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Who or what is Liege Infinito?
Dear Divine Disaster,
Infinito started off a purple Decepticon Seeker. His classification was "air warrior"; he did nothing to merit a codename from Starscream. But he was quite devout and was a member of the "Infinite Liege" sect, whose members believe that there are a line of "Lieges" stretching back to the dawn of time, and that the Primes are evil corruptions of the Lieges, the true gods. Adherents to this faith give themselves special gladiatorial ranks, ranging from Centauro and Maximo to the even higher ranks of "Liege Dominatio", "Liege Inferno", "Liege Omni Nihilo". He gained a cult following for his religious screeds, and he even tried to mobilize his followers in a coup against Starscream, which failed.
Devil Z and Violengiguar took notice of his grief and failure, and believed they could achieve even more power with his influence. They took him to the Successor World and he achieved his ultimate goal: creation of The Hub in order to ascend to godhood. Now calling himself Liege Infinito, he comes back to our world to get revenge on the Decepticons and the Council of Primes alike.
#ask vector prime#transformers#maccadam#japanese generation 1#liege infinito#seekers#air warriors#starscream#infinite liege#primes#liege centauro#liege maximo#liege dominatio#liege inferno#liege omni nihilo#devil z#violen jiger#successor world#council of primes
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STEFANO FAKE & THE FAKE FACTORY IMMERSIVE MIRROR ROOM 2001-2022 from the fake factory on Vimeo.
STEFANO FAKE & THE FAKE FACTORY – THE IMMERSIVE MIRROR ROOMS (2001 to date) “IMMERSIVE MIRROR ROOM” – immersive art experience Created by The Fake Factory THE IMMERSIVE MIRROR ROOM is an immersive art installation. Since 2001, The Fake Factory has explored the computer’s potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, The Fake Factory has created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations satisfy the viewer’s inherent desire to escape physical reality and become part of the art experience itself. While the visitor moves in the space, the projections surround him everywhere, confusing the boundaries of the walls with those of ceiling and floor. The inner world is expanding to the outside. A lifelong flow of constantly changing images wraps the spectator. The entire art installation was created by Stefano Fake to force visitors to think about perception, as well as how they could utilize their bodies as tools. The Fake Factory’s Mirror Rooms have been exhibited inside many digital art exhibitions worldwide: Prato 2006 – London 2009 – Milan 2010 – Antwerpen 2012 – New York 2012 – Shanghai 2013 – Los Angeles 2014 -Florence 2015 – Rome 2017 – Shanghai 2018 – Milan 2018 – Amsterdam 2018 – Rome 2019 – Florence 2019 – Vinci 2019 – Lepzig 2019 - Gorizia 2020 - Medellin 2020 - Bogotà 2020 - Florence 2022 - Liege 2021 - Auckland 2022 - Taipei 2022 - Rosario 2022 - New York 2022 —— L’artista italiano Fake gioca con i sensi in un’installazione dove ci si immerge in un caleidoscopio di immagini visive senza soluzione di continuità. Un’opera d’arte che ricrea e amplifica la sensazione della visione e dello spazio infinito attraverso l’uso di videoproiezioni e materiali trasparenti e riflettenti . Mentre il visitatore si muove a suo piacimento nello spazio, le proiezioni lo circondano da ogni parte, confondendo i confini delle pareti con quelli di soffitto e pavimento. Il mondo interiore si amplifica verso l’esterno. Un flusso vitale di immagini in continuo cambiamento avvolge lo spettatore.
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Fichamento 7 : DOMINIQUE WOLTON (AVEC OLIVIER JAY) Internet. Petit manuel de survie Synthèse
Sobre o autor
Jean-Marc Galand é o ministro dos autoridades locais, do Gabinete da Câmara e do Esporte de Valerie De Bue. Ele estudou ciência política na universidade de Liege.
DOMINIQUE WOLTON (AVEC OLIVIER JAY)
Internet. Petit manuel de survie Synthèse
Neste livro, Jean Marc Galand traz a tona as ideias de Dominique Wolton sobre a questão da internet.
logo no começo wolton afirma que, a comunicação, como a democracia permanece, um ideal e os meios à nossa disposição facilitam e intensifique seu exercício. No entanto, eles não a melhoram necessariamente por si mesmo. A comunicação, que requer a compreensão de outros, tornou-se mais difícil. As tecnologias que permitem uma densificação da comunicação podem também contribuir para torná-la mais difícil ... E Wolton invoca uma "ecologia da comunicação", que defende a comunicação e seu conceito de conceito democrático.
