastic tongue that can scramble the minds of whoever it adheres to. *Starlena, the team girl. She can fly, and she has a siren song that can put those who hear it into a hypnotic trance. Garzooka is the only one immune to its effects, for reasons that are never explained. *Abnermal, the kid-appeal character. He has ice powers, forcefields, and an ill-defined "pester power" that means he can annoy people on a greater scale than normal folks. It's pretty much only used for comic relief, but that could be a brilliant power in the right hands. *Compooky, the brains of the operation. Other than flight, his powers are limited to super intelligence, which means he's usually the exposition guy. There's probably a reason they left him out of the movie adaptation~
You got all that? Don't worry, we'll introduce you again later in the book. What actually happens in the intro chapter isn't really important, it's just setting up the universe. In fact, it's all taking place within Pet Force #99, a comic just enjoyed by Nermal. Yes, we quickly cut over to the main Garfield universe ("our universe", the narrator calls it), where Pet Force is just a comic book. The Garfield gang is all outside, enjoying a cookout prepared by Jon Arbuckle. Nermal is extremely enthused by his comic book, and brags about how he has all 98 previous issues sealed and polybagged, and this one will soon join them. Sorry, Nermal, this came out in 1997, the speculator boom already went bust~
Garfield dismisses comic books as stupid because you can't eat them or use them as a blanket, and declares that none of the stuff that happens in the comic could possibly happen in real life. Uh oh, irony! Because these things can happen, and do! It's a parallel universe, baby! This might be one of my earliest introductions to a "parallel worlds" concept. Much like Earths 1 and 2 in pre-Crisis DC, the events of the comic are essentially the real life adventures of their super-powered counterparts in another dimension. Most of the action in these stories will take place there~
So here's the setup: Vetvix (the parallel equivalent to Liz the veternarian) is an evil sorceress and scientist, who essentially wants to experiment on animals in peace, and possibly subjugate the universe while she's at it. You could argue that Liz is an odd choice for villain, since our universe's Liz isn't particularly evil. But then, our universe's Garfield isn't particularly heroic either. She operates out of a deadly space station called the Orbiting Clinic of Chaos, and at present she's waiting for the arrival of her henchman, Space Pie-Rat, who is a six-foot-tall anthropomorphic rat dressed in stereotypical pirate getup. Vetvix has just finished inventing a levitation ray, and she'd like Pie-Rat to go out and use it to steal all the food in the universe. Vetvix doesn't think small, is what I'm saying.
The counter to Vetvix is Emperor Jon, ruler of the planet Polyester. He's kind and benevolent, even if he's a little dippy and his fashion sense atrocious. Having gotten wind of Vetvix's latest plan, he contacts Pet Force in their ship, the Lightspeed Lasagna. Upon learning the problem, Pet Force gives chase to Pie-Rat. They eventually corner him on some desolate planet, landing and entering an abandoned factory. Unfortunately, they're not safe amongst the dangerous machinery, because this turns out to be a trap. Vetvix has been busy as hell, because she's also invented a metal that's impervious to their powers. And that's not all, because she's also basically invented the Phantom Zone, where she traps Pet Force forever. It specifically mentions it doesn’t kill them, because it wouldn't be kosher to murder the heroes in a Garfield book~
The Lightspeed Lasagna has both onboard cameras connected to the heroes' belts as well as automatic return protocols, so within two days, Emperor Jon knows exactly what's happened to Pet Force. He needs help, so he calls upon his most trusted and powerful advisor: Binky the Sorceror. Binky's just as loud and obnoxious as in the main universe, but he's also a powerful magician. He conjures up a spell for Emperor Jon that lets him pierce the veil between universes. It's basically Equestria Girls rules: parallel universes have similar characters between them. So to replace Pet Force, they need the nearest genetic equivalents from another universe. And that's the versions of Garfield, Odie, Arlene, Nermal, and Pooky that we know and love~
Back in the main universe, it's another day entirely. Another cookout is taking place, and Nermal has received his special anniversary issue of Pet Force #100. The cover's really special, dripping with '90s cover gimmicks like glow-in-the-dark and embossing. A rarely used one, though, was "portal to another universe". That was pretty expensive to print, so you won't find many comics like Nermal's. Maybe he had something there with the collecting after all. The cover glows, and while Jon is distracted by the grill, Garfield and Friends disappear~
They reappear in Emperor Jon's wood-paneled throne room, now transformed into Pet Force. Emperor Jon and Sorceror Binky try to explain the situation, but Garfield--now Garzooka--is disbelieving of the whole thing. In fact, even the idea that Jon can now hear him talk absolutely floors him. Since he's about to deliver the exposition for everyone, can we talk about Compooky for a minute? This spell has just granted sapience to Garfield's teddy bear. I don't expect deep philosophy from a children's novella, but the ramifications of this are really under-explored. Like, never mind the whole idea of a teddy bear having the same genetic makeup as an alternate universe equivalent. He goes from inanimate object to fully conscious being, and he just rolls with it.
Anyways, once everybody gets caught up on what's going on and accepts the new reality, a training montage ensues so the group can all learn to use their powers without killing each other. Once at least reasonably trained, the reborn Pet Force is sent out to stop Pie-Rat. He's gotten sloppy in the times with Pet Force dead, so they track him down easily. After a brief scuffle where Garzooka takes his eyepatch, Pie-Rat flees in his ship. They follow Pie-Rat back to the Orbital Clinic of Chaos, but they can't go in the front. That led the original Pet Force into a trap. Finding an unguarded maintenance hatch--standard on any big space station--they enter Vetvix's lair for a final confrontation!
After dealing with the Waiting Room of Doom, which slowly fills with outdated magazines, they enter Vetvix's inner sanctum. Frustrated with Pie-Rat's failure, she uses her magic to turn him into an ordinary mouse. Vetvix then attempts to use her same weapon on this new Pet Force, but thanks to story contrivance, it only works on beings born in this universe. As other dimensional visitors already, they can't be banished to another dimension. She then pulls a Dr. Claw and runs off cursing Pet Force's name while her base self-destructs. Vetvix is a very "discard and draw" sort of villain, it seems. Pet Force, of course, makes a harrowing escape just in the nick of time.
Returning to Emperor Jon, they vow to be ready to return whenever they're called on, since evil never stays dormant for long. Odious even gifts Emperor Jon with the mouse-ified Pie-Rat as proof of their victory. Well, I'm glad they remember that, so they didn't accidentally murder a major villain in their first superhero outing. They're returned to their own universe, and the time differential between them places them back with Jon having not had time to even look up from the grill. Garfield begins to doubt the adventure even happened--until that night, when he finds Pie-Rat's eyepatch still on his person. Ah, definitive proof of... eyepatches, I guess~

Book 2: Pie-Rat's Revenge!
You have to wonder where, in a space-faring superhero setting, Pie-Rat got the inspiration for his classic pirate motif. It's a little incongruous is all I'm saying. And hey, remember when I said earlier that Garzooka's purple-and-green colour scheme was odd for a hero? Well, here he is as a villain! That'll catch your eye. This would be a terrific comic cover, which is what you want in a series like this.
The book opens with a brief recap of the previous story's events, then moves into the new plot. See, Emperor Jon has opted to keep the polymorphed Pie-Rat as his pet. How very Ron Weasley of him. That's pretty apt, actually, because similarly Pie-Rat has maintained his intelligence in his new mousey form. Pie-Rat gets sick of being Emperor Jon's pet and plans a daring escape, exploiting the emperor's dimwitted and loving personality against him. Pie-Rat jams the lock with a food pellet and makes his escape that night.
Once free from his cage, he encounters Binky's cauldron, still left in the throne room from when the sorceror summoned Pet Force from Garfield's universe. Figuring he has nothing to lose, Pie-Rat jumps in the leftover brew. Suddenly he finds himself growing. He returns to his original anthropomorphic state--but with a twist. He's now twice his original height, a staggering twelve feet tall. He scoops up the rest of the remaining potion for later, and sneaks out of the palace as best as a 12-foot rat can sneak. Desiring revenge on both his former employer and his longtime foes, he steals Pet Force's ship and makes his escape from the planet, headed for Vetvix's newest base.
After his guards help Emperor Jon put the pieces of the problem together, they decide they must once again call upon the powers of Pet Force to recover their missing vehicle and stop the newly embiggened Pie-Rat. Fortunately, Garfield and friends have been watching movies all weekend, so Jon doesn't notice when his pets disappear from the living room in a bright flash. Of course, once returned to the alternate universe and the situation explained, they still have a problem: how do they give chase to Pie-Rat when he's got their ship?
And speaking of Pie-Rat in their ship, he's followed the trail of a mysterious energy output, and it's led him right to Vetvix's new base, the Menacing Moon of Mayhem. See, this is why you don't blow up your base: the backup base is never as good. if it was, it wouldn't be the backup. Given that it's such a shoddy base, Pie-Rat is easily able to get inside and get close to Vetvix. She's expecting a technological attack, so she's unprepared when he pulls out that vial of magic potion and sprinkles her with it. And naturally, the potion that made him grow 12 feet tall makes Vetvix shrink to 5 inches. It's magic, we don't have to explain it!
Pie-Rat takes the magic crystal that Vetvix uses to fuel her powers, which of course didn't shrink because magic is just bullshit. See previous paragraph's last sentence. And while Pie-Rat takes over the base and begins plotting a further revenge against Pet Force, we cut over to them. They're at Sorceror Binky's own castle, and it's clear he's a bit of a hoarder. This is to their advantage, though, as they eventually piece together a working spaceship out of old car parts and other things, all patched together between Compooky's know-how and Binky's magic. This seems like the sort of book where I could use that "it's magic" quote every other paragraph. But craft a new--if small--ship they do, and speed off in the newly christened Planetary Pizza.
The rickety little ship does eventually find its way to Pie-Rat's base, saving him the trouble of being proactive as a villain. The magic thing keeps happening, and Pie-Rat basically becomes Discord for a bit while he fights them, doing things like turning Starlena's siren song into actual living music notes. One by one, the members of Pet Force are taken out, with only Garzooka is left. He and Pie-Rat struggle, while Pie-Rat tries to aim the magic crystal at Garzooka. Garzooka uses his claw to rip the crystal from Pie-Rat and defeat him.
