#like it still has elves and dwarves and halflings and the same chromatic/metallic dragons
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Pathfinder 2e is to me kind of the reward of learning D&D 5e. Like you don't need to know D&D first but it's a good head start, because it learns a lot from some of D&D 5e's better ideas. But then you learn it and it does a lot better than D&D, like the three action system and more detailed character creation. It also helps that Pathfinder has a lot of worldbuilding elements and flavor in common with D&D, similar fantasy races and monsters and such, so if you like those parts of D&D, Pathfinder still has those.
#musings#dungeons and dragons#pathfinder#like it still has elves and dwarves and halflings and the same chromatic/metallic dragons#and all of the same classes as d&d except artificer and warlock#but warlock has a thematic equivalent in the witch and artificer has TWO thematic equivalents#plus pathfinder is available for free (without piracy) and isn't owned by wotc#so it avoids most of d&d's problems while still preserving the good stuff#i don't think it does much better in the whole 'three pillars' thing though#it's still very much a combat system with little to offer for roleplay and exploration#but i'm kinda fine with that since neither of those things need a lot of game mechanics to work well#exploration maybe but roleplay shouldn't be very crunchy i feel
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UH WHOA not only am i posting art but theres so much of it lmfao
ive been meaning to do this for mmmm a long time, and i decided to get it cleaned up so i can present folks with my homebrew/headcanon/thingy for the d&d playable races !! i know ive missed a few off but these are ones ive seen more of over all in my own travels in Nerd Game lol
ive only DMed one thing so far (our lost mines of phandelver adventure was a total blast but oh boy the shenanigans) but im like ... drowning in it all, have been for a loooonng time since i first played Neverwinter Nights when i was like 11, i just didnt have a party to mess with yet lmao (fingers crossed our schedules get sorted so the campaign goes ahead soooooonnn).. so ive been developing some of these various homebrewy headcanons for uh over half my life
getting them all together in one place like this was unbelievably fun !!
gonna yell under the cut for a bit about it more but very shortly i’ll be opening for d&d character / item / creature commissions so watch this space or pop me a message to get in a queue <3
these headcanon things are half based on “that looks cool” and Sciencing. a lot of the more humanoid in some way races ive really pulled on human ancestors a lot, as well as muscle development in different sports. And Animals, because ye
i haven’t included humans in this mammoth endeavour because we should all know what a Human People looks like, and their proportions aren’t any different in the world of D&D i run at least lol similarly, because they’re an exact intersection between humans & either elves or orcs, the half-species arent included on here either [shrugs] i WILL talk about them some here though !!
i might eventually update this with some npc generators ive made using my own descriptors and headcanons >.>
ELVES av height; 5′6 | heads-high; 8.5 generally long limbed, with fine wispy hair, elves senses are very heightened. helping in this, their eyes are almond-shaped with slightly narrow pupils, their large radar-like ears are very mobile, and the underside of their noses are covered in a lightly damp pitted leather. part of their ability to maintain grace with an elongated frame, aside from longer springy feet, is aided by a tail built somewhat like a horse, with a skirt of hair down its length, only with a slightly longer bone to it than would be seen in the typical pony. excepting a very light dusting on their lower limbs, they typically have very little body hair. sometimes their skin shimmers, or freckles sparkle.
GNOME av height; 3′6 | heads-high; 6.5 gnomes are almost like diminutive elves with a few key differences. their hair tends to be wild if left alone, but is often styled wildly anyway. set rather low on rounded but long faces, their large almond eyes are keen, and small hands very nimble. it’s not sure if its due to their close environments or frequent encounters with accidents in experiments, but their skulls are surprisingly hard, and they possess small horn nubs made of bone and coated in keratin. their small petal-shaped ears are set low and point outward, and are able to move a little to catch sound. they may look fragile due to their size and build but they are pretty hardy and more than capable.