No tópico seguinte, segundo wolton, a internet, ( « accélérateur de temps »), intensifica as relações de proximidade que a descoberta e a compreensão do outro e de sua diferença. Por isso mesmo que ele defende a televisão como um abrigo seguro (uma valeur refuse), pois ela induz uma comunicação iniciada pela oferta e não controlada pelo indivíduo como ele pode fazer na internet. Com a televisão generalista, o indivíduo será exposto a outra cultura, histórias,raciocínio, crença, que os dele. Na internet, ele vai encontrar provavelmente o que ele já sabia.
Segundo Wolton, a criação e a banalização da Internet é uma revolução técnica. Esta técnica é revolucionária porque possui duas características simultaneamente. Primeiro, uma resposta às aspirações dos tempos - aqui, um desejo de criar e ter tudo disponível sem restrições de lugar ou tempo.Em segundo lugar, uma ruptura cultural com o gigantismo industrial que dominou a economia até o advento do computador, mas também com os meios de comunicação de massa que moldaram a vida das duas gerações anteriores.
Wolton denuncia uma atitude cúmplice da imprensa, o que equivale a ele de acordo com a abundância de meios de emancipação, oferecidos pela tecnologia, para a realização efetiva desta emancipação. Com isso, eles participam da ideologia tecnológica. A política também teria Amarrado inteiramente por trás dos interesses da indústria, apoiando sem reservas a retórica que afirma que uma economia da informação dará necessariamente origem a uma "Sociedade da informação".
O autor, falando da economia, não defende a ideia de que a internet é a nova economia. Ele pretende lembrar o limite dessa mudança econômica em relação ao digital é que ele não é extensível ao infinito porque, por trás da economia, há homens, com a necessidade de diálogo e contato.
Wolton, o defensor da televisão lembra que ela não é uma máquina de manipulação. O autor afirma que a internet não vai tomar o lugar das outras tecnologias e que como as outras estão lá antes dela, ela vai se encaixar entres eles. Wolton, além de afirmar que a internet não deve ser rejeitada no sistema da educação, rejeita também a ideia que defende a internet para tudo.
O autor solicita uma regulamentação "responsável" da Internet, através de órgãos democráticos. Além disso, ele afirma que o ocidente não pode impor seu modelo (a internet) para todo mundo. Segundo ele, são as condições estruturais que podem levar pouco a pouco aos países de Sul no caminho de uma economia forte e aberta e não uma ferramenta técnica (internet).Além disso, a internet implica claramente um modelo de comunicação, gerenciamento, governança, informação, que não é o único desses países.” A ferramenta de Internet só pode ser apropriada para o nosso tipo específico de funcionamento societal (ou, pelo menos, econômico)”.
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Dear Vector Prime, is there anything at all you can tell us about the "NoneSpark War" you mentioned some time ago?
Dear Serendipitous Sari,
I must be very careful with what I am about to say here.
Perhaps you have heard of the "Precursor World", defended by the legendary Primus Vanguard. Well, there is also the "Successor World" (未来世界, or "future world")—but this is a horrifying place. You see, the Decepticon gods of this age—Devil Z, Violengiguar, and the mysterious Liege Infinito—grew weary of constantly losing to the side of good. Thus, they forced Primacron to create the Successor World in the distant future—a future with no Autobots to oppose them!
The Council of Primes was formed to withstand attacks from the Successor World. Brave Digitalis Prime single-handedly engaged Devil Z in battle as it returned to our world with its "NoneSparks"—you may think of them as sparkless Junkion-Vehicon hybrids. The NoneSpark War is/was/will be ongoing, but whispers are in the air about the turning tide. Take heart!
#ask vector prime#transformers#maccadam#japanese generation 1#sari sumdac#precursor world#primus vanguard#successor world#devil z#violen jiger#liege infinito#primacron#council of primes#digitalis prime#harper watson#nonesparks#junkions#vehicons#nonespark war
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STEFANO FAKE & THE FAKE FACTORY IMMERSIVE MIRROR ROOM -2012 from the fake factory on Vimeo.