Unfortunately, here's where the cover comes in. It seems the moments Pie-Rat was focusing the crystal during the struggle affected Garzooka's mind. He puts the crystal around his own neck. which turns him evil. He helps Pie-Rat to his feet, and the pair escape in the Lightspeed Lasagna. While Pet Force pursues them in their ramshackle ship, the new criminal duo strikes the storage planet of Deli to steal their food. Pet Force manages to catch up as the villains celebrate their spoils, and use a magic blast from the systems Binky installed to short out the Lightspeed Lasagna. This enables them to dock with the ship and climb aboard for a contfrontation.
The group fights, and once again the bearer of a bullshit magic crystal subdues the heroes easily. Annoyed now, Garzooka takes hold of Starlena and prepares to kill her or something. She taps into the one thing she has left: she's not fighting just Garzooka, but Garfield in his body. She drops some heavy put-downs, which resonate with Garfield, and he hesitates long enough for her to cut the crystal off him. The crystal hits the floor and shatters, undoing its evil magics on Garzooka's mind as well as on all his teammates. With Pet Force reunited, Pie-Rat is easily subdued and locked up.
The group waits for the ship to power back up, then speed off to apologise to the planet Deli. Following that, they head back towards Vetvix's moonbase. That night, though, the magic that was making Pie-Rat 12 feet tall wears off, and he escapes from his cell. He steals the remaining shards of the crystal, climbs into the Planetary Pizza, and makes a getaway. As a bonus, he also repeats the power-down spell against the bigger ship, giving him ample time to escape. And he's not the only one. Over on the Menacing Moon of Mayhem, Vetvix also returns to her proper size, and abandons this base as well. And when Pet Force fails to find her, they simply return to their own universe, ready to be called on once again in the future~

Book 3: K-Niner: Dog of Doom!
Another very basic comic book-style cover. K-Niner is a much more typical villain in style. This one's actually a wrap-around, and features the rest of Pet Force reacting to K-Niner on the back cover. Which is good because, other than the first cover, the covers all have a heavy Garzooka focus. Which makes sense for a book series, I suppose, you wanna assure the kiddos that Garfield's gonna be in the book. But as a comic book series, this would be a bad look for a team book~
So after our standard introduction and recap, we start off with Vetvix in yet another new base, the Floating Fortress of Fear. I'm sure it's very intimidating, if she can keep hold of it for more than a single book. She's picking up from the epilogue and putting the last touches on K-Niner, mostly enhancing his intelligence. Now, you look at the cover and tell me what kind of voice you'd expect. Some sort of German or Austrian accent, like the doberman on Road Rovers? Does anyone remember Road Rovers~? Anyways, but no: he speaks with a posh British accent. You know, the "I say, good chaps, looks like we're in a bit of a sticky wicket, eh wot?" type. Trust me, you can tell. But just because he sounds refined doesn't mean he's not evil.
I also love that after the initial "trapped them in the Phantom Zone" bit, the villains just go whole ham. K-Niner here demonstrates that he is indeed evil by threatening to rip out Vetvix's throat. Let your villains be villainous is all I'm saying. She's pleased he's so vicious, but feels he needs to learn his place as well. She force-chokes him until he complies. She then gives him his assignment: she thinks dogs should be liberated. The Boy Mayor of Second Life would approve, and so does K-Niner. Turning pets on their masters is just his style.
K-Niner takes a portable evolution gun, and immediately sets off. He begins on the planet Kennel. Isn't it neat how every planet is named after an English word that describes its function? K-Niner quickly takes over the dog population and turns them against their masters, because boosting their intelligence also makes them evil, of course. They use enslavement collars on their former owners, and within a few days, the dogs now run the planet. We cut over to Emperor Jon on Polyester, where a man has crash-landed a ship. He's an escapee from Kennel, and he's here to report the events so we can get the plot moving and once more summon Pet Force!
And summoned once more they are, Garfield and Friends once more conveniently disappearing in a split second while Jon's back is turned (this time they're outside playing volleyball). And once back in the parallel universe, Emperor Jon fills them all in on K-Niner's dastardly doings. Garzooka, naturally, takes great offense to dogs being in charge, and takes his duties as a hero completely seriously for once. Pet Force takes off for a confrontation with K-Niner in the Lightspeed Lasagna. And speaking of Pet Force's ships...
The Planetary Pizza, piloted by Pie-Rat, plants its pads down on polar planet Glacia. Pie-Rat is here seeking a way to restore his magic crystal and regain his mighty magic powers. He's sought out the home of a legendary evil wizard, who's known by the name of... Barfo. I see why Barfo keeps his location a secret. But anyway, Barfo is the one who made the crystal, so naturally Pie-Rat reasons he can restore it as well. Suprisingly once on Glacia, Barfo's evil lair is pretty easy to find. His manservant, Hobart the Gnome, brings Pie-Rat before the wizard, and within moments the crystal is restored! Pie-Rat turns to thank Hobart, but Hobart suddenly turns into Vetvix!
Yes, Vetvix knew all along that Pie-Rat's quest would lead him here. And as she was once Barfo's student in the ways of evil magic, she knew she could get the old coot to go along with her plan. Barfo returns the crystal to Vetvix, restoring her powers. And so Pie-Rat, a recurring villain in three whole books, is unceremoniously done away with, as Vetvix teleports him inside an asteroid, trapping him in solid rock. Even if the asteroid were hollow or he displaced the interior when he teleported in, no doubt he'll suffocate within moments. That's pretty harsh.
With that over, we rejoin Pet Force as they approach Kennel. K-Niner's battle cruiser spots them incoming, and shoots the ship down, even in spite of Abnermal's forcefields. Pet Force bail out of the ship, and Abnermal uses his powers to make snow to cushion their fall. Upon landing, a contingent of mutant animals attack. The mooks aren't much, but K-Niner himself puts up an impressive fight. However, one of the mooks pulls a gun and points it at Compooky. This is why Compooky usually stays aboard the ship, but that wasn't an option. Rather than let their friend get hurt, Pet Force surrenders.
Pet Force is held prisoner separately from Compooky, with both the cell's technology making it freeze-proof and threats of "don't break out, or we'll shoot your compatriot". Their imprisonment is not long, though, as suddenly the power goes out. Pet Force takes advantage of the situation and make their escape, quickly running into Compooky. K-Niner didn't think the hyper-intelligent teddy bear needed a high security cell, and just locked him in the basement. It was easy for him to then break out and shut down the local power grid. This also has the side effect of turning off the control collars the humans were wearing. How convenient!
With control of the planet now tilted in their favour, Pet Force now has time to both fix their ship and reverse the polarity of the brain-boosting weapons, turning the dog population of Kennel back to their normal selves. Though the experience did change the pet owners of Kennel. Having experienced life in their pets' shoes (so to speak) for a bit, they've resolved to treat their canine companions a bit more equally. More being allowed on the furniture, less stupid tricks for treats. Still, Pet Force can't stay long, and they head off in pursuit of K-Niner's battle cruiser. This is why most superheroes don't have spaceships (Jedis don't count): if your enemy also has one, they can flee way more easily than on foot.
Not willing to let another place go to the dogs, as it were, Pet Force catches up with K-Niner. With his previous success, Vetvix has stepped up the timetable and sent him after Polyester right away. Emperor Jon is in danger! They enter the planet's atmosphere, and are attacked by fighter craft. They fend them off, but their weapons system is damaged in the fight, so they can't simply use the reverse brain-rays and solve it quickly. The team splits up instead: Garzooka and Abnermal will go after K-Niner, while the other three will find the planet's power source and knock out the collars, since that worked so well the last time.
The two heroes quickly make short work of K-Niner's guards, and then turn the battle to deal with the Dog of Doom himself. While the struggle goes on, the rest of Pet Force reach the planet's power grid. Using a clever tactic, Compooky overloads the power and causes and electrical storm that simultaneously undoes the brain-boosting effect and shorts out the enslavement collars. There's only a few pages left, after all, and we have to wrap this up. K-Niner is reverted back into an ordinary dog, and the emperor is reverted to an ordinary non-enslaved person. The day is saved!
And now once again, Pet Force prepares to return to their own universe. However... when the spell clears, the five heroes are still standing there. Something is blocking the passage between dimensions, and Pet Force is trapped. And while Pet Force's adventures have taken place between mere moments in their own universe, they have always returned quickly enough that Jon didn't notice a thing. But this time, as Jon retrieves the volleyball and turns around to his pets, he's surprised to find they've all vanished into thin air...

Book 4: Menace of the Mutanator
This one's very striking because of its more painted look compared to the heavy black outlines the rest of the covers have. Does this one count as having the whole team on the cover? Because, spoilers, that's what the Mutanator is: the rest of Pet Force mashed up into a villain. Again, though, that's definitely a striking image that'd draw in readers to a comic cover. In fact, while Garzooka may be over-used as a cover focus, several of these also show him imperiled in some way, and that's nice for character stuff. That helps balace it a bit~
I wanna say, before we start, that I'm impressed by the continuity for the series as a whole. They could've just written each story as a standalone, but for a series of 100-page children's novellas starring Garfield characters as superheroes, things happen in these books. Like, maybe not sweeping status quo changes, but events affect the plot of each next book down the line. And that's where we pick up! Right where the last book left off, with Pet Force now stuck in the alternate universe, unable to return home to Jon. But if they can't go home to Jon, well, maybe then events will conspire to bring Jon to them~
Yep, because Jon happens to wander into the room where they keep the copy of Pet Force #100 that acts as a portal to their universe, he gets transported into the Pet Force universe. And since Emperor Jon is still an extant entity, there's just two Jons now. Jon, of course, is a bit freaked out, and it takes several pages to explain the whole deal to him, and also have a showcase of all their powers to pad out the book some more. Eventually, they decide to call in Sorceror Binky to examine the problem. When he has a go of it, a sudden tornado emerges from the cauldron and whisks away Pet Force--save for Garzooka, whose prodigious strength keeps him anchored.