HALFLING av height; 3′ | heads-high; 6 a very hardy but soft and welcoming folk, halflings are built for walking and surviving well, often coming from a semi-nomadic tradition. they typically have round faces with stronger jaws and soft round eyes, and their large ears are pointed upright. their figures easily get a little curved and chubby, especially when they have easy access to decent food, in preparation for harder times and the odd period of hunkering down for some downtime, say in poor weather. truly the most functional part of a halfling is their short powerful legs with big fairly flexible hard feet, and lion-like tail for balance, both insulated by hair.
DWARF av height; 4′3 | heads-high; 6.5 dwarves are accustomed to life in tougher terrain, typically with large parts spent in the ground. their broad frames are also squat down with thick short limbs, for huge power and for life in tunnels. wide feet keep them steady and sensitive to significant seismic energy in the earth, and wide hands aid in their work and the feel of the rock. their large round ears stick outward and are slightly mobile, large noses help condition the air, and high-set eyes with huge irises aid their vision in darker spaces and the ability to peek over things without being fully exposed. their skulls are also very thick just in case of falling rocks. all dwarves are very hairy and grow beards, taking pride in keeping and styling it.
GOLIATH av height; 7′6 | heads-high; 10 a totally different variety of rock & mountain people to dwarves, they do share a few traits. a goliath’s thick limbs are long with a big reach and huge stride, with big hands and feet for steady movement. as well as being hugely tall, they are broad, especially in their shoulders, with a long neck elevating their head further. their facial features tend to be very sharp, but long. they have little to no body hair, and they often dont grow head hair either, but decorate their skulls with tattoos. as they get older, the upper surfaces of their body develop pebble like growths under the skin, often in similar patterns to their habitats.
FIRBOLG av height; 7′6 | heads high; 9 firbolg typically live in deep forests but are actually a giantkin - although not too unbelievable given their huge height and thick build. large parts of their body are hairy, nearly furry, and their head hair is thick and wild, and they often have facial hair too. their large heads have long thick noses with an almost bovine leather to their top lips, and wide set eyes. their fluffy ears are very mobile, but when relaxed they drop and point downward. their nails are thick and sturdy, aiding in being even more dexterous while being so big. sometimes they are covered in layers of clothing, but they possess a tiny goat-like tail.
DRAGONBORN av height; 6′6 | heads-high; 8 dragonborns diverged from true dragons in the ancient past, likely due to a strong magical influence of some kind, but not so long ago that the bloodlines of dragons are absent from the race of dragonborn. (the illustration shows the typical head-shape and placement of ears, each bloodline has its own features). their chest is still very round like an animal, with deep chest muscles, a slightly less mobile shoulder, and short upper arm. their 4 clawed hands and feet somewhat resemble that of a true dragon, but smaller and a little less dangerous. the length of a dragonborn’s tail can vary from just the length from hips to floor, or up to their full height, and as well as being very useful for balance and dexterity, can be used for fighting. different bloodlines can interbreed, with it being a matter of chance which line is present in offspring (although metallic is more dominant over gemstone, and chromatic over both ... (ah yeah gemstone, ill get to that soon))
AARAKOCRA av height; 5′ | heads-high; 8.5 as an avian species, especially one capable of flight, the aarakocra’s bones are hollow, making them on the one hand very agile but a little fragile. their large wingspan nearly brushes the floor, and their wings attach high on their back, through to a deep avian keel. their arms have a long forearm, which is covered in bird-like scutes, and their 4 clawed hands are still remarkably talon like which quite short palms and very mobile thumbs. their legs are very long and powerful, and backed by a typically wedge shaped tail. more often than not, their physical appearance takes after raptor species of birds, but different populations can trend towards many different appearances, including parrots and waterfowl.
TABAXI av height; 6′6 | heads-high; 9 tabaxi are an unusual sight in many places still. their cat-like bodies are very flexible and suited to their athletic climbing lifestyle. their long hands and feet have very a powerful grip, and they can retract their front claws. their long feline face is something like a cheetah or a clouded-leopard, with large highly mobile ears, large eyes and a strong nose.