STEFANO FAKE & THE FAKE FACTORY – THE IMMERSIVE MIRROR ROOMS (2001 to date) “IMMERSIVE MIRROR ROOM” – immersive art experience Created by The Fake Factory THE IMMERSIVE MIRROR ROOM is an immersive art installation. Since 2001, The Fake Factory has explored the computer’s potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, The Fake Factory has created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations satisfy the viewer’s inherent desire to escape physical reality and become part of the art experience itself. While the visitor moves in the space, the projections surround him everywhere, confusing the boundaries of the walls with those of ceiling and floor. The inner world is expanding to the outside. A lifelong flow of constantly changing images wraps the spectator. The entire art installation was created by Stefano Fake to force visitors to think about perception, as well as how they could utilize their bodies as tools. The Fake Factory’s Mirror Rooms have been exhibited inside many digital art exhibitions worldwide: Prato 2006 – London 2009 – Milan 2010 – Antwerpen 2012 – New York 2012 – Shanghai 2013 – Florence 2015 – Rome 2017 – Shanghai 2018 – Milan 2018 – Amsterdam 2018 – Rome 2019 – Florence 2019 – Vinci 2019 – Lepzig 2019 - Gorizia 2020 - Medellin 2020 - Bogotà 2020 - Florence 2022 - Liege 2021 - Auckland 2022 - Taipei 2022 - Rosario 2022 - New York 2022 —— L’artista italiano Fake gioca con i sensi in un’installazione dove ci si immerge in un caleidoscopio di immagini visive senza soluzione di continuità. Un’opera d’arte che ricrea e amplifica la sensazione della visione e dello spazio infinito attraverso l’uso di videoproiezioni e materiali trasparenti e riflettenti . Mentre il visitatore si muove a suo piacimento nello spazio, le proiezioni lo circondano da ogni parte, confondendo i confini delle pareti con quelli di soffitto e pavimento. Il mondo interiore si amplifica verso l’esterno. Un flusso vitale di immagini in continuo cambiamento avvolge lo spettatore.
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STEFANO FAKE & THE FAKE FACTORY IMMERSIVE MIRROR ROOM -2013 from the fake factory on Vimeo.
STEFANO FAKE & THE FAKE FACTORY – THE IMMERSIVE MIRROR ROOMS (2001 to date) “IMMERSIVE MIRROR ROOM” – immersive art experience Created by The Fake Factory THE IMMERSIVE MIRROR ROOM is an immersive art installation. Since 2001, The Fake Factory has explored the computer’s potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, The Fake Factory has created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations satisfy the viewer’s inherent desire to escape physical reality and become part of the art experience itself. While the visitor moves in the space, the projections surround him everywhere, confusing the boundaries of the walls with those of ceiling and floor. The inner world is expanding to the outside. A lifelong flow of constantly changing images wraps the spectator. The entire art installation was created by Stefano Fake to force visitors to think about perception, as well as how they could utilize their bodies as tools. The Fake Factory’s Mirror Rooms have been exhibited inside many digital art exhibitions worldwide: Prato 2006 – London 2009 – Milan 2010 – Antwerpen 2012 – New York 2012 – Shanghai 2013 – Florence 2015 – Rome 2017 – Shanghai 2018 – Milan 2018 – Amsterdam 2018 – Rome 2019 – Florence 2019 – Vinci 2019 – Lepzig 2019 - Gorizia 2020 - Medellin 2020 - Bogotà 2020 - Florence 2022 - Liege 2021 - Auckland 2022 - Taipei 2022 - Rosario 2022 - New York 2022 —— L’artista italiano Fake gioca con i sensi in un’installazione dove ci si immerge in un caleidoscopio di immagini visive senza soluzione di continuità. Un’opera d’arte che ricrea e amplifica la sensazione della visione e dello spazio infinito attraverso l’uso di videoproiezioni e materiali trasparenti e riflettenti . Mentre il visitatore si muove a suo piacimento nello spazio, le proiezioni lo circondano da ogni parte, confondendo i confini delle pareti con quelli di soffitto e pavimento. Il mondo interiore si amplifica verso l’esterno. Un flusso vitale di immagini in continuo cambiamento avvolge lo spettatore.
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STEFANO FAKE & THE FAKE FACTORY IMMERSIVE MIRROR ROOM -2012.mp4 from the fake factory on Vimeo.