Garzooka heads out in the Lightspeed Lasagna to track Pet Force's signature, glad to get away from a double trouble Jon. And while he's searching, the scene cuts to Vetvix's Floating Fortress of Fear. Hey, one of her bases actually lasted more than one book! This is where Pet Force has been transported to, once more in a power-proof cell. Vetvix monologues to the heroes, as she is wont to do, explaining that she's the one who cast the spell to keep them from returning home. And further, she's brought them here to mutate them into her servants.
While Emperor Jon exposits about his backstory (turns out he is not of royal blood, and has about as much legitimate claim to the throne as you or I do), the search continues. Sorceror Binky detects Pet Force, giving them all a view of what happens next. The trapped members of Pet Force are literally broken apart and reassembled: Odious' body, Compooky's brain inserted into the chest, Abnermal's hands, and Starlena's head. She christens this beast "Mutanator", and it is soullessly obedient. I also wanna say, Mutanator's kind of a non-binary icon, aren't they? (The comic uses "it", but it was 1998 and alternative pronouns weren't really a thing yet.) Muscular, masculine body, but confident enough to still wear lipstick. It's a look, is all I'm saying~
Mutanator continues to possess the combined powers of Pet Force as well. Vetvix sends them to attack the planet Armory to gear up before attempting to conquer Polyester. And meanwhile, thanks to the convenience of being able to scan all of Compooky's memories now that his brain is part of Mutanator, Vetvix has the perfect trap to spring on Garzooka--or should she say Garfield. Yes, she really knows the whole origin for Pet Force now, and now she knows all Garfield's weaknesses, likes and dislikes, and probably blood type and other dating profile stats~
Thus, when Garzooka receives the coordinates from Emperor Jon and arrives at the Floating Fortress, he finds himself menaced by giant spiders. Vetvix couldn't think of a way to get Mondays to attack him, so the Giant Spider Invasion will do. Spiders are apparently very formiddable foes, Garzooka's personal fears aside. They can swat gamma hairballs out of the air, they can construct webs as quickly as certain Marvel heroes, and their hairy exoskeletons are resistant to both claw and strength. But despite his fear and Abnermal's running commentary, Garzooka manages to trounce the spiders with a carefully applied flame--taking Vetvix's blueprints with them.
Garzooka heads out once again to track down the Mutanator, leaving his less-than-all-together friends in the safety of their forcefield prison. While he's off, we return to the perspective of his target. Using their combined powers, the Mutanator swiftly conquers the planet Armory and sets their sights on Polyester next. It's not a bad plan, honestly. With the stockpile from Armory, not only will the Mutanator be more powerful, Polyester won't be able to use the planet for backup. Fortunately for the two Jons, though, Garzooka intercepts the Mutanator before they can leave Armory.
The fight's actually pretty good. Very back and forth. But even despite Garzooka's great strength, the Mutanator wins in the end. Thankfully, Vetvix puts her conquest of Polyester on hold to take the time to retrieve Garzooka and add his power to the Mutanator. This, of course will be her undoing--in a completely ridiculous way, of course. For back in the palace, our universe's Jon is watching Pet Force's struggles with the scrying cauldron. And he leans in a bit too close. Sowhile Vetvix is prepping the machine to divide Garzooka's body like she did the rest of Pet Force, Jon suddenly tumbles through the dimensional warp caused by the cauldron and lands on Vetvix, which causes her to put the machine in reverse. A real Jonnus ex cauldrona there, eh?
The Mutanator disappears, their existance as a unique being wiped out as their pieces return to their proper Pet Force owners. With Pet Force reassembled, Garzooka takes out Vetvix with one of his gamma-radiated hairballs while she's distracted by Jon. Pet Force decides that the vile veternarian should have a taste of her own medicine, and stick her in the body-splicing machine with some of her guards. This divides them all up and mixes them into bizarre combinations. It also has the side effect of disabling Vetvix's magic, so they can return to their own universe now.
The book wraps up here. Pet Force first returns to Armory to both return the stolen weapons and also make repairs on the buildings that were damaged in Garzooka's fight with the Mutanator. That's the sort of thing I'd like to see in more superhero stories in general. The two Jons part ways, with the Emperor believing the other Jon's heroism to have been deliberate. And thus are Garfield and friends returned home. And just like the end of their first adventure, where Garfield couldn't be sure if it really happened, so too is Jon's memory fading. Had he really witnessed all that? Only his pets know for sure--and in this universe, they can't talk~

Book 5: Attack of the Lethal Lizards
This one's another wrap-around, showing the rest of Pet Force engaging the remaining Lethal Lizards on the back cover. This is one advantage books have over comics: a front and back cover you can use for your story-telling. The Lizard designs are pretty good for a villain group too. Like Pet Force, they don't adhere to a particular theme, but they do look good individually. Garzooka roasting a hot dog on a stick might be a bit too comedic for a superhero story, though. It sets the tone wrong. How "lethal" can they possibly be if Garzooka is out here roasting hot dogs in the middle of battle?
So here we go, last book. After the usual recap, we open with Jon explaining to Garfield and friends his latest plans: they're going to WackyWorld, a theme park dedicated to Jon's favourite cartoon, The Wackies. Both Garfield and Nermal think the show is lame, and if those two agree on something, you know it must be so. In less lame universes, however, trouble is once more a-brewing. So it turns out Vetvix's Floating Fortress of Fear has been orbiting the swamp planet Reptilius this whole time. And her various experiments in the last two books have been radiating the planet in magical energy...
From that magical power, three reptiles find themselves uplifted in intelligence and granted fantastic powers. Please say hello to our three main villains for this book: Snake, an enormous snake (the only one without an anthro design) with stretching powers; Chameleon, who can shapeshift; and Dragon, a komodo dragon with fire breath and the bad attitude to match. While Snake and Chameleon figure out their powers, Dragon declares himself the leader as he's clearly the smartest, strongest, and most powerful. They name themselves the Lethal Lizards and start plotting how to rule the planet.
After that exciting intro, though, the book kind of slows down. First we get a whole chapter of Emperor Jon also deciding to go on vacation, to planet Funlandia. With Vetvix out of commission for a while, there's no better time. In short, he's out of the castle and Sorceror Binky is in charge. This is followed by a chapter of Jon and his pets at WackyWorld. It's certainly an accommodating amusement park to allow pets on its grounds. Garfield at least gets along with the food, but if you know anything about amusement park food prices, the amount Garfield eats will make your wallet weep. Jon takes his mind off it by dragging the pets along to a ride. Surely they have to be under the height restriction~
Fortunately, we get back to the actual stars of this book, and we see a bit more of their dynamic. Snake is the sort who sucks up to whoever's calling themselves "Boss" at the moment. Dragon is power-hungry, and it's clear he'll sell out his allies at the drop of a hat. Chameleon is Starscream. Anyway, they trek through the jungles of Reptilius until they find a downed spaceship. Reviewing the logs reveals it was a scout ship from Vetvix, and they also learn of Vetvix and her mission. However, they don't know where Emperor Jon lives, so they crowd into the the newly christened Rapacious Reptile and set course for the stars.
The first planet they come across is a world called Klod. Quickly the Lethal Lizards beat up the populace and find the local government. Chameleon shapeshifts into a dignitary, pretending to be an advance entourage for Emperor Jon, schmoozing with the governor until he learns both what Jon looks like and the name of his planet. With this information secure, Chameleon nips out suddenly, and the trio sets forth towards Polyester. Governer Klutz calls up the palace as soon as the reptiles depart, and reports the incident to Sorceror Binky.
Binky wastes no time, and he dials up Pet Force. Since all five are in one place, he's able to pull them through even without them being near the gateway through issue #100's cover. Convenient! Pet Force, however, does waste time, as a lengthy comedy scene eats up several pages before we just get on with it. Eventually, the situation is conveyed, and they figure it's safer to keep Emperor Jon on Funlandia for the time being. Compooky stays behind to help plan some strategies, while the rest of Pet Force boards the Lightspeed Lasagna to intercept the Lethal Lizards before they even arrive.
Pet Force spends the next few minutes both scanning for incoming ships and bickering with each other, so I'm very glad when the Rapacious Reptile appears on their detectors before too long. Dragon threatens the ship, telling them to move or he'll knock them aside. It's a spaceship, dude, you can move in three dimensions. The ships trade shots, and while Chameleon's piloting is actually pretty good due to his independently-rotating eyeballs, eventually both ships crash land on whatever planet is nearby.
Both ships crash right next to each other, which is improbable but less ridiculous than some of the contrivances in these books, so I'm okay with it. Now you'd think what with the enemies being reptiles and Abnermal having freezing powers that this battle would be over really easily, but no. In fact, Garzooka and Dragon are pretty evenly matched. Snake turns out to be immune to Starlena's siren song because snakes don't have external ears. See, now there's a contrivance I find a bit weird. Snake swallows Abnermal whole, and Chameleon and Odious get literally tongue-tied. The Lethal Lizards actually live up to their name pretty well.
As the fight continues, half of both sides are laid out when Compooky comes rushing up, saying he has an urgent message from the emperor. And that's when he sucker-punches the team. It was actually Chameleon in disguise, having gotten knocked away when he and Odious separated. So yeah, round one goes to the Lizards, and they make their escape first. Pet Force regroups, and they give chase. The Lizards have enough head start to really lay siege to Polyester before Pet Force arrives, though. They even get access to the palace using Chameleon's shapeshifting, leading to Sorceror Binky letting slip the real location of the emperor just as Pet Force arrives.
Another fight ensues--see, now it's really a superhero story--and the Lizards leave again 2 and 0. This time Snake uses his venomous fangs to attack Starlena. This leads to the weirdest contrivance yet. Maybe not the worst, but definitely the weirdest. They have only minutes to save Starlena. So how do they do it? Well, they notice that Odious drools quite a lot. It's very "fluid output". So they have Binky magically reverse Odious' drooling, so that he has "fluid input" on his tongue instead. It becomes a big suction sponge and sucks the poison out of Starlena. They then restore the drooling, and he just harmlessly drools out the poison. What.
With their teammate saved, Pet Force pursues the Lethal Lizards to Funlandia. They get there just in time to rescue Emperor Jon from their clutches, with Garzooka and Odious combining their strength to literally rip a kiddie ride out of the ground. Starlena corners Chameleon in a hall of mirrors, turning his own trick against him. Snake is undone by Odious' strength. And Garzooka fights Dragon to a standstill, finally trapping all three on a roller coaster still operating. When the ride comes to an end, Abnermal freezes them all until the authorities can retrieve them.