ORC
av height; 6′6 | heads-high; 8
orcs are very powerfully build, with heavy muscles and thick bodies overall. compared to other humanoids they can look a little gorilla-like. their short legs are usually a little bent to carry weight better instead of busting knees when locked. their course wiry hair grows profusely all over their body. their strong nails often grow out a little pointed. their large thick heads have high heavy brows and protruding lower jaws, short round noses and low bud-shaped ears which stick outward. the lower jaw and sometimes upper contain tusks, sometimes multiple tusks, which are greatly cared for and very impressive.
HALF-ELVES av height; 5′6 | heads-high; 8.25 a half-elf’s build will be somewhere between human and elf, often inheriting something of an elf’s eyes and nose leather, shorter elf ears, and maybe a small tufted tail something like a rabbits
HALF-ORCS av height; 6′ | heads-high; 8 a half-orc’s build will be somewhere between human and elf, often inheriting something of an orc’s skin colour and dark and profuse wiry hair, shorter orc ears, and some small tusks.
GOBLIN av height; 4′ (stood straight) | heads high; 5.5 bat/cat-like ears, nose something like bear/cat, domed head, arms/legs same length, sparse wiry hair, claws, short digits, lithe but very strong and hardy
HOBGOBLIN av height; 5′3 (stood straight) | heads high; 8 bat/cat-like ears but pinched at the base, nose something like bear/cat, very domed head, arms slightly longer than legs, claws, sparse wiry hair, quite broad
BUGBEAR av height; 7′ (stood straight) | heads high; 7.5 bat-like ears, long domed head something like a lion/bear, arms very long, nearly totally covered in thick fur, big tusks and often fangs, very bear-like hands/feet, big claws, very broad
TRITON av height; 5′2 | heads high; 7.5 lithe but well muscled, quite streamlined for a humanoid, frilled ears, pretty flat face, fins on limbs/back, “hair” is tendrils/fins/etc, short strong legs & long arms, long webbed fingers, long flipper feet, gills along front/side of chest
YUAN-TI PUREBLOOD av height; 5′9 | heads high; 9 domed angular faces, lips are not humanoid, triangular eyes, scales, quite flat nostrils with sense pits following along underside cheekbones, very little cartilage in ear, some may have cobra hoods extending out of ear instead, very tall and thin with small hands/feet, reptilian claws
CENTAUR av height; 7′ | heads high; 10 fairly stocky pony body (usually about 4′10 at withers), very muscled front end, long neck & sloping human-shoulders, long faces with long broad noses, prominent lips, horse-like ears sticking up and out, their whole scalp can grow hair but shaved sides are common, can grow hair nearly all down human-spine
KOBOLD av height; 2′6 | heads high; 5.5 almost alligator-like head & eyes, tiny nub horns, quite animal-like chest, arms/legs same length, thick stubby tail same length of body, 4 digits with stubby claws, lithe but strong for their tiny size
KENKU av height; 4′ | heads high; 5.5 corvid features, deep chest but no keel, longer arms than legs, 4 digits with talons, hands human-like but scaled, wedge-like tail half of leg height, not-quite fully bird feet.
LIZARDFOLK av height; 6′6 | heads high; 7 iguana-like, egg-shaped head, neck wattle, line of back spines varies in height, long arms and legs, very reptilian hands and feet with long claws, elbow spikes
GRUNG av height; 3′ | heads high; 6.5 large heads, neck leads nearly directly into torso, super flexible, very long limbs, triangular body, short upper arm, shorter thigh, large hands/feet, 4 digits
LOXODON av height; 7′6 | heads high; 5.5 large head, trunk as long as torso, short legs / long arms, huge bones under thick muscle, thick skin, 4 digits with thick nails, large hands / rounded cushioned feet, v e r y broad and thick build, small tail with tuft at the end,
TORTLE av height; 7′6 | heads-high; 7 thick wrinkled skin encased in huge shell, stooping posture with neck extending forward, very long arms & short legs, 5 digits with reptilian claws, boxy head, heart shaped from above with features set far forward, tail to balance stoop
MINOTAUR av height; 7′ | heads-high; 9 powerful build with thick bones, typically well muscled, bovine head on thick neck, often very large horns, fairly long tufted tail, big hooved feet, broad 4 digit hands with thick nails, hair length varies
PLANE THINGS ???