STEFANO FAKE & THE FAKE FACTORY – THE IMMERSIVE MIRROR ROOMS (2001 to date) “IMMERSIVE MIRROR ROOM” – immersive art experience Created by The Fake Factory THE IMMERSIVE MIRROR ROOM is an immersive art installation. Since 2001, The Fake Factory has explored the computer’s potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, The Fake Factory has created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations satisfy the viewer’s inherent desire to escape physical reality and become part of the art experience itself. While the visitor moves in the space, the projections surround him everywhere, confusing the boundaries of the walls with those of ceiling and floor. The inner world is expanding to the outside. A lifelong flow of constantly changing images wraps the spectator. The entire art installation was created by Stefano Fake to force visitors to think about perception, as well as how they could utilize their bodies as tools. The Fake Factory’s Mirror Rooms have been exhibited inside many digital art exhibitions worldwide: Prato 2006 – London 2009 – Milan 2010 – Antwerpen 2012 – New York 2012 – Shanghai 2013 – Florence 2015 – Rome 2017 – Shanghai 2018 – Milan 2018 – Amsterdam 2018 – Rome 2019 – Florence 2019 – Vinci 2019 – Lepzig 2019 - Gorizia 2020 - Medellin 2020 - Bogotà 2020 - Florence 2022 - Liege 2021 - Auckland 2022 - Taipei 2022 - Rosario 2022 - New York 2022 —— L’artista italiano Fake gioca con i sensi in un’installazione dove ci si immerge in un caleidoscopio di immagini visive senza soluzione di continuità. Un’opera d’arte che ricrea e amplifica la sensazione della visione e dello spazio infinito attraverso l’uso di videoproiezioni e materiali trasparenti e riflettenti . Mentre il visitatore si muove a suo piacimento nello spazio, le proiezioni lo circondano da ogni parte, confondendo i confini delle pareti con quelli di soffitto e pavimento. Il mondo interiore si amplifica verso l’esterno. Un flusso vitale di immagini in continuo cambiamento avvolge lo spettatore.
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STEFANO FAKE & THE FAKE FACTORY IMMERSIVE MIRROR ROOM 2010.mp4 from the fake factory on Vimeo.
STEFANO FAKE & THE FAKE FACTORY – THE IMMERSIVE MIRROR ROOMS (2001 to date) “IMMERSIVE MIRROR ROOM” – immersive art experience Created by The Fake Factory THE IMMERSIVE MIRROR ROOM is an immersive art installation. Since 2001, The Fake Factory has explored the computer’s potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, The Fake Factory has created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations satisfy the viewer’s inherent desire to escape physical reality and become part of the art experience itself. While the visitor moves in the space, the projections surround him everywhere, confusing the boundaries of the walls with those of ceiling and floor. The inner world is expanding to the outside. A lifelong flow of constantly changing images wraps the spectator. The entire art installation was created by Stefano Fake to force visitors to think about perception, as well as how they could utilize their bodies as tools. The Fake Factory’s Mirror Rooms have been exhibited inside many digital art exhibitions worldwide: Prato 2006 – London 2009 – Milan 2010 – Antwerpen 2012 – New York 2012 – Shanghai 2013 – Florence 2015 – Rome 2017 – Shanghai 2018 – Milan 2018 – Amsterdam 2018 – Rome 2019 – Florence 2019 – Vinci 2019 – Lepzig 2019 - Gorizia 2020 - Medellin 2020 - Bogotà 2020 - Florence 2022 - Liege 2021 - Auckland 2022 - Taipei 2022 - Rosario 2022 - New York 2022 —— L’artista italiano Fake gioca con i sensi in un’installazione dove ci si immerge in un caleidoscopio di immagini visive senza soluzione di continuità. Un’opera d’arte che ricrea e amplifica la sensazione della visione e dello spazio infinito attraverso l’uso di videoproiezioni e materiali trasparenti e riflettenti . Mentre il visitatore si muove a suo piacimento nello spazio, le proiezioni lo circondano da ogni parte, confondendo i confini delle pareti con quelli di soffitto e pavimento. Il mondo interiore si amplifica verso l’esterno. Un flusso vitale di immagini in continuo cambiamento avvolge lo spettatore.