Naturally, Emperor Jon thinks it's all part of the show (because Jon is dimwitted in any universe). The Lizards are sent to a lizard-proof prison (seriously, it specifies this), and Pet Force returns to their own universe. As usual, Jon didn't notice his pets go missing during the dark amusement park ride. The book concludes on an ominous note, however, as the ship carrying the Lethal Lizards makes its jump to lightspeed just as it passes the Floating Fortress of Fear. The shockwave knocks over some debris that reactivates the combining machine, restoring Vetvix to her full evil might once more!
The end!
No, really. Those five books are all there was. I hear it may have continued into the comics, but I don’t know how accurate that is. I didn’t really look into it.
But boy, what a ride, huh? Let’s dissect the books one at a time, since it only seems fair to take them as individual stories.
The Outrageous Origin: It’s a fairly basic origin story, I’d say. It kind of has to be. I guess my main gripe is that, like Rita Repulsa’s entire run on Power Rangers, the heroes never fight the main villain directly. In fact, there’s barely even an evil plot in this one. You have henchmen and some traps, and that’s about it for the menace.
Pie-Rat’s Revenge: A cautionary tale about why you treat your minions with respect. This one’s pretty good, but the events depicted on the cover make up such a small part of the book. Wouldn’t it have been more fun if Garzooka was turned at the beginning of the story? Book 4 would at least do the reverse of that, so it’s not a major complaint~
K-Niner, Dog of Doom: I think this one’s about as middle of the road as you can get. What a coincidence that it’s also the middle of the series! Like I said in the recap portion, it’s a shame that Pie-Rat’s story ended here. This one definitely feels more “villain of the week” than most.
Menace of the Mutanator: This one might be the best book in the series. Garzooka, alone, battling against the best parts of his team? That’s gripping stuff. I guess the main problem is that the Mutanator isn’t really a character in and of themselves. Like, K-Niner, he may have been a generic rent-a-villain type, but he had a personality. Mutanator is little more than an extention of Vetvix’s will.
Attack of the Lethal Lizards: I’m a bit split on this one. The bits with the titular Lizards are great. They steal the show! But the parts where it focuses on either Jon kind of drag, and Pet Force is a bit too jokey here. Like, I get the point is that they’ve relaxed into their roles now, and there’s not much point of doing it as a Garfield story if they don’t actually use the character personalities, but... I dunno. It’s good, but it could have been better~
And that’s it! Like, I dunno how to wrap this up. Pet Force was neither my first exposure to superheroes nor my first introduction to the Garfield brand (you can thank Saturday morning cartoons for both of those). But for some reason, maybe just the absurdly goofy premise, it always kinda stuck with me. And I think that’s a good enough reason to make it my 10th anniversary review, don’t you~?
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Amity’s Blame Game
Whenever Amity gets into an incident with someone else, be it Willow or Luz... While her judgment HAS been corrupted by abuse and indoctrination, she’s nevertheless a bright enough kid to –usually- understand that it isn’t her fault (at least not completely)! Such as when Odalia and Alador forced Amity to cut ties with Willow because she was too ‘weak’… How Willow ‘stole’ Amity’s Top Student star because she just wanted one passing grade in a class where the professor was way too harsh… Or how Luz had her conflicts here or there with Amity, at Covention or the library!
Amity knows that whatever happened in those episodes wasn’t her fault, but at the same time she knew somebody was to blame… And while the culprits behind each mess are obvious to the audience (the professor, Lilith, Odalia and Alador), Amity’s indoctrination prevents her from recognizing the adults in charge as the ones who messed up. Instead, this leaves only Luz and Willow as the alleged culprits to blame for each situation, as Amity is unable to acknowledge that it’s actually the adults who are setting these kids at each other’s throats in the first place! Amity calls out Willow and Luz for cheating, and gets upset at Willow for not being strong enough to be her friend… But her indoctrination keeps her from realizing that it’s the system and other people who set up these sorts of situations, that force Luz and Willow to cheat, or else accuse others of not being good enough, by setting a ridiculous standard in the first place.
But when Amity DOES recognize that neither Luz nor Willow were at fault here? To her, somebody has to be blamed for what went wrong, which is not only indicative of the punishment-oriented way she was raised by Odalia and Alador… But it also shows a lack of nuance on Amity’s part to consider that maybe both sides were neither good nor bad, and just trying to survive in the system; Because it’s all part of the black-and-white views placed onto Amity by the Coven System! There’s no room for subtlety nor nuance when approaching a conflict, it always boils down to one side being right and the other side being objectively wrong- Which is a reflection of Belos’ propaganda upholding the Emperor’s Coven as a perfect, infallible organization that can never do wrong and always knows what’s best for others! If anyone resists Belos, it’s clearly their fault, not the Emperor’s for persecuting them in the first place.
Amity knows somebody is at fault here, and while she’s smart enough to know it’s not HER, Amity’s indoctrination tells her that the adults aren’t to blame either. That just leaves Luz or Willow, etc. So when Amity does realize it’s not Luz/Willow’s fault? Again, it can never be the adults or those in charge who mess up… That leaves only one other culprit –because there HAS to be a culprit- and that’s Amity herself! As I’ve said before, Amity’s got a lot of self-loathing, and she can only bear to beat herself down, so much. She’s desperate for validation from her abusers, and amidst constantly being uplifted as better than the rest because she’s a Blight… This often leads to Amity having a false sense of pride and superiority in order to feel better about herself- But in the end, this ‘confidence’ is merely superficial and easily collapses to reveal the truth of her insecurity.
Amity tries to cope with the constant blame by her parents and the system for not being good enough… And she does so by blaming other kids like her, to an extent! It’s the smallest mercy she can allow herself- That if Amity isn’t the Top Student like she’s supposed to be, maybe it’s not really her fault after all! Maybe it’s just the fault of the actual Top Student for secretly cheating, this whole time! Amity at least recognizes there’s a problem here, but like many other characters, she handles it in an unproductive manner- She KNOWS she’s not a bad person, so clearly this means somebody else is! When in reality, it’s way more nuanced than that… And in some cases, it’s actually a not-so-infallible third party to blame.
Again, this likely stems from the abusive way Odalia and Alador would’ve raised Amity, constantly focusing on where a kid did wrong, making them feel bad, finding a scapegoat for things… It’s part of Belos’ propaganda, over-simplying reality to a deluded, Good VS Evil fantasy where all of life’s ills can be lumped together and blamed onto this particular person! There’s no room for consideration that maybe the circumstances and environment are bad enough to enable others to make this sort of ‘wrongful’ decision… Clearly it’s just the individual to blame here, definitely not the system! When at times, it can be both… And sometimes, it’s just the system at fault here!
So when it becomes clear to Amity that Willow and Luz aren’t at fault here? Well, there HAS to be a bad guy… And like I said, Amity’s issues all come from a core of self-loathing deep down. She’s trying to be better than constantly hating herself- But when she realizes she made a mistake, Amity relapses into beating herself down as the reason for all of her problems. She retreats back to hating herself because that’s what she’s most familiar with. Amity’s mind has normalized self-loathing and will find any reason/excuse to torment herself- Amity always feels like she’s messing up, and she’s desperate for at least some tangible answer, no matter how absurd, under the hopes that Amity can then work on a problem she can recognize… Or at least to give herself closure.
Otherwise Amity sometimes tries to –unproductively- handle this unfair blaming of herself, by instead blaming other people who aren’t at fault and turning them into a scapegoat. And, while it’s good that Amity is making the first step in not lashing out and projecting her pain and issues onto others, and is no longer blaming these random innocent people…She’s still got a lot more work to do. What she’s done wasn’t enough… Not because Amity isn’t good enough, but because she needs to learn not to be so hard on herself in the first place, that there’s no unattainable standard she needs to reach- And even if Amity DOES mess up, the system and her abuse greatly exaggerate her blame and flaws in each scenario, to distract from their own.
Obviously it’s going to be terrifying, admitting that the system and/or her parents are at fault here, and to Amity she might assume that she’s just trying to find another scapegoat, like she did in Luz and Willow- But no, in this scenario she IS correct, she’s not to blame… But neither are her friends! It takes a lot of courage to love oneself, and they say that it’s an act of rebellion towards the system to do so.
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The Fiend and the Fugitive Character Profiles: Stardust, Drakon and Smokey
I found the traditional format for these character profiles a little too taxing, so I’ll simply describe each of these characters with a little bit of prose and dialogue, then include trivia relating to each of them.
Stardust
He removed the crash helmet and goggles from his head, revealing two small conical horns upturned on his forehead, with two smaller ones aligned vertically on the bridge of his nose and between his eyebrows. The young man swished back a rich crop of hair, the colours of which were most striking, starting out with a deep purple and ending in an electric turquoise. The area around his eyes and halfway down his cheeks were marked by what appeared to be some sort of ritual tattoos, a rich crimson in colour, forming abstract shapes closely resembling crescent moons, only more angular. His bright purple eyes sparkled happily as he adjusted his parka, bowing modestly from side to side as the crowd cheered. “Thank you, thank you all, thank you very much,” he beamed, his voice rich and cultured. There was no doubt about it; this eccentric figure was indeed Robin’s childhood friend, albeit going by a different name. How on Earth did he manage to earn so much money? Surely not by becoming a human snowball every time he went skiing.
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“Mephistopheles, hold this for a moment, will you?” Stardust placed a large object in the demon’s hands, so heavy he nearly dropped it, then calmly took it back and placed on the now immaculate shelf. “Thank you, old chap,” “What was that thing?” Mephisto demanded. “Oh, just a giant cosmic pearl gifted to me by a relative,” Stardust replied casually. “Why, whatever is the matter, Mephisto? You’re looking awfully peaky all of a sudden!” “I think it drained my dark energy,” Mephistopheles gagged. “Well, that’s certainly something else, as they say. I’m sure it’s not as bad as that. You know those things absorb energy like spherical sponges,” “I didn’t know that,” grumbled Mephistopheles, who now felt like he had just been cured of a cold, but in the worst way possible. As much as he felt bad for his rival, Stardust couldn’t help feeling rather amused that what dragons considered medicine had made a demon sick.