listen this was a lot easier in the edition i first encountered lol anyway, until anything else comes up in extra material im just applying a few square & rectangle venn diagram rules
a useful word; planetouched. i dont really know why WotC seems to have dropped that term for at least 5e (i missed 4e entirely) but it refers to a “mortal native outsider” with lineage or influence from a plane other than the material, so “a material plane native creature with non-native plane influence, which can die”
GENASI height depends on material plane parent the result of a material plane / elemental pair (usually genies). they usually take after their material parent in build and broader features, but their elemental heritage comes through in features like magical hair, bright coloured eyes, unusual body temperatures, innate magics, etc. genasi can interbreed with themselves, and the crossing of two elements can produce some interesting results (im working on that :>)
TIEFLINGS height depends on material plane parents this is the first of the squares & rectangles, and tbh its basically canonical. a tiefling is the result of a material plane humanoid being born with fiendish* influence. the word ‘tiefling’ refers specifically to a human with fiendish influence, but is also an umbrella term for ALL fiendish planetouched creatures. these DO have some names mentioned in the play material ! fey’ri = elves, tanarukk = orcs, wisplings = halflings, maeluth = dwarves, etc. so all fiendish planetouched are tieflings, but not all tieflings are human-based. the fiendish influence can be dormant for years or just string along for decades. AnyWay, all of them have horns, most have tails, odd skin or eye colour, and others can have all sorts of extraplanar features. *(fiends are another venn diagram thing in D&D, its an umbrella term for both demons and devils)
AASIMAR height depends on material plane parents aaand this is the second of the squares & rectangles, the not-strictly-canon one. okay duplicate what i said about tieflings, but make it about celestials not fiends, basically lmao. aasimar is an umbrella term, but also a human/celestial planetouched specifically! unlike the above, since its my homebrew concept i dont have other words specifically for other races’ celestial planetouched, but i’ll get there watch this space lol EnyHoo, they all tend to have a strange glow about them in general, but usually in their eyes, and maybe hair especially. it isnt uncommon for them to have a kind of halo around themselves, or glowing glyphs/runes/sigils on or around them either. while MOST dont have full wings, a dusting of feathers isnt unusual. the features of celestials can vary a lot more. for example, unicorns and leonals are actually celestials!
aaand the slightly odd-ball;
WARFORGED height depends on build purpose these are an interesting case, as warforged are actually constructs, brought into this world by the fusing of organic muscle (like wood or leathery material) to an inorganic shell (like stone or metal), imbuing a life-giving fluid of some sort to act like blood, and bringing life to it by a powerful ritual - a unique glyph etched into their heads. as their name suggests they are usually created to become soldiers, or other army positions, although they could be suited to other purposes. unlike most constructs, they are fully self-aware and have a mind on par with humans. they do not need sleep (but require rest) and they also do not naturally reproduce. if they live longer than their purpose, then they are turned loose to deal with the world as they wish. as they are MADE they can vary greatly depending on who made them, and for what exact purpose - although they tend to have beak-like mouths, and 3 digit hands and 2 toed feet.
AV. HEIGHT CHART FROM LEFT TO RIGHT !!! human - elf - dwarf - gnome - halfling - orc - goliath - firbolg - dragonborn - aarakocra - tabaxi - kenku - hobgoblin - bugbear - yuanti - triton - kobold - grung - lizardfolk - tortle - centaur - minotaur - loxodon
oooboy that was a lot of waffle :L
#dungeons and dragons#dnd#elves#dwarves#gnomes#halflings#hobbits#orcs#goliath#firbolg#dragonborn#aarakocra#tabaxi#kenku#goblins#hobgoblins#bugbears#triton#kobold#grung#lizardfolk#tortle#centaur#minotaur#loxodon#genasi#elementals#warforged#tieflings#aasimar
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