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STEFANO FAKE & THE FAKE FACTORY IMMERSIVE MIRROR ROOM -2012.mp4 from the fake factory on Vimeo.
STEFANO FAKE & THE FAKE FACTORY – THE IMMERSIVE MIRROR ROOMS (2001 to date) “IMMERSIVE MIRROR ROOM” – immersive art experience Created by The Fake Factory THE IMMERSIVE MIRROR ROOM is an immersive art installation. Since 2001, The Fake Factory has explored the computer’s potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, The Fake Factory has created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations satisfy the viewer’s inherent desire to escape physical reality and become part of the art experience itself. While the visitor moves in the space, the projections surround him everywhere, confusing the boundaries of the walls with those of ceiling and floor. The inner world is expanding to the outside. A lifelong flow of constantly changing images wraps the spectator. The entire art installation was created by Stefano Fake to force visitors to think about perception, as well as how they could utilize their bodies as tools. The Fake Factory’s Mirror Rooms have been exhibited inside many digital art exhibitions worldwide: Prato 2006 – London 2009 – Milan 2010 – Antwerpen 2012 – New York 2012 – Shanghai 2013 – Florence 2015 – Rome 2017 – Shanghai 2018 – Milan 2018 – Amsterdam 2018 – Rome 2019 – Florence 2019 – Vinci 2019 – Lepzig 2019 - Gorizia 2020 - Medellin 2020 - Bogotà 2020 - Florence 2022 - Liege 2021 - Auckland 2022 - Taipei 2022 - Rosario 2022 - New York 2022 —— L’artista italiano Fake gioca con i sensi in un’installazione dove ci si immerge in un caleidoscopio di immagini visive senza soluzione di continuità. Un’opera d’arte che ricrea e amplifica la sensazione della visione e dello spazio infinito attraverso l’uso di videoproiezioni e materiali trasparenti e riflettenti . Mentre il visitatore si muove a suo piacimento nello spazio, le proiezioni lo circondano da ogni parte, confondendo i confini delle pareti con quelli di soffitto e pavimento. Il mondo interiore si amplifica verso l’esterno. Un flusso vitale di immagini in continuo cambiamento avvolge lo spettatore.
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STEFANO FAKE & THE FAKE FACTORY IMMERSIVE MIRROR ROOM -2002.mp4 from the fake factory on Vimeo.
STEFANO FAKE & THE FAKE FACTORY – THE IMMERSIVE MIRROR ROOMS (2001 to date) “IMMERSIVE MIRROR ROOM” – immersive art experience Created by The Fake Factory THE IMMERSIVE MIRROR ROOM is an immersive art installation. Since 2001, The Fake Factory has explored the computer’s potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, The Fake Factory has created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations satisfy the viewer’s inherent desire to escape physical reality and become part of the art experience itself. While the visitor moves in the space, the projections surround him everywhere, confusing the boundaries of the walls with those of ceiling and floor. The inner world is expanding to the outside. A lifelong flow of constantly changing images wraps the spectator. The entire art installation was created by Stefano Fake to force visitors to think about perception, as well as how they could utilize their bodies as tools. The Fake Factory’s Mirror Rooms have been exhibited inside many digital art exhibitions worldwide: Prato 2006 – London 2009 – Milan 2010 – Antwerpen 2012 – New York 2012 – Shanghai 2013 – Florence 2015 – Rome 2017 – Shanghai 2018 – Milan 2018 – Amsterdam 2018 – Rome 2019 – Florence 2019 – Vinci 2019 – Lepzig 2019 - Gorizia 2020 - Medellin 2020 - Bogotà 2020 - Florence 2022 - Liege 2021 - Auckland 2022 - Taipei 2022 - Rosario 2022 —— L’artista italiano Fake gioca con i sensi in un’installazione dove ci si immerge in un caleidoscopio di immagini visive senza soluzione di continuità. Un’opera d’arte che ricrea e amplifica la sensazione della visione e dello spazio infinito attraverso l’uso di videoproiezioni e materiali trasparenti e riflettenti . Mentre il visitatore si muove a suo piacimento nello spazio, le proiezioni lo circondano da ogni parte, confondendo i confini delle pareti con quelli di soffitto e pavimento. Il mondo interiore si amplifica verso l’esterno. Un flusso vitale di immagini in continuo cambiamento avvolge lo spettatore.
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