#like Im ok with the dice relics getting nerfed because they were pretty rediculous before
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I've been playing the new cotl update and I generally like it but god do I fucking hate like all of the balance changes just let things be strong man
#rat rambles#like Im ok with the dice relics getting nerfed because they were pretty rediculous before#but making them fragile relics is absolutely terrible and unacceptable#I dont wanna be mean abt it but like time and time again theyve nerfed things way too fucking hard and only some of them get unfucked#like I am not even slightly exaggerating when I say this one change has made all of the dice the worst relics in the game#making them a one time use just completely fucked up the balance of them especially when theres other relics that are also deeply powerful#for getting health And are good damage dealers#it also showcases that they do not understand just how bad most of the fragile relics already are#like genuinely I am baffled by this decision its been making this update so much harder to enjoy#also apparently they massively lowered the level cap which? sucks so fucking bad?#like there's ways to let things be strong without being overpowered#like literally just make it harder to level up followers as they get to the stupid high levels thatd be a much better way to go about it#because lemme tell you its obnoxious to go out of your way to pour that much attention into a follower but rewarding#and for the dice and similarly broken relics just add an extra slow charge speed#you can throw kalamars ear into that pile too along with the bomb one since it's never worth picking up as a fragile relic#like I do genuinely like this new update and what it adds so far its just that the actual yknow gameplay got a smidge bit worse#and since I like the combat in this game any negative changes on it hit much harder than most quality of life stuff#also for the actual new content I do like it but I do hope this is the last big content update at least for a while#I worry abt the game becoming too crowded with mechanics to the point it stops feeling like a coherent game#and to be clear in my personal opinion this update is already bluring the lines of those fronts#again I do genuinely rly like this update it just makes me worry abt the future of this game#I hope if they do make another larger update they focus more on expanding upon already existing mechanics instead of making new ones#like I think sin could rly use more things to do with it#like with how many ways there are to generate it its strange that almost all of the things you do with it are cosmetic#although tbf I havent been dungeoning much today so maybe theres some hidden stuff to use sin for there lol#also one huge thing that Im confused by is the choice to put the sewing building on the first tier of the inspiration tree#cause it uses silk. aka the stuff from the last dungeon most players unlock#I feel like itd be more appropriate to put it as an ofbranch of the housing tree#so basically my review of this update is that its fun and I like the new mechanics but they do feel a bit half baked#and Im not a fan of the balance changes and Im also not a fan of the gun but thats more of a me problem
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