Stardust is one of my oldest OCs
His name is actually an English translation of the Draconic name Esrah, which quite literally means “essence of the stars”
Stardust is demisexual and panromantic
He’s a philanthropist who protects dragons that have been made homeless and have suffered discrimination from humans
Many assume that Stardust’s odd appearance is due to body modifications, but he is actually half dragon and can shift between human and dragon forms. This is technically called a Dragon Angel
Stardust’s only relative that he’s in contact with is his grandfather, Mitsuo, who is a 1000 year old Japanese water dragon
The only thing Stardust and Mephistopheles can healthily bond over is table tennis. Regular tennis is out of bounds after Mitsuo got knocked out during a rather heated match (quite literally, the ball was going so fast it was gathering heat)
Despite having sold his soul to Mephistopheles, Stardust repents and is able to retrieve it. He has already proven himself to be a good person after donating his riches to support his fellow dragons
Stardust enjoys listening to heavy metal and opera
Drakon
The dragon was around the same size as a Shetland pony, but at first glance nowhere near as cuddly. The dark blue scaly skin contrasted with an armour-plated golden underbelly, the curved horns, spines and barbed tail also indicated that this was a creature you wouldn’t want to mess with. Although he had sharp, owl-like claws, his hands and feet were bizarrely humanoid in shape and the powerful muscles seemed to indicate that this creature could be both bipedal and a quadruped, although being an all fours appeared to be the more comfortable of the two. His golden eyes peered up and his nostrils flared. He was clearly trying to appear intimidating as he stretched his wings out, but he somehow failed in spite of himself. “Now, listen ‘ere, human,” he warned in a voice with a strong regional accent. “I don’t know exactly what you’re up to, but let’s get one thing straight, yeah? You don’t wanna be starting any fights, especially not with me!” He bared his teeth, but they didn’t look as though they were capable of doing damage to anything other than a shawarma.
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“Eh, who am I kiddin’?” Grumbled Drakon, sinking to the floor like a depressed panther. “I let you down. All cause I got the collywobbles seein’ them humans all at once. I wish I didn’t scare so easily, Smokey,” The baby’s reaction seemed to indicate that he not only understood his guardian, but empathised with him and wanted him to feel better. Even in his sadness, as a lump formed in his throat and a tear in his eye, Drakon couldn’t help but smile.
Drakon’s name is the root word of “dragon” in Greek
Drakon and Smokey are implied to be brothers from different clutches but with the same mother, although nobody knows for sure
After his cave was destroyed by humans mining for gemstones, Drakon resides in the House of Stardust. He thinks highly of Stardust and considers him his best friend. The feeling is mutual and they frequently protect one another from the cruelty of humans
Drakon loves shawarmas to the point that he put on quite a few pounds and now has a build similar to a bear
The inspirations for Drakon came from the Cowardly Lion in the book version of The Wizard of Oz and Captain Haddock from The Adventures of Tintin
Drakon hates trumpet music. Whenever he sees a trumpet he will do everything in his power to destroy it (and by that he’ll usually yell at it, stamp on it or at worst, set it on fire)
Smokey
With a loud whine that sounded like a cross between a baby bird chirping and a kitten mewing, Smokey came galloping down the hallway. His round body was shaped like a squashed pear and his limbs were short and stubby, although he could function perfectly well. He clearly still had a lot of his baby fat, but despite that, he was surprisingly fast. His mottled skin was so dark grey it was nearly black, although a bright red belly and round eyes resembling those of an owl stood out from this. His wide yet snub beak gave him a strong resemblance to a potoo bird and his wings hadn’t matured yet. The most striking feature of this infant dragon, however, were his floppy, comically lopsided ears, which flapped around like ribbons as he galloped along. He didn’t speak, as he was much too young to learn how, but simply uttered his trademark “nee-nee-neesh!” noise as he hugged Stardust’s leg.
Smokey is five years old in human years, but that’s closer to two years old for his subspecies
He can’t breathe fire yet, but manages to sneeze out a fireball to protect his friends from the forces of Hell
Being so young, Smokey cries very easily. Possibly as a result of losing his parents, he also gets upset whenever someone leaves the room, as he thinks they won’t return. This results in him running after them and clinging to their legs while ‘neeshing’ loudly.
I was originally doing to give Smokey some dialogue, but decided against it, as I felt he’d be much cuter without it and his actions would speak louder than words
He gets his name from the fact that smoke always blows out of his ears whenever he tries to test his fire breath
Smokey hates Mephistopheles and can sense his evil aura from a mile away. Whenever he sees him he makes a noise like an angry teapot coming to the boil
Despite being little more than a newborn in dragon years, Smokey is capable of great empathy and comforts his friends when they’re feeling down
His favourite album is Shepherd Moons by Enya
Smokey was based on a plushie I use for emotional support
His favourite food is Greek honey cake
Apologies for the absence again; mental health really hasn’t been great at all, but I was still determined to deliver some of the content I promised. I realised that there was nothing stopping me from writing the first draft of The Fiend and the Fugitive, so I made a start on that and I’m looking forward to officially beginning the project in September!
#the fiend and the fugitive#original intellectual property#OC: Stardust#OC: Drakon#OC: Smokey#dragons#original characters
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Danganronpa - Review2002
Danganronpa is a mystery VN, where 15 high schoolers are trapped in a murder school, and in order to get out one has to kill another and frame somebody else for it. Observed and manipulated by the headmaster of the school, a sadistic robot-bear called Monokuma, our main character, Makoto, has to survive and not lose his hope. Because there is a lot of despair. And hope. Despair. Hope. Despair. Light. Darkness. Kingdom Hearts.
But we’ll talk about that later.
Despite all the murder thingy, the game is just an edgy shonen and is very animu. It’s not a bad thing, because it’s entertaining, and that’s what matters the most. Characters are mostly simplistic, often stereotypical, but are distinguish and memorable (aside from meh protag). What is good about the cast is how the group dynamics changes with each case. Thanks to that, the characters seem more alive, and the surrounding drama seems more impactful. And sometimes the drama is really good, though it’s dragged down by the meme writing. But about that later.
The trials, where we try to figure out the killer’s identities, are good gameplay-wise. Aside from the rhythm minigame. I get the creators wanted to demonstrate losing arguments by lack of confidence, but, until half of the game, that minigame had nothing to do with logic or deduction. Every other minigame was good or ok, though.
Comparing to Ace Attorney, the trials were more dynamic, with constant new arguments and questions. It helps that the equivalent of AA’s testimonies is briefer (as it’s on a time limit). Not to mention, the filled with moving camera direction really made non-animated and non-moving characters feel alive. The music was ok – it serves its purpose, but it isn’t memorable.
The gameplay between trials was ok. Investigations didn’t drag too long. The free time did sometimes, but that’s because I was collecting more coins than it was necessary. The coins are spent for presents, which we can give to other characters, in return for learning more about them and gaining upgrades for the trials. But, to be frank, some upgrades were “turn off the setting we put to make the gameplay purposefully shittier”.
It’s an entertaining game with some good ideas, which earns 7/10 in my book. But there are reasons why this game doesn’t earn any higher, which I’m going to elaborate on. The subject is Kingdom Hearts Meme Writing, Monokuma being a letdown villain, the big revelation being a lot of nothing, and how the writers could’ve made the Hope vs Despair nonsense actually work. The last two are impossible to write about without spoilers, but I can explain the first two without them.
Despair. Despair. Despair. Despair. Do you get it? I hope.
I know this is a shonen, regardless how edgy it is, and the writers were pretty self-aware of this. But the despair/hope meme drags down the writing. Monokuma goes on and on about how he will turn all the hope into despair, and this is just as ridiculous as a talking cartoon bear that kills a man by literally blasting him into space can be. It’s a meme writing. A ham-fisted, forced meme writing.
Other examples of meme writing is Kingdom Hearts, with its light and darkness, or Ace Attorney, with its truth. We all roll our eyes over that. Characters are bringing up some concept in a melodramatic way, repeatably, with a ridiculous zeal that doesn’t just seem alien, but straight out autistic. But it’s okay, all those titles, including Ronpa, are still shonens. Kingdom Hearts is a battle shonen where you fight against forces of evil alongside Donald Duck. You can turn your brain off and enjoy yourself, no biggie. But turning your brain off is a bit harder in, you know, a murder mystery.
Yeah, Ace Attorney is murder mystery as well, and yet I give it a pass. That’s because “truth” is just an ideal of idealistic characters. Phoenix, Edgeworth, and the rest, are melodramatically motivating themselves by simplistically expressing their ideal. And melodrama is part of a wrestling, and logic wrestling is what Ace Attorney boils down to. So, why this isn’t the same in this logic wrestling game?
The problem with hope/despair is that those are not just some concepts or ideals, but those are emotions. Emotions that the writing does attempt to make you feel, sometimes pretty successfully. Case 4 is an example of a beautifully set up tragedy, it’s the game’s emotional peak. The reveal is shocking and sad, and the dramatic confession is filled with genuine emotion. And then the confession has the word “despair” in it, and my brain is immediately going back to Monokuma and his antics. Good thing that the official translation team has realized that they would have killed the mood sooner, if they had included that word in an earlier appearing evidence. Same thing happens whenever the word “hope” appears – it just makes us recall the memes.
In my AI: Somnium Files I’ve explained to you the need of being explicit about what is supposed to make the player feel emotions. But you can’t be ham-fisted about what the player is supposed to feel. Turning hope and despair into KH’s equivalent of light and darkness is turning them into a material for jokes. It is a repeatable telling us what to feel, and that simply can’t work. If the game didn’t do that, a lot of good moments wouldn’t be dragged down by being a reference to something we joke about.
Monokuma is just the biggest kid tier villain
There are spoiler reasons why Monokuma fails at being a villain, but I’ll mention them in spoiler section about improving the whole hope vs despair conflict. But the basic problem with Monokuma is spoiler-free, because it all boils down to the game’s initial setup.
Generally, Monokuma is a recurring type of villain that mixes nihilism, cartoonish silliness and cruel sadism into one, disturbing package. Other examples of such villains is the Joker, or Killer the Butcher from Zambot 3. When you look at Monokuma alone, he is (aside from spoiler reasons) a good example of such a villain. He is over the top, entertaining, scheming, memorable, gets all the attention in every scene he is in, and is constantly disturbing. All his bases are covered, so all is good, right? But only when you look at Monokuma alone.
Character in a story isn’t just some element you can look at alone, it’s an element you see among all the others. Great villain needs a great hero. Great hero needs a great villain. If one is unimpressive, the other can’t impress us with their triumphs.
The reason why the Joker is a great villain is because he is a challenge for the goddamn Batman, creating a clash of an unstoppable force against an unmovable object. Killer the Butcher’s enemies are kids piloting alien giant robot with superior firepower. What makes the Bucher a good villain is that, regardless of his lost battles, he still succeeds at causing significant collateral damage, which constantly contributes to his stated goal of slowly killing all humans. And Butcher doesn’t just rely on his show reaching logical conclusions about consequences of battles between giant robots, the entire arc before heroes directly attacking his HQ is about him using a weapon they can’t fight with a giant robot – kidnapped people turned into living human bombs. The amount of sacrifices, losses and traumas that kids from a 70s (!) super robot show have to go through is why Killer the Butcher is an impressive villain you love to hate.
But Monokuma isn’t an unstoppable force going against an unmovable object. Neither he is battling heroes that are capable of beating him in a direct confrontation, forcing him to rely on different forms of accomplishing his goals. He targets fifteen uninformed kids, with like three giving him a reason to worry, and puts them in a situation where they can’t initially defy him at all. It’s not a spoiler to say that the kids initially can’t find any clues that would’ve allowed them to free themselves from Monokuma. Their exploration of the school is limited, and next areas are unlocked only after class trials. Meaning, Monokuma limits kids’ ability to gather information required to beat him, until the next killing occurs. If the kids don’t kill anybody, they can only hope to (hah) apathetically accept their imprisonment by Monokuma.
To sum it up, all that Monokuma accomplishes is making some confused kids kill one another, when they are in a situation where it’s their only option to free themselves. Wow, what an impressive villain, doing whatever he wants with helpless children and driving them to murder.
It doesn’t help that the actual conclusion of the conflict with Monokuma is underwhelming, and all his actions only make us respect him less as a villain. But more about that later, in the spoiler section. But not immediately, because first we need to focus on the game’s disappointing big revelation.
Who cares that the world is over?
All attempts to escape the murder school were pointless – the world has already ended! Play the laugh track.
To give the writers credit, Genocide Jill’s explanation of that was funny and played out as a dark joke. And that’s the only way this revelation could be played out.
When it comes for the twist being a twist, it’s okeyish. The twist itself isn’t hard to guess, by the end of the first trial, and it’s almost given away by the third one. On the other side, there are photos of kids that died in previous chapters, and you could wonder if they aren’t going to reveal that everybody lives and this all was a simulation, or something. It can be easily guessed, but there is room for speculation, and you may not know which route the writers will go. Even if those routes are “predictable” and “a disappointing backpedal”.
But even if you end up being surprised… it’s an emotional bunch of nothing. Makoto gets his answer to what could’ve happened to his family, and he still doesn’t even realize it. That’s how the writing poorly handled one way it could’ve made us care about end of the world – through Makoto’s reaction to it.
Makoto is such an uninteresting, purposefully average, and ultimately unimpressive main character. We know he has family, parents, and a younger sister, but one picture of them is all we got. We don’t know the dynamics of their relationship, and we don’t know why Makoto loves them. Just saying “they are his family” isn’t enough. When Superman and his family are written well, we know why Clark Kent cares deeply about them – Ma Kent is such a great mother, Pa Kent is such a great father, and each scene with them demonstrates it.
Through the game, Makoto could’ve flashbacks to his family, as an ongoing C plot. That way we would’ve been shown why Makoto cares about them, why he wants to make sure they are safe, why he could feel tempted about escaping via murder (leading to him rejecting that idea because his family wouldn’t want it that way). And then boom – yes, the world has ended, and they are probably dead.
But Makoto never ever connects the state of the world to the state of his family. And that’s a big mistake, because that was a way to spice up the ultimate clash between Hope and Despair.
How to argue that Despair can be better than Hope
Before I focus on the topic, let me first expand on the topic of Monokuma being a disappointing villain, by telling you why Junko is a disappointing villain.
Junko just pulls everything out of her ass. Ok, she happens to have a super soldier sister, who was capable of killing Academy’s entire adult staff, letting her to take over the school. This part is acceptable by shonen standards. It was the Acadamy that was responsible for sealing the building and setting its defense, ok. But then everything else is an unexplained bullshit. Endless Monokumas? She has them because the writer says so. Ability to take away memories? She has them because the writer says so. Hijacking all TV channels? Performing ridiculously complex executions? Securing supplies to the Academy in a post-apo setting? She can because the writers says so.
She simply isn’t a formidable villain. She is nothing more than a bored girl, that could’ve been successful as a normal person, but the entire universe decided to grant her everything to let her play a supervillain. She doesn’t accomplish any impressive feat by herself. Even taking over of the Academy was solely thanks to her sister. With her granted unfair total advantage over the cast, there was no other way for her to lose than keeping screwing herself. She can’t even gain respect as a formidable opponent from sticking to her rules, because she not only purposefully handicaps the most competent person in the cast, but also keeps breaking her own rules.
The second aspect of a good villain is understandability. And Junko is a stupid incomprehensible mess. She always feels despair, and that somehow makes her constantly bored. But she wants to prove that’s better than hope. For some reason, she is a sadist. She is also happy about facing ultimate despair in form of her own death, but she didn’t yearn to that enough to off herself before all her plans. Nothing adds up, and she just does whatever crazy shit the writers needs her to do at the current moment. This is the aspect where she just sucks as a Joker-type villain. Such villains, when done well, aren’t just twisted, wrong, crazy edgemasters. When done well, they are also, despite everything, still somehow understandable. That’s what makes them actually shocking. It isn’t just shocking that they do horrible things, it is shocking that they can argue that everything they do serves a purpose and is consistent with a coherent belief.
Joker (when written well) and Killer the Butcher do have nihilistic philosophy that is wrong and twisted, but does have some shocking points. Joker believes that normal life is pointless, because one bad day can drive you mad, so it’s better to embrace awfulness of the world as your entertainment. And this philosophy is consistent with him wanting to commit macabre crimes. Killer the Butcher believes that humans are ungrateful bastards and will even treat their saviors like crap. And this philosophy is consistent with him wanting to kill all humans. Even if you don’t agree with their believes (I hope), you understand why somebody with such believes would be doing what they are doing. This understandability is what elevates banal conflict against a bad guy that does a bad thing that has to be stopped, into a conflict against a personified idea. Batman doesn’t just fight the Joker, he fights a nihilistic view of a pointless mad world. Zambot 3 kids don’t just fight Killer the Butcher, they fight view of humans as unworthy of living and being saved. That is why those conflicts aren’t banal.
Meanwhile, Junko makes a big promise for a Hope vs Despair conflict, arguing that the latter is better than former, but...
What is “despair” anyway? Is it to give up from stuff like escaping the school, and accepting whatever you end up having, however shitty it is? But what does it have with Junko’s boredom and embracing her own death? What is the point of the over-the-top executions? Junko is gleefully sadistic, what about despair makes you sadistic? Did she want the cast and her viewers to embrace sadism as well? How’s that better than hope? It’s incomprehensible, and fails to make any point. The blame lies pretty much on the out-of-place sadism that exists just to make Junko an edgelady.
Danganronpa is a murder mystery. And despite being an over-the-top shonen, it does focus, decently, on motives for committing murders. Every single killer in this game is understandable. Their actions were wrong, but you understand why they did everything they did. There is just a sole exception to this rule – the games’ main villain.
During the final confrontation, Junko was arguing that futile hopes of previous murderers drove them to committing murder. That alone does make a good point. Then she offered everyone safe peaceful life, if they acknowledged her belief and abandoned all hope. Ok, that’s a good dilemma. Surprising that with such a good prepared dilemma Junko bothered to handicap and eliminate Kyoko, when she could just guide the cast towards Junko and this dilemma faster. Still, Junko does make a point about despair being better than hope, and does make the cast face a dilemma, in a way that is consistent with her belief. But then she adds she wants to punish someone for lulz, and that person has to be our bland player character.
And how killing Makoto proves that despair is better than hope? It was a yet another act of Junko’s pointless sadism, which only made it more difficult for other characters to agree with her. Anyway, Junko is ultimately unimpressive, because she loses to Makoto just saying “let’s have some hope, guys”. All that buildup of understandable motives of past killers lead to a rather banal final conflict with a completely banal resolution.
Things would be different, if Junko didn’t forget about Makoto’s family and did bring them up during the final argument. I still think that trying to kill Makoto was counterproductive, but I understand the need of putting MC’s life at stake. But Junko could single out Makoto for execution because he was pushing for the idea of everyone leaving the school, despite the revelation about state of the world, and she could accuse him for selfishly risking lives of others, just for a hope of reunion with his own family. Imagine that being the payoff of flashbacks to Makoto’s family and his wish to reunite with them. Sure, here, Makoto has proved he wouldn’t directly murder anybody over it, but would he willingly disregard safety of others? He can’t really refute that, without giving up on leaving the school.
And that’s how Junko could undermine Makoto and make her point. Living trapped in the school and abandoning all hope for the outside world was bad, but it could be worse. At least it was safe, peaceful, and they had food plus entertainment. Looking for anything better outside was risky. Hoping for anything better was risky. Hope was bad. The state of despair, where you no longer hope for anything better than what you have, was good. Unable to accept this Makoto was spreading ideas that were dangerous for the well-being of others. How Makoto, willing to selfishly drag everyone else into a dangerous hell-word and risk their lives, was that much different from every other killer? Sure, they killed others directly, but at least none of their victims had a slow and painful death. Makoto was willing to potentially doom others to that. And this is why he had to be put down, like all the other killers had to be, regardless of their understandable motives. In the current state of the world, any reckless hope is a dangerous thought crime.
Here, the final debate could be more complex. Makoto could’ve pointed out that, even if he could be accused for having a selfish hope, it was the same with others. Everyone else wanted their situation to improve, and giving that up for hollow safety wouldn’t do. Hope is better than despair, freedom is better than safety. The future of post-apo is libertarian, and if we can’t live with the freedom to pursue our hopes, then we won’t live at all. No more lockdowns!
You don’t have to agree with such a statement, but at least it is some statement. Here, we have a clash of hope that accepts the risk against despair that is unwilling to accept any risks. Unlike what we got, where despair is somehow tied to sadism, and hope simply rides on the power of friendship.
#danganronpa#video games#video game review#story review#review#visual novel#vn#murder mystery#story#writing tips#writing#review2002
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Ophelia By the Yard

Cobwebbed passages and wax-encrusted candelabra, dungeons festooned with wrist manacles, an iron maiden in every niche, carpets of dry ice fog, dead twig forests, painted hilltop castles, secret doorways through fireplaces or behind beds (both portals of hot passion), crypts, gloomy servants, cracking thunder and flashes of lightning, inexplicably tinted light sources, candles impossibly casting their own shadows, rubber bats on wires, grand staircases, long dining tables, huge doors with prodigiously pendulous knockers to rival anything in Hollywood.
Here was the precise moment — and it was nothing if not inevitable — when the darkness of horror film, both visible and inherent, leapt from the gothic toy box now joined by a no less disconcerting array of color. The best, brightest, sweetest, and most dazzling red-blooded palette that journeyman Italian cinematographers could coax from those tired cameras. Color, both its commercial necessity as well as all it promised the eye, would hereafter re-imagine the genre’s possibilities, in Italy and, gradually, everywhere else.
When color hit the Italian Gothic cycle, a truly new vision was born. In Hammer films and other UK horror productions, the cheapness of Eastmancolor made it possible for blood to be red. Indeed, very red. And, while we shouldn't underestimate the startling impact this had, it was a fairly literal use of the medium. In the Italian movies, and to a large extent in Roger Corman's Poe cycle, color was an unlikely vehicle to further dismantle realism rather than to assert it. Overrun with tinted lights and filters, none of which added to the film’s realistic qualities, the movies became delirious. In Corman's Masque of the Red Death, we learn of an experiment that uses color to drive a man insane; it seems that filmmakers like Corman and Mario Bava were attempting the very same trick on their audiences.
The application of candy-wrapper hues to a haunted castle flick like The Whip and the Body adds a pop art vibe at odds with the genre, and when you get to something like Kill, Baby...Kill! the Gothic trappings are barely able to mask a distinctly modern sensibility, so much so that Fellini could plunder its phantasmal elements for Toby Dammit, fitting them perfectly into his sixties Roman nightmare.
Blood and Black Lace brings the saturated lighting and Gothic fillips into the twentieth century -- a sign creaking in a gale is the first image, translated from Frankensteinland to the exterior of a contemporary fashion house. A literal faceless killer disposes of six women in diabolical ways. The sour-faced detective remains several deaths back on the killer’s trail because the movie knows its audience, knows that it has zero interest in detection, character, motivation — though it’s all inertly there as a pretext for sadism, set-pieces of partially-clad women being hacked up, dot the film like musical numbers or action sequences might appear in a different genre.

Since the 19th-century audience for literary Gothic Horror was comprised of far fewer men than women, would it be fair to ask whether Giallo’s advent might be an instrument of brutal violence, even revenge against “feminine” preoccupations? Consider 1964’s Danza Macabra, the film’s amorous vibes finding their ultimate source in that deathless screen goddess named Barbara Steele, whose marble white flesh photographs like some monument to classicism startled into unwanted Keatsian fever. Her presence practically demands that we ask ourselves: “Who is this wraith howling at a paper moon?” In other words, is it a coincidence that Steele’s “Elizabeth Blackwood” — a revenant temptress and undead sex symbol — hits screens the very same year as Giallo, which would transform Italian cinema into a decades-long death mill for women?
The name “giallo”, meaning yellow, derives from the crime paperbacks issued by Italian publisher Mondadori. The eye-catching covers, featuring a circular illustration of some act of infamy embedded in a yellow panel, became utterly associated with the genre of literature. These books were likely to be by Edgar Wallace, the most popular author in the western world, or Agatha Christie: cardboard characters sliding through the most mechanical of plots; or classier local equivalents, like Francesco Mastriani or Carolina Invernizio. The founding principles laid down concerned the elaborate deceptions concealed by their authors, traps for the unwary reader, and the use of a distinctive design motif. The tendency of the characterisation to lapse into sub-comic-book cliché, the figures incapable of expressing or inspiring real sympathy, was, perhaps, an unintended side-effect of the focus on narrative sleight-of-hand.

When Italian filmmakers sought to translate sensational literature to the screen, they looked to other filmic influences: American film noir, influenced by German expressionism and often made by German emigrés (Lang, Siodmak, Dieterle, Ulmer); and the popular krimi cycle being produced in West Germany, mostly based on Edgar Wallace's leaden "shockers." These deployed stock characters, bizarre methods of murder, deceptive plotting, and exuberant use of chiaroscuro, the stylistic palette of noir intensified by more fog, more shafts of light, more inky shadows. A certain amount of fun, but different from the coming bloodbath because Wallace, despite somewhat fascistic tendencies, is anodyne and anaemic by comparison. No open misogyny, a sadism sublimated in story, a touching faith in Scotland Yard and the class system. In the Giallo, Wallace's more sensational aspects are adopted but made to serve a sensibility quite alien to the stodgy Englander: people are generally rotten, the system stinks, and crime becomes a lurid spectator sport served up to a viewer both thrilled and appalled.
The Giallo fetishizes murder. But then, it fetishizes everything in sight. Every object, every half-filled wine glass and pastel-colored telephone, is photographed with obsessive, product-shot enthusiasm. Here, it must be emphasized that design implicates the viewer as the Italian camera-eye gawps like some unabashed tourist. Knife, wallpaper, onyx pinky ring — each detail transforms into an object made eerily subject: a sentient and glowering fragment of our own conscience, staring back at us in the darkened theater and pronouncing ineluctable guilt. And yet, for the directors who rode most dexterously the Giallo wave, homicide was something one did to women. Indulging in equal-opportunity lechery was merely an excuse to find other, more violent outlets for their misogyny. Please enter into evidence the demented enthusiasm for woman-killing evinced by Dario Argento, Mario Bava, Lucio Fulci, et al. — whatever trifling token massacres of men one might exhume from their respective oeuvres are inconsequential. Argento’s defense, “I love women, so I would rather see a beautiful woman killed than an ugly man,” should not satisfy us, and hardly seems designed to (also bear in mind Poe’s assertion that the death of a beautiful young woman was the most poetic of all subjects).
Filmmakers like Argento have no interest in sex per se. Suffering seems inessential, but terror and death are key, photographed with the same clinical absorption and aesthetic gloss as Giallo-maestros habitually apply to their interior design. Here, it must be emphasized that design implicates the viewer as the Italian camera-eye gawps like some unabashed tourist. Knife, wallpaper, onyx pinky ring – each detail transforms into an object made eerily subject: a sentient and glowering fragment of our own conscience, staring back at us in the darkened theater and pronouncing ineluctable guilt. That’s one important subtlety often lost amid Giallo’s vast antisocial hemorrhage.
Like a river of blood, homophobia, in the literal meaning of fear rather than hatred, runs through the genre. Lesbians are sinister and gay men barely exist. As we try to work out what in hell the Giallo is really up to, little dabs of dime-store Freudianism seem sufficient.
The filmmakers’ misogyny could be suspect, a sign of compromised masculinity, so they need fictional avatars to cloak their own feverish woman-hating. The subterfuge is clumsy at best, the desultory deceit embarrassingly macho. Giallo’s visual force, powerful enough to divorce eye from mind, is another matter, leaving us demoralized and ethically destitute; our hearts beating with all the righteous indignation of three dead shrubs (and maybe a half-eaten sandwich).
The Giallo is founded on an unstated assumption: the modern world brings forth monsters. Jack the Ripper was an aberration in his day, but now there's a Jack around every corner, behind every piece of modular furniture, every diving helmet lamp. Previously, disturbing events arose from what Ambrose Bierce called The Suitable Surroundings, or what the mad architect in Fritz Lang's The Secret Beyond the Door termed, with sly and sinister euphemism, "propitious rooms." There's the glorious line in Withnail and I: "That's the sort of window faces appear at." But now, in the modern world, evil occurs in the nicest of places, and tonal consistency died in a welter of cheerful stage blood. One needn’t enter an especially Bad Place to meet one’s worst nightmare, or perhaps better to say: the whole bright world qualified as a properly bad place. Imagine the pages of an interior design magazine invaded by anonymous psychopaths intent on painting the gleaming walls red.
Though the victims are overwhelmingly female and their killers male (Argento typically photographed his own leather-gloved hands to stand in for his assassin’s), when the violence becomes over-the-top in its sexualized woman-hating (like the crotch-stabbing in What Have You Done to Solange?), it’s usually a clue that the movie’s murderer will turn out to be female: a simple case of projection. Only Lucio Fulci, the most twisted of the bunch, trained as a doctor and experienced as an art critic, not only assigns misogyny to a straight male killer (The New York Ripper) but plays the killer himself in A Cat in the Brain. Though, in another self-protecting twist of narrative, all psychological explanations in Gialli are bullshit, always. Criminology and clinical psychology are largely ignored, and Argento has a clear preference for outdated theories like the extra chromosome signaling psychopathy (Cat O’Nine Tails). Did anybody use phrenology, or Lombroso’s crackpot physiognomic theories, as plot device?

A tradition of the Giallo is that the characters all tend to be dislikable, something Argento at least resisted in Cat O’ Nine Tails and Deep Red. With disposable characters, each of whom might be the killer and each of whose violent demise is served up as a set-piece, this distancing and contempt might just be a byproduct of the form rather than a principle or ethos, but it’s of some interest, perhaps mitigating the misogyny with a wash of misanthropy. A Unified Field Theory of Gialli would find a more deep-seated reason for the obnoxious characters as well as the stylized snuff and the glamorous presentation. What urge is being satisfied, and why here, now, like this?
Class war? Though prostitute-ripping is encouraged in the Giallo, most victims are wealthy, slashed to ribbons amid opulent interiors. Urbane characters who might previously have graced the sleek “white telephone” films of forties Italian cinema were briefly edged out by neo-realism’s concentration on the working class. Now these exquisite mannequins are trundled back onscreen to be ritually slaughtered for our viewing pleasure.
Victims must always be enviable: either beautiful and sexy or rich and swellegant, or all of the above, so the average moviegoer can rejoice in their dismemberment with a clear conscience. Mario Bava bloodily birthed the genre in Blood and Black Lace (1964), brutally offing fashion models in a variety of Sade-approved ways, the killer a literally faceless assassin into whom the (presumed male) audience could pour their own animosities without ever admitting it, with the female killer finally unmasked to provide exculpatory relief.
If narrative formulas absolve the straight male viewer, compositions have a way of ensnaring him. Beyond that omnivorous indulgence of sensation for its own lurid sake one finds in Giallo, there is a more gilded emphasis placed on Beauty (in the Catholic sense), and it is only the women who are mounted upon its pedestal. That these avatars of beauty are to be savored, ravaged, and brutalized — in that order — is what concerns us. But the sex and the suffering that captivates most sadists is never what registers; no, it is the instance of death, the terror that afflicts the dying woman’s face that resonates. Once again, physical interiors become a negative form of emotional interiority, rooms amplified for the sole purpose of grisly annihilations; a kind of heretical, strictly anti-Catholic transcendence through amoral delight in what otherwise falls under trivial headings, either “the visuals” or “color palette” – neither of which touch the essential nerve endings of Giallo.

Swaddled inside an otherwise hyper-masculine castle lies a windowless chamber with feminine, if not psychotic, decor. Before he tortures and stabs her to death, “Lord Alan Cunningham” (fresh from his sojourn in the asylum) brings his first victim to this pageant of off-gassing plastic furniture, the single most obnoxious vision ever imposed on gothic environs. Risibly overblown ’70s chic rules The Night Evelyn Came Out of the Grave with nods to Edgar Allan Poe, as the modish Lord juggles sports cars and medieval persecution. Laughs escape the viewer’s throat in dry heaves when each new MacGuffin devours itself without warning. Take “Aunt Agatha” (easily two decades younger than her middle-aged nephews) suddenly rising from her motorized wheelchair, clobbered from behind seconds later, her body dragged into a cage where foxes promptly munch her entrails. Nothing comes of this. The phony paralysis, the aunt’s role in a half-dozen mysteries, which include a battalion of sexy maids in miniskirts and blonde Harpo Marx wigs – all gulped, swallowed.
About the only thing we know for certain is that “Aunt Agatha” is gorgeous. Though, in the end, she’s another casualty of the same nihilism that crashes Giallo aesthetics headlong into Poe country. That is into “Lord Alan” and his gaudy room crowded with designer goods to be catalogued in a horror vacui of visual intrusiveness – a trashy shrine to his late wife, the titular Evelyn. If lapses of good taste define The Night Evelyn Came Out of the Grave, they also reflect Giallo’s abiding obsession with real estate. After all, this Mod hypnagogia has to fill the eye somewhere. Why not bang in the middle of a castle? Poe’s The Fall of the House of Usher features a wealthy aristocrat burying his twin sister alive, thereby entombing his own femininity.
Evelyn represents both Usher’s primary theme of the divided self and the obdurate refusal to learn from it. “Alan,” who emerges a moral hero in the end (after his shrink aids and abets his murder spree), remains just as ornery, alienated, and vainglorious as Giallo itself. We’re never told precisely what the film’s fetish objects are supposed to mean. And since the camera seizes upon each one with existential grimness, we’re left with a visual style that begs its own questions.
Function follows form into the abyss. One Ophelia after another dies to satisfy our cruel delectation, even as will-o’-the-wisp light, taken from the bogs and neglected cemeteries of Gothic Horror, finds itself transformed into a crimson-dripping stiletto. Evelyn stands in for all Gialli, a genre which redefines film itself on the narrow front of visual impact: stainless steel cutlery and candy-colored light enact a sentient agenda as color becomes an instrument of hyperbolic misogyny that fills the eye and then some.
As with certain other Italian genres, notably the peplum, smart characterization, solid performances and decent dialogue seem not only unnecessary to the Giallo but unwelcome (the spaghetti western, conversely, in which many of the same directors dabbled, seemed to demand a steady stream of good, cold-blooded wise-cracks). Argento, in pursuit of that “non-Cartesian” quality he admired in Poe, took this to extremes, stringing non-sequiturs together to form absurdist cut-ups, torching his stars’ credibility merely by forcing them to utter such nonsense. And this wasn’t enough: from Suspiria (1977) on, the psychological thriller (which the Giallo is a sub-genre of, only the psychology has to be deliberately nonsensical) was increasingly replaced by the supernatural. So that the laws of nature could be suspended along with the laws of coherent motivation.

In Suspiria and its 1980 quasi-sequel Inferno, the traditional knifings are interspersed with more uncanny events, as when a stone eagle comes to life and somehow makes a seeing-eye dog kill his owner, and there are also grotesque incidents with no relation to story whatever: a shower of maggots, or an attack by voracious rats in Central Park. The Giallo’s quest for a solution, inspired as it was by the old-school whodunits, is all but abandoned, replaced by the search for the next sensational set-piece.
Argento’s villains are now witches, but, abandoning centuries of tradition, these witches show more interest in stabbing their fellow women with kitchen knives than with worshipping Satan or riding broomsticks. Regardless of who they’re meant to be, Argento’s characters must express his desires, enact the atrocities he dreams of. And inhabit places built for his aesthetic pleasure rather than their own. Following Bava’s cue, he saturates his rooms in light blasted through colored gels, making every scene a stained-glass icon, no naturalistic explanation offered for the lurid tinted hues. Just as no explanation is offered for the presence of a room full of coiled razor-wire in a ballet school, or for the behavior of the young woman who throws herself into its midst without looking.
Dario Argento’s true significance, at least with respect to Giallo, was perceiving in the nick of time the almost incandescent obviousness of its limitations; that Italian commercial cinema’s garish, polychromatic spin on the garden-variety psychological thriller – departing from its forebears mainly in the rampant senselessness of its “psychology” – had Dead End written all over it. It could never last. On the other hand, Giallo does take a fresh turn with Argento’s Inferno, thanks in no small measure to a woman screenwriter who sadly remains uncredited. Daria Nicolodi explains that “having fought so hard to see my humble but excellent work in Suspiria recognized (up until a few days before the première I didn’t know if I would see my name in the film credits), I didn’t want to live through that again, so I said, ‘Do as you please, in any case, the story will talk for me because I wrote it.’”

Daria Nicolodi
Nicolodi’s conception humanizes (it would be tempting to say “feminizes”) Argento’s usual sanguinary exercises du style, while at the same time summoning legitimate psychology. This has nothing to do with strong characterization – indeed, the characters barely speak – and everything to do with the elemental power of water, fire, wind.… Inferno rescues Giallo by plunging it into seemingly endless visual interludes, a cinema that draws its strength from absence.
by The Chiselers
Daniel Riccuito, David Cairns, Tom Sutpen, and Richard Chetwynd
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you don’t have to be super fucking excited to run off into some alien woods that’s probably tartarus but like!!!!!!!!!!
You have to have a fucking personality!!!!
If Yaz was afraid, then fine! she can be afraid! That’s fine! Except that came out of fucking nowhere and then I’m pretty sure was neve fucking brought up again! That scene wasn’t used to develop her personality or show us more about her! It was literally just there to waste time!
If it became a plot point that Yaz is struggling with the horrifying shit they’re dealing with, and is just trying to put on a brave face around the others because she feels like she would be disappointing them if they saw how scared she was, that would be great!
But that’s not what was happening!!!!
That was the writers treating Yaz like a prop! She only existed in that scene to pad the run time! Nothing was accomplished! Not even just adressing her fears and how bad travelling with the Doctor can go sometimes!!!!
That scene wasn’t exploring anything! It wasn’t her trying to figure out the mystery, it wasn’t exploring her reaction to this, or her relationship with anyone else including the Doctor, it wasn’t exploring her personality and what she’sl ike when no one else is looking, it just!!!! happened!!!! Because the writers wanted there to be drama I guess!!!
These companions are being treated like objects literally just there to prop up the Doctor! They have no personalities of their own! They have no agency! They take no initiative! They just stand around to be monologued at! In the episode with Jack, literally the only thing they did was stand where they were put and get monologued at!!
And I know I mentioned it before but it bears repeating!!
Chris Chibnall and these writers introduced a Black woman Doctor, only because that regeneration was evil and also like!!!!!!!!!!! nonexistant!!!! IT will never come up again or be acknowledged again because that’s not even a future regeneration of the Doctor!!!!
Also!!!!!!!!!!
THAT’S NOT HOW TIME TRAVEL WORKS WHY THE FUCK ARE THE KHAJIIT BETTER AT TIME TRAVEL THAN THESE MORONS
But yeah!!
I was really looking forward to watching Doctor Who again but I can’t because these writers don’t know how to fucking create actual characters.
The Rosa Parks episode is literally just about white guilt, and not only that, but it’s fucking making it so that Rosa fucking Parks didn’t actually get a choice in the matter, because the entire thing was manipulated by the white Doctor and the companions, only one of whom is Black.
They literally fucking took Rosa fucking Parks agency away and then had the gall to make it all about white guilt. And I’m pretty fucking sure they changed what actually fucking happened, too.
Long post short I would fucking LOVE to love these characters but that’s literally not possible because they don’t have personalities and 90 percent of the time they’re being treated like objects instead of people. They don’t do anything for themselves, they don’t grow or change, nothing happens or matters.
Yaz breaking down crying should have been a massive fucking turning point for her character, and for the plot, and for the rest of the characters. It should have forced some sort of confrontation. Instead it was just a fucking throwaway thing to add in drama, without anything ever actually coming from it, because Yaz, like the rest of the companions, don’t fucking matter if they’re not propping up the Doctor.
They’re being treated like objects instead of characters, and I fucking hate it.
#caps lock#anti 13who#uhh what is her naaaaaame#Yazmin Khan#?? right???#yes? let's pretend so#Doctor Who#anti chibnall#idk#I don't even remember what the episode is called#DW